Timestamps 0:00 Mario 5:27 Resident Evil 4 Remake 6:52 The Panel Opinions 33:48 General Plotline 46:47 Leon 1:01:30 Ashley 1:12:39 Louis 1:24:47 Ada 1:44:48 Salazar 1:52:41 Henchmen & the Priest 1:54:41 Krauser 2:01:55 Saddler 2:05:51 Haningann 2:06:40 Mendez 2:08:18 The Merchant (1) 2:10:19 The Big Mistake 2:11:45 The Merchant (2) 2:24:00 Goodbye AZ 2:25:15 General Points About The Story 2:27:33 Performance, Graphics & VR 2:43:00 Release & Upgrades 2:55:52 Mechanics 3:39:08 Knives 4:00:51 Guns 4:25:10 Target Practice (1) 4:33:40 Goodbye John 4:34:24 Target Practice (2) 4:36:23 Random Rewards 4:58:05 Weapons 5:04:08 Critical Hits & Movement 5:39:07 Grenades 5:43:50 Inventory & Storage 5:55:00 Capacity Upgrades 5:57:03 Stagger & Grabbing 5:59:20 Treasure System 6:05:40 World & Level Design 6:07:54 Fringy Is A Easter Bunny 6:11:10 Enemies 6:13:28 Pitchfork Grannies 6:14:40 The Chainsaw Salvador 6:17:33 Invisible Barriers 6:25:04 The Spooky Dogo 6:28:10 Brutes 6:29:32 Del Lago 6:36:53 El Gigante 6:42:32 The Cabin 6:47:18 Mendez 6:51:20 Ashley As A Mechanic 6:56:18 Garrador 6:59:56 Points Of Interest (1) 7:02:19 Fringy’s Power Failure 7:02:20 Points of Interest (2) 7:17:41 The Ashley Sequence 7:21:00 The Ballroom 7:27:25 The Double 7:31:03 Krauser 7:34:20 The Clock Tower 7:37:00 More, Please. 7:37:46 Salazar (1) 7:45:06 Soundtrack 7:46:11 Salazar (2) 7:47:12 The Metal Shielded Enemies 7:49:47 The Regenators 7:56:08 The Crane Sequence 8:00:21 The Second Stage Plague 8:03:58 Krauzer 2 8:07:57 The Mike Sequence 8:13:00 Point of Interest 8:18:12 The Saddler Fight 8:21:10 Did We Missed Something? 8:22:15 The Water Scooter 8:23:22 The Ending 8:27:47 Which Game Is Better? 8:40:50 Closing The Stream
The original Merchant has red eyes at night, implying he's a functioning infected. New Merchant is implied to be a regular dude, he doesn't have the eyes and he carries a blue lantern (like the one Ashley uses) to suggest that's how he's getting around.
7:05:53 Leon straight up lies to the player here. You CAN kill the armored gigante by shooting that spot. I noticed this when I installed the enemy health bars mod. It's slow, but it's possible
I modded my pistol for the 'handgun only' run and sure enough, there's an exposed area of his face where he takes damage. Most likely they had testers who went in and wasted tons of ammo trying to kill him the old fashioned way instead of the "cool" way lol
@@JakeMXZero I can’t recall the specific episode, but I was when he explained about splitting coverage and superchat reading stuff like JP and RE4 are special
RE4 will always remind me of an old game store commercial, using a scene from the game with dubbed voices. Salazar: "I'm bored! I want to play a game!" Leon: "How about catch?" *throws knife into Salazar's hand* "Looks like you win, you just caught tetanus."
Originally Devil May Cry 1 was going to be RE4, but the games director Hideki Kamiya took it in such a different being more action focused they made it into its own IP.
@@lmahu6627 No, it was a dev build of Resi 4, specifically one with a bug where if you knocked an enemy off their feet you could shoot them into the air. They thought it was so fun they shunted that game aside to be built as its own thing.
@@azh698 Yeah, it even has some references to Resi 4's plot left in it, like a text extract you can read regarding modifications to the castle which questions if the Castellans were possessed by some kind of evil spirit.
Not enough people praise how well Nick Apostolides did as a much more jaded and traumatized Leon, he did phenomenally in the 2 remake being the idealistic rookie into the grizzled Agent Kennedy we get in the 4 remake.
