The STATE of ASHES OF CREATION in 2025

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 80

  • @Soluna_y2k
    @Soluna_y2k 19 วันที่ผ่านมา +11

    Ryve, I gotta say, you're honestly the only TH-camr left who feels truly authentic when talking about Ashes. You call out the problems without sugarcoating, and I really respect that. So many others seem too blinded by hype to have any real distance from the game.
    I’m a "Leader of Men" and have already sunk a ton of money into this project, but right now, I have zero motivation to even log in and test. And honestly, it’s because of a lot of the issues you mentioned in this video. Even Alpha 1 was more fun for me than where we’re at now, and yeah… I even enjoyed Apocalypse more than this. I get that it’s a test-totally!-but with the current state of things, there are just too many roadblocks keeping me from diving in. The painfully long leveling phase, for example, feels so out of place in a test environment.
    Also, while a lot of people seem to like the combat already, for me, it’s just not doing it at all. If I could at least enjoy the combat, maybe I’d feel more motivated to jump back in. I’m fine with open PvP and the hardcore mechanics like XP loss-that’s not the issue. But for me, an MMORPG lives or dies by its combat, and right now (personally!), it’s just not hitting the mark.
    I completely agree with everything you said, especially your point about the game being 10-15% done and still having a long road ahead. Please keep up this kind of honest content-it’s exactly what the community needs more of.

    • @PherPhur
      @PherPhur 12 วันที่ผ่านมา +2

      I came here to pretty much say this.

  • @fyrestorme
    @fyrestorme 11 วันที่ผ่านมา +1

    2:56 YES. YES. YES. YES. YES. YES. YES. A THOUSAND TIMES YES.

  • @fyrestorme
    @fyrestorme 11 วันที่ผ่านมา +1

    8:00 at this point, honestly, I think they should just start designing systems around specifically preventing griefing and abuse. Don't build a system and then think of ways to minimize abuse. Start designing ALL of the systems from the ground-up, with abuse and griefing specifically in mind the whole time.
    8:31 YES. Thank you

  • @RandyLahey33
    @RandyLahey33 6 วันที่ผ่านมา +1

    The only time I’ve been randomly pk’d has been while I’m corrupted. Personally I haven’t thought pk’ers have been that bad so far in this game

  • @whoisroxis
    @whoisroxis 19 วันที่ผ่านมา

    Thank you for all the valueable feedback

  • @ElizaReyGaming
    @ElizaReyGaming 20 วันที่ผ่านมา

    Nice video Ryve! I'm glad you are still so optimistic about Ashes because you're right, the core of the game is very good!

  • @gary3669IFH
    @gary3669IFH 20 วันที่ผ่านมา +4

    13:42 yeah, as a non-hardcore, I’d love to have more, WAAAY MORE incentive to pvp, and pvp people that are compatible with my lvl and gear

  • @Santanico9839
    @Santanico9839 20 วันที่ผ่านมา +3

    Ryve is a carebear

  • @missbhaavin
    @missbhaavin 20 วันที่ผ่านมา +2

    Second. Agree on everything. You all play nice in the sandbox now.

  • @breegamm
    @breegamm 20 วันที่ผ่านมา +2

    I bugged the logging into an attack issue. When you log in, your body arrives in the game before the loading screen allows you to take control of your character. You can literally hear yourself getting attacked but can't do anything about it. I logged in to an attack by a grem of all things, and it killed me. A GREM! How embarrassing. Couldn't do anything because my screen was still on the loading screen. I can't imagine the frustration of folks logging into their node city and being attacked by wardec'd folks and then losing mats all while having zero control of their character yet.

  • @Mr.Nubtastic
    @Mr.Nubtastic 20 วันที่ผ่านมา +1

    Wow, I can't remember the last time I actually agreed with 100% of what was said in an Ashes video lol. Well played Sir Chicken.

  • @Mythrandir-L
    @Mythrandir-L 20 วันที่ผ่านมา

    Good video man, always look forward to hearing your thoughts

  • @sushi121
    @sushi121 2 ชั่วโมงที่ผ่านมา

    Do you think this game will be another star citizen or will it really deliver on their promises in a reasonable amount of time?

