Good question. This is why we came up with a newer method using the FX spacer. The whole point of the spacer is to delete the trigger (main input) channel. This prevents increases to the gain of the channels involved.
Thanks mate, great suggestion. As gain staging is rarely so cut and dry it may take some time before we release a thorough FL Studio Mobile tutorial on the topic. In the meantime, for some basic and useful tips on getting started, we suggest watching: th-cam.com/video/pinNLBnBRe8/w-d-xo.html, while using FL Studio Mobile's very own FX Analyzer to monitor the loudness (e.g. in LUFS) of a given track.
Hey, we understand it is a longer process than that outlined in our earlier tutorials. However, it is totally worthwhile because the process outlined in this video gives you a legitimate, clean sidechain in which you no longer hear the signal used for ducking, the trigger. Please check the description of this video, where we included a .flm file with tracks already sidechained as in this tutorial.
Great idea. Sounds like you're looking to vary the volume or pitch of a sound with an LFO, which would result in a tremolo or vibrato effect, respectively. It is fairly simple to use an LFO in any of the synthesizer instruments (and the DirectWave sample player) on FLM since they all contain a dedicated LFO tab (or LFO controls under another tab) for doing just that. Next time you're on FLM, try playing with the amount (strength of the LFO), speed (the rate of oscillations) and target (choose either pitch or volume) on an LFO tab/controller.
To produce a vibrato choose "frequency" (usually abbreviated FRQ) as the LFO destination. As for producing tremolo, choose "level" as the destination. Note that some synthesizers (for example, minisynth) don't have "level" as an option for the LFO destination. In this case you could try setting the destination to another parameter, such as the filter frequency (usually abbreviated FLT), and try to mimick a tremolo effect, the success of which will depend on the amount of LFO applied (the more the merrier) and whether the cutoff frequency set in the synthesizer's filter tab is near the base end of frequencies produced by the particular sound you're working with.
Bruh will it affect gain staging
Good question. This is why we came up with a newer method using the FX spacer. The whole point of the spacer is to delete the trigger (main input) channel. This prevents increases to the gain of the channels involved.
Muy buen truco lo agregaré a mi flujo de trabajo
Thank you very much for your support. We haven't forgotten about your suggestion to make a tutorial for dynamic EQ, and we're working on it 😁
I really suck at mixing😂 make more videos plz❤
How you made the voice like the actual fl studio tutor?
I want to know also. 🤍
FL Studio ke andar Sahi tarike se Jankari do Hindi mein🎉🎉🎉❤❤❤
👍🏽
Subcribe comment bro🎉
🎉🙌🎉
Bro how tutorial gain stagging in FL studio mobile
Thanks mate, great suggestion. As gain staging is rarely so cut and dry it may take some time before we release a thorough FL Studio Mobile tutorial on the topic. In the meantime, for some basic and useful tips on getting started, we suggest watching: th-cam.com/video/pinNLBnBRe8/w-d-xo.html, while using FL Studio Mobile's very own FX Analyzer to monitor the loudness (e.g. in LUFS) of a given track.
Nice bro 💥
Thanks!
Are you in basement
Hi there. What do you mean by “in basement”?
@@LowLarBeatz The way you talking 😂 like hiding from someone
😂
Great work brother 💯🔥🔥
Thank you so much 😊
👍😄
Please teach us how to master track on flm
Hey, mate thanks for the feedback! That’s definitely in the works 😀 stay tuned!
@@LowLarBeatz please mates! Thats Will be quite good 🤩🤩😎😎😎
This is huge but the process wasn't here.
Thanks for the feedback. Can you be more specific? Was there something lacking in the instructions or background? We would like to know what you mean.
@@LowLarBeatz the process to arrive at the destination of the desired result was extremely a long one.
It requires professionality.
Hey, we understand it is a longer process than that outlined in our earlier tutorials. However, it is totally worthwhile because the process outlined in this video gives you a legitimate, clean sidechain in which you no longer hear the signal used for ducking, the trigger. Please check the description of this video, where we included a .flm file with tracks already sidechained as in this tutorial.
Can you do a tutorial on how to add tremolo or vibrato to a sound ?
Great idea. Sounds like you're looking to vary the volume or pitch of a sound with an LFO, which would result in a tremolo or vibrato effect, respectively. It is fairly simple to use an LFO in any of the synthesizer instruments (and the DirectWave sample player) on FLM since they all contain a dedicated LFO tab (or LFO controls under another tab) for doing just that. Next time you're on FLM, try playing with the amount (strength of the LFO), speed (the rate of oscillations) and target (choose either pitch or volume) on an LFO tab/controller.
@@LowLarBeatzwhat should I keep as the LFO destination for that ?
To produce a vibrato choose "frequency" (usually abbreviated FRQ) as the LFO destination. As for producing tremolo, choose "level" as the destination. Note that some synthesizers (for example, minisynth) don't have "level" as an option for the LFO destination. In this case you could try setting the destination to another parameter, such as the filter frequency (usually abbreviated FLT), and try to mimick a tremolo effect, the success of which will depend on the amount of LFO applied (the more the merrier) and whether the cutoff frequency set in the synthesizer's filter tab is near the base end of frequencies produced by the particular sound you're working with.