(Boom) Loaders mind: hurry hurry hurry and load or you and everyone in the tank dies (Boom) It doesn’t matter if my arms are screaming, I cannot stop. I must load. They really got the loaders desperation down with the voices.
same, the loader's quick callouts when calm vs the exhausted callouts when there are many enemies really sells the feeling that he's slamming shells into the breech as fast as possible
@@sebastianshehi5669i've herd better acting only in bf3 where russians were voiced by literal vets/homeless/gopniks. Was such a pleasure to listen to. Immersive
@@dsheshin Fucking really? I never knew that. BF3 is such a sleeper to people it pisses me off sometimes. That game had a ton of heart that you ONLY recognize if you're military AND looked for it. They tried damn-hard to get the culture, lingo, and politics right. 4 was just an action flick.
I like the stuff you don't hear here. Things like the crew swearing, repeating traverse directions like “Right right right right!” or “He's looking at us!” Makes it feel like there are people in there, not just voices.
In WT, 105mm M1's do fire at consistent 5sec reload kn aced crew. Heard IRL, loaders could do that, even 4 second, but not for too long. They get tired, unlike in WT where you can easily fire all ~20 first stage rounds at same RPM
*“UUUUUPP!!!”* Just imagine how chaotic and stressful operating a tank is when under intense fire. You have to put everything into something as simple as lifting up a shell or you die.
@@officialbazzargaming Imagine being that poor driver. Looking through your blurry bulletproof glass viewport and seeing the enemy tank start aiming towards you, and there's literally shit all you can do about it.
@@crusaderwm60-e48 Especially since the driver's compartment is completely isolated from the rest of the tank. He is sitting in his little cube alone, hoping his buddies in the back do their job.
They did really well with the fire commands. The only thing they really missed are “indexed X” for the type of ammo. And the gunner should state range after Identifying the target. Example: CDR: “Gunner, Sabot, PC” GNR: “Identified, Sabot indexed, 800meters” CDR: “fire” GNR: “On the way!” Or for the time period this is set in CDR: “Gunner, Sabot, PC, choke” GNR: “Identified, sabot indexed, choked 1200meters” etc because the OG Bradley’s didn’t have LRF so you had to “choke” with stadia lines. This is all referring to the Bradley in game I’m not 100% on the tanks since they have the loader announce the loaded round. But you would still have issues if the gunner for example still had HEAT indexed and fired APFSDS (the round might take out a friendly satellite lol)
Probably a bit too much tediousness to go through each checkbox every time you fire a shell. GHPC isn't meant to be really super ultra realistic after all from what i heard the devs said but a much more accessible yet still hardcore esque tank sim
the fire commands are really good but I'm confused as to why they say "Gunner, HEAT, PC" and then say "Fire sabot" didn't they just tell the loader to load a HEAT shell? Or am I just confused about the fire commands?
@@infiniminer7677 Again, I’m a Bradley guy who dabbles in tank stuff for fun so maybe we can get a 19K or a Abrams MG to elaborate but I’m pretty sure what that’s about is: I have sabot loaded because for example we just engaged a tank, CDR sees a PC so he gives the correct command but we need to “get rid of” the sabot first. For Bradley’s your first round will be the last ammo type so if I engage a truck with HE then a PC comes up I need 3 rounds to kill but I have to fire at least 4 since my first round was HE
From what I've read in manuals from the era, the gunner wasn't supposed to read back range in the M1. It was the TC's responsibility to check it via the GPSE. In the tank, the loader was supposed to announce the round type only after switching to a different one. I kidna wish the bradley commander in GHPC included the estimated range in the fire command.
I LOVE that fucking loader. He's having a bad fucking day and, instead of being more tired, just ended up being more angry. Feels oddly freeing from your bad day when that happens. 😂
@@zchen27 Lots of frustration too. I had a DI make me have a moment like that in MCMAP once. Blood from my hand constantly punching a bag was fuckin' everywhere but I felt weirdly great. 😂
@@ea5yliverI imagine MCMAP has something to do with "be angry, scared, and motherfucking determined, all at the same time while punching these bag we filled with cement." cuz that is the only thing a DI would make you do logically as a DI. But yea, when you that state of mind is like you fighting for you life, when you just pulling up a RAM from a ditch with just a rope and bare hands, can only imagine how these madlads did it in WW2
@@lexmen1089 Only a little. They just PT the shit out of you before practice. Typically it's not so bad, that day the DI just felt like I needed to be either punished or given a little extra something for whatever reason until my skin started peeling off and everyone else was almost done. 🤷♂️
I think if the tank is under direct fire from another enemy tank, then the commander will start screaming firing orders at the gunner because the tank is a much greater threat and would make the commander more panicked. Edit: I mean theres more voice lines for yelling mb 💀
@@shilopnamreg6468 The new voice acting is better than the old stuff, but that's an incredibly low bar and many of the old voice lines remain, including all of the old voice command audios. War Thunder's voices suck really bad. A lot of it is just incorrect too. I've heard a lot of complaints from swedish, finnish, russian, and italian players about their voicelines being grammatically incorrect, non existent commands, or obviously a non-native speaker.
