Years of playing Post Scriptum have taught me that "LEFTLEFTLEFTLEFTLEFT" is one of the most common catchphrases of tank players. Frantically telling people to shoot even though the gun isn't reloaded yet also cuts close to the bone XD 10/10 v. realistic.
This reminds me of squad tank battles, especially when the enemy could be anywhere, either with missiles, rockets, or heavy cannons. It intensifies when the gunner can’t see the target, or when no one knows where the rounds came from. Games where you get roleplay and fully crew based vehicles are amazing
@@Armin2012 even tho i dont play squad, but i play Project Reality (The father of squad) you always felt that adrenaline when you see an enemy tank and your gunner don't sees it, and i need to maintain double work (gunning and commanding the tank, because PR won't allow multiple tank crews, but atleast the ww2 mini-mod allows multiple crews like bow gunner, separate commander, etc) i always fucking scream the compass like "WEST WEST FUCKING WEST YOU BLINDFUCK FAST" And he always screams at me "OKAY OKAY OKAY COMING"
This game reminds me of running in the COFT tank simulator when I was a young gunner. Hearing the TC scream reminds me of being smacked in the back of the helmet when I'd miss a target. Thankfully, I never missed a target in gunnery. The simulator is much harder than gunnery. If I missed a target in gunnery I would of gotten the shit kicked out of me, and probably fired as a gunner.
Just some bugs but its expected Its just one dev who works full time on it and others who helps him sometimes i thing a team of 7 or 6 And the needed to restart from 0 becuse the first build has some problems with the old unity engine i thing and couldnt bring the old one to the new one so everything you see has been done again but 100 times better Cant wait for coop multiplayer and pvp in the future And cant wait for t80s and leopard 2
There's that one crew mod in WT where your crew goes "Shit! I didn't sign up for this!" Or "I aint brave enough for this shit" when you get arty'd. It's still leauges away from GHPC, but it's better IMO
1 as a loader. dont fire until i fucking say Up. I dont want to lose my hand(s) or have the entire tank explode. 2. The voices had me actually feeling it. Phenominal.
The breaks in "tactical" speach. Again again again. Fuckin shoot. Get em. Well the rest of the time giving proper commands is a nice touch. Nobodys going to be absolutely perfect in this situation. nevermind firecommands. as long as the crew understands what you want the tc can say whatever really.
I feel like videogames desensitized tank combat on the scale of an individual, you see tanks in rts’ like wargame and command and conquer from the sky, completely disconnected from whats going on from the ground, and crew members getting “ knocked out “ in war thunder. Another game that got the desperation of armored combat accurately was steel battalion on the kinect; even if it was a mediocre game, the aesthetics of being locked inside a vulnerable iron beast with a bunch of other scared crewmates that die and get replaced was amazing.
"ON! SHOOOOT" "KILL HIM" Fucking riveting. The AI didnt need to fire a shot and this felt more tense than any War Thunder or World of Tanks games I've ever played
Sounds like the first gunnery I did, my mic broke so i was yelling "UP" as loud as i could. My gunner was voice cracking he was screaming so loud, even our very chill, soft spoken LT was getting excited haha
@@tinchorb1340 Not necessarily. It penetrated most of his limbs and ultimately stopped at the pelvic area. Might genuinely mean that the shell fragmented after impact and its smaller pieces mainly hit the gunner. He very likely isnt even dead if I didn't overlook any penetration messages. Be assured that he certainly will be dead in the next 1-5 minutes.
the good thing is you're in a heavily armored steel box loaded with fuel and ammo, bad thing is you're in a heavily armored steel box loaded with fuel and ammo
@@Mamiya645 I love WT's sound design man, the sounds are always on point... but like, at the same time, it just kind of feels like they're going in circles now. The WT sound design team is one of the actual best parts of the WT dev team... but geez, the game just has barely any direction. Such wasted talent.
@@TheAmazingCowpig the Leo 2 and CV sounds kinda like shit, cant talk much about other tanks in the game since havent been in any contact with them, but hell i say the previous sound effect for Leo 2s engine was much better than the current one.
@@TheAmazingCowpig I think the sounds currently are better than what we've had in a while. The crew voicelines however are faaaaaaaar overdue for an update
As much as it's criticized for its lack of realism, this is one thing that Fury nailed imo. The dynamic between the crewmen and the communication. Bernthal yelling "Clear" or "Up" and LaBeouf "On the way", Brad Pitt shouting orders, it felt so real
Nicholas Moran was on the crew of Fury (the movie crew, that is), advising on this exact part. They had the Chieftain on there to make the tanker life realistic
That's what I tell people, too. The action is sadly unrealistic in parts but the feeling and psychology of war is captured very precisely. It matches very close with what I heard and read from veterans.
Nice video! Pro tip: when you've got lead active and you're trying to get onto a new target, and your aiming reticle is "lagging" behind, you can quickly let go of the controls and get back on. This will "dump" the lead, re-centering the reticle. That's the way the real tanks work, and it works in GHPC as well!
I've learned from my Steel Beasts days that it's SOP almost every where to dump lead prior to lazing/relazing targets. It's supposed to insure that the FCS has a clean laser and solution every shot.
The AI is much better. They employ Russian tanks better than they can be employed. Then wait until you're playing with a Russian tank against M1s that AI fucks you up boi.
@@davecrupel2817 You're not wrong, dude. Part of the reason why the M1 inflicted such lopsided casualties on Iraqi tanks is because it outranged them by about 500 meters, and Abrams crews abused the hell out of that advantage. The Abrams has incredible frontal armor. But I don't imagine anyone wants to test it. Hitting first is better.
Oh how I hate crew voices in WoTB and WoT PC but a little less WT. If there was a mod that changed the crew members voices to this for WT or both WoT's, chef's kiss. And tbh I would pay allot more attention too because there's a terrified commander screaming at me telling me where sh!t is.
