We've Lost The Plot....| PSO2NGS

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 109

  • @KronoKatastrophy
    @KronoKatastrophy  3 หลายเดือนก่อน +47

    Time to see how many people are still in free gear and are upset I said they shouldnt get to do everything (looks at dislike button)

    • @SylveonoevlyS
      @SylveonoevlyS 3 หลายเดือนก่อน +1

      Bruh things have gotten so lenient that I did my usual nap falz dalion 2 and had my dext base weapon on for the initial queue... The gearing is so lenient I was able to get into the Hardest content with a Sechetyl... Thankfully I noticed my pallet number spawning in and swapped to my duo selio xD

    • @devlkerhextalker4461
      @devlkerhextalker4461 3 หลายเดือนก่อน

      @@KronoKatastrophy make UQ LTQ and openworld hard like dark falz quest, im sure they will get motivated enough to upgrade their equipments 🤣 or quit the game thats probably not as good 😕

    • @raevenent751
      @raevenent751 3 หลายเดือนก่อน +1

      No arguments from me, you've pretty much said and mirrored my thoughts exactly down to a T

    • @roxaskinghearts
      @roxaskinghearts 3 หลายเดือนก่อน +3

      sage is attacking peoples right to own anything personally im done with them as a company

    • @nizzylucy4063
      @nizzylucy4063 3 หลายเดือนก่อน +4

      The game is hardly worth playing with free gear, you think people are going to actually going to grind for harder gear lol? It's a handful of you "hardcore players" as it is, SEGA will not pander to such a small amount, sorry to tell ya lil bro.

  • @karag6556
    @karag6556 3 หลายเดือนก่อน +28

    Pso2 and Sega's lack of investment is deadbeat. This game is no longer defensible. It's over, it's been over.
    This isn't a problem with the gaming landscape or information technology, no, this is a problem with Sega's lack of investment and the failed leadership of the game director.
    Most MMOs release actual content and more often, Pso2 NGS content is just more of the same crap run through a formula to increase enemy hp and dmg and raise player cap on a endless treadmill. 1% of the content added is actual new and interesting environments, characters, story, new enemies and not just rehashed ones from base game, etc.
    Dead game and it's sad to see.
    I don't complain about having to play the game, I complain that there is nothing to play anymore. There is new armor, but new armor isn't really new content, new content would be a fun and interesting reason to need the armor. No new environments, no new story etc. Game stuck in groundhog day.

    • @ACLMSC
      @ACLMSC 3 หลายเดือนก่อน

      Agreed

  • @themoveslist8279
    @themoveslist8279 3 หลายเดือนก่อน +2

    Renvolt Magashi from Ship 01 here. So, @15:30 when you uttered the phrase lobby rat, I started punching at the literal air with the fullest conviction in my heart, knowing that you ACTUALLY understand how I feel about this. Some idle players I have seen have been complaining since 2009 in Phantasy Star Universe AoTI about the same *exact* issue; became the same players on BOTH JP PSO2 from 2012 into Global PSO2 EP6's endgame, only to get on NGS, *stay on NGS until now*, and still complain that they have to simply engage in the intended gameplay loop at all in this game.
    I'm convinced that some players literally don't want to be satisfied by any means necessary, and will be mad that their complaints were actually addressed, against all odds after 15 years of denial that their problem isn't the game, it's themselves. This video was so cathartic for me I no longer feel gaslighted. I may play NGS on/off right now because I *want more of the iconic, legendary gear that took legitimate time and effort to get.* That being said I am not complaining; I know we're approaching endgame soon so I'll be around more. Can't say the same about Destiny 2 (zing!), where I feel most of those complaints could be directed towards correctly. I'd know, I put 5.5k hours into D1 and 2 while I was away, not putting 12k+ hours into 3 Phantasy Star MMO titles.
    Appreciate your attitude about this greatly. You have a healthy mentality about the bigger picture. To speak clearly; entitlement to just log in, have everything necessary for endgame progression given for free, just to not use it, complain, and gamble for drip is not just sad at best; it's counter-productive and sends mixed messages to SEGA about how they should update the live service content we receive, to the point to where we *may* experience delays for content w/ real substance. If anyone has an issue with this line of reasoning, *hit me up.* I'll determine the worth of your issue personally.

  • @reinokid
    @reinokid 3 หลายเดือนก่อน +4

    Mostly agree with you here. NGS stalling for more story content with lots of recycled gameplay content over the past few years isn't helping matters. I think as we see more of what the game's narrative has to offer (locales, characters, foes, etc) we will see more challenging or at least engaging combat and gearing. Kind of hard to make anything on Halpha seem like a threat at this point, as evidenced by all the cool new bosses being obvious story encounters getting deployed early (looking at you, Halvadi).
    Another thing to keep in mind is that this new gear system can be seen as a reset of sorts, meaning there is an incentive to make it hella easy to get everyone on the same page. The devs seem to have hit their stride based on the last few headlines and they certainly have a lot of good ideas to pull from the base game and subsequently know what to avoid as a result. I like the new gear progression system (the farm WAS too easy but not egregiously so, IMO). Neusom Plant is fun again and soon we will have red danger zone or whatever it's called to farm for maybe some new augs. Seasonal events may not be much but it's kind of a relief to have one again after so long since there's a lot of useful items to get in the shop; I genuinely missed that over the last few months (Super Festival was cool but mostly just login campaigns, giveaways and recycled LQs). Roadmap has N-Masquerade, limited Nameless City expansion and more tech arts customizing from now till January but dry on details after that so hopefully we get some updates at the start of the year.
    As for naysayers and complainers? Yeah, screw 'em. People gonna hate on this game for it's active life just like base PSO2 was hated for being "too anime" all until it became a classic once they had a new version of the game to trash. Happens all the time i don't need to tell you, lol. And there's the ever-growing list of live services that were going to kill NGS but looks like it's still here and doing well enough for collabs and such, not that they'd admit it ¯\_ (ツ)_/¯

  • @shad79t79
    @shad79t79 3 หลายเดือนก่อน +6

    ive been feeling like this for a while. i am someone that played all the pso games at their time and i keep actively trying to make comparisons in my head of how things used to be vs how they are now
    And one of the main answers i got is that we actually know way too much. in the old days you used to get stuff and the game would literally just tell you vague info but you just got excited about the prospect of getting something new or trying to get something new and using it (can you imagine these new players if they saw the abysmal rates of gear in pso? lol)
    right now people already get to their conclusions without even playing just by seeing all the little details about it

    • @saib500
      @saib500 3 หลายเดือนก่อน +1

      True they already told us the 15* Will be the highest rank we have for gears . So most of my friends just quitted or wait until that time they will be returning. Old players knew the way , the devs are lazy

    • @theoaremevano3227
      @theoaremevano3227 3 หลายเดือนก่อน +1

      Yeah, this is something nearly impossible to replicate these days, but when I played the first PSO with friends on split screen, we didn't even know what varieties of weapons existed in the game, so we'd find a new weapon and need to equip it just to see what it was. Finally equipping a Yamato having previously not even known twin sword existed in the game at all was incredibly rewarding.
      Sadly, there would probably be no way to hide such information in the modern era. Even if it got out there by illicit means, it'd still be out there, and widely reported most likely, because people would then want to save time.