  • @Bartido
    @Bartido 19 วันที่ผ่านมา +16

    How will a harcore pvp mmorpg survive, if the target age demographic is people with wife, kids and a job? You see, this is where you underestimated the genius of ashes of creation. People say that this game will take forever to release, but that is by design. When ashes releases and all those people are in a retirement home, they'll finally have the time to do nothing but play ashes of creation. The fact that you don't have long term thinking skill like this is the reason why steven has millions of millions of dollars and you are here, being a giant piece of poultry.

    • @RyveGenesis
      @RyveGenesis  19 วันที่ผ่านมา

      :)

    • @Shamus3
      @Shamus3 19 วันที่ผ่านมา

      That's the plan, hoping to retire in about 5 years and playing the hell out of Ashes, lol.

    • @ElizaReyGaming
      @ElizaReyGaming 19 วันที่ผ่านมา

      The fact that you have room temp IQ is the reason you'll be making ten Twitter posts a day about how bad ashes is when it releases in 2-5 years and it's successful.

    • @Bartido
      @Bartido 19 วันที่ผ่านมา

      @ElizaReyGaming ;)

    • @Bartido
      @Bartido 19 วันที่ผ่านมา

      @ElizaReyGaming :)

  • @TallTaleGael
    @TallTaleGael 20 วันที่ผ่านมา +2

    Agree on every point. Great vid.

  • @RTS-v5f
    @RTS-v5f 20 วันที่ผ่านมา +1

    That Battlechicken suit is glorious

  • @dvanc604
    @dvanc604 20 วันที่ผ่านมา +1

    Loved UO, DAOC, SB, WoW but I’m past wanting to play a heavier PvP game. Over the years I’ve learned heavy PvP games bring a ton of drama and griefing. Agree with your point about it being niche right now, as a casual dad I’m keeping away from this one for now.

  • @volxd
    @volxd 19 วันที่ผ่านมา

    Guild wars should remain instant. They're the only way you can contest other guilds for grind spots right now and having 0 delay means small guilds have a chance at defeating the massive zergs. 4 hours like you suggested allows plenty of time for a guild to completely disappear from your side of the map or just plan when to log off to avoid pvp. At the same time, it also allows the massive zergs (like Actual Pirates for example) all the time needed to gather their 1000+ members in one spot for the war.
    There's an argument for node wars to have a timer. Possibly 30 minutes. This gives citizens in the area enough time to wrap up what they're doing and come defend/attack. A longer timer would defeat the idea that this map is huge and your locations mean something. If your node is under attack and you're all the way across the map, that's a sacrifice you've made when you traveled there.

    • @RyveGenesis
      @RyveGenesis  19 วันที่ผ่านมา

      Yeah...I honestly in some ways agree lol. Because we use wars for contesting a lot in my guild. And not having that ability would suck. But, trade-offs. I'm torn a bit on it

  • @vangrail27
    @vangrail27 20 วันที่ผ่านมา

    Really wanna get this game i know it is Alpha. Just the indepth slower pace seems much better. Little worried on weapons tho I need greataxes and halberd damn it lol

  • @erismo2138
    @erismo2138 18 วันที่ผ่านมา

    13:59 You should plan on revisiting your video about how long this game will take. I think it's this one. You can look at your estimates and their Agile development cycle (which was obviously correct) and give a revised estimate. Also we know more about costs ($50 mil plus KS plus sales revenue) and how many developers they have so we can estimate that somewhat better.
    This is the big limiting factor. Even if this game needs 4 more years of development, they can't afford 4 more years of development! So I think 3 is most likely.
    th-cam.com/video/KkfzZ4pjmJg/w-d-xo.htmlsi=e0-Y-2q8sHJmJ66q

  • @HealingwithJesus33
    @HealingwithJesus33 18 วันที่ผ่านมา

    I think it has a bright future (I was one of the first 25s on EU server) but I’m leaving the alpha until it’s had more time to bake in the oven, systems are very slowly being put in. Kinda confused about your comments that combat is good, I mean has good potential but current pvp is a mess. Seen logs of player skills hitting for 5k + damage, lots of bugs, current mitigation% to pen% makes no sense etc, I’d imagine the game is getting pretty boring for now until they actually add stuff, IMO caravan system is way too attacker advantage, caravan routes are really limited, doesn’t allow for much creativity in routes taken etc with so many cliffs etc, maybe a player to map size issue, if it was double the size it would be much more fun