He's doing RE4 Remake streams with guests these days. He had VAs for Ashley, Mendez and Luis on. Pretty chill guy and seems really passionate about RE4.
@@zzickos Damn that’s pretty cool. This is my first RE game and I think he was fantastic, I’m playing RE2 right now since I beat RE4 and the performances are very different from eachother.
Agree. He’s my fav leon without question. I hope he’s stays as leon for a long time. He really loves the character to and it shows. I think he captured perfectly how leon should act and sound in 4. Leon actually feels like the same guy from re2 just more jaded and sure of himself. The og re4 leon felt nothing like leon from re2.
Classic Salazar reminds me of Dr Evil, and I loved it so much. I honestly can't remember any good lines that Leon and Salazar have in the new game compared to the old game. I also miss Jarl Saddler just oozing confidence in his conversations. He thinks his plan is foolproof and there's nothing Leon can do to stop him
Grace Randolph actually complained about pretty much _everything_ not making sense, so there's that. My favourite complaint she had was that the stereotypical New York accents were "offensive" - she's literally the only person on Earth who just wants Chris Pratt to do his normal Chris Pratt voice.
When she reviewed Jojo Rabbit, one of her complaints was that it didn't make sense that Jojo's parents would let their son join the H!tler youth. I'm not making that up.
Writing and character development-wise I don't think Mario is very good, but I can't deny how much fun I had at seeing the source material world represented so well, and the action scenes were really fun. Here's hoping the next one can be better in those departments.
38:35 It's a plausible malfunction; Ashley limp-wristed the gun, causing a failure to eject. Given her inexperience and mental strain at the time, the odds of this happening are well within the realm of possibility.
It also doesn't have to be a stovepipe to have a failure to eject. They also deliberately animated the slide getting stuck and not fully returning. I'm very willing to believe the gun jammed in this situation, but I will agree with any criticism that Leon got very lucky in this situation, and that Saddler probably either should have killed him or shouldn't have tried to make Ashley kill him.
In the cutscene after you can clearly see there's a jam that needs to be cleared. During the actual event we don't see the gun jam, it just doesn't shoot. A small nitpick, but it translated well enough.
@@DaKdawg No, we do, the slide doesn't fully return home. The gun jam is clearly visible at 38:49 and again at 38:52, although there may be an argument that in the immediately preceding animation (the actual gunshot) the slide did fully return home, in which case that would be the animation error, although you'll note they do cut away from it very quickly, possibly deliberately in an attempt to hide this, if it is indeed a mistake.
You guys didnt mention during the Krauser discussion that he's seemingly completely removed from the Ada and Wesker plot in the remake. I was happy about this change.
The VA for Ada completely ruined the character for me. She's one of those identity politics "strong woman" dumb bitch. "This is my Ada Wong". She did not do her character justice, plus she ruined it for me with her insufferable attitude irl.
This game is so damn pretty and the launch seems to be smooth. Most big releases these days feel unfinished and half the "fun" is dealing with glitches. This looks so good.
@@mongooseunleashed It's definitely a meta joke but I think in context it was just a creative insult. Like calling someone a 'knuckle dragger' or 'window licker'. There's no way he knows about Chris punching boulders but it doesn't really matter, the insult still works as essentially calling him a dumb brute
I miss the large arc of Leon's roundhouse from the original, as well as the s from climbing ladders. Leon also spends about 8 years stuck in an animation if he gets set on fire, it feels so bullshit.
I feel like he got stunlocked just as long in the original, it's just that this time around, the Molotov cocktail hitbox is a bit larger, but it won't damage you unless you stand inside the flame or get directly hit.
That and you could clearly dodge those torches and STILL take damage. If they’re gonna make parrying that difficult on professional, at least give the player a dodge button
Take on the save rooms is completely off. Those are my sacred sanctuary, I need a place to take a breath, craft, and plan out my escape to some relaxing music before jumping back out into the nightmare with gritted teeth. Anyway, it's a save room, where you preserve your progress through a typewriter, it's not exactly diagetic to the world's continuity any more than any part of the UI is...
