ps2/xbox/gc/dc was the best. 360/ps3 was also good but also the start of gaming's downfall with the focus on tech specs rather than exclusives and companies trying to capitalize on digital purchases.
@@solarydaysthat's not our problem. We just buy the games we're interested in. We don't care if a company like Sony spends 100's millions of dollars on an Overwatch clone no one wanted. But on the flip side, Indies are the ones who have taken innovation over and people don't care because it's not Fartnite or call of Dookie so it is a double edge sword
@@solarydayswhen you think about it, indie devs are the true beta testers for new ideas. They make something completely new, and if it catches on, it goes on Aaa games. Investors aren't going to allow completely innovative games to be released in a AAA and its unfortunate, but understandable Thank God for the indie devs
They're just boring, soulless and increasingly filled with corporate propaganda. Video games used to be made by small teams of nerds that loved the medium.
@@xenos_n. Agreed, I'm loving the indy games of late, they're much more fun, original, cheaper to buy and typically only take around 10hrs to complete. I'm in my 40s and I don't really have hundreds of hours to spend in a game.
there were more then 3 GTA games on the PS2. you had Librety city stories and Vice City Stories as well as china town. sure some of them may have come on handhelds first but you coud still buy and play them on the PS2
We did sorta ask for something like this. I think what happened is they ran with it. Presented it as something it wasn't with false promises that were appealing. Carrot dangling activity. Ha!
Yeah we did that when we ridiculed not state of the art graphics and were letting those pixel studying nerds at Digital Foundry make us believe that graphics was the most important thing.
I think TIME is the biggest factor .... people have much busier lives and so people are making more much smarter choices with their money because they don't want their time wasted ...
@@famnyblom6321yours is the correct take mostly. People whining about fidelity and graphics didn't expect studios to cut corners on story and fun to provide those graphics.
The problem with modern gaming is they don’t focus on gaming. If companies wanted to make good games instead of chasing a trend, making an extra 3% return on micro transactions, and dumb policies, gaming would be as good as ever.
It's the executives they dont let the developers make any choices just like with COD the devs want to make so and so map the executives say no I dont like that make it like this
@@isturbo1984From their pov, think of yourself as a resource instead of a customer. They don't want to satisfy you, they want the best way to exploit you.
@@droid4d279more like, “show us the financial forecast for “X” decision over “Y”.” Those meetings are never about fun factor, only what makes the most money.
Everyone conveniently ignores the fact that companies told us that digital games would be cheaper than physical games when they were first introduced. But they are the same or more in some cases like digital deluxe. The digital deluxe should be the same price as a physical base. But digital should always be cheaper it’s just greed to price them the same. Maybe that’s why they are pushing physical out so they don’t have to have it cheaper than a physical copy if there’s not one and then they can keep it 70$ for as long as they want or just charge whatever they want because it’ll be the only way to get it
I think the problem as the trend started is digital storefronts are too $$$, steam is 30% which is about what stores likely charged for physical, but fair as they needed steady income, the 1st party then budgeted theirs at 30% also, they could reduce the budget allocated but those departments refuse to take the loss so they are left paying 90% of physical expenses when they accounted the online costing less than that.
Hey, remember in 1992 or whatever, when the argument from the White House was that games like Mortal Kombat were just too violent for children? They forgot about adults then too. I knew a few who were gamers. LOL.
@@Gellus-C As ever! Now would be a good time for Americans to wake up and see the lies and deception that has been going on for the past decades. The train is leaving town, better hop on and stop the engine.
Born in 87 and played for a while. I’m tired of these 70 hour fetch quests these days. Broken games on arrival and day one dlc and garbage. What ever happened to 8-12 hour fun campaigns that you unlock cool characters and replay them because they were simple fun. It’s all about graphics these days and that’s the last thing a game needs. I want gameplay!
Agreed but how many people will pay £70/$70 for a game that only lasts 8-12 hours ,I was born in 1953 and have gone through all Tabletop,Console and PC gaming and obviously seen a lot of changes through the years and still playing video games to this day.
Games have always been about graphics, that's why new systems get released & 8-12 hour games are considered too short. If a game is too short & has bad graphics even if the game is good it might get a solid 5-6/10 & then it's dismissed as an average game nobody cares about, only sega can get away with selling millions of copies of average (sonic) rated games. As a person who is a wannabe games designer I have to think 🤔 about this stuff as a gamer you don't.
That's a nice way to put it. A not nice way to put it is woke, leftist dipshit college grade, devs and publishers are all woke AF and keep inserting their commie horseshit ideology into gaming.
Imagine this? On the Ps1 3 Sequels for Resident Evil 3 Sequels for Tekken 2 Sequels for Gran Turismo 2 Sequels for Grand Theft Auto plus GTA London 1969 Mission Pack #1 a.k.a DLC For GTA 1 All in one Generation:-)) #Bring_Back_The_Golden_Days
I would put two other problems as well: Toxic positivity: If the popular consensus is that a game is perfect then everyone must think the same and no matter how well argued a criticism is it is ridiculed to the point of always making a straw man fallacy to every criticism. The constant disregard for the industry's past: I think this is a problem that has always existed but today it is worse because of the release of so many remakes of classic sagas and installments of stable sagas that drastically change the formula. Players increasingly see older games as mere prototypes or inferior products.
One of the problems is Gaming got too big for its britches so they aren't trying anymore. The main games that tried this year were Prince of Persia The Lost Crown 👑 and Astro Bot but those are AA
Bro. Nfl 2k was legendary. I remember walking around my crib and buying stuff for it and seeing my trophies. It was amazing. Why cant they do that now?!?!
I sold my Sega Genesis collection last year for a ridiculously large amount. Last two months i've been buying and playing the games of my childhood on my old CRT. NHL 94, PGA tour golf, Road Rash, Super Off Road, Hellfire. So easy and quick to get into. No bloat, no loading, no 3gb updates, no in game plugs for overpriced DLC or dumb cosmetic options that have no bearing on the one thing that matters...gameplay. New games are losing me.
@@parallaxview2143 that's not cool. it's shaping up to be the last resort. and we don't need anymore people sh!++!ng on it. also... homebrews and hacks.
I love emulation because you can upscale the graphics (among other QOL stuff) and earn achievements. Super fun way of playing all of your favorite retro games!
Seeing youtubers remake games in a few months by themselves when a whole studio needs years makes me think the studios dont give deadlines like they used to. They are too scared of losing employees so they give them way to much grace period. In a generation of distractions the work eithic isnt there anymore. Also every game is focused on online play or their stories are lackluster.
I actually think the problem is also is that a lot of games just feel uninspired. In the old generation game felt ambitious, not because of the graphics but rather because of the other factors like new gameplay ideas. New interesting art styles, new interesting way to tell stories or just stories that are down right brilliant in their story telling. How did we lost all that in so many game franchises just for slightly better graphics.
The rise of openworld and lots of expensive cutscenes defined the 2010s. Pretty much all AAA games have those 2 things, that's why Cyberpunk2077 & SpiderMan2 costed $300+ million each.
I remember when we played knockout kings on ps1 and 2 , save your boxer onto a memory card and take it to your friends .loads your boxer onto your friends console and play . Was good old days
All of these complaints can be directly tied to the rise of modern internet and social media. Companies dont wanna take risks anymore. And now they can get feedback IMMEDIATELY, and in real time. Which also deters from them doing things like Playtest groups, or in person feedback BEFORE the game is released.
DEI, HR and feminism infiltrating video games has a lot to do with it. Gameplay is terrible these days. Duke Nukem 3D still holds up today. Look at the team that made that.
@@cryptocsguy9282 lol Just awful! U couldn't make characters more cringe than a Concord. A simple stick figure has more grace and artistic integrity than Concord
This is why I don't rely only on just new games for my gaming needs. Just like movies, I enjoy going to the past and play games from my days and not just rely on new things, it will never satisfy unless you are a casual gamer.
