As of current patch, all plants can still grow underwater, so as long as there are building (Farmhouse/Gathering Post/Lumberjack Flag) above water and path to the underwater resource that in range of certain buildings, they will harvest the resource underwater like there are no problem. By this you can utilized the bottom of your reservoir to plant before the water come back and harvest later. Or just plant berries before flooding the area, since the berries will keep re-grow, even if it's underwater. While other plants you can harvest once, and only re-plant when water level going down to a plantable level.
Aesthetics buildings give that need to all effected buildings in its radius. So having one shrub on top of a platform between two triple lodges gives aesthetics to all beavers sleeping in those lodges A keyboardshortcut to lower buildings and see under them is alt+scroll wheel
What I do is place a water dump on the first level in some narrow 3 deep cannel with not to much area to evaporate. So during the wet season it fills up and after 20 days of drought they start filling it to prevent my crops from dying. Another tip is to place tree's in locations that are not always green during dry season, they take 12 days to pass so good chance they have water by that time. Loved the video,thanks!
TLDR at the end. The way it sits now, you can slightly extend the reach of a district center. For new players: click on the district center to see the path connections and it’s range, basically how far from that building you can go. Line starts green and turns red as you get further away, green is where it’s closest to the selected building, red is furthest away. Takes longer to reach places at red and some are just too far, this is where the line ends. You can keep drawing paths but the end of the line doesn’t move. If you have a resource that’s past this point, you can place a flag at the end of it and the flag has its own range that extends from the flag, not the district. TLDR; If a resource is within the flags range, and the flag is within district range, you can gather resources outside of district range without having to build a new district.
If you have enough advanced windmills, even the tiniest breeze will power everything most of the time. From my observation the wind is blowing to some extent about 70% of the time.
I like to build my walls 1 block higher then then flood gates so when the gates are closed they hold the water back and flood over the gates... And can lower the gates as needed to keep water flowing down river into my different holding areas for the crops..
I did similar thing with my power - I've created 2 canals starting from where river begins on both side to not only make land more green but also build there a looot of water wheels, and in my main district, I've buiild my industry on the river with also about 15 water wheels inbetween. On top of that I've also built 14 water wheels below my dams (literally how water power plant works) - and then there are dozens of windmills - all of that gives me about 35k HP output on maximum, 20k on average - with deep water reservoirs behind 4 dams I can run my industry for a long time - i don't even need it anymore, but it looks cool. I'm currently building a residential block for 560 beavers because i have 200k food in storage. Ups :P
TeddyNinja 8:20 Making a U Shape for your water Wheels would allow you to double the amount of power and share a row of connecters, the thought could be continued almost indefinitely. Where you go maybe 8 water wheels place a U and do the next row of 8 more, I could see a square of water wheels feeding off the same 7 water dumps producing epic amounts of power. might easier to construct as one district might be able to build it vs having to keep expanding you districts.
While your beavers seem to only be able to build 2 blocks high from the ground, they can build much further away when building from the top (IDK the limit but I built at least 6 blocks down before). So if you are doing a large dam, don't start from the bottom but rather build a stair to the height you want and they will continually build across no matter the height.
as of right now, you can build blueberry farming tiles under wild blueberries, without having to delete the wild blueberries. its a pretty sweet setup, for as long as you can make yourself care about them lol
That's interesting. The berries for food varriety can be decent to keep around, though I usually find that I want to use the space for other things later on in the game.
Some additional thoughts on two of your tips. First I found that you only need a one space cube of water (1X1 and 1 level deep) to get the water dumper irrigation tower, so permanently irrigated land can be created anywhere with at most 8 levee blocks in a square and a stair if needed for access. Second, I think you could make a channel with levees to place your water wheels in, so tis will give you a lot of flexibility in where you place it. Great tips though.
