You can strip the logs connected to the creaking hearts too and they still activate at night. Which creates some additional cosmetic choices available when creating your farms.
I mean this in the nicest way Pix, I find your videos informative and entertaining during the day, but man this video has helped me get to sleep pretty well for the past few days. I have no idea how to build a resin farm at all.
The black concrete looks great but makes it hard to determine how many blocks are in any particular area if I'm trying to count them off manually. Love the farm idea.
It's kind of wild that this episode would come out right as I was struggling to figure out a resin farm of my own. Thanks for always being on top of the types of things the community is interested in.
its been so long since i've played minecraft but everytime i want a update on it, i always come to the survival guide. This update is so intriguing to me maybe i'll start playing again XDD Have a good day pix :)) Also looking at black concrete is so trippy, the void coming to life 😂😂
Yeah I immediately regretted using black concrete hahaha Hopefully it’s easier to follow once I start putting other blocks in. But for now it looks like I’m building the void of space
The bots have found your video, Pix. The generic comments from fakes are hilarious. Also, glad to see the survival guide back on more regularly, we've missed you!
@@LLLadySSSa little tip. If it's just confetti and heart emojis, or generic "I love your work" "Who else loves the survival guide?" comments, it's usually a bot
@@LLLadySSS it was a bunch of profiles with pictures of women saying how they loved the content and some hearts emoji. It was very generic. I think he deleted them 'cause I don't see them anymore
I've seen a bunch of resin farm concepts in the past few days. I have to say, I think I like your design the best. While the creaking's detection range is 32blocks, they only spawn within 16 blocks horizontally, and 8 vertically, of the heart. So you don't need to be quite so high up if you don't want to. For the auto-crafting, I think a single crafter at the base of each tower module would be good, and just have the crafter spit out the blocks into a water stream to take it to the central collection area. This should allow the design to remain fairly symmetrical. With that said, looking forward to your follow-up to see your take on it.
This probably explains why I only get 9 creaking spawning per tower, even though there are 12 hearts. The top three hearts are too far from spawnable blocks to work
@@proudlove yes exactly. I made a 2nd comment giving more detail of that issue, as well as a suggested change for the number of items in the hopper clocks. By moving the spawning platforms up by 3 blocks, and reducing the items in the hopper clocks to 16, I saw an 82% increase in yield.
I'd love to see resin being used with copper to craft a sconce. We have fancy floor/ceiling lantern, and we need fancy wall light. Torches are a bit crude and basic. Sconce would be much more civilised light
Love this farm design, and intend to expand on it with my own design. With that said, I did a bunch of testing with the farm as presented here and found a simple modification to get a better yield, and a small bug that has an even larger impact on overall yield. First thing I found was that with 64 items in the hopper clocks I was averaging 9.5 stacks of resin blocks/night, in line with what is in the video. With 48 (and 16) I was getting about 11 stacks, and with 32 I'm getting on around 12.25 stacks. Or about 30% more. Secondly, and more significantly, I discovered I was only ever getting 36 Creaking to spawn, instead of the expected 48. Then I remembered that the creaking only spawn within 8 blocks vertically of the heart, so the top 3 hearts in the towers are actually out of range of the spawning platform. So you can build the farm, with zero loss in output, by leaving out the top 3 layers of hearts. Alternatively you can move the spawning platform up by 3 layers, and get an even higher yield. I did just that and then repeated my tests with the varying amount of items in the hopper clocks. Here's what I got 16 items: 17.25 stacks of resin blocks 32 items: 16.5 stacks of resin blocks 48 items: 14.25 stacks of resin blocks 64 items: 13.125 stacks of resin blocks As you can see, moving the platform up dramatically increased the yield. Leaving the timing the same you get a 40% improvement over the original configuration. Reducing the timing to 16 items in the hopper clock improves things by about 30% again, for an overall gain of over 8o% to the farm as built in the video. There may very well be an even more optimal timing, but this is as far as I've tested. I'd highly recommend to anyone building this farm to make these two simple changes. Thanks again for sharing your farm design. Gave me some great ideas for my own.
Good job with the experimentation. If you look at the end of the video where he is talking about the resin remaining on the logs until the next run of the farm, you can see that there is no resin on any of the top three layers of the creaking heart towers. This lines up nicely with your observation.
Eventually someone will have a combined phantom membrane and clump farm from all the insomia earned whacking away at the creaking. I wonder if you can combine this with a pale hanging moss farm. I've noticed that at night the pale moss seems to grow under the leaf blocks. If that tracks in a player farm you could combine them to have a source of bonemeal.
I keep mentioning this on various videos, but I haven't seen anyone actually use it yet (well, other than me, obviously). You don't need hopper clocks at all, you can use a calibrated sculk sensor set to 13 (block placed) and it will trigger every time the resin appears on the logs. That way you get 100% efficiency where every resin clump is cleared the second it appears and the redstone is actually super minimal. I have a farm that's maybe 1/4 of this size and generates like 4x more resin (using 12 total creaking hearts). My original design was just 4 creaking hearts and even that generates more resin and is even smaller than the 12 heart design. Not bashing your design or anything, love the quadcopter idea. Just FYI is all.