RGT is right. Final Fantasy 7,8 & 9 came out on PS1 within a 3-4 year span and were all brilliant games. Now we get a FF game maybe once a generation and they’re not great games and cost millions to make.
@@viviorkoOK, you've now demonstrated you _definitely_ didn't get the point. I was responding to the portion of RGT's video where he mentions his dislikes of how much longer games take to make now, and how sequels were made on a much more reasonable, regular basis in beloved franchises. He also mentions the PSWii60 era as being the last generation this took place. I named a few that I could think of off of the top of my head at that time, that had regular releases. I still play and enjoy modern games, but the long dev time between games is an issue.
I dont blame the developers and studios. I blame the fanbase. We used to have an informed fanbase, but now everyone and their daughter plays video games. We're sending the wrong signals to these CEOs and shareholders.
The reason why the big three won't sell the digital version for cheaper is because they are afraid that stores will stop stocking their games if they do. Brick and mortar stores don't typically make a lot of profit on physical games and if people had a price incentive to go with the digital version over the physical one, then the store would likely end up losing money by trying to stock those games. As a result they may refuse to stock any future games from companies that essentially choose to undercut them. It's one of the reasons why PC games stopped being sold in stores. Back when I first got into PC gaming, you could get some PC games physically, but stores around me began to stop stocking them citing the prices on Steam as a big reason. Now I'm not saying that these companies would otherwise sell it cheaper if brick and mortar stores weren't a concern. Chances are once Physical is phased out completely they will actually raise prices. Becuase unlike PC the big three each control their own platforms. Whereas on PC, Steam has to contend with multiple other stores and even the existence of third party key sites like Fanatical, Green Man Gaming, and Humble. But it is definitely a possibility. If stores stop selling the game physically then a large part of the income from physical sales goes away since many who buy physically prefer buying from a physical location as opposed to from an online marketplace like Amazon. Unfortunately the cost physical isn't just in the disc or form factor. In fact I would bet that the cost of the media itself is quite small, with discs likely costing publishers pennies each. Ultimately when it comes to anything in the market, companies will sell at the price they think people will pay not what it costs them to make it. Back when companies moved from cartridge to disc, they said that it would reduce costs, but most of those cost savinggs did not make it to the final price because they determined that consumers were willing to keep paying the same price regardless. This applies even now where companies are selling hardware at the same or higher price than before because consumers showed those companies they were willing to pay that price still. I would not expect prices to get any better any time soon.
I think its also crazy how games like MANHUNT get scrutinized but i scroll through the PS store and see some of the most ridiculous titles available to purchase...
I've said it before, but games need to get back to 20 hours long. I just want fun mechanics, good story, and a cool art direction. Hyper realistic games look outdated in 5 years anyway. Movies, games, books, shows. They have all become such a spectacle it cost insane amounts of time and money. Sometimes simple is better.
I wish too, man. I wish that modern AAA video games were as good as the ones from my childhood. But kids these days don't want that anymore. They want Fortnite, Roblox, and Call of Duty. They want live service games that are constantly updated with new content.
NES 3 Final fantasy Genesis 3 Phantasy Star, 4 Sonic SNES 3 Final Fantasy PS1 3 Final Fantasy PS2 4 final fantasy PS3 360 Mass effect trilogy Miss those times
Hey RGT, I agree with you 100% and would love to hear you go more into this! To put it simple, I feel the only way for things to change is that if gamers just STOP buying these modern games but sadly I don't think that's ever gonna happen.
Games have lost something that used to prominent in the past… REPLAY-ABILITY! I just started another new game (probably my 5th or 6th) in DISHONORED 2 one of my favorite games of all time❤❤❤
just finished GoW Ragnarök the other day after around 70 hours put into the game. i honestly just want a 15-20hour solid and streamlined experience rather than a 70 hour bloated mess.
That’s why I love Fromsoftware. Not only can they create huge epic adventures like Elden Ring, but also more focused and streamlined stories like Armored Core and Sekiro. And they do all of this in the time it takes to get 1 God of War game
The major problem thats jacking the price up its controlling the copies of games printed in order to have it sought aftered not like before they print lots of copies and if it became rare then it was a really good game not because the copies released are controlled
I just know recently I've dug out my ps2 a lot more in the last few years and its the most ive played it in almost 20 years. Theres definitely been some incredible games on the ps5 but they are very few and far between. Im just glad i have physical discs that cant be taken away from me.
I play mostly Nintendo and indie games. So this doesn't affect people like me at all. Echoes of wisdom is awesome, and mario & Luigi is going to be great too!
Yeah I'm mostly on Playstation, but the majority of games I play are not affected by this stuff. JRPGs, asian made action games etc. They work offline. Not much in the way of GaaS elements and very light to no DEI bullshit in them. With China and S. Korea getting big into console games recently, I'm good to go
100% agree about NBA 2K. I would love for there to be alternatives without giant downloads and in-game purchases. I also miss arcade style sports games in general
20:03 This is true. Spoilers for a 26 year old game ahead. Spyro the Dragon was allowed to depict its final enemies brandishing guns in 1998, and still retain an E rating (E for Everyone replaced K-A for Kids-To-Adults that year). In 2018, however, that became a big no-no when the game was remade. The last enemies were not allowed to have realistic guns, or else the game could not receive an E10 rating. Despite that this change significantly altered the intended tone for the last level of the game. Yet, for some reason, they were still allowed to have bombs.
That is how pokemon is, just coast, there is no competition so they can throw out filth and they know it will sell millions. And when there finally is competition, they just sue them into the millions.
Everyone needs to stop pretending Pal World was somehow a quality product. The thing is broken garbage but somehow that last Pokemon game was worse because of a few ultimately minor bugs? I'm not excusing it, but give me a break.
Online, normies, politics and microtransactions completely killed gaming. There is absolutely nothing worth playing anymore. This is why I'm glad they're doing a lot of old school hd remasters. If it's not old school it's not worth my attention or money.
I miss the snes era. We had new games every 8-12 months. Also gamecube era. Really nice 3d graphics, skund, controls, loading times, etc with great content. See both metroid prime, resident evil, paper mario thousand year door games. Also wii sports
The reason technology has advanced, but game development time keeps taking longer is due to a combination of fraud and the diminishing law of returns that are inherent in what these company's are trying to accomplish. It's all very unsustainable and people have a right to be upset with these companies. Enough is enough.
They insist on hiring contractors who charge them double the amount that they would have gotten if they were simply employed......companies used to make a trilogy in 6 years. Mass effect 1 has great facial animations and voice acting and graphics. Nothing this gen looks bigger or better then that game, so how is it more expensive?? Mass effect has so many varibles and part of the game and specific dialog.....which game nowadays is that complex?
@@SWOTHDRA I think the size and complexity of Tears of the Kingdom is impressive. It's funny that you mention Mass Effect because I have been considering playing it. Are the sequels to Mass Effect worth playing too?
I agree with mostly all of your points. Especially the “online” thing! I get turned off of making a purchase when it requires online. Another contributing factor could be the rental system back in the day. Going to your rental store and borrowing games was huge back then. Developers HAD to bring their A-Game, or the game would just be known as a game to avoid. There was different standards back then
Once I upgraded from Xbox to Xbox 360 I noticed that games were trying to be movies. Too many cut scenes, too many reasons to have to put my controller down in the middle of the action. 360 was still decent but thats when I started noticing it . I barely even play my Xbox One aside from RD2, and to be honest I have to force myself to play that game... One thing I don't ever hear mentioned: back in the NES and Sega 8 bit graphic days, games used to have amazing soundtracks. Usually simple, but to me they really made the emersion factor. Even Mike Tysons punch out had a soundtrack that carried the game, and I still remember it today almost 40 years later. Somewhere along the line this fell off in the quest for realism.
