HOW TO PLAY THE THUNDERBOLT (in 2 minutes)

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 59

  • @Kingofdragons117
    @Kingofdragons117 2 หลายเดือนก่อน +2

    Charger is probably the ultimate distraction carnifex.

  • @LexYeen
    @LexYeen 4 หลายเดือนก่อน +32

    0:29 look ma I'm famous

    • @Harpy_Explains
      @Harpy_Explains  4 หลายเดือนก่อน +13

      And you avoided the chamber

    • @LexYeen
      @LexYeen 4 หลายเดือนก่อน +12

      ​@@Harpy_ExplainsI knew that being an LB-20X fan would pay off some day

  • @Heckibrd
    @Heckibrd 4 หลายเดือนก่อน +14

    Considering your love for medium lasers and lrms the catapult feels like a mech warranted for a vid

    • @Harpy_Explains
      @Harpy_Explains  4 หลายเดือนก่อน +4

      @@Heckibrd the catapult video is in the works as we speak

    • @patchpatch4008
      @patchpatch4008 4 หลายเดือนก่อน

      ​@@Harpy_Explains Nice!

  • @jamesc.7216
    @jamesc.7216 หลายเดือนก่อน +2

    MW5 made me love having T-Bolts around. They are chunk enough that the enemies tend to spread damage all over them and the wacky physics in MW5 sometimes let you charge through enemy mechs like the Kool Aid Man (although this works better with the Battlemaster). The Davion special is a favorite of mine, double heat sinks, large pulse laser and a UAC5. It was my personal ride in MW5 for a while although they messed it up in MW5 by putting the UAC5 hardpoint in the arm instead of where the LRM-15 goes. Still a beast though, you could go PPC with AC5 or Large Laser with LBX-10.

  • @inquisitorbenediktanders3142
    @inquisitorbenediktanders3142 3 หลายเดือนก่อน +6

    Sounds like you'd be a fan of the 5ss variant: srm 6 instead of srm 2, a PPC instead of a large laser and the machineguns got swappee for a flamer. Oh, and no lrm at all, because there had to be a trade off and those 6 extra heatsinks are absolutely necessary given the increased heat load.

  • @abzlore9640
    @abzlore9640 4 หลายเดือนก่อน +3

    1:00 that's because a hex is 30 by 30 METERS

    • @Harpy_Explains
      @Harpy_Explains  4 หลายเดือนก่อน +1

      can you put that in freedom numbers?

    • @abzlore9640
      @abzlore9640 4 หลายเดือนก่อน +1

      @@Harpy_Explains only in football fields

  • @TheDanteBoots
    @TheDanteBoots 3 หลายเดือนก่อน +1

    CBT!!!

  • @patchpatch4008
    @patchpatch4008 4 หลายเดือนก่อน +17

    You've been...
    THUNDERSTRUCK!!! YEAH YEAH YEAH THUNDERSTRUCK!!!

    • @thatorangeguy3646
      @thatorangeguy3646 4 หลายเดือนก่อน

      still their most mid song ever.
      (hells bells my beloved)

    • @patchpatch4008
      @patchpatch4008 4 หลายเดือนก่อน

      @@thatorangeguy3646 Enter Clan Hell's Horses 🔥🐎

  • @SinnerBeta
    @SinnerBeta 4 หลายเดือนก่อน +2

    I love the base Thunderbolt for it's chunkiness and weapon versatility, but it absolutely peaks with the Royal variant: Artemis, Streak, CASE, ER PPC and two small pulse lasers to top it all off? Perfection.

  • @MKmaki6094
    @MKmaki6094 4 หลายเดือนก่อน +7

    The Thundie really is one of those mechs that get better as the timeline progresses. My favorite one's the NAIS variant with the RAC/5, ran it once in a game and was uber fun-
    -until it took an ammo explosion in the 3rd turn. Doesn't change my opinion on it because BRRRRRRRRRRRRT

    • @ironboy3245
      @ironboy3245 4 หลายเดือนก่อน +1

      Anything with a RAC or 2 is always fun

  • @TheManyVoicesVA
    @TheManyVoicesVA 4 หลายเดือนก่อน +3

    If you want a better Tbolt take the 5SS. It has less ammo to go boom, the PPC replaces the LRM as the long range weapon, and it has an SRM 6pack to crit seek. Better overall line mech because less explosive. Still has a flamer to kill infantry if needed.
    Theres also the AC20 tbolt if you want basically a slightly bigger hunchback. LRM 10 rack means it also isnt hopeless at range!

    • @Harpy_Explains
      @Harpy_Explains  4 หลายเดือนก่อน +2

      I agree the 5SS is what I usually run but I made the video with the "default" thunderbolt in mind for new players.
      also the AC20 thunderbolt sounds like my wet dream I'm defiantly using it next game I play.