A tip: only lase when the gun is loaded. The longer it takes between the lase and the shot the bigger the deviation will be, since the target will probably change course and speed in that 1 or 2 second interval between the lase and the shot
Well not exactly. If it a stationary target that ballistic solution is already in the system therefor meaning no matter how long it takes (if the triggers arent jerked) then the round will still hit there. Also, if you move or they move yes spitting out a range for the fire command and then laze and blaze. I.E. before the gunner pulls triggers give it another quick laze to input new range, etc. Also calculates lead
Aaaw M1 Tank Platoon vibes. Love it Some cursing and insults here and there would make it more immersive and realistic, even the most professional tanker insults an enemy thats engaging you, am I right? ;)
yep, this isnt the most panic the crew can have. When you get max panic the crew starts cursing and screaming SHOT HIM SHOOT HIM at the top of their lungs
God the sound design inside the tank as well, the gun firing, the breach opening and closing n shit, the round clanking against the breach as the gunner loads it.. insane.. love this game
It is weird to me, as a canadian tanker, the commander is using the IC to yell commands. Normally the turret crew is just yelling in the tank and the IC is for the driver commands. Keeping the IC clear also helps with hearing the radio.
The title is the first line of a fire control order for a tank crew, the commander is ordering the gunner to use a HEAT round (high explosive anti tank) to engage a PC (personnel carrier such as a BTR or a BMP). You can hear this command structure in the video, with different ammo and target types such as “Gunner, Sabot, Tank”
PC stands for Personel Carrier. It's also the devs play of words as the game's up on PC, because no one would play a game called 'Gunner, Sabot, Tank!'
I like this a lot better than the previous voices, the previous ones sounded like some untrained guy shitting his pants vs. a trained commander trying to deliver instructions under extreme stress
Is there a video on the old voices? I think both themes are interesting to cover so long as convincing since you certainly can have wildly different reactions to battle stress even if everyone is trained the same.
@@hannibalkills1214 Most of the earlier vids are on the older voices. The commander tends to sound like hes tearing his vocal chords far too early, while in this one when the commander is stressed he just sounds like "shoot, shoot now!" instead of "AUGGGGHHHH!!!!!!!"
The desperation is something I've only heard in games back in MW2 when there would be an AC-130, EMP, or a nuke and the announcer would flip out. Especially the Spetnaz guys with the AC-130😭😭
These lines are in "stressed out" situations, the panicked situations voices lines start below 500m where the commander really sh*ts himself while telling the crew to re-engage
Whats funny here is the usage of Fire Commands. I am currently a 19K (M1 Abrams Crewman), serving as a Gunner. I like how the game added fire commands but they are a bit confusing. At no time was the range called which is a required line of a fire command. Saying "Fire, Fire Sabot." but then giving a "Gunner, HEAT, Tank" command makes no sense. In Gunnery (Tank range to qualify the crew) not giving ranges, and giving fire commands with wrong ammo types are considered "Crew Cuts" which deducts points from the engagement. Another thing to add is "Fire, Fire HEAT" and then giving a "reengage" Command would also be a crew cut. If you say "Fire." Without giving a "Fire and adjust" command that would technically be the end of that command. Another would need to be given before the next round goes off. An example of a proper command would be; Gunner: "Tank Identified, Range 1200" TC: "Gunner, Sabot, Tank" *Loader would arm the gun* TC: "Fire, Fire HEAT and adjust." Gunner: "On the way!" *Gunner Fires* "Lost" TC: "Target." With that said, that is the proper way to do it. I can say with almost 100 certainty, in a combat scenario like this the only "Command" you will see is the gunner identifying the target, giving a range, TC confirming, then the loader arming the weapon and a fire. Its very laid back. This is because, in the armor world seconds determine whether you live or die. Proper commands take up too much time to get the round out. Its short, and fast to get that round off. Then adjusting from there.