30:50 "And that seems like a little excessive" [cut] 30:52 "And that seems a little excessive..." Haha I see what you did there. 😆(And if it was unintentional: no it wasn't, it was a funny meta-joke about excessively saying it seems excessive.)
Although I have known of you for a while I honestly hadn't gotten around to checking out your videos much. All I can say is, MY LOSS. I just saw this latest video regarding this Resin farm and had to check it out. I loved the design so much I just built it in my world. I also like having interacting farms (sometimes). After building and running it during the day, I now have over two skulkers full of Resin Bricks (once it's all smelted). I will be watching more of your videos going forward. Thank you.
According to the wiki, the creaking can spawn up to 8 blocks vertically from the creaking heart. Building the pillar of hearts 12 high may be too high and the upper hearts will not have a place to spawn thier creaking
I was gonna comment this, the pillars are definitely too tall and not all creakings will spawn because of this. If you pay close attention, no resin clumps ever form at the top of the pillars because of this.
This is so much fun and I can't wait to get into it myself! I have to say though, black concrete is 100% the worst block to use for a how-to tutorial. They look great, but I have no idea what blocks have gone where in that completely shapeless black mass.
It looks so good in the background and based on what you've shared will definitely look like a cool airship flying in (or out) of the city. I'm going to have to check if this will work in bedrock. I'm playing on your seed (on my family server) and found the pale forest you found in the last video. My current project is digging out a trial chamber (almost creating like an exhibit you can visit and view from the top down, and then climb down the stairs to enter the chamber), but this might be my next project (or figuring out if it works on bedrock). Thank you for sharing, I love your survival series!
I definitely am gonna be using this farm, tho probably with them all funneled together. I have a mouse with a thumb track ball, so turning constantly would not be good for my hand lol. I really am looking forward to using the resin bricks, probably for an El Dorado-style temple in a cleared-out ancient city, with regular mud brick temples on the surface.
It was painful to follow due to the black concrete block. Also, for any odd reason piston at tye beginning did not push all four logs columns correctly. But all the pain was worthy. Tons of resin enough for my buildings needs and it's so fun to use!! Thank you so much!!
I built my farm 16 blocks from the ground. You are safe. It's Rayworks design I built. Resin is generated every 5 seconds so an auto clicker is good idea. Smart system you made Pix😊 Hardest part is to smelt all these items. Sad the clump is not ore and has to use normal furnaces.
Okay - So, I wanted to do my own thing but the tip using the leaves and the observer was absolutely top drawer. So instead of doing big tree setups, what I did instead was nine smaller ones that were only 6 blocks high, with a single heart in the block two or three from the top - all the trees were spaced so that there were two "air blocks" between, and I did two rows - staggered from each other by one. Same cross section cross shape - and only the outer blocks go up and down. Everything is slabbed off, and I have one spawning strip of grass blocks with a water dispenser at one end and a button to trigger it. So the creakings spawn on the grass strip, I use the water dispenser to push them to drop into a single block of space, and then I can whack them for the resin which drops into hoppers all around the trees which moves through hopper chains to the crafter. Maybe it's not as efficient or generate insane amounts of resin, but it works to get a bunch of blocks pretty quickly. :) Thanks for all the tips, Pix!
The black concrete looks really good with the white wood. The stripped pale logs look kind of like marble. Will you use the Pale Garden flowers for a farm? I imagine they could be useful for a redstone clock or daylight sensor of some kind. That's a very cool farm!
I couldn't get it to work too well in vanilla Java. I had a hard time getting the mobs to fall down through the 1 x 1 water trap. No matter how I placed the signs, etc. The most that ever fell was 2, they apparently do not cram. But I learned a few things, and came up with a system that works for me... First, the towers of heart and logs should be only 10 high. The top 2 never spawn anything. I switched it up to a 15-block wide interior using glass. (It didn't work with Bamboo.) And built 3 "Heart towers" I set it up very much like a 9-wide mob spawner water trap , just on a larger scale. A wall between the spawn area and the "heart" sections, with EVERYTHING behind the wall spawn-proofed. You will miss spawnable blocks... Patience. Build the walls closest to the "heart" section 4 1/2 blocks high. Build the floor out 12 blocks to start. (You're going to wind up wasting a lot of glass.) In both rear corners, place 3 blocks on the floor in an "L" shape. Place water on the very corner blocks. This will show you an outline of where the water flow ends. Build a lower floor, and break the necessary blocks to repeat the flow pattern. The center block flow will stop first. On the 3rd block out from the dry spot, start building a wall, 2 1/2 blocks high. Behind the new wall, build a "killing" room. (Ceiling 2 1/2 high.) Any building block is good for the walls and killing room. Guess what comes next? We're going to lower the 7 center floor blocks on the "wet" side of the wall. Then knock out the 3 center blocks in the wall. This is where you'll swing at the mobs. Now go back on the "wet" side", and work your way to the corners. Knock out the corner side wall block on each side, and replace it with a dispenser containing a bucket of water. Work your way to the rear wall and pick up your water to dry the floor. You're going to knock out one block in each corner and replace it with a dispenser to put the water back on the floor after the mobs spawn. Now just run your redstone as needed to operate the dispensers. Don't forget to spawn-proof your circuit. To power the pistons on the 2 side towers, just run redstone from the hopper piston redstone over and up 1 block to it is 1 block below the observer. The observer will see it change state and trigger the pistons . I use 15 items in the hopper clock, which gives about 6 seconds between strokes. A daylight sensor with 4 lines of redstone will trigger the hopper clock to start up 6 seconds after the mobs spawn. Once they spawn, trigger the dispensers, and they will be flushed to the attack window. I'm getting approx. 1200 resin per game night.
just built a version of this farm with the hopper clock on top of the creaking heart tower instead of below it, leaving enough room for a water stream to collect the drops, pretty good :^)
You should make it shoot the items down to the ground into a storage system. What I mean is like a water funnel with the items falling via gravity (no glass unless u want too).
