Metal Gear Solid V: The Phantom Pain Review - A Messy Masterpiece

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • Metal Gear Solid V: The Phantom Pain is both a giant mess and the best game I've ever played. So much so, in fact, that I had to make the longest goddamn video I will ever make on this channel just to talk about it.
    00:00 - Gameplay Intro
    03:17 - Action & Momentum
    04:43 - Accessibility & Consistency
    07:41 - Flawed Linearity
    09:16 - Level Design
    10:09 - Open Endedness
    12:21 - Buddies
    13:37 - Weapons
    15:14 - Mother Base
    16:39 - Side Ops
    20:00 - Open World
    24:22 - Objective Imbalance
    25:24 - Sloppy Pacing
    27:30 - Greedy Dealings
    29:58 - Unpolished
    33:28 - Demon Snake
    34:35 - Checkpoint Issues
    35:31 - Battle Gear
    36:54 - Boss Fights
    38:01 - The Skulls
    39:59 - Quiet
    41:26 - The Man on Fire
    43:13 - Eli
    44:39 - Sahelanthropus
    46:48 - A Lack of Variety
    48:38 - A Few More Bosses
    49:59 - Gameplay Conclusion
    50:57 - Multiplayer Intro
    51:32 - Metal Gear Online 3
    55:54 - FOB
    58:02 - Multiplayer Conclusion
    59:08 - The Story Intro
    1:02:08 - Exposition Well Handled
    1:04:38 - Puzzle Pieces
    1:07:05 - The Grand Tapestry
    1:09:29 - The Characters
    1:12:33 - Diamond Dog Hypocrisy
    1:13:17 - Skull Face
    1:17:55 - The Last Laugh
    1:18:36 - No Words Were Needed
    1:20:35 - The MGS Villain Conundrum
    1:21:48 - The Phantom Asterisk
    1:23:20 - Chapter 2
    1:24:23 - The Act Structure
    1:26:22 - Unorganized Plot Points
    1:27:14 - How Eli Ruins The Story
    1:33:00 - The Least Personal Revenge Story
    1:34:26 - The Jeep Ride
    1:37:12 - Killing Your Own Story
    1:38:34 - Wasting Quiet
    1:43:05 - The Wrong Focus
    1:46:04 - Paz's Introspective
    1:48:28 - The Truth
    1:50:10 - Big Boss' Nuclear Hubris
    1:53:01 - Separating Snakes
    1:54:17 - Kiefersnake Got Kieferscrewed
    1:55:28 - Bypassing The Protagonist
    1:57:08 - A Lack Of Consolidation
    1:58:38 - Leading Into The Truth
    1:59:41 - The Blank Canvas Ending
    2:01:53 - Cut But Inconsequential
    2:03:40 - Mission 51
    2:05:58 - A Flawed Vision
    2:06:41 - An Incomplete Feeling
    2:07:39 - Premium Production Value
    2:09:13 - The Soundtrack
    2:12:50 - With A Little Bit Of Tweaking...
    2:16:13 - Chico
    2:17:50 - Story Conclusion
    2:18:43 - Final Rating
    Character Posers Created By: / vicwaters87
  • เกม

ความคิดเห็น • 979

  • @KeivReviewsThings
    @KeivReviewsThings  3 ปีที่แล้ว +323

    As of today, this review has become the first review I've made to surpass 10k views. Pretty small compared to other, much larger channels, but it means a lot to me all the same that so many folks seemed to get something out of this video, definitely makes the many many months that went into making it feel that much more worth it.
    Thank you all very much for your support! I appreciate it tremendously and hope y'all enjoy the reviews to come! In keeping up with stealth action genre, the next review I'm currently working on is for an indie stealth game called 'Disjunction'. I'm hoping to have it done within the next few days, beyond that, I've got quite a few others in the works so stay tuned for that!

    • @foxhound91
      @foxhound91 3 ปีที่แล้ว +5

      Much support from me man. Keep Metal Gear Alive !

    • @LetsSufferTogether
      @LetsSufferTogether 3 ปีที่แล้ว +5

      Dude, when I looked at the views, I was suprised this hadn't been seen more by the MGS community and beyond. Although there are quite a few people who do these things for MGS... Still, VERY professional and you should be proud of this content. I'm glad you view this in the context of how things can be here on YT and your own progress for yourself. great energy and breakdown!

    • @bucket9486
      @bucket9486 3 ปีที่แล้ว +6

      This review was long as fuck, but also a damn blast and single handedly made me want to finally play MGSV after delaying it for so long. Good job, man!

    • @foxhound91
      @foxhound91 3 ปีที่แล้ว +3

      @@bucket9486 by far one of the best games out still in 2021 man its worth it

    • @TheGabe473
      @TheGabe473 3 ปีที่แล้ว +1

      Great video! Congrats!

  • @matodragonespor5000
    @matodragonespor5000 ปีที่แล้ว +195

    "You can swap weapons mid aim as you are still shooting just by hitting square"
    Me with more than 300 hours in this game: "You can do WHAT??!!"
    Seriously, it's amazing how years later one can still discover a lot of secret mechanics and possibilities in this game

    • @jezuzman78
      @jezuzman78 7 หลายเดือนก่อน +1

      You deserve my like but I didn't want to change it from 69 likes..... Nice...

    • @johnnybensonitis7853
      @johnnybensonitis7853 5 หลายเดือนก่อน +2

      Hell yeah dude, and it also works in real life as well as it's an old trick of my own.
      Nah, but seriously, Kojima games where he is at the helm of development are most well known for the wildly entertaining/convoluted-in-the-best-way narratives. But, beyond that the other thing consistent with maybe all Koji-Pro games is the tight-as-hell gameplay that must take up a huge focus during the development process being worked out and fine-tuned by a crack team of corporal beings by choice group of devs picked by Kojima to actually achieve.

    • @Piti2X
      @Piti2X 4 หลายเดือนก่อน +1

      Yeah. Like until this video , idk why it never occurred to me using my rocket punch to destroy communications, or generators, etc.... 3 years after this review and still learned new things.

    • @mattmozgiel2111
      @mattmozgiel2111 2 หลายเดือนก่อน

      I personally am ok with the story not being as oppressive as it normally is in the series. It is hands down the best gameplay of the series. My only notes are I would love to have seen Kojima finish it. The recycled missions and the ending. If I were to ask for more, maybe 1 additional biome. Snow maybe? But really, gameplay wise, this is Everything I ever wanted in a Metal gear game

    • @TerryKashat
      @TerryKashat หลายเดือนก่อน

      Hideo

  • @robinbolleurs6512
    @robinbolleurs6512 3 ปีที่แล้ว +407

    "F*** the R&D Platform" Now that statement is food for the soul.

    • @foxhound91
      @foxhound91 3 ปีที่แล้ว +2

      Why did he say that in the 1st place ? Lol

    • @robinbolleurs6512
      @robinbolleurs6512 3 ปีที่แล้ว +52

      @@foxhound91 He said it because it's an extremely convoluted and confusing strut, and as far as i remember (has been a few years) it's the most frustrating of the shooting challenges, with all the nooks and hidey-holes.

    • @foxhound91
      @foxhound91 3 ปีที่แล้ว +2

      @@robinbolleurs6512 o ok i havent done the target practice's on morherbase yet

    • @robinbolleurs6512
      @robinbolleurs6512 3 ปีที่แล้ว +18

      @@foxhound91 yeah i straight up Bitc*ed out and just looked it up(R&D only) Because I was always left with one i just couldn't find.

    • @foxhound91
      @foxhound91 3 ปีที่แล้ว +11

      @@robinbolleurs6512 hell im having to watch YT vids to find the targets i cant find lmao

  • @OscarKesh
    @OscarKesh 3 ปีที่แล้ว +936

    2 hours long and it has a 3 second intro. Amazing

    • @TheTwostepMan
      @TheTwostepMan 3 ปีที่แล้ว +22

      Honestly it was pretty surprising

    • @joeyabbs6881
      @joeyabbs6881 2 ปีที่แล้ว +4

      @@uncanny-hector-1906 I agree on your side

    • @iBMcFly
      @iBMcFly 2 ปีที่แล้ว +6

      4 second*

    • @simonmayfair8442
      @simonmayfair8442 ปีที่แล้ว +18

      Bro jumps right into it like a fucking Boss. Nice work man.

