Easy Method for Legit Side-Chaining in FL Studio Mobile (not auto-ducking or manual automation)

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  • เผยแพร่เมื่อ 10 ก.ค. 2024
  • Say you wanna give your kick more room to breathe by temporarily lowering your bass's volume every time a kick drum hits, but FLM doesn't currently support proper side-chain compression. So how do you do it?
    The known alternatives are using the Autoduck feature (which ducks the sound independently of the input level) or setting up tedious manual volume automation, neither of which automatically ducks the the level of one sound in response to the level of another.
    In this video, we demonstrate a simple workaround that combines FLM's channel routing settings with the FX Limiter to mimic a compressor with a side-chain input. Also, one can use this setup with a (multiband) compressor to obtain finer control over attack times, ratios and particular frequency bands to be processed. Though this procedure is not proper side-chaining per se, it yields a nearly identical effect, giving you more control over your mix.
    #flm #flstudiomobile #sidechain
    00:00 Introduction
    00:24 Create new FX channel
    00:35 Route inputs to new channel
    00:57 Load limiter module in FX channel
    01:10 Lower main input level
    01:28 Set limiter threshold above main input and below sidechain input
    01:51 Add make up gain to output
    02:13 Duck other frequencies
    02:26 Adjust limiter release time for pumping
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ความคิดเห็น • 51

  • @urmkoff
    @urmkoff ปีที่แล้ว +15

    Wow, this is a insane method to make a good and clean side chain, Thanks for share it 👌😯

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว +2

      Thanks so much for watching. Please stay tuned for more. We’re working hard 😅

  • @DjHamzkieOfficial
    @DjHamzkieOfficial ปีที่แล้ว +3

    woww very nice toturial bro! goodjob and more power. 💪🔥🔥😎

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว +1

      Thanks for the support! Stay tuned for more 😉

  • @willistrillion
    @willistrillion ปีที่แล้ว +2

    Simply Amaizing! You are guaranteed my subscription! 👏🎉🎊🥂

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว

      Thank you! That’s awesome to hear! 😁

  • @DirtyBee
    @DirtyBee 6 หลายเดือนก่อน

    Nice melody You make:-)

  • @patiencezero1025
    @patiencezero1025 ปีที่แล้ว +2

    Nice. I use the limiter in desktop too, but this will come in handy for mobile. The manual automation is taxing on my android cpu. If only the routing was the same as desktop.

  • @klunukmerisi
    @klunukmerisi ปีที่แล้ว

    So creative👏🏻👏🏻👏🏻👏🏻🎉🎉🎉

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว +1

      Thanks, mate! Hoping to bring more soon 🤞🏼

    • @klunukmerisi
      @klunukmerisi ปีที่แล้ว

      I'll be waiting🤩

  • @JorgeGarcia-uh7uj
    @JorgeGarcia-uh7uj ปีที่แล้ว +4

    Gracias a ti voy a ahorrar tiempo en hacer lo que me gusta

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว

      Thank you so much. We are working on more so please stay tuned 😊

    • @JorgeGarcia-uh7uj
      @JorgeGarcia-uh7uj ปีที่แล้ว

      Alguna idea para hacer algo similar a un eq dinámico

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว

      @@JorgeGarcia-uh7uj Great suggestion. We have a few ideas 😉 we will see what we can do.

  • @willistrillion
    @willistrillion ปีที่แล้ว +3

    Good work. But it's also good to say that a COMPRESSOR works better than a LIMITER when used to sidechain.

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว +4

      Hey, thanks for the comment. Yes, a compressor would offer more control in regards to attack times, compression ratios, etc. We chose the FX Limiter in the tutorial because it offered a helpful visual display as opposed to the FX Compressor. However, if you’re going for a pumping effect and decide to use the compressor, we do suggest cranking up the ratio up to or near the point of limiting in order to produce significant ducking. 😊

  • @JohnPaulBuce
    @JohnPaulBuce ปีที่แล้ว +2

    😁👍

  • @DeaBroggn
    @DeaBroggn ปีที่แล้ว +3

    Very nice, thanks! It gets a bit finnicky when you send multiple tracks to the sidechain channel though as you have to balance their levels. Also to use the kick from the drum rack, it seems you have to send it to an extra effects track before you can split it between master and sidechain channel, which is a bit annoying.