@@danc.1908 Nintendo's pretty strict on their stance of video game prices. According to them they don't want early adopters to feel slighted by those getting the game later for less. It's more likely they want to stand against the practice of avoiding recent releases on the expectation that they'll go down in price before long.
Gaming industry need a shake up and we as consumers need to stand up as one rgt thanks for telling more people know what's going on and all that is wrong with gaming industry now
1. Sweet baby dei stuff 2. Companies trying to make something that makes money rather than just make a good game 3. Scared to take risk and make something new 4. Kind of goes with 3, too many safe sequels 5. Spending waaaaay too much on these budgets so the companies try to make something that doesn’t fail and it just turns out to be some pandering bs 6. Focused way too much on graphics and frame rate as apposed to actual gameplay and physics. 7. Going with too much photo realism as apposed to unique signature graphical identities. (Totk obviously isn’t photorealistic, but we all agree that the detail and style makes it look great). Red dead 2 isnt photo realistic, it is highly detailed but has a almost painting type look that translates well into the lure or world of red dead.
Man, you're so right. I haven't truly enjoyed gaming since my Xbox 360 days. So many games these days are just too big for the sake of being big, with tedious, annoying, and repetitive tasks to complete just to keep you busy (AC games, for example). I don't even pre-order games anymore. I wait a few months after release and get them at great discounts. There's no point in pre-ordering a game that'll just piss me off due to all the annoying glitches in the game. Did game companies for the past few years fire all their game testers? Whatever happened to releasing a worthwhile 8-10 game that has a really great story and gameplay with little to no glitches or bugs? Why are so many companies focusing on subscription type games? Why are they not learning their lesson once they experience failure after failure after failure, losing billions, not millions, once you factor them all together? Let's face it, there will never be another Fornite, and even that game has declined over the years. These days, I just go back and play my older games from my Xbox 360 or even older, like my dreamcast. Gaming was so much better then.
You make some valid arguments and I agree with them all. The one that sticks out was the first thing you discussed, these long development cycles for massive games that are usually just OK and we move on to the next. What happened to the 6th gen 1-2 year cycle of creative fun games that I still go back to today bc they are just fun. They aren't bloated like today's games.
Here we go again… I could care less about that. That is a small portion of the problem with modern gaming. Just make a good game and people would support. It’s that simple.
The problem with modern AAA game are devs are to focused on ham fisting agendas and quotas for every race and gender under the sun instead of focusing on making the games fun.
I think the huge AAA studios should create smaller sub-teams with budgets more akin to A or AA games where they can take more risks like games in the late 90's and early 2000's. I would love to see new games more like MDK, Sacrifice, Giants Citizen Kabuto, Battlezone, Battlezone 2, Dark Reign and Dark Reign 2 (the fall of RTS games is a whole topic in and of itself). Yeah we have a good bit of solid indie games, but their budgets are still less than old studios back in those days while they still took more risks in their games because their budgets were such that if they didn't sell millions of copies, it could still be profitable.
We got THREE Resistance Fall of Man games on the PS3. Three. And they’re all good. Also, Sega had the best sports games in the early 2000’s. Dreamcast really picked up the mantle after the Genesis.
I agree with all the points you made in this video but DEI is one of the biggest problems. Take some time and do some research these DEI companies have repeatedly said they want to burn down the gaming Industry or said they hate gamers or certain types of people. They're the reason MJ in Spider-Man 2 looks like melted ice cream. They're the reason a lot of characters in games have the same bland personality or why we're seeing IRL politics and agenda's in our games that we play for escapism. They're stifling creativity like forcing the Dragon Quest devs to censor their games when they don't want to. They have the Japanese devs thinking that everyone here in the west gamers included are on board with this censorship BS . People like to throw names around like grifter no we just want games to be made how the developer intends and not have some localizer change the meaning of something a character said or how a story was being told or other sorts of censorship that changes the whole vision of it's creator. Some of these games suck because creators are being asked to change their visions or idea's so many times that the inspiration is gone and it's nothing like the thing they wanted to make. There's a lot of people who have started seeing it and it's why DEI infested games are failing people are voting with their wallets. I just wish other gamers would see it too and stop in fighting with gamers that are just trying to get games back to the way they were before all this nonsense.
Yes she did but i got to say it's still a awesome game despite the uglification of the female characters im a huge SH2 fan it's in my top 5 all time and I gave it a shot and im glad I did they stayed pretty faithful to the original and seeing it look this good I can get over this one lil annoying aspect of the game as they don't look that bad or different least that's what my mind is telling me.
I was thinking that when I saw Nicole in the Dead Space remake. She looks old enough to be Issac Clark's grandmother, not his girlfriend. So I can only imagine what Maria looks like in the new Silent Hill.
RG..you killed it with the video. This is one of the most spot on and accurate assessments of the gaming industry as whole today as I’ve personally ever heard.
if you look at the game files for a lot of aaa games you'll find that a lot of the bloat comes from dlc being in the game files as well as audio files being in .wav format instead of mp3 wich is 5-10x bigger than an mp3 audio file, just a little fun fact
When skin color, gender, and ideology is part of the criteria for "best person for the job", it will inevitably lead to a lesser product, In any industry.
@@OGDAGOD If you hire people based on an appearance and ideology compromised of a minority to meet company quotas and ignore if they're actually qualified to do the job you lower the quality of your workforce. Doesn't matter if people care or not
@@OGDAGOD don’t be dense, I said diversity hiring. When you hire someone because they’re a minority, and not because they are truly talented and qualified, you get people up top who know nothing about video games. Sound familiar?
RGT hit the nail on the head, but that rant about the ESRB caught me off guard, fair points given when the freaking ratings board is more spineless than ever, like the PS2 God of War $#× minigames being censored and removed in a potential remake, like did anyone play Mass Effect, cause that was worse since it showed full blown scenes of characters doing the business, PS2 God Of War pans the camera away from the action all you get is audio and paying attention to QTEs to not let a vase fall over, that's it nothing else happens. Honestly when trying make content for everyone then it's for no one, making something for a specific group of people then that does raised a few eye brows and sometimes get success like Lollipop Chainsaw as an example, sold a few million copies, gained itself a cult following that eventually got a remaster, not a bad way to go down.
Will RTG ever sing the song of DEI? People like Endymion found a way bigger market than the Dremacastguy style of unhinged gaming news. I would love to see RTG grifting again like he did during the Activision fiasco.
Video games will never get like film industry, because we dnt like get imposed scenarios that we cant control or break! Thats y we play! And interactive moves will never replace real games
@@brianleal87you forgot Elden Ring, with its Body type 1, and 2, and it's ability to allow the player to gay romance a certain ending npc, flamboyant designs for some of the bosses, and the gender disputed deities. ☠️ and yet Elden Ring is still Game of the Year. Go W, Go B been falsified for awhile.
Agreed on the ESRB!!! It amazes me that Megaman X Collection, Castlevania Collection, and TMNT Cowabunga Collection are currently the T rating!!! Those OG games were E ratings back in the 90's!!!
As much as TH-camrs don’t want to say it. Most of us are tired of wokeness. If you don’t understand or know what that means then your noticing game is weak or you’re too young
@@gimphandjeffStop acting like you don't know what they're talking about. Like it or not, the wokeness/political forced narratives have done a lot of harm to gaming. It isn't the only thing wrong with the industry no but it is playing a huge part on why gaming isn't as good as it used to be and that's a fact.
Keep your Republican bullshit to yourself. The reason games aren't doing well has nothing to do with being woke. It's entirely to do with bad business decisions, low quality and price gouging.