    • @shad79t79
      @shad79t79 3 หลายเดือนก่อน

      @@theoaremevano3227 your comment reminded me of like back in the pso days where all you could talk with was either irl friends if youre lucky or the forums before they were popular you could hear or catch someone online and theyd go "bro check this out i got this weapon called heaven punisher and its a gun that literally shoots from the sky!!!!" and you wouldnt even know if theyre lying or not unless you seen them use it in game
      the crazy part is we didnt know how to get it either from how section id worked and how abysmal the rates were some people were accused of hacking cause of how easy it was to hack back then lol. cause like they'd tell you "yeah i got it from from the robot in the mines" but if you were something other than virida or pinkal you cant get it the same way they did
      But yeah this element is basically impossible to replicate and the worst part is we NEED to know way too much cause devs started to become greedy and started lying to us in the 2010s which is why we got to this point lol

  • @ShadeBC
    @ShadeBC 3 หลายเดือนก่อน +13

    Love the way gear works now. I can rest assured that I no longer need to augment a piece of gear from scratch every time something new comes out. I always went for the second best because I knew I would have to redo everything again but augment transfer and upgradable gear pushed me into going BiS, something I hadn't done since base game.
    After going through the motions I do have quite a few complaints, not with the gear, but with the augmentation process, namely the augment protects and the lack of sources for them.
    Besides that, I fully agree with you that people who don't play the game shouldn't have an opinion.

  • @theoaremevano3227
    @theoaremevano3227 3 หลายเดือนก่อน +3

    What you said about information spreading faster is very true, and I do think it's a big part of why online games started shifting this way. People know everything that's in a game, even if they kinda would prefer not to, and they'll find out about all the coolest late game quests and gear. When we combine that with a desire to play the game with 'the rest of the crowd', we end up with an environment where people don't want to take any time to get through the first area. They can't enjoy the earlier parts, not because those parts can't be fun, but because they're anxious to get to the even better late parts of the game.
    This changed the design of these games to where the bulk of the adventure just became the runway to the 'real' game at the end, leading to the bulk of a lot of games just being hollow content because nobody's going to spend a lot of time on it, so it's low priority. Once people could pay to skip them, they became even more incentivized to be pointless drudgery. As a result, people never get to spend any time really 'adventuring' and ending sessions with a lot of new stuff to look forward to as they continue to progress through the main section of the game. That's why so many people say 'there's no content in these games'. Online games really need to start finding ways to make the whole game relevant again, giving them reasons to push for quality throughout.

  • @astrosagreed695
    @astrosagreed695 3 หลายเดือนก่อน +4

    Felt this in my soul, really is the hard truth.
    Started seeing it more and more in ngs and now in other games to, where the whole point of the game is to farm but people want it easier and easier. Back to ngs though it’s really interesting to see how fast sega dulled down the farming this year to appease what is more likely then not true lobby rats. Beginning of the year they talked about it and we got like what a month and a half of 300% ish wing boosts. This seems pretty good at the time honestly. Things felt nice on both sides from what I saw. Those in my alliance that weren’t big on farming farmed and it was pretty nice. Personally farmed out dalion 300+ clears till I could see him in my sleep. I got loot made meseta and even got a wing gb to fixa 5.
    Then shortly after wings started dropping practically as a common with nothing else to farm and slowly but surely they handed everything out. Fast forward to now and they just straight up give out 50% of the mats. Sad part is for those that wanted it to be easier I don’t think it changed much for them, they don’t wanna play. Then there’s the group that does wanna play that is left hurting. Overall I feel they needed to do something to the system but this definitely isn’t it.

  • @rabbitsarenotemergencyfood
    @rabbitsarenotemergencyfood 3 หลายเดือนก่อน +17

    fully agree lol way too many people just don't want to play the game but won't admit it.
    my personal issue with the new armor is it's both way, way too easy to get, and not a big enough upgrade over the previous armors to justify a full reaugmenting or transferring bis augs (given that transfer passes take a while to obtain). realistically, if you're in previous bis you don't really need that 1.5% extra damage urgently and can hold off until something more worthwhile comes along, which is what i've chosen to do.
    people in dogshit gear though? they're fools if they don't upgrade, that's for sure. this is by far the easiest grind i've ever played in any mmo ever and it's absurd to me that people still complain about it. my issue here is the grind being so easy means the reward is weak. i want a tough grind with an appropriately nice reward, and because sega keeps listening to people who don't want to play the game, i have nothing to chase at this point because the gear upgrades have become lackluster as a result.

    • @raevenent751
      @raevenent751 3 หลายเดือนก่อน +1

      Not only that but seasonals also giving Ekstasis and Exelios? My friends and I have said "People literally have no excuse now". Especially since they're literally giving you stuff to get BiS.

  • @GamerZepheris
    @GamerZepheris 3 หลายเดือนก่อน +14

    The "grind" for the duo seilo and dostasis is fine for me. The problem I have with the dostasis units is the hp and pp amounts they give is not worth it given they are 10star units. They should have more hp and/or pp then what came before. The normal Dostasis should give 10 more hp and 1-3 more pp. The hp only one should give 10-20 more hp. The pp only one should give 2-4 more pp.

    • @spiderenigma2803
      @spiderenigma2803 3 หลายเดือนก่อน +2

      thats what i was saying on stream, it should feel like an upgrade, yeah a total of 12pp and 3 armors is good and all but... WHY?

    • @Bryophyta
      @Bryophyta 3 หลายเดือนก่อน +1

      They could give 1k hp each and i still wouldn't upgrade because there's quite literally no need for more side stats. PP? Maybe, but even then a lot of classes have been functioning perfectly even when we were around 150pp because counters are usually enough for pp upkeep.
      Upgrading to get useless stats and not being able to sell your units in return is simply not a good incentive.

    • @rabbitsarenotemergencyfood
      @rabbitsarenotemergencyfood 3 หลายเดือนก่อน

      @@Bryophyta useless to you, maybe.

  • @hououzashintai7421
    @hououzashintai7421 3 หลายเดือนก่อน +9

    Sadly, when we shifted from classic to NGS, they made having alternative characters a huge disadvantage.
    It you just have one character then it is fine, but with two or more it becomes prohibitively expensive.
    But on top of that, NGS drops are garbage. Neusen Plant Rank 2 is dropping basic Gold Primm Swords, not twos. The game is easy, but it has to be because progression naturally is painfully bad. Base did it better, but feeling rewarded for your time is important.

    • @raevenent751
      @raevenent751 3 หลายเดือนก่อน +2

      "they made having alternative characters a huge disadvantage."
      Just transfer them(gear) between characters...?