    • @raja7775
      @raja7775 ปีที่แล้ว +4

      a rarity these days

  • @yorktownace8784
    @yorktownace8784 2 ปีที่แล้ว +77

    46:20 “Boss, how did you defeat Sahelanthropus so fast?”
    Venom: “I punched it”

  • @derris3989
    @derris3989 3 ปีที่แล้ว +376

    this game will always hold a special place in my heart despite the many flaws. great review, i agree with basically every point.

    • @constantinoogrande2273
      @constantinoogrande2273 3 ปีที่แล้ว +5

      Me too Man, i love this game, the gameplay wise and fantastic, good graphics, good optimization and a good story(but i regonized the flaws), its my favorite game of all time.

    • @rishi1363
      @rishi1363 ปีที่แล้ว +1

      What are the flaws i don't see any?

    • @djangofett4879
      @djangofett4879 ปีที่แล้ว +3

      @@constantinoogrande2273 the story is so damn good.

    • @ciphergamingsouthafrica8502
      @ciphergamingsouthafrica8502 ปีที่แล้ว +1

      Minimal flaws based on today's standards

  • @supersnow17
    @supersnow17 3 ปีที่แล้ว +283

    I have nearly 2000+ hours in this game and I feel like I've only truly experienced half of what it really has to offer.

    • @DiegoRYT
      @DiegoRYT 2 ปีที่แล้ว +32

      i wonder if the missing feeling was intended...you know..the whole gimmick of the game...

    • @leonardolf6974
      @leonardolf6974 2 ปีที่แล้ว +55

      it's like a.... phantom pain

    • @Keckegenkai
      @Keckegenkai 2 ปีที่แล้ว +21

      this game has at most 300 hours of content. What are you doing??

    • @supersnow17
      @supersnow17 2 ปีที่แล้ว +33

      @@Keckegenkai You clearly haven't maxed out your FOB's with S++ soldiers and developed every weapon.

    • @vicwaters87
      @vicwaters87 2 ปีที่แล้ว +11

      @@Keckegenkai I've logged 1,500 hours so far. I have a lot of fun replaying it from scratch or playing missions in extremely different ways.

  • @lostlearning8654
    @lostlearning8654 ปีที่แล้ว +22

    Kojima voiced frustration that the player doesn't see their action as bad when they're in control. I personally think he was talking about Peace Walker and how nobody thought twice about building a nuclear weapon in that game. Really that showed Big Boss's descent perfectly... but nobody saw it, because they were controlling Big Boss.
    Ok, so how do you get around that? How do you let the player control BB and still make them hate BB as a character? Simples! Have the player be a victim of BB's ruse. It's SO clever.

    • @Garland846
      @Garland846 11 หลายเดือนก่อน +2

      and people still defend his choice to brainwash and destroy the life of his most loyal follower 🤦‍♂️

  • @Fox_Pajama
    @Fox_Pajama 3 ปีที่แล้ว +202

    There’s points I disagree with in your story analysis, but overall, this is an amazing review. I can tell you absolutely adore this game as I do, and your ability to honestly critique shows how you love it. Everything is covered, with personal reasons why you loved or didn’t like something. It’s really refreshing and thanks for your hard work in this flawed masterpiece. One of the most creatively ambitious games ever, in gameplay, themes, and story. For better or worse.

    • @moister3727
      @moister3727 3 ปีที่แล้ว +11

      This game is great, just they didn't reach the real full potential that this game have

    • @JohnDoe77099
      @JohnDoe77099 3 ปีที่แล้ว +6

      @@moister3727 I don't know if you heard about it, but there is a Michael Saba video about the story, and it's amazing, just like this guy he loved this game so much, and gave a great perspective on MGS 5 story

    • @johnnybensonitis7853
      @johnnybensonitis7853 2 ปีที่แล้ว +2

      @@moister3727 I used to feel the same way, but now after recently finally beating the game (after around 350 hours) I'm not so sure. I think the pacing issues are still there in a few parts as far as the narrative is concerned, but the gameplay is still meaty as hell with so many ways to infiltrate the enemy. And now I'm seeing all the videos pointing hour the subtle nuances in the story (Michael Saba's vid is great like the man said, also Futuresound Productions makes GREAT MGS documentaries) and what few problems I thought I had with the game have all disappeared save maybe one or two minor things.
      This is something I've given quite a lot of thought towards because it isn't often a game manages to completely change my perception in this sort of way. When the game released it was branded as being incomplete in some key ways and this cast a shadow over public perception that still haunts it to this day, and I really hate to see a game with so much care put into it receive such a fate despite scoring rather high in reviews. That said, I can definitely understand how it isn't for everyone. And I'm happy as hell to see so many people still talking about it. I imagine the same will go for Death Stranding a few years down the road and finally be unshackled from descriptions as being a "walking sim".
      Sorry, I went on and on there lol. Nothing can make a man yap more than the work of Kojima. It's like the 5 stages of coming to terms with a Kojima Production hahaha.

    • @GuyOnAChair
      @GuyOnAChair 2 ปีที่แล้ว +8

      @@johnnybensonitis7853 The issue with Futuresound is he can say a lot about nothing and when he's not doing that he's mostly cheerleads under the surface level appearence of review but the content of the videos are often the antithesis of analysis or critique. :(

    • @johnnybensonitis7853
      @johnnybensonitis7853 2 ปีที่แล้ว +1

      @@GuyOnAChair Yeah, I agree with that. Still, his vids are high-effort as hell. I don't even know if he disguises them as being reviews since they pretty clearly come off with the intent to show appreciation on a deep level. I think his vids would be most easily enjoyed by people who are fans for the MGS franchise and understand going in that they are presented from a place of admiration.

  • @EPIzen24
    @EPIzen24 2 ปีที่แล้ว +106

    Any jackass can massacre children and threaten the world with nukes. But it takes a special kind of narcissist to do what Big Boss did to Venom. It took me awhile after finishing the game to piece this together, but it ended up being so much more impactful as a "fall to the dark side" story than what I was expecting.

    • @NowioFel
      @NowioFel 2 ปีที่แล้ว +17

      well, it wasnt his idea but Zeros, Big Boss just used what he woke up to.
      But yeah, still ruthless.

    • @irregular_banana
      @irregular_banana 2 ปีที่แล้ว +2

      I play for the gameplay what did he do

    • @rishi1363
      @rishi1363 ปีที่แล้ว +1

      Yeah mgs5 is my first mg game i wanna know too.

    • @EPIzen24
      @EPIzen24 ปีที่แล้ว +1

      @@irregular_banana skip to 1:48:35 - 1:55:33

    • @EPIzen24
      @EPIzen24 ปีที่แล้ว

      @@rishi1363 skip to 1:48:35 - 1:55:33

  • @MKG176
    @MKG176 3 ปีที่แล้ว +79

    The part I liked was where he talked about how the choices.presented are meant for the player to organically build the legend of Big Boss, and by extension, their own. Love when people actually pay attention to what they're playing.

  • @tyo101
    @tyo101 3 ปีที่แล้ว +137

    In my opinion, this is possibly the most detailed review of MGSV I have ever experienced. Brilliant assessment and the bookmarks are a delight. Thank you again ✌🏻

    • @noahmatee
      @noahmatee 3 ปีที่แล้ว +4

      If you liked this you should also watch someordinarygamers mgs4 video

    • @tyo101
      @tyo101 3 ปีที่แล้ว +4

      @@noahmatee Thanks for the recommendation.

    • @johnponn6403
      @johnponn6403 ปีที่แล้ว +2

      i would also recommend Tetramore’s mgs videos he has nice ones

  • @SilentNoizeFJ
    @SilentNoizeFJ ปีที่แล้ว +15

    I bought this game on day 1 release. It's almost into 2023 and I'm still playing it. I love this game.

  • @Bacbi
    @Bacbi 2 ปีที่แล้ว +134

    Just 5 minutes in. Certain sequences sure I would play action but damn, don't think that I have seen this type of very aggressive playstyle in MGS5 before, gotta say you really make it look cool.

    • @johnjohnson6142
      @johnjohnson6142 2 ปีที่แล้ว +4

      Add some nonlethal weapons to the mix and you can even pick up extra soldiers along the way

    • @starghost99
      @starghost99 2 ปีที่แล้ว +22

      Hard agree. I've always played slow and stealthy with dynamic combat as a last resort. I'll have to give it a try.

    • @zoltanz288
      @zoltanz288 ปีที่แล้ว +4

      its shame the game actively punishes you for having anything but a non-lethal stealth play style.