@@sacredpower7530 you just don’t like it because it’s not your brand of politics. COD is pro-American propaganda. No one cares. But have a woman as a lead and all you losers are up in arms. My fragility! Omg! It’s the end of the world!
Sweet Baby Inc’s CEO is insane. Consultancy leeching exacerbates the issues with AAA studios, while imbedding more issues not just into the games as products but the studios themselves. Ubisoft’s abysmal situation due to ideological sabotage is so undeniable at this point. But valid critics will be called a “hate mob”. It’s extremely off-putting to see especially if you’re a creative wanting to get into the industry.
_Games used to be about making entertainment, then monetizing it. Now its Min-Max the monetization, then make it into entertainment._ -They didn't ask "Is this game sustainable or not?" This is something they've begun to take into account in recent years. -Financial practices affect game design. e.g. You used to play to unlock characters/costumes, now you PAY to unlock them. _Games used to earn an audience, now producers are entitled to their audience, we're expected to show up and 'just consume product'._ -In the early 2000's, we explored our options based on what's available, today, we buy whats familiar. -We as consumers are predictable; studios know what titles we're likely going to buy. They did not have this data before, or the means to collect it. -Accountability for a lack of financial success has shifted from producer to the audience. We were 'supposed' to buy it, not let it fail. _Projects were smaller, more manageable, vs now, projects are exorbitant, churning out short term contract workers every month._ -In pursuit of financial stability, expensive but skilled labor is thrown out and cheap inexperienced labor replaces it. -Short term work means less quality control, less personal investment and more complications during handover. -Less personal responsibility and accountability for bad work and bad working conditions. -Outsourced work is a mixed bag, the quality is never consistent. _Costs skyrocketed since the PS2 era with the inclusion of better sound design, HD textures and models._ -lower quality assets get you a higher return of investment. However, people do not want a 'lo-fi' game. -High fidelity assets take longer to produce and cost more to produce, but are an expectation of the audience, not a feature. -Cheaply made assets are easy to distinguish, they often dont match the art style. -Higher cost? Less room to make mistakes. TLDR: They've experimented, now they want the biggest return of initial capital. We're in the min-max phase.
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where's the big bad bowser music? your'e not big bad RGT without the overworld music!
Waiting for them at dollar stores. Then light them up.
Thank you kind sir
Paid reviews seem like a problem too...
@@thejokerstyle100 , is it? Back in the day, they did it with gaming magazines and paid advertising.
I miss the days when studios where making weird experimental high quality games. This is why the ps2/og xbox and 360/ps3 era is my favorite
5th and 6th gen for me (and very early 7th gen).
Samba de amigo lol
ps2/xbox/gc/dc was the best.
360/ps3 was also good but also the start of gaming's downfall with the focus on tech specs rather than exclusives and companies trying to capitalize on digital purchases.
@@solarydaysthat's not our problem. We just buy the games we're interested in. We don't care if a company like Sony spends 100's millions of dollars on an Overwatch clone no one wanted. But on the flip side, Indies are the ones who have taken innovation over and people don't care because it's not Fartnite or call of Dookie so it is a double edge sword
@@solarydayswhen you think about it, indie devs are the true beta testers for new ideas. They make something completely new, and if it catches on, it goes on Aaa games. Investors aren't going to allow completely innovative games to be released in a AAA and its unfortunate, but understandable
Thank God for the indie devs
They're just boring, soulless and increasingly filled with corporate propaganda. Video games used to be made by small teams of nerds that loved the medium.
This should be the top comment.
They still are, there's still plenty, they're just not made by the huge companies. Indie games are better than ever.
@@xenos_n. Agreed, I'm loving the indy games of late, they're much more fun, original, cheaper to buy and typically only take around 10hrs to complete. I'm in my 40s and I don't really have hundreds of hours to spend in a game.
@@xenos_n. Agree!
Indie games will carry on the original spirit of game development.
Truth
On PlayStation 2, we got 3 GTAs. For GTA 5, we got 3 PlayStations.
Facts
Wow… Powerful statement
there were more then 3 GTA games on the PS2. you had Librety city stories and Vice City Stories as well as china town. sure some of them may have come on handhelds first but you coud still buy and play them on the PS2
Modern Gaming is pretty much 80% remakes or remasters😄lol.
80% remakes & remasters of games that don't need them as well.
@@b4rs629 what? You do t need Horizon remaster? /S
@@b4rs629 Totally
@@alus992 pretty much no one needs it
No different than the movie industry these days
None of us asked them to make 500 million dollar games that take 10 years to develop.
Just like GTA 5 they should of built upon that map and made enterable buildings
We did sorta ask for something like this. I think what happened is they ran with it. Presented it as something it wasn't with false promises that were appealing. Carrot dangling activity. Ha!
Yeah we did that when we ridiculed not state of the art graphics and were letting those pixel studying nerds at Digital Foundry make us believe that graphics was the most important thing.
I think TIME is the biggest factor .... people have much busier lives and so people are making more much smarter choices with their money because they don't want their time wasted ...
@@famnyblom6321yours is the correct take mostly. People whining about fidelity and graphics didn't expect studios to cut corners on story and fun to provide those graphics.
Retro gaming for life
This generation will be retro years from now. Remember it
It's never too late to start revisiting older games whether it is through original hardware or emulation.
The problem with modern gaming is they don’t focus on gaming. If companies wanted to make good games instead of chasing a trend, making an extra 3% return on micro transactions, and dumb policies, gaming would be as good as ever.
It's the executives they dont let the developers make any choices just like with COD the devs want to make so and so map the executives say no I dont like that make it like this
agreed. but obligatory question: if they dont focus on gaming, what is it do they focus on?
@@isturbo1984From their pov, think of yourself as a resource instead of a customer. They don't want to satisfy you, they want the best way to exploit you.
@@droid4d279more like, “show us the financial forecast for “X” decision over “Y”.” Those meetings are never about fun factor, only what makes the most money.
It's because of the investors. Line must go up.
Everyone conveniently ignores the fact that companies told us that digital games would be cheaper than physical games when they were first introduced. But they are the same or more in some cases like digital deluxe. The digital deluxe should be the same price as a physical base. But digital should always be cheaper it’s just greed to price them the same. Maybe that’s why they are pushing physical out so they don’t have to have it cheaper than a physical copy if there’s not one and then they can keep it 70$ for as long as they want or just charge whatever they want because it’ll be the only way to get it
I think the problem as the trend started is digital storefronts are too $$$, steam is 30% which is about what stores likely charged for physical, but fair as they needed steady income, the 1st party then budgeted theirs at 30% also, they could reduce the budget allocated but those departments refuse to take the loss so they are left paying 90% of physical expenses when they accounted the online costing less than that.
After all the games I bought this year I don’t want to buy a AAA game with $100 price tag every fricking month
I rarely buy a game day 1
Nobody has time for that
Modern gaming in the modern economy doesn't mix and yet highly paid execs still scratch their heads when they don't meet projected profit margins.
Shoutout to RGT. This video better go viral he hit plenty of golden topics especially bringing up the e.s.r.b. All facts stated in this video.
Hey, remember in 1992 or whatever, when the argument from the White House was that games like Mortal Kombat were just too violent for children? They forgot about adults then too. I knew a few who were gamers. LOL.
@@GhostSaucer42 I remember that vividly. Now mortal Kombat is more violent and graphic as ever.
@@Gellus-C As ever! Now would be a good time for Americans to wake up and see the lies and deception that has been going on for the past decades. The train is leaving town, better hop on and stop the engine.
That part about the ESRB is so true. Apparently that's why some of the designs in Dragon Quest III got changed was to comply with our rating system.
Born in 87 and played for a while. I’m tired of these 70 hour fetch quests these days. Broken games on arrival and day one dlc and garbage. What ever happened to 8-12 hour fun campaigns that you unlock cool characters and replay them because they were simple fun. It’s all about graphics these days and that’s the last thing a game needs. I want gameplay!
