Ngl I hate how my enemies are never this dumb A lot of guides assume your enemies just WEP non stop. Meanwhile my enemies immediately pull out of the dive when they notice that I’m pulling into it😭
YOu have to not make it too obvious that a reversal is your intent. Make it look like you are scared and run, let them catch up and slow down all of a sudden. Yes there are enemies that will cut throttle but they also need to have a plane that can slow down quicker. Spitfires with their massive draggy radiators can slow down very easily as an example. Usually you can reverse planes that are a lot faster than your own plane or just are bad at losing speed. You also need to not only avoid getting shot but also not make it too difficult for them, so they keep thinking they can take the shot. If you evade waaay to hard, this motivates them to reset or slow down. What I do to increase my chances of a successful reversal, is to dive and make sure the enemy can only get into gun range at or above his compression speed. This way I am safer from him actually hitting me because his controlls stiffen from compression, but also his elevator stiffens and when he notices and wants to pull out or reset, I pull a lot better with the Fw190 and get the kill shot. You also, as a Fw190 can use take-off flaps under 700 km/h which work as both air breaks to force the overshoot/reversal but they also tighten your turn-radius so you actually get guns on target. It is a mind game, you get better at it, the more often you do it. I hope this helped you out. Cheers!
@@the6tharmy also, a tactic i use to slow down is to go 0% power, use max rudder, pull up as fast as you can, and roll as fast as you can, this can have you pull 8-9gs while going in a relatively straight line to slow down. Is this a good tactic or a waste?
See , now this is a good video , no ego , no hate , just a show of some good fw190 skill and a showcase of what the plane is capable of in skilled hands. Respect in the comments section , nice. Mistakes were made but thats the specialty of the A8 imo , it is very good at capitalizing on opponents mistakes .some say it rely's on it but one can do things with that roll rate and firepower
@franklinstone7678 It is an old video, could have been more informative but my editing back then was pretty bad and I was working 2 jobs. Not ideal but it put the point across at least.
Learning a lot from you, I tend to go low to confuse my energy, fake pass, up and over but I get long range spammed and take damage or even burn up. I like how you force the wide climb that you can tuck into at any time while keeping their nose in lag.
Pretty impressive not gonna lie. I’m good reversing with any plane except the 190s cuz of their mediocre high speed turn compared to other BnZs but that’s something I’m gonna try.
Fw190's turn better than most props at high-speeds, bring any enemy plane past 650km\h or even above 700km/h and the Fw190 will be able to outmaneuver them. This is a strength that is hard to be used, but experience can bridge that gap. I'm glad you liked the video! I get ideas and requests on my Discord Community so if you want you can join us by clicking the link in the description.
What’s crazy tho is that most people have no clue how to use the late game fws, which are insane at everything like Jesus. Low speed horizontal turn rate is bonkers thanks to op ass flaps. Your engine is insane at low alt if it’s the d9, and if you play it well you can outrun even p51Hs at low alt.
@@user-hh5pj5jv8p bro there are many us planes that can catch a d9 especially after a dive, p51 h should stomp the d9 at all altitudes cause it out does it in everything except roll. The stat card lies Look at the f4u 4b at low alt, also out does the d9 in everything while only being 5,7 if I’m not mistaken (i have quit that shit video game and games in general) When an enemy that significantly out turns you at all speeds , out runs out dives out guns AND rolls with you is on your 6 you’ll only kill him if he fucks up.(he also has airbrakes, the only thing the 190 has over the corsair is zoom climbing, but against 4 american 20 mms which are the best guns kn the game it s not much) Chances are he’ll fuck up because 8/10 of air rb pilots have single digit iqs Doras need the 109s to do the heavy lifting and set up kills for them, doesn’t make them bad just a more passive play style.
@vinnygee173 Video is over 3 years old. They did compress and rudder was just as bad. If a 51 comes with speed, your best bet is to do lateral movements to use their rudder against them, then roll to use their inferior roll against them. P-51 H is extremely fast and if he does not cut throttle in time, he will overshoot just as shown in the video. 2021 Antons where still outturning P-51's at any speed. Now it is a different story, agreed. 190 keep getting nerfed and P-51 now only loses to A-4 and A-8, F-8 and Doras at below 400 km/h speed where these 190's have better turn and flaps. A-5's got killed, they got nerfed so badly, you can just skip them now to save yourself the suffering.