    • @Bacbi
      @Bacbi ปีที่แล้ว +9

      @@zoltanz288 that's sort of been the metal gear solid way of playing after Liquid called out Snake for killing people on shadow Moses. It did seem not just from a gameplay perspective but also like Kojima wanted him to make an evolution. Killing if he has to but preferably not wanting a single person to know that he's been there at all.
      The only problem is that neither big boss in mgs3 or venom snake in mgs5 should have those problems. But then again it would screw up the entire requirement mechanic in mgs5. I don't really know how you would get around that although in mgs5 I did play more lethal than in any other mgs game with the silent standard rifle a lot since I could just pick the targets I wanted to recruit with sleep sniper or pistol so it doesn't punish killing to the same degree. As let's say mgs3 when you have to meet every person you have killed during the sorrow segment.
      But still it does incentives you not to kill.

    • @stfuomgdude
      @stfuomgdude ปีที่แล้ว +3

      @@zoltanz288 that’s the point. these are anti-war games.

  • @thisusernamenowtaken
    @thisusernamenowtaken 2 ปีที่แล้ว +11

    1:13 "[MGSV:TPP] plays better than [...] just about any single Stealth/Action 3rd-Person Shooter I've ever played." *Still true in 2022.*

  • @jz9132
    @jz9132 3 ปีที่แล้ว +68

    Your love and appreciation for this game clearly shines through - well done 👍

    • @foxhound91
      @foxhound91 3 ปีที่แล้ว +2

      Indeed it does. I have much love for the MG series & this game for sure

  • @sandpaperseat3228
    @sandpaperseat3228 3 ปีที่แล้ว +30

    Stealth games: oh no alert everyone knows my every move
    Mgs v stealth: oh no I’ve broken line of site and the guards aren’t blocking my path to a objective because they’re investigating my last known position 👌
    Mgsv open world is basically Valhalla (mythology not the game) nothing to do but fight, just another day in a war without end

  • @Kaya-M
    @Kaya-M 2 ปีที่แล้ว +36

    This was by far one of the best (all-encompassing) reviews I've watched about this game, which has made me go "Yes, exactly!" basically all throughout. But did you forget about my man Peqoud? Who's at our beck and call every mission/side-op, with his insanely acurate aim during cover fires which always obliterates everything, but miraculously not Venom. And seems to be the only man that gives an actual fuck about Venom with his 'Be careful down there, Boss.' Oh, how I love that guy! But honestly, great review! Was a blast to watch and now I wanna dive back into it.

  • @mrm0n3y96
    @mrm0n3y96 7 หลายเดือนก่อน +9

    Thank you for not having an hour long intro about Moby Dick

    • @frogglen6350
      @frogglen6350 7 หลายเดือนก่อน +1

      I agree. I hate when pretentious critics do that.

    • @leonseuropeanislandadventu7398
      @leonseuropeanislandadventu7398 6 หลายเดือนก่อน +1

      ​@@frogglen6350Dont see how giving background and similarities is considered pretentious. My only assumption is that they didn't say what you wanted to hear fast enough.

    • @frogglen6350
      @frogglen6350 6 หลายเดือนก่อน +1

      @@leonseuropeanislandadventu7398
      Hearing someone say the exact same comparison in every video gets old. We get it. Kojima likes using metaphors. Talk about the game already!

    • @vorpalweapon4814
      @vorpalweapon4814 23 วันที่ผ่านมา

      ​​@@frogglen6350 Is it really pretentious when the game's themes heavily reference the novel? The game actively wants you to think about Moby Dick.

  • @Garland846
    @Garland846 2 ปีที่แล้ว +20

    1:21:12
    I want to say that Raiden and Armstrong in Rising have an amazing back and forth where they’re basically just throwing half truths at each other
    EDIT: ironically, Armstrong was the one villain who wasn’t written by Kojimbob, maybe that’s why Rising has my favourite characters out of all the games

    • @KnightGamer724
      @KnightGamer724 ปีที่แล้ว +5

      Not only that, but Raiden also has dialogue with Sam, Blade Wolf, Monsoon, and Sun Downer. The only boss he doesn't really talk to is Mistral, who does the usual MGS thing of spelling out her backstory, fight, then die.
      Honestly, if the Metal Gear Franchise continues, Rising is the perfect template to work off of.

    • @Garland846
      @Garland846 ปีที่แล้ว +3

      @@KnightGamer724 Very true. Raiden has a lot more actual character in the main story of Rising outside of codecs than the other protags imo

    • @tr6sh95
      @tr6sh95 ปีที่แล้ว

      Rising has some of the worst story telling tho

    • @Garland846
      @Garland846 11 หลายเดือนก่อน +2

      @@tr6sh95I don't entirely disagree, I just think it has really good and fun dialogue

    • @tr6sh95
      @tr6sh95 11 หลายเดือนก่อน

      @@Garland846 fun yeah not really that good tho

  • @Tehgamerstation
    @Tehgamerstation 11 หลายเดือนก่อน +6

    Love the idea of going to Camp Omega as Venom. The layout could be completely different from the previous game because he was never even there originally. Awesome.

    • @bluesfrombluesclues4201
      @bluesfrombluesclues4201 4 หลายเดือนก่อน +3

      like maybe that he hallucinates it and knows the slight layout from being on the chopper, so its like all weird and changed in subtle ways

  • @mattmas6628
    @mattmas6628 3 ปีที่แล้ว +33

    *Best mgsv experience* = turn off HUD including markers (I keep weapon reticle on though), turn off reflex mode, only take a low level Tranq gun and a lethal primary with no suppressor (plus a few basic grenade types) only use D horse, and play no alerts/non lethal .
    This is the European extreme mode we should have gotten.
    No markers forces you to actually be aware of the direction and proximity of patrols (as well as opening your idroid often during infiltration to plan youre next move based on gaurd locations) and the lack of weapons forces you to use CQC and other more grounded tactics
    Also, get some headphones because you’re gonna be operating based on basic sight and sound. The sound design is immaculate.

    • @mattmas6628
      @mattmas6628 3 ปีที่แล้ว +3

      @sleeping bear woah big tough guy here

    • @Garcia1995
      @Garcia1995 3 ปีที่แล้ว +10

      @@mattmas6628 It's true, there's no real right way to play the game, for me i like to use all the tools to my disposal.
      If you noticed, this is probably the only metal gear game where being discovered is not frowned upon, in previous MG games the support characters tell you throughly:"The point of this mission is to not be spotted" or "Avoid combat wherever possible", things like that.

    • @maeton-gaming
      @maeton-gaming 3 ปีที่แล้ว

      Eh.

    • @spyrochrisgaming
      @spyrochrisgaming 2 ปีที่แล้ว +1

      Or just play at 300% guard vision and hearing distance with Infinite Heaven. It becomes a right nightmare then.

    • @GuyOnAChair
      @GuyOnAChair 2 ปีที่แล้ว +2

      The game is indeed perfectly playable with even more of the UI tuned off. It's how I've played it for a long time. :)

  • @arkhamslayer7265
    @arkhamslayer7265 3 ปีที่แล้ว +11

    Thank you, thank you, THANK YOU, for the timestamps in the description. Now my quick laugh or that section I wanna look over in this over-2-hour review is just a click away.

  • @HugoStiglitz88
    @HugoStiglitz88 4 หลายเดือนก่อน +5

    No one will ever convince me this didn't deserve to win GOTY over witcher 3 and bloodborne.

    • @vicwaters87
      @vicwaters87 3 หลายเดือนก่อน +3

      TPP is more fun than those two games but Witcher 3 is a once in a lifetime accomplishment of having this vast open world game full to bursting with so many well crafted quests and secrets. I think TPP earned the right win of Best Action Adventure TBH because its gameplay was so infinitely fun.