3:15 Sabot round penetrates composite armour layers, enters fighting compartment, hits a throwing charge, spall shreds the gunner's legs... and the projectile fails to penetrate the gunner's massive titanium pelvis
Now I want a Russian perspective, where your commander is freaking the fuck out because all of your comrades just got blown up and he still can't find the Abrams.
I think the absolutely insane amount of warplanes and artillery shells is missing. The Soviets wanted to darken out the sky with artillery, while NATO wanted to do it with aircraft
At 500 meters you can easily massacre ATGM crews with the coax, and it saves precious main gun rounds. I wouldn't recommend wasting a main gun round on an open ATGM position unless they're way way out there. If you are in any kind of sustained combat using the coax on infantry and light vehicles is a must.
@@fokjohnpainkiller Light vehicles means thin skinned such as technicals and trucks. It is still the primary weapon against infantry and works pretty well in that role
not really the panic just to not waste time and keep everyone on a top attention level, at the same time saving time shouting just left left left left instead of wasting time on bering 135 distance 500 ect
Alright the way how the commander actually losses his mind as enemy tanks starts to show up is really realistic and both terrifying It actually shows fear from the crewmen knowing that their lives is at stake Bloody well done to those who made that game
Not a word missed. I've been a 19K, Abrams crewman for 3 years and this is exactly how it sounds. All the words are to correct, to standard, realistic in the sense that fear and adrenaline can play a factor in just saying "shoot em! Shoot the next one!" Etc.
Okay, I've got to ask, why use "doubtful" when the target needs another round? I could think of a lot of ways to say repeat or again, but doubtful isn't exactly what comes to mind.
@@criseist9786 doubtful just means it looks like it hit the target but you're not sure. I've personally never heard just "doubtful" on its own. In every case I've heard it, it has always been "doubtful left" right, high, or low. It's mainly said when there is obscuration from dust being kicked up when the main gun is fired. And thus, the round may have appeared to hit the target, but is believed to have gone left of the target, doubtful left. I could be wrong. It's been about 6 months since I've done a Gunnery.
i might be late to this, but what does "relay" mean when the TC shouts it? is there a manual or glossary of some kind regarding terminology or communication procedures that i can find?
Reminds me of when the Colonel decided to ride on my tank during an engagement (peacetime training with MILES gear on my M60A3. Yes, I am that old.) My fire command was "Oh shit! A tank! Loader, load sabot!" Pretty sure "Oh shit, a tank" isn't in the manual. But the colonel said that's exactly how it sounded when he was a tanker in Vietnam.
Despite of what most tank games currently offer out there, they really missed one important detail. *The crew's emotions*, GHPC really made an amazing job at showing how a tank crew would feel in an actual real battle situation in which their lives are gonna be potentially endangered, being inside of this huge steel box, you're one of the main objectives for the enemy, you can feel the fear in their voices and desperation of closing in enemies ready to obliterate the hell out of your tank
I would have used the coax against the infantry-borne ATGMs. You'll have a higher hit probability with a burst of machinegun fire, and can fire bursts more rapidly than you can fire main gun rounds. Main gun HEAT rounds would probably be extremely effective against infantry in buildings or bunkers, but those situations aren't implemented into the game yet.
@@rovat6285 HEAT is effective against infantry since you know, you are still lobbing an explosive angry rock that so happens that it can deal with armor
@@rovat6285 sure there're rounds made against infantry, but when getting shot at by ATGMs you don't have time to reload another shell type, it's faster to just spray MG at it.
@@rovat6285 HEAT isn't as effective against infantry as regular HE. But the hot jet of copper is formed by regular high explosives surrounding a copper cone. The force of the explosion inverts the copper cone to form a jet which is very effective at punching through armor and which has excellent post-penetration effects (lots of bits of burning copper flying round inside). But the explosion which formed the jet looks from the outside like a regular HE round, and can be used as such if you lack regular HE. In fact for a while tanks were going around with only APFSDS and HEAT, since space for ammo is limited and HEAT is useful for both anti-armor and anti-infantry work.
See all those tanks lightning up with their crews cooking alive and dying horrible deaths? Yeah, that commanders voice actor sounds properly like he could be a few seconds away from the same fate.
The damage reports on the top right sure are awfully specific. Almost down to individual bones. "Pierced commander's sixth, seventh, and eighth thoracic vertebrae." "Dislocated gunner's index proximal interphalangeal joint".
If the ATGMs have proper collision models/hit detection, when engaging dismounted AT teams use the COAX (And the remote .50 for the TC if the game allows multiple weapons systems to fire at once). Even if the team gets the shot off, the missile is almost guaranteed to be destroyed before it travels 100 yards.
This is exactly what you'd see in an actual tank sim on an army base, except the controls are what you'd find in a tank, the comms are your troopmates, and the thermal also has white/black hot. Brings back memories.
A great publishing company can make any game seem great, but a great game can sell itself. This looks like a lot of fun and should hopefully be able to scratch the tanker itch i've had for years. WoT and WT are fun in their own right but can be exceptionally frustrating, this should just end up being kick ass!
Even the loader having a casual "Up!" when confident and the panicked "UP!!!" when an enemy is bearing down on you is just the cherry on top of the well done voice acting.
The scary thing is that they could be anywhere, and you wouldn't know till you see them or your commander points them out or when you see the rocket, it's fucking terrifying
Just downloaded the free demo and had a play of the M60 solo hunt. Not really used to tank sims. My heart was pounding at the desperation of the commander's voice in some of my encounters. Phenomenal game, very excited.