    • @devlkerhextalker4461
      @devlkerhextalker4461 3 หลายเดือนก่อน

      Yeah i make my units to have all 3 potency so i can use with all 3 of my characters and all classes.
      might be more expensive than building for 1 potency type but still better than making endgame units 3 times
      With that the only thing I need to build separately are weapons.

    • @raevenent751
      @raevenent751 3 หลายเดือนก่อน +1

      @@devlkerhextalker4461 Yeah. And the weapons you can just throw in LC caps on them and they'll be good enough even for something like MDFD pre-95

    • @hououzashintai7421
      @hououzashintai7421 3 หลายเดือนก่อน

      I accept, that works for units, but not for weapons.
      Again, it's ok if you use maybe one to three, but if you want to use everything, then it becomes very difficult to maintain upgrades.
      I accept, this is in part self inflicted, but I still find myself frustrated by SEGAs insistence on terrible rewards for the majority of content, and the heavy reliance on the player shops for most things.

  • @MasterMkp
    @MasterMkp 3 หลายเดือนก่อน +1

    This is 100% the unfortunate truth. Great video! The lack of enjoyment for progressing & bettering yourself in a game has become way to common for a lot gamers nowadays, even when the game practically hands you the foundry to do so. The BP system has always been one of the main problems as a power measurement because of the way so many non important variables can affect it. Once that system is reworked in a way where effort driven gear building is mandatory, alongside a minimum potency requirement specifically for the 'branded' challenging quests, then we could start seeing a much better & healthier shift in mindsets & for the overall game.
    In my opinion there should really be a bigger emphasis & importance to why components like BIS gearing even exists in the first place, other than just a personal goal that an individual sets to better themselves.

  • @beatzandbasse1296
    @beatzandbasse1296 3 หลายเดือนก่อน +3

    Tbh this is pretty valid..
    The vocal minority that's asking for changes in established ecosystems (anime, games, etc) are the very thing that are polluting those spaces.

    • @ErkBlackflame
      @ErkBlackflame 3 หลายเดือนก่อน

      The question is who is the vocal minority here? Are there more progression pushers or more lobby fashion people. At the very least we know the fashion people provide Sega more money and will get preferential treatment as a result. Wildstar was a great game but catered only to hardcore endgame and died for it.

  • @finalruin8540
    @finalruin8540 3 หลายเดือนก่อน +6

    As a pso vet myself, I dont disagree with alot of what you said. The only issue i have with it now is that when you do build up gear, and complete the content you are rewarded with more of the same. Doing the high level content doesnt feel worth it because sure you 'might' get a strong weapon, then what? do it again for the same abysmal chance at a reward? It doesnt have meseta payout, the weapons dont make you too much stronger than you already were to clear it, cosmetics from it is lackluster if it even exists, and even if you did find it fun, it will get played out before you really get anything worthwhile. i only still play because i hope it improves but i am mostly an idle player myself these day

  • @adamdevereaux2713
    @adamdevereaux2713 3 หลายเดือนก่อน +18

    SO HAPPY you talked about da difference in today’s gamin’ landscape vs what most of us grew up on.
    People don’t often look at things wit’ nuance and depth.

    • @KronoKatastrophy
      @KronoKatastrophy  3 หลายเดือนก่อน +3

      Its changed alot, for a long time i didnt really get it but when i looked at it more objectively and really saw how things changed alot of things started to make more and more sense. I adapted to how i enjoyed gaming and since have had a much better time. I will always miss old mmo days but its impossible for them to exist today and no amount of crying is going to change that.

  • @KuroTheCow
    @KuroTheCow 3 หลายเดือนก่อน +3

    this is a good criticist actually owo)=b, I think a solution could be, making 2 paths, the casual path and the tryhard path when upgrading gear.
    The easy path is to stop the casual players from greefing themselves, like the new armours and a new version of LC capsules every so often.
    The tryhard path that you feel really rewarded by the effort you put on it, like an "extra hit/mobility passive" if you reach around max BIS battlepower. (or other kind unlockable reward that's part of the gameplay and only can be access by being around BIS)

  • @Phantomhardt
    @Phantomhardt 3 หลายเดือนก่อน

    When you can tell they never went through the Celestial Weapons Grind or the DUDU curse

  • @HeartabyssKoi
    @HeartabyssKoi 3 หลายเดือนก่อน +1

    lol so true. I realized so much of my in game circle was people who didn’t want to actually play the game, including me, and that’s why I just kinda stopped.
    I love the game but I didn’t like playing it. So I try not to suggest or talk about content anymore but I still watch and enjoy the headlines, just clear the game isn’t for me

  • @silversmyth9973
    @silversmyth9973 3 หลายเดือนก่อน

    I agree, getting good gear is so easy, it is practically being handed out, but you can't make anyone put in effort to get something that will not just fall in their lap if they don't want to make that effort.

  • @RubyRoseStacia
    @RubyRoseStacia 3 หลายเดือนก่อน +1

    I feel like with not releasing content fast enough to keep up with us over leveling certain things definitely leads to things being rather easy.
    Even dark falz dalion r2 is a joke now with being level 95. Heck it was hard on the first day but it only took my group like an hour 30 of practice to get a clear. So I can definitely see where you’re coming from…
    I really enjoy the major suppression target missions and it’s basically the only reason I gear. Pretty disappointed to see there’s not a new one coming till after march. Least if they stuck to the current road map.

  • @PikangsFutaba
    @PikangsFutaba 3 หลายเดือนก่อน +1

    Well, I have to say that I was using for nearly a full year the Crystia Weapon series from Autumn 2022 seasonal event up to around the time Malgnant Dark Falz Aegis came out, it was pretty much at that point where I seriously started to upgrade my gear (outside armors and augments of course, becuase I was lazy to farm the weapons... yeah, I was very lazy to try to farm Neos Astraean during the time of Battle of Halphia Lake UQ came out and it took me until the times of Sign of the Planetbreaker and Halphia Lake Interception Part II to work with the weapon upgrades... and I still use Crystia Weapons here and there when is not on serious stuff like Malignant Dalion for example... XD ), but yeah, I'm in the middle ground that sometimes I feel is a waste of time to farm stuff, yet at the same time there are times I'm grateful that I had to do that as it gives me a reason to slowly do it, and eventually I'll be in top shape, besides, whenever I have a bad day, doing that farming like the materials is a perfect excuse to unleash my rage against the mobs.

  • @45richardpurcell
    @45richardpurcell 3 หลายเดือนก่อน +1

    Can you use the transfer passes to transfer on armor? I am having trouble doing so.

    • @Dark_Zeraora
      @Dark_Zeraora 3 หลายเดือนก่อน +1

      Yes you can use the transfer pass for armors. When you go to do it make sure you unlock and unequip them or they won't show up in the menu. Hope this helps.

    • @45richardpurcell
      @45richardpurcell 3 หลายเดือนก่อน

      @@Dark_Zeraora That was it. Thanks.