On taller maps don't forget dynamite. Sure, the first faction has an underground storage facility, but you can easily out do it late game by building a giant ditch in a dry place and then just filling it with stairs and normal large and regular warehouses. I haven't maximized the layout yet, but you can make it go back a ways with some tricks. You can exploit the weird shape of the large warehouse. This is tileable... put two large warehouses down with a one space gap in between them and run a 1 high platform in that space with a platform and run a path under it That gives you access to a second row of large warehouses you can put down behind them, and now you have a 3x3 space (the awkward edge of 2 warehouses and the platform). I'm thinking you could max this layout out with a row of single height platforms down the middle and rows of warehouses, 2 deep, on either side, and with your 3x3 spiral staircase at one end feeding the main cat/beaver walk. Start by digging your hole to the bottom most layer- don't flood it, and run it as long as you have space for (it can, of course, run out from under a plateau, but the plateau does give it a fair amount of protection from accidental flooding if it stays sealed. Put industry on top of it. (or roof top leisure activities) You might be able to make a cross pattern. For maximum efficiency, specialize the warehouses and put the things you use a lot at the top. (You could, of course, do something similar with housing. Those large rowhouses hold a lot of beavers. Of course, at that point maybe you aren't playing a beaver simulator so much as a morlock simulator.
I really love you and this gameplay. Though if i may ask, when you ever return to this game i hope you can make the video longer (around 20-25 minutes-ish) and shorter jumpcuts. So viewers can get that full immersiveness (is that even a word?) of your playthrough.
a hole in the ground for water dumps is just step 1. You can put levies and make a 1 block high aqueduct and your land will turn green. 1 pump station can green up a huge amount of land. Later in the game when you get dynamite you can make canals instead, giving you 1 extra tile on each side for farming.
hey Teddyninja, I saw some rumors about the iron teeth geting a mine building underground that will allow to have an unlimited amount of iron.... just a rumor, nothing confirmed
@@mackenziebeeney3764 I see it now. The initial investment to kick start this setup is fixed, but you can expand the canal with water wheel as much as you want. Very nice :D
@@YoyoTanya exactly. You might have to add one or two more if you see it’s drying out to evaporation but that’s a relatively small addition and you’d probably already have a super long river for that to be an issue.
@@YoyoTanya Also it has a lot of side benefits - 1. The canal can make a lot of land green which can help to do farming or foresting 2. power wheel stops at night but water wheel keeps running which may be important for carousal as most beaver go there at night time 3. it is way more space-efficient in the long run
Power lines on 1-high platforms above the roads with windmills every three spaces! Edit: with the new update, the drop power storage thing completes this!
You remind me so much of Imkibitz. Have you gotten that before? Especially so while playing timberborn. He says nearly identical things with a strikingly similar funny voice while playing. Your videos are very different though and in no way do I mean to imply anything other than the observation I made. I wonder if you two would kick it off and what hilarity would ensue.
Me, too. They just launched an update on the experimental branch, but the only meaningful content addition looked like 1 new map. So it's encouraging they are actively working on it, but I'd like to see some more factions and buildings.
Huh...I'd already worked out a similar setup with waterwheels. I made one long artificial river across my entire colony from near the river start that I could reach down to the lake in the opener map. I think at the moment it has a total power output of about 5k when the water is going, powering all of my industry (as I got tired of the inconsistency of windmills). I hadn't considered using water dumps to make an artificial water start to run them during drought conditions. I'll need to bear that in mind once I get my major dam project started, to build a reservoir. All you need to keep growing trees and crops are floodgates to hold in water in the river like a small lake (and turn off all your water pumps, which is admittedly tedious), then just use the pumps to supply the dumps to only have just enough water to keep that little river flowing, maybe with a recycling reservoir at the end if you find a point where you can't or don't need to extend the line out any farther.