I made a tiny creaking farm with only one creaking. I have thorns on my armor so all I have to do is not look at the creaking break the resin. When the creaking hits me my thorns hit it causing resin to form.
Ok Pix, idea; use hopper minecarts for both collection and as the clock. Like, if you take out the Etho hopper clocks and instead trigger when the minecart is under the chest
I was having difficulty with the leaves detecting any changes on the top part for the observer. No matter what id do it wasnt changing any state for the observer to detect nearby connected leaves to wood. But i found a solution that somehow worked. Pale moss carpet. I put it directly under the observer so when the stacks of wood go up, the carpet changes state to create creeping side moss instead of just a regular carpet. Edit: also thank you for the guide! Im using bits of it as inspiration for a modified version of it
For the sake of symmetry, you could funnel the four lines of the farm into a storage room below the player platform in the middle of the farm, I imagine it as the cargo bay of the airship 🤓
I haven't looked this one up, yet, but does the resin require it be a player hitting the Creaking for it to generate? If not, you could use something like a Johnny Vindicator or a snowman to power the farm as well. Possibly some captured skeletons. Love the farm design, and look forward to seeing the Windy City continue to grow!
@@GSFBlade the bedrock trident killers do work. The trident is considered a player source. The resin farm I built uses a trident killer. The problem is, it'll only damage one creaking, so each one needs it's own trident killer.
I took your design and made the pillars adjacent to each other and a centralized collection system. With 1 swing to hit all the creakings. Also i only need to make one hopper clock.
@maxderp6588 Or put 63, 62 and 61 items inside three of the hopper clocks. That should be enough to keep them out of sync for a night. And then the clocks are reset.
Move the daylight sensor so that instead of keeping a piston extended, it locks the hoppers. Then they'll never sync up in the first place, but will still turn off in the daytime.
It's not really a lag spike as such. There are worse game events than moving 16 columns of blocks to "shake off" the resin clumps. But yes, you could add different amounts of delay to the end of each daylight detector line, if that's a concern for you. You could also try somewhat speeding up the hopper clocks so you don't get as many resin clumps popping off at the same time.
Always enjoy your videos. But do you have thoughts about the bundle changes in the latest update. I was disappointed, it felt like nice features were rolled back.
What a great farm, it's such ashame Mojang didn't think about parity when designing the creakings "damage" as a bedrock players I wish we had sweeping edge. My farm relies on one trident to each creaking in it. Also in bedrock at the minute the creaking like to jump into blocks if you've looked at them and then try and keep them in a trident killer...good times 😂
Unfortunately this farm produces about 40 Creaking, so you’d need a lot of wolves to hit them all individually, and I don’t know if there’s a way to confirm all the creaking are getting hit!
Pix, is the creekin affected by lava or harming potions? Kind of like the exp farm with allays? Do dogs attack them like Used in skeleton/wither skeleton farms?
Creaking do not take damage from lava, and it wouldn't generate Resin anyway since the damage has to come from a player. Player-thrown splash potions of harming do work, but on Java Edition the sweeping attack is way less expensive and doesn't risk harming you at the same time. Dogs attack Creaking if the player hits them or if they hit the player - but the dog will only ever attack one Creaking, because they don't die, so you'd need dozens of dogs to hit every Creaking in this farm.
They don’t take environmental damage, and they have to be hit by a player to generate resin - so you couldn’t set up snow golems or skeletons shooting them, for example.
The Creaking do not generate resin if they’re damaged by generic sources. It has to be player damage - either from a weapon, a tamed wolf, or player-lit TNT.
I don't know, since Creaking don't take damage, so I'm not sure if thorns work on them. If it works, that might make a decent AFK farm, as long as you were able to regenerate faster than the Creaking could damage you. Maybe with Regen II and Resistance beacons running nearby? You'd probably want way fewer Creaking too, if you're relying on them hitting you. So it wouldn't generate the same volume of resin per night, but could be AFK'd.
Why make a trap if the the one enclosed block is the only place for the creaking to spawn? Also the Black concrete blocks make it really hard to see where the blocks are being placed, should us smooth stone for demonstration purposes.
I tested this. They don't like to spawn in the same space as another entity. Even having a smaller platform means they spawn in much slower. Entities spawning in also creates weird collision conditions which can sometimes cause them to escape the enclosed area. Better to have them all spawn quickly because there's a larger space - then because they move so fast it takes very little time to gather them all into a single block.