Even just listening to the commander shout at the gunner is making me stressed out, this is some nice voice acting, wonder how it'll sound in different languages depending on what nation's tank you're in
I thought he was in my room. Than a sabot shell came through my window and out the other side of the building and I realized I’m just in Myanmar. And that voice I heard was my roommates.
One of my favorite lines from this game "He's looking right at us!" That's a terrifying line to hear while in the middle of loading a round. Or after a missed shot.
Even though the game itself doesn't look insanely realistic graphically, it goes to show how immersive simple and small details like voice acting can be. Felt on the edge the entire video because of the comms
This is awesome. Never have I seen accurate crew chatter in any form of media. The only minor thing Id say is that during intense moments when commands are stacking on each other and rounds are flying down range is the weapon should fire after the loader yells “UP” indicating that he has armed the gun, even if that means having a lag between the fire command and the gunner firing. Other than that minor tidbit this is awesome game design
I dont get subtitles when my tc yells at me/the gunner/driver when we do anything. And the cvcs make your voice sound like this(cvc being the helmet with headphones/mic we wear) so id say deal with it if your playing this game you want a simulator right.
@@MajorMorrozov that doesn't really mean anything, there's plenty of simulator games out there with subtitles, you know, not everyone who's going to play this will understand english 100% perfectly.
Sure i guess. from my standpoint thats part of why i learn other languages. I speak bits of russian japanese chinese(mandarin) French and im almost fluent with german. just need a little more practice.
Hearing these lines, the emotion... I'm shook. Love it, takes me back to my first time outside the wire, scary shit. You could be dead in the blink of an eye
u have nothing to fear inside an abrams. things are built like a brick shithouse. seen a video of a guy purposly running over a Car bomb with one and it exploded right under the tank and it just drove off like nothing happened.
@@Zesmas Abrams in the game is a M1IP from the early 80's, by then there were quite a few WP APFSDS that could cut through the hull or turret ring front with ease.
The commander screaming was getting intense, i bet with some music and another war going on in the background, like airplanes or helos flying above, that can give goosebumps on anyone.
I tried out the public demo. Watching this video is one thing. Being the one yelled at is an entirely different thing I was not at all prepared for. 11/10 on that voice acting.
One of the voice lines that got me when I did this mission was when an enemy tank got close I heard "He's looking at us!" In the most frantic, terrified voice imaginable .
wow, that's gotta be some of the best voice acting I've ever heard, this embarrasses ARMA, honestly felt like I was watching war footage from the voice alone
@@odinharou7112 I agree but for me the voice acting in ARMA always took away from the experience by ruining my immersion. If ARMA had voices like this I would enjoy the game so much more honestly.
@@CynicallyDepressedx In my unit we turn off the “Man. 100 metres. Front.” shit, and also use the mod Unit Voice-Overs which has some better situational voices, getting shot at, troops sound more panicked. But yes, in the story campaign and whatnot, it is pretty shit
its crazy how the more targets that appear and the more enemies that are looking at your tank, the tank crew and commander become more and more frantic. right at the high point of the battle, when all the t-72 tanks appeared over the defilade, the commander even breaks protocol and simply screams shoot! it reminds me of something that i was told by a superior in cadets: "if its a serious emergency, fuck protocol, get the message out as fast as possible." this was about a casualty evacuation, basically explaining that if its a bad injury then its probably best to break radio protocol in order to save his life as the com protocol is a very long sequence. the fact that the commander can be heard audibly speeding up the tempo of his orders as the situation becomes more desperate adds to the emotion of coming up to a desperate situation
Remember, tanks have 'real' people within them with real personalities and real connections with real people, these people may or may not have loved once waiting back home while their fighting in their countries front, other games don't really bother and try to encapsulate this and ending with "Fire!" "To the Left! "Right!" "Behind us!" But THIS, THIS RIGHT IS indeed a real gem of a game.
I would love if the TC would respond to the tank being hit with a panic of “ we got hit” then would say which direction you were hit from like “we got hit, left side, left side!”
Games need more realism like this. Radio chatter, ambient gunfire or aircraft, etc. it’s the reasons I prefer semi-sims like Squad and Post Scriptum. I’ve seen some WW2 footage of the aftermath of a tank battle, you can understand why these dudes are screaming. Literally get your torso pulled out of your seat and some guy has to mop up your brains for the next.
God, this was what i wanted DCS:World :Combined Arms to be like :( but seriously, this is the voice of a man who realistically sounds like he might be about to die in a fiery tank explosion at any moment.
A little bit late but, the game info is in the description, check out the site for more information
Nice
i dont think this is warthunder
@@3bugsinatub no its not, I put the link in the description
Is this online only?
No, only single player
The hit logs are somehow morbid and hilarious at the same time.
"penetrated upper glacis"
"stopped by gunner's pelvis"
Yes seen that also.
meanwhile, war thunder: sabot round turns the driver into homer simpson
PENETRATED GUNNERS BRAIN BRUH
Gunners pelvis, so the balls of steel.
Gunners bones must be made of the same stuff wolverine’s bones are to stop that round
That "Again again again again again!" as the missile is coming toward you is the realest shit in the world.
"Gunner coax troops, fire and adjust!!"
Where is that at?
@@sheriffhotdog1443 4:56
@@sheriffhotdog1443 4:54
I felt the panic man
Years of playing Post Scriptum have taught me that "LEFTLEFTLEFTLEFTLEFT" is one of the most common catchphrases of tank players. Frantically telling people to shoot even though the gun isn't reloaded yet also cuts close to the bone XD
10/10 v. realistic.
I just started and I crap myself on a regular basis
This reminds me of squad tank battles, especially when the enemy could be anywhere, either with missiles, rockets, or heavy cannons. It intensifies when the gunner can’t see the target, or when no one knows where the rounds came from.