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว

      Hey thanks for the feedback! Yeah, this method was really intended for one input, as you realized. We are releasing another tutorial soon, detailing a different approach to sidechain multiple inputs together, among other things. Stay tuned - we think it might help 😊
      Regarding sidechaining the kick in the drum sequencer, have you tried cloning the kick sample? Because then you could send one kick to the master, and the other to the sidechain (limiter) channel. It would save you from having to create another FX channel 😉

    • @DeaBroggn
      @DeaBroggn ปีที่แล้ว

      @@LowLarBeatz Oh you mean taking one of the drum rack slots and putting the same kick in there but sending it to another channel? Good idea, that is a bit cleaner.
      Looking forward to more creative ideas from you!

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว

      @@DeaBroggn 👌🏼😀

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว

      @DeaBroggn Hey, we’re in the midst of making our next tutorial. In the meantime, your comment inspired us to find a solution to sidechaining multiple inputs. Check out our short that we hope takes care of this 😊
      th-cam.com/users/shortsBljkdgiL01g?feature=share

    • @DeaBroggn
      @DeaBroggn ปีที่แล้ว

      @@LowLarBeatz Great, I'm gonna check it out!

  • @DirtyBee
    @DirtyBee 6 หลายเดือนก่อน

    Now limiter on mobile have preser "subtle pumping" u can select it and then use relese :-)

  • @BillyMusicMobile
    @BillyMusicMobile ปีที่แล้ว +3

    Magnífico tutorial con esto me ahorre tener que hacer automatizaciones y asi hay más control ... Muchísimas gracias eh estado buscando está respuesta por días asta que di con este video
    No entiendo el Inglés pero si entendí los pasos que hiciste en FL ESTUDIO Mobile... Mil Gracias

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว +2

      Wow thank you this is amazing to hear! Please stay tuned. We are working hard to bring you more tutorials 😊

  • @neveraxme
    @neveraxme 5 หลายเดือนก่อน

    I have a question. The kick is double (Master and sidechain), it will ruin the kick sound if I sidechain more than one buss because the kick will be doubled and compressed multiple times. Any way to fix that? Because my kick feels too hard now.
    Edit: feels like the kick is so loud, I also turned off chain to master in kick. So my kick only routes into bass sidechain and mid sidechain. It makes my kick very loud.

    • @LowLarBeatz
      @LowLarBeatz  24 วันที่ผ่านมา

      Hi there! Sorry for the late reply. It sounds like you are setting up multiple side chains between different basses and the same kick, resulting in multiplying the signal output of the kick, making it louder. Have you tried setting up the sidechain following the procedure in our second tutorial?
      th-cam.com/video/FE5aSeDHtMs/w-d-xo.htmlsi=KE2RNKngpIDjEgBS
      This method subtracts the kick signal from the sidechain channel using the FX spacer module. This should solve your issue of having multiple kick signal sounds being sent to the master. Let us know how it works! We are also trying to release a tutorial for sidechaining with the FX compressor rather than the FX limiter, which would give more control over the parameters of compression (attack, release, ratio, etc).

  • @baris-icin-savas
    @baris-icin-savas 9 หลายเดือนก่อน

    I using this method with multiband compressor for only my battery kick to my cello. It works but kick overgaining what should i do?

    • @LowLarBeatz
      @LowLarBeatz  9 หลายเดือนก่อน

      Did you lower the 'MASTER send' in the kick channel (01:59 in this tutorial)?
      You could also turn off the 'MASTER send' in the kick channel, as shown in our short tutorial (th-cam.com/users/shortsBljkdgiL01g?si=KJnZjZQuhbLRRxEr). This way the kick's gain will be controlled only by the limiter.

    • @baris-icin-savas
      @baris-icin-savas 9 หลายเดือนก่อน

      @@LowLarBeatz i tried about 7 hours, i tried them all. Only decreasing threshold and increasing ratio and kick's gain are working. It was real hardcore difficult, even difficult as now I cannot find the mix preset i did. It is about the kick that I used and the cello I used. It is so bad hard, i got to find a method for that. Now I'm thinking of using a double channeled cello. Maybe more than one effect channel may work. I'll try later.

  • @BillyMusicMobile
    @BillyMusicMobile 6 หลายเดือนก่อน

    Serías capas de crear alguno de Ecualización Dinámica ?
    Creo que eso sí sería imposible en FL Mobile almenos de forma automático ...
    Manualmente es la manera que almenos yo le veo

    • @LowLarBeatz
      @LowLarBeatz  5 หลายเดือนก่อน +1

      We will be releasing soon a tutorial on how to perform dynamic equalization on FL Studio Mobile for both boosting and cutting frequencies. Stay tuned and thanks for the comment! 🙏🏽

  • @markhernandez1821
    @markhernandez1821 9 หลายเดือนก่อน

    I tried to do this for my 808s but it appears as squareish waveform on the limiter, am I doing something wrong?