2:10 Was this before they gave us the option to control single sections of gate? as now you could just put one gate down, and get the drain off, but also have the option to put it back up again.
well, you can create 3 layers of the dam with 3-way dam gates at different levels for an overall 9 height adjustable setting, definitely need more construction but worth it. If dam is big enough, it is an unlimited supply of water for wheels without any of these methods required
That setup does make a really deep reservoir, but you can't drain it all the way down. Only the highest layer of floodgates is functional and the others could be left out unless you take the route of demolishing levels as you progress through a drought.
Think outside the box. Flood gates 3 high stepped behind each other as high as you want:) but I understand that full control over bigger floodgates would be great
Also you could build an aqueduct from a big reservoir to anywhere on the map. Platform as a base so you could still move underneath the aqueduct. Blocks (Levy) on top all a minimum of 3 wide and proceed to make the sides higher. Voila an aqueduct. Add floodgates as you please and maybe even some spots where it can fill up other reservoirs. You could also transport water for power that way:) and water will not go in the ground if you cover the ground with those same blocks you build the sides from. So you could have reservoirs/rivers separately for growing and for water pumping 🤔
The tiered floodgates looks great, but the lower ones don't serve any purpose and you can't drain the reservoir to the bottom. The setup you described only drains according to the highest floodgate. I don't necessarily care about having larger floodgates, but I would like either stacking floodgates, or being allowed to place them on top of dams or platforms.
My biggest issue is that the 5 days of water fill on hard mode is not enough to overcome the 27 days of evaporation. Any solutions to this? Even the 6 deep reservoirs I made tend to start to dry out more than I gain water.
I don't think there is any solution for this. Hard mode kind of puts an absolute limit on how big of a population you can support per map. If you really want to min/max things then the water you put into storage won't evaporate (even though the containers are open air...) so the more water you pump out the more control you'll have over rationing it for the drought.
For the staircase? The reason is that limits your path connections to only one side when you get to the upper floors unless you expand all the way out to a 5x5 and surround it by more platforms. The staircase build I showed off has a valid path connection to every outer space except one. Hopefully that description makes sense :)
Yep no levees on wooden platforms or metal (no Aqueducts) Yes drag out game by having to build long high levee dams. I am bored of the game now. I have done half the maps and what's with fences!? Boring. No rabbits to stop. Lol smh.
"Inhibitively expensive" when you don't know how to say prohibitively expensive, have never seen it written down, because of your low reading age, only heard it once or twice because no one around you speaks much English with proper grammar or any of that shit, just make up a new word, "inhibitively" and add that to expensive and rationalise your lack of literacy that way as you try to impress strangers while waxing lyrical and kind of failing. Don't use standard phrases in English that you're not comfortable with, which would be nearly all of them, or this is what happens.
The game has evolved so much.
Wow.
As of current patch, all plants can still grow underwater, so as long as there are building (Farmhouse/Gathering Post/Lumberjack Flag) above water and path to the underwater resource that in range of certain buildings, they will harvest the resource underwater like there are no problem.
By this you can utilized the bottom of your reservoir to plant before the water come back and harvest later. Or just plant berries before flooding the area, since the berries will keep re-grow, even if it's underwater. While other plants you can harvest once, and only re-plant when water level going down to a plantable level.
That's very clever :)
Hydroponic berry farms actually sounds pretty awesome
Cran berry bogs
Aesthetics buildings give that need to all effected buildings in its radius. So having one shrub on top of a platform between two triple lodges gives aesthetics to all beavers sleeping in those lodges
A keyboardshortcut to lower buildings and see under them is alt+scroll wheel
For the artificial river, why not snake it around back to the start then pump it there, that way it mostly refills itself?
What I do is place a water dump on the first level in some narrow 3 deep cannel with not to much area to evaporate. So during the wet season it fills up and after 20 days of drought they start filling it to prevent my crops from dying. Another tip is to place tree's in locations that are not always green during dry season, they take 12 days to pass so good chance they have water by that time. Loved the video,thanks!