Games where you get roleplay and fully crew based vehicles are amazing
@@Armin2012 even tho i dont play squad, but i play Project Reality (The father of squad) you always felt that adrenaline when you see an enemy tank and your gunner don't sees it, and i need to maintain double work (gunning and commanding the tank, because PR won't allow multiple tank crews, but atleast the ww2 mini-mod allows multiple crews like bow gunner, separate commander, etc) i always fucking scream the compass like "WEST WEST FUCKING WEST YOU BLINDFUCK FAST" And he always screams at me "OKAY OKAY OKAY COMING"
This game reminds me of running in the COFT tank simulator when I was a young gunner. Hearing the TC scream reminds me of being smacked in the back of the helmet when I'd miss a target. Thankfully, I never missed a target in gunnery. The simulator is much harder than gunnery. If I missed a target in gunnery I would of gotten the shit kicked out of me, and probably fired as a gunner.
Oh I remember my first PS game and most common call that I heared was KEEP THAT FCKIN GUN ON 12 and I was like "ooops sorry boss" every time
Id rather voice lines be like this instead of movies being like “alright! Next target” all energetic. When your in a life threatening combat situation
Yes it feels much atmospheric, this feels refreshing
Just some bugs but its expected
Its just one dev who works full time on it and others who helps him sometimes i thing a team of 7 or 6
And the needed to restart from 0 becuse the first build has some problems with the old unity engine i thing and couldnt bring the old one to the new one so everything you see has been done again but 100 times better
Cant wait for coop multiplayer and pvp in the future
And cant wait for t80s and leopard 2
youd love some of the "under heavy fire" voicelines in bf1
@@narrowgauge0727 every voice line in Red Orchestra 2.....that shit's straight up PTSD material
There's that one crew mod in WT where your crew goes "Shit! I didn't sign up for this!" Or "I aint brave enough for this shit" when you get arty'd.
It's still leauges away from GHPC, but it's better IMO
Dude, that commander is fucking scared as shit at the sight of the approaching tanks
imagine the cold war goes hot and you're in the first M1 and you see a full platoon of T-72s and BMPs headed your way. I would be too.
@@johnmcpudding857 agreed
I would too if 4 t-90s were menacingly moving towards me. Fuck that
@@joaogomes9405 he was using an original M1 Abrams with the 105 shell so probably wrong timeperuod for T90s. Also they don't look like T90s
@@extraordinarytv5451 DDR T-72M1 but the obvious distinction is the lack of a welded turret
1 as a loader. dont fire until i fucking say Up. I dont want to lose my hand(s) or have the entire tank explode.
2. The voices had me actually feeling it. Phenominal.
The breaks in "tactical" speach. Again again again.
Fuckin shoot.
Get em.
Well the rest of the time giving proper commands is a nice touch. Nobodys going to be absolutely perfect in this situation. nevermind firecommands. as long as the crew understands what you want the tc can say whatever really.
Were you in the military and speaking from experience?
I am currently in 1st infantry division fort riley 2nd brigade 70th armored battalion. Im a 19 Kilo(abrams operator)
imagining Sasuke Uchiha as a tank loader is entertaining
Russian tank with autoloader : Pathetic
I feel like videogames desensitized tank combat on the scale of an individual, you see tanks in rts’ like wargame and command and conquer from the sky, completely disconnected from whats going on from the ground, and crew members getting “ knocked out “ in war thunder. Another game that got the desperation of armored combat accurately was steel battalion on the kinect; even if it was a mediocre game, the aesthetics of being locked inside a vulnerable iron beast with a bunch of other scared crewmates that die and get replaced was amazing.
Try out Hell let lose, some of the most epic tank battles ive had as a commander with random driver and gunner where there!
How does it feel desensitizing to hear “ITS THE LOADER, HES BEEN KNOCKED OUT”
Try Steelbeasts Pro PE...
you should check out red orchestra
i was playing in a t-34 once,got hit,ears ringing,looked left to see the machine gunner with his head off.......
@@m551sheridan Because you don’t really get knocked unconcious if you get sprayed with fire and metal, you die very horribly
This makes WTs tank crew voices sound like a parody
ATTACK THE D POINT
*ATTENTION TO THE MAP*
GRAMERCY!
ATTACK ENEMY TROOPS
@@georgevasilopoulos5359 RETURNING TO BASE!
"ON! SHOOOOT"
"KILL HIM"
Fucking riveting. The AI didnt need to fire a shot and this felt more tense than any War Thunder or World of Tanks games I've ever played
In war thunder you dont think about war you just think about grinding kills and what way you’ll be bullshitted next
@@HoChiMeme whereas in this game, its just complete opposite. Man im gonna have nightmares wih their voices
wow your right i just realized now the enemy tanks did not even shoot besides these 2 or 3 rockets. wow
@@HoChiMeme thats why i stopped playing the game years ago
It’s even better when you’re actually getting shot at or when one of these voicelines plays right after a ricochet
"Gunner, HEAT, PC"
He said it! He said the thing!
Personnel Carrier or Personal Computer?
@@teslashark Potato Chip
@@teslashark Pringle Can
@@teslashark Pop Corn
@@teslashark Popeyes Chicken
Sounds like the first gunnery I did, my mic broke so i was yelling "UP" as loud as i could. My gunner was voice cracking he was screaming so loud, even our very chill, soft spoken LT was getting excited haha
was this in a real op?
@@papakilo-2750 just training but we got top tank that gunnery
3:16 "stopped by gunner's pelvis"
War Thunder: *Orange Man Strikes Again*
Oh god
Now i realize of what youre yalking about
That guys is basically a liquid on the floor of the tank
100% accurate hit
@@tinchorb1340 Not necessarily. It penetrated most of his limbs and ultimately stopped at the pelvic area. Might genuinely mean that the shell fragmented after impact and its smaller pieces mainly hit the gunner. He very likely isnt even dead if I didn't overlook any penetration messages.