    • @Jmfox96
      @Jmfox96 2 หลายเดือนก่อน

      As someone who enjoyed mgsv and Witcher 3, Witcher 3 had a lot more unique content, a better story, and was a technical feet for its time. The only part that sucked was the long beginning that has little replay value

  • @jackhamm760
    @jackhamm760 3 ปีที่แล้ว +37

    Saw your review featured on J'S Reviews and gotta say you really made some great points. Obviously there's a lot I don't agree with here and am not as big a fan of MGSV, but I also fully admit to not considering a lot of factors you did. One of my biggest problems with MGSV was how easy it was and how every boss fight felt the same. But when you look at it from the lens of how every mission can end up going, then it makes sense it wouldn't be the hardest game in the world. If it were, then all the action wouldn't be as viable a gameplay approach as you state.
    There's also a lot of stunts you do that I never thought to do because I'm someone who always wants to play a mission as stealthy as possible. Whereas you seemed to adapt to getting caught and just made it part of the fun. So that might be why you enjoyed the game a lot more than I did and I can admit that might just be a 'me' problem since GZ felt a little harder for me and that's what I was expecting from MGSV.
    I agree that Skullface should have been fought and a fight like Clifford's fight sounds fitting for him, but I think the boss problem extends further than you comment. I don't think the Skulls should have been bosses. To me, they should've just been minibosses like the haven girls or ocelot unit bois. They're mechanically extensive like bosses but don't have as much resilience. If they were just minibosses who turned up a lot with more XOF assassins like Quiet or Volgin showing up as proper boss battles, then that would've solved everything. It isn't that the bosses of MGSV are bad or even boring. They're just so repetitive and so underwhelming when you compare them to the sheer depth of MGS3's bosses which even you acknowledge. I was even more disappointed because the concept arts showed some cut bosses like Chico or Scorch, who was an XOF assassin with full body armor that had weakpoints on his suit and flamethrower you had to target. That sounds like a lot of fun and I wish MGSV had deeper bosses like that, especially since actual antagonists are always so much more entertaining than monsters.
    The point I never considered was with Eli aka Liquid Snake. I'll admit that I'm someone who is still sore about KotF, but I also never considered what that entire ending would've been like if Eli never showed up at all. Because you're right, his introduction is completely unrelated to everything going on up to that point. If anything, Eli's story even feels like he would work better as DLC since it really doesn't have anything to do with MGSV's plot. Reserving that whole story as a separate chapter sold separately could've saved Kojima Productions a lot of hassle and even worked out for Konami, because they would've made serious money off of that chapter which most of us would've certainly purchased, and that could have have covered the development costs.
    You just earned yourself a new subscriber, dude. Even if I personally wouldn't rate MGSV nearly as high as you did, the points you raised were really sound points and have got me thinking. So keep up the great work!

    • @KeivReviewsThings
      @KeivReviewsThings  3 ปีที่แล้ว +6

      Thanks for taking the time to leave such a thoughtful and insightful comment! I appreciate posts like these a lot!
      I've actually never believed GZ to be harder, because while you do have fulton and way more toys in V, you also don't *need* anything else in GZ beyond your assault rifle. Experimentally, I've done runs where I do nothing but knock everyone out or kill everyone, either quietly or maintaining high alert from start to finish. And while guards give you a run for your money, you tend to feel like you're in control a lot of the times. The instant you unlock the rifle with the grenade launcher attachment, it's pretty much over. Same with if you hop into a tank because guards and other tanks are powerless to stop you.
      As you said, I'm very much of the mind that if a game is stealth action, then both aspects should be viable. It's why I enjoyed MGS3 so much more than the other linear games. You can go guns blazing for the same result, but still have a fun time with it. And in V's case, the mechanics are so good that I genuinely have more fun with its combat than any third person shooter I've ever played.
      I don't personally mind the Skulls being classified as bosses because, functionally, they do what a boss fight should do. But I also wouldn't have objected to your idea either of more colorful human enemies like Quiet to add to the fray. And I couldn't agree more on Eli's segment being better off as DLC. Anything would've been better than how Kojimbo approached it.

  • @NourishedPsyche
    @NourishedPsyche ปีที่แล้ว +6

    "D-Walker, the answer to Johnny 5 is alive." Subbed immediately.

  • @cr3d294
    @cr3d294 ปีที่แล้ว +41

    It's crazy. This game came out over 7 years ago now and it still has the best free form third person action/stealth combat to this day. I remember playing Sniper Elite 5 wondering how is it the designers of this game took nothing from Phantom Pain after all these years? I really hope we see something like this from Kojima again. Of course it won't be Metal Gear Solid but Kojima and his team are the masters of stealth action.

    • @TheIrland09
      @TheIrland09 ปีที่แล้ว

      It really doesn't. The shooting is kind of wonky. You need to be very close to your target otherwise your guns will be horribly inaccurate. The stealth is just crawling around in front of enemies that can't see you ten metres in front of them and tranqing them in the head. There's tons of other games that do the gameplay better.

    • @Luna_tiko2403
      @Luna_tiko2403 ปีที่แล้ว

      I mean middle earth had a great stealth action gameplay. if you disregard you're using bow It's still a solid stealth shooting game with magic.

    • @jeffreymarksworld534
      @jeffreymarksworld534 ปีที่แล้ว

      Probably more Death Stranding

    • @cr3d294
      @cr3d294 ปีที่แล้ว +2

      @@TheIrland09 Always a contrarian. Name one.

    • @TheIrland09
      @TheIrland09 ปีที่แล้ว +1

      @@cr3d294 I know with that smartass remark that you're just going to disagree anyway but I'll name a couple. Far Cry has a very similar gameplay loop but it actually has competent shooting mechanics and the world is much more lively. Hitman is a way better sandbox with way more options and Ghost of Tsushima has way more fun stealth and combat.

  • @MsGhost06
    @MsGhost06 3 ปีที่แล้ว +40

    Amazing this has got to be THE best MGSV review and discussion ever, I'm on the side that love this game and so far as an overall it is the best MGS game and it went out with a bang, I'm also to this date keep coming back to this game over and over hell I re installed it again completely both Ground Zeroes and Phantom Pain, love it your passion for this divisive game among the fans is admirable

  • @Housesider
    @Housesider 3 ปีที่แล้ว +11

    Damn, huge video! Awesome that you managed to finish this behemoth of a review finally lol

  • @Tanner_Shelton
    @Tanner_Shelton 3 ปีที่แล้ว +66

    This needs way more views for the time and effort it obviously took to make. Also this is some of the best gameplay I’ve seen of this game, how do you play like that

    • @Yeshua_is-Cool
      @Yeshua_is-Cool 2 ปีที่แล้ว

      By playing it in a semi lethal experimental way also changing up loadouts helps too

    • @supremeworld87
      @supremeworld87 2 ปีที่แล้ว +1

      Running around shooting and diving and rolling? That's no way to play MGS lol.

    • @Tanner_Shelton
      @Tanner_Shelton 2 ปีที่แล้ว +4

      @@supremeworld87 I don't think any mgs game has a strict "way to play", especially this game

    • @perfectcell_
      @perfectcell_ ปีที่แล้ว

      ​@@supremeworld87also in mgsv ur not special agent naked snake, ur the bearded maniac war criminal big boss so I feel like it works in this context

  • @thegriff8095
    @thegriff8095 3 ปีที่แล้ว +30

    I've recently played through the entirety of MGSV. I have played it before, but never all the way till the end. I always loved the gameplay, but only until my last playthrough has it shot up to one of my favorite games of all time. I look at a lot of the videos from when the game first came out and it is all painted over with "Screw Konami" rhetoric, but I don't think they actually looked at the core game and the sheer variety and depth that this game has to offer. Thank you for bringing to light how incredible this game is in this video, it was worth the watch, I give this a Kaz Burger out of 10.

    • @SeanCMonahan
      @SeanCMonahan 2 ปีที่แล้ว

      Code Walker's voice actor out of ten

  • @adamjohnston6154
    @adamjohnston6154 2 ปีที่แล้ว +7

    There's some parts I agree with and some parts I don't agree with. Your comments about the gameplay are on point. What I took away from your video is that you know how to play this game the right way. You use every option available to you and really play this game for all its worth. I've never seen gameplay that looked this exciting in any review I've seen on youtube.
    I wasn't a fan of the boss fights because Quiet and the Skulls are level capped so if you play with high level weapons they go down like chumps. And Volgin dies in one hit if you just push him in that obvious pool. Eli and Metal Gear were the only fights that worked for me and I agree that the game needed more fights like Eli's. I feel like the Skulls should've been reduced to mini bosses and the game should've had proper boss characters like Skullface and a squad of superhumans with personalities like the Cobras. Especially since Phantom Pain reveals that the cobras were powered by the parasites. So it would've made a lot of sense.
    Where I mostly disagree is the story. You can argue that Phantom Pain may have been technically better in the writing but it wasn't as engaging. Snake is just way too quiet and too much of the game feels like it happens around him instead of him participating. You mention that and I agree with you but you didn't mention that the other games had more satisfying storylines. Even if there's a lot more exposition dumping the end of each game always felt like a complete journey that left me satiated regardless of the nonsense. Phantom Pain felt like it left me hanging. Skullface's storyline ended on such an abrupt and unsatisfying note, Eli's story didn't even get an ending and Snake's story is too ambiguous to be satisfying. I know you mention all of those and I agree with those points but I think the big difference is that I really didn't like the story much for it or find the mysteries it was building up particularly interesting because so much of the story development comes in these static radio calls of Kaz and Ocelot talking over slideshows. And no matter it's framed, "Vocal Cord Parasites" is just a really stupid plot device in my opinion. I agree that swapping from the same Metal Gears to bio-weapons is a fun spin but this was taking oceanic amounts of piss for me.
    But even despite my disagreements I really liked your review. I've never seen a video like this where someone wasn't a fan boy just blindly dismissing valid criticism or an openly hostile hater who just wants to dump on everything and exaggerate all the issues. You approached the game very fairly from the perspective of a person who clearly knows what they're talking about and very clearly loves the thing they're reviewing. I respect this kind of dedication enormously and really enjoyed hearing your perspective on this review. So much so that I'm going to watch all of your other MGS videos as well.
    Thank you for sharing something that didn't waste my time and kept me engaged the whole way in, even if I had to watch this in batches instead of all at once. Keep up the great work.

