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Keiv Reviews Things
United States
เข้าร่วมเมื่อ 4 เม.ย. 2019
A place where some guy in his thirties reviews things both old and new in a quick and efficient manner.
May contain mumbling and mild depression.
May contain mumbling and mild depression.
Metal Gear Solid: Portable Ops Review - Overambitious Yet Solid
Metal Gear Solid: Portable Ops released in 2006 for the PlayStation Portable. Perhaps not the best system for a game so vast in its scope and so mechanically robust. But if you can get past the clunky controls, tedious recruitment and sluggish pacing, there's plenty of fun to be had.
00:00 - Gameplay Intro
01:39 - New Mechanics, New Clunk
03:01 - A Solid Core Gameplay Loop
03:49 - New Mission Structure
05:25 - Squadron Based Pace Killing
09:53 - Boss Fights
10:16 - Python
11:22 - Null
12:20 - RAXA
13:13 - Cunningham
14:53 - Gene
16:22 - Gameplay Conclusion
20:24 - Writing Intro
22:56 - A Stronger Snake
24:12 - An Excellent Villain
25:46 - A Tale of Two Commanders
28:36 - Outer Heaven vs Army's Heaven
30:27 - A Lackluster Roster
30:55 - Roy
31:54 - Elisa
33:10 - Not Enough Python
33:52 - The Winter Jaeger
35:06 - Cunningham's Wasted Potential
37:23 - Not Enough Meat for this Tale
38:25 - The Missing Link That Never Was
40:14 - Presentation & Soundtrack
41:47 - Stronger Dialogue
42:27 - Writing Conclusion
43:37 - Final Rating
00:00 - Gameplay Intro
01:39 - New Mechanics, New Clunk
03:01 - A Solid Core Gameplay Loop
03:49 - New Mission Structure
05:25 - Squadron Based Pace Killing
09:53 - Boss Fights
10:16 - Python
11:22 - Null
12:20 - RAXA
13:13 - Cunningham
14:53 - Gene
16:22 - Gameplay Conclusion
20:24 - Writing Intro
22:56 - A Stronger Snake
24:12 - An Excellent Villain
25:46 - A Tale of Two Commanders
28:36 - Outer Heaven vs Army's Heaven
30:27 - A Lackluster Roster
30:55 - Roy
31:54 - Elisa
33:10 - Not Enough Python
33:52 - The Winter Jaeger
35:06 - Cunningham's Wasted Potential
37:23 - Not Enough Meat for this Tale
38:25 - The Missing Link That Never Was
40:14 - Presentation & Soundtrack
41:47 - Stronger Dialogue
42:27 - Writing Conclusion
43:37 - Final Rating
มุมมอง: 4 371
วีดีโอ
Why I'm reasonably optimistic about the Metal Gear Solid 3 Remake
มุมมอง 4Kปีที่แล้ว
Kept you waiting, huh? The dust has settled and more information has come out about the long-rumored MGS3 Remake, Metal Gear Solid Delta: Snake Eater. So, I thought I'd creep my way out from the grave to share my two cents on why I'm reasonably optimistic about this game and the future of Metal Gear. 00:00 - Overview 00:50 - Building from the MGS3DS Model 02:07 - Realistic expectations 02:52 - ...
Steel Assault Review - Badass But Flawed
มุมมอง 9193 ปีที่แล้ว
Steel Assault is a retro-2D Platformer with all of the right ideas for a really fun video game that unfortunately stumbles in its execution. 00:00 - Gameplay Intro 01:10 - Excessive Difficulty 02:05 - Clumsy Platforming 02:53 - Easy Mode To The Rescue 04:01 - Done Too Soon 06:00 - Boss Fights 07:40 - Gameplay Conclusion 08:12 - The Story Intro 08:38 - Dumb, Cheesy Fun 09:45 - Story Conclusion 1...