    • @TheManyVoicesVA
      @TheManyVoicesVA 4 หลายเดือนก่อน +1

      @@Harpy_Explains It is a pretty good mech. It is scary and has lots of armor but because it only has 2 weapons it's cheap on BV. (Plus un-CASE'd ammo providing a discount) talk about a distraction carnifex...
      The Charger is also a distraction carnifex in a big way. But the threat isnt a big cannon. It's kicks. 5/8 means it can actually generate TMM and the enemy has to deal with it fast or else it will stomp their mechs' toes off.

    • @baker90338
      @baker90338 4 หลายเดือนก่อน +1

      @@TheManyVoicesVA the scariest part about the charger is that once you buy one, you can make some pretty scary shit aside from the original model. if you need a awesome on the field and care about the enviroment, god gave you the challenger for a reason.

  • @michaelkimberling7307
    @michaelkimberling7307 4 หลายเดือนก่อน +1

    1:12 There’s rules in the advanced rules books for missing your intended target and hitting another unit by accident (hopefully not your own). The reason you can see through an occupied hex is because the average unit doesn’t take up the entire thing. A hexspace is 30m across. If mech and vehicle minis where scaled to the hex they’ed be much smaller.

  • @Andrewlik
    @Andrewlik 3 หลายเดือนก่อน +2

    "battletech doesn't have body blocking rules" TacOps does, but that's the optional additional book for insane people (like me)
    Also, if your opponent allows, you could start the mission with less than a full ton of ammo and load like 2-6 shots of MG and SRM ammo if you think you're gonna use it. They get significantly better if infantry are in play.
    I don't mean this as an insult or anything, great video! I hate myself for my humour degrading to such a degree that this is hilarious

  • @jeremysaklad6703
    @jeremysaklad6703 4 หลายเดือนก่อน +9

    BattleTech ground hexes have a diameter of thirty meters, so shooting past something in that hex makes perfect sense. That being said, there *is* the Missed Shots rule that allows you to accidentally hit targets in the way, and a "Shielding" movement mode that allows one unit to block shots aimed at another.
    Can you tell that Tactical Operations: Advanced Rules is my favorite rulebook?

    • @patchpatch4008
      @patchpatch4008 3 หลายเดือนก่อน

      I need this book so badly. Love crunchy rules like this.

  • @patchpatch4008
    @patchpatch4008 4 หลายเดือนก่อน +6

    I was doing some research and realized that the Thunderbolt can take jumpjets if it switches to the Eridani Light horse variant. It's a really easy tradeoff as you drop the machine guns, SRM-2, and downgrade to an LRM-10 to be able to reposition better.
    You probably would want to dump the LRM ammo anyway before going into the brawling range, so it's honestly not much of a loss. I think it's genuinely better than the base version in usability.
    And let's be real, if you're playing combined arms, infantry might be scary, but a Demolisher with double AC20 is nightmare fuel enough or even the Partisan just spaming shots down range.
    This is why we need mechs like the Charger to be the big dumb muscle to zerg rush the support vehicles before they can take out something important.

  • @calebsmith4530
    @calebsmith4530 17 วันที่ผ่านมา +1

    Now I want to paint a pair of Thunderbolts in tuxedos and sunglasses

  • @derekkedrowski8567
    @derekkedrowski8567 4 หลายเดือนก่อน +1

    DUDE I am so glad I found your channel. I have not laughed so hard in a while. God bless keep up thee Awesome work.

  • @bthsr7113
    @bthsr7113 3 หลายเดือนก่อน +1

    In the Succession wars, a large laser WAS a big cannon as far as energy weapons were concerned, especially since PPC's, while not going extinct, got hard to acquire, especially in some locations, like the FWL.

  • @argokarrus2731
    @argokarrus2731 4 หลายเดือนก่อน +2

    1:09 someone didn't read the map scale! BT doesn't have bodyblocking because each hex on a map is 30 meters across, and an enemy mech can just sidestep to get a shot off through the area you control, but happen to not be at that moment (within the canon turn length of 10 seconds)

    • @Harpy_Explains
      @Harpy_Explains  4 หลายเดือนก่อน +1

      that explanation makes more sense, the 30 meters thing didn't register in my brain because I'm too American

    • @argokarrus2731
      @argokarrus2731 4 หลายเดือนก่อน +1

      @@Harpy_Explains Far lol, but like, each mech is maybe like, 35 feet tall? And they're looking to cover and area widthwise that's a hundred feet, bodyblocking gets a little hard lol

  • @baronn1504
    @baronn1504 4 หลายเดือนก่อน +1

    Harpie I’m glad I found a small creator like you that actually tries to make good shit

  • @MrJack556
    @MrJack556 3 หลายเดือนก่อน +1

    I love the thunder bolt. For some reason I've never lost one in a game.