    • @zoltanz288
      @zoltanz288 ปีที่แล้ว

      the right way to play the game is a non-lethal stealth style. the game will actively punish the player for lethal play styles. did this loser seriously not mention this once in this garbage pile video? i couldnt agree more on the story being utterly stupid and unsatisfying.

  • @bennybeck
    @bennybeck 3 ปีที่แล้ว +61

    Needed a video like this, tired of seeing videos on how disappointing of a “metal gear” game. As a huge fan of the series I was blown away w the in-depth gameplay and I actually like how the story was handled

    • @bencarlson4300
      @bencarlson4300 2 ปีที่แล้ว +8

      There are a lot of videos praising it, especially in the last couple years. Futurasound is a channel that is basically dedicated to MGS, especially TPP

    • @thespiritofhoxhawell4413
      @thespiritofhoxhawell4413 8 หลายเดือนก่อน

      ​@bencarlson4300 it's his religion, his "meme" so to say lmfao.

  • @aaronsound
    @aaronsound 3 ปีที่แล้ว +27

    This video was phenomenal, i LOVE your voice, the script and editing. I hope you will ever attempt to make another review at least once more, from your words i feel like you don't want to make more and that's fine, sadly you don't have ads on ur vids (i hope you will turn them on someday, i watched this video a few times now and you're not making a single buck from me) but still, i think this video is phenomenal and i can only wish for you to do this once more someday.
    Thanks again, happy new year and stay healthy!

    • @KeivReviewsThings
      @KeivReviewsThings  3 ปีที่แล้ว +11

      I'm already working on my next review and side videos. My goal is to grow this channel so I *can* start making money off of it. I just won't ever make a video that's as long as this one is because it's just too much work and too much stuff gets lost between the cracks. Most of my work will typically be between twenty to thirty minutes long. I made the exception for MGSV because I simply had so much to say about this one video game that I almost certainly won't have to say about other games.
      Happy New Year to you as well!

  • @vetteboy1982
    @vetteboy1982 ปีที่แล้ว +4

    I put in 1500 hours on this game on the PS3 when it first came out. I refused to play any online crap, so it was offline only. A month ago I rebought it and started from scratch on the PS4. About 275 hrs in and 75% done and it was just as fun as the first time. Was just taking a break when your video popped up. I can’t believe I sat here and listened to the whole thing….great job. You talk just like I do renaming characters and such. I always called Jonny Sasaki Jonny poo pants. At any rate, thanks for the hours of entertainment . You made me laugh out loud multiple times, and I rate you right up there with Futura Productions and Python Selkin. Great Metal Gear channels and btw…I just subbed you 👍

    • @tdistel
      @tdistel ปีที่แล้ว +2

      I still only have a PS3. About halfway through currently. First play through. It's been one heck of a fun game so far. You can get lost in side missions for hrs if you're not careful!

    • @vetteboy1982
      @vetteboy1982 ปีที่แล้ว +2

      @@tdistel the side missions never end. 😂😂🤣I’m a little over 400 hrs in on my 2nd play thru . Just as fun as the first time.

    • @tdistel
      @tdistel ปีที่แล้ว +1

      @@vetteboy1982 oh, I know. I just enjoy jumping from one to another snagging resources and skilled soldiers

  • @lazersoupe
    @lazersoupe ปีที่แล้ว +6

    How is there still no game that nails gameplay this tightly? The controller layout and animations are so perfect

  • @billmurray3264
    @billmurray3264 ปีที่แล้ว +5

    Other than the fact that your assessment, criticism and pinpointing were highly detailed, justified, discussed and objectively proven. But your fast jokes and out-of-nowhere witty remarks and sarcasm left me chuckling while keeping a focused eye on the different subjects you brought up. Excellent review my guy, video games SHOULD be reviewed thoroughly and in-detail EXACTLY LIKE THIS! I wish you all the best in your future works!!

  • @moist_cabbage8472
    @moist_cabbage8472 3 ปีที่แล้ว +62

    @ 1:38:00
    “If you care more about making some misguided unnecessary point than you do writing a satisfying story, then maybe your priorities as a writer are a bit fucked up.”
    Most hilariously vicious and accurate stab at Kojima being a writer. And the delivery was spot on 😂 I wish someone would say that to his face.

    • @TheBlueLink3
      @TheBlueLink3 3 ปีที่แล้ว +18

      While I agree with the point made, I don't think this applies to Kojima very well at all. Obviously this is subjective, but I never felt like his points were misguided or unnecessary, and I've definitely enjoyed his stories. I've never felt unsatisfied from a Kojima game. Maybe parts of his games, but never the game as a whole.

    • @moist_cabbage8472
      @moist_cabbage8472 3 ปีที่แล้ว +9

      @@sufferingmp4102 that’s because kojima left the project in someone else’s hands. They delivered his messages and vision better than he ever could. mGR was fun

    • @frogglen6350
      @frogglen6350 3 ปีที่แล้ว +2

      This is weird because MGS 1, 2, and 3 are all very satisfying. And MGS 4 has one of the happiest endings for a franchise, showing every character finally living a better life.

    • @frogglen6350
      @frogglen6350 3 ปีที่แล้ว

      That criticism belongs to the last of us 2. Because nothing about that game is satisfying

    • @moister3727
      @moister3727 3 ปีที่แล้ว

      @@moist_cabbage8472 The delivery there was actually satisfying

  • @Kay-Fresh
    @Kay-Fresh 3 ปีที่แล้ว +6

    😆
    Sally is Sahelanthropus
    Kojimbob is Kojima
    Red Skulls discolored cousin is Skull Face
    Anyone I’m missing?

    • @CowboyRibeye
      @CowboyRibeye 2 หลายเดือนก่อน

      Mr Fiddler

  • @quajay187
    @quajay187 3 ปีที่แล้ว +3

    Great Vid. You weren't kidding about running away from the skulls on D horse...that part was unbelievably almost PTSD tense for me.
    I'm sure you wouldn't look at it this way but..I like to believe that Venom Snake embraced his new identity

  • @kebabfoto
    @kebabfoto ปีที่แล้ว +3

    I played this game in 2015 and didn't get all the weapons, started playing 2 months ago and i'm getting there now. I totally agree with this review. Feels like a lot of people slept on this pearl and never gave it a shot

  • @batmanstrike8287
    @batmanstrike8287 2 ปีที่แล้ว +9

    You make an excellent point about putting in secret bosses in the open world, I think it absolutely would have benefited from it. Like imagine if there was another HARDER secret sniper fight, or a CQC type fight that would keep you on your toes

  • @lilithstenhouse267
    @lilithstenhouse267 ปีที่แล้ว +4

    I think what you missed about mother base is that it's the perfect training ground. I practiced melee combos, movement techniques, how the two interact, and so much more there. And then I used them to destroy the enemy.
    Plus the shower, which incentivises regularly returning and the cutscenes which reward that return.

  • @charliebeareuwu
    @charliebeareuwu ปีที่แล้ว +2

    Daym I’m finding a lot of hidden gem TH-camrs these days

  • @ImInGoodNick
    @ImInGoodNick 2 ปีที่แล้ว +3

    The rhythm you maintained through this video is incredible. Probably one of if not my favourite video on the platform.

  • @MisterGoose
    @MisterGoose ปีที่แล้ว +5

    I feel like the breaking up into chapters and only having 2 was kinda smart if you look at MGSV, not as a movie, but a TV show. A lot of shows do end after 2 seasons and because each main mission is labeled an “episode” my theory doesn’t feel too off the mark.