You've got two BRDM-2s on your right and your gave that fire command? Should have been "Gunner Sabot two PC's, Fire, Fire heat, gunner take over, Caliber 50".
The tank commander can slew targets for the gunner, in the game when they call out an FCO you can hold the space bar to snap to the commanders target. Some of the older tanks do not have this and you have to find the targets manually.
Are you talking about the target acquisition? You can hold the space bar when the TC calls a target and the turret will traverse automatically to the approximate bearing. Works on both US and Pact tanks.
I love the voice line "They're looking at us!" it sends chills down my spine hearing that go over the coms knowing that somewhere a tank is looking straight at you. Edit: Wtf I just realized I didn't have "at you" and the end. Yes the tank is straight I promise 😂😂
They should really get a bell for the loader to press instead of having to scream “UP!!!” every time, poor guy’s voice must be shot even more than the tank.😢
First one is “Abrams Alley”, it’s basically a live fire training mission. Second one is “Native Narrative”, you are an M1 platoon supporting an assault on a village.
@@sebastianshehi5669 Thank you. For some reason I thought it was also a training/tutorial since there was not much action or it looked like the opponents always missed their shots...
Great video 👌. Something else I didn't see people comment yet, they would be fired up not only because they could get killed at any moment, but also because they are killing bunches of people with every shell.
@@uwillnevahno6837 I take it you mean the segment starting at 1:51. "Gunner, HEAT, Tank" is said because there's a heat round already in the gun, and the TC wants to engage with that instead of fumbling with taking it out (tankers are discouraged from switching shells during contact with the enemy, even more so on the newer Abrams with the 120). The TC then says "Fire, fire, Sabot" as his fire order to let the gunner and loader know that after this round is fired, the next round to be loaded is sabot. The opposite happens at 0:05 when the TC wants to switch to HEAT after engaging the personal carrier with the already loaded sabot.
@@GreenTeaTheTea damn... Just checked, you were right. looks extremely similar to the mentioned SBP. Glad to know, that there is some new products of this quality are appears.
The fire commands are fine, albeit US centric. I've been in a few situations where I've put "steel on target" in a two way rifle range and we were always calm and professional (albeit often abbreviated). I guess at some point you may get panicked screaming, but not in my experience.
@@demanischaffer Just saying I've yet to hear German or UK fire commands. If Chieftain crews are saying "up" instead of "loaded" it will be BS. In any case I've never been in a vehicle where the fire commands are screamed like a B Grade movie.
@@demanischaffer Yes I know its recurrently "US vs the world". But if its meant to eventually be NATO vs WP, then we should over time have Germans, UK, Canadians, Danes, .... added.
I have 2,000 hours in ARMA, I’ll be honest I don’t see what you are talking about. The models in game are very detailed and built from scratch, and the physics engine is better as well.
It's a Unity game, the hell are you on about? Last thing a small dev team like ghpc wants to do is license some obscure one-off engine with god knows what documentation that only a select few devs are actually fluent in.
T-72 exploding in fireballs is a big down for me, i was misslead into thinking the game was deeper than western media tropes. A fatigue system for continuous firing on manually loaded vehicles wouldn't be bad either.
Homie, Ukraine JUST happened. There's footage of 72's chucking their turrets into the upper stratosphere on combat footage pages and sites all over the net. There couldn't be any level of propaganda to make people not know that happens. There's no government influence required *at all* to make us all believe the already well-known fact that 72's have a bad habit of doing that. 🤣
The fatigue system is a great idea given the fact that is the disadvantage of using a manual loading system compared to the autoloader. And, no, the T-72 does explode like that and even in real life from exploded Russian and Ukrainian T-72s
@@trevornorfolk3103Knowing how some of the people like that are, you can show them an actual video of it happening and they won’t listen to a damn thing you’ll say
@@trevornorfolk3103 Can confirm, I've seen combat videos of T-72 tanks getting blasted and the over-pressure of the cook-off just completely detonates them.
The loader screaming "UUUP!" really sounds like the voice actor is having to handle 40 pound shells in rapid succession like his life depends on it.
Well, to be fair it does
I love that up. UPPPP
(Boom)
Loaders mind: hurry hurry hurry and load or you and everyone in the tank dies
(Boom)
It doesn’t matter if my arms are screaming, I cannot stop. I must load.