5:40:14 Just wanted to say that in OG RE4 the incendiary granades insta-kills dogs with a pretty genreous area of effect, it even kills dogs after sprouting plagas. So if you're discerning you can save those granades up for the labyrinth. While this doesn't make them equal to the other two i think it helps their case a bit as the dogs can be annoying to deal with.
@6:46:58 wait, non of you ever noticed that in the original RE4 the parasite doesn't start popping out of the Ganados heads until after it turns night when Leon takes a little nap after the Del Lago fight. Heck, it's why Flash-bangs instantly kill them, they're weak to light.
No you got it wrong. They know that they started to pop out there back then. What they meant is that they didn't notice how now there are more arms out at night, because of the light thing.
It's weird to me how they don't actually grasp the concept of why people hate the censorship put into this game. "Touch grass" is a such a stupid response when the censorship is so blatant, it's actually a topic that's worth diving into, because this game was censored in other ways they didn't even grasp. It's not all about sexualization. Videogames are only being censored so that the content can be sold to a broader audience, and it actually damages a lot about this game in my opinion. I haven't even played it myself, but I've talked about it with people who are enthusiasts with RE. I've seen them play the game and witnessed how a lot of the death animations are. They definitely toned down the gore in this game. The chainsaw scenes got heavily censored to the point where I watched them and said "wait, how come he wasn't split in half from that??". They removed very gory scenes while toning down the realism of things like being cut in half. Things like censorship of death scenes, removal of fun juvenile things like the panty shot, desexualizing the clothes of the sexiest character in the series. This all adds up. It's really stupid to defend this by saying "well this character is still sexy". That's your opinion vs something that is just objectively happening. You'd be pretty mad about it if in RE5, suddenly there's no longer blood and gore, but still kept the Mature ESRB rating. Edit: There are a lot of things efap says that I disagree with, but majority of them are usually small things. But sometimes they'll just say stuff that is outright uninformed with no corrections or different mindsets, which is weird for efap since they're usually very strong critical thinkers. Like that Gamecube C stick camera control opinion. Like, dude, the gamecube controller is just nintendo's answer to a dualshock setup. It has enough input range to be used the same way as any other controller. Saying stuff like "The C stick of a gamecube controller is best used for button assignments" is just dead wrong.
>desexualizing the clothes of the sexiest character in the series While I do love the iconic dress and the overall design of ada in the og I think someone could make a strong argument that the remake version is actually sexier.
Btw i know what could cement the idea of "Adam saddler" in mind of one of y'all's! Before final boss fight with Sandler's spirit animal, there is this temple to which he takes Ashley. Behind the Altair there is a tombstone on which there is engraved writing something about "Adam Saddler" ;D
Given the praise from everyone here, I might have to wait to listen to this until I play it myself. Loved the original as a teen, so I'm looking forward to playing this remake.
So the topic of bloom being bad came up, and I've been hearing that quite a bit lately so I'll be making an argument for bloom. So say you want to reward controlled fire, how do you do this? The method which will see the most regular impact on the gameplay would be by punishing uncontrolled fire, but how do you do this? In my estimation there are three ways; recoil, bloom, and a hybrid of the two. Recoil is making the weapon shake, but since the reticle representing where the weapon is aiming is normal fixed with the camera that entails making the entire camera shake. In games for low fire rate weapons this tends to throw the aim wildly until it stabilizes, and for high fire rate guns it will consistent push the aim upwards. This for many players will be seen as annoying, especially when a higher degree of mobility is available that will already require adjusting the aim for both the player an enemy movement, not that this one is a problem for RE4-R. Enter bloom, which simulates the effects of recoil without screen shake or need for readjustment. Each shot has a degree of randomness which increases with the frequency of fire. Ultimately it's a tradeoff of consistent accuracy for camera stability, suitable for a casual or high-mobility experience. That said the execution of the mechanic is another matter entirely and I will not weigh in on whether any game did so well or poorly. What I believe would be the compromise is a hybrid system. The camera does not follow the reticle, the reticle shakes in accordance with the recoil, and the reticle automatically readjusts after a brief period of inaction. This way you both know where precisely the next bullet will land and the camera remains stable.
Not just for gun-fu, most competent instructors will teach that technique as a safety redundancy. Even if a pistol has a loaded chamber indicator like a lot of modern designs do, the visual and press check is still taught, because it's not worth trusting a little piece of plastic to know whether you have one in the pipe or not at the range.