Agreed but how many people will pay £70/$70 for a game that only lasts 8-12 hours ,I was born in 1953 and have gone through all Tabletop,Console and PC gaming and obviously seen a lot of changes through the years and still playing video games to this day.
Also born in the 80s, I don't do much AAA gaming nowadays. I tend to find more fun out of A and AA games.
You just reminded me that I need to replay Resident Evil 4 (the OG version) as the side character. Cheers.
Play indies
Games have always been about graphics, that's why new systems get released & 8-12 hour games are considered too short. If a game is too short & has bad graphics even if the game is good it might get a solid 5-6/10 & then it's dismissed as an average game nobody cares about, only sega can get away with selling millions of copies of average (sonic) rated games.
As a person who is a wannabe games designer I have to think 🤔 about this stuff as a gamer you don't.
When I'm running & gunning i don't care about how many wrinkles the enemy has in his face.
This is a take from someone on 8th gen hardware without money to upgrade.
@robertkorth2911 stop embarrassing your loved ones
Gamers aren’t making the games now. Confused individuals and corporations are manipulating the games for influencing what they want to be promoted.
💯💯💯
Exactly, it was by gamers for gamers.
Nowadays is greedy moneymen and trust fund wierdos.
That's a nice way to put it. A not nice way to put it is woke, leftist dipshit college grade, devs and publishers are all woke AF and keep inserting their commie horseshit ideology into gaming.
bingo!
I knew D'd find a based god very early in these comments. Somebody had to say it. ELEPHANT IN THE ROOM!!
Imagine this?
On the Ps1
3 Sequels for Resident Evil
3 Sequels for Tekken
2 Sequels for Gran Turismo
2 Sequels for Grand Theft Auto plus GTA London 1969 Mission Pack #1 a.k.a DLC For GTA 1
All in one Generation:-)) #Bring_Back_The_Golden_Days
And full trilogies like Spyro and Crash😭
Final Fantasy 7, 8 and 9.
Plus other final fantasy & resident evil & crash bandicoot games on ps1
I would put two other problems as well:
Toxic positivity: If the popular consensus is that a game is perfect then everyone must think the same and no matter how well argued a criticism is it is ridiculed to the point of always making a straw man fallacy to every criticism.
The constant disregard for the industry's past: I think this is a problem that has always existed but today it is worse because of the release of so many remakes of classic sagas and installments of stable sagas that drastically change the formula. Players increasingly see older games as mere prototypes or inferior products.
You're so right, games take too long to develop, and cost too much in development cost, and corporate greed is just killing the industry.
Game development somehow are reaching same production and budget as a summer blockbuster movie. Remember when games use to be just pixels?
@@MarioRoussel Shadow of the tomb raider was 2018! 7 YEARS for the next installment IF IT RELEASES next year!
Because not everyone can release basic games like Nintendo and then charged $60 for it.
And very often marketing costs are higher than development itself. Gaming industry is on its head
There's a lot of lies and deception going on in many industries in the USA. Gotta look through things to see what is really going on.
This should be a series.
The problem with Sony fanboys
The problem with Nintendo Stans
The problem with how long we've been waiting on Metroid Prime 4
🙌🏼 Been saying this for years!! If we wanted the most realistic graphics and the largest open world we could just go outside!!
Outside costs more money. Lol.
Good games > graphics.
Bruh I won’t play the game if I need an account from them to play there game. That’s insanity people think that’s ok. It’s truly sad
the reason I still play road rash 2 on sega
@@GiosueMannino Road Rash is a classic
The reason I won't buy certain games from certain developers on pc.
I just want to press play & it plays
@@b4rs629Agreed
That’s reason I didn’t play payday 3
One of the problems is Gaming got too big for its britches so they aren't trying anymore. The main games that tried this year were Prince of Persia The Lost Crown 👑 and Astro Bot but those are AA
1 million copies sold is considered a failure in today’s world, even from Japan.
Sales aren't indicative of devs trying or even whether the game is good
Astro Bot is AA?
@@zachtwilightwindwaker596 yes
I don't consider Astro to be AA because it released at $60. It's still AAA, but on the lower end.
Bro. Nfl 2k was legendary. I remember walking around my crib and buying stuff for it and seeing my trophies. It was amazing. Why cant they do that now?!?!
I sold my Sega Genesis collection last year for a ridiculously large amount. Last two months i've been buying and playing the games of my childhood on my old CRT. NHL 94, PGA tour golf, Road Rash, Super Off Road, Hellfire. So easy and quick to get into. No bloat, no loading, no 3gb updates, no in game plugs for overpriced DLC or dumb cosmetic options that have no bearing on the one thing that matters...gameplay. New games are losing me.
Go to pc and start emulation
@@murderman8578 no offense but I hate emulation.
@@parallaxview2143 that's not cool. it's shaping up to be the last resort. and we don't need anymore people sh!++!ng on it. also... homebrews and hacks.
@@parallaxview2143 bruh why
I love emulation because you can upscale the graphics (among other QOL stuff) and earn achievements. Super fun way of playing all of your favorite retro games!
Seeing youtubers remake games in a few months by themselves when a whole studio needs years makes me think the studios dont give deadlines like they used to. They are too scared of losing employees so they give them way to much grace period. In a generation of distractions the work eithic isnt there anymore. Also every game is focused on online play or their stories are lackluster.
Truth
I actually think the problem is also is that a lot of games just feel uninspired.
In the old generation game felt ambitious, not because of the graphics but rather because of the other factors like new gameplay ideas.
New interesting art styles, new interesting way to tell stories or just stories that are down right brilliant in their story telling.
How did we lost all that in so many game franchises just for slightly better graphics.
The rise of openworld and lots of expensive cutscenes defined the 2010s. Pretty much all AAA games have those 2 things, that's why Cyberpunk2077 & SpiderMan2 costed $300+ million each.
I remember when we played knockout kings on ps1 and 2 , save your boxer onto a memory card and take it to your friends .loads your boxer onto your friends console and play . Was good old days
Wait a minute.... WAIT A MINUTE. This isn't a Nintendo video? You feelin ok RGT?
Nintendo doesn't have these kinds of problems, other than in the warped minds of Sterling cultists.
All of these complaints can be directly tied to the rise of modern internet and social media. Companies dont wanna take risks anymore. And now they can get feedback IMMEDIATELY, and in real time. Which also deters from them doing things like Playtest groups, or in person feedback BEFORE the game is released.
DEI, HR and feminism infiltrating video games has a lot to do with it. Gameplay is terrible these days. Duke Nukem 3D still holds up today. Look at the team that made that.
@@shadowyshutterbug no no, shhh 🤫 the adults are talking.
The characters from Concord still make me laugh. Dear lord 😂
@cappy2282 ikr 😂😂😂😂😂 their designs are hilariously bad , I feel sorry for whoever designed them
@@cryptocsguy9282 lol Just awful! U couldn't make characters more cringe than a Concord. A simple stick figure has more grace and artistic integrity than Concord
The absolute worst
This is why I don't rely only on just new games for my gaming needs. Just like movies, I enjoy going to the past and play games from my days and not just rely on new things, it will never satisfy unless you are a casual gamer.
RGT is right. Final Fantasy 7,8 & 9 came out on PS1 within a 3-4 year span and were all brilliant games. Now we get a FF game maybe once a generation and they’re not great games and cost millions to make.
Uncharted - 2007, 2009, 2011
Infamous - 2009, 2011
Resistance - 2006, 2008, 2011
Batman - 2009, 2011, 2013, 2015 (Next gen)
Ratchet (PS3) - 2007, 2008, 2009, 2011, 2012, 2013
These were the good times.
Resident Evil - 1996, 1998, 1999, 2000, 2002, 2005, etc (these were across different platforms, but still...)