They really got the loaders desperation down with the voices.
The lives of your crew are relying on the strength of your arms and your ability to load. Same as you're relying on them.
Good performance, good direction! Just solid work all around!
The 19 year old PFC loader really screaming UP like he’s supposed to. Proud.
The 19 year old conscript on a steady diet of steroids and pharmaceutical grade amphetamines*
OORAH!
does the loader have no internal communication?🤔
@@Andre-ig4sxI dont think so, the loader and the crew are in the turret, so maybe not
@@Narcan885
The marines don’t have tanks anymore. Hooah
@@Narcan885 it'd be hooah
Fuck I love that loader.
*"UUUUUP!!!!"*
My guy getting active back there
same, the loader's quick callouts when calm vs the exhausted callouts when there are many enemies really sells the feeling that he's slamming shells into the breech as fast as possible
@@sebastianshehi5669i've herd better acting only in bf3 where russians were voiced by literal vets/homeless/gopniks. Was such a pleasure to listen to. Immersive
@@dsheshin Fucking really? I never knew that.
BF3 is such a sleeper to people it pisses me off sometimes. That game had a ton of heart that you ONLY recognize if you're military AND looked for it. They tried damn-hard to get the culture, lingo, and politics right. 4 was just an action flick.
very similar voice line as in Squad
I like the stuff you don't hear here. Things like the crew swearing, repeating traverse directions like “Right right right right!” or “He's looking at us!” Makes it feel like there are people in there, not just voices.
AGAIN AGAIN AGAIN!!!!
My favorite one is “KILL THAT FUCKER”
You do hear that, its just usually in voice chat. Chat sees some energetic calls
@@theduke7539What are you talking about?
@@theduke7539in real life you'd hear that, source: trust me bro
IF ONLY my warthunder abrams crew could be so kind and reload this fast
well i think these are 105 variants and you know how fast an IPM1s loader reloads
In WT, 105mm M1's do fire at consistent 5sec reload kn aced crew. Heard IRL, loaders could do that, even 4 second, but not for too long. They get tired, unlike in WT where you can easily fire all ~20 first stage rounds at same RPM
they will if you spend you monthly income to upgrade your loader to max
@@me67galaxylife there is a mod to WT.
@@KumyarLoaders can do much faster than that even with the 120.
That loader is giving it his all
He knows if he stops or slows down he is dead
Pretty much if he messes up and doesn't load that shell they are pretty much a walking steel coffin@@The_Faceless_No_Name_Stranger
*“UUUUUPP!!!”*
Just imagine how chaotic and stressful operating a tank is when under intense fire. You have to put everything into something as simple as lifting up a shell or you die.
We will truly know it once the Ukraine-Russia war is over. Many tank crews are gonna be interviewed.
You missed the lines when the enemy armor is within 100 meters "they're looking at us!"
thats the DRIVER saying that too.
@@officialbazzargaming Imagine being that poor driver. Looking through your blurry bulletproof glass viewport and seeing the enemy tank start aiming towards you, and there's literally shit all you can do about it.
@@crusaderwm60-e48 Especially since the driver's compartment is completely isolated from the rest of the tank. He is sitting in his little cube alone, hoping his buddies in the back do their job.
One cannot fire until the gunner finishes saying "on the way"
It is an unbreakable rule
funny that they changed it just now to where he'll say it as you fire
ND moment. Book says "At the end of the pronunciation of the y."
Im sure rules don't matter no more when there's 3 T 72's coming your way.
@@alexschmidt443 Not very likely that 3 will be coming my way. Plus I have 3 other Abrams ready for them.
@@155jwatson in a scenario where your squad is ambushed by 3 platoons of hostile armor, would you break the rule?
They did really well with the fire commands. The only thing they really missed are “indexed X” for the type of ammo. And the gunner should state range after Identifying the target. Example: CDR: “Gunner, Sabot, PC” GNR: “Identified, Sabot indexed, 800meters” CDR: “fire” GNR: “On the way!” Or for the time period this is set in CDR: “Gunner, Sabot, PC, choke” GNR: “Identified, sabot indexed, choked 1200meters” etc because the OG Bradley’s didn’t have LRF so you had to “choke” with stadia lines. This is all referring to the Bradley in game I’m not 100% on the tanks since they have the loader announce the loaded round. But you would still have issues if the gunner for example still had HEAT indexed and fired APFSDS (the round might take out a friendly satellite lol)
They do say indexed at the beginning of missions, but thats it
Probably a bit too much tediousness to go through each checkbox every time you fire a shell. GHPC isn't meant to be really super ultra realistic after all from what i heard the devs said but a much more accessible yet still hardcore esque tank sim
the fire commands are really good but I'm confused as to why they say "Gunner, HEAT, PC" and then say "Fire sabot" didn't they just tell the loader to load a HEAT shell? Or am I just confused about the fire commands?