@@plain_simple_garak it's very important to do when carrying. I just like calling it gun-fu because I give the back of the slide a good chop after the press check to make sure it's locked in.
I know for a fact that when I fought the original El Gigante; I would run away, turn to aim, and the boss would be *way* closer then I thought. It made a huge moment of terror in gameplay for me in the original. Compared to the remake, I would just run away and look behind me because you can always do that and it's always the smartest thing to do.
Maybe because you were younger. And in the remake, It's supposed to be fair in a way, you run away from El Gigante, which gives you time to recover and reposition, then whatever move he makes is your choice to retaliate or dodge
@@struggler7164 nah I don't think an enemy appearing closer then I thought scaring me depends on age. It just isn't something that happened in the remake fight
@@zeporion6091 I can understand where you're coming from, my friend. Because the remake allows you to freely move the camera, you can essentially look behind and see what El Gigante is going to do. I understand you weren't that scared of him in the remake, but I personally was xd. His imposing and giant stature made me really frightened of him.
On the idea of ugly character models, I think that is a two-part issue. One is the art direction shift, moving from a more exaggerated body and face models, which almost have a cartoon/anime-esque feel and vibe (5 had this pretty much in spades) to the new hyper-realistic look. The issue with hyper-realistic is that want to keep things more "grounded" shall we say, so instead of supermodels they aim for more conventional, but still generally attractive, characters. There was a noticeable shift in 7 to 8, where the models were then more closely modeled to older designs, and that exaggeration started coming back in, but for the most part, folks looked "real". The other issue is lighting and shadows. A lot of the time folks will post pictures of the character in question often in some pretty poor angles, lighting, and shadows. This occurred with Ashley, who in some shots looked rather old. That said in the game she looks lovely. The stills tend to do the character models a disservice. I dislike the push toward hyperrealism myself, I think it better to have a distinct art style that will age better than constantly pursuing the real, and you can get away with alot more when your not bound to looking real, though there can be a nice middle ground. I think Devil May Cry 5 tried to walk that line, but the uncanny valley issue is one that is still being worked on, though getting better over time. Think the new God of War Ragnarok shows that much for certain, but if I had to choose realism over something more visually distinct like say, Arcane, Im going with Arcane every time.
Nah, 4 was way more anime/manga in its art direction than 5. 5 went way too Hollywood, too ray tracing, too action hero and westernised. One of the first pieces of development info released about RE5 years ago was that they were spending time 3D modelling each individual tooth! If you want to say that the script was very anime in 5 then, yeah. Also, Remake Ashley's nose is bulbous and she has narrow eyes, and her orange clothes are f'awful.
Damn that accidental vase hit with the rocket...the rocket hitbox must be like Halo Infinite size. You've gotta be well away from anything solid to fire the SPNKR too.
Ah, Ada's voice...I think she was going for cool and aloof, but that was the most phoned in, bored performance I think I've ever heard. Not game ruining since she was hardly in the game, but still the worst performance of all the characters, including the Ganados. She was supposedly excited to work on this game but she sounds like she loathes being there.
@@spartansquid5931 I don't think they lost the recording. It's just been so long it was probably decided not release it. Trust me, I want to see them watch all the films. Been waiting for ages.
Yeah she betrayed him in exactly the same way between 4 and 5 in the original timeline. This game is just able to include that scene because it knows that's where it's going this time.
After playing RE4R for myself, I went back to the RE8 efap to hear them make fun of Ethan (I like Ethan but Leon's super cool). And it's funny how they wanted RE8 to be RE4 just to do it better with the remake
I am genuinely confused as to how they had such a terrible time with the Del Lago challenge. I completed it within about 15 minutes on Standard difficulty, and I had never touched Resident Evil 4 until about a week ago.
Really enjoyable game. The map felt vast compared to 2 and 3. Boobs jiggle. Final boss may have been a little too easy, but I did save up all my mag rounds for that one...
In comparison to 2 i don't entirelly agree. 2 is essentially a 3D metroidvania while 4 is nearly linear action game. 2 having a smaller map works for that games ambiance and gameplay. They did bungle 3 a lot.