I suppose to each their own but how can Minecraft be fun if everyone is so quick to farm the newest addition. Every new thing mojang introduces immediately getting a farm to it ruins the novelty no? Or gets rid of the need to go to the pale garden. I mean making a farm isn’t the problem, but the day after is so crazy to me. Idk that’s just my thoughts
I see your point! For me, eliminating scarcity of resources frees me up to do more creative projects. I don't want to design a build with resin blocks only to find that I don't have enough, and the only way to get more is to return to a pale garden biome, wait for night-time, farm stuff naturally and be forced to take damage from every Creaking I come across. Obviously, for some people, that kind of effort is the type of gameplay they enjoy - and that's totally fine. But I find the exercise of designing an effective farm way more enjoyable, and rewarding in the long-term
This is literally a tutorial lmao. The title is “how to build…” Plus he’s doing a step by step “place this here, place that there” which he never does when building unless it’s oh idk a tutorial.
You would probably want to install a trident killer around the place where the creaking are standing to constantly hit them. The rest of the farm is reasonably Bedrock-viable, except for the observer return signal at the top of each module. The redstone cross there needs to be surrounded with full solid blocks to power the pistons, as Pix's version uses quasi-connectivity there.
As a rule, all redstone-based designs on TH-cam are for Java Edition unless they specifically say "Bedrock" in the title. (This convention goes way back, to when Bedrock Edition was first introduced, and the Java Edition community was already well established on TH-cam; there were tens of thousands of pre-existing tutorials, and they were all for Java Edition, which until then had just been called "Minecraft", and nobody wanted to retitle them all.)
You know what would be an interesting thing to add? A new block that can warp items from one area to another but unlike the Ender Chest works with Hoppers. So you can just use that to connect some of your auto farms directly into an item sorter. Though perhaps this new block only works with one item at a time so for larger auto crop farms it would need its own smaller sorter and a 'Warper' per crop *shrugs*
After 7 years of careful observation I can confirm, his name is pixlriffs.
You sure it isn't Rixlpiffs
I’m unconvinced, can you show your data please?
It has been Pixelriffs. Possibly not anymore.
Rixelpiffs?
Not Pixlfixs???
You can strip the logs connected to the creaking hearts too and they still activate at night. Which creates some additional cosmetic choices available when creating your farms.
I mean this in the nicest way Pix, I find your videos informative and entertaining during the day, but man this video has helped me get to sleep pretty well for the past few days. I have no idea how to build a resin farm at all.
Hahaha no offense taken - I fall asleep listening to podcasts all the time 😅
The black concrete looks great but makes it hard to determine how many blocks are in any particular area if I'm trying to count them off manually. Love the farm idea.
Yeah, sorry for using Minecraft’s least visible material for this tutorial 😅
It's kind of wild that this episode would come out right as I was struggling to figure out a resin farm of my own. Thanks for always being on top of the types of things the community is interested in.
its been so long since i've played minecraft but everytime i want a update on it, i always come to the survival guide. This update is so intriguing to me maybe i'll start playing again XDD Have a good day pix :))
Also looking at black concrete is so trippy, the void coming to life 😂😂
Would imagine shroom lights go well with resin blocks.
The flag of America: 🇪🇬
Always good to see the survival guide still going after all these years. Much love, dude.
I love how that farm looks!! The black concrete made it a bit difficult to follow where to put blocks, though. Resin is such a great material!
Yeah I immediately regretted using black concrete hahaha
Hopefully it’s easier to follow once I start putting other blocks in. But for now it looks like I’m building the void of space
The title: How to Build a Resin Farm
My dyslexia: How to Build a Raisin Farm
If you squint, the resin clumps almost look like raisins.
Provided you're also colorblind, of course.
If you like raisins you are either really young, or really old, there is no in between.
@@discotechgaming Extra golden raisins!
thats basically just a vineyard
Might contain raisin. Be aware. 😂
The bots have found your video, Pix. The generic comments from fakes are hilarious. Also, glad to see the survival guide back on more regularly, we've missed you!
Who? What are they saying?
@@LLLadySSSa little tip. If it's just confetti and heart emojis, or generic "I love your work" "Who else loves the survival guide?" comments, it's usually a bot
@@LLLadySSS it was a bunch of profiles with pictures of women saying how they loved the content and some hearts emoji. It was very generic. I think he deleted them 'cause I don't see them anymore
Omg I love your work 💖💕
Or it's says new survival guide babe comments....😂
I've seen a bunch of resin farm concepts in the past few days. I have to say, I think I like your design the best.
While the creaking's detection range is 32blocks, they only spawn within 16 blocks horizontally, and 8 vertically, of the heart. So you don't need to be quite so high up if you don't want to. For the auto-crafting, I think a single crafter at the base of each tower module would be good, and just have the crafter spit out the blocks into a water stream to take it to the central collection area. This should allow the design to remain fairly symmetrical. With that said, looking forward to your follow-up to see your take on it.
This probably explains why I only get 9 creaking spawning per tower, even though there are 12 hearts. The top three hearts are too far from spawnable blocks to work
@@proudlove yes exactly. I made a 2nd comment giving more detail of that issue, as well as a suggested change for the number of items in the hopper clocks. By moving the spawning platforms up by 3 blocks, and reducing the items in the hopper clocks to 16, I saw an 82% increase in yield.