  • @Cptraktorn
    @Cptraktorn 20 วันที่ผ่านมา +1

    14:24
    This is by far my biggest issue with the game, unless they've got insane amounts of content ready for all the other zones we're def 5 years or even more away from release.
    Narc was right on some things, the desert is pretty much nothing and has no POI's whatsoever, they'd HAVE to have all the poi's for the tropics and desert ready but unimplemented for the game to release anywhere near the next 3 years. we're talking 18 zones and they ALL need as many POI's as the riverlands, thats 18 befallen forge equivalents, 18 actual world bosses and who knows how many oakenbane/highwaymen equivalents.
    when I checked out the tropics and desert it really hit me how little the other zones must've been developed by now.

    • @RyveGenesis
      @RyveGenesis  19 วันที่ผ่านมา

      Yeah I kind of get the feeling they might not give every zone the same treatment. There night be hub zones more or less like the Riverlands that have the most POIs. Others might have less.

  • @gary3669IFH
    @gary3669IFH 20 วันที่ผ่านมา

    Im a non-hardcore player and I’d love to see your thoughts on why you think it’s not great for us. I really like the game and all the ideas, but as of now it kind of lacks for me, it’s basically mob grinding

    • @RyveGenesis
      @RyveGenesis  20 วันที่ผ่านมา +1

      Basically what you said. Takes forever to level is you don't ultra min max. Gearing takes even longer

  • @mrsrefrigerator
    @mrsrefrigerator 19 วันที่ผ่านมา +1

    Whats your thoughts on PIRATE SOFTWARE 😂😂😂😂😂😂😂😂😂😂

  • @ZapatosVibes
    @ZapatosVibes 20 วันที่ผ่านมา +1

    I wish town centers would just be PVP-off zones. Low/mid level players being griefed out of materials by someone just not minding going corrupt in town, or being instantly killed by a bunch of high levels by randomly logging in during a node war they had no idea about adds nothing of value to the game IMO.
    I don't mind the current death penalties, as the XP debt is minimal and choosing your banking rate is risk/reward, but dying in the middle of town from actions outside of your control is just stupid.
    I do like the current amount of effort it takes to craft the best, as a huge artisan-enjoyer. Although it is kind of brutal for Journeyman since with 8 village nodes, the best you can get is 16 professions out of 22, and if one node is destroyed through a siege, there's not 72 potential other nodes to go for that station as there will be at release. Not sure if something should be tweaked for alpha for this purpose (maybe more building plots for lvl 3 nodes?).
    As for low/mid level crafting, as long as green/blue finished items drop from monsters, there's literally no point at all to do it, as it is about 100x the cost and effort to actually craft a blue piece when you can buy it for a couple of gold. Easy fix though: mobs only drop grey completed items, and not often.
    As for caravans, I wish it would cost glint/silver to flag as an attacker on a caravan, with part of it being deleted and part of it divided among the defenders if the caravan reaches its destination. This would add a risk/reward to attacking instead of being 0 risk and all rewards, discourage zerging caravans with a swarm of people, create a glint/money-sink to decrease inflation (the deleted part), and add an incentive to randomly join a caravan defense instead of piling on with the attackers for free loot.

    • @lordbanhmi3389
      @lordbanhmi3389 20 วันที่ผ่านมา

      To your first paragraph:
      This is a non issue.. I'm lvl 18, and have never had anyone just up and destroy me "because".. I run passed lvl 22+ all the time, and not once have I been targeted. I mine ore, and know the spots where the good shit spawns.. and see 20+ around that never attack. I'm in one of the larger guilds on Vyra, and still don't get picked off while being 7 levels lower.
      I have never been griefed as a low/mid level character.

    • @ZapatosVibes
      @ZapatosVibes 20 วันที่ผ่านมา

      @@lordbanhmi3389 Same, only time i've been PKilled is day 1 when groups didn't care. Should have specified I meant "in town". Nothing you can do if some high level one-taps you, even the guards kill him afterwards, you still lose your mats. Fortunately this rarely happens, but the fact that it's possible at all adds nothing to the game IMO (again, just in town centers, outside is fine).