@@infiniminer7677 Again, I’m a Bradley guy who dabbles in tank stuff for fun so maybe we can get a 19K or a Abrams MG to elaborate but I’m pretty sure what that’s about is: I have sabot loaded because for example we just engaged a tank, CDR sees a PC so he gives the correct command but we need to “get rid of” the sabot first. For Bradley’s your first round will be the last ammo type so if I engage a truck with HE then a PC comes up I need 3 rounds to kill but I have to fire at least 4 since my first round was HE
From what I've read in manuals from the era, the gunner wasn't supposed to read back range in the M1. It was the TC's responsibility to check it via the GPSE.
In the tank, the loader was supposed to announce the round type only after switching to a different one.
I kidna wish the bradley commander in GHPC included the estimated range in the fire command.
That loader is about to have a slipped disc lmao
What unit did the voice actors serve it? They sound like the real deal. That poor loader. Lol
I LOVE that fucking loader. He's having a bad fucking day and, instead of being more tired, just ended up being more angry.
Feels oddly freeing from your bad day when that happens. 😂
@@ea5yliverDanger to life and limb and abjecy terror has a way of numbing exhaustion.
@@zchen27 Lots of frustration too. I had a DI make me have a moment like that in MCMAP once. Blood from my hand constantly punching a bag was fuckin' everywhere but I felt weirdly great. 😂
@@ea5yliverI imagine MCMAP has something to do with "be angry, scared, and motherfucking determined, all at the same time while punching these bag we filled with cement." cuz that is the only thing a DI would make you do logically as a DI.
But yea, when you that state of mind is like you fighting for you life, when you just pulling up a RAM from a ditch with just a rope and bare hands, can only imagine how these madlads did it in WW2
@@lexmen1089 Only a little. They just PT the shit out of you before practice. Typically it's not so bad, that day the DI just felt like I needed to be either punished or given a little extra something for whatever reason until my skin started peeling off and everyone else was almost done. 🤷♂️
I think if the tank is under direct fire from another enemy tank, then the commander will start screaming firing orders at the gunner because the tank is a much greater threat and would make the commander more panicked.
Edit: I mean theres more voice lines for yelling mb 💀
You don't say, Lol.
No way!
guys i think he is on to something
Woah, really?
Thanks for the input! I wouldn't have figured this out without your help!
We need this kind of voice acting in war thunder
They have added voices for top teir fighter jets but they might be planning on adding commanders voice
Yeah. I'm tired of that announcer for every faction and every game.
They added voice acting for ground vehicles not that long ago though
@@shilopnamreg6468 The new voice acting is better than the old stuff, but that's an incredibly low bar and many of the old voice lines remain, including all of the old voice command audios. War Thunder's voices suck really bad. A lot of it is just incorrect too. I've heard a lot of complaints from swedish, finnish, russian, and italian players about their voicelines being grammatically incorrect, non existent commands, or obviously a non-native speaker.
@@shilopnamreg6468 yeah but it's not as good
The voice work here is excellent. I like how as you get deeper into the combat, the crew increases in pitch and hysteria. Really perfect work
A tip: only lase when the gun is loaded. The longer it takes between the lase and the shot the bigger the deviation will be, since the target will probably change course and speed in that 1 or 2 second interval between the lase and the shot
Well not exactly. If it a stationary target that ballistic solution is already in the system therefor meaning no matter how long it takes (if the triggers arent jerked) then the round will still hit there. Also, if you move or they move yes spitting out a range for the fire command and then laze and blaze. I.E. before the gunner pulls triggers give it another quick laze to input new range, etc. Also calculates lead
you dont just constantly spam E?
One of the few simulators that gives me adrenaline rushes. What a gem.
I love how fucking PISSED the loader sounds when he’s screaming “UPPPPP” when shit starts hitting the fan. Theres no way these guys didn’t serve
God that ost is amazing it goes from a quiet tension to BANG you’re in combat
Sound realistic
Especially Loader yell 'Up!'
And commander order aim to the next target
Another really cool game is Steal Beasts, it's actually used as training software by some units and is pretty high-fidelity.