UnMetal Review - Sneaky Shooty Schlocky Fun
มุมมอง 2.4K3 ปีที่แล้ว
UnMetal is a top down stealth action comedy game that manages to both be a parody of Metal Gear Solid, and actually manages to be a damn fun video game with just a few hiccups along the way. 00:00 - Gameplay Intro 01:15 - Its Own Beast 02:25 - Gameplay First 03:59 - Clever Framing 05:25 - Some Tedium 06:46 - Brutal Difficulty 08:09 - Inconsistent Puzzles 09:52 - No New Game Plus 11:18 - Boss Fi...
Resident Evil 8 Unreleased Soundtrack - Heisenberg's Boss Theme
มุมมอง 4603 ปีที่แล้ว
I'm working on my Resident Evil 8 Village review, and it dawned on me that a lot of really great tracks in this game aren't on the official OST. So, I decided to remedy that by extracting the music directly and uploading them here before I release the full review video.
Resident Evil 8 Unreleased Soundtrack - Moreau's Boss Theme
มุมมอง 4453 ปีที่แล้ว
I'm working on my Resident Evil 8 Village review, and it dawned on me that a lot of really great tracks in this game aren't on the official OST. So, I decided to remedy that by extracting the music directly and uploading them here before I release the full review video.
Resident Evil 8 Unreleased Soundtrack - Urias' Boss Theme
มุมมอง 2803 ปีที่แล้ว
I'm working on my Resident Evil 8 Village review, and it dawned on me that a lot of really great tracks in this game aren't on the official OST. So, I decided to remedy that by extracting the music directly and uploading them here before I release the full review video.
Resident Evil 8 Unreleased Soundtrack - Sturm's Boss Theme
มุมมอง 2273 ปีที่แล้ว
I'm working on my Resident Evil 8 Village review, and it dawned on me that a lot of really great tracks in this game aren't on the official OST. So, I decided to remedy that by extracting the music directly and uploading them here before I release the full review video.
Resident Evil VIII (Village) Demo Impressions - Good Ol' Creepy Fun
มุมมอง 5163 ปีที่แล้ว
Resident Evil VIII (Village) comes out this week on May 7th. And having played through both half-hour demos twice, I am thoroughly excited for the full game.
Disjunction Review - Hotline Miami Gear Solid
มุมมอง 1.6K3 ปีที่แล้ว
Disjunction is a ballbustingly difficult indie stealth game with a great foundation, and an even greater soundtrack, but way too many design flaws to overlook. 00:00 - Gameplay Intro 01:16 - Hotline Miami Goes Solid 02:55 - Die Hard, Man 04:16 - Too Few Checkpoints 05:58 - Breaking Point 07:57 - Three Valiant Devs 08:28 - New Game Minus 09:04 - No Real RPG Mechanics 10:04 - Ripe With Imperfecti...
Metal Gear Solid V: The Phantom Pain Review - A Messy Masterpiece
มุมมอง 259K4 ปีที่แล้ว
Metal Gear Solid V: The Phantom Pain is both a giant mess and the best game I've ever played. So much so, in fact, that I had to make the longest goddamn video I will ever make on this channel just to talk about it. 00:00 - Gameplay Intro 03:17 - Action & Momentum 04:43 - Accessibility & Consistency 07:41 - Flawed Linearity 09:16 - Level Design 10:09 - Open Endedness 12:21 - Buddies 13:37 - Wea...
Marvel's Avengers Beta Impressions - Very Fun & Very Problematic
มุมมอง 3984 ปีที่แล้ว
Despite what a lot of people online are saying, I enjoyed Marvels Avengers' Beta a great deal. It's a really good (albeit repetitive) beat 'em up, that, unfortunately, is tied down to a terribly trite and unnecessary live service co-op mode. And while I'm very excited for the full game to release, I'm just as concerned that the live service model will oversaturate the full game with a series of...
UnMetal Impressions - Not Metal Gear, but Damn Solid
มุมมอง 4.6K4 ปีที่แล้ว
UnMetal is a top down, 2D arcade-style stealth action game in the same vein as the classic Metal Gear games, coming to Steam this October. To play the demo for yourself, check out the link below: franfistro.itch.io/unmetal-demo
Resident Evil 3 (2020) Review - An Impressive Disappointment
มุมมอง 4.7K4 ปีที่แล้ว
Resident Evil 3 Remake (2020) is both a giant step forwards and backwards, both from its predecessor and the original Resident Evil 3 (1998). (One of many reviews to come while I keep at my MGSV review, which is shaping up to be the longest review you'll probably ever see on this channel.)
