Hey guys! Thanks for your continued support on this, let me know what you want to see for future vids! 😀 Definitely take a look at the Sentinel Timelapse as well as both these timelapses tackle things in different ways! Here are also the timestamps-- 0:00 - Prologue 1:19 - Timelapse Start 2:37 - Project & ZBrush close holes trick 4:37 - Timelapse 6:48 - Reference Talk 7:52 - Timelapse 11:42 - Kitbash Talk 12:58 - Timelapse 21:40 - My Workflow Talk 23:49 - Timelapse 29:11 - Project Overview Talk 31:00 - Timelapse 37:24 - Polypaint Talk 38:32 - Timelapse 44:45 - Design & Personal Talk 47:14 - Timelapse 1:17:10 - Keyshot & Resources Talk 1:18:36 - Timelapse 1:21:53 - Photoshop File Breakdown 1:29:45 - Outro
this is my fav part when doing hardsurface, searching for aesthetic design just by exploring, the nightmare is cleaning it up afterwards with masking and zremesher, so time consuming
I am impressed that you sculpted this in 5 hours. The amount of detail and skill it takes to create something mechanical, I would expect it to take much longer. But you seem to have mastered it and it's so cool! It is from time to time when TH-cam recommends me gold like this.
Hi, I am impressed by the efficiency of your approach and also by your powerful kitbash imm brushes. I see BRACES, CABLES, CONNECT, DETAILS, MESH, SCREWS and so on. Are these custom made pieces, which you accumulated and set up over time or are they available somewhere?
@@sturm3d Oh hey no worries man, the kitbash stuff is originally from Nikita M., Oleg Ushenok and Jonas Ronnegard! Then I just combined them into custom IMMs so I can use them in a quicker way
@@BTHardSurfaceConcept thanks for clarification. by coincidence those are exactly the two I got my kitbash piece arsenal from, just recently. Most of Ushenok's pieces however needed to be imported as objs and then converted to imm brushes. kind of tedious but now I feel I am all set up. hopefully I am gonna find ways to efficiently reduce them somehow like you did.. thanks again for spending the time teaching us.
Yeah it's a bit tedious to set up and will take a few hours to go through 'em and create the IMMs but it's a worthy time saver! You're welcome, happy they helped! 🍻
@@BTHardSurfaceConcept another thing I observed is your constant use of snake hook to slide things along a surface. I would have never thought of doing it like this. I tried it your way and found it to work better than the Move or Slide Brush - in cases I want to slightly reposition specific details without destroying the shape underneath. For example to re-align a corner of a panel line, which is placed on a curved surface. However I found the snake hook's brush size ideally needs to be quite large and "Accu Curve" needs to be turned on in order to accomplish this. I am not sure, if you mentioned it in your videos (you probably did). Anyways, I haven't seen this approach before in any other tutorial. Good stuff! Sorry for all the text, I hope my description is understandable. I will keep following.
Yow! I have been using the default HDRIs in Keyshot and setting them to 50% brightness and then adding my own lights to the scene for the renders! I have created my own materials from a set of tutorials by Esben Oxholm and then been using post effects like bloom and chromatic aberration within Keyshot! Photoshop is really where the real magic happens as I really treat an image from Keyshot as a raw render that has to be touched up a lot in Photoshop. Hope this helps!
My kitbash brushes are just something that I have bought from other creators and made an insert brush out of 'em to make it simple and quicker for me when I am concepting.
Yessir, I use the ZBrush to Keyshot bridge to simply send the highpoly over! I usually decimate the highpoly subtools a little bit before I send it over to Keyshot. 😃
Hey guys! Thanks for your continued support on this, let me know what you want to see for future vids! 😀
Definitely take a look at the Sentinel Timelapse as well as both these timelapses tackle things in different ways!
Here are also the timestamps--
0:00 - Prologue
1:19 - Timelapse Start
2:37 - Project & ZBrush close holes trick
4:37 - Timelapse
6:48 - Reference Talk
7:52 - Timelapse
11:42 - Kitbash Talk
12:58 - Timelapse
21:40 - My Workflow Talk
23:49 - Timelapse
29:11 - Project Overview Talk
31:00 - Timelapse
37:24 - Polypaint Talk
38:32 - Timelapse
44:45 - Design & Personal Talk
47:14 - Timelapse
1:17:10 - Keyshot & Resources Talk
1:18:36 - Timelapse
1:21:53 - Photoshop File Breakdown
1:29:45 - Outro
sooooo gooooood🔥
This is like the beeest content on YT. After Claina ofc but i love him equally.
this is my fav part when doing hardsurface, searching for aesthetic design just by exploring, the nightmare is cleaning it up afterwards with masking and zremesher, so time consuming
legend
Damn this shit's lit
Incredible work!
lets goo BREKII!