Be assured that he certainly will be dead in the next 1-5 minutes.
@@BOMERdeath123 idk
Those schrapnels are flying fast
lmao
the feeling of being cramped inside a machine of war and a potential burning steel coffin at the same time
this is what scary about tanks, in a plane u in 8\10 cases can eject, in a tank, good luck buddy
the good thing is you're in a heavily armored steel box loaded with fuel and ammo, bad thing is you're in a heavily armored steel box loaded with fuel and ammo
You have alot of protection, but at the same time, the guns shooting at you can go through said protection.
This is why I'll be a light fighter to the end.
Fuck being in those death traps. I'll take my chances on foot.
I would guess the voice lines are this good because an actual Abrams crewman is working with the devs
I guess that means War Thunder won’t be getting any improved voices lol.
@@hueyrosayaga Their audio budget's going towards the fourth set of sound effect changes for guns and engines.
Fourth this year that is.
@@Mamiya645 I love WT's sound design man, the sounds are always on point... but like, at the same time, it just kind of feels like they're going in circles now.
The WT sound design team is one of the actual best parts of the WT dev team... but geez, the game just has barely any direction. Such wasted talent.
@@TheAmazingCowpig the Leo 2 and CV sounds kinda like shit, cant talk much about other tanks in the game since havent been in any contact with them, but hell i say the previous sound effect for Leo 2s engine was much better than the current one.
@@TheAmazingCowpig I think the sounds currently are better than what we've had in a while. The crew voicelines however are faaaaaaaar overdue for an update
As much as it's criticized for its lack of realism, this is one thing that Fury nailed imo. The dynamic between the crewmen and the communication. Bernthal yelling "Clear" or "Up" and LaBeouf "On the way", Brad Pitt shouting orders, it felt so real
Nicholas Moran was on the crew of Fury (the movie crew, that is), advising on this exact part. They had the Chieftain on there to make the tanker life realistic
That's what I tell people, too.
The action is sadly unrealistic in parts but the feeling and psychology of war is captured very precisely.
It matches very close with what I heard and read from veterans.
The only realistic thing about that movie
I don’t know why, but the loaders “UP” really gets across that he’s busting his ass to keep the beast feed, especially later into the engagement.
Loaders are the most strong mother fuckers in any tank, making sure the guns are loaded and readying the next shell.
Nice video! Pro tip: when you've got lead active and you're trying to get onto a new target, and your aiming reticle is "lagging" behind, you can quickly let go of the controls and get back on. This will "dump" the lead, re-centering the reticle. That's the way the real tanks work, and it works in GHPC as well!
Alright I'll test it again, thank you!
They need to add "Dump your lead". that should give an indication to the gunner to dump. Im still surprised they havent implemented MRS updates...
oh, thats why, nice, i love this game so much, i haven't played again but i can wait for a steam release :3 sorry i can't donate rn, no bank account
Yep. Dump, lase, and fire.
I've learned from my Steel Beasts days that it's SOP almost every where to dump lead prior to lazing/relazing targets. It's supposed to insure that the FCS has a clean laser and solution every shot.
crew voice lines are solid
but not enough incoming shells
10/10 nonetheless
Yea, they need to make the ai better, it felt like the sluggish ai response(if any) didn't warrant such urgency or panic.
If you can keep shells from coming your way on the battlefield, you're doing something right.
But that's just my armchair opinion.
The AI is much better. They employ Russian tanks better than they can be employed. Then wait until you're playing with a Russian tank against M1s that AI fucks you up boi.
@@davecrupel2817
You're not wrong, dude. Part of the reason why the M1 inflicted such lopsided casualties on Iraqi tanks is because it outranged them by about 500 meters, and Abrams crews abused the hell out of that advantage. The Abrams has incredible frontal armor. But I don't imagine anyone wants to test it. Hitting first is better.
Christ, the realism of the voicelines is fucking phenomenal. Its almost like you're actually one of the crew.
Better than "We didn't even scratch their armor!"
Oh how I hate crew voices in WoTB and WoT PC but a little less WT. If there was a mod that changed the crew members voices to this for WT or both WoT's, chef's kiss.
And tbh I would pay allot more attention too because there's a terrified commander screaming at me telling me where sh!t is.
The german tank crew in WOT sound more panicked and rushed
BAIL OUT THIS VEHICLE HAS HAD IT
"we didn't penetrate their armor!"
I'd genuinely prefer an anime girl screaming at me than that garbage
There is a mod for that
Damage Readout: Penetrated Gunner's Brain
Commander: Doubtful! Reengage!
Sounds like he won't be satisfied unless the tank is engulfed in flames or he sees the bodies
@@TR33ZY_CRTM To be fair that's pretty accurate for real tank combat. If the target isn't a fireball, then it could still be alive.
@@Namelessthe3rd Double tap
@@Namelessthe3rd Unless everyone's dead, there's someone that can take the gunners seat.
@@drac116 Or in some tanks, just flip a switch from any seat and it's now the gunner seat.
3:15 Sabot round penetrates composite armour layers, enters fighting compartment, hits a throwing charge, spall shreds the gunner's legs... and the projectile fails to penetrate the gunner's massive titanium pelvis
says a lot about society
Duke Nukem Voice with a slight Russian accent, "I've got bolls ob STEEL"
"You may take my legs but you won't take my BALLS"
Now I want a Russian perspective, where your commander is freaking the fuck out because all of your comrades just got blown up and he still can't find the Abrams.
*German, that's a NVA T-72M1.