Death Stranding Unreleased Soundtrack - The Dolphin Catcher Boss Theme
มุมมอง 9K4 ปีที่แล้ว
This is the in-game version of "Chiral Carcass Culling," which is the boss theme for the Dolphin Squid Catcher BT. This version is over twice as long and much, much, much trippier sounding.
Death Stranding Unreleased Soundtrack - Cliff's Final Battle
มุมมอง 8K4 ปีที่แล้ว
Death Stranding Unreleased Soundtrack - Cliff's Final Battle
Death Stranding Unreleased Soundtrack - Cliff Boss Suite (Full Variation)
มุมมอง 9K4 ปีที่แล้ว
Death Stranding Unreleased Soundtrack - Cliff Boss Suite (Full Variation)
Death Stranding Unreleased Soundtrack: The Lion Catcher Boss Theme
มุมมอง 6K4 ปีที่แล้ว
Death Stranding Unreleased Soundtrack: The Lion Catcher Boss Theme
Call of Duty: Modern Warfare (2019) Review - Surprisingly Fun, Yet Ultimately Familiar
มุมมอง 1K5 ปีที่แล้ว
Call of Duty: Modern Warfare (2019) Review - Surprisingly Fun, Yet Ultimately Familiar
Joker (2019) Review - Brilliant Acting, Incompetent Storytelling
มุมมอง 1.3K5 ปีที่แล้ว
Joker (2019) Review - Brilliant Acting, Incompetent Storytelling
Contra: Rogue Corps Demo Impressions - Thoroughly Okay-ish
มุมมอง 2785 ปีที่แล้ว
Contra: Rogue Corps Demo Impressions - Thoroughly Okay-ish
Metal Gear Solid V: Ground Zeroes Review - Overpriced & Tone Deaf
มุมมอง 22K5 ปีที่แล้ว
Metal Gear Solid V: Ground Zeroes Review - Overpriced & Tone Deaf
Metal Gear Solid: Peace Walker Review - Just Short of Greatness
มุมมอง 29K5 ปีที่แล้ว
Metal Gear Solid: Peace Walker Review - Just Short of Greatness
Metal Gear Solid 4: Guns of the Patriots Review - Fan Disservice
มุมมอง 21K5 ปีที่แล้ว
Metal Gear Solid 4: Guns of the Patriots Review - Fan Disservice
Metal Gear Solid 3: Snake Eater Review - Goofy, Creative & Amazing
มุมมอง 7K5 ปีที่แล้ว
Metal Gear Solid 3: Snake Eater Review - Goofy, Creative & Amazing
Death Stranding Release Date Trailer Breakdown - Confusing & Glorious
มุมมอง 4375 ปีที่แล้ว
Death Stranding Release Date Trailer Breakdown - Confusing & Glorious
Avengers: Endgame Review - A Fitting Farewell
มุมมอง 3085 ปีที่แล้ว
Avengers: Endgame Review - A Fitting Farewell
Metal Gear Solid 2: Sons of Liberty Review - Brilliant Gameplay, Messy Story
มุมมอง 6K5 ปีที่แล้ว
Metal Gear Solid 2: Sons of Liberty Review - Brilliant Gameplay, Messy Story
Not to get too wordy. Metal Gear Solid V is MGS: VR Mission on crack. Story is a mess but better told then 4. MGS4 was just boring to play. Everything I had a issue with 4 was addressed in V. I though that in part 4 Kojima made a game that kinda just was not fun as a whole to play. It seemed like he really just wanted an excuse to make cutscenes. And one game I would not care to play again, which is odd as the others still hold up to me. The story in V is still messy, but it doesn't get too much in the way. And the focus is on just giving the player a good sandbox to have fun in. I think V really shows Kojima's skill as a game designer. Allot of what the game does well is in the background. But it makes allot of enemy encounters different, but there is still patterns for the player to use. While the story is messy, it makes the player feel like they are about of some massive shadow merc, who just kinda knows some of the details of a mission. Just a really fun game.
man i hated this game
if you play this game as a standalone without any of the previouse games expectations, or any other stealth game expectation, and just want a casual game to play this is quite a good game if u think about it... but as a mgs stealth game, is quite a shame, because it has so many potencial wasted as mentioned in the video
sir, did you play Ghost recon break point?