I immediately thought of Steel Beasts, too, when I saw GHPC (in a good way!)
The stupid roblox game comes to mind
Aaaw M1 Tank Platoon vibes. Love it
Some cursing and insults here and there would make it more immersive and realistic, even the most professional tanker insults an enemy thats engaging you, am I right? ;)
If you're engaging multiple tanks at close range, you'll hear the commander shout "FUUUCK! SHOOT HIM!" among other things.
yep, this isnt the most panic the crew can have. When you get max panic the crew starts cursing and screaming SHOT HIM SHOOT HIM at the top of their lungs
if you're getting hit and there's tank looking at you, sometimes the commander screams "KILL THAT FUCKER"
Others I've heard
"Fuck he's looking at us!"
"Fucking shoot him!"
"Shoot that fucker!"
@@Xirszomy favorite: "KILL THAT FUCKER!" especially from the TC that extends the end part
I love the general ambience of GHPC
God the sound design inside the tank as well, the gun firing, the breach opening and closing n shit, the round clanking against the breach as the gunner loads it.. insane.. love this game
UUUUUUUPP 🗣🗣🔥🔥
Idk but this sht sounds so badass idk whyyy
The loader and gunner's def gonna have a "friendly" conversation after the fight because he kept firing before the loader announced up
i felt like i had a heart attack after i finished the video
It is weird to me, as a canadian tanker, the commander is using the IC to yell commands. Normally the turret crew is just yelling in the tank and the IC is for the driver commands. Keeping the IC clear also helps with hearing the radio.
This whole time i thought it was Gunner, HEAT! for PC as in for computer lol. What does PC mean in the actual context??
The title is the first line of a fire control order for a tank crew, the commander is ordering the gunner to use a HEAT round (high explosive anti tank) to engage a PC (personnel carrier such as a BTR or a BMP).
You can hear this command structure in the video, with different ammo and target types such as “Gunner, Sabot, Tank”
I think it's a double entendre for PC as described above, and PC for targeting your PC. It works really well lol
@@WartimeFriction right! Once I realized it stood for Personnel Carrier it's quite clever!
PC stands for Personel Carrier. It's also the devs play of words as the game's up on PC, because no one would play a game called 'Gunner, Sabot, Tank!'
I like this a lot better than the previous voices, the previous ones sounded like some untrained guy shitting his pants vs. a trained commander trying to deliver instructions under extreme stress
Is there a video on the old voices? I think both themes are interesting to cover so long as convincing since you certainly can have wildly different reactions to battle stress even if everyone is trained the same.
@@hannibalkills1214 Most of the earlier vids are on the older voices. The commander tends to sound like hes tearing his vocal chords far too early, while in this one when the commander is stressed he just sounds like "shoot, shoot now!" instead of "AUGGGGHHHH!!!!!!!"
"GUNNER HEAT PC" asked Dumbledore calmly.
I love how they talk about targets in serious voice then the loader comes in muffled yet sounds like this is his last hoorah or something lol
oh man, this stuff is pretty realistic. Excellent voiceacting
1:48 bro shat his pant while loading….
I fucking cracked up at, "UUUUUUUPPPP" like hell die if we don't hear it.
this is unreal i can't believe this is an actual online game! wow
Them loader surely be having a bad day in there
Shouting voices sound better in a firefight or heated moment but in sniping or calm situation calm sounds better.
The desperation is something I've only heard in games back in MW2 when there would be an AC-130, EMP, or a nuke and the announcer would flip out.
Especially the Spetnaz guys with the AC-130😭😭
0:24 HE- HE SAID THE LINE!!!!!
I’m a former Abrams TC, and the sounds in this game triggered my PTS. 100% real enough.
These lines are in "stressed out" situations, the panicked situations voices lines start below 500m where the commander really sh*ts himself while telling the crew to re-engage
had some tanks basically roll up on me once and he started saying shit shit shit
I don't think the loader have to scream at the top of his lung like that because ... you know, the comm is there for a reason
Brilliant!
The loader: I have no arms and I must load
Wanna know what i like in any voicelines of tank crew? The cut off from the tank firing
On the way before the gun is up? CREW CUT
the loader is jon bernthal
As ex south korea tank crew, ptetty realistic
I WANT THIS GAME!