@@miquelescribanoivars5049 truly 80s right
its not an abrams its a drunk ukrainian farmer with a seemingly unending stash of NLAWs
I think the absolutely insane amount of warplanes and artillery shells is missing. The Soviets wanted to darken out the sky with artillery, while NATO wanted to do it with aircraft
@@phunkracy Coming later
As a tanker in the army this is the most Realistic tank simulator that I have found
Check out Steel Beasts from eSim. It’s older but it’s based on the same engine you’ve trained on if your military service is in a NATO country.
@@woohoo8315 I had flashbacks from my Steel Beasts days watching this vid )
At 500 meters you can easily massacre ATGM crews with the coax, and it saves precious main gun rounds. I wouldn't recommend wasting a main gun round on an open ATGM position unless they're way way out there. If you are in any kind of sustained combat using the coax on infantry and light vehicles is a must.
looking down your kornet scope and see a heat coming for your face
Our training give 1200m for max range on the coax but it's a different model
Isn't the coaxial just 7.62 Nato? Is that *really* for a light armored vehicle?
@@fokjohnpainkiller its for anything not worth shooting with the main?
@@fokjohnpainkiller Light vehicles means thin skinned such as technicals and trucks. It is still the primary weapon against infantry and works pretty well in that role
Tip: bind your “Switch Weapon” button to R and spray enemy AT missiles while your main gun is reloading
I liked your video!
Thanks for the tip, will use it so I won't have to stare at that atgm while reloading my main gun 😂
Thanks for the support!
I have R and F for range up and down and Alt for weapon swap
2:50
Gunner: Target Iden-
Commander: SHHOOOTTTT HIIIMMMMM!
I love the detail with the sheer panic in the commander's voice.
not really the panic just to not waste time and keep everyone on a top attention level, at the same time saving time shouting just left left left left instead of wasting time on bering 135 distance 500 ect
@@doodiezgrandpa6520 PANIK
The series of commands is 100% accurate.
I had flashbacks to gunnery training.
Having the gunner yell his “up!” is a really cool touch.
loader but yeah
Alright the way how the commander actually losses his mind as enemy tanks starts to show up is really realistic and both terrifying
It actually shows fear from the crewmen knowing that their lives is at stake
Bloody well done to those who made that game
Not a word missed. I've been a 19K, Abrams crewman for 3 years and this is exactly how it sounds. All the words are to correct, to standard, realistic in the sense that fear and adrenaline can play a factor in just saying "shoot em! Shoot the next one!" Etc.
Okay, I've got to ask, why use "doubtful" when the target needs another round? I could think of a lot of ways to say repeat or again, but doubtful isn't exactly what comes to mind.
@@criseist9786 doubtful just means it looks like it hit the target but you're not sure. I've personally never heard just "doubtful" on its own. In every case I've heard it, it has always been "doubtful left" right, high, or low. It's mainly said when there is obscuration from dust being kicked up when the main gun is fired. And thus, the round may have appeared to hit the target, but is believed to have gone left of the target, doubtful left. I could be wrong. It's been about 6 months since I've done a Gunnery.
@@Ugimara-Imokrasa Thanks for the info! Hope you're doing well man
i might be late to this, but what does "relay" mean when the TC shouts it?
is there a manual or glossary of some kind regarding terminology or communication procedures that i can find?
@@Infantryman-ct7qt "Relay" means you want confirmation that the crew heard your orders.
Reminds me of when the Colonel decided to ride on my tank during an engagement (peacetime training with MILES gear on my M60A3. Yes, I am that old.) My fire command was "Oh shit! A tank! Loader, load sabot!" Pretty sure "Oh shit, a tank" isn't in the manual. But the colonel said that's exactly how it sounded when he was a tanker in Vietnam.
That's pretty funny
love how realistic this is. 3:42 TARGET!!! RIGHT RIGHT RIGHT!!!
Despite of what most tank games currently offer out there, they really missed one important detail.
*The crew's emotions*, GHPC really made an amazing job at showing how a tank crew would feel in an actual real battle situation in which their lives are gonna be potentially endangered, being inside of this huge steel box, you're one of the main objectives for the enemy, you can feel the fear in their voices and desperation of closing in enemies ready to obliterate the hell out of your tank
I would have used the coax against the infantry-borne ATGMs. You'll have a higher hit probability with a burst of machinegun fire, and can fire bursts more rapidly than you can fire main gun rounds. Main gun HEAT rounds would probably be extremely effective against infantry in buildings or bunkers, but those situations aren't implemented into the game yet.
You can use Canister rounds on troops. thats what they are designed for. They need to implement it in the game.
HEAT isn't effective for infantry, it fires a stream of hot shit I forgot the name of. HESH, Standard HE or canister will yield better results
@@rovat6285 HEAT is effective against infantry since you know, you are still lobbing an explosive angry rock that so happens that it can deal with armor
@@rovat6285 sure there're rounds made against infantry, but when getting shot at by ATGMs you don't have time to reload another shell type, it's faster to just spray MG at it.
@@rovat6285 HEAT isn't as effective against infantry as regular HE. But the hot jet of copper is formed by regular high explosives surrounding a copper cone. The force of the explosion inverts the copper cone to form a jet which is very effective at punching through armor and which has excellent post-penetration effects (lots of bits of burning copper flying round inside). But the explosion which formed the jet looks from the outside like a regular HE round, and can be used as such if you lack regular HE. In fact for a while tanks were going around with only APFSDS and HEAT, since space for ammo is limited and HEAT is useful for both anti-armor and anti-infantry work.
"Stopped by gunner's pelvis." Goddamn.
Stopped by gunners steel balls for going against an Abrams*
@@DepressedCrow I mean bones are strong and the round surely got slowed down by armor other crew and tank components
more like his lower half is ground meat by that point
@@M_Alistair He also got some in the torso. So it's probably safe to say he definitely won't be okay.