@@the6tharmy i mean if i were that p51h, i would have perhaps climbed aggressively because the fw would have burned alot of energy during that menuvre, and if the fw tries to follow me into that climb id loop over its nose to stall it out
@vinnygee173 you may be faster when you go vertical, but I just need to aim at you and you'll not outclimb the MG151's 20mm Minengeschoß. If you would be that P-51 H and you are in a safe 1v1 coming from a perfect six position, you can simply cut throttle and shoot the 190. Alternatively you can just climb and BnZ it to death. Coming in blazing with speed, gets you reversed. Especially when the only logical reset maneuver is vertical, where else to point at when you see enemy resetting? You'd still be dead. A Fw190 flown like mine, you should simply avoid getting close to, unless you have the same speed and can tail sit. The initial turn of 190 is better and can still get you. Better to be safe and do it by the book. The heroes die first.
@@the6tharmy i could wiggle around to avoid the shots lol. if i do go into an extremely steep climb then id imagine if you try to get guns on me youd stall out
@vinnygee173 wiggle :))))) You'd be dead and like I said if you go straight up, it makes it easy to just shoot you, even if I have less speed. Why not just slow down or just climb before you even ever get into the situation of putting yourself at risk.
@@colonelmustang4919 Why thank you! I hope you will like the up and coming content I have planned for release! Glad to have you as a viewer and subscriber! You won't regret it!
So what I'm thinking from the spits pov he played kinda dum he opened his his pilot for easy shot he should let you gain momentum while cutting his engine at 45 degree downward angle and when close enough get fw into scissors ... use his energy against him presents a small chance but relatively easy shot
Hey just wondering, what gun convergence do you use? I've never been good at aiming so I was wondering if a different gun convergence would help... or does it even matter?
@@QuackAttack For Spitfire I would use 600m but for P-51 as well unless you want to go for headons in which case 800m serves you better for long range snipes if your aim is good. But all in all 600m is good for both close and long range. Is starts being not so good at 1.2 km which is a distance you shouldn't start shooting anyway.
The Fw190 doesn't have combat flaps in War Thunder. You can only use take-off flaps or landing flaps. Take-off flaps can be used up to 700 km/h speed and offer significant improvement to your turn and lift generation and snapiness when having to quickly pull for a shot or evasive maneuver. 9
These skins are so nice, especially the 262! Do you have some one that make them for you because most of your skins i hhave never seen before! I could use someone to make me one for the C-2b.
I use the Marketplace skin called: Spring Camo on the Me262, I don't know how much it costs now but I bought it for like 0.10 GJN a year ago. For the D-9 I use also the Marketplace skin, there is just one so it should be easy to find.
In the video its written, to control the throttle right, but i dont see where your throttle is indicated At what part its kow and when on/wep? Best regards from germany:)
You cannot see throttle % because I used replay footage and it doesn't show it. But to explain: in the moment where enemy is in range to shoot, you lower your throttle/Schub for a moment, to the difference in speed become greater and enemy cannot stay on your six for too long and overshoots you and ends up in front of you. Instead of him being on your six, you get on his six. You "reverse" the situation, that is why this maneuver is called Reversal.
id say their main issue is that they commited too early. if it were me id go on top of your 190 and do a split s, get a few shots in and the get the heck out of there
You should start your maneuver from far away. I think a good reference point (just the basics) is that you need to be perpendicular to the enemy at about 800-900 meters. Your plane will in theory be fully exposed to the enemy (full broadside), however, at this distance, you'll be far enough to not get shot down. If you start the maneuver later, the opponent might get a shot, and earlier, you will eventually end up right in front of his guns. Once this is done, you need to fake going either up or down (roll into or away from him and use pitch), and then roll (you can use rudder for more snapiness !) the other way around to throw off his aim. This is were the roll is important: the faster you'll roll, the faster you'll change directions (I usually hold S most of the time, but some extra adjustements like tapping Z might be needed, however it is not what you should focus on at first), and the more surprised will be the opponent. The key is the speed at which you execute the maneuver: most of the time (again, it's not true in 100% of cases...) the faster is the better. Once the opponent is either right next to you or a little behind, try to keep your wings perpendicular to his. This is also useful if you get caught off-guard and you don't have enough space to start the reversal in the way I described earlier. If he doesn't drop throttle AND you use flaps correctly (you might even want to slightly drop throttle, or even airbrake if you are in a 109 or a plane that has access to such tools), he will end up in front of you. Then, you just need to go for the killshot, and that's where your energy comes in clutch: if you slowed down too much, you won't get the shot, so be cautious with throttle, flaps and airbrake. I just realized I wrote the whole-ass guide but anyways.
