now i realized how cool that 90's Daytona mechanisme in PCgames & arcade, & how thrilling those expert racers racing & bangin each other with super sharp controls
I love this tool for what it is trying to be. Once it can handle very basic, simple shots I will buy it. Unfortunately for me, I don't need epic race scenes or full city of traffic. Sometimes I just want to throw a car into the sequencer (using a spline to layout its performance) and render out a car doing real-life things like driving onto a driveway or parking in a parking lot. But the little nuances in the physics make this really hard to make convincing without tediously keyframing everything on a rig rail and there just currently isn't a tool that simplifies this.
Hey thanks for the feedback. Interesting point. I believe rush hour is capable of these more basic and slow movements, but I don't really show them in videos as they aren't exciting. It's a great point though that needs to be demonstrated. I'll make sure to include some more basic driving maneuvers in the next video.
Hey How's it going. I have purchased your product and it's awesome. I do have some questions, you referenced a car on your description RACE CAR MZDRX7 (DRIVABLE). I checked it out and it's really good so I got it but now it seems that I can't use it in Rush Hour Animator. Everythime I press play it just satys stationery and oesn't move. Can I use it? Thanks
Heya! I just setup a new project with that vehicle to check. There's a small bit of logic in the MZDRX7 blueprint that overrides the input controls. You need to bypass one node. Open BP_MRX_RACER, Open Event Tick. You can See Event Tick -> Sequence -> Then 0 -> Vehicle Inputs -> Camera Input. You need to drag from Then 0 straight to Camera input and bypass Vehicle Inputs and it will work. Hope this helps!
Hey I have a question. I just got my degree on Software Development and security but I'm loving Unreal Engine and want to dive into C++ do you recommend any courses or training to dive into thanks
@@rtz2985 Hey, great to hear your are looking for a deeper dive. I can't personally recommend any as I've been working with it for a while and just learn as I go these days. I've heard great things about Tom Loomans Unreal C++ course, but if you are looking for a wider/more generic c++ course I'm not too sure.
@@GDCorner Thank you for the recommendation. One last question, I posted it on the questions tab on the product so an answer either here or there would be great. I have two poliece cars and I'm trying to do a police chase but the sirens won't animate with the trigger. They do work under the regular playgame but not during the rush hour animation. Anything I can do to make it work? Thank you
now i realized how cool that 90's Daytona mechanisme in PCgames & arcade, & how thrilling those expert racers racing & bangin each other with super sharp controls
Amazing! This plug-in has saved me more than once.
I love this tool for what it is trying to be. Once it can handle very basic, simple shots I will buy it. Unfortunately for me, I don't need epic race scenes or full city of traffic. Sometimes I just want to throw a car into the sequencer (using a spline to layout its performance) and render out a car doing real-life things like driving onto a driveway or parking in a parking lot. But the little nuances in the physics make this really hard to make convincing without tediously keyframing everything on a rig rail and there just currently isn't a tool that simplifies this.
Hey thanks for the feedback. Interesting point. I believe rush hour is capable of these more basic and slow movements, but I don't really show them in videos as they aren't exciting. It's a great point though that needs to be demonstrated. I'll make sure to include some more basic driving maneuvers in the next video.
Awesome update! Really excited to jump into this. Thanks for sharing!
Awesome update!
Awesome updates - can't wait to test that this weekend 🙂
Hey How's it going. I have purchased your product and it's awesome. I do have some questions, you referenced a car on your description RACE CAR MZDRX7 (DRIVABLE). I checked it out and it's really good so I got it but now it seems that I can't use it in Rush Hour Animator. Everythime I press play it just satys stationery and oesn't move. Can I use it? Thanks
Heya! I just setup a new project with that vehicle to check. There's a small bit of logic in the MZDRX7 blueprint that overrides the input controls. You need to bypass one node. Open BP_MRX_RACER, Open Event Tick. You can See Event Tick -> Sequence -> Then 0 -> Vehicle Inputs -> Camera Input. You need to drag from Then 0 straight to Camera input and bypass Vehicle Inputs and it will work. Hope this helps!
@@GDCorner It worked thank you
Hey I have a question. I just got my degree on Software Development and security but I'm loving Unreal Engine and want to dive into C++ do you recommend any courses or training to dive into thanks
@@rtz2985 Hey, great to hear your are looking for a deeper dive. I can't personally recommend any as I've been working with it for a while and just learn as I go these days. I've heard great things about Tom Loomans Unreal C++ course, but if you are looking for a wider/more generic c++ course I'm not too sure.
@@GDCorner Thank you for the recommendation. One last question, I posted it on the questions tab on the product so an answer either here or there would be great. I have two poliece cars and I'm trying to do a police chase but the sirens won't animate with the trigger. They do work under the regular playgame but not during the rush hour animation. Anything I can do to make it work? Thank you