Whats funny here is the usage of Fire Commands. I am currently a 19K (M1 Abrams Crewman), serving as a Gunner. I like how the game added fire commands but they are a bit confusing. At no time was the range called which is a required line of a fire command. Saying "Fire, Fire Sabot." but then giving a "Gunner, HEAT, Tank" command makes no sense. In Gunnery (Tank range to qualify the crew) not giving ranges, and giving fire commands with wrong ammo types are considered "Crew Cuts" which deducts points from the engagement. Another thing to add is "Fire, Fire HEAT" and then giving a "reengage" Command would also be a crew cut. If you say "Fire." Without giving a "Fire and adjust" command that would technically be the end of that command. Another would need to be given before the next round goes off. An example of a proper command would be; Gunner: "Tank Identified, Range 1200" TC: "Gunner, Sabot, Tank" *Loader would arm the gun* TC: "Fire, Fire HEAT and adjust." Gunner: "On the way!" *Gunner Fires* "Lost" TC: "Target."
With that said, that is the proper way to do it. I can say with almost 100 certainty, in a combat scenario like this the only "Command" you will see is the gunner identifying the target, giving a range, TC confirming, then the loader arming the weapon and a fire. Its very laid back. This is because, in the armor world seconds determine whether you live or die. Proper commands take up too much time to get the round out. Its short, and fast to get that round off. Then adjusting from there.
You've got two BRDM-2s on your right and your gave that fire command? Should have been "Gunner Sabot two PC's, Fire, Fire heat, gunner take over, Caliber 50".
Pretty cool.
"AGAIN AGAIN AGAIN FIRE FIRE SABOT"
I wish Gates of Hell Ostfront would have this sort of voice acting.
How can you snap to targets so easily?
The tank commander can slew targets for the gunner, in the game when they call out an FCO you can hold the space bar to snap to the commanders target.
Some of the older tanks do not have this and you have to find the targets manually.
1:29 how do this?
Are you talking about the target acquisition? You can hold the space bar when the TC calls a target and the turret will traverse automatically to the approximate bearing. Works on both US and Pact tanks.
i hope war thunder this sound soon for abram
Badass
I kmow this is a stupid question but what does the PC mean in "gunner, heat, pc?" 😅
Personnel Carrier
This looks almost EXACTLY like ARMA. Is it built on the Real virtualty engine?
Unity, believe it or not.
"Gunner, HEAT, Tank!"
"Fire, Fire sabot!"
So which one he wants?
The commander wants a sabot to be loaded and fire basic stuff
I love the voice line "They're looking at us!" it sends chills down my spine hearing that go over the coms knowing that somewhere a tank is looking straight at you.
Edit: Wtf I just realized I didn't have "at you" and the end. Yes the tank is straight I promise 😂😂
As opposed to a tank looking gay? (sorry i had to)
@@redskull8354 lmao
They should really get a bell for the loader to press instead of having to scream “UP!!!” every time, poor guy’s voice must be shot even more than the tank.😢
what is the mission?
First one is “Abrams Alley”, it’s basically a live fire training mission.
Second one is “Native Narrative”, you are an M1 platoon supporting an assault on a village.
Left left left left left !!!
This is incredibly cool. Why do I not ear “up” at each round? Genuine question, I’m not knowledgeable on this stuff.
You do, hes literally screaming it...
The cannon is reloaded
How is he snapping to targets. Is there a designate function in the game now like what real tanks have?
Yessir, this is simulating the TC slew. In game you hold the space bar to snap to the TCs target.
Up 🗿
How are you getting the turret to move so quickly to the next target?
you can snap your turret to the target with the space key
Is there a reason the commander is calling Gunner, Heat, Tank then saying Fire Sabot?
In this instance he's telling the loader that he wants a Sabot round loaded next.
i always thought this game was a top down rts due to the poor trailer on steam showing it as such lmao
UUUUUUUHHHHHHP!
UUUUUUUP!!!!!!!
up :D
Wait they are actually saying "Gunner, HEAT. PC."? What does "PC" stand for then?
Personnel Carrier
@@Kaplan_MT tks
I use fire commands in hell let loose
PA at Amazon??
Is it some kind of tutorial mission?
The first segment is yes, second part is an instant action mission
@@sebastianshehi5669 Thank you. For some reason I thought it was also a training/tutorial since there was not much action or it looked like the opponents always missed their shots...
Why do your tracers look so off?
how so
Looks pretty darn good, might even beat War Thunder
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUPP!!!!
Great video 👌. Something else I didn't see people comment yet, they would be fired up not only because they could get killed at any moment, but also because they are killing bunches of people with every shell.