TC had to be an Lt with all the voice cracks. still so much better than anything ive heard else where
See all those tanks lightning up with their crews cooking alive and dying horrible deaths? Yeah, that commanders voice actor sounds properly like he could be a few seconds away from the same fate.
damn these guys are feeling it, that is actually phenomenal acting! these guys probably served.
some voice actors in the game are real abrams crewmen
(source: ghpc discord)
The damage reports on the top right sure are awfully specific. Almost down to individual bones.
"Pierced commander's sixth, seventh, and eighth thoracic vertebrae."
"Dislocated gunner's index proximal interphalangeal joint".
Liquified Gunner Guts
If the ATGMs have proper collision models/hit detection, when engaging dismounted AT teams use the COAX (And the remote .50 for the TC if the game allows multiple weapons systems to fire at once). Even if the team gets the shot off, the missile is almost guaranteed to be destroyed before it travels 100 yards.
This is exactly what you'd see in an actual tank sim on an army base, except the controls are what you'd find in a tank, the comms are your troopmates, and the thermal also has white/black hot. Brings back memories.
I love how immersive the voice lines are it really makes me feel like I'm in a stressful life-or-death situation, Where can I find the demo
In the description
A great publishing company can make any game seem great, but a great game can sell itself. This looks like a lot of fun and should hopefully be able to scratch the tanker itch i've had for years. WoT and WT are fun in their own right but can be exceptionally frustrating, this should just end up being kick ass!
Sucks youtube thinks this is WT
really does look like it though
@@user-jw8jn7lh8c not at all
Surprised it didn't say it was Steel Beasts.
@@americanmig160 well the map looks like the Maginot linemap
@@user-jw8jn7lh8c you have definitely not ever played it then
Even the loader having a casual "Up!" when confident and the panicked "UP!!!" when an enemy is bearing down on you is just the cherry on top of the well done voice acting.
I always get goosebumps listening to GHPC crew voice like you can feel their stress and pressure in the tank.
not gonna lie seeing the atgm infantry at the end was probably the most scary thing in the video.
so damn tiny and well hidden behind the foliage.
The scary thing is that they could be anywhere, and you wouldn't know till you see them or your commander points them out or when you see the rocket, it's fucking terrifying
@@simplemusketeer7421 exactly what i mean
As an ex tank commander, this is pretty realistic.
Just downloaded the free demo and had a play of the M60 solo hunt. Not really used to tank sims. My heart was pounding at the desperation of the commander's voice in some of my encounters.
Phenomenal game, very excited.
honestly cant wait for coop and later PVP and more tanks to be added Leopard 2 T-80 and more modern conflicts i want Ukraine 2014-2016 Scenario
I love how the enemy wasn't even shooting at him. that much
Even just listening to the commander shout at the gunner is making me stressed out, this is some nice voice acting, wonder how it'll sound in different languages depending on what nation's tank you're in
The game: * Is realistic af *
TH-cam algorithm: Ight, Imma classify this as War Thunder.
I thought he was in my room. Than a sabot shell came through my window and out the other side of the building and I realized I’m just in Myanmar. And that voice I heard was my roommates.
You can hear the fear and sense of urgency in his voice, which really sells it.
One of my favorite lines from this game "He's looking right at us!" That's a terrifying line to hear while in the middle of loading a round. Or after a missed shot.
Well, can imagine ww2 were more terrifying than this.
I don't really know, in WW2 it all came down to visual contact, today you can spot and destroy enemys so far away, they don't really see it coming
@@losthope855 Maybe a WW2 game just like this, a T-34 crew facing combat on a Tiger 1 they can’t even see.
@@Dr.KarlowTheOctoling maybe the devs bring ww2 later, I would love that
@@Dr.KarlowTheOctoling you see Ivan, when you have 300 t-34, you will overwhelm puny cat
@@tonk2629 One Tiger is worth 10 american tanks, but they always bring 11.
Holy shit. MAD props to the developers and the voice actors both. This is AMAZING!
As a previously serving gunner on a Bradley crew I can confirm that this is ridiculously accurate battle chatter.
It sounds amazing, now it makes me wonder how warsaw pact voicelines will be once they are added
A bliss i am sure !
Don't really want to get off-topic in this type of videos but did I just find a GFL buddy here?
Maybe they'll get a Russian and/or German voice actor. Even better if they served as a tank crewman.
Hopefully they’ll have fully fleshed out voices for opposing forces unlike arma
@@HoChiMeme I hope so too. I'm sure they will.
Seeing the opposing tanks slowly turn their guns on you combined with the panicked yelling gave me chills. Fantastic presentation!
Love the screen flick at 4:37. "JESUS WHAT THE FUCK WAS THAT"
These voices are necessity for a tank game to have. They add so much to immersion.
Love how the commander is frantically screaming orders while the gunner is the calmest dude and the loader is just doing his stuff...
Even though the game itself doesn't look insanely realistic graphically, it goes to show how immersive simple and small details like voice acting can be. Felt on the edge the entire video because of the comms
Exactly, so many games focus on visuals and shy away from sound.
You can sense the fear, smell the adrenaline, feel the cold beads of sweat in just the voice acting... This really hits different, I love it!
This is awesome. Never have I seen accurate crew chatter in any form of media. The only minor thing Id say is that during intense moments when commands are stacking on each other and rounds are flying down range is the weapon should fire after the loader yells “UP” indicating that he has armed the gun, even if that means having a lag between the fire command and the gunner firing. Other than that minor tidbit this is awesome game design
Is there a subtitle feature being worked on for crew voice? The shouting can be a bit hard to interpret at times…
I don't know, if you want to, you can join the discord server and ask the dev directly
I dont get subtitles when my tc yells at me/the gunner/driver when we do anything. And the cvcs make your voice sound like this(cvc being the helmet with headphones/mic we wear) so id say deal with it if your playing this game you want a simulator right.