@@ReemFireGaming Yeah you shouldn't even have to reverse in the first place. Also no guide is universal, it depends on a lot of factors. That's why experience is probably much more important than raw knowledge.
@Hataliano You are right, but also because technically reversals are just fixing mistakes or reversing situations you shouldn't have found yourself in the first place. But they make for good and satisfying content.
actually, the mk24 out turns 190s at any speed, it also out rolls them, even at 900 IAS. you just met an average wt player. He either forgot to keep flying erratic and complete a loop to out turn you, or he had a G lock. Believe me, the mk24 pulls 13Gs at 780 ias, the 190 only 10. You don't out turn anyone when reversing, simply cut their loops using your superior roll rate to change your trajectory in less time than the attacker.
If my Fw190 A-8 is going 780 km/h and the mk24 is catching up quickly, that means he is well above 800km/h and compressing for sure, compressing meaning not able to pull full elevator which results in my A-8 outturning him. The guy is an experienced Air RB pilot. Check his Thunderskill. I appreciate your input, really I do but you are missed a lot of crucial details in your assessment.
@@the6tharmy I think you out turned him because you're going much slower, because a 190 turns much less at 800 than a Mk24 at the same speed, this said the 190 compresses more than the Mk24 It's like say, a 190 turns tighter than a corsair if the corsair is going at 700 and you're going at 500. You used your lower speed to maneuver more. It's relatively compressing, so you're right but at the same speeds the mk24 not only out turns the 190 it also out rates it
@@kingghidorah8106 I outturned the Mk.24 because he was compressing and I was not compressing. As simple as that. It was the best and safest way to bring the fight back to the Mk.24 with a good chance of finishing him off. I know my Fw's inside and out and have the most experience in them. I don't see why you keep trying to explain what happened and try to teach me anything when the video explained it all.
@@kingghidorah8106 I don't see anyone bringing Fw190 A-8 (5.0 br plane) into a game to meet a Mk.24 which was 6.7 br at the time of recording, in order to prove the concept of reversing.
Is he does, the fw190 Guy would Just start to climb a little and gain some energy, in this situation the energy Gap betwen p51 and fw190 would be less, in the Second try If the p51 misses again, HE IS DEAD
The most Pain Numbing thing about this video is that the Spitfire Player is a 3 years old kid who doesn't know what lead is. also the Mk 24 is 7.0 and the Fw190 A-8 is only 5.0 , this raise the question of what's the point of this video? you won't encounter them in actual game anyways unless its a custom
Numbing? He was overly confident and committed to a very high speed attack. Which compressed his plane. At the very same speed the mighty Mk.24 compresses more than the Fw190 and therefore doesn't turn as tight anymore. I also was quite a bit slower and therefore had a tighter turn-rate. He overshoots also because he kept WEP'ing and I already predicted where he will go for a high Yoyo to reset his attack and snapped his wing off. This is a great example of an reversal against a totally superior plane but serves to show a very much overlooked strength of the Fw190's, which is their lesser compression at high speeds which enable very nice reversals even against extremely powerful post war planes if you know what to do. Also I don't see ppl having replicated this and saturating TH-cam with an example such as this. It serves to show people what can be done and how it's done so they can try it and do it as well. And if maybe 10 people learn and do this, that is all I can ask for. And my video helped.