Mauler just a point on the teddy bear charm: if you use the bolt thrower, it makes a huge difference. Paired with something like the resource attache case and you are swimming in ammo AND grenades. But you will spend a lot of time crafting which does hurt speed ranking
At the shooting range I found that hitting the skull medals on the moving parrot targets at the back of the room became much easier once I started aiming ever so slightly ahead of where I actually wanted to hit. However, i'm not sure if this is because I was just getting lucky or if the game actually uses projectiles for your guns instead of a hitscan and I wish it would tell me because it would allow me to aim more accurately. If the game uses projectiles then i'll have to account for the minor amount of bullet travel time. It doesn't sound like much, but at a distance my bullets taking a split second to travel to my targets could easily cause misses if i'm aiming for a headshot and it might help explain SOME of the inconsistency with the shooting range. Whenever I shot an enemy and missed I noticed that a split second later the bullet would richochet off the terrain in the background, however i'm not sure if that's because the guns are actually using projectiles or if it's just a cool effect. It's little things like this that I wish the game would tell me. The bolt thrower is obviously a projectile weapon, but it's unclear with all the other guns and I just wish there were a tooltip that said something like "At distance, Leon's bullets will take a split second to reach your enemies, you must account for this when aiming." Just let me know if your guns use projectiles or hitscans game, please!
I'm assuming you played the sniper rifle challenges too, correct? With it being the second challenge right after the SG-09, it was immediately obvious it was a projectile based system. Mauler even talked about how the bell skip is not even possible without a sniper rifle, which is yet another clue that weapons in this game were being treated with more realism. When he complains that he missed the targets but got annoyed that the game counted them, he's probably not accounting for the brief delay that happened as the targets lined up with where he shot I shouldn't even mention the bullet drop either, since all but Fringy completely ignored the bolt thrower altogether. These sorts of struggles are making me think hand holding in games is becoming more and more justified
Yes this game does have some limited ballistic physics, it's not hitscan. There is bullet travel time, which is why you have to lead the target if it's moving, just as you would IRL. But there doesn't seem to be any other realistic projectile physics like bullet drop, except for the bolt thrower. Otherwise, you'd have to aim high with rifles at longer range, and in my testing I didn't notice any of that at all
@@bigwinz No they don't want handholding. They want that the game makes it clear to them. The original is very clear on how stuff works. You do something, it reacts that way, you understand. The remake often makes you do something and reacts in different and inconsistent ways.
I tried hitting that stuff by aiming it a bit before it, but often i still missed because of that random hitzone. I installed the perfect accuracy mod and the difference of normal shooting and now is night and day. The mod makes it like it should be.
The movement is not perfect for sure. I have been hit or died when doing a quick turn to run, since by default you quick turn by hitting the run button. When doing so I would run into the enemy I'm attempting to get distance from.
Dang. After all the suffering and heroic perseverance Metal went through to get his S+ rank, Mooler still gotta be like "yeah, but you sort of cheated, so you didn't REALLY get it..." If one of my friends had been through what Metal had to face, I wouldn't be harping on the technicality even if they had flat-out cheated at the game. I'd do the complete opposite, reinforcing that they got the rank and that's all that really matters, rather than being 'that guy' and trying to artificially gatekeep the achievement. Mauler really can be an insecure prick sometimes. I guarantee if his and Metal's roles in this specific instance were reversed, Mauler would have reacted with a huge dose of argumentative Cope in order to 'prove' to Metal that the restart exploit is perfectly 'legal' and doesn't lessen achieving the S+ grade. Also, Metal would have had the class and emotional intelligence to not even bring up the restart exploit, let alone wield it like a weapon to insist Mauler didn't get an S+.
Mauler is a competitive git, always has been. Just watch him taking on those two garradors in his playthrough. He spent HOURS attempting to get them to kill all the zealots in the room for him. Replay after replay, it was almost obsessive compulsive, but he claimed it was fun. My point is, getting that S+ rank is something he worked hard to get and I assume takes pride in achieving it. So, even though Metal technically got it, his method utilized an exploit which lowers the difficulty in achieving the S+ rank. Mauler made the delineation, but still congratulated him on achieving the S tier (which is hard as fuck anyway). How much does it really matter? That's between him and Metal and where Rags was smart to not take sides.