Hello ! Thank you !!
Thank you BT!
I am impressed that you sculpted this in 5 hours. The amount of detail and skill it takes to create something mechanical, I would expect it to take much longer. But you seem to have mastered it and it's so cool!
It is from time to time when TH-cam recommends me gold like this.
Thank you for the kind words - means a lot!
very cool stuff!
Amazing video. You put tons of effort and you need more views.
Amazing 😍
Your style is amazing. Thanks so much for the timelapse and the ui. Love the 3 robots btw. Thank you so much, man11
My pleasure, thank you!
Thanks for sharing your process!
pure gold right here!
Amazing!👍
Reminds me of the beefed up version of HK-47 from Kotor.
Hi, I am impressed by the efficiency of your approach and also by your powerful kitbash imm brushes. I see BRACES, CABLES, CONNECT, DETAILS, MESH, SCREWS and so on. Are these custom made pieces, which you accumulated and set up over time or are they available somewhere?
nevermind, the sentinal timelapse kind of answered it.
@@sturm3d Oh hey no worries man, the kitbash stuff is originally from Nikita M., Oleg Ushenok and Jonas Ronnegard! Then I just combined them into custom IMMs so I can use them in a quicker way
@@BTHardSurfaceConcept thanks for clarification. by coincidence those are exactly the two I got my kitbash piece arsenal from, just recently. Most of Ushenok's pieces however needed to be imported as objs and then converted to imm brushes. kind of tedious but now I feel I am all set up. hopefully I am gonna find ways to efficiently reduce them somehow like you did.. thanks again for spending the time teaching us.
Yeah it's a bit tedious to set up and will take a few hours to go through 'em and create the IMMs but it's a worthy time saver! You're welcome, happy they helped! 🍻
@@BTHardSurfaceConcept another thing I observed is your constant use of snake hook to slide things along a surface. I would have never thought of doing it like this. I tried it your way and found it to work better than the Move or Slide Brush - in cases I want to slightly reposition specific details without destroying the shape underneath. For example to re-align a corner of a panel line, which is placed on a curved surface. However I found the snake hook's brush size ideally needs to be quite large and "Accu Curve" needs to be turned on in order to accomplish this. I am not sure, if you mentioned it in your videos (you probably did). Anyways, I haven't seen this approach before in any other tutorial. Good stuff! Sorry for all the text, I hope my description is understandable. I will keep following.
Hi Breki loving your tutorials! Wanted to ask about your rendering settings and the hdris you use, they are dope! Can you tell me about it?
Yow! I have been using the default HDRIs in Keyshot and setting them to 50% brightness and then adding my own lights to the scene for the renders! I have created my own materials from a set of tutorials by Esben Oxholm and then been using post effects like bloom and chromatic aberration within Keyshot! Photoshop is really where the real magic happens as I really treat an image from Keyshot as a raw render that has to be touched up a lot in Photoshop. Hope this helps!
Thats very impressive but where can i get your kitbash models
My kitbash brushes are just something that I have bought from other creators and made an insert brush out of 'em to make it simple and quicker for me when I am concepting.
Can i get a link for any one of good kitbash
@@krishnanshukunal855 I buy them from Nikita M., Oleg Ushenok and Jonas Ronnegard! Go check 'em out!
great job! one question, You send the high poly file to keyshot?
Yessir, I use the ZBrush to Keyshot bridge to simply send the highpoly over! I usually decimate the highpoly subtools a little bit before I send it over to Keyshot. 😃
Hello brother, do you use a pen or a mouse when making hard surfaces? If you use a pressure sensitive pen, do you turn on the pressure sensitivity?
I use a Wacom Intuos Pro! With pressure sensitivity on!
@@BTHardSurfaceConcept Thank you for your answer
Tutorials have helped me a lot😀
Jeez. What studio do you work at?
None! Currently am not working in the industry
@@BTHardSurfaceConcept wow. That’s hard to believe. Are you freelancing or is this a hobby?
Haha, I don't know man! Just gonna keep at it until I hopefully get a job in the industry! :D