This is the first video I watched and I liked it! MGS Portable Ops/Plus is my favorite game and still play it even to this day.
Channel is underrated as hell
for context on 45:00, sally is indeed designed to always be around the player on hellbound, during boss fights using the AIs from mission 31, it always knows where the player is too
Why is there a little ceaser ad at the end of this video?
Besides mgs3 remakes I also really hope we can get metal gear and metal gear 2 solid snake remade for modern systems as they contain important story elements for the series but have for the most part aged like milk while being mostly unplayed by the greater mg community.
I dont expect any cutscenes or set pieces to be modified much if at all. Maybe we can switch camo or cure wounds without the need to pause the game which is more immersive and would mean you cant just cure your injuries while 10 guards are in your face or the end is sniping at you. Otherwise i do hope that we can get side ops\vr mission type content Extra ops could even be made post launch if Konami wants some dlc stuff.
This game is fucking garbage 10/10 will be playing it again
I agree with everything you said but MGS2 released right after 9/11. And in development, they were planning on a terrorist attack in the financial district. And in an interview Kojima himself says that he was thinking of cancelling the project completely. Later they came up with this instead. So... yeah. Is it perfect? no. But it works in my opinion.
Kaz was the traitor the whole time
Portable ops is my favorite is the series. I was engaged with the story and to me its Canon, I mean they asked Kojima for insight not to contradict any story bits that might come up while we was deep in 4s development. He even produced it. I also agree soild 7/10 hope it comes to consoles as a bonus for fans when vol.2 comes out.
You misunderstood hot coldman, the game itself makes clear why he believes machines should control the nukes,and Huey is one of the most complex characthers in the whole franchise wtf.
Surely someone else has brought this up. You have probably already explained your reasoning. You might even explain it in the next few minutes of the video, but I had to pause after hearing you say “There’s literally no plot points left unresolved that would warrant an entire third chapter”. Other than Eli hijacking his own metal gear and mantis holding onto the third English strain. Those are some pretty major unresolved plot points. Excessively major plot points.
you forgot boss flat out said that when the time comes to kill quiet, he will personally pull the trigger. kaz respects boss too much to overstep
@1:03:01 you ask about a quote. the entire funeral scene, where the boss refuses to bury them at sea, because the cruel indifference of it is too similar to how the world treats soldiers. he has them made into diamonds, so they can carry their fallen into combat.
My favourite MGS game gameplay-wise, just a shame that there wasn't enough gameplay to begin with. The sheer amount of cutscenes ruined what could've been one of the best games of all time.
Portable ops should have had the overhead camera style of mgs1 and mgs2, before mgs3 subsistence brought the 3d camera
I will play it for sure
There are two sides to the cultural thing, though, and the other would be allowing the country that people move to to keep its own culture, without being changed. Otherwise, you're just defending the rights for the people who come to a country to keep their culture, but not for those people who live there.
Not liking the story after mantis is criminal and the cave in mgs 3 takes like 5 minutes to get through and the tunnel takes about 3
2:10:49 anyone knows the name of this soundtrack?
The last road
Best game in history
Problem with the Hitman comparison is Hitman is trying to be more of a pure stealth game than Metal Gear. Metal Gear has always been mediocre as a stealth game. Hence why fans often try to refer to it as 'stealth action' in order to try skirt around how the stealth gameplay lacks depth and doesn't focus nearly on pushing the player to engage with and improve their stealth gameplay. A good stealth game doesn't make stealth optional. It makes it the only way to proceed because that's the whole point - you're playing a stealth game That's why Hitman punishing you for screwing up makes sense because the interactive playground and planning in order to execute your plan perfectly is the draw of the Hitman premise. Metal Gear has always been about if you screw up, well, just gun people down or take advantage of any number of gimmicks or gadgets at your disposal to slip out so players don't have to deal with the consequences.