I mean that's his whole schtick isn't it? You can pour your heart and soul into making a piece of art and make it 99.99% as good as it can be and he'll be like "Yeah its pretty neat. Not a 10/10 though I dunno what people are on about. My objectivtisms" I can't believe he actually found a way to complain about the storage feature. A feature that's completely absent in the original but he made it sound like it was a mark against the game
@@RedStar_N7 Mauler's stated he was happy to see a storage option, but baffled as to why it was limited to certain items and he is right. Why would they do that? It feels tacked on and because it was an afterthought didn't actually go through and work it into the game mechanics and instead just arbitrarily locked items out of being used in it. You do remember him saying he really loves this game and recommends it almost wholeheartedly, right?
@@mrq1 Don't worry. I was just at the part of the discussion where I was getting a bit irritated at some of the talking points. I recognize that we're in a good place when the stuff they're taking issue with are the more trivial things. I remember they all enjoyed village until the second playthrough and then they turned on it almost immediately. Mauler's S+ means he would have completed the game anywhere from 5-10 times by now. He obviously loved it, but he's also feeling unsure about what his long term feelings on the game will be once the excitement wears off, so admittedly I was a little surprised to hear that. It almost made it sound like there's a chance he may just stick with the OG and not revisit this one I really do hope they stay invested in this style of play because it was so fun to watch and I'm very much looking forward to a playthrough of RE5 Remake when that is released.
Paying for DLC is fine in my book, as long as you're buying proper extra content that took effort beyond the main game to make. But in game currency? You're effectively paying someone to type in a number for you. Literally, just type in a number. I can do that too, look! $980 500. Boom, see how easy that was.
it's odd to me that you're asking "how are we taking damage?" in the context of the ganado CHOKING YOU, like what is the death animation of that? they literally snap your neck, these guys' strength is no joke.
It’s not that it doesn’t make any sense at all from a realism standpoint, it just kind of sucks from a gameplay standpoint, because you’re given a QTE to escape, but at least on Pro, it’s even if you’re perfect on the QTE, your health can still be nearly totally gone. It just kind of sucks for the player, because it creates what feels like a no-win challenge
@@CMCAdvanced yes, but my argument is then just give a standard damage amount and remove the QTE, the problem is presenting the player with a challenge for which the reward for success is too low. This could also be mitigated by giving you temporary damage, which stacks if you fail the QTE, but a successful QTE could give you that health back (kind of like a Bloodborne rally attack). So you can see how much health you’re losing and tapping E will slow that loss, so that even if you fail the QTE, participating in it is still beneficial, but if you SUCCEED, you’re rewarded for completing the defensive action
As far as the save rooms go, I get the feeling if the devs did allow the ganados to just funnel into the save room and prevent you from saving or buying items, they'd complain about that getting in the way of the save function or something. I guess we'll see about that if Mauler ever plays RE2make. There's an instance I can think of where one of the save points becomes unsafe.
Now, lets say, hypothetically, that somebody once told me that the world would proceed to roll me, and made the claim that I was not, the smartest tool in the shed. Which would lead us to look at the facts and see that she was looking kind of dumb, due to the fact that she had placed her finger and her thumb, in the shape of the letter L, located on her forehead. This would mean that the years would start coming, and logically wont stop coming, that I was, hypothetically, fed to the rules, which would proceed with me hitting the ground running. Which didn’t make sense, to live for fun, in a way that your brain gets smart, yet your head gets dumb, seeing as there’s so much to do, and so much to see, so now I must pose the question, what is wrong with taking the backseat? This is due to the fact that you’ll never know if you don’t go, nor you will shine if you don’t glow. For you see, you are, at this moment, an All-Star, so get your game on, and proceed to go play, indeed, you’re an All-Star, get the show on, which would entitled you to get paid. That would mean that all that glitters, is indeed gold, and that only shooting stars, can participate in the process of breaking the mold.
I never noticed any random bullet deviation, but there is bloom. If you wait for the reticle to tighten up, you hit within that reticle every time. But it did take way too long on the smgs.
Just realized we need to have a series of mods for RE 4 Remake where the main characters are dressed up as Mario Characters. Leon is Mario of course. Ashley will be princess peach. Luis can be Luigi. Krauser can be Wario. Mendez can be Waluigi. Saddler is of course Bowser. Not sure about Ada but I'm sure Mario fans can come up with something.