TLDR at the end. The way it sits now, you can slightly extend the reach of a district center. For new players: click on the district center to see the path connections and it’s range, basically how far from that building you can go. Line starts green and turns red as you get further away, green is where it’s closest to the selected building, red is furthest away. Takes longer to reach places at red and some are just too far, this is where the line ends. You can keep drawing paths but the end of the line doesn’t move. If you have a resource that’s past this point, you can place a flag at the end of it and the flag has its own range that extends from the flag, not the district.
TLDR; If a resource is within the flags range, and the flag is within district range, you can gather resources outside of district range without having to build a new district.
If you have enough advanced windmills, even the tiniest breeze will power everything most of the time. From my observation the wind is blowing to some extent about 70% of the time.
I like to build my walls 1 block higher then then flood gates so when the gates are closed they hold the water back and flood over the gates... And can lower the gates as needed to keep water flowing down river into my different holding areas for the crops..
Thanks for some ideas and the great breakdown. Lots of info as well as quick, efficient and entertaining. Cheers.
I did similar thing with my power - I've created 2 canals starting from where river begins on both side to not only make land more green but also build there a looot of water wheels, and in my main district, I've buiild my industry on the river with also about 15 water wheels inbetween. On top of that I've also built 14 water wheels below my dams (literally how water power plant works) - and then there are dozens of windmills - all of that gives me about 35k HP output on maximum, 20k on average - with deep water reservoirs behind 4 dams I can run my industry for a long time - i don't even need it anymore, but it looks cool.
I'm currently building a residential block for 560 beavers because i have 200k food in storage. Ups :P
alt+mousewheel also changes the view level instead of clicking on the arrows up in the corner.
TeddyNinja 8:20 Making a U Shape for your water Wheels would allow you to double the amount of power and share a row of connecters, the thought could be continued almost indefinitely. Where you go maybe 8 water wheels place a U and do the next row of 8 more, I could see a square of water wheels feeding off the same 7 water dumps producing epic amounts of power. might easier to construct as one district might be able to build it vs having to keep expanding you districts.
Oh yeah the set up can scale to crazy levels. Going for the U shape extension verses a straight extension is a great idea.
Faster! More night shots! I found the speed adjustment on YT useful for this one, my favourite tutorial starts at 6:10
Brilliant tips with the unlimited power and staircase!!
While your beavers seem to only be able to build 2 blocks high from the ground, they can build much further away when building from the top (IDK the limit but I built at least 6 blocks down before). So if you are doing a large dam, don't start from the bottom but rather build a stair to the height you want and they will continually build across no matter the height.
True, though that is also a lot slower, so if you are in a hurry to get the build done, that is not very good.
Oh hey teddy (Local Man from your new card, Marvel Snap Streams) I've been playing this game, you just popped up in my feed.
Hey that's amazing. I loved my time in this one :)
If you build waterwheel on platform that makes bottom of river 2 floors down you will have more power and multi gate system for higher damns is a must
I’m late to playing the game and watching this video but that California rabble joke hurt hard 😂😂
as of right now, you can build blueberry farming tiles under wild blueberries, without having to delete the wild blueberries. its a pretty sweet setup, for as long as you can make yourself care about them lol
That's interesting. The berries for food varriety can be decent to keep around, though I usually find that I want to use the space for other things later on in the game.
I do something similar with the water wheels, however, I like to put them in aqueducts made with levees.
Some additional thoughts on two of your tips.
First I found that you only need a one space cube of water (1X1 and 1 level deep) to get the water dumper irrigation tower, so permanently irrigated land can be created anywhere with at most 8 levee blocks in a square and a stair if needed for access.
Second, I think you could make a channel with levees to place your water wheels in, so tis will give you a lot of flexibility in where you place it.
Great tips though.