  • @reagenlionel
    @reagenlionel 2 หลายเดือนก่อน +1

    The problem i have with ngs and why im losing interest and hope. The game is monotonous. Its this many years later and were still doing the same things, fighting the same enemies, getting basically the same rewards.
    It seems like the ones who say theres no point in upgrading. Is multiple reasons. One being there isnt much reason, secind being, just tired of fighting the same things in the same way. Having different classes aint really that much if a draw if you only like a few and you only have a few moves you can do for them. Its the same attack rotations you do for everything you fight. To get better gear to do the monotony a bit faster, isnt that appealing enough. And the gearing choices itself is boring. Isnt really many choices. You're always going to put potency on. Maybe some hp/pp and thats it. Crit potency maybe. And just put the higher versions of those same capsules on when they come out. But isnt really variety.
    All the items in the game and cosmetics and very few of it you can earn ingame. And the ones they give you, is just alt colors of ones we got from earlier mission pass or sg scratches anyway.
    And we're still fighting the same hordes of fodder enemies wirh little variation in thier attacks or how you combat them. Its just not all that fun, especially after like 4 years. It feels like the game hasnt really gone anywhere fundamentally. Especially if you only really care about the fashion now.
    I'd wager alot of those people would actually like to play the game, if it werent so monotonous and boring. And the bosses are only fun the furst few times, before realizing the rewards arent that good to want to keep doing. It feeds back into gear/augment upgrades to go grind the same stuff in the same places to get a bit more money to get more cosmetics from shop. Feels better on ones time to just do dailies and save. Especially if you done these same grinds in other games before already like black desert or anything like that. Just get sick of it where theres not that much engaging as would expect and want in what ngs could be.
    There have been some improvements, but it really doesnt feel like there has been enough and in the right places. The grand scope, we are still doing the same things 4 years in, with the same enemies in the same places, starless including.

  • @Glenshane
    @Glenshane 3 หลายเดือนก่อน

    Base PSO2 in JP did have system in place that made it so people who did do the grind and put in the effort would be matched up together when doing UQ's or other content and I think it was called Expert Matchmaking, you basically had to defeat two bosses and complete two quests within a time limit that required heavily invested units and weapons in order to complete them, it was also possible to be carried through this content in order to unlock it but the difference between UQ's when you unlocked it was night and day, everything got completed quickly and most content ended with S ranks, it kind of forced you to put in the effort if you wanted good teammates.

  • @Li0so
    @Li0so 3 หลายเดือนก่อน

    Are the cosmetics you have on for your character and mag still available? I just started playing the game a few days ago and would like to get it if I can, thanks!

    • @KronoKatastrophy
      @KronoKatastrophy  3 หลายเดือนก่อน

      mag i dont think is but most of what i am wearing is. i will warn its pretty expensive outside of the jacket that should be cheap right now

  • @Kromlech06
    @Kromlech06 3 หลายเดือนก่อน +1

    The introduction of LC augments were great, but then sega never made new ones for the >4% newer augs over the last year, which I think was an enormous mistake.
    Duel quests are a boring repetitive solo grind. Any two of those aspects would be fine, but all three makes them a nonstarter (not to mention how defi augs rolled out, as a complete disaster). They are required for making all but one of the >4% augments in any useable amount, so people just don't have them.
    Fashion players will ~never~ buy augments from the shop that are more expensive (taking failed rolls into account, not everyone has protects) than a good basewear, nor should they. Why would they ever choose to spend 12 million on 4 aug caps that might last a year, tops (and might not even work), when they could buy a hairstyle that lasts until EOS? On the flipside, why would they ever choose to keep and roll those augments, when they could sell them for more profit than the rewards from the ultra-hard quests are likely to ever give?
    LCs were the answer to all of this, and sega just decided not to keep up with them anymore. Sega has provided the hardware, but has failed on the software, tremendously.
    And yes, the BP system is a complete joke. It's an arbitrary system based on nothing, and has nearly no reflection on a players ability to contribute. It needs to be completely redone, where potency with the currently equipped [multi]weapon is weighed far more heavily than it currently is.
    There are several avenues they could take out of this situation, where the haves are nearly 300% potency, and the have nots are wallowing around the 214 mark, but sega chooses to do nothing.
    I dunno, man. (sorry for wall of text, tldr: sega sucks)

  • @alexmo9299
    @alexmo9299 3 หลายเดือนก่อน +1

    Watched the video, you're mostly right and tbh sometimes I share parts of the same mindset you described in the video. At least for me my issue with the overall gear upgrading systems in NGS is it's not just interesting? You're mostly just building numbers to be the as big as possible based off of spreadsheet math, there's no real build crafting that you see in other looter modern games like Warframe, Destiny, Diablo, Path of Exile, etc. It lacks that feeling of experimentation and customization where you get a new weapon and it does a new thing to change how you play the game.
    Along with that the augs being 7% rng grinds is another demotivating factor in fully committing to upgrading gear with either failing taking away hours of progress or it just being a more worthwhile payout to sell it for something more guaranteed. Mind you augment transfers sort of fix this by allowing for investments to stick with you but it remains to be see how generous long term will Sega be with said transfers (considering we already got a bunch of AC scratches with full passes being scratch bonuses I kind of doubt it). I still try to keep up, got the new weapon and all and use okay enough augs but far more people kinda just don't really want to engage with the systems anymore, some of them have similar reasons to me and others just don't really care.
    And my last reason is just the content of the game is getting more and more stale? I don't feel like Sega is really trying to push or evolve the gameplay of NGS in interesting ways that have some staying power. The changes to stuff like DFD R2 and Solus R2 are interesting, but then you have stuff like Nameless which boils down to being a mobbing kill quest for 15 minutes with less density than a PSE zone. Metoldia which is another rehash of the gura gura field stuff we've seen twice in a year with Maquad and Gorge. And pushing people back into PSE zones for the 15th time. You can argue I just don't like grinding games which is fair but in the past 3 years it's just felt like NGS hasn't gone anywhere new with it's core combat loop that's really impressive or the star of the show outside of the boss fights which we already know Sega can do well.
    But what has gone forward in more clear aspects is the social and fashion aspects of the game with better visuals and the introduction of creative space. And maybe this is where the fundamental issue is? Sega cultivated a game and community that doesn't really care about actually playing the combat part of the game? But they're trying to make a game that appeals to everyone but no one ends up truly satisfied?

  • @SnippyDoughnut
    @SnippyDoughnut 2 หลายเดือนก่อน

    get best in slot constantly because i enjoy being around and playing the game. having to step it up in order to make sure everyone else was feeling alright, really put a drain on my ability to play, let alone function in real life. real life it's totally on me, but at least i found a place to shine for a while, thank you ngs

  • @ACLMSC
    @ACLMSC 3 หลายเดือนก่อน

    When popped in my PSO 1 in my Dreamcast years ago. I became used to grinding for drops. In PSO 1, the drops were so rare you would tell your friends when you got something cool. Now fast forward to now... NGS feels like a perpetual fashion show now and nothing like the original premise of PSO.