@@the6tharmy ok ? , he just need to keep high speed , and stop turning , the mark 24 is not designed to turn , it has a light weight air frame and an absurdly powerful engine that pushed the airframe to it's absolute limits , he just need to stop turning like a normal spitfire and start playing an energy game which it can and win. mark 24 has superior speed , lower stall speed and superior turn rate the point i'm trying to make is this mark 24 player doesn't even know how to play it in the first place , treat it as a Bf-109 not a spitfire lf mk 9. second of all , it's not even hard to counter a turn reversal if you have an energy advantage , what i just saw in the first few second of video is stupid , a competent player will just role to the side and yanked away from the 190 line of fire with all that excess energy from the dive. turn reversal is only effective at low speed , it's the sense of awareness of that mk 24 player that is lacking, he probably doesn't even know what holding the Free View button means
@@the6tharmy Great video, thank you! I’m a former WT pilot (currently on DCS World) and I’m still trying to master the basics of aerial combat. Videos like these are my version of flight school. 🙂👍
as usual -> watching your videos is highly addictive!
Thank you man!
Ngl I hate how my enemies are never this dumb
A lot of guides assume your enemies just WEP non stop. Meanwhile my enemies immediately pull out of the dive when they notice that I’m pulling into it😭
YOu have to not make it too obvious that a reversal is your intent. Make it look like you are scared and run, let them catch up and slow down all of a sudden. Yes there are enemies that will cut throttle but they also need to have a plane that can slow down quicker.
Spitfires with their massive draggy radiators can slow down very easily as an example.
Usually you can reverse planes that are a lot faster than your own plane or just are bad at losing speed. You also need to not only avoid getting shot but also not make it too difficult for them, so they keep thinking they can take the shot.
If you evade waaay to hard, this motivates them to reset or slow down.
What I do to increase my chances of a successful reversal, is to dive and make sure the enemy can only get into gun range at or above his compression speed. This way I am safer from him actually hitting me because his controlls stiffen from compression, but also his elevator stiffens and when he notices and wants to pull out or reset, I pull a lot better with the Fw190 and get the kill shot.
You also, as a Fw190 can use take-off flaps under 700 km/h which work as both air breaks to force the overshoot/reversal but they also tighten your turn-radius so you actually get guns on target.
It is a mind game, you get better at it, the more often you do it.
I hope this helped you out. Cheers!
@@the6tharmy also, a tactic i use to slow down is to go 0% power, use max rudder, pull up as fast as you can, and roll as fast as you can, this can have you pull 8-9gs while going in a relatively straight line to slow down. Is this a good tactic or a waste?
@@the6tharmyDoes the German airbrake work on the fw190 like it does on the 109s ?
@@franklinstone7678 No, 190 don't slow down as quick as 109's loke that. 190 just need 0 throttle and flaps to slow down.
That F-80 did the right thing by extending away instead of going vertical. But then he didn't dodge...
maybe the doorbell
See , now this is a good video , no ego , no hate , just a show of some good fw190 skill and a showcase of what the plane is capable of in skilled hands.
Respect in the comments section , nice.
Mistakes were made but thats the specialty of the A8 imo , it is very good at capitalizing on opponents mistakes .some say it rely's on it but one can do things with that roll rate and firepower
@franklinstone7678 It is an old video, could have been more informative but my editing back then was pretty bad and I was working 2 jobs. Not ideal but it put the point across at least.
Learning a lot from you, I tend to go low to confuse my energy, fake pass, up and over but I get long range spammed and take damage or even burn up. I like how you force the wide climb that you can tuck into at any time while keeping their nose in lag.
Pretty impressive not gonna lie. I’m good reversing with any plane except the 190s cuz of their mediocre high speed turn compared to other BnZs but that’s something I’m gonna try.
Fw190's turn better than most props at high-speeds, bring any enemy plane past 650km\h or even above 700km/h and the Fw190 will be able to outmaneuver them. This is a strength that is hard to be used, but experience can bridge that gap. I'm glad you liked the video! I get ideas and requests on my Discord Community so if you want you can join us by clicking the link in the description.
What’s crazy tho is that most people have no clue how to use the late game fws, which are insane at everything like Jesus. Low speed horizontal turn rate is bonkers thanks to op ass flaps. Your engine is insane at low alt if it’s the d9, and if you play it well you can outrun even p51Hs at low alt.