On taller maps don't forget dynamite. Sure, the first faction has an underground storage facility, but you can easily out do it late game by building a giant ditch in a dry place and then just filling it with stairs and normal large and regular warehouses. I haven't maximized the layout yet, but you can make it go back a ways with some tricks. You can exploit the weird shape of the large warehouse. This is tileable... put two large warehouses down with a one space gap in between them and run a 1 high platform in that space with a platform and run a path under it That gives you access to a second row of large warehouses you can put down behind them, and now you have a 3x3 space (the awkward edge of 2 warehouses and the platform). I'm thinking you could max this layout out with a row of single height platforms down the middle and rows of warehouses, 2 deep, on either side, and with your 3x3 spiral staircase at one end feeding the main cat/beaver walk. Start by digging your hole to the bottom most layer- don't flood it, and run it as long as you have space for (it can, of course, run out from under a plateau, but the plateau does give it a fair amount of protection from accidental flooding if it stays sealed. Put industry on top of it. (or roof top leisure activities) You might be able to make a cross pattern.
For maximum efficiency, specialize the warehouses and put the things you use a lot at the top. (You could, of course, do something similar with housing. Those large rowhouses hold a lot of beavers. Of course, at that point maybe you aren't playing a beaver simulator so much as a morlock simulator.
I really love you and this gameplay. Though if i may ask, when you ever return to this game i hope you can make the video longer (around 20-25 minutes-ish) and shorter jumpcuts. So viewers can get that full immersiveness (is that even a word?) of your playthrough.
a hole in the ground for water dumps is just step 1. You can put levies and make a 1 block high aqueduct and your land will turn green. 1 pump station can green up a huge amount of land. Later in the game when you get dynamite you can make canals instead, giving you 1 extra tile on each side for farming.
hey Teddyninja, I saw some rumors about the iron teeth geting a mine building underground that will allow to have an unlimited amount of iron.... just a rumor, nothing confirmed
Oh that would be so good. I am hyped for when we get an update with new buildings.
That would make the metal platforms so much better. Beaver hive city when.
I'm not very sure that infinite power setup use less beaver per output than just spamming power wheel XD
Economy of scale. Eventually it’ll be worth it since you’re not increasing the beaver power need too much.
It’ll beneficial if you do a very long artificial river.
@@mackenziebeeney3764 I see it now. The initial investment to kick start this setup is fixed, but you can expand the canal with water wheel as much as you want. Very nice :D
@@YoyoTanya exactly. You might have to add one or two more if you see it’s drying out to evaporation but that’s a relatively small addition and you’d probably already have a super long river for that to be an issue.
@@YoyoTanya Also it has a lot of side benefits - 1. The canal can make a lot of land green which can help to do farming or foresting 2. power wheel stops at night but water wheel keeps running which may be important for carousal as most beaver go there at night time 3. it is way more space-efficient in the long run
Power lines on 1-high platforms above the roads with windmills every three spaces!
Edit: with the new update, the drop power storage thing completes this!
You remind me so much of Imkibitz. Have you gotten that before? Especially so while playing timberborn. He says nearly identical things with a strikingly similar funny voice while playing. Your videos are very different though and in no way do I mean to imply anything other than the observation I made. I wonder if you two would kick it off and what hilarity would ensue.
the infinite water power trick is interesting
I hope they make more content for this game.
Me, too. They just launched an update on the experimental branch, but the only meaningful content addition looked like 1 new map. So it's encouraging they are actively working on it, but I'd like to see some more factions and buildings.
Luv it. Thx for unlimited powerrrr tip.
Huh...I'd already worked out a similar setup with waterwheels. I made one long artificial river across my entire colony from near the river start that I could reach down to the lake in the opener map. I think at the moment it has a total power output of about 5k when the water is going, powering all of my industry (as I got tired of the inconsistency of windmills). I hadn't considered using water dumps to make an artificial water start to run them during drought conditions. I'll need to bear that in mind once I get my major dam project started, to build a reservoir. All you need to keep growing trees and crops are floodgates to hold in water in the river like a small lake (and turn off all your water pumps, which is admittedly tedious), then just use the pumps to supply the dumps to only have just enough water to keep that little river flowing, maybe with a recycling reservoir at the end if you find a point where you can't or don't need to extend the line out any farther.