@@viviorkoI don't think you understood the point of my comment.
@@dapperfan44 they are a gen z, lazy to work. And expect everything handed to they/them.
@@viviorkoOK, you've now demonstrated you _definitely_ didn't get the point.
I was responding to the portion of RGT's video where he mentions his dislikes of how much longer games take to make now, and how sequels were made on a much more reasonable, regular basis in beloved franchises. He also mentions the PSWii60 era as being the last generation this took place. I named a few that I could think of off of the top of my head at that time, that had regular releases.
I still play and enjoy modern games, but the long dev time between games is an issue.
@@dapperfan44 , ohhhhh. I’ll remove my comment. Well said.
I dont blame the developers and studios. I blame the fanbase. We used to have an informed fanbase, but now everyone and their daughter plays video games. We're sending the wrong signals to these CEOs and shareholders.
The reason why the big three won't sell the digital version for cheaper is because they are afraid that stores will stop stocking their games if they do. Brick and mortar stores don't typically make a lot of profit on physical games and if people had a price incentive to go with the digital version over the physical one, then the store would likely end up losing money by trying to stock those games. As a result they may refuse to stock any future games from companies that essentially choose to undercut them. It's one of the reasons why PC games stopped being sold in stores. Back when I first got into PC gaming, you could get some PC games physically, but stores around me began to stop stocking them citing the prices on Steam as a big reason.
Now I'm not saying that these companies would otherwise sell it cheaper if brick and mortar stores weren't a concern. Chances are once Physical is phased out completely they will actually raise prices. Becuase unlike PC the big three each control their own platforms. Whereas on PC, Steam has to contend with multiple other stores and even the existence of third party key sites like Fanatical, Green Man Gaming, and Humble.
But it is definitely a possibility. If stores stop selling the game physically then a large part of the income from physical sales goes away since many who buy physically prefer buying from a physical location as opposed to from an online marketplace like Amazon. Unfortunately the cost physical isn't just in the disc or form factor. In fact I would bet that the cost of the media itself is quite small, with discs likely costing publishers pennies each.
Ultimately when it comes to anything in the market, companies will sell at the price they think people will pay not what it costs them to make it. Back when companies moved from cartridge to disc, they said that it would reduce costs, but most of those cost savinggs did not make it to the final price because they determined that consumers were willing to keep paying the same price regardless. This applies even now where companies are selling hardware at the same or higher price than before because consumers showed those companies they were willing to pay that price still. I would not expect prices to get any better any time soon.
7 YEARS FOR ONE Tomb Raider title is absolute torture and soul sucking! Lara Croft took a long break 💔 not including the remaster!😢
I think its also crazy how games like MANHUNT get scrutinized but i scroll through the PS store and see some of the most ridiculous titles available to purchase...
I've said it before, but games need to get back to 20 hours long. I just want fun mechanics, good story, and a cool art direction. Hyper realistic games look outdated in 5 years anyway. Movies, games, books, shows. They have all become such a spectacle it cost insane amounts of time and money. Sometimes simple is better.
I wish too, man. I wish that modern AAA video games were as good as the ones from my childhood. But kids these days don't want that anymore. They want Fortnite, Roblox, and Call of Duty. They want live service games that are constantly updated with new content.
@@devketchem1955truth, they have been conditioned that way.
NES 3 Final fantasy
Genesis 3 Phantasy Star, 4 Sonic
SNES 3 Final Fantasy
PS1 3 Final Fantasy
PS2 4 final fantasy
PS3 360 Mass effect trilogy
Miss those times
Gameplay first an graphics should just be a bonus to us
Hey RGT, I agree with you 100% and would love to hear you go more into this! To put it simple, I feel the only way for things to change is that if gamers just STOP buying these modern games but sadly I don't think that's ever gonna happen.
"The Problem With Modern AAA Video Games"
Answer: Yes
Eternal darkness was also a great game that needs to make a comeback
Preach bro!!!! Rant all you want. Im here for it💯
Jak & Daxter games got 5 releases on the old PS2, I feel like that wouldn't happen today...
I think it was 3. Not counting the compilation I believe.
@@jeffmoen8563jak x was also a release so 4 I think
@@JogaBonitoCFTV that’s not part of the same series. That’s like saying Mario kart is a Mario game.
@@jeffmoen8563 it's in the name.
Jax X counts as part of the same story but racing and the last PS2 game was a port of the PSP reboot
Games have lost something that used to prominent in the past… REPLAY-ABILITY! I just started another new game (probably my 5th or 6th) in DISHONORED 2 one of my favorite games of all time❤❤❤
just finished GoW Ragnarök the other day after around 70 hours put into the game.
i honestly just want a 15-20hour solid and streamlined experience rather than a 70 hour bloated mess.
That’s why I love Fromsoftware. Not only can they create huge epic adventures like Elden Ring, but also more focused and streamlined stories like Armored Core and Sekiro. And they do all of this in the time it takes to get 1 God of War game
How? The game’s not that long mate, 100% ?
That game ain't THAT long
@@jrtalkin5558 not 100, but i took my time doing all the side quests, not stressing through the story, collected most things and tried Valhalla dlc.
Agreed, games are to big and takes forever to beat
I agree with the single-player game online point I hated when I played sucide squad kills the justice league, and I was forced to be online
I miss the good old 8-bit and 16-bit days.
The major problem thats jacking the price up its controlling the copies of games printed in order to have it sought aftered not like before they print lots of copies and if it became rare then it was a really good game not because the copies released are controlled
Me not owning a console capable of Ray Tracing:
Hey! Speak for yourself! I want ray tracing!
I just know recently I've dug out my ps2 a lot more in the last few years and its the most ive played it in almost 20 years. Theres definitely been some incredible games on the ps5 but they are very few and far between. Im just glad i have physical discs that cant be taken away from me.
We got GTA III, Vice City and San Andreas in three years time. We haven't had a new GTA in two console generations.
I play mostly Nintendo and indie games. So this doesn't affect people like me at all. Echoes of wisdom is awesome, and mario & Luigi is going to be great too!
Yeah I'm mostly on Playstation, but the majority of games I play are not affected by this stuff. JRPGs, asian made action games etc. They work offline. Not much in the way of GaaS elements and very light to no DEI bullshit in them.
With China and S. Korea getting big into console games recently, I'm good to go
100% agree about NBA 2K. I would love for there to be alternatives without giant downloads and in-game purchases.
I also miss arcade style sports games in general
Just look at Rockstar by the time GTA6
comes out it will be over 7 years since
they released a new game
12 years after GTA5
Maan, it is like you spoke for me. Thank you! I totally agree, with every of your points on this list.
20:03 This is true. Spoilers for a 26 year old game ahead.
Spyro the Dragon was allowed to depict its final enemies brandishing guns in 1998, and still retain an E rating (E for Everyone replaced K-A for Kids-To-Adults that year).
In 2018, however, that became a big no-no when the game was remade. The last enemies were not allowed to have realistic guns, or else the game could not receive an E10 rating. Despite that this change significantly altered the intended tone for the last level of the game. Yet, for some reason, they were still allowed to have bombs.
Yeah the censorship is killing games imo
2:21 The amount of games that came out during PS1 era was slow too, check the release dates of the PS1 games
That is how pokemon is, just coast, there is no competition so they can throw out filth and they know it will sell millions. And when there finally is competition, they just sue them into the millions.
People want Pokémon to take longer with there games but we have people here complaining games are taking too long to come out
@@Will5353_*their
Everyone needs to stop pretending Pal World was somehow a quality product. The thing is broken garbage but somehow that last Pokemon game was worse because of a few ultimately minor bugs? I'm not excusing it, but give me a break.
Online, normies, politics and microtransactions completely killed gaming. There is absolutely nothing worth playing anymore. This is why I'm glad they're doing a lot of old school hd remasters. If it's not old school it's not worth my attention or money.