Loved the remake, already bought and finished Separate Ways as well. I loved it almost as much as the original, but there a few things that I disliked about it (there are also things I dislike about the original, but whatever): - Ada's voice and overall acting (although her design is top notch) - The cutting of the radio interactions between the villains and Leon (although Salazar talks in the castle section, Leon can't really respond) - Saddler, in general. Saddler in the original is one of the most fun villains I've ever seen, and I love his interactions with Leon. Changing him to a boring "leader of a cult" takes away his depth (what little he had, anyway), because his cult leader talks in the original are just a façade, one that falls quickly. Gameplay wise, Ashley, Luis, the tone and atmosphere and the overall pacing? Fantastic. A solid 9/10 for me (which is basically my score for the original)!
Auto sort is honestly so under-rated and I have no idea why people hate it... If you are actually OCD, it's better to have a system you can always rely on. If you enjoy sorting it a certain way, surely it will always be messed up right?
re: using unlocks to get professional S+, at least the recent resident evils have been all about that. the recommended madhouse route for RE7 involves the circular saw, the recommended route for RE8 involves unlocking infinite ammo, etc. if they didn't intend (or at least desire the option be available) that you use unlocks from previous playthroughs, they would have made it like the handcannon unlock where you have to complete a NG professional run without using the sweeper or primal knife. the game wants to be beaten, there's just opportunity for people to make it harder on themselves if they so desire. consider a professional S+ run that doesn't use any unlocks to be an S++ instead of one that uses the unlocks to be an S. also the stagger chance is pretty much directly tied to the power stat of the shot. you can see it pretty obviously with a maxed out red 9 versus most other pistols.
As a longtime Armored Core fan, tank controls never feel unintuitive me. Maybe that's why I don't have any issues with the movement/camera controls of the original RE4.
@Fringy Be VERY careful when you say things like "I don't don't know how you can complain about that. It's Mario" That can easily be thrown back at you. "I don't don't know how you can complain about that. It's Space Wizards." It's not how ridiculous the lore is, it's how well does it follows it's own ridiculous rules and does it break the stakes or contradict itself.
That doesn't even make sense. It's someone complaining about a classic Mario power-up being in the movie because it isn't set up that it exists in said movie. It's a massive part of the games and iconography, it doesn't need a setup, we all know how question blocks work and what the item is from the games, if you're watching the Mario movie you're expected to know the bare minimum about Mario. How does Fringy being confused about someone complaining about a Mario power-up being in the Mario movie equal "it's space wizards so absolutely anything can happen."
@@spartansquid5931 It's the argument that you should not question it, because it's Mario game logic. Not necessarily that it's common knowledge. I just don't want people to use the argument that if they shouldn't question why the power up exists, we should also not question why the Holdo Maneuver exists. But I hear what you say, that's not what Fringy is saying.
@@hermannlagrange803 Again, this isn't an even remotely good comparison. The Holdo maneuver breaks continuity and ruins stakes. The MARIO movie having a MARIO power-up breaks no continuity, and is such a major part of the iconography that spending time setting up it's existence for audiences is a sheer waste of time. The game logic is common knowledge, because nearly everything everyone knows about Mario is from the games, which the movie is about. These just aren't the same, not even a little. Questioning why someone thinks a Mario movie needs to establish power ups, a massive and well-known part of the franchise, isn't the same as excusing massive writing issues is Star Wars purely because it's fiction. If a non-canon Star Wars movie comes out and you say it's bad writing that they don't explain what lightsabers are, you're honestly just a tool.
@@spartansquid5931 Not sure why you're being upset with me, I did say I don't want others making these arguments because on the surface they look similar, but are indeed different issues. But keep on throwing insults I guess, if that makes you feel better.
@@hermannlagrange803 That's odd, TH-cam didn't load the second half of your second comment, my bad. I thought you were trying to back up the comparison's validity, I see now that I was fighting an ally, a ghost, my deepest apologies. Though I don't recall insulting you, I was using the general 'You' in my lightsaber example.
Since mario came up If you could make a zelda movie based on 1 of the games, which game would you choose? Personally, I'd go for OoT since TP, WW, and LttP all use ganon returning