2:10 Was this before they gave us the option to control single sections of gate? as now you could just put one gate down, and get the drain off, but also have the option to put it back up again.
Yeah, this was an older build of the game and I think they have made some updates.
well, you can create 3 layers of the dam with 3-way dam gates at different levels for an overall 9 height adjustable setting, definitely need more construction but worth it. If dam is big enough, it is an unlimited supply of water for wheels without any of these methods required
That setup does make a really deep reservoir, but you can't drain it all the way down. Only the highest layer of floodgates is functional and the others could be left out unless you take the route of demolishing levels as you progress through a drought.
What advanced tricks have you guys found in Timberborn?
1:20 An underappreciated joke about reality. 😁😭
I tried doing the unlimited power thing Ill try this one out
I just use windmills. No workers needed is a big plus. Means they can get water and food instead.
Think outside the box. Flood gates 3 high stepped behind each other as high as you want:) but I understand that full control over bigger floodgates would be great
Also you could build an aqueduct from a big reservoir to anywhere on the map.
Platform as a base so you could still move underneath the aqueduct.
Blocks (Levy) on top all a minimum of 3 wide and proceed to make the sides higher.
Voila an aqueduct.
Add floodgates as you please and maybe even some spots where it can fill up other reservoirs.
You could also transport water for power that way:) and water will not go in the ground if you cover the ground with those same blocks you build the sides from. So you could have reservoirs/rivers separately for growing and for water pumping 🤔
The tiered floodgates looks great, but the lower ones don't serve any purpose and you can't drain the reservoir to the bottom. The setup you described only drains according to the highest floodgate. I don't necessarily care about having larger floodgates, but I would like either stacking floodgates, or being allowed to place them on top of dams or platforms.
Seems like beavers ignore the second law of thermodynamics with this unlimited power build :)
could have save some metal blocks by using 2 2x1 suspension bridges instead of 4x1
My biggest issue is that the 5 days of water fill on hard mode is not enough to overcome the 27 days of evaporation.
Any solutions to this? Even the 6 deep reservoirs I made tend to start to dry out more than I gain water.
I don't think there is any solution for this. Hard mode kind of puts an absolute limit on how big of a population you can support per map. If you really want to min/max things then the water you put into storage won't evaporate (even though the containers are open air...) so the more water you pump out the more control you'll have over rationing it for the drought.
Now I only need to buy this game
Why not build it 3x3 with a gap in the mid where you can smash down statues for aestethic?
For the staircase? The reason is that limits your path connections to only one side when you get to the upper floors unless you expand all the way out to a 5x5 and surround it by more platforms. The staircase build I showed off has a valid path connection to every outer space except one. Hopefully that description makes sense :)
the irrigation tower is a meme
I hope they add sailing to the game. Ye olde pirate ships.
Hmm, maybe would fit in with an otter faction expansion sometime.... there's potential there
This is not unlimited power when you are wasting water.
with the new update you can set up a water pump to recycle the water. Important if you're playing on Hard.
The comparison to minecraft right in the beginning is pretty far off tbh. Love timberborn and it ain't linke minecraft at all
HMM sounds like kbitz...
Yep no levees on wooden platforms or metal (no Aqueducts)
Yes drag out game by having to build long high levee dams.
I am bored of the game now.
I have done half the maps and what's with fences!? Boring.
No rabbits to stop. Lol smh.
"Inhibitively expensive" when you don't know how to say prohibitively expensive, have never seen it written down, because of your low reading age, only heard it once or twice because no one around you speaks much English with proper grammar or any of that shit, just make up a new word, "inhibitively" and add that to expensive and rationalise your lack of literacy that way as you try to impress strangers while waxing lyrical and kind of failing.
Don't use standard phrases in English that you're not comfortable with, which would be nearly all of them, or this is what happens.
booooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo