Hahaha great video. The Charger serves one main function: distraction carnifex. It is a big brick of cheap armor that keeps good TMM by running alot. It runs headlong into the enemy's teeth and you basically hope they shoot it and ignore the mechs that matter more. It can take 20 damage to any area so even AC20s dont scare it much. There is nothing worth critting in it outside of the CT. If they ignore it, it kicks them for 16 damage. A couple of those will rip off a heavy's leg.
Here’s the other thing, too: physical attacks are locked to certain sections of the target depending on the location of the Charger in relation to it. This could mean you might punch on the kick table. Or it could mean you *kick on the punch table and Charger their head off their shoulders.*
We held a tournament and the guy who won brought an 8 Gunnery / 2 Piloting Charger for 980 something BV. That thing is absolutely scary, scarier than an UAC/20 .
The one issue with the charger is that in a theoretical worst case scenario of it fighting a Pack Hunter in hilly terrain with rolling maps with infinite turns, it will literally never catch up to and will always lose against a 7/11/7 pack hunter. Or heck, a 7/11/7 assassin if played perfectly. This makes it difficult to design campaign scenarios around, as my one nutty charger pilot friend will either crush whatever is infront of him or won't do anything but sink initiative all game. Very polarising mech. Fortunately, no scenario is ever perfect. Love this guy - a mech that is purely saved by BV, and unironically using it in a tournament list as a distraction carnifex when you have many, many other things that will mess you up if it gets close is peak charger. (5/4 BTW lol)
The 3k (I think) solves that problem by having jump jets and increased space in the right arm for a large laser or ppc. I don't play tabletop and only do Mechwarrior, so I'm just assuming it curbs the issue.
If you like micromanaging heat, have you ever heard of a little something called the RAIS Thunderbolt, AKA- the Gorillabolt? Two punches a turn. Both with 16 damage. two 1/6 chances to headcap. Oh, it's finicky. Oh, it's satisfying. I'm fortunate BT is where my latent gambling addiction has been channeled to.
Unless you're playing a variant with actual meaningful ranged weapons, punching and kicking are your only options beyond occasionally doing a little softening of the target's armor. Best introtech recommendation is to replace the 5 Small Lasers with 2 flamers and a half ton of armor, or a small laser if you're feeling that. Now you can more effectively deal with crunchies and also be more of an annoyance by eating into enemy heat budgets.
Dude. I don't have a charger and have never used it. It's one of those Mechs that until now has flown under my radar. So when you called it a light mech I thought to myself "the charger is a light mech wow I didn't realize". But then I looked it up on sarna and felt dumb AF.
Its really funny to me how wildly varying this things effectiveness is if you look at it on tabletop compared to in the games. Even when they implemented melee in MW5, this thing is basically at most a bullet sponge, even if its AI were more aggressive there isnt much it can do against the player in almost any scenario.
@Harpy_Explains I watched your fire moth video before this one, and that just popped in my head after I watched this one. But could you imagine if you charged with... the charger and drop off Fa Shih battle armor
Guide about the Charger shouldn't exits because 1. If you see its name and still question what it does and what you should do with it, you shouldn't use the Charger 2. If you asking the first question, you are too smart to use the Charger 3. Charger players have 3 brain cells and all three fighting each other for a participant award, the player legally and legit can't read/listen to the guide in the first place 4. While you are busy making a guide, the Charger already at your front door
Hahaha great video. The Charger serves one main function: distraction carnifex. It is a big brick of cheap armor that keeps good TMM by running alot. It runs headlong into the enemy's teeth and you basically hope they shoot it and ignore the mechs that matter more.
It can take 20 damage to any area so even AC20s dont scare it much. There is nothing worth critting in it outside of the CT. If they ignore it, it kicks them for 16 damage. A couple of those will rip off a heavy's leg.
It was actually your video that put the charger on my radar. So thanks for adding to my shitpost arsenal
@@Harpy_Explains I am known to hide a few shitposts in my vids as well XD loving the content. ❤️
You mean to tell me that I can just run up on a guy, clothesline his medium mech, and then run away laughing like Ocelot in MGS4?
WHERE DO I SIGN UP?
He doesn't even need to answer that question at the end. He's just that based.
Here’s the other thing, too: physical attacks are locked to certain sections of the target depending on the location of the Charger in relation to it. This could mean you might punch on the kick table.
Or it could mean you *kick on the punch table and Charger their head off their shoulders.*
it is like me, a great "maybe"
We held a tournament and the guy who won brought an 8 Gunnery / 2 Piloting Charger for 980 something BV. That thing is absolutely scary, scarier than an UAC/20 .
The one issue with the charger is that in a theoretical worst case scenario of it fighting a Pack Hunter in hilly terrain with rolling maps with infinite turns, it will literally never catch up to and will always lose against a 7/11/7 pack hunter. Or heck, a 7/11/7 assassin if played perfectly. This makes it difficult to design campaign scenarios around, as my one nutty charger pilot friend will either crush whatever is infront of him or won't do anything but sink initiative all game. Very polarising mech.
Fortunately, no scenario is ever perfect.
Love this guy - a mech that is purely saved by BV, and unironically using it in a tournament list as a distraction carnifex when you have many, many other things that will mess you up if it gets close is peak charger. (5/4 BTW lol)
The 3k (I think) solves that problem by having jump jets and increased space in the right arm for a large laser or ppc. I don't play tabletop and only do Mechwarrior, so I'm just assuming it curbs the issue.
If you like micromanaging heat, have you ever heard of a little something called the RAIS Thunderbolt, AKA- the Gorillabolt? Two punches a turn. Both with 16 damage. two 1/6 chances to headcap. Oh, it's finicky. Oh, it's satisfying. I'm fortunate BT is where my latent gambling addiction has been channeled to.
The 20 ton Fireball-XF can deal 78 damage if it can run its 40 full hexs in a straight line into the mech.
But can it do it twice
@@azhais Yeah it only takes 2 damage each time since the Fireball weighs 20 tons.
Unless you're playing a variant with actual meaningful ranged weapons, punching and kicking are your only options beyond occasionally doing a little softening of the target's armor. Best introtech recommendation is to replace the 5 Small Lasers with 2 flamers and a half ton of armor, or a small laser if you're feeling that. Now you can more effectively deal with crunchies and also be more of an annoyance by eating into enemy heat budgets.
Love me the Red vs Blue reference haha
Dude. I don't have a charger and have never used it. It's one of those Mechs that until now has flown under my radar. So when you called it a light mech I thought to myself "the charger is a light mech wow I didn't realize". But then I looked it up on sarna and felt dumb AF.
This thing is terrifying in Mercenaries… when you’re using it with a Supercharger, PPXs, and a big F-off hammer!
Its really funny to me how wildly varying this things effectiveness is if you look at it on tabletop compared to in the games. Even when they implemented melee in MW5, this thing is basically at most a bullet sponge, even if its AI were more aggressive there isnt much it can do against the player in almost any scenario.
fwiw the small lasers aren't completely worthless, the side torso SLs prevent crits from floating into the CT
And got to mention varients i love the 3k four medium pulse lasers, and a lrm20 with Artemis 4 fire control (the missle knows where it is)
Literally my favorite battlemech in MW5. Thank you for this. Its a shame how bad it is in MWO.
Fun fact, if you run an 8/1 pilot, you get a 10 bv discount
How about bringing some battle armor with magnetic clamps?
@boneshaman8912 this video was made back when I hadn't touched combined arms before
@Harpy_Explains I watched your fire moth video before this one, and that just popped in my head after I watched this one. But could you imagine if you charged with... the charger and drop off Fa Shih battle armor
Guide about the Charger shouldn't exits because 1. If you see its name and still question what it does and what you should do with it, you shouldn't use the Charger 2. If you asking the first question, you are too smart to use the Charger 3. Charger players have 3 brain cells and all three fighting each other for a participant award, the player legally and legit can't read/listen to the guide in the first place 4. While you are busy making a guide, the Charger already at your front door
how to play the charger:
step 1) throw the charger in the nearest garbage can where it belongs
step 2) use a mech that is actually good