    • @emanuelporter806
      @emanuelporter806 3 หลายเดือนก่อน

      Funny enough I'm so caught up in NGS I downloaded PSOBB. 286.9 potency

  • @Shisouhyou
    @Shisouhyou 3 หลายเดือนก่อน

    I play because it's easy, I have a life and a job. But I would love to see some dungeon crawl events to call back to the base game with medium to high difficulty.
    People want it to be "easy" without saying that and they want it rewarding.

    • @KronoKatastrophy
      @KronoKatastrophy  3 หลายเดือนก่อน +1

      i had a job, a life, and family to take care of and i still made time to stay caught up. its not hard to gear and no one is expecting everyone to gear bis but people arent even trying. its easier then easy its free. no effort is required at all and thats kinda sad

  • @blackinkster
    @blackinkster 3 หลายเดือนก่อน

    The plot lost' really all comes down to self-reflection in every aspect of life, not just gaming. Many people have lost that nuance and depth as IT has evolved; when it first started only those capable and able to understand were using it effectively. I understand why MMO's have fallen immensely in quality since then, becoming more superficial. It was all in an effort to satisfy the major craving for instant gratification, although maybe paired with FOMO. Because of this many communities have become shallower, losing nuance and depth. | This is why, deep down, I'll always cherish the good ol' days of gaming. Though sparse Metroidvania's and well thought out RPGS satisfy the need every now and than heheh

  • @rathapolr.3666
    @rathapolr.3666 3 หลายเดือนก่อน

    Perhaps the plot is friend we SSしている , cross cultural exchange chatting , shadowwatching like POV sharing, grinding growing gears together until we beat content along the way.
    What caught my attention is a content creator that raises children.

  • @nuhdah
    @nuhdah 3 หลายเดือนก่อน

    This was a nice topic. I'm actually sort of like you too, going for both gear and phashion, enjoying a challenge, and playing the game cause I like how the combat feels, not only cause the character customization is amazing.
    There are 2 things I wanted to point out though, one about the people who're saying the upgrade "is not worth it". I feel like your interpretation of that as people being too lazy to get the upgrade materials even though it only takes you under 1hour of farming in combat zone, if a bit off. I'm not saying that there aren't people who can't be bothered to do even that, but I think most of the people who are complaining about it is about the pros vs the cons of upgrading, rather than the effort it takes to do it, cause getting marginal stat improvement while your ability to sell your unit being taking away, might seem like literally not worth, if the cons overshadow the pros. You can't just place everyone who requested unsellable gear in the same basket as the people who might be doing "business" from selling their stuff after they use it for a time, cause most likely they are different people. (I did upgrade my armor, and I don't care about reselling it too much, but I know there are people who do.)
    And the second point would be for what you said about not giving access to people who don't put effort into playing the game for all the content. While this can be an incentive for some to actually play the game especially in games with big player base like ff14, in ngs, where the population is really small, placing more barriers for people who already wouldn't put in the effort (which is also the majority of the player base unfortunately), might actually break the game entirely... like imagine not being able to form full groups ever cause people are gated out... hmm, at least in smaller ships I guess this would be more significant...
    Sorry for the essay, but those were my thoughts.

  • @crimsonpoodle7144
    @crimsonpoodle7144 3 หลายเดือนก่อน +1

    Coming from Destiny 2, having certain weapons/gear locked behind a hard grind will always divide your community between those people who have the time to grind and those that don’t (the 9-5 peeps). So now the devs have to decide do they want to appease the hardcore no lifers in the game or do they want more people to be able to feel like they can still get that gear. Over the entire time wingard was bis I got a grand total of 2 drops naturally. Yea you can buy them but for f2p 9-5 your time is a premium and you wanna do fun shit.
    My solution to this would be if the hard grind existed, but that there was always a way to buy these outright so it would act like a hard pity bc some people just Don’t Have The Time. Along with this it would be great if they added some older pso2 stuff into the world drop pool so fashion itself was easier to get and therefore people feel less pressured into choosing one or the other to spend their maseta on.
    After that add those high bp content pieces and throw some more flashy fashion behind them to really make it worth going through the effort to upgrade to at least close to bis. I can’t tell you how many Non PvP people jumped into Trials of Osiris bc the drip was Just That Good when it first released. Having bling you can show off and people know “oh damn they completed that piece of super hard content” does wonders for people’s motivation and there you get two birds with one stone.
    Ultimately it’s a tough balance to strike and one that I’ve seen sway overtime so there’s definitely no one static answer to this kind of issue. Beta player D1 so I’ve seen A Lot.

  • @Rekai
    @Rekai 3 หลายเดือนก่อน +1

    Yeah a few of my friends quit playing after we got the free leveling up gear back when they were making gear, cuz it felt like a slap in the face to them. I personally would rather to just log in and do dailies, but that isn't enough to gear anymore. I either have the choice of throw money at the problem to scratch and sell those items or go grind and farm which I do not like doing at all. I don't have infinite money, so I been spamming at least 10 Duel quests a day just to get those augments. And they give us free weapons and armor + augments ever event, so that helps so much for if you need to make that gear to begin with. I would go on more but I gotta head to work now lol cya o/

  • @nizzylucy4063
    @nizzylucy4063 3 หลายเดือนก่อน +1

    At the end of the day it's a free game, and if they make gear harder to get nobody is going to grind for it or play (except for you select few). That isn't nearly enough to fill SEGA's pockets, especially when you realize the currency from this game goes into other bigger projects of theirs. I think it's just time to wrap it up lil bro, NGS is not a game you main, it's a game you play for a while and then do something else, it will never flourish the way some people hoped it would.

    • @KronoKatastrophy
      @KronoKatastrophy  3 หลายเดือนก่อน +1

      free or paid has no place in this conversation because if it was about money then they would have never brought the game to the west. also pso2 is rather large in jp. all that being said you dont "main" any mmo these days if your making content or have extended time to play.

    • @nizzylucy4063
      @nizzylucy4063 3 หลายเดือนก่อน

      @@KronoKatastrophy Regardless SEGA will always pander to the casual players than any hardcore players, thats the best method to keep people coming back, and something one of the better MMO's (FFXIV) does as well.

  • @nazumi012
    @nazumi012 3 หลายเดือนก่อน

    im glad that they're fixing progression on weapons and units (having to augment transfer/reaugment was terrible), but i agree that the grind should be more difficult to feel earned. like in base pso2 you had to do a UQ 50 times (?) to guarantee the material for weapon exchanging the BiS weapons. it was kinda terrible then (since UQs are time gated) but ngs has standing quests to alleviate that.
    i thought the mediola outer area update was fantastic, the malevolent bosses were relatively difficult and kept you on your toes, and the drop rates were just enough to not feel like an endless task. actually made duo selio feel earned. not to mention the area added other great drops that help gear progression (particularly helping to build GDKII and Glan Gigas)

  • @SpudCommando
    @SpudCommando 3 หลายเดือนก่อน +2

    the director & producer for the game basically do their own thing and they wont be held responsible by sega until profits drop massively.