  • @filipic12
    @filipic12 3 ปีที่แล้ว +6

    this review... gave me the closure i needed and explanations i needed to finally understand it
    thank you for making this review, you earned a new sub

  • @InReserveProductions
    @InReserveProductions 3 ปีที่แล้ว +13

    OK, so Demon Snake does affect gameplay, enemies can spot you from much farther away. To the point of it being unfair.

    • @KeivReviewsThings
      @KeivReviewsThings  3 ปีที่แล้ว +14

      I didn't know that, thank you for the info! That's just another reason why Demon Snake was a terrible idea then.

    • @jharju2352
      @jharju2352 3 ปีที่แล้ว

      That begs the question, does hugging the ground (triangle/Y when prone) hide your horn from the enemies' collective view in a situation where it would otherwise get you spotted?

    • @InReserveProductions
      @InReserveProductions 3 ปีที่แล้ว +1

      @@jharju2352 That does absolutely nothing, I tried that and got spotted by a helicopter 1km away in the middle of the night.

    • @InReserveProductions
      @InReserveProductions 3 ปีที่แล้ว

      @@KeivReviewsThings Exactly, I would actually recommend trying it out to see how downright ridiculous it is.

    • @jharju2352
      @jharju2352 3 ปีที่แล้ว

      @@InReserveProductions That's fucked. Now I'm glad that I preferred nonlethal anyway.

  • @orangeavenger1597
    @orangeavenger1597 6 หลายเดือนก่อน +3

    I know this is 2 years later but dude, why is Ocelot even in the fucking game? He does nothing that couldnt have been done by ANYBODY else. The audio cassettes are nice but not really what I wanted.

  • @discountwhiskey
    @discountwhiskey 3 ปีที่แล้ว +13

    Love this video, really illustrates a lot of how I feel about this game even years after its release. A great game with some flawed execution but I cant stop coming back to to it.

  • @YoungMachette
    @YoungMachette 3 ปีที่แล้ว +2

    There's is brilliant shit here, you were in the cusp of it. The story of V is a dual narrative told by the same events with different perspectives. The unsatisfying version is told by the first playthrough, it seems messy and doesn't make any sense by design. Then you beat the game realize that you are a body double then second playthrough starts with the same story but with more context.
    Your second playthrough of mgsv is knowing you are the double, and every piece of Intel is a face-to-face lie just to get you to execute skull face and get zero's revenge. Then the Patriots (and the game) tell you to fuck off while you're still sitting in it.
    So in short, Metal Gear Solid 5 is a metal gear game that lets you complete the "story" (ch1). Then it lets you sit in a breaking down operation. V is an interesting art piece. It's the equivalent if Kill Bill kept lingering and continuing to show the main character spiral in to crippling depression from the PTSD from the murders. Then leaving us in the middle of one of her nonsensical breakdowns. But in this case the Snake eating it's own tale is thematic.
    It seems like the truth tapes should integrated into your second playthrough, which makes a lot of the motivations make sense. The characters that seem off are playing a role. Those roles were specified in the truth tapes. The only person that didn't know he was playing a role was skull face. Additionally I don't believe that skull face knew Big Boss was a body double. Another detail from the truth tapes that skull face used a copy of the The Boss's PIN to infect zero. Imagine the insult just Skull Face if he knew that he carried out his revenge on a body double, he wasted his amazing plan on the wrong person. That's why skull face is revenge is as limp dicked as the players revenge. Everyone lost except Zero. This is why the body double looks like someone who is bored during skull faces big plot reveal. The double did not live the moments that skull face is referring to, had big boss been in that seat he probably would have been in there with his mouth open to be honest. Again reaffirming the main point that revenge is never fulfilling.
    And you were frustrated with all the juxtaposition and dual characters, well that was there on purpose as well. "We are not you kind of people, everything's a lie". It's the lies that make this the most Metal Gear that's ever existed. Nothing but lies created The legend of Big Boss. Which is the bigger plot that Kojima is trying to say. Every superpower will eventually slip into the truth/power struggle that the Patriots realize. What part of this struggle is your nation in. This is why he didn't miss, he's giving you a look at how lies turn into a tale of legend, then pass on for generations as a narrative.
    Skullface did have the last laugh, his meme was put into the system as he said. And repeated in Metal Gear Solid 4 by rogue Patriot AIs. Literally his taunting words as he died. Big boss's dark Shadow was the greatest Metal Gear villain because he was a pathetic little shit, but he was right about how much more evil zero and the Patriots were going to become without him. He knew where the Patriots were going and he thought he could kill them from the inside out, when in reality he set up the awful world that was played out between MGS2-4.

  • @lantrodijosh6224
    @lantrodijosh6224 3 ปีที่แล้ว +29

    The checkpoint system is so bad during "Listen to all conversation" objectives. So many times i listened to all conversations, then died and it put me again at the start of the mission. Or maybe the guy i was tailing stopped talking for no reason. Or maybe he saw D-Dog, D-Horse or the D-Walker and stopped talking. It's way too easy to break the scripted dialogs and if you listen to all conversations and don't get the luxury of an autosave, most of the times you will need to redo everything if you die/break the script. I wanted to snap the game in half when this bullshit happened.
    Also why in the f do i need to redo these stupid objectives on the repeated missions from Chapter 2!?
    I love this game, but seriously the guy who made the "Listen to all Conversations" objectives needs to be fired.

  • @Hack_The_Planet_
    @Hack_The_Planet_ 3 ปีที่แล้ว +5

    Going fully prone isn’t useless because it actually increases your camo index

  • @enclaveleader6245
    @enclaveleader6245 ปีที่แล้ว +4

    11:35 - everyone follows the path to extract the kids. But I got annoyed and neutralized everyone in the outpost of the mine. What I didn’t realize is I blew up the anti air radar so.. I tranqualized the kids and called the chopper pretty easy and simple

  • @NoName-cz3wn
    @NoName-cz3wn ปีที่แล้ว +2

    I can't believe I never thought to use D-Horse whistle-warping on rescue missions.

  • @Real-jp7lm
    @Real-jp7lm ปีที่แล้ว +2

    AWESOME review bro!

  • @natsuelric2153
    @natsuelric2153 3 ปีที่แล้ว +5

    Wow. You did amazing work here sir, good job.

  • @itsjustamaziah9509
    @itsjustamaziah9509 3 ปีที่แล้ว +7

    Only game this whole generation that kept me around longer than year. And KH3 I waited 6 years for

  • @Remix36720
    @Remix36720 3 ปีที่แล้ว +8

    Very impressive, you weren’t kidding when you said this would be a video with a lot of new insight on this game, keep up the good work!

  • @TheDrunkLawyer
    @TheDrunkLawyer 2 ปีที่แล้ว +3

    Honestly it was the fact you said you could never Fulton anyone and still be fine that got me to replay this game. Where I would attempt each mission with stealth, but almost always take only lethal weapons.

  • @user-ip3fs9sc5b
    @user-ip3fs9sc5b 3 ปีที่แล้ว +16

    I wonder if you'd do a video on the missions of MGSV. Hardly anyone ever talks about the game's level design and the various ways to do each particular mission. Missions like "To know too Much" for most people would just be: go to desert, blow up robots and rescue the dude whilst completely being unaware that if he gets captured before you get to him, a completely new mission emerges at Lamar Khate palace.
    So a mission review and ranking video would be something I'd be very interested in.

    • @KeivReviewsThings
      @KeivReviewsThings  3 ปีที่แล้ว +9

      I've actually considered a variation of that idea. Not so much ranking each mission, simply because there are some missions that I just have nothing interesting to say. But rather, going into my top 10 favorite missions and elaborating why I keep replaying those missions in particular.

    • @user-ip3fs9sc5b
      @user-ip3fs9sc5b 3 ปีที่แล้ว +3

      @@KeivReviewsThings I'll look forward to that!
      Having replayed "Proxy war without end" revently, I realised that depending on how you play it, it doesn't have to be an inferior "Back up, Back down" clone.
      If you let the battalion enter Nova Braga air port, you can sneak into the base just like in "the war economy" and capture the commander Miller always about at the beginning of the mission that most people never encounter. After that you can use the roof of the main building in the airport to rain hell on the tanks and helicopter, whilst the base starts swarming you.
      It's just incredible how much missions can completely change like that. Shame that the checkpoint system in this mission can ruin things though.

