WILD ideas for Monster Hunter Wilds

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  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 125

  • @Luckyy94
    @Luckyy94 6 หลายเดือนก่อน +22

    I’d love to see actual elemental discharge then certain moves from monster as well

  • @EpicPandaPat
    @EpicPandaPat 6 หลายเดือนก่อน +31

    I love the camp rework, layered and knife ideas. I would love to see a "monster went to a different local" gimmick where if a monster can go a forest local and a snow local. When the monster (like Tigrex) when it leaves the snow and can go to a forest and finish the fight there.

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน +6

      Ooh, I like that idea. It reminds me of some of the quests in 4U such as Rusted Kushala. I remember really liking that mechanic when I failed the Rusted Kushy quest only to realize I could do it again with Rusted still having sustained the damage from the previous failure.

  • @Random_Furry_On_The_Internet
    @Random_Furry_On_The_Internet 6 หลายเดือนก่อน +13

    The wet stones actually do have different rarity’s in frontier. It was wet stone, Fast wet stone, then one more I forgot. It was for people who needed to quicken things up.

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน +2

      That’s cool! Neither of us have played Frontier, so thanks for letting us know.

    • @Random_Furry_On_The_Internet
      @Random_Furry_On_The_Internet 6 หลายเดือนก่อน +1

      @@BakeNation_MH if you have a computer there are plenty of servers for it. I would recommend the rain server

  • @ladiesman2138
    @ladiesman2138 5 หลายเดือนก่อน +6

    I want to see Capcom actually make blights happen on monsters. Ice blight slows down monsters. Fire blight does tick damage. Water makes them tired faster. Dragon resets their element easier but also makes them enraged faster. Something like that.

    • @BakeNation_MH
      @BakeNation_MH  5 หลายเดือนก่อน +1

      We can do that in Rise with endemic life, so are you saying the want to see that be applicable through using our weapons then?

    • @ladiesman2138
      @ladiesman2138 5 หลายเดือนก่อน +1

      @@BakeNation_MH yes

  • @Sammysnows
    @Sammysnows 17 วันที่ผ่านมา +1

    THEY ACTUALLY ADDED THAT SHARPNESS. I know I am late but I just see they added your idea.
    even for a small TH-camr capcom take every creator suggestion and feedback

  • @ramadhanbenny6640
    @ramadhanbenny6640 6 หลายเดือนก่อน +5

    I need armor piece modifier like turning your old rathian armor into the huntsman set

  • @bladedicedragon
    @bladedicedragon 3 หลายเดือนก่อน +1

    Cosmetic knives is fine, but there should be no in game difference, the knives are made of an EXCEEDINGLY RARE metal, as they don’t need to be sharpened, and they are given to hunters upon being officially cleared for duty, so they are not made in batch quantities, and they are sharp enough to pierce ANYTHING, as they pierce the strongest hides like a lightsaber

  • @guessm.7956
    @guessm.7956 หลายเดือนก่อน

    For the hunting knife idea a better sta value would be carving chance where certain dangers have a higher chance of carving certain drops like the tails, gems or mantles. Heck you could ad some that make it so you have a small chance of getting decorations with better hunting knifes having a higher chance of giving them.

  • @Ss-hw2bo
    @Ss-hw2bo 6 หลายเดือนก่อน +5

    Great video. In an older video, you did a video on Monster Hunter sunbreak wyvern rides, but it doesn't have the title update monsters in it. Will you ever do a video on all the title update monsters wyvern rides in sunbreak at all?

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน

      I certainly can! I just didn't realize there was any interest in something like that

  • @TheRotten1166
    @TheRotten1166 3 หลายเดือนก่อน +2

    Here's a anothe idea for hunting knives: They increase the chance of getting a speecific part. base on the element of the knifee and sharpness