  • @solusuniversi8786
    @solusuniversi8786 3 หลายเดือนก่อน

    So true lol. It really is like people just don’t want to play the game.
    I do think the game is too easy as well, and a part of that problem is that you just unlock everything automatically when it comes out. Like, imagine if you needed to complete a level 90 quest line with a difficult boss to fight at the end of it (solo optional, but without the difficulty being tied to a time limit, so just force a full retry on death) in order to unlock the ability to use MARS. Similar lower level quests could be used for unlocking each of the new classes like braver, bouncer, waker, and slayer, with lore about how and why these new classes came to be.
    Anyways, great video. Really hope SEGA can figure out a way to make NGS shine, as I think its one of the best looking games out there, with very fun combat… it just lacks something fundamental to make it feel like a game I can recommend to more people in my life… and I think its mostly due to listening to too many complaints without having a clear vision of what the want to actually do with NGS.

  • @crmzntears
    @crmzntears 3 หลายเดือนก่อน

    I think part of the problem as well is there's no reason to do other content besides dext base to make money. This incenitvizes the bare minimum in gearing choices. Other than that I agree with everything you said. The rewards for challenging content is just not there. We need to be able to fail things that are meaningful. Also the story is so disconnected from gameplay and not nearly frequent enough.

  • @spark9189
    @spark9189 3 หลายเดือนก่อน +4

    i do not like how hard it has historically been to get bis weapons. i am very much in the camp that there should be some kind of pity system where you can guarantee that you will eventually get the weapon with enough grinding. maybe make it exclusive to major target suppressions so that you still have to work for it (hell, i would go as far as to say do something like ffxiv savages and make super hard endgame content that is the only way to get bis weapons, but the playerbase isn't big enough for that to be reasonable), just have some system to ensure the ability to get it. this will also help with 1) the possibility to get a weapon you don't use and 2) fixas maxing the already low drop rates that much worse.

  • @andysnyder3844
    @andysnyder3844 3 หลายเดือนก่อน +2

    Lock all new stuff without some kind of upgrade that would be a wake up call upgrade or upgrade 7 arguments and lv 4 pieces of gear to max 90 instead of battle power maybe. if people like fashion so much no reason why they have to do new content to have fun upgrade or do you fashion you've been doing. We should have a 200% potency minimum

  • @chillepics4752
    @chillepics4752 3 หลายเดือนก่อน

    PVE really have to evolve, even if we talk about TFD (The First Descendant) devs are big W they grant every players wishes and they listen well
    but what matter how hard or easy they change the content players won't be satisfied and still complain lmao. Maybe we have to have the feeling of
    pvp like "Apex Legends" or any fps that feeling to come back and be better even if its repetitive.
    If you ask me the one that can make this game like that is to have a lot of PA's just like in base pso2 + consistent story.
    I don't mind if it's short story/filler or not related to main story as long as we see "new things" that has talking and have a little scenes to refreshen our thoughts.
    And you're right bro we already adapted through the years in MMO history. I can see why gacha games existed, but we don't want to leave the game that has
    awesome features where you can invest / make your own character rather than having the fix protagonist one lol. Yeah we need new fun things in NGS for real.

  •  3 หลายเดือนก่อน +2

    Fashion show simulator, building simulator, and market simulator combined into 1 game with some combat (afk possible) as a "feature"...
    I know that's just people doing their own thing, but...

  • @tensedart3470
    @tensedart3470 3 หลายเดือนก่อน +1

    Solo DFMD isnt Possible to most cases atm. Duo and Trios. No peoblem once you master the fight. Honestly the whole "earn your gearing" I feel like People won't understanding the term cause they think in a narrow mind sense most of the time

  • @Shisouhyou
    @Shisouhyou 3 หลายเดือนก่อน

    Some say we need more transfer pass vouchers...

    • @KronoKatastrophy
      @KronoKatastrophy  3 หลายเดือนก่อน

      id like more for more experimentation but weve gotten enough if your actively playing

  • @KurochimaruKiba
    @KurochimaruKiba 3 หลายเดือนก่อน

    I personally think the time gating is not as bad as before, I don't even feel like NGS is time gated anymore... It'll be nice to have the weeklies reward you with more meseta than dailies, like a million meseta for each weeklies or atleast 500k... However, I don't think this is as much as important as making RNG less relevant to NGS, since they already made changes contrary to this format of grinding, I just hope they go all the way...
    Nice vid btw, thanks for sharing some optimism... I think people got way too pessimistic due to a lot of content drought since launch... This game got significantly better, although yes, I also believe it got way too easy... I think we need something like Persona again... Also the mobs on the lower levels need some love too... I also want some new activities on the open world

  • @chayz1884
    @chayz1884 3 หลายเดือนก่อน +1

    Yeah all good points. I think it may be the tragic formula for free to play type games at work. Like ,Do you even know who the true fans are if no one has to buy the game..?

  • @emanuelporter806
    @emanuelporter806 3 หลายเดือนก่อน

    The word missing from folks vocabulary today is effort. There is not an ounce of it when I see someone that looks great fashion wise but their gear looks like they picked it the ground. Im making millions grinding with 286.9 potency.

  • @seihoukeh
    @seihoukeh 3 หลายเดือนก่อน

    yeah actually needing to have gear would probably be good but may need the grind for augments vs upgrade/gear to be more balanced, even though the upgrades on dostasis are small and are a somewhat unsatisfying short grind, augments take an eon or 3 hours of dext to get just one and then have to run it through an rng filter
    while the free gear people are unreasonable,
    the current augment system is only sightly less unreasonable to push people to interact with, i dont think its too much of a hot take to say if you grinded like ~3 highstira you should get to have it on a piece of gear and not instead have to roll them, but using 10 of them is far too much and still not be a guarantee without =/> a 30%
    i deleted like a paragraph of rambling and i may have forgotten half the video by now so if it sounds like *i lost the plot* i probably did, please excuse.
    but yeah free gear filter is fine but-(rambles again)...and so ive been thoroughly sounded by 20%s.. etc (trails off into the void)

  • @AzariusR
    @AzariusR 3 หลายเดือนก่อน +2

    People who are blinded by Nostalgia will still prefer the old hard way to get legendaries, by keep killing the same thing over and over again despite its the same thing here in NGS but because the weapons and armors don't really steer away from the usual stat-stick formula kinda potential, the weapons lost the value to actually encourage anyone to farm them, if you want to look at iconic weapons back in Base PSO2, well sadly most of them just became Weapon Camos exchangable with Giga Strugments on the exchange NPC shop, and some of these weapons truly change how you PLAY completely for a class, sadly we lack something like that once we moved to NGS and sadly they didn't do what the Base PSO2 14star weapons do, hence all this discouraging complains or hate trains etc.
    I for one is glad NGS is the optimized and better game than Base PSO2, but the director needs to add more 'Soul' or 'Uniqueness' into the game or else it's just sadly unsustainable for now. I am glad that they heard our feedback and all etc but all I want is them actually making a game people enjoy, it hurts when I see other live services doing well and being more predatory in monetization succeeding.

