Exporting Alembic files to Unreal Engine 5 from Blender (Part 2)

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  • เผยแพร่เมื่อ 1 ม.ค. 2022
  • How to export static files and cloth simulations using Alembic from Blender 3.0 to Unreal Engine 5
    Exporting Alembic files to Unreal Engine 5 from Blender (Part 1)
    • Exporting Alembic file...
    #blender
    #ue
    #unreal
    #unrealengine
    If you found this useful and want to show some appreciation you can buy me a coffee - www.buymeacoffee.com/dirkteucher
    / dirkteucher
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ความคิดเห็น • 15

  • @goldenorbstudios
    @goldenorbstudios 9 หลายเดือนก่อน

    Thank you! I've been wondering how to do this

  • @hasanbasryand6880
    @hasanbasryand6880 2 ปีที่แล้ว +1

    Thanks Dirk. This video is very educational. I tried Alembik for the first time, this time I did it. .I hope this will work for very different animations besides gear animation. By the way, another video explaining fbx format may help some friends.

    • @DirkTeucher
      @DirkTeucher  2 ปีที่แล้ว

      You're welcome, I am glad you found it useful. I was planning to do a fbx tutorial on character export but I wanted to get my character finished before I do that and its taking a whille :D ... if you have any problems with alembic just drop a comment I will try to help if I can.

  • @Tenchinu
    @Tenchinu ปีที่แล้ว +2

    sry for the late question... but do you know how can you export alembic fur with the UV coordinates?
    I'm trying to match the fur of a character with the texture map, and blender does it no prob. No idea how to import it unto UE5 so i can just place the texture map in the material and color the fur just like the ma :(
    cannot find any tuts on this... so any idea would be greatly appreciated :)

    • @DirkTeucher
      @DirkTeucher  ปีที่แล้ว

      Sorry I have not tried fur/hair alembic export from blender myself so have no idea. But if you don't have to use allembic I have seen tutorials on youtube about exporting hair from blender to UE. I think they used fbx but I could be wrong.

  • @anupamghoshh
    @anupamghoshh 2 ปีที่แล้ว +1

    Thanks Dirk ! But can u make video on importing metahuman to blender and then custom clothing (either in blender or marvellous designer) the metahuman and then bringing it back to UE5 scene?

    • @DirkTeucher
      @DirkTeucher  2 ปีที่แล้ว

      Do you have something specific in mind that you want to do and what data and assets do you have? It is pretty easy to export the metahuman and create a custom cloth object for the metahuman. So if that is all you needed I can knock out a quick video showing how that is done. But adding animated cloth that simulates or is baked and imported into Unreal is quite a bit more complex.
      I can think of a few ways to do this and each method takes quite a bit of time and it really depends on what you were thinking about doing? I do not have a mocap suit for example so I could not easily show how to make an animated cloth simulation in blender without using something like mixamo or hand animating a metahuman and I am definitely not hand animating any human character animation as it would look shit and take forever :D I wish I did have a mocap suit because that would be the best method in my opinion.
      So there are 3 ways to do this that I know about.
      1) th-cam.com/video/XI8uQDj_ZPU/w-d-xo.html do what I did here and only use the head of the metahuman (easiest method)
      2) Create a cloth simulation in Blender/Marvelous D and export the whole animation to Unreal (using imported mocap data or some other unreal engine metahuman skeleton animation from the marketplace) (cinematic quality)
      3) Create the cloth mesh in blender and then use the Unreal engine built in cloth system (lower fidelity)
      Let me know what you want to do and how you are handling the animation I will help out if I can.
      Cheers :D

  • @martineichler6208
    @martineichler6208 ปีที่แล้ว

    Thanks for the tutorial DIrk! I would have an additional question regarding importing single alembic with multiple materials. I have substanced my cloth with each material assigned to sub group/vertex group. I can use Elements in UE to assign materials if I only import static FBX. Alembic seems to be able to hold only one material tho. DO you maybe have any idea how to solve that? Perhaps UDIMs or something

    • @DirkTeucher
      @DirkTeucher  ปีที่แล้ว

      Sorry I had the same problem and could not see a way to export multiple material slots either.

    • @snookofficial7211
      @snookofficial7211 7 หลายเดือนก่อน

      A possible solution as I've just encountered this with an animated objest that uses the modifiers, is to separate the mesh in Blender into several meshes, one for each material and apply the same animation to each, then export each individually, and import each individually, then in Unreal add all of the meshes to the project, use one of them as a master for transform and parent the others to it and run each animation at the same time, I think this would work, but it would be a lot more involved.@@DirkTeucher

  • @mboyd6
    @mboyd6 ปีที่แล้ว +1

    Does this work with fluid sims? I've made a pretty wicked blood splatter that I want to import into ue5 but it keeps crashing using the same settings.

    • @DirkTeucher
      @DirkTeucher  ปีที่แล้ว

      Yes allembic did work with fluids exported from blender to ue4.27. Not 100% sure about UE5 but yes I would think it would work.

  • @sakattodesign9927
    @sakattodesign9927 2 ปีที่แล้ว

    how to make sure that alembic geometri nodes recognize your material? i just import that fbx first but no luck, alembic not read it..

    • @DirkTeucher
      @DirkTeucher  2 ปีที่แล้ว

      You need to export alembic and import alembic (not fbx). If you export a texture map separately it will be read on unreal side.