  • @stormerjc9493
    @stormerjc9493 6 หลายเดือนก่อน +2

    I love every single idea here, they are all brilliant and I would love to see them implemented, guess il share 11 of my own ideas
    1. First off I want the old gen 1/2 subspecies to be reworked into basically shiny pokemon, so say one in every 20 rathians you hunt has a chance of being pink, it's not a separate monster it has the exact same materials and fight but mabye you'd unlock the ability to recolour the armour to be the pink colour scheme, this way we can cut down on roster bloat by only having only subspecies that acutaly matter and are different enough, it can help break up the monotonous grind with a ohhh look this one's pink, and it means these old subspecies still get to there in a capacity, and this could be extended with some monsters being slighty brighter or duller which when combined with different sizes makes every monster a individual and can be a way to put in some colour morpths from the lore like blue and blond nargacuga
    2. Small mobster subspecies, it's been too long since white Velociprey, I'd like to see small monster subspecies like plum hermitar or copper Blango
    3. I want to see more environmental effects but be biased in favour of the monster that evolved to live there, for example In the desert there could be a sand storm that impairs your vision but diablos just don't care what so ever
    4. I want monsters to be designed like puzzle boxes rather then just a simple dps boss fight where you just slap it till it dies but have specific strength and weakness you need to learn how to work around and exploit by learning the monster, for example Gravious is a giant armoured tank who doesn't have great hit zones and loads of health, how do we get around that? By using bombs, blast weapons or environmental explosive rocks to crack him open like a nut to get access to those juciy bits underneath and he will go down super easy once that happens
    5. I'd love for elder dragons to function like they did in old games with the whole repel mechanic to make it feel like your chasing this dragon across the continent and build a true rivalry with it
    6. I want them to build on the turf war system, first and foremost by not copy pasted them like in world and actually look at the strengths and weakness of both monsters rather then just higher rank beats lower rank unless it's a egdelord monster, there's also a wider issue of letting monsters roam everywhere instead of giving them strict habitat preferences and sticking to them which is what causes a roster to feel bloated and for turf wars to become copy pasted
    7. I want us to be able to inflict elemental blights onto the monster using our weapons obviously this would be effected by how weak the monster in to the elements like your just not going to put thunder blight on Kirin no matter how much thunder damage, I think this would encourage us to actually build for element weakness
    8. I want not all but some monsters to get the extreme blights from frontier, it be a great way for the game to be difficult is ways that isn't just a machine gun of one shots or AOE spam, like Khezu for example could have extreme thunder blight which without changing anything makes him a huge threat suddenly, he doesn't need to hit hard when 2 thunder attckas back to back will give you a heart attack
    9. I want sword and Sheild to get its oils back and be kept as a permanent addition to SNS, mabye expand it a little to things like elemental oil ontop of the minds eye, part breaker, affinity, razor sharp oil of GU
    10. I want a more large monsters on a map in a way that's sensible, so rather then only ever having 3 monsters on a map there can be many, for example in the forest and hills mabye there's 3 or 4 Velocidrome around the place with mabye 2 or 3 yian kut ku, mabye a astalos or a yian garuga in the corner and at least 1 if not both raths are always present at the nest up top, but you'd never get like 6 rathalos cuz that would be ecologically stupid
    11. Finally I want a complete restructuring of the quests system, so rather then what we have where it's do quest back to camp to quest repeat, if like to be able to accept Mutiple quests together as a bounty system, like I could accept a mushroom gathering and a herb gathering quests, mabye a small monster slaying quest and a hunt a rathalos quests and I could complete them all in the feild as I see fit rather then going back and forth for every quest

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน +1

      These ideas are awesome!
      We really like the idea for extreme blights to make their way to mainline and being able to complete multiple quests in one go. We haven't played frontier before, but we are aware of the extreme blights that are in it. We always thought they looked fun to play around as they added an extra challenge. As for completing multiple quests, that just sounds like a great quality of life change, especially if more than three monsters can appear on the map simultaneously.

    • @stormerjc9493
      @stormerjc9493 6 หลายเดือนก่อน

      @@BakeNation_MH thank dudes, and well done on reading this noval of a comment lol

    • @ChernobylComedyAndWings
      @ChernobylComedyAndWings 6 หลายเดือนก่อน

      lol........................................................

  • @adrianmckeever2145
    @adrianmckeever2145 4 หลายเดือนก่อน

    These are all great changes hopefully someone at capcom had similar ideas. I like that they enhance the mechanics and the feel of MH without significantly altering the gameplay.
    Also as someone who started with Tri i would love to see water combat come back with each weapon having underwater movesets; it would be so hype getting a return of Lagiacrus water battles (he got nerfed hard in generations) and then the new monsters like Mizutsune fighting underwater and even having turf wars for king of the ocean.

    • @BakeNation_MH
      @BakeNation_MH  4 หลายเดือนก่อน +1

      We third gen hunters can only dream of the day when underwater returns. It would be awesome to see some of the newer amphibious/Leviathan monsters in a modern game being fought underwater

  • @bustocream97
    @bustocream97 3 หลายเดือนก่อน

    Id like to see a new status applied by raw only monsters like diablos and tigrex. Maybe sandblasting, causing your weapons to lose sharpness faster/taking longer to reload. And if sandblast is on a weapon, it can apply the iceborne tenderizing effect but more balanced somehow.
    Edit: Got to the 2 minute mark lmao

  • @ceiii7190
    @ceiii7190 2 หลายเดือนก่อน

    weapon weapon weapon
    this idea is alot but put just 2 im happy for it
    - gun knuckle ( super close combat weapon with high calliber gun ) not heavy weapon like gun spear, only like sword and shield variant)
    - harpoon spear ( a spear that can be throw and play like a long sword style)
    - blade tonfa ( dual blade variant, but exelences at arial damage ) ( slash damage)
    - folded scythe ( like switch axe wide range but long sword damage and speed )
    - dual axe ( dual blade variant, but slower andpack more damage like sword)
    - rider spear ( only able to be equip with rider kinship ) ( inspired by mhs )
    - throwing knive/kunai ( expert on using knife, only can be use if recovered , dual blade damage but range high damage but tedious job )

  • @painsenpai01
    @painsenpai01 6 หลายเดือนก่อน +4

    Ayo Capcom! Write that down!

  • @masterhind2036
    @masterhind2036 5 หลายเดือนก่อน +1

    It seems like your Layered Armor system is a slight variation of the Transmog system from GU, where you had to craft the actual armor to and have it layer on top of your actual armor.