I like the Quad Drone design feels like it is delivering a present of Resin to the city under a Christmas tree since Christmas is close.
I'd love to see resin being used with copper to craft a sconce. We have fancy floor/ceiling lantern, and we need fancy wall light. Torches are a bit crude and basic. Sconce would be much more civilised light
Really interesting to know the spawning rules for creaking is different between versions. You'd think they'd build in new features in parity...
Love the stripped pale oak. I love using calcite but with how hard to find it is, the stripped oak is a great replacement
Love this farm design, and intend to expand on it with my own design. With that said, I did a bunch of testing with the farm as presented here and found a simple modification to get a better yield, and a small bug that has an even larger impact on overall yield.
First thing I found was that with 64 items in the hopper clocks I was averaging 9.5 stacks of resin blocks/night, in line with what is in the video. With 48 (and 16) I was getting about 11 stacks, and with 32 I'm getting on around 12.25 stacks. Or about 30% more.
Secondly, and more significantly, I discovered I was only ever getting 36 Creaking to spawn, instead of the expected 48. Then I remembered that the creaking only spawn within 8 blocks vertically of the heart, so the top 3 hearts in the towers are actually out of range of the spawning platform. So you can build the farm, with zero loss in output, by leaving out the top 3 layers of hearts. Alternatively you can move the spawning platform up by 3 layers, and get an even higher yield. I did just that and then repeated my tests with the varying amount of items in the hopper clocks. Here's what I got
16 items: 17.25 stacks of resin blocks
32 items: 16.5 stacks of resin blocks
48 items: 14.25 stacks of resin blocks
64 items: 13.125 stacks of resin blocks
As you can see, moving the platform up dramatically increased the yield. Leaving the timing the same you get a 40% improvement over the original configuration. Reducing the timing to 16 items in the hopper clock improves things by about 30% again, for an overall gain of over 8o% to the farm as built in the video. There may very well be an even more optimal timing, but this is as far as I've tested. I'd highly recommend to anyone building this farm to make these two simple changes.
Thanks again for sharing your farm design. Gave me some great ideas for my own.
Thanks for this
Good job with the experimentation. If you look at the end of the video where he is talking about the resin remaining on the logs until the next run of the farm, you can see that there is no resin on any of the top three layers of the creaking heart towers. This lines up nicely with your observation.
Eventually someone will have a combined phantom membrane and clump farm from all the insomia earned whacking away at the creaking.
I wonder if you can combine this with a pale hanging moss farm. I've noticed that at night the pale moss seems to grow under the leaf blocks. If that tracks in a player farm you could combine them to have a source of bonemeal.
I keep mentioning this on various videos, but I haven't seen anyone actually use it yet (well, other than me, obviously). You don't need hopper clocks at all, you can use a calibrated sculk sensor set to 13 (block placed) and it will trigger every time the resin appears on the logs. That way you get 100% efficiency where every resin clump is cleared the second it appears and the redstone is actually super minimal. I have a farm that's maybe 1/4 of this size and generates like 4x more resin (using 12 total creaking hearts). My original design was just 4 creaking hearts and even that generates more resin and is even smaller than the 12 heart design. Not bashing your design or anything, love the quadcopter idea. Just FYI is all.
30:50 "And that seems like a little excessive" [cut] 30:52 "And that seems a little excessive..."
Haha I see what you did there. 😆(And if it was unintentional: no it wasn't, it was a funny meta-joke about excessively saying it seems excessive.)
Yup I really want to make this for myself now! It’s such a bizarre and fun game mechanic!
Although I have known of you for a while I honestly hadn't gotten around to checking out your videos much. All I can say is, MY LOSS. I just saw this latest video regarding this Resin farm and had to check it out. I loved the design so much I just built it in my world. I also like having interacting farms (sometimes). After building and running it during the day, I now have over two skulkers full of Resin Bricks (once it's all smelted).
I will be watching more of your videos going forward. Thank you.
According to the wiki, the creaking can spawn up to 8 blocks vertically from the creaking heart. Building the pillar of hearts 12 high may be too high and the upper hearts will not have a place to spawn thier creaking
I was gonna comment this, the pillars are definitely too tall and not all creakings will spawn because of this. If you pay close attention, no resin clumps ever form at the top of the pillars because of this.
Would raising the spawn platform up 4 blocks help?
@@GSFBlade You were right. I built the farm with the center structure moved up 4 blocks and resin covers all 12 hearts.
@@GregKuric Thanks! When I get around to building one myself I'll do that too :)
the black concrete is a bit hard to read on my screen, just a note for the future 🙃 besides that, love the content pixlriffs
This is so much fun and I can't wait to get into it myself! I have to say though, black concrete is 100% the worst block to use for a how-to tutorial. They look great, but I have no idea what blocks have gone where in that completely shapeless black mass.
It looks so good in the background and based on what you've shared will definitely look like a cool airship flying in (or out) of the city. I'm going to have to check if this will work in bedrock. I'm playing on your seed (on my family server) and found the pale forest you found in the last video. My current project is digging out a trial chamber (almost creating like an exhibit you can visit and view from the top down, and then climb down the stairs to enter the chamber), but this might be my next project (or figuring out if it works on bedrock). Thank you for sharing, I love your survival series!