    • @mattmas6628
      @mattmas6628 3 ปีที่แล้ว +2

      @@KeivReviewsThings do that

    • @MrRaznov
      @MrRaznov 3 ปีที่แล้ว

      Don't you think that's a show of poor level design rather than good level design though? I mean, if (arbitrary number) 90% of your players never find out how good the design is, is it actually good?

    • @user-ip3fs9sc5b
      @user-ip3fs9sc5b 3 ปีที่แล้ว

      @@MrRaznov I think that's more to do with difficulty, balancing and game mechanics. Most folks can simply dolfin dive into an outpost's main entry and reflex-chicken hat- rocket punch the guards without ever sneaking around the various sections and ignoring most of the base. So less to do with the level design but more to do with other factors.

  • @kyledonnelly8069
    @kyledonnelly8069 3 ปีที่แล้ว +18

    A mission editor... You're a genius! That was all it needed!
    I hope the modders pick that idea up.

    • @moister3727
      @moister3727 3 ปีที่แล้ว +3

      They are working to implement a level editor to the game or something like that

  • @Epiktet92
    @Epiktet92 ปีที่แล้ว +2

    Best review i've seen on this game. Also i love that short intro.

  • @spyrochrisgaming
    @spyrochrisgaming 11 หลายเดือนก่อน +2

    This came can be summed up to "This is the best unfinished game I've ever played."

  • @RemnantCult
    @RemnantCult ปีที่แล้ว +3

    I really appreciate your take on the game and your views on it. Now I want to give it another run even after doing everything I'm interested in and feeling a tiny bit burned out by the ending, even after all these years (I bought my first gaming rig just to play this game). Thank you.

  • @joeveldiaz3119
    @joeveldiaz3119 4 หลายเดือนก่อน +12

    Who’s here in 2024?

  • @truegamer2819
    @truegamer2819 ปีที่แล้ว +2

    even the head shots feels so smooth in both games

  • @GpgRocker
    @GpgRocker ปีที่แล้ว +2

    I'm making this comment early in the video and mostly using it as background audio while I do other stuff.
    For me, my biggest gripe with TPP is the resources system. If not for how *terribly* it is handled, with being completely unable to AFK the resources being refined and the pain that grinding them is, the game would likely be a 9/10 for me, with a point knocked off due to it being incomplete. But because of how much they fucked up the resource system (along with the weird insistence on online gameplay for resources, those resources being separate, etc etc) it drops to a 6/10 for me. I've been in a mood lately to replay it again bc the main story and gameplay _is_ fantastic, but my ADHD brain just hates the need to grind out resources or mindlessly run around just because I want to be able to develop stuff.

  • @metaldude55ify
    @metaldude55ify 3 ปีที่แล้ว +8

    Holy cow. Bravo. This review was STUNNING! I feel like I developed a friendship and appreciation of your true self just listening to this. You just get me!

  • @snile_memes9978
    @snile_memes9978 ปีที่แล้ว +3

    wow, i watched only 16 min, but i'm already feel full of energy and information about this game from you, that's interesting

  • @zulu-6373
    @zulu-6373 ปีที่แล้ว +1

    Amazing review. I really mean it, thank you for this huge work you've done

  • @ImInGoodNick
    @ImInGoodNick ปีที่แล้ว +2

    Such a fantastic review I find myself rewatching it every couple of months.

  • @horizoniki
    @horizoniki 3 ปีที่แล้ว +8

    What a phenomenal write up as well as masterful editing.. you’ve just earned another subscriber o7

  • @orionp2227
    @orionp2227 2 ปีที่แล้ว +21

    I just got to say that this is one of the best MGS5 reviews I've seen out there and mad respect for keeping up the rhythm throughout the video some people can't do that but you did A plus review

  • @davemarx7856
    @davemarx7856 ปีที่แล้ว +2

    I never knew you could punch tanks to death.. I need to play again.

  • @huskycruxes7232
    @huskycruxes7232 7 หลายเดือนก่อน +1

    I love all the different approaches to the man on fire gimmick fight. My favorite way is placing c4 on the water tower supports, leading him over there and dropping it on his head

  • @wortenheimmer
    @wortenheimmer 3 ปีที่แล้ว +3

    This dude deserves more subs and views. I mean, look at this vid!

  • @Rowanmorganno1fan
    @Rowanmorganno1fan 2 ปีที่แล้ว +3

    this video is underappreciated af

  • @rafasolorio
    @rafasolorio ปีที่แล้ว +1

    Great video. Very detailed. Loved everything you had to say about it !

  • @davidriley8316
    @davidriley8316 2 ปีที่แล้ว +2

    Don't know how you don't have more subs. I've never finished it. But I just might, thanks to you.

  • @TheJuup
    @TheJuup 3 ปีที่แล้ว +3

    Damn dude. You have a gift or these kind of videos. No joke you will be the next Whitelight/Joseph Anderson, just a matter of time! Amazing game, amazing review, not much more I can add.

  • @gregnok1975
    @gregnok1975 3 ปีที่แล้ว +5

    Why don’t you have more subscribers? I thought you had like 100k!

  • @WesternUranus
    @WesternUranus ปีที่แล้ว +2

    This game is called the phantom pain for a reason, there are a lot of things missing

  • @prasan7561
    @prasan7561 3 ปีที่แล้ว +1

    Love this video, and really appreciate that you were not only fair but also to the point. You're pretty good

  • @astrokimball6128
    @astrokimball6128 2 ปีที่แล้ว +3

    Honestly the game has some awesome charm, It makes you think outside the box to make it more fun like stealth can be boring but rewarding or you can fist fight an entire base to complete a mission like some MMA fighter on drugs. The game has some insanely funny mechanics to it that just bring out the hilarity in it

  • @nicklyskawa3504
    @nicklyskawa3504 2 ปีที่แล้ว +8

    I love this game, one of my favorites despite its flaws. Part of it could be nostalgia, I played this during a transformative time in my life and was undoubtedly obsessed with it. I’m only twenty minutes in and this is an amazing review, but what was shocking for me was seeing gameplay I didn’t even know was possible. I’ve never shot down bricks to knock out guards, which is a testament to the detail of the game and one of the main points of this video I’ve heard thus far: you play your way because it’s genuinely fun, engaging and a valid strategy.

  • @northernnugget
    @northernnugget ปีที่แล้ว +1

    watched the whole thing and you changed my view. really eye opening lol and i really liked those tweaks you suggested at the end with chico and such

  • @linobarrera8541
    @linobarrera8541 ปีที่แล้ว +2

    Amen to everything you just said brother... 🙏🙏

  • @daneman8619
    @daneman8619 3 ปีที่แล้ว +4

    Stick with this. Invest as much time, money and self respect as you can.
    You've got something. It will work. Can't say when, but if you go all in, it'll pay off.

  • @takeshinakamura4543
    @takeshinakamura4543 ปีที่แล้ว +3

    Although there is no doubt in my mind that MGSV is the best action-game ever, gameplay-wise. Its just a damn shame the story is an unfocused, unstructured mess. I really wish it was more linear ,story-wise, like previous entries. I sold my PS4 years ago, but I still have random dreams about running around in MGSV at butter-smooth 60fps in a mostly empty desert. Really miss DD too. I’m playing MGS2 these days but watching your review has inspired me to give this game another chance and finish it.

  • @spacedudemark255
    @spacedudemark255 3 ปีที่แล้ว +2

    YOU CAN CUSTOM MOD YOUR WEAPONS? THE FUCK HOW DID I NOT KNOW ABOUT THIS

  • @joshfortoday3332
    @joshfortoday3332 3 ปีที่แล้ว +1

    This was fucking great man, went arm deep into a game I also consider great, keep it up brah, hope your channel grows exponentially

  • @distarche
    @distarche 2 ปีที่แล้ว +3

    Best review of this game I've seen.

  • @michop21
    @michop21 3 ปีที่แล้ว +6

    I just watched it and bro, what a review. Bravo. Really love your insights on the metal gear games. Really opened my eyes to stuff I didn’t see when I played them. Cheers

  • @Sams.Videos
    @Sams.Videos 3 ปีที่แล้ว

    No way. Only 500 subs? This was the most objective and meticulous MGS5 review I saw to this day! And I watched a lot of them. Congrats! 👍

  • @leif54
    @leif54 2 ปีที่แล้ว +1

    amazing review. Keep on keeping on!