  • @EisenEgon
    @EisenEgon 19 วันที่ผ่านมา

    Its Tab Target only noone playing Action Combat thats the biggest issue i have with this game... Pls let them go back to apocalypse combat but i guess its to late

  • @mobilereis
    @mobilereis 20 วันที่ผ่านมา

    When I went back to WoW classic and joined a pvp server, I was excited to get some low level PVP. The amount of crying people did and screaming at me using faction alts was insane. People on my own faction was telling me to stop pissing off the other side.
    The current gamer is a bunch of carebears.

  • @VariusVeritas
    @VariusVeritas 20 วันที่ผ่านมา

    Is that cursor technically against tos? Lose track of that damn thing far too often

    • @RyveGenesis
      @RyveGenesis  19 วันที่ผ่านมา

      I mean.. It might be lol. Yolo Mouse is the program I use. I've used it for years in a lot of different games

  • @TheGreenguy85
    @TheGreenguy85 20 วันที่ผ่านมา

    cool

  • @boredfangerrude8759
    @boredfangerrude8759 19 วันที่ผ่านมา

    Imstead of increasing the cap, they could instead let you create subguilds.
    Each subguild could have its own chat but there could be a sort of general chat where players from the subguilds and main guild could chat.
    Each subguild could have its own officers chat, as would the main guild but an officer chat for the officers of the main and subguilds to communicate.
    And being mechanically linked, the main guild could at any time replace officers of the subguilds.

  • @Elromon1
    @Elromon1 20 วันที่ผ่านมา

    So what is the Emblem on your chest you Carebear!!!

    • @RyveGenesis
      @RyveGenesis  20 วันที่ผ่านมา +1

      It's Italian

  • @joaofernandes9458
    @joaofernandes9458 20 วันที่ผ่านมา +1

    can some one gime a short version of this video?

  • @Spyrit2011
    @Spyrit2011 20 วันที่ผ่านมา

    Resources shown on the map. New player experience needs tuning. Little bit more casual player content. As many causal players can attest to, joining a guild only lasts as long as guilds get the numbers buffs, then we are booted. You either learn how to solo or don't play the game. I got news for people who don't think you shouldn't solo a mmo game, casual players are given no choice by guilds. I do believe it is unwise for people to sell a game by stating this game isn't for everyone, at the end of the day the game needs to stay profitable. Yoshi P coined the phrase "theme park", as in something for everyone.
    Yeah there is bottlenecking with nodes. Crafting and gathering is held up by the node system. Resources are bottlenecked, people are dedicated to crafting and gathering really are not interested in pvp. With all the bottlenecking going on with crafting and gathering, there should be a buff for gatherers to not be attacked and cannot attack. PVP for crafters and gathers is the markets. Resources are done very poorly, demand for resources is way to high for all the bottlenecking going on. The ultra rare resources in the game dropped by bosses is fought over, that's fine. by the same token, tier 1 resources should not be bottlenecked.
    At the end of the day niche games will never be as successful and do fail more often than not, and any changes they make to invite new players will come to late (think New World)

  • @alexd2249
    @alexd2249 20 วันที่ผ่านมา

    I think mmorpg world pvp is a recipe for disaster. The sweats will run everything and casuals will just be overwhelmed. Not 100% sure how the PvP works, but your description scares me. I play wow and mostly only do PvE servers. Was interested in ashes but maybe it’s not for me

  • @Rasmanit
    @Rasmanit 20 วันที่ผ่านมา +1

    "People are way to soft in this game" - Tell me about it. You can't touch someone's caravan without them losing their shit. Brother caravan PvP is the only content in the game! Tf you want me to do lol. There is only so many trees I can chop or monsters to hunt before I lose my mind.