@@MajorMorrozov ok mr pretentious
@@MajorMorrozov that doesn't really mean anything, there's plenty of simulator games out there with subtitles, you know, not everyone who's going to play this will understand english 100% perfectly.
Sure i guess. from my standpoint thats part of why i learn other languages. I speak bits of russian japanese chinese(mandarin) French and im almost fluent with german. just need a little more practice.
Hearing these voice lines actually makes it feel like a life and death situation.
I love it, hope to hear more.
This is absolutely amazing. The sounds are just phenomenal. Genuinely want to see more from this and nothing but the best of hopes for the developer.
1:59 The amount of fear and stress coming from the commander is astonishingly horrifying!
Hearing these lines, the emotion... I'm shook. Love it, takes me back to my first time outside the wire, scary shit. You could be dead in the blink of an eye
imagine playing and getting scolded, shouted by it
"COME ON! NEXT TARGET! NEX TARGET!''
I KNOW I KNOW! *Hand shakes vigorously while moving the mouse*
I know right! It's the first thing i noticed playing the game. They sound AMAZING.
I've never been in the military but with my headphones on this sounded real enough to make me feel anxious with the voice cracks and panic.
this is the greatest sound effects i've ever heard for crews in my life
I was an M1 Abrams crewman for 6 years, this gave me goosebumps.
u have nothing to fear inside an abrams. things are built like a brick shithouse. seen a video of a guy purposly running over a Car bomb with one and it exploded right under the tank and it just drove off like nothing happened.
@@Zesmas awesome. So how many years were you an actual M1A1 crewman? I love hearing from fellow 19K's.
@@Zesmas “you have nothing to fear” -guy whose never had to face the prospect of war on the horizon
@@Zesmas Abrams in the game is a M1IP from the early 80's, by then there were quite a few WP APFSDS that could cut through the hull or turret ring front with ease.
@@Zesmas "You have nothing to fear"
The Abrams is not unbeatable. Peer tanks can absolutely pen the armor.
The commander screaming was getting intense, i bet with some music and another war going on in the background, like airplanes or helos flying above, that can give goosebumps on anyone.
the second-hand panic i felt while watching the entire vid is just mmmmm *chef's kiss*
I tried out the public demo. Watching this video is one thing. Being the one yelled at is an entirely different thing I was not at all prepared for. 11/10 on that voice acting.
Oh man, that brings back some memories.. definitely gonna check this out.
One of the voice lines that got me when I did this mission was when an enemy tank got close I heard "He's looking at us!" In the most frantic, terrified voice imaginable .
wow, that's gotta be some of the best voice acting I've ever heard, this embarrasses ARMA, honestly felt like I was watching war footage from the voice alone
Embarrasses? Bruh this kicks armas shit in the voice acting sounds horrible
Well then again ArmA was never about voice acting and whatnot. The proper ArmA experience is playing in a unit in custom scenarios
@@odinharou7112 I agree but for me the voice acting in ARMA always took away from the experience by ruining my immersion. If ARMA had voices like this I would enjoy the game so much more honestly.
@@CynicallyDepressedx In my unit we turn off the “Man. 100 metres. Front.” shit, and also use the mod Unit Voice-Overs which has some better situational voices, getting shot at, troops sound more panicked. But yes, in the story campaign and whatnot, it is pretty shit
its crazy how the more targets that appear and the more enemies that are looking at your tank, the tank crew and commander become more and more frantic. right at the high point of the battle, when all the t-72 tanks appeared over the defilade, the commander even breaks protocol and simply screams shoot! it reminds me of something that i was told by a superior in cadets: "if its a serious emergency, fuck protocol, get the message out as fast as possible." this was about a casualty evacuation, basically explaining that if its a bad injury then its probably best to break radio protocol in order to save his life as the com protocol is a very long sequence. the fact that the commander can be heard audibly speeding up the tempo of his orders as the situation becomes more desperate adds to the emotion of coming up to a desperate situation
Damn, that escalated quickly. Nice video.
Nice touch, when the APFSDS round hits an enemy tank, you see ambient water vapor being displaced by the sheer force of the impact.
Remember, tanks have 'real' people within them with real personalities and real connections with real people, these people may or may not have loved once waiting back home while their fighting in their countries front, other games don't really bother and try to encapsulate this and ending with "Fire!" "To the Left! "Right!" "Behind us!"
But THIS, THIS RIGHT IS indeed a real gem of a game.
I served as a pilot on Leclerc tank and I find in this video a little the sensations of the simulator that we used for training
Quel chance d'avoir piloter le Leclerc! Content que la video te plaît :)
3:16 "Stopped by gunner's pelvis"
I would love if the TC would respond to the tank being hit with a panic of “ we got hit” then would say which direction you were hit from like “we got hit, left side, left side!”
This combined with DCS...
4:53 wow the way they said again over and over
Wow, this is awesome! I WANT this game! Can't wait to hear same voicing for russian, german and other tanks!
that voice acting may cause anxiety. love it.
Games need more realism like this. Radio chatter, ambient gunfire or aircraft, etc. it’s the reasons I prefer semi-sims like Squad and Post Scriptum. I’ve seen some WW2 footage of the aftermath of a tank battle, you can understand why these dudes are screaming. Literally get your torso pulled out of your seat and some guy has to mop up your brains for the next.
God, this was what i wanted DCS:World :Combined Arms to be like :(
but seriously, this is the voice of a man who realistically sounds like he might be about to die in a fiery tank explosion at any moment.
Imagine how horrified the East German tankers would sound as they watch their comrades fall one by one.
My father, an Abrams tanker said he really feels they did a great job with it, its on point