And how some games map wise are confusing to navigate to get to some side quests
I miss the snes era. We had new games every 8-12 months. Also gamecube era. Really nice 3d graphics, skund, controls, loading times, etc with great content. See both metroid prime, resident evil, paper mario thousand year door games. Also wii sports
The reason technology has advanced, but game development time keeps taking longer is due to a combination of fraud and the diminishing law of returns that are inherent in what these company's are trying to accomplish. It's all very unsustainable and people have a right to be upset with these companies. Enough is enough.
They insist on hiring contractors who charge them double the amount that they would have gotten if they were simply employed......companies used to make a trilogy in 6 years. Mass effect 1 has great facial animations and voice acting and graphics. Nothing this gen looks bigger or better then that game, so how is it more expensive?? Mass effect has so many varibles and part of the game and specific dialog.....which game nowadays is that complex?
@@SWOTHDRA I think the size and complexity of Tears of the Kingdom is impressive. It's funny that you mention Mass Effect because I have been considering playing it. Are the sequels to Mass Effect worth playing too?
I agree with mostly all of your points. Especially the “online” thing! I get turned off of making a purchase when it requires online.
Another contributing factor could be the rental system back in the day. Going to your rental store and borrowing games was huge back then. Developers HAD to bring their A-Game, or the game would just be known as a game to avoid. There was different standards back then
I want a Jet Moto 1 remaster.
This.
Once I upgraded from Xbox to Xbox 360 I noticed that games were trying to be movies. Too many cut scenes, too many reasons to have to put my controller down in the middle of the action. 360 was still decent but thats when I started noticing it . I barely even play my Xbox One aside from RD2, and to be honest I have to force myself to play that game...
One thing I don't ever hear mentioned: back in the NES and Sega 8 bit graphic days, games used to have amazing soundtracks. Usually simple, but to me they really made the emersion factor. Even Mike Tysons punch out had a soundtrack that carried the game, and I still remember it today almost 40 years later. Somewhere along the line this fell off in the quest for realism.
14:57 Nintendo didn't price cut the switch because inflation has made it seem cheaper in the holidays every year.
Why would they cut the price when it continues to sell millions of units every year?
Inflation would make it harder to buy lol inflation means everything else goes up and u have less expendable income
@@danc.1908 Exactly. But considering the prices of their competition and their huge install base... they can afford to not cut the price.
@@danc.1908 Nintendo's pretty strict on their stance of video game prices. According to them they don't want early adopters to feel slighted by those getting the game later for less. It's more likely they want to stand against the practice of avoiding recent releases on the expectation that they'll go down in price before long.
I forgot to mention ...I really love your Gaming TH-cam Channel & your INFO content today was freaking awesome!👍
Greed eventually ruins everything you love.
Only if you let it become that, Greed needs to be kept in check
Gaming industry need a shake up and we as consumers need to stand up as one rgt thanks for telling more people know what's going on and all that is wrong with gaming industry now
But that new Atlus RPG is the one big exception right? 💰
1. Sweet baby dei stuff
2. Companies trying to make something that makes money rather than just make a good game
3. Scared to take risk and make something new
4. Kind of goes with 3, too many safe sequels
5. Spending waaaaay too much on these budgets so the companies try to make something that doesn’t fail and it just turns out to be some pandering bs
6. Focused way too much on graphics and frame rate as apposed to actual gameplay and physics.
7. Going with too much photo realism as apposed to unique signature graphical identities. (Totk obviously isn’t photorealistic, but we all agree that the detail and style makes it look great). Red dead 2 isnt photo realistic, it is highly detailed but has a almost painting type look that translates well into the lure or world of red dead.
Facts bro facts 👍🏿
Man, you're so right. I haven't truly enjoyed gaming since my Xbox 360 days. So many games these days are just too big for the sake of being big, with tedious, annoying, and repetitive tasks to complete just to keep you busy (AC games, for example). I don't even pre-order games anymore. I wait a few months after release and get them at great discounts. There's no point in pre-ordering a game that'll just piss me off due to all the annoying glitches in the game. Did game companies for the past few years fire all their game testers? Whatever happened to releasing a worthwhile 8-10 game that has a really great story and gameplay with little to no glitches or bugs? Why are so many companies focusing on subscription type games? Why are they not learning their lesson once they experience failure after failure after failure, losing billions, not millions, once you factor them all together? Let's face it, there will never be another Fornite, and even that game has declined over the years. These days, I just go back and play my older games from my Xbox 360 or even older, like my dreamcast. Gaming was so much better then.
The problems are avarice, evil, laziness, complacency, and pRegressive ideological zealots.
You make some valid arguments and I agree with them all. The one that sticks out was the first thing you discussed, these long development cycles for massive games that are usually just OK and we move on to the next. What happened to the 6th gen 1-2 year cycle of creative fun games that I still go back to today bc they are just fun. They aren't bloated like today's games.
You won't say it but a huge problem is also forcing DEI/ESG crap in all media and not just video games.
Here we go. tHereS tOO mANy bLaCKs in tHiS gAMe! WOKE!
@@Iam123-i5jcan you at least try to be disingenuous?
Here we go again… I could care less about that. That is a small portion of the problem with modern gaming. Just make a good game and people would support. It’s that simple.
@@Iam123-i5jthey can’t handle seeing different people for w.e reason lol
@@OGDAGODthat’s your copout reason. You like diversity quotas? Go play Dustborn.
The problem with modern AAA game are devs are to focused on ham fisting agendas and quotas for every race and gender under the sun instead of focusing on making the games fun.
I think the huge AAA studios should create smaller sub-teams with budgets more akin to A or AA games where they can take more risks like games in the late 90's and early 2000's. I would love to see new games more like MDK, Sacrifice, Giants Citizen Kabuto, Battlezone, Battlezone 2, Dark Reign and Dark Reign 2 (the fall of RTS games is a whole topic in and of itself). Yeah we have a good bit of solid indie games, but their budgets are still less than old studios back in those days while they still took more risks in their games because their budgets were such that if they didn't sell millions of copies, it could still be profitable.
Big gaming is woke and that is the problem. Kim Belair killed gaming for me, no point in preordering games anymore.
What does woke mean? Do you have any other right wing bullshit to spew?
@@gimphandjeffyou don't know at this point?
@@gimphandjeff You're all over this comment section which DEI company do you work for?
Keep the political correctness crap out of games
@@Will5353_*political corruption
We got THREE Resistance Fall of Man games on the PS3. Three. And they’re all good. Also, Sega had the best sports games in the early 2000’s. Dreamcast really picked up the mantle after the Genesis.
I agree with all the points you made in this video but DEI is one of the biggest problems. Take some time and do some research these DEI companies have repeatedly said they want to burn down the gaming Industry or said they hate gamers or certain types of people. They're the reason MJ in Spider-Man 2 looks like melted ice cream. They're the reason a lot of characters in games have the same bland personality or why we're seeing IRL politics and agenda's in our games that we play for escapism. They're stifling creativity like forcing the Dragon Quest devs to censor their games when they don't want to. They have the Japanese devs thinking that everyone here in the west gamers included are on board with this censorship BS .
People like to throw names around like grifter no we just want games to be made how the developer intends and not have some localizer change the meaning of something a character said or how a story was being told or other sorts of censorship that changes the whole vision of it's creator. Some of these games suck because creators are being asked to change their visions or idea's so many times that the inspiration is gone and it's nothing like the thing they wanted to make.
There's a lot of people who have started seeing it and it's why DEI infested games are failing people are voting with their wallets. I just wish other gamers would see it too and stop in fighting with gamers that are just trying to get games back to the way they were before all this nonsense.
How is DEI ruining games? Got any more bigoted and racist opinions to throw at us?