This is a really helpful and great video.
this farm is so cool !!! its going straight to my survival world!!!
21/12/24 - work like a charm and it look amazing in my world !
Very cool farm. Thanks for the video!
Thats a very elegant farm Pix
Black concrete + TH-cam compression = sadness
True! 😂😂😂
A very nice video Pixlriffs. Your farm reminds me of the Doctor Who episode where the Judoon land on the moon; a decorating idea perhaps?
The windy city reminds me of transistor.
For anyone interested, the creaking heart spawns creaking in a 16 block radius horizontally
This is the most futuristic-looking while barebones farm ive ever seen
I definitely am gonna be using this farm, tho probably with them all funneled together. I have a mouse with a thumb track ball, so turning constantly would not be good for my hand lol. I really am looking forward to using the resin bricks, probably for an El Dorado-style temple in a cleared-out ancient city, with regular mud brick temples on the surface.
It was painful to follow due to the black concrete block. Also, for any odd reason piston at tye beginning did not push all four logs columns correctly. But all the pain was worthy. Tons of resin enough for my buildings needs and it's so fun to use!! Thank you so much!!
I built my farm 16 blocks from the ground. You are safe. It's Rayworks design I built.
Resin is generated every 5 seconds so an auto clicker is good idea.
Smart system you made Pix😊
Hardest part is to smelt all these items. Sad the clump is not ore and has to use normal furnaces.
Okay - So, I wanted to do my own thing but the tip using the leaves and the observer was absolutely top drawer.
So instead of doing big tree setups, what I did instead was nine smaller ones that were only 6 blocks high, with a single heart in the block two or three from the top - all the trees were spaced so that there were two "air blocks" between, and I did two rows - staggered from each other by one. Same cross section cross shape - and only the outer blocks go up and down. Everything is slabbed off, and I have one spawning strip of grass blocks with a water dispenser at one end and a button to trigger it. So the creakings spawn on the grass strip, I use the water dispenser to push them to drop into a single block of space, and then I can whack them for the resin which drops into hoppers all around the trees which moves through hopper chains to the crafter.
Maybe it's not as efficient or generate insane amounts of resin, but it works to get a bunch of blocks pretty quickly. :)
Thanks for all the tips, Pix!
13:40 You can use a fence post or wall instead of the leaf if you want.
The black concrete looks really good with the white wood. The stripped pale logs look kind of like marble. Will you use the Pale Garden flowers for a farm? I imagine they could be useful for a redstone clock or daylight sensor of some kind. That's a very cool farm!
I couldn't get it to work too well in vanilla Java. I had a hard time getting the mobs to fall down through the 1 x 1 water trap. No matter how I placed the signs, etc. The most that ever fell was 2, they apparently do not cram. But I learned a few things, and came up with a system that works for me... First, the towers of heart and logs should be only 10 high. The top 2 never spawn anything. I switched it up to a 15-block wide interior using glass. (It didn't work with Bamboo.) And built 3 "Heart towers" I set it up very much like a 9-wide mob spawner water trap , just on a larger scale. A wall between the spawn area and the "heart" sections, with EVERYTHING behind the wall spawn-proofed. You will miss spawnable blocks... Patience.
Build the walls closest to the "heart" section 4 1/2 blocks high. Build the floor out 12 blocks to start. (You're going to wind up wasting a lot of glass.) In both rear corners, place 3 blocks on the floor in an "L" shape. Place water on the very corner blocks. This will show you an outline of where the water flow ends. Build a lower floor, and break the necessary blocks to repeat the flow pattern. The center block flow will stop first. On the 3rd block out from the dry spot, start building a wall, 2 1/2 blocks high. Behind the new wall, build a "killing" room. (Ceiling 2 1/2 high.) Any building block is good for the walls and killing room.
Guess what comes next? We're going to lower the 7 center floor blocks on the "wet" side of the wall. Then knock out the 3 center blocks in the wall. This is where you'll swing at the mobs.
Now go back on the "wet" side", and work your way to the corners. Knock out the corner side wall block on each side, and replace it with a dispenser containing a bucket of water. Work your way to the rear wall and pick up your water to dry the floor. You're going to knock out one block in each corner and replace it with a dispenser to put the water back on the floor after the mobs spawn. Now just run your redstone as needed to operate the dispensers. Don't forget to spawn-proof your circuit.
To power the pistons on the 2 side towers, just run redstone from the hopper piston redstone over and up 1 block to it is 1 block below the observer. The observer will see it change state and trigger the pistons . I use 15 items in the hopper clock, which gives about 6 seconds between strokes. A daylight sensor with 4 lines of redstone will trigger the hopper clock to start up 6 seconds after the mobs spawn. Once they spawn, trigger the dispensers, and they will be flushed to the attack window. I'm getting approx. 1200 resin per game night.
just built a version of this farm with the hopper clock on top of the creaking heart tower instead of below it, leaving enough room for a water stream to collect the drops, pretty good :^)
You should make it shoot the items down to the ground into a storage system. What I mean is like a water funnel with the items falling via gravity (no glass unless u want too).