This only applies if you are playing on easy or normal
I think gameplay wise it’s amazing exp for the MP parts imo
Great video, but yes, I am going to tell you that’s good writing.
I disagree with the point that MGS V was the best writen MGS game to date. I can see where you are comming from because it is technically more competent I guess but evolving to be more bland is no upside in my book. Kojima has always written dialogue like he has never interacted with another human beeing in his life and I kinda respect that. In MGS V there is just nothing but bland exchanges imo. Also the plot-twist is turbo-ass too. It exists only to explain a plot hole that existed in MGS for about 20 years and I dont think its a very good or logical explanation why there are at least two men with the nickname Big Boss living at the same time. Overall I like the points you raise in your video I just cant just let you slander the brilliant, but very stupid, writing of earlier MGS titles. I would never want to have it any other way.
Skull face was wasted as a villain. Dude was an awesome villain but they did fuck all with him and never let us fight him. Bullshit.
I have a love hate relationship with this game. Love the game but hate how it ended and what it could’ve been had Konami not been a bunch bitches
True the prologue is crap and should be scraped.
You speak in redundant, bait-y ways sometimes, like "I both loved it and hated it." This is typically a writing tool used by people who don't have interesting ideas, or if they do, they're incapable of putting them into words. You don't suffer from that at all, your ideas and examinations are very well thought out and articulated nicely. I think you'd have a cleaner script if you removed parts like that, it gives the impression of uncertainty in opinion when you really do have solid and fresh arguments. This and the MGS5 video are great, keep it up!
honestly we really have to give peace walker such amazing praise for being the guinee pig to all of the amazing systems but i still wish we had metal gear zeke style boss fight where we got to make a monster metal gear of our design and customize and then properly fight and destroy, even use in the unit deployment mechanic or even defend mother base and have random players fight our metal gears. would have been so cool shit i typed this early into watching, glad to know it was a dope idea
9:07 Mr. X doesn't persistently hunt you for long. He only actively stalks you in one level, the RPD, the rest of his encounters, more specifically in Leon's campaign, he's scripted and only stalks you for a few seconds. After recently playing through the remakes, Re7 and ReVillage, most of their respective stalker enemies are confined to one level, Nemmy, unfortunately, was no different. Ik this is an old review, but I wanted to share my thoughts. I'm a RE newbie since 2022.
Tbh this game was never supposed to be separate. I look at the game as GZ is tanker and PP is plant. Cutting out the tanker chapter and selling it separately was kinda meh. Definitive edition helped a little, but they should have given you an option that said something like "Do you want the story to go straight into TPP from GZ when you complete the main GZ mission?" and you select yes.
What is stuff about quiet? 😮Shut the hell up.
Sir you are pretty worked up over this it seems. You must love the series more than any other game even though you think the writing is dog shit
Great review man !! Just discovered this game series a few years ago and no doubt Phantom Pain is my favorite no contest and I will play it forever.
I love how as you progress the game gets wise to your actions. Do mostly headshots? they wear helmets. fluctuate where you shoot them? They wear thicker armour lol
Good in-depth review and while I'm okay with most of the story gripes you have, I wanted to point out specifically when you talk about how the game bypasses Venom and gets to you. Given Kojima's intent for Venom to be your avatar in the timeline, I am inclined to believe this is quite deliberate.
really really good video! #kojimbob
Heavily flawed masterpiece. At the end of the day gameplay is king, which is a big reason why MGS5 is a masterpiece despite everything.
I love eavesdropping on Soviet soldiers' conversations. In the Red Brass mission, you can listen in to the Russian base commanders talking, and one of them talks with a really worried tone about reports of people 'floating away on balloons'. And me, crouched on a rooftop only a few meters away giggling my ass off.
Giggling like a goblin while putting another guy on a balloj
Disagree with many statements here though solid review even if minds differ
I agree with a bunch of this but… a lot of the exposition you’re complaining about would be literally impossible to “show” the audience. They are complex ideas that need to be explained through dialogue. A lot of the plot points you claim are unnecessary or don’t build on past events, in fact do.