    • @BakeNation_MH
      @BakeNation_MH  5 หลายเดือนก่อน

      That would probably be the best comparison. Though obviously the transmog wouldn’t have to be locked onto the specific piece of armor as it was in GU. That was a process and a half lol

  • @ZeeCH_Music
    @ZeeCH_Music 4 หลายเดือนก่อน

    I like the idea or Elemental damage separation this will make us see what else need to improve on stats.
    as for sharpness/sharpening weapon I like your idea but I would like to see more something like this:
    Ability to have stationary sharpening and walking sharpening (depends on how heavy the weapon), the stationary sharpening will give big increase the on sharpness while walking sharpening will give slow increase on sharpness.
    or make a ultimate sharpness that will hold for 30min.
    I also like your idea on Layered armor but some I know will be pissed of with this because some really want layered to be rewarding to the end game.
    Totally agree with knives , to be honest they need more action or use in hunting. even the Kunai.. never had a chance to use it.

  • @Nasa1423
    @Nasa1423 6 หลายเดือนก่อน +1

    Fantastic video, I love the energy between you two, and the editing is on point especially for such a small channel, y'all deserve more love...
    anywho here are my thoughts on some of your ideas:
    - Idea #2 : I like the reworked blights that you mentioned especially the Ice Blight one, having it slow your movement is such a good simple idea that I'm surprised it's not a thing yet
    - Idea #3 : I'd rather have a post hunt statistics screen that includes total damage done for both Raw and Elem damage (tho that might be too sweaty for MH :P)
    - Idea #4 : I actually don't want them to remove infinite restocks, we don't know anything about how the maps will function in Wilds but if we assume that it's Semi-Open World and that the distances between camps are massive that going back and forth between them would be time consuming, in that case you can store a limited number of items in your mount for quick access mid hunt while still keeping the infinite restocks at camp if you're willing to make the trip (ofc there will probably be fast travel but going back to the monster would take a while)
    - Idea #7 : I think they should just go back to the way World did it, the only reason Rise did the "burst" was to compensate for the fast pace of the game
    - Idea #8 : I also want a meld of the Old system and the New one but in a different way, instead of the way you mentioned it I want it to mostly work the way it did in base World BUT for every point in a skill that you slot in you get 2 effects, one is positive and the other is negative, so say for example you slot in Attack Boost 1 that will give you +5 raw damage BUT it will also give you -1% affinity, and it will stack with every level, say then that you want to counteract the negative affinity so you slot in Expert 1 which then gives you +5% affinity BUT your sharpness decreases 2% faster, so your like oki imma slot in Handicraft 1 so you get 10% more sharpness BUUUUT you also get -2 raw damage... and so on you get the idea, this would be a fantastic way to balance some of the more absurd skills as well, like imagine Weakness Exploit where when you slot in 1 point that'll give you the usual +20% damage on weak parts BUT if you attack non-weak parts you do -20% damage or even better your sharpness decreases 20% faster or something along those lines

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน +1

      Thank you for the kind words.
      and for #3 yeah... a damage recap is way too sweaty for Monster Hunter! XD
      and for idea #8 I would like that too! Really I just want something that brings our hunters down a peg or two, because we are just too unreasonably powerful in 5th gen

  • @013jian3
    @013jian3 6 หลายเดือนก่อน +10

    The different Hunting knives could have faster or slower carving speeds and maybe increase rarer drops for better knives since they would cut better

  • @user-mt6ti1nh7t
    @user-mt6ti1nh7t 6 หลายเดือนก่อน

    Regarding the restocking items thing, I would make it so the handler could return to home base while you're out on the field and retrieve items for you and stash your spoils while they're at it. They'd be gone a while and would only be able to carry so many items, so it won't help you in a pinch. It would allow you to potentially run out of items if you're not careful, but also enable obscenely long expeditions for anyone who wanted.

  • @Vexal50
    @Vexal50 5 หลายเดือนก่อน

    about the damage indicators; there's another improvement I want them to do, and it's to account element when determining the color of the damage indicator. There are some monsters where a part thats bad for raw damage is the best spot to be hitting with elemental weapons, especially on a weapon type like Bow or DBs, but since it's not considered a raw weak spot, the numbers are gray instead of the usual gold, despite being optimal damage.
    EDIT: Got through the rest of the video; while I do think the armor system needs a change, it's in regards to *slots* rather than how the points work. Right now, sockets effectively act as an additional 2-3 skills, depending on the armor piece. Ditch the level system tied to each slot and instead make sockets go back to the old system where instead of decorations requiring a slot of a specific level, they instead require a specific number of empty slots to be socketed into the piece of gear, with the skills that have higher effects (or provide more points) consume more slots.

  • @MiniFuxy11
    @MiniFuxy11 5 หลายเดือนก่อน +2

    More blunt-type damage weapons. The only we have is the Hammer.
    I would love some kind of fast blunt-damage weapons, like Boxing Gloves, Tonfas or Knuckles.

    • @user-jl3rg2ff6s
      @user-jl3rg2ff6s 5 หลายเดือนก่อน +1

      I mean, the Hunting Horn also does blunt damage...