@@user-hh5pj5jv8p bro there are many us planes that can catch a d9 especially after a dive, p51 h should stomp the d9 at all altitudes cause it out does it in everything except roll. The stat card lies
Look at the f4u 4b at low alt, also out does the d9 in everything while only being 5,7 if I’m not mistaken (i have quit that shit video game and games in general)
When an enemy that significantly out turns you at all speeds , out runs out dives out guns AND rolls with you is on your 6 you’ll only kill him if he fucks up.(he also has airbrakes, the only thing the 190 has over the corsair is zoom climbing, but against 4 american 20 mms which are the best guns kn the game it s not much)
Chances are he’ll fuck up because 8/10 of air rb pilots have single digit iqs
Doras need the 109s to do the heavy lifting and set up kills for them, doesn’t make them bad just a more passive play style.
Wait, I know that spitfire player!
Nice, Thanks for sharing
3:23 p51s dont compress lol they get more maneuvreable with more speed
@vinnygee173 Video is over 3 years old. They did compress and rudder was just as bad. If a 51 comes with speed, your best bet is to do lateral movements to use their rudder against them, then roll to use their inferior roll against them.
P-51 H is extremely fast and if he does not cut throttle in time, he will overshoot just as shown in the video.
2021 Antons where still outturning P-51's at any speed. Now it is a different story, agreed. 190 keep getting nerfed and P-51 now only loses to A-4 and A-8, F-8 and Doras at below 400 km/h speed where these 190's have better turn and flaps.
A-5's got killed, they got nerfed so badly, you can just skip them now to save yourself the suffering.
@@the6tharmy i mean if i were that p51h, i would have perhaps climbed aggressively because the fw would have burned alot of energy during that menuvre, and if the fw tries to follow me into that climb id loop over its nose to stall it out
@vinnygee173 you may be faster when you go vertical, but I just need to aim at you and you'll not outclimb the MG151's 20mm Minengeschoß.
If you would be that P-51 H and you are in a safe 1v1 coming from a perfect six position, you can simply cut throttle and shoot the 190. Alternatively you can just climb and BnZ it to death. Coming in blazing with speed, gets you reversed. Especially when the only logical reset maneuver is vertical, where else to point at when you see enemy resetting?
You'd still be dead. A Fw190 flown like mine, you should simply avoid getting close to, unless you have the same speed and can tail sit. The initial turn of 190 is better and can still get you. Better to be safe and do it by the book. The heroes die first.
@@the6tharmy i could wiggle around to avoid the shots lol.
if i do go into an extremely steep climb then id imagine if you try to get guns on me youd stall out
@vinnygee173 wiggle :)))))
You'd be dead and like I said if you go straight up, it makes it easy to just shoot you, even if I have less speed.
Why not just slow down or just climb before you even ever get into the situation of putting yourself at risk.
That's awesome !
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I appreciate it!!!! I really do!!!! It is the best way to support this channel!
@@the6tharmy Lmao I like your enthusiasm man
@@colonelmustang4919 Why thank you! I hope you will like the up and coming content I have planned for release! Glad to have you as a viewer and subscriber! You won't regret it!
Really good flying...
Glad you like it!
So what I'm thinking from the spits pov he played kinda dum he opened his his pilot for easy shot he should let you gain momentum while cutting his engine at 45 degree downward angle and when close enough get fw into scissors ... use his energy against him presents a small chance but relatively easy shot
What's the song used for this video? Toward the end I mean, it was nice to listen to.
Sure, here you go: Will I Make It Out Alive (feat. Jessie Early) - Tommee Profitt
Hey just wondering, what gun convergence do you use? I've never been good at aiming so I was wondering if a different gun convergence would help... or does it even matter?
I use 600m for all Fw190's, I use no convergence on nose mounted guns like the 109 has. Wing armament works best with 600m.
@@the6tharmy ahh ok that makes more sense so would I also use 600 for planes like the P-51 and Spitfire?
@@QuackAttack For Spitfire I would use 600m but for P-51 as well unless you want to go for headons in which case 800m serves you better for long range snipes if your aim is good. But all in all 600m is good for both close and long range. Is starts being not so good at 1.2 km which is a distance you shouldn't start shooting anyway.