    • @RyveGenesis
      @RyveGenesis  20 วันที่ผ่านมา

      yup. seems to be calming down now a bit though. people are starting to get it

    • @returnofCrusade
      @returnofCrusade 20 วันที่ผ่านมา

      I gave up on caravans because on my server there is a guild that puts spotters at every node to track when a caravan leaves. There needs to be some kind of risk system for caravan attackers. If a caravan attacker dies, they should lose two or three pieces of gear or a couple of levels. Right now, a weeping willow caravan is worth 8 gold and then there is a glint to purchase commodities. The caravan owner risks all of that for a payment that is about equal to the investment. Then there is the time involved.
      Attackers have time invested by watching all the nodes, but other than that, they invest nothing and have everything to gain. They get entertainment from taking the caravan, and they get profit, but if they fail, they lose nothing. They also have the advantage of being able to choose when and where to attack. They can generally tell if they have the power to take a caravan before choosing to attack. It would be cool if caravans could hold players that could not be seen. Three people see a caravan, driven by a non-guided low-level player, that is not guarded, but when they attack, five people jump out of the caravan and kill them, they lose 2 pieces of gear each, now that seems like some fun gaming. It would make being a guard of a caravan have real value too.

    • @Rasmanit
      @Rasmanit 20 วันที่ผ่านมา

      @@returnofCrusade I agree there needs to be a risk for attackers. Currently it's just repair fees if they keep dying. I don't think gear drops outside of corruption is a good idea, maybe cap the number of attempts on the caravan or something idk.

    • @returnofCrusade
      @returnofCrusade 20 วันที่ผ่านมา

      @@Rasmanit So you want to continue being able to attack caravans without any real risk? There needs to be a real risk on all sides, otherwise the caravan system is doomed to fail.

  • @QuinnyWinny
    @QuinnyWinny 20 วันที่ผ่านมา

    Yolo 😯

  • @boredfangerrude8759
    @boredfangerrude8759 19 วันที่ผ่านมา +1

    Wait, you like how Steven handled the Narc allegations when he straight up ignored parts?

    • @allthatishere
      @allthatishere 19 วันที่ผ่านมา

      That's debate 101, dude. You have to ignore and dismiss the things you don't feel like answering.

    • @boredfangerrude8759
      @boredfangerrude8759 19 วันที่ผ่านมา

      @allthatishere It will come back to haunt you.

    • @thedaeron3877
      @thedaeron3877 19 วันที่ผ่านมา

      you mean how narc lied and mislead people in his videos

    • @allthatishere
      @allthatishere 19 วันที่ผ่านมา

      @@thedaeron3877 I mean, sure? He was pretty disingenuous at times, but are we really going to act like everything he said was a lie?

    • @RyveGenesis
      @RyveGenesis  19 วันที่ผ่านมา +1

      Been a while dude how you been

  • @Skorn_AoC
    @Skorn_AoC 20 วันที่ผ่านมา

    this fkin chicken is the gm of genesis!?

    • @RTS-v5f
      @RTS-v5f 20 วันที่ผ่านมา

      That's the current rumor

    • @RyveGenesis
      @RyveGenesis  19 วันที่ผ่านมา

      It's true lol

  • @Cptraktorn
    @Cptraktorn 20 วันที่ผ่านมา

    Regarding the hardcore leveling aspect I do have a couple of issues with it.
    1. why does it need to take THAT long to get to 25?
    2. will new players be left grinding irrelevant content for 200-500 hours before they can actually play with the established playerbase whenever the majority has moved on from low level content?
    3. is the intent really to have level 10-25 8-16man raids that nobody will do after people are hitting endgame levels? seems odd to spend so many resources developing content that will effectively be dead and useless long term.
    4. if the nodes actually end up leveling these grind zones up like they mentioned back in 2017 will that just mean new players will end up having nothing to do? for example will befallen forge go from lvl 25 to an actual lvl 50 raid? (makes sense to have raids and endgame considering you cant even get drops if you're 9 lvls above)
    5. the alpha takes itself way too seriously and presents itself much more like a finished product than an actual testing environment.
    Adding that questing will probably never be a big part of the game, developing quests for 18 zones that are supposed to scale with node levels to some extent just isnt feasible. I Don't mind though because I actually prefer grinding, the question is just how much you gotta grind.

  • @GALFEZE
    @GALFEZE 19 วันที่ผ่านมา

    The Base Chicken speaks the TRURH!!

  • @MDKRUVER
    @MDKRUVER 13 วันที่ผ่านมา

    Its not good

  • @RitchieSH
    @RitchieSH 20 วันที่ผ่านมา +3

    First nerd

  • @bradhorner
    @bradhorner 6 วันที่ผ่านมา

    garbage