    • @manyblock4192
      @manyblock4192 4 หลายเดือนก่อน

      My idea is weapon called "Hand Canon", kinda like Gun+lance, but it's really Gun and melee
      It's blunt type weapon where u need melee monster first to recharge Canon gauge and u can use canon to fire that cost gauge u charge from using melee to hit enemy
      Pro is having good blunt type dmg to stun enemy and fast drain stamina and Canon who deal great dmg and easy to stagger flyers type enemy
      But Con is like Gunlance, using Ranged mode/canon not only cost special energy ammo (use different type ammo like Bow vs Bowgun) and canon Gauge, but also decrease Sharpness on every shot especially wyvern shot like Gunlance

    • @ghosttoast9983
      @ghosttoast9983 3 หลายเดือนก่อน

      We have hammer, hunting horn, the side slap with the great sword, the shield bashes with the lance and sword and shield and the stun vials on the charge blade, there's already a ton of blunt damage options.

  • @aize1459
    @aize1459 3 หลายเดือนก่อน

    i would change up the idea of the layered armor a bit. I think it is more rewarding if you only get the layered armor after you crafted the complete normal armor set. It is also a bit more frustrading if you only want the headpiece for an example, but for me it sounds more balanced that way. otherwise it would be way to easy to get layred armor i guess

  • @daniellobo8813
    @daniellobo8813 4 หลายเดือนก่อน

    I would add to the hunting knives idea that if you use element matchups you get increased chance for rare drops when carving, as well an extra carve or two.

  • @jacobpelzman-kern9890
    @jacobpelzman-kern9890 6 หลายเดือนก่อน +2

    Love the ideas. Great production quality!

  • @ericjoestar1065
    @ericjoestar1065 3 หลายเดือนก่อน +1

    i like all ideas, except the Knife thing and Layered Armor. idc really for the Knife, but i want Layered Armor to be an Endgame Activity, as it was in Iceborne. i'm fine with how it was in Rise/Sunbreak too.

  • @henrydrago
    @henrydrago 6 หลายเดือนก่อน

    - I would change Wind Blight to deflect our attacks more often like Kushala wind and Lunastra fire, also depleting the sharpness faster.
    - I would love if the "Paliraptor" aside we can have more than one mount for different environments that we have to capture like endemic life
    - no deep underwater combat, but shallow water combat, and we don't have to swim, use our mounts to move out of water(that connect with having more than one type of mounts), but if you drop in the water you will be vulnerable until get to your mount or safe place

  • @theupperking
    @theupperking 6 หลายเดือนก่อน +1

    All very good and interesting ideas that affect the game in a meaningful way. I hope Capcom implements at least half of these

  • @painsenpai01
    @painsenpai01 6 หลายเดือนก่อน +2

    Funny to think you could leave your Palico/Palamute if you don't do their respective quests or that even if you do the quest you still choose to leave em' behind when hunting 😂😂😂

  • @painsenpai01
    @painsenpai01 6 หลายเดือนก่อน +1

    If the whetstone thing doesn't take up inventory space i'd very much welcome that change

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน

      The most basic type of whetstone (Hunter’s stone) wouldn’t take up inventory space, but the whetstones and whetfish would.

    • @painsenpai01
      @painsenpai01 6 หลายเดือนก่อน

      @@BakeNation_MH I realised as I read this that it'd be like buyable whetfish scales and just regular whetfish+ scales that you fish for

  • @MHBaba10
    @MHBaba10 5 หลายเดือนก่อน

    The whetstone rework is akin to frontier different whetstones without the percentage and I do like it quite a lot. The same for the raptor camp rework which is what i am hoping for instead of unlimited access to your stock of supplies which trivialized the preparation for the hunt.
    Layerd armor should be something that you shoyld work for instead of having easier access to it onece you kill a monster. In Worls many layers armor from full armor sets and regular armor sets where rewards from the Arch Tempered Elders so Wilds should have something similar but a tad less extreme cuz Arch Tempered Lunastra was unholy even if i did beat her after a fair amount of carts.
    One thing I hope Wilds brings back is how the npcs refer to your hunter. In world they called your hunter he or she depending on your hunters gender which helped with imersion and with humanizing your hunter. In Rise all npcs have their names and are unique which i really liked but ypur hunter qas referred to as they all throughout the game which kinda ruined the immersion especially since the kamura hunter was there for all his/her life and he/she knows them all by heart.
    Anyway good stuff i really like the way you think keep it up

  • @OMGYOUARER8GHT
    @OMGYOUARER8GHT 6 หลายเดือนก่อน +2

    I just hope they can reuse the supply deploy mechanic for the camp storage, infinite items are really unnecessary

  • @imsirnootnoot
    @imsirnootnoot 3 หลายเดือนก่อน +1

    12:26 are those modes leg pices or a layed amor piece i never made?

  • @JazyNerdyGirlReacts
    @JazyNerdyGirlReacts 3 หลายเดือนก่อน

    I think mh wilds is collabing with wildhearts if true id like to see them implament there building traps and spring boxes etc.