  • @WolfHreda
    @WolfHreda 4 หลายเดือนก่อน +1

    Nice to see the replies to my comment popping up in a new video.

  • @bthsr7113
    @bthsr7113 3 หลายเดือนก่อน

    Fun fact, if you're ever wondering why a random SR2 is attached to a classic mech or vehicle, that's because in older versions of the rules, only 2 tube SRM launchers could load infernos. So this baby would be well suited to clearing out infantry... which is actually rather important because they can get nasty and tricksy. Especially in cities.

  • @delsinhays6421
    @delsinhays6421 4 หลายเดือนก่อน +1

    Literally summed up as "Use fucking combined arms"

  • @bryant9113
    @bryant9113 3 หลายเดือนก่อน +1

    I like the 7m variant when using it in missile boat build cause i usually run tag and thunderbolts have that multitrack quirk so they can add its lrms to the 100 already flying towards a mech

    • @Harpy_Explains
      @Harpy_Explains  3 หลายเดือนก่อน

      @@bryant9113 my opinion on LRM's is well documented

    • @bryant9113
      @bryant9113 3 หลายเดือนก่อน

      @@Harpy_Explains yah im aware my friend can't go a session without bringing it up

    • @Harpy_Explains
      @Harpy_Explains  3 หลายเดือนก่อน +1

      @@bryant9113 ha

  • @dmonicplays8374
    @dmonicplays8374 หลายเดือนก่อน

    1:52 actually, in my experience, dumping ammo when the fight is in close is the worst time to dump ammo. Cuz the ammo, when dumped, comes out of the mechs back - so if an enemy mech gets into your rear Arc (much easier in close range combat) they can shoot u in the back and blow up the ammo u were dumping without pening your armor

  • @ThatRandomHalfrican
    @ThatRandomHalfrican 4 หลายเดือนก่อน +2

    That ram ranch reference took me out

  • @nerdyOveranalyzed
    @nerdyOveranalyzed 3 หลายเดือนก่อน +1

    lol pretty good!

    • @Harpy_Explains
      @Harpy_Explains  3 หลายเดือนก่อน

      holy shit thanks, big fan of your channel!

    • @nerdyOveranalyzed
      @nerdyOveranalyzed 3 หลายเดือนก่อน +1

      @@Harpy_Explains Thanks lol. I've been watching a few BT videos lately as I've been thinking about the game more and more these days. Are you playing on the MRC discord?

    • @Harpy_Explains
      @Harpy_Explains  3 หลายเดือนก่อน +1

      I've never heard of MRC until recently, but from what other people have said, I'm assuming it's a megamek tournament discord? I'll definitely look into it

  • @Hectorpalacios3
    @Hectorpalacios3 2 หลายเดือนก่อน

    You want to skip the process of having to ammo dump. Look into the thunderbolt C Don't try to fire everything at once though

  • @ResetIncoming
    @ResetIncoming 4 หลายเดือนก่อน +1

    Lmao!

  • @StarlightSocialist
    @StarlightSocialist 3 หลายเดือนก่อน +1

    Dump the LRM ammo?!?! I'll do ya one better: dump the LRM 15! Also rip out the SRM 2, the machine guns and all that ammo. Replace it with fuckin FOUR MML 5s, and one ton of LRM plus one ton of srm ammo. (Go on and call it mid, get twenty srm tubes for your trouble)
    Then you add endo steel, switch to DHS, and drop those down to 13. That lets you upgrade the LL to the long lasting EXTENDED RANGE flavor and the medium lasers to rave models. Finish it off with CASE and an "ER small laser for some fucking reason'
    The result comes to 1423 BV. It's just as good at its primary job of face tanking hits ment for mechs you actually care about, it's got more LRM tubes to annoy your opponent with but the big performance gain is in the 'obliterate fools that get close to you' department.

  • @HZAres
    @HZAres 9 วันที่ผ่านมา

    Battletech hexes are 30m so mechs are not fat enough to block

  • @Kriegerherz
    @Kriegerherz 4 หลายเดือนก่อน +1

    Yo whats that intro song?

    • @Harpy_Explains
      @Harpy_Explains  4 หลายเดือนก่อน +1

      @@Kriegerherz it's licks by Nuutella

  • @Namel909
    @Namel909 3 หลายเดือนก่อน +1

    As LRM are shit when you have one boat or mech ssss
    then you didn‘t use enough LRM at once yet sss
    Let it rain and block out the sun sss
    as i play Stahlinorgel sss

  • @Raven7b
    @Raven7b 2 หลายเดือนก่อน

    Can you dump ammo during a game? Are there rules for that?