I made a tiny creaking farm with only one creaking. I have thorns on my armor so all I have to do is not look at the creaking break the resin. When the creaking hits me my thorns hit it causing resin to form.
This is a great idea. How much damage do you take?
At the beginning I farmed resin that way.....but my armor was quickly damaged and had to repair it frequently.
From the livestream, amazing farm
At a distance the full farm reminds me of the refinery platform from Alien, the one being towed by the Nostromo...
Ok Pix, idea; use hopper minecarts for both collection and as the clock. Like, if you take out the Etho hopper clocks and instead trigger when the minecart is under the chest
Pretty Sick Farm 👌
I was having difficulty with the leaves detecting any changes on the top part for the observer. No matter what id do it wasnt changing any state for the observer to detect nearby connected leaves to wood. But i found a solution that somehow worked. Pale moss carpet. I put it directly under the observer so when the stacks of wood go up, the carpet changes state to create creeping side moss instead of just a regular carpet. Edit: also thank you for the guide! Im using bits of it as inspiration for a modified version of it
thx for the captions
You should use the pale oak bark texture for part of the floor in the corners in your storage room that is still grass
For the sake of symmetry, you could funnel the four lines of the farm into a storage room below the player platform in the middle of the farm, I imagine it as the cargo bay of the airship 🤓
I haven't looked this one up, yet, but does the resin require it be a player hitting the Creaking for it to generate? If not, you could use something like a Johnny Vindicator or a snowman to power the farm as well. Possibly some captured skeletons. Love the farm design, and look forward to seeing the Windy City continue to grow!
The wiki says it has to be "hit by a player-caused source" to generate resin clumps.
@@THE_bchat So a trident kill-box wouldn't work then.
@@GSFBlade the bedrock trident killers do work. The trident is considered a player source.
The resin farm I built uses a trident killer. The problem is, it'll only damage one creaking, so each one needs it's own trident killer.
@@positively- Ah, yes that is a bummer. Thanks for the reply :)
I took your design and made the pillars adjacent to each other and a centralized collection system. With 1 swing to hit all the creakings. Also i only need to make one hopper clock.
Nice orange cocoa bean farm
Under 5 min 🎉🎉❤❤
Love your content pix.
Have been following you since the Survival Guide S1 ✨✨
Personal opinion, best Minecraft TH-camr ever
Will the creaking also despawn in the nether and end? Or will it not even spawn?
if the farm had some cyan concrete you would definitely have a GIGACORP-approved build lol
yaaay pix is back with survival guide....
loving you/ hating you. the laughs remains, tho.
Could you offset the hopper clock timing for the four towers somehow, to avoid the lag spikes?
Probably just need to move the daylight sensors in by 1,2, and 3 blocks. Or put a repeater in different locations along the redstone line.
@maxderp6588 Or put 63, 62 and 61 items inside three of the hopper clocks. That should be enough to keep them out of sync for a night. And then the clocks are reset.
Move the daylight sensor so that instead of keeping a piston extended, it locks the hoppers. Then they'll never sync up in the first place, but will still turn off in the daytime.
It's not really a lag spike as such. There are worse game events than moving 16 columns of blocks to "shake off" the resin clumps. But yes, you could add different amounts of delay to the end of each daylight detector line, if that's a concern for you. You could also try somewhat speeding up the hopper clocks so you don't get as many resin clumps popping off at the same time.
Honestly the lag is more to do with my PC being underpowered than any kind of deficiency with the farm 😅
21:25 the creaking can actually spawn on glass
Always enjoy your videos. But do you have thoughts about the bundle changes in the latest update. I was disappointed, it felt like nice features were rolled back.
make a giant baked beans and toast because resin blocks sort of look like baked beans
What a great farm, it's such ashame Mojang didn't think about parity when designing the creakings "damage" as a bedrock players I wish we had sweeping edge. My farm relies on one trident to each creaking in it. Also in bedrock at the minute the creaking like to jump into blocks if you've looked at them and then try and keep them in a trident killer...good times 😂
Trident killers are only a Bedrock mechanic though, so I wouldn't be complaining about parity *too* much ;)
@silverutopia im not talking about losing one to gain another java should be allowed them and we should get sweeping edge as well
The thumbnail for this video reminds me of the giant core machine from Minecraft SOS.
Will phantoms spawn with only a trap door above you at night? Do you need to add a half slab above where you stand all night?
Phantoms only start spawning after 3 nights of not sleeping in a row. But yes, that spot would allow phantom spawning.
I can't se to get the noteblock to trigger with the ethos clock
Use dogs/wolfs to attack the creaking ! Then you don’t have to constantly hit them.
Unfortunately this farm produces about 40 Creaking, so you’d need a lot of wolves to hit them all individually, and I don’t know if there’s a way to confirm all the creaking are getting hit!
Very curious, will some sort of snow golem setup work here?
I cannot get this to work on bedrock the leaf does not update when the bottom Pistons push the logs up to it
Pix, is the creekin affected by lava or harming potions? Kind of like the exp farm with allays? Do dogs attack them like Used in skeleton/wither skeleton farms?
Creaking do not take damage from lava, and it wouldn't generate Resin anyway since the damage has to come from a player.
Player-thrown splash potions of harming do work, but on Java Edition the sweeping attack is way less expensive and doesn't risk harming you at the same time.