  • @ordinarydork2515
    @ordinarydork2515 6 หลายเดือนก่อน

    A cool idea would be adding a axe so we can collect wood, that way we could craft wooden weapons, wich would be the starting gear and the substitute for the Kamura line

  • @Hi-eb1rx
    @Hi-eb1rx 5 หลายเดือนก่อน

    What i want to see in mh wilds is vergil longsword/katana event weapon

  • @alessandrocrociani3763
    @alessandrocrociani3763 5 หลายเดือนก่อน

    hear me out: what if they added a status like stun but that disarms you after a big hit from a monster and the weapon stays there , and in order to regain it you have to pick it up. This could add a use to hunting knives sice now they can be used while you are unarmed and you have to forge new knives to deal more damage like you said. In some weapons it could act like a second sword (like sns or dual blades when you lose one sword you would have the same moveset but with less damage output) and in other weapons when you lose them you draw out the knive wich has a different moveset.
    the status will be applied 100% of the times if you get hit by a big attack like novas or big explosions or attacks that send you flying and 75% of the times after a lvl 4/5 knockback but you can decrese this numbers with a skill named solid grip (or whatever) that decreases the chances of getting disarmed on each lvl respectively by 10% lvl.1, 25% lvl.2, 50% lvl.3, 75% lvl.4 and at lvl.5 you'll never get affected by the status.
    obviusly the knives will NEVER get a major damage output compared to the normal weapons but you can still use it as a main weapon if you go in a mission without a normal one.
    if you finish a mission without your weapon you will temporarily lose it unless you start another mission in the same area and retrive it or you can send some felynes express to retrive that weapon instead you of doing it manually, but this will take like 2 to 3 missions.

    • @BakeNation_MH
      @BakeNation_MH  5 หลายเดือนก่อน

      We had actually discussed about your hunter getting disarmed and dropping their weapon a while back. It certainly sounds like an interesting idea, and the way you mentioned how it could work in tandem with the hunting knives is a really interesting idea.

  • @JPD1990
    @JPD1990 6 หลายเดือนก่อน +1

    Don't sharpen in front of enemies in the open? There fixed your problem with sharpening

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน

      It’s not necessarily about having the whetstone be interrupted, but more on the fact that each whetsine swipe should logically increase your sharpness gauge by some margin.

  • @nafereuskortex9055
    @nafereuskortex9055 6 หลายเดือนก่อน

    For seperate elm, have the larger amount show up full size and lesser DMG show half size and fade faster.

  • @athos9293
    @athos9293 6 หลายเดือนก่อน +2

    12:27 bro had a stroke mid sentence 😭

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน

      Oh gosh, I hope he's ok 🤣

  • @_kahimanawari
    @_kahimanawari 6 หลายเดือนก่อน

    The problem with the two new element being wind and earth is translating it into weapon elements, earth and wind would basically just be raw+. adding new elements need to change not only monsters but the hunters arsenal aswell

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน

      I don't necessarily see it as being Raw+, more along the lines that it would add two new elemental weaknesses to the monsters that the hunters could exploit. It's definitely one of the biggest issues with trying to add new elements though. The sheer size of balancing changes that would have to occur along with adding two new elemental weaknesses to new and existing monster's would be a huge commitment.

  • @MiguelMattos-zv4qw
    @MiguelMattos-zv4qw 5 หลายเดือนก่อน

    I think the normal armors should be able to be used as layered armors

  • @Gloop-de-Gale
    @Gloop-de-Gale 2 หลายเดือนก่อน

    Na, I want bleed back, wind and earth wouldn’t work, baroths and that fish’s mud is just water, Dora and Shara both do wind with basically every single monster doing some form of wind or rock attack. Sharas quicksand, tigrex and banbaro throughing rocks, kulus rock, dodogamas explosive vomit, and any form of strong roar like tigrex. how would a weapon do those blights anyways? The only reason they brought blast and bleed was for all the new monsters they added in and for a couple of the old monsters like dios, narga, and Teostra

  • @monopolybillionaire5027
    @monopolybillionaire5027 4 หลายเดือนก่อน

    I think boomerangs would be good new weapons

  • @ENRICOPUCCIttorg-kyl3703
    @ENRICOPUCCIttorg-kyl3703 5 หลายเดือนก่อน +2

    You know what i whant ? I whant actual quest with actual choice like imagine you have to hunt a certain monster because he attack a lot of monster without any reason so you go hunt theme but as soon has you find him a cutscene plays where you find out that the monster attack other monster because he is protecking his child or another baby monster so you have two choice capture or kill if you kill the monster the child that he was protecking will apear in another quest always in a mad states but if you desides to capture both of them they would relocated in another area ( and maybe you can even see them when you are in a exedition)
    Oh and if you kill the baby the adult would gaing a healt boost,a Damage boost,fatigue resistance and a bigger hit box

    • @ericjoestar1065
      @ericjoestar1065 3 หลายเดือนก่อน +1

      that doesn't fit with Monster Hunter at all.