    • @devlkerhextalker4461
      @devlkerhextalker4461 3 หลายเดือนก่อน +1

      This might not add much but
      "s o m e" of 14* unique potential are available in the form of S-augments either s4 or s5
      15* Lightweave itself is very unique because it support all S1-5 make it highly customizable to how player want it to be, unfortunately player will fill their s1-3 slot for either petalgleam build or augmented will 2 build because it give more damage. so s4 and s5 are the only 2 slot left that change how you play

    • @AzariusR
      @AzariusR 3 หลายเดือนก่อน

      @@devlkerhextalker4461 Yeah they did kinda 'tried' with Addon skills but it's still not that unique.

    • @devlkerhextalker4461
      @devlkerhextalker4461 3 หลายเดือนก่อน

      @@AzariusR hmm, but when i looked at it current EX augment can offer fairly different kind of playstyle depending on what you want to use.
      Support: EX fortune signe + signe shielding + gradual pressing
      Tank: EX TRI-Shield + though mind + Heavy attack protect
      Unlimited PA spamming: EX Fortitude + risky stance + gradual PP gain
      Glass cannon: EX shortage PP burn up + Hysterical strength + shortage HP starling
      Stealth/no aggro: EX Dazzle camouflage + stealth wall + lively HP starling
      Hope new EX skill that SEGA will add in the future can offer more variety of fighting style

  • @DaMadvillianX
    @DaMadvillianX 3 หลายเดือนก่อน +1

    I can't stand the facts that lobby rats & fashion heads can do the same content as me. These hands outs are trash, lazy F's NEED to WORK/GRIND to BE GOOD/STRONG. Ugghhh! I seen a player still using the first round free armor & weapons at 90, WHHYYYYY?!?! I've been in an alliance with fashionista players who never wanted to upgrade and/or get better. Those players weight down LC unnecessary, BP CONTENT CAPS NEEDED!

  • @Crashapple
    @Crashapple 3 หลายเดือนก่อน +1

    just saying, if you want to make people gear, you shouldn't make the most difficult content the least rewarding and the easiest content the most rewarding
    making gearing hard doesn't make people get gear
    making gearing easier doesn't make people get gear
    making people want gear makes people get gear *who knew*
    side note on gearing, but i personally dislike the amount of gambling involved in gearing, there is nowhere near enough prots being given out for the extent of gambling involved in affixing especially for F2P players, which is only really becoming an issue because of the extent of the grind behind each of the high tier augs, augmenting only really feels good/fine assuming you have prots
    it may be a personal thing, but i'd rather a longer grind exelio/tasis gearing process than ever seeing another wingard, dopamine hit for high rarity things doesn't work on me but feeling of accomplishment from working towards something does
    it also frustrates me a lot that each of the 4 man fights has such a short window of relevance, i love the hell out of malignant solus/dalion/aegis and really wish they each gave 20sg/week + 1 transfer pass voucher for suppressing ~10-20 of them, instead of only 1 giving 20 sg a week so people actually had more incentive to actually do these fights beyond their respective weapons

  • @futureperfect3977
    @futureperfect3977 3 หลายเดือนก่อน

    This has been said to death but NGS fast tracks you to endgame but doesn’t incentivize you to do endgame content. The new player onboarding is rushing players to endgame but not preparing them for the endgame content. There’s no difference between combat sectors aside from enemy level. Triggers are useless, ordinal tower is useless except for maybe the new floor and with the 300% EXP boost in combat sectors you can get caught up in 2-3 hours.
    They over complicate the upgrade path but throw out the gear for nothing. What kept me in the PSO series was the grind for the weapons but if I can take a month break to get almost BIS, what would keep me into the game? It takes longer to max the gear than it does to get it and even when you do, Sega has already given you the gear that the ultra-hard quests drops. I like NGS but they’re making the stuff that I enjoyed about the game pointless.

  • @takotenjin
    @takotenjin 3 หลายเดือนก่อน

    It's crazy how little has changed for the better since I've stopped playing. 🤦

    • @KronoKatastrophy
      @KronoKatastrophy  3 หลายเดือนก่อน +1

      depending on when you stopped playing its changed alot for the good but ignoring this one fact would be a fools errand

  • @CronoOfMana
    @CronoOfMana 3 หลายเดือนก่อน

    for me i agree with what you are saying but i am just burn out and done playing for now i come back later but it mite be next year.

  • @ANexus21
    @ANexus21 3 หลายเดือนก่อน

    if ngs has gotten too easy it is more likely due to the delay in story and getting off of halpha tbh

  • @ShamansMystery
    @ShamansMystery 3 หลายเดือนก่อน

    lots of money for fashion if you grind gear with out buying from the player shop.

  • @beanmchocolate3900
    @beanmchocolate3900 3 หลายเดือนก่อน

    I made 2 comments before, but I don't think they properly got my thoughts across. I feel like everything is so easy, and the free gear is so busted that you don't have to rely on others if you choose some classes. The way you get your "BIS" gear isn't quite as simple as upgrading the recent gear. You need to run all of the duel quests from 2-1 up to 2-5, and I've failed them constantly. What's worse is the augments meant for grinding those quests don't drop anymore. Yes, you get them from seasonal shops, but these should drop all the time. Even then, I don't want to do solo quests. Solo quests, and solo grinding don't work in a PSO game. PSO has always been about party play, getting your buddies together to take out a big threat, going in as a team to take out a ton of enemies. This is why I really don't like the assist NPCs, or the fact that if you simply use the free gear, nothing is a challenge besides like maybe the time/life limited bosses. Use the right weapon with the right skills, and you're unkillable. I used to complain that the gigas were a bad feature, but they aren't a bad feature for the reason I originally thought. They're a bad feature because no one will fight them with you. They are meant to be fought as a group, and no one is willing to do that. There's not enough incentive to play as a team, not enough incentive to join a party, not enough reason to grind. I've been playing PSO:BB recently through Ephinea, and I finally get it. Phantasy Star Online is all about teamwork. It's all about unity. It's about strength in numbers. I finally get why risk in base game doesn't scale enemy health to the player number. You're supposed to get a party together to play it. It was Sega's attempt to make something that captured that same idea. Why would they be encouraging players to play alone by making some bosses weaker when you're the only one fighting it if the game is supposed to be about playing as a team? NGS is not about working as a team, anymore.

    • @beanmchocolate3900
      @beanmchocolate3900 3 หลายเดือนก่อน

      TL:DR NGS makes you rely only on yourself. Duel quests shouldn't be the only way to obtain BIS augments because PSO has never been about doing things alone, it's about working as a team to achieve a goal. Also duels are just painful unless you have the duel augments, which only drop for the most recent duel. I've never been successful at a duel quest. Also the free gear is too busted for regular content.