@@gimphandjeff Can you repeat what I said that was either of those things ?
Also I pointed out all the ways it's ruining games.
Not a fan of DEI, but there bigger problems than that.
@@kaiserstiglitz6735 low quality & force staff to have that system simple.
Thank God people are finally talking about this I felt like a crazy person back in 2020
Did Maria look ugly in the Silent Hill 2 Remake?
Yes she did but i got to say it's still a awesome game despite the uglification of the female characters im a huge SH2 fan it's in my top 5 all time and I gave it a shot and im glad I did they stayed pretty faithful to the original and seeing it look this good I can get over this one lil annoying aspect of the game as they don't look that bad or different least that's what my mind is telling me.
they're wyte people what do you expect? by default wyte people are hideous.
I was thinking that when I saw Nicole in the Dead Space remake. She looks old enough to be Issac Clark's grandmother, not his girlfriend. So I can only imagine what Maria looks like in the new Silent Hill.
@JoeMama-xu8fs You have to hate that game, if you like it, they will continue making those characters looking ugly like that going forward.
No
I been saying this for years , what’s the point of buying games if u can’t play them without the internet? RGT is our champion of Truth ‼️
RG..you killed it with the video. This is one of the most spot on and accurate assessments of the gaming industry as whole today as I’ve personally ever heard.
then you are as old as him lol 😂
@@MrKarlos9122 older
Problem: They’re more focused on making games gay than good.
Solution: Get rid of DEI and Politics in gaming.
if you look at the game files for a lot of aaa games you'll find that a lot of the bloat comes from dlc being in the game files as well as audio files being in .wav format instead of mp3
wich is 5-10x bigger than an mp3 audio file, just a little fun fact
They stopped compressing files like they used too also. The Ssd and higher capacity is making them churn out 100gb games that could be less
When skin color, gender, and ideology is part of the criteria for "best person for the job", it will inevitably lead to a lesser product, In any industry.
Majority of people could care less about that. They just need to make good games instead of chasing trends, it’s so simple.
@@OGDAGOD If you hire people based on an appearance and ideology compromised of a minority to meet company quotas and ignore if they're actually qualified to do the job you lower the quality of your workforce. Doesn't matter if people care or not
@@OGDAGODand one of those trends is diversity hiring 😂😂😂
@@lemonlime8949 and that’s your main concern with the industry? Diversity? What does that have to do with creating a great game? 🤣
@@OGDAGOD don’t be dense, I said diversity hiring. When you hire someone because they’re a minority, and not because they are truly talented and qualified, you get people up top who know nothing about video games. Sound familiar?
RGT hit the nail on the head, but that rant about the ESRB caught me off guard, fair points given when the freaking ratings board is more spineless than ever, like the PS2 God of War $#× minigames being censored and removed in a potential remake, like did anyone play Mass Effect, cause that was worse since it showed full blown scenes of characters doing the business, PS2 God Of War pans the camera away from the action all you get is audio and paying attention to QTEs to not let a vase fall over, that's it nothing else happens.
Honestly when trying make content for everyone then it's for no one, making something for a specific group of people then that does raised a few eye brows and sometimes get success like Lollipop Chainsaw as an example, sold a few million copies, gained itself a cult following that eventually got a remaster, not a bad way to go down.
Will RTG ever sing the song of DEI?
People like Endymion found a way bigger market than the Dremacastguy style of unhinged gaming news.
I would love to see RTG grifting again like he did during the Activision fiasco.
Yeah true homie 👍🏿
Video games will never get like film industry, because we dnt like get imposed scenarios that we cant control or break! Thats y we play! And interactive moves will never replace real games
Go woke go broke
Let's see, skyrim- woke
Dragon age- woke
Horizon zero dawn- woke
Mass effect- woke
Borderlands - woke
Monster hunter-woke
Fallout -woke
Outer worlds- woke
Dynasty warriors - woke
Lotta games went woke- got rich
@@brianleal87 those games aren’t woke
@@mikeprince6685 funny, they match the definition.... borderlands 4 alone got bashed for it, but still sold well enough for another sequel
@@brianleal87 good one
@@brianleal87you forgot Elden Ring, with its Body type 1, and 2, and it's ability to allow the player to gay romance a certain ending npc, flamboyant designs for some of the bosses, and the gender disputed deities. ☠️ and yet Elden Ring is still Game of the Year. Go W, Go B been falsified for awhile.
Agreed on the ESRB!!! It amazes me that Megaman X Collection, Castlevania Collection, and TMNT Cowabunga Collection are currently the T rating!!! Those OG games were E ratings back in the 90's!!!
As much as TH-camrs don’t want to say it. Most of us are tired of wokeness. If you don’t understand or know what that means then your noticing game is weak or you’re too young
THIS GUY IS CORRECT
What is “wokeness”? Define it instead of parroting right wing bullshit.
@@gimphandjeffStop acting like you don't know what they're talking about. Like it or not, the wokeness/political forced narratives have done a lot of harm to gaming. It isn't the only thing wrong with the industry no but it is playing a huge part on why gaming isn't as good as it used to be and that's a fact.
Keep your Republican bullshit to yourself. The reason games aren't doing well has nothing to do with being woke. It's entirely to do with bad business decisions, low quality and price gouging.
@@sacredpower7530 you just don’t like it because it’s not your brand of politics. COD is pro-American propaganda. No one cares. But have a woman as a lead and all you losers are up in arms. My fragility! Omg! It’s the end of the world!
As an old timer gamer of a mature 48 years of age…you are bang slap on the money with this 👏🏻👏🏻👏🏻👏🏻👏🏻👍🏻
Woke garbage in games is ONE of the worst aspects
Sweet Baby Inc’s CEO is insane. Consultancy leeching exacerbates the issues with AAA studios, while imbedding more issues not just into the games as products but the studios themselves. Ubisoft’s abysmal situation due to ideological sabotage is so undeniable at this point. But valid critics will be called a “hate mob”. It’s extremely off-putting to see especially if you’re a creative wanting to get into the industry.
Oh boy, here comes the woke crowd already. Man STFU
I love how they straight up say they won't hire white people. But they're not woke.... Riiiiiiighhhht.
Facts
Oh no! Black people, women!!! Noooo
_Games used to be about making entertainment, then monetizing it. Now its Min-Max the monetization, then make it into entertainment._
-They didn't ask "Is this game sustainable or not?" This is something they've begun to take into account in recent years.
-Financial practices affect game design. e.g. You used to play to unlock characters/costumes, now you PAY to unlock them.
_Games used to earn an audience, now producers are entitled to their audience, we're expected to show up and 'just consume product'._
-In the early 2000's, we explored our options based on what's available, today, we buy whats familiar.
-We as consumers are predictable; studios know what titles we're likely going to buy. They did not have this data before, or the means to collect it.
-Accountability for a lack of financial success has shifted from producer to the audience. We were 'supposed' to buy it, not let it fail.
_Projects were smaller, more manageable, vs now, projects are exorbitant, churning out short term contract workers every month._
-In pursuit of financial stability, expensive but skilled labor is thrown out and cheap inexperienced labor replaces it.
-Short term work means less quality control, less personal investment and more complications during handover.
-Less personal responsibility and accountability for bad work and bad working conditions.
-Outsourced work is a mixed bag, the quality is never consistent.
_Costs skyrocketed since the PS2 era with the inclusion of better sound design, HD textures and models._
-lower quality assets get you a higher return of investment. However, people do not want a 'lo-fi' game.
-High fidelity assets take longer to produce and cost more to produce, but are an expectation of the audience, not a feature.
-Cheaply made assets are easy to distinguish, they often dont match the art style.
-Higher cost? Less room to make mistakes.
TLDR: They've experimented, now they want the biggest return of initial capital. We're in the min-max phase.