    • @ENRICOPUCCIttorg-kyl3703
      @ENRICOPUCCIttorg-kyl3703 3 หลายเดือนก่อน

      @@ericjoestar1065 dont care i just whant it

  • @maskedmenreiki
    @maskedmenreiki 5 หลายเดือนก่อน

    Honestly I don't think it should be that easy to get Layered armor. It should still have a hold on the traditional gameplay loop of Monster Hunter. I like the idea of having to hunt the monster for its parts to craft the set, but getting the transmog/layer should be rewarding and an achievement regardless. Monster Hunter Frontier had its transmog crafting locked behind a given monster's rare drop. By requiring the players to spend a certain number of rare parts to craft a layered set, you're ensuring that they'll have to hunt that monster numerous times in order to EARN the fashion option.

    • @BakeNation_MH
      @BakeNation_MH  5 หลายเดือนก่อน

      Layered armor is currently easier to get in Sunbreak than the normal armor sets. Believe us when we say we WANT really high material requirements for things such a layered armor, but that’s simply not going to happen. That’s why we thought this method of getting layered equipment would be a medium between needing materials in order to unlock it and still having the sense of earning it.

    • @fenison4430
      @fenison4430 5 หลายเดือนก่อน

      To me, the solution is simple, whenever you want to craft a piece of armor (or even weapons if they wanted to) the game would ask you if you want to craft the set armor version, or the layered armor version, that way, if you want a new armour set for the skills, you can just get the set version, and if you want only the visuals of the armor set, you'd get that too with the layered armor, and i personally think it would encourage the good kind of grind in these games even more, since right now, a player goes to the smithy, sees a cool armor set, but realises it has shit stats, so they don't bother getting it, with this system they would still be incentiwised to hunt that monster down a few times to be able to wear their armor set without having to worry about the stats being bad.
      This all would of course require this mechanic to be available *from the beginning* of the game, since the way it is now, it's DUMB that you can't get any layered armor unless you reach endgame, and by that point most people have already finished the game, so there's no point in playing anymore.
      Alternatively, the game would require you to craft the set armor first, but then the second time you craft it, you get the option of either crafting another set version (for some reason idk), or the layered armor version, this would encourage even more grind for the sweet sweet cool factor.

  • @mshelton5036
    @mshelton5036 6 หลายเดือนก่อน

    For me I would like to see combo weapons (bow & dual blades) and (long sword & light bowgun) it's great in dragons dogma and would be fun to play with in MH Wilds.

  • @Masterplanfoiler
    @Masterplanfoiler 6 หลายเดือนก่อน

    I got an idea for the reduced items during a hunt.
    Now i dont really agree with the idea of just losing items just like that.
    Imagine a player is fighting a monster who's actually pretty difficult to them and they burn through all their items.
    Now most would probably say “git gud” which, lets be honest, thats not a really supportive way to tell someone to improve in my opinion.
    Anyway i was thinking of a sort of “SoS system” where if you're low on items you can fire a flare for a supply drop.
    This supply drop can be used as much as you can cart, 3 times.
    Each with a different loadout.
    maybe you can request a few items for them to drop down with whatever items they give you, say you need some nullberries to handle a few blights.
    They drop them with first aid meds and other things.
    Each loadout has enough items to fill one row of slots in your pouch, seeing how drastically they reduced the size of it in this video.
    And the cool down for each SoS is 15 minutes, so make those items last.
    I feel this could be a great way to have less frustration on the players side of things if the player is frustrated at all.
    I have a feeling that games should be fun, not torture, so this SoS item system would be a great addition.
    And before you say anything, yes i know this was part of at least one of the older games, i would just like to see this mechanic return, revamped and polished.

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน

      The Purrvision division from MHGU was definitely a good mechanic, and if they were able to revamp it for a new game as you said, I think that would be a great way to handle things.

  • @astaroth2660
    @astaroth2660 6 หลายเดือนก่อน

    Many good ideas here, hope some of them are planned.

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน

      Thank you, we certainly hope so too!

  • @crystalisnight8096
    @crystalisnight8096 6 หลายเดือนก่อน

    when you brought up armor systems i was like "are they gonna suggest bringing back the gunner and blademaster armor systems?

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน

      With how Capcom goes with balancing the games nowadays, I don’t see them ever bringing that system back. Especially given how having armors be universal for all weapons is simply more convenient and easier to understand for the player.

    • @crystalisnight8096
      @crystalisnight8096 6 หลายเดือนก่อน

      @BakeNation_MH agreed, but I was concerned for a second there, haha, I was gonna say you'd have to be a maniac to bring that system back. Since that made it so, you had to farm twice as much materials for a gunner and blade master set if you tend to change between the two types for certain hunts. Given that some hunts are easier with a bowgun or bow than a melee weapon(namely flying monsters), which is alleviated from clutch claw, etc, at least to make them manageable. From world and rises wire bugs.

  • @yolnkhaliahino6419
    @yolnkhaliahino6419 หลายเดือนก่อน +1

    I wish fans of older MH titles would just play the game the way they want it to be without wanting to force everyone else to play that way. The game doesn't force you to use the camp. You never HAVE to use the canteen if you forget to eat before a hunt. You don't HAVE to restock items or change equipment at camp. You can limit your whetstone and pickaxe usage if you choose to do so. It's possible to play the game the way you want it to be, but why are you so hell bent on making that the ONLY way to play the game?
    Edit: Your Whetfish idea already exists in World.
    Edit 2: No to knives as equipment. We don't need secondary weapons to grind for. No to knives as paid DLC. NO NO NO NO NO!!!! Capcom has already gotten out of hand with the overwhelming amount of paid cosmetics. Do NOT give them the idea for paid EQUIPMENT. I truly believe the only paid DLC should be expansions like Iceborne and Sunbreak, things that are actually WORTH paying for.