    • @rabbitsarenotemergencyfood
      @rabbitsarenotemergencyfood 3 หลายเดือนก่อน

      the free gear is trash and enemy hp scaling is designed in a way so that it's always easier to take on content the more players you have, assuming all of them are at least doing the bare minimum.

    • @beanmchocolate3900
      @beanmchocolate3900 3 หลายเดือนก่อน

      @@rabbitsarenotemergencyfood But for dailies, and even combat sectors from all regions it is more than enough. The enemy HP scaling I understand is meant to help if you're solo, but at the same time, why should we be encouraged to play the game solo?

    • @rabbitsarenotemergencyfood
      @rabbitsarenotemergencyfood 3 หลายเดือนก่อน

      @@beanmchocolate3900 hp scaling is designed so you are always encouraged to play in a group, but if you're solo the game isn't unplayable.

  • @artimusprimeutube
    @artimusprimeutube 3 หลายเดือนก่อน

    Not feeling well enough to comment on this right now.

  • @putsutsu
    @putsutsu 3 หลายเดือนก่อน

    so true and well said Krono

  • @TipsyTurtle24
    @TipsyTurtle24 2 หลายเดือนก่อน

    I think the fundamental problem wih this opinion and the problem with PSO2 as a whole is that players dont understand who the game is made for.
    From the very beginning, in base PSO2, this game was not made for rewarding mastery of the game and skilled play. It never was.
    This game has ALWAYS been made as a wrapper for a gacha game. It always has been. And gacha games cant reward skilled play in the same way other games do. The game isnt meant to be fun and satisfying for people that are looking for a challenge and prove their skill. It never was.
    It is a game designed for people to spend money on the gacha. The combat game wrapped around it is to create plankton that feed the whales.
    Farm gear for the whales, be awed by the new cosmetics and cool things the whales have. Be jealous that you dont do as much damage as the whales who used gacha for cash to shortcut their way to big numbers. And to feel good about working so hard and so much to match a whale without being a whale.
    Tha is how the game is designed. If a whale cant shortcut their way to satisfaction in the game, they will take their whale money to another game. That's why NGS worked so hard to import their cosmetics to what is supposed to be PSO3. If the game was harder or more fair to F2P players, the game is fsiling their target audience, the whales.
    And people think "if it's that way too much, thr F2P players will leave!" Gamers, in general, are terrible at abandoning the games they love. Sega, and every other company, knows that.

    • @KronoKatastrophy
      @KronoKatastrophy  2 หลายเดือนก่อน

      I agree with most of this outside of the gatcha thing. While yes fundamentally PSO2 and PSO2NGS do have gatcha mechanics they arent a gatcha wrapped in a game. Phantasy star games since PSO and PSU have always followed what the gaming market trend is for monetization. From the monthly subscriptions of PSU back when that was a popular format of online live service gaming to the multi episodic releases of PSO sold separately.
      Phantasy star games have always been about big boss fight set pieces at levels everyone can enjoy first and everything else second. The game is not targeted at whales its balanced for those who buy premium, playable for those who refuse to spend money, and allows players to go ballistic in whaling to get an edge if they want everything. Not only myself but other arks record players have proven time and time again that the only thing mandatory for bis, and I say mandatory loosely here because it can be done w/o it given effort, is premium with the exception of building abandac requiring a small extra monetary investment

  • @aeroq384
    @aeroq384 2 หลายเดือนก่อน

    Sega manipulated the survey numbers by getting people who already like the current state of the game, and showed everyone that it was positive feedback! However; statistically, the game is losing players each month. So how is it that, those surveys were mostly positive? The truth is, they surveyed players that are loyal and blind to the game vs the passionate playerbase THAT already quit because the state of NGS. The casual players cry about how hard the game is... though they are not the majority. They were able to make a narrative that NGS is a casual game, when in the past- pso2 was proven to be fun and difficult at times. I'm still passionate about wanting the game to be better and challenging, but as of right now I refuse to play. (Just a side note- scapedolls used to be useful for a reason)

    • @KronoKatastrophy
      @KronoKatastrophy  2 หลายเดือนก่อน

      Manipulation serves 0 purpose. The entire reason they even share those surveys with us is to show players what other players think not to toot their own horns. I get to listen to feedback all day long and the way the game has gone MOST the time has been due to player feedback. The reality is the casual playerbase is the majority they just arent the vocal majority. My entire point is at a certain point the dev team needs to separate out what players actually want to play the game vs the players who just want to exist in the game and reward them accordingly because right now its tailored more towards 1 then the other.

    • @aeroq384
      @aeroq384 2 หลายเดือนก่อน

      "The entire reason they even share those surveys with us is to show players what other players think not to toot their own horns"
      Brother, the survey is done in bad faith. If the majority of players who felt the game was lacking already left, and there are only casual players left, the casual players become the majority. What you get in return is "good feedback" from the "majority" of players. It's hard to assume that the people sitting in lobbies don't want to play the game, based on the state of the game. There is no incentives to reach late/endgame, which is why people sit around or farm dext base.
      For people like me- we already agree with your point of how we want the game/endgame. I'm all for the end-game to be grindy, to be rewarding, to be harder, to be played as a team, and to be FAILED.

  • @endershark-466
    @endershark-466 3 หลายเดือนก่อน

    i agree with you PSO2 use to be very fun and all but it became a disaster when new genesis came

  • @ajthehandle9126
    @ajthehandle9126 3 หลายเดือนก่อน

    The game turned into a fashion hub 😂 it’s sad cus I’m playing tl and that game makes u work bro

  • @Aes_Saru
    @Aes_Saru 3 หลายเดือนก่อน

    I say make them work all the way.

  • @interstellar-renegade7.591
    @interstellar-renegade7.591 3 หลายเดือนก่อน

    Ngs is just ez combat is too ez, i just miss base pso2 on jp back in the day. Im not trying to shit on ngs if u like it its chill i just want the game to be fun again cuz like there isnt much to do and i have frens and many ppl quitting the game cuz its boring really everything is ez to fight, cuz i feel the grind isnt as rewarding anymore
    Ngl i just think im an old base pso2 player i am but like idk really but i get wat u mean tho

    • @KronoKatastrophy
      @KronoKatastrophy  3 หลายเดือนก่อน

      i crushed base pso2 with one of the lowest damage dealers in the game. while i understand liking base over ngs its never been the difficulty (that being said base does still have the hardest challenge to date)

  • @Ashaweshk
    @Ashaweshk 3 หลายเดือนก่อน +1

    It's honestly a double-edged sword. Get on and the most toxic of players would shit on the guy trying to casually gear up because they're a solo player. Even streamers be shitting on the casuals. xD Well sorry we have jobs and lives.

    • @delightXD
      @delightXD 3 หลายเดือนก่อน +1

      BiS is not needed, but there are also people not even willing to invest an hour or two every 9 months (generally gears last that long or even longer) to get a set of appropriate gear, is just their laziness.