You are so awesome !!! Just want to know whether you will make a video
for bf-109?
I have some Bf 109 G-10 videos, just check out the entire channel!
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Very good tutorial! Guys, could someone tell me why use take off flaps ?
The Fw190 doesn't have combat flaps in War Thunder.
You can only use take-off flaps or landing flaps.
Take-off flaps can be used up to 700 km/h speed and offer significant improvement to your turn and lift generation and snapiness when having to quickly pull for a shot or evasive maneuver. 9
Thank you! You answer faster than the fw-190 diving@@the6tharmy
These skins are so nice, especially the 262! Do you have some one that make them for you because most of your skins i hhave never seen before! I could use someone to make me one for the C-2b.
I use the Marketplace skin called: Spring Camo on the Me262, I don't know how much it costs now but I bought it for like 0.10 GJN a year ago. For the D-9 I use also the Marketplace skin, there is just one so it should be easy to find.
In the video its written, to control the throttle right, but i dont see where your throttle is indicated
At what part its kow and when on/wep?
Best regards from germany:)
You cannot see throttle % because I used replay footage and it doesn't show it.
But to explain: in the moment where enemy is in range to shoot, you lower your throttle/Schub for a moment, to the difference in speed become greater and enemy cannot stay on your six for too long and overshoots you and ends up in front of you. Instead of him being on your six, you get on his six. You "reverse" the situation, that is why this maneuver is called Reversal.
id say their main issue is that they commited too early. if it were me id go on top of your 190 and do a split s, get a few shots in and the get the heck out of there
can this be done on a ta 152-c3 or is it too slugish
Yes but to a less effective extent. Ta-C3 is best flown in squads so you can avoid dogfight alltogether.
@@the6tharmy and with a dora?
@@anneallison6402 Doras can reverse and energy-trap very well, yes.
Hey, your video is helpful, but each time I make a sharp turn under him his bullets rip my wings off. What can I do?
pull before he can shoot
@@karivos2567 oh. Thank you
You should start your maneuver from far away. I think a good reference point (just the basics) is that you need to be perpendicular to the enemy at about 800-900 meters. Your plane will in theory be fully exposed to the enemy (full broadside), however, at this distance, you'll be far enough to not get shot down. If you start the maneuver later, the opponent might get a shot, and earlier, you will eventually end up right in front of his guns.
Once this is done, you need to fake going either up or down (roll into or away from him and use pitch), and then roll (you can use rudder for more snapiness !) the other way around to throw off his aim. This is were the roll is important: the faster you'll roll, the faster you'll change directions (I usually hold S most of the time, but some extra adjustements like tapping Z might be needed, however it is not what you should focus on at first), and the more surprised will be the opponent. The key is the speed at which you execute the maneuver: most of the time (again, it's not true in 100% of cases...) the faster is the better.
Once the opponent is either right next to you or a little behind, try to keep your wings perpendicular to his. This is also useful if you get caught off-guard and you don't have enough space to start the reversal in the way I described earlier.
If he doesn't drop throttle AND you use flaps correctly (you might even want to slightly drop throttle, or even airbrake if you are in a 109 or a plane that has access to such tools), he will end up in front of you. Then, you just need to go for the killshot, and that's where your energy comes in clutch: if you slowed down too much, you won't get the shot, so be cautious with throttle, flaps and airbrake.
I just realized I wrote the whole-ass guide but anyways.
@@NHDbrouf117 bro wrote a guid. Thanks a lot man. That was 6 months ago. I'm much better at reversing it but i just prefer to energy trap lol
@@ReemFireGaming Yeah you shouldn't even have to reverse in the first place. Also no guide is universal, it depends on a lot of factors. That's why experience is probably much more important than raw knowledge.
Beautiful.
Meanwhile my enemies pull off when they start compressing:(
Thats a trap in those planes.
That's why altitude is always important instead of following someone to level of ground.
@Hataliano You are right, but also because technically reversals are just fixing mistakes or reversing situations you shouldn't have found yourself in the first place.