  • @elijasnoe8924
    @elijasnoe8924 5 หลายเดือนก่อน

    Very nice video and creative ideas thanks for sharing 😁👍

    • @BakeNation_MH
      @BakeNation_MH  5 หลายเดือนก่อน

      Thank you for watching!

  • @ghosttoast9983
    @ghosttoast9983 3 หลายเดือนก่อน +9

    So many of your ideas seem like steps backwards. Creating different versions of whetstones, pickaxes, etc just undoes the streamlined optimization the franchise has worked towards while simultaneously increasing to the ever growing bloat of essential items hunters have to carry, in turn leaving less room for gathered materials, one of the main focuses of the game. I understand you want to preserve the old game feel in some way but it's better to leave those concepts in the past. It's not as if those games disappeared, if players want to experience it they can continue to play the older titles. Accept the franchise has evolved rather than trying to live in the past. Same goes for the hunting knife concept, just like wanting different whetstones it only serves to make an already grindy experience EVEN MORE grindy while making an absolutely minimal difference to gameplay. Consider this: why ask the developers to go through the effort of coding in several different whetstones when the only ones people will want to use are the best ones, along with creating hundreds of different hunting knife models, where again the only ones anyone are going to use will be the best ones, leaving hundreds of hours of work relatively pointless. All these ideas do at the end of the day is punish players that can't or simply don't want to have to sink precious time into things that aren't the focus of the game, like fishing for the best whetstone. That's not to say all your ideas were terrible though. Your rework to the armor system and especially the camp were spot on and would make excellent changes in order to restore some aspect of difficulty and resource managment to being in the field.

  • @jeronym894
    @jeronym894 5 หลายเดือนก่อน

    Elemental damage indicators I think its too mutch on screen. I want to see monster weapon and blood nothing else. Maybe option in menu. But you need to turn it on . So beginer players will not see it at first.

  • @Sigil_Firebrand
    @Sigil_Firebrand 4 หลายเดือนก่อน

    As long as Valstrax returns in Wild I'll be happy. I only started playing the MH games with Rise but Valstrax instantly became my favourite monster.

  • @NemXX2
    @NemXX2 6 หลายเดือนก่อน +4

    Really? You want to force people to fish? -.-

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน +1

      well, only if they want whetfish :P

  • @LordShrek13
    @LordShrek13 5 หลายเดือนก่อน

    all we really need is monoblos

    • @Dastardly_Duo
      @Dastardly_Duo 5 หลายเดือนก่อน

      Tetrablos

    • @BakeNation_MH
      @BakeNation_MH  5 หลายเดือนก่อน

      One day Monoblos will return…. We hope

  • @Rankaquion
    @Rankaquion 5 หลายเดือนก่อน

    I don't like the sharpness mechanic a lot, why would you ever need 75% sharpness? I high play you never go below white which would probably be just fine with the hunter stone

    • @BakeNation_MH
      @BakeNation_MH  5 หลายเดือนก่อน

      That’s fair. I guess the main point is that we just wanted to see sharpening do something with every swipe of a whetstone as opposed to needing to go through the whole lot of animations to see any sharpness increase.

    • @Rankaquion
      @Rankaquion 5 หลายเดือนก่อน

      @@BakeNation_MH i think the concept is good, very actually just need some fine tuning

  • @peterduprey7286
    @peterduprey7286 6 หลายเดือนก่อน

    Great ideas! I hope someone from capcom watches this. I especially like the camp rework.
    12:45 how’d you get that Malzeno dog?? Is that a mod?

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน

      Yes, the Malzeno palamute appearance was a mod

  • @Dastardly_Duo
    @Dastardly_Duo 5 หลายเดือนก่อน

    Ngl i didnt really agree with a lot of these (but it's your opinion, have fun) but I really like the idea of the knives.
    I do NOT like the idea of them being paid DLC. I think having such a feature locked behind a paywall is insane. Paid DLC should be cosmetic only

    • @BakeNation_MH
      @BakeNation_MH  5 หลายเดือนก่อน

      The knives weren’t going to be paid dlc only. Every hunter could craft a knife for a monster similar to crafting the weapons. Paid DLC knives would be simply cosmetic, but have some really cool/unique designs.

    • @Dastardly_Duo
      @Dastardly_Duo 5 หลายเดือนก่อน

      @@BakeNation_MH yea I think that might be cool honestly. Like a freeze effect on your knife or something.
      Btw what's your thought on if it'll be open world or not? Or if it SHOULD be?