    • @markhernandez1821
      @markhernandez1821 9 หลายเดือนก่อน

      And for some reason the whole track sounds muffled after adding the limiter

    • @LowLarBeatz
      @LowLarBeatz  9 หลายเดือนก่อน +1

      Hi. Are you trying to duck the 808 when a kick sounds? That doesn't seem to be a problem on our end.
      But, if you are trying to duck other instruments when your 808s are playing then you could be seeing a sustained gain reduction on the limiter's display.
      Not so sure about the whole track sounding muffled... Maybe provide more information like what instruments are routed to the Limiter channel, which of these instruments is louder when solo'd (as shown on the limiter's display)?

  • @Dj-Rj-Remix
    @Dj-Rj-Remix ปีที่แล้ว +1

    Please give us more tutrorial

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว

      For sure! We'd love to hear what you'd like us to do next.

    • @Dj-Rj-Remix
      @Dj-Rj-Remix ปีที่แล้ว +2

      @@LowLarBeatz vocal mastering

  • @luizmarcall2499
    @luizmarcall2499 5 หลายเดือนก่อน

    What your version fl Studio?
    Give me link download

    • @LowLarBeatz
      @LowLarBeatz  24 วันที่ผ่านมา

      We’re using FL Studio Mobile for Android version 4.5.9 G

  • @jhosepelipeelpeluka191
    @jhosepelipeelpeluka191 3 หลายเดือนก่อน

    Im beginner and i dont even see whats the difference, can someone explai 😅

    • @LowLarBeatz
      @LowLarBeatz  24 วันที่ผ่านมา

      Hi 👋 if you’re referring to the difference in sound before and after the procedure, you’ll notice that at the end of the video, the kick signal causes the bass signal to be reduced when they are playing at the same time. Versus before the procedure, the level of the bass doesn’t change when the kick plays at the same time. If it’s still difficult to hear, maybe try setting it up and exaggerating the effect by for example by increasing the release time on the limiter. You can also increase the level of the kick that is being sent to the sidechain channel.

  • @playfulbrisk
    @playfulbrisk 11 หลายเดือนก่อน

    Считал не очень удобной fl mobile из за того что нет возможности посылать сигнал на компрессии)

    • @LowLarBeatz
      @LowLarBeatz  11 หลายเดือนก่อน +1

      Thanks for the comment. Can you clarify a bit? Because currently you can send any track to another FX track for further processing on a compressor or any other FX module.

  • @808chadda
    @808chadda ปีที่แล้ว

    Some other Indian guy stole you video idea 😂

    • @LowLarBeatz
      @LowLarBeatz  ปีที่แล้ว +2

      It's all good. Imitation is the sincerest form of flattery 😊

    • @808chadda
      @808chadda 11 หลายเดือนก่อน

      ​@@LowLarBeatzso true! Anyway appreciate you making this video because FL studio themselves don't want to help their own community 😅 I have a question about how you level volumes when it comes down to mixing for head room and mastering?

    • @LowLarBeatz
      @LowLarBeatz  11 หลายเดือนก่อน

      Thank you for the support, mate. It’s truly motivating.
      Regarding your question, without overcomplicating things, load an FX Leveller on the Master track, play the mix from beginning to end and ensure (with the Leveller or Master fader) that your mix isn't peaking over 0dB, otherwise it will start clipping. Most will recommend that you leave a 6dB "headroom" (that is, level the loudest peak in your mix to hit at -6dB). But honestly that's an overkill, especially if you're planning to master your song on your own. Just level the mix track to -2dB or -1dB and you can always attenuate the level further during the mastering stage if you need. In addition to the FX Leveller, load an FX Analyzer and monitor the loudness of the master track (make sure the ‘LUFS 0.4s’ mode is selected). To guarantee enough headroom for mastering, make sure the loudest peaks stay between -17 and -15 on the LUFS meter. Aim for your final song after mastering to be around -14 LUFS integrated so that fewer adjustments will need to be made by a third party, for example most streaming services will adjust the song to this loudness level. Lastly, don't worry if the song ends up being somewhat louder than this - go with what sounds good to you 😁