  • @makingsofavarsityathlete2488
    @makingsofavarsityathlete2488 2 ปีที่แล้ว +7

    Hey Keivan. Ever since you dropped this video, I fell in love with your channel and your straight-to-the-point style of commentary. Your opinions are truly some of the most unorthodox and yet most well-thought-out ones on the entire Internet, especially regarding the Metal Gear franchise. While many still lament and moan about what V "could have been", you have been quick to point out most of the fallacies in their criticism. With exposure, I have come to accept and appreciate a good majority of the points you have made in your video series covering the entire franchise. Ever since I played it, V had been one of my favorite games, yet I couldn't put my thoughts into words and your videos have enabled me to do just that.
    That being said, I have still been unable to really articulate my thoughts about how it stacks against the Hitman series of games. I resonated strongly with the points you made about how one can just load up a mission and go nuts, and that made me think of Hitman, and how both of these games have similar selling points of replayable, play-your-way stealth-action. While I always come back to V and leave the latest Hitman on the shelf once I feel I'm done with it, I can't help but feel that perhaps Hitman is a richer experience or something? Perhaps this is because I haven't seen people hate the new Hitman games as much as I have seen people handing out the dumbest criticism in echo-chambers to justify their feelings about V. (I wanna believe that I am not so stupid as to fall victim to groupthink, but if I was, I wouldn't know it, would I?)
    With regards to the gameplay in V, I love the level design, the multitude of playstyles and how the game is perfectly suited to accommodate each one (I mean you can literally punch tanks till they explode, or use grenades to blow up gunships, using Quiet's ricochet mechanic. The fact that I am still finding out new mechanics every so often blows my mind.), your points on "action and momentum", the fact that fuck-ups don't feel like fuck-ups, the open-endedness of each main and side op, the scripted sequences and alternate scenarios, the enemy variety and AI (to this day, I find it mind-boggling how the adaptive AI can even react to the 15-20 things that it does), the uniqueness of each main mission, some of the most mechanically impressive boss-fights I have ever seen, and the weapons and buddies and how they change the dynamics of any single deployment.
    However, even though I just listed out what I love most about one of my favorite games, I can't help but be confused as to why some part of my mind thinks that Hitman's approach might be better. I know it's an entirely different breed of stealth: the core sneaking and action mechanics are slapdash compared to V, however V pales in comparison to the grandeur of Hitman's labyrinthine maps (even though I still love the level design in V). You yourself stated that many of V's elimination missions are short and sweet in lieu of Hitman's drawn out and unforgiving nature. This in and of itself lowers Hitman's replayability in my opinion. I have always been a proponent of Hitman's levels containing only one elimination target, as there are very few scenarios where eliminating both at once becomes viable, and inclusion of multiple targets more often than not just boils down to using different strategies in different areas of the map, lengthening playtime and dampening replayability. However, Hitman still provides a bunch of different opportunities either in the form of unscripted challenges or scripted mission stories to deal with targets and complete objectives. The maps are ripe with alternate paths and traversal is challenging on its own. I always vacillate between what I consider to be more superior: the more developer-intended experimentation, exploration, and puzzle-solving of Hitman, or the spontaneity and immediacy of V, which heavily relies on its core mechanics giving rise to organic, emergent gameplay.
    Now, I have come to be wary of Bunny Man's opinions on the Internet, as he is just a passionate nerdy fanboy and the lion's share of his criticism - at least when it comes to Metal Gear, and storytelling in general - has been a little crude and inadequate to say the least. However, certain arguments he makes here: th-cam.com/video/mBaZUtRiIAM/w-d-xo.html, I believe are at the core of my dissociation. At the same time, some of his arguments just boil my blood: th-cam.com/video/yqAF2j_X-_c/w-d-xo.html (says that V was responsible for Hitman's poor sales figures or some dumb shit like that), and th-cam.com/video/he9K0G4pADo/w-d-xo.html (calls later MGs inelegant?).
    I know this is subjective, but I reckon we share similar tastes. Since you have played both, and obviously like V more, I would love to know your thoughts about this.

    • @KeivReviewsThings
      @KeivReviewsThings  2 ปีที่แล้ว +3

      I adore comments like these so thank you very much for taking the time to write this out. With regards to V vs Hitman, the two games share very similar design philosophies on some level. Both games have missions that are incredibly open-ended and designed to be played a whole slew of different ways to give you your moneys worth. Any one assassination in Hitman can be played about a dozen different ways and still feel like a different mission each time, due to the sheer volume of script sequences targets have, the vast scope of every level and the dozens of different methods you can conjure up to kill a target, organically or through utilizing the opportunities the game provides you. In that regard, Hitman offers much more for its missions than V does.
      Where the two differ and where I veer towards V is intent. See, what many don't take into account is the fact that stealth action games aren't a monolith. There are games meant to be played to perfection, where deviation from stealth results in death or things spiraling into a giant mess. And there are games meant to let you adapt fully as the situations get hairy. V is the latter, and Hitman is the former.
      V doesn't provide the sheer scope of opportunities and vast levels as Hitman because these missions aren't meant to be laser perfect commitments. Most missions, you tend to knock out in 15-20 minutes at most the first run. And repeat runs are usually half that time or less unless you're going for a pure zero trace run. That's why the outposts are significantly smaller than the levels in Hitman and why the opportunities established in most missions aren't near the amount of the Hitman games.
      And I personally tend to prefer that approach to stealth action games because those are the kinds of games I tend to want to replay.
      With Hitman, the levels are vast and the opportunities almost overwhelming. However, my biggest gripe with those games is that the experience itself often feels too similar. In that, for as vast as the brilliantly designed levels are, you're still very limited in terms of what you can do outside of the scripted kill opportunities the game provides. Outside of using those pre-assembled puzzle pieces, you can choke someone out, shoot them in the head, chuck a brick at their skull, snipe them from afar, push them off a cliff, etc. And it's all satisfying to get through, but at the same time, you have no room to get super creative.
      That's largely because Hitman isn't designed to be a "adapt as you go" sort of game. If you screw up at any point during a mission, you may as well reload your last checkpoint because Agent 47 has no durability, and the AI doesn't really adapt. Most targets just stand in fear when bullets start flying, and you're forced to either partake in some pretty mediocre cover shooting gunplay, or try to run when you can't really take a lot of damage.
      The vast levels are excellently realized and get full mileage due to the sheer extent of scripted events targets have to give you more opportunities to take them out. So you're not going to be stuck in one area over and over. And I would certainly agree that the designers use their space in Hitman much better than KojiPro did for V. But the drawback here is that it also means missions take a long time to get through. And as I note in my review, missions that feel like a commitment don't have a lot of replay value for me. The amount of ways a mission can play out in Hitman are nearly infinite, but if each replay is going to clock me a full hour to get through or even half that, then I'm personally not inclined to replay them because that's a lot of time to commit to something I've already beaten that isn't giving me a lot for what I could otherwise get with another game.
      The way I see it, I can spend one hour replaying a really good assassination mission in Hitman Season 3, or I can spend an hour replaying three or four levels in Shovel Knight and chugging through four different boss fights in the process. And for me, it's no contest, I'll go with what lets me do more in a shorter amount of time. That's also where V has the edge, because I can do about as much or more replaying V and just doing a few random missions than sticking to one overly long mission in a Hitman game.
      So while Hitman may afford a far more rich and robust experience with a lot more structure to its missions, something like Phantom Pain just has so much more versatile and satisfying core gameplay loop with far more replayable missions due to their accessibility, brevity and the much wider scope of gameplay mechanics. Both are excellent stealth action games at the top of their craft, but both intend to do completely different things in terms of how they approach replay value. And I think V, as a video game, excels, whereas Hitman, enjoyable as the series may be, succumbs to a lot of the same issues other one-n-done stealth action games tend to have; namely, just asking too much for too little in return.
      That's simply my take on the matter. One day, I'll likely review the Hitman seasons for the PS4 and go more in-depth from there. Thank you for the kind words and I do hope you enjoy the videos to come!

    • @makingsofavarsityathlete2488
      @makingsofavarsityathlete2488 2 ปีที่แล้ว +2

      @@KeivReviewsThings Thanks for the quick and insightful response! Looking forward to your future projects!

  • @KnivesMonroe
    @KnivesMonroe 3 ปีที่แล้ว +3

    You made the best MGSV video.
    Thank you for this.

  • @harry1178
    @harry1178 2 ปีที่แล้ว +2

    Really amazing review, man !

  • @eduardopane6644
    @eduardopane6644 ปีที่แล้ว +1

    I know I'm way too late for the party, but i gotta say your review was the best i've ever seen
    You examined every aspect of the game without reading too much into things and 90% of your points were fair and correct.
    Thanks for the effort you put into making this video. Good luck 🤞