    • @BakeNation_MH
      @BakeNation_MH  5 หลายเดือนก่อน

      That's a tough one honestly. Capcom has been extremely experimental with recent mainline titles, so it would not be a surprise if they went the route of open world.
      In terms of if it should be? No clue honestly. They probably would have needed to complete extensive market research to see if that would be an optimal design choice for the game given the current player base. We are certainly not against them trying an open world format, but it would be a large risk given their current formula is successful enough as it is. Hopefully we'll be able to get more news surrounding this topic come the summer. @@Dastardly_Duo

  • @rb8258
    @rb8258 6 หลายเดือนก่อน

    14:15 sick ass transition

  • @nathanandcherelle
    @nathanandcherelle 2 หลายเดือนก่อน

    Element damage numbers would have to much going on the screen

  • @jryamz
    @jryamz หลายเดือนก่อน

    I'm sorry, WHAT??? 😮😬🤷🏽‍♂️🤦🏽‍♂️ No. No. Hell, NO!
    But probably yes to that DLC thing with the knives. 😅

  • @SugeryGold
    @SugeryGold 4 หลายเดือนก่อน +1

    Pls don’t encourage capcom to consider micro transactions

  • @IkaXpleZ
    @IkaXpleZ 6 หลายเดือนก่อน +1

    the better hunting knives could carve faster

  • @junatanscott9457
    @junatanscott9457 5 หลายเดือนก่อน

    not bad
    ..majes the game more entertaining 😻

  • @apgdanielricardo8196
    @apgdanielricardo8196 5 หลายเดือนก่อน

    I loved all the ideas!!

  • @austinstoner6270
    @austinstoner6270 28 วันที่ผ่านมา +1

    Paid download content is just fine for the right game but pay to play is trash

  • @kokik3443
    @kokik3443 3 หลายเดือนก่อน

    your ideas are reasonable BUT i dont like the camp one cause imagine you are fighting a black dragon one of the hardest things in the game AND YOU ONLY GET 20 MEGA POTIONS PER HUNT?ONLY 4 MAX POTIONS? might as well tell me to fk myself and send me to go try for a month until i go insane and do it no hit

  • @waleazez7851
    @waleazez7851 6 หลายเดือนก่อน +1

    I know a lot of people don't want this but get rid of sharpening and sharpness in blunt weapons, "what about the melee multiplier" just make it like gunlace shells or something where you have varying levels of shells for different multipliers for your blunt attacks, yes can also be affected by skills, sharpening hammers/HH is just silly to me. Also, make blunt attacks in sharp weapons not affect sharpness like the shoulder tackle of GS or shield bashing with SNS.

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน

      hmm, you make a very good point. Not exactly sure how sharpening a blunt weapon makes it bonk harder XD

  • @Enchiladas_0
    @Enchiladas_0 6 หลายเดือนก่อน

    Omg THIS!! i agree with all of the ideas you have! The camp rework, whetstones, skills, etc!

  • @AlExAnDeR30285
    @AlExAnDeR30285 6 หลายเดือนก่อน

    I want Cha-Cha and Kayamba back.

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน

      Cha Cha and Kayamba were the best companions, bar none

  • @DrkShd
    @DrkShd 6 หลายเดือนก่อน +1

    i just want them to get rid of these big mosquito in world, worse shit ever, getting random interupt by these things is the worse, it got so many hate in souls game, not sure why someone at capcom though it was cool to add in MHW

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน

      Ah I don't think Capcom will ever get rid of the Vespoids and Bnahabras. They love watching us hunters get paralyzed by those pesky mosquitos

  • @LUXurious_Edition
    @LUXurious_Edition 6 หลายเดือนก่อน +2

    Ooga booga

    • @sephirotten2413
      @sephirotten2413 6 หลายเดือนก่อน

      booga booga booga booga booga booga booga booga booga booga oooooggga

  • @nafereuskortex9055
    @nafereuskortex9055 6 หลายเดือนก่อน

    12:05 and time and fun.

  • @nafereuskortex9055
    @nafereuskortex9055 6 หลายเดือนก่อน

    8:23 Loadout not just weapon.

  • @dcshiori
    @dcshiori 6 หลายเดือนก่อน

    Just because we have experienced underwater combat in MH3GU, I wish Wilds will feature in-depth Aerial Combat / riding combat 😊

    • @BakeNation_MH
      @BakeNation_MH  6 หลายเดือนก่อน +1

      We could definitely see them doing something with the bird mount. Guess we’ll just have to wait and see.

    • @OMGYOUARER8GHT
      @OMGYOUARER8GHT 6 หลายเดือนก่อน

      Yeah i wish for aerial combat so bad, Just imagine we fly to the air and beat the flying monsters to ground

  • @akhmatnurwahidiyanto2671
    @akhmatnurwahidiyanto2671 5 หลายเดือนก่อน

    I hope capcom see this vidio , lovely , but abaout earth and wind elemental , is kind of ,?????, bucause you must make weapon type of that elemet and what effect to weapon of your and the effect to monster , so it will be hard

  • @ChernobylComedyAndWings
    @ChernobylComedyAndWings 6 หลายเดือนก่อน +3

    Just when I thought this fanbase was incredibly r____t____d. This video gave me brain damage.

  • @AngryCosmonaut
    @AngryCosmonaut 24 วันที่ผ่านมา

    This all sounds terrible. It just adds needless complexity to an already complex games.