Dogs attack Creaking if the player hits them or if they hit the player - but the dog will only ever attack one Creaking, because they don't die, so you'd need dozens of dogs to hit every Creaking in this farm.
I was there live! Still think the deathcopter is missing its death laser
Will the Creaking attack other mobs? Could you use Johnnies to auto create resin?
would this farm also work on bedrock ? except the armour stand thing
Love your work man❤
Could you put something like lava so you don’t have to manually damage the creaking or do they not take environmental damage
They don’t take environmental damage, and they have to be hit by a player to generate resin - so you couldn’t set up snow golems or skeletons shooting them, for example.
Could you set up a Trident killer to make it farm automatically?
I have no idea. Trident killers don’t work on Java.
I havent played this since moss was added
I also had to switch the noteblock for a Redstone lamp
Can other forms of damage cause them to produce the resin? Like arrows, Fire, Lava, falling, other mobs like skeletons shooting?
Nope, the damage has to originate from a player or a tamed wolf.
@ thanks!
how about adding a cactus under the creaking in killchamber? will that not work as well?
The Creaking do not generate resin if they’re damaged by generic sources. It has to be player damage - either from a weapon, a tamed wolf, or player-lit TNT.
@ aahh thanks for answering 😄
Trident?
Does resin also generate from getting hit with Thorns?
I don't know, since Creaking don't take damage, so I'm not sure if thorns work on them. If it works, that might make a decent AFK farm, as long as you were able to regenerate faster than the Creaking could damage you. Maybe with Regen II and Resistance beacons running nearby? You'd probably want way fewer Creaking too, if you're relying on them hitting you. So it wouldn't generate the same volume of resin per night, but could be AFK'd.
He didn't he even wait and already made a fam for this mob🤣🤣🤣🤣savage
I wish you did bedrock tutorials
Can you makimg Zombified Piglin Farm in the Nether to get more Golden Ingot and Gold Nugget
The only way I can get this to work on bedrock was to use a creaking block in place of the leaf
I see the empire fall...
Why make a trap if the the one enclosed block is the only place for the creaking to spawn? Also the Black concrete blocks make it really hard to see where the blocks are being placed, should us smooth stone for demonstration purposes.
I tested this. They don't like to spawn in the same space as another entity. Even having a smaller platform means they spawn in much slower. Entities spawning in also creates weird collision conditions which can sometimes cause them to escape the enclosed area.
Better to have them all spawn quickly because there's a larger space - then because they move so fast it takes very little time to gather them all into a single block.
4:26 but we already have copper lmao
Copper is a very different colour compared to resin! It's a more peachy pink-orange, while resin is a bright and warm orange
@ hm okay thennn!
I suppose to each their own but how can Minecraft be fun if everyone is so quick to farm the newest addition. Every new thing mojang introduces immediately getting a farm to it ruins the novelty no? Or gets rid of the need to go to the pale garden. I mean making a farm isn’t the problem, but the day after is so crazy to me. Idk that’s just my thoughts
I see your point! For me, eliminating scarcity of resources frees me up to do more creative projects. I don't want to design a build with resin blocks only to find that I don't have enough, and the only way to get more is to return to a pale garden biome, wait for night-time, farm stuff naturally and be forced to take damage from every Creaking I come across.
Obviously, for some people, that kind of effort is the type of gameplay they enjoy - and that's totally fine. But I find the exercise of designing an effective farm way more enjoyable, and rewarding in the long-term
tutorial of this farm?
This is literally a tutorial lmao. The title is “how to build…”
Plus he’s doing a step by step “place this here, place that there” which he never does when building unless it’s oh idk a tutorial.
@@Boss-cj6zn yes but its complicated follow the steps
is it for java or bedrock or both? thanks
Pix plays on Java. You could test it out in bedrock and let us know if it works.
No sweeping edge on Bedrock so this wouldn't work very well there.
You would probably want to install a trident killer around the place where the creaking are standing to constantly hit them. The rest of the farm is reasonably Bedrock-viable, except for the observer return signal at the top of each module. The redstone cross there needs to be surrounded with full solid blocks to power the pistons, as Pix's version uses quasi-connectivity there.
As a rule, all redstone-based designs on TH-cam are for Java Edition unless they specifically say "Bedrock" in the title. (This convention goes way back, to when Bedrock Edition was first introduced, and the Java Edition community was already well established on TH-cam; there were tens of thousands of pre-existing tutorials, and they were all for Java Edition, which until then had just been called "Minecraft", and nobody wanted to retitle them all.)
thanks all for the info
Guys Iron Golems Can Kill Creakings I tried In Bedrock Creative World
It looks like one of wifi routers
PIX we are as not smart as you we do need a block by block tutorial SIR
You know what would be an interesting thing to add? A new block that can warp items from one area to another but unlike the Ender Chest works with Hoppers. So you can just use that to connect some of your auto farms directly into an item sorter. Though perhaps this new block only works with one item at a time so for larger auto crop farms it would need its own smaller sorter and a 'Warper' per crop *shrugs*
Geek
does this work on java (nvm)
He is playing on Java
@kristajones7202 sry i was searching up multiple videos and commented on the wrong one
🎉🎉🎉