It's calling for HEAT then saying *edit corrected "sayboy" to sabot) * Sabot, something is goofed.
Sabot is an APFSDS shell that is specifically made to hit hard armour
right but they ordered a HEAT round loaded then said "sabot" when fired.@@steelnail1917
@@uwillnevahno6837 I take it you mean the segment starting at 1:51. "Gunner, HEAT, Tank" is said because there's a heat round already in the gun, and the TC wants to engage with that instead of fumbling with taking it out (tankers are discouraged from switching shells during contact with the enemy, even more so on the newer Abrams with the 120). The TC then says "Fire, fire, Sabot" as his fire order to let the gunner and loader know that after this round is fired, the next round to be loaded is sabot. The opposite happens at 0:05 when the TC wants to switch to HEAT after engaging the personal carrier with the already loaded sabot.
What is the name of the game
Gunner, HEAT, PC
What does PC stand for?
Personnel Carrier
is this game multiplayer like squad?
FURY moments
What game is that
The game is literally the name of the video, Gunner, Heat, PC lmao, what are you talkin about dude@@Leo-bj8sz
@@GreenTeaTheTea damn... Just checked, you were right. looks extremely similar to the mentioned SBP. Glad to know, that there is some new products of this quality are appears.
@@Leo-bj8szso true my brother i could have worded my thing nicer lol so true :)
UUUUUUUP
Lee Anna Moore Timothy Thompson Sharon
Walker Christopher Robinson Carol Garcia Anna
thats like the 1v7 video in ukraine and the 1 v 5
The fire commands are fine, albeit US centric.
I've been in a few situations where I've put "steel on target" in a two way rifle range and we were always calm and professional (albeit often abbreviated).
I guess at some point you may get panicked screaming, but not in my experience.
You'd expect the US vehicles to be American centric, no?
@@demanischaffer Just saying I've yet to hear German or UK fire commands. If Chieftain crews are saying "up" instead of "loaded" it will be BS.
In any case I've never been in a vehicle where the fire commands are screamed like a B Grade movie.
@@whya2ndaccount Unless they suddenly changed it, no crewed UK vehicles
@@demanischaffer Yes I know its recurrently "US vs the world".
But if its meant to eventually be NATO vs WP, then we should over time have Germans, UK, Canadians, Danes, .... added.
@@whya2ndaccount Yeah. But they're not added yet. So why would you expect them to have anything but American accents if they're in an American tank?
Jesus Loves You
Any reason this game clearly just uses the ARMA engine?
For real this is just a stripped down ARMA 3, like some new form of asset flipping.
I have 2,000 hours in ARMA, I’ll be honest I don’t see what you are talking about. The models in game are very detailed and built from scratch, and the physics engine is better as well.
It's a Unity game, the hell are you on about? Last thing a small dev team like ghpc wants to do is license some obscure one-off engine with god knows what documentation that only a select few devs are actually fluent in.
What did you smoke?
month late, but still here to call you an idiot for this comment
T-72 exploding in fireballs is a big down for me, i was misslead into thinking the game was deeper than western media tropes.
A fatigue system for continuous firing on manually loaded vehicles wouldn't be bad either.
Homie, Ukraine JUST happened. There's footage of 72's chucking their turrets into the upper stratosphere on combat footage pages and sites all over the net.
There couldn't be any level of propaganda to make people not know that happens. There's no government influence required *at all* to make us all believe the already well-known fact that 72's have a bad habit of doing that. 🤣
The fatigue system is a great idea given the fact that is the disadvantage of using a manual loading system compared to the autoloader.
And, no, the T-72 does explode like that and even in real life from exploded Russian and Ukrainian T-72s
@@trevornorfolk3103Knowing how some of the people like that are, you can show them an actual video of it happening and they won’t listen to a damn thing you’ll say
vatnig cope
@@trevornorfolk3103 Can confirm, I've seen combat videos of T-72 tanks getting blasted and the over-pressure of the cook-off just completely detonates them.
this game looks crap
Its one of the best tank games you can get right now
@@stepannovak93 i mean, grafically looks bad...imho
@@MobiusOne1995What graphics look good to you?
The fact that its a dedicated simulator makes the graphics being "bad" a moot point to me.
Oh boy oh boy the game is shit because of the graphics woopdee doo.
the "snap to target" is super dumb ngl
what? That's the commanders override, the TC can slew the target. It just simulates that.