But they make for good and satisfying content.
actually, the mk24 out turns 190s at any speed, it also out rolls them, even at 900 IAS. you just met an average wt player. He either forgot to keep flying erratic and complete a loop to out turn you, or he had a G lock. Believe me, the mk24 pulls 13Gs at 780 ias, the 190 only 10. You don't out turn anyone when reversing, simply cut their loops using your superior roll rate to change your trajectory in less time than the attacker.
If my Fw190 A-8 is going 780 km/h and the mk24 is catching up quickly, that means he is well above 800km/h and compressing for sure, compressing meaning not able to pull full elevator which results in my A-8 outturning him. The guy is an experienced Air RB pilot. Check his Thunderskill. I appreciate your input, really I do but you are missed a lot of crucial details in your assessment.
@@the6tharmy I think you out turned him because you're going much slower, because a 190 turns much less at 800 than a Mk24 at the same speed, this said the 190 compresses more than the Mk24 It's like say, a 190 turns tighter than a corsair if the corsair is going at 700 and you're going at 500. You used your lower speed to maneuver more. It's relatively compressing, so you're right but at the same speeds the mk24 not only out turns the 190 it also out rates it
@@kingghidorah8106 I outturned the Mk.24 because he was compressing and I was not compressing. As simple as that. It was the best and safest way to bring the fight back to the Mk.24 with a good chance of finishing him off. I know my Fw's inside and out and have the most experience in them. I don't see why you keep trying to explain what happened and try to teach me anything when the video explained it all.
@@kingghidorah8106 I don't see anyone bringing Fw190 A-8 (5.0 br plane) into a game to meet a Mk.24 which was 6.7 br at the time of recording, in order to prove the concept of reversing.
@@the6tharmy of course, you compressed less than a Mk24 however the Mk24 was going much faster.
scary music
The P-51 should have extended.
Is he does, the fw190 Guy would Just start to climb a little and gain some energy, in this situation the energy Gap betwen p51 and fw190 would be less, in the Second try If the p51 misses again, HE IS DEAD
Very nice
Damn awesome
So elegant
Thanks I guess ^^
The most Pain Numbing thing about this video is that the Spitfire Player is a 3 years old kid who doesn't know what lead is. also the Mk 24 is 7.0 and the Fw190 A-8 is only 5.0 , this raise the question of what's the point of this video? you won't encounter them in actual game anyways unless its a custom
Numbing? He was overly confident and committed to a very high speed attack.
Which compressed his plane. At the very same speed the mighty Mk.24 compresses more than the Fw190 and therefore doesn't turn as tight anymore. I also was quite a bit slower and therefore had a tighter turn-rate. He overshoots also because he kept WEP'ing and I already predicted where he will go for a high Yoyo to reset his attack and snapped his wing off.
This is a great example of an reversal against a totally superior plane but serves to show a very much overlooked strength of the Fw190's, which is their lesser compression at high speeds which enable very nice reversals even against extremely powerful post war planes if you know what to do.
Also I don't see ppl having replicated this and saturating TH-cam with an example such as this.
It serves to show people what can be done and how it's done so they can try it and do it as well. And if maybe 10 people learn and do this, that is all I can ask for. And my video helped.
@@the6tharmy ok ? , he just need to keep high speed , and stop turning , the mark 24 is not designed to turn , it has a light weight air frame and an absurdly powerful engine that pushed the airframe to it's absolute limits , he just need to stop turning like a normal spitfire and start playing an energy game which it can and win. mark 24 has superior speed , lower stall speed and superior turn rate the point i'm trying to make is this mark 24 player doesn't even know how to play it in the first place , treat it as a Bf-109 not a spitfire lf mk 9. second of all , it's not even hard to counter a turn reversal if you have an energy advantage , what i just saw in the first few second of video is stupid , a competent player will just role to the side and yanked away from the 190 line of fire with all that excess energy from the dive. turn reversal is only effective at low speed , it's the sense of awareness of that mk 24 player that is lacking, he probably doesn't even know what holding the Free View button means
@tartzmir7934 dude he's demonstrating an example of a reversal, it's not that deep lmao
@@the6tharmy Great video, thank you! I’m a former WT pilot (currently on DCS World) and I’m still trying to master the basics of aerial combat. Videos like these are my version of flight school. 🙂👍
@@catsooey Glad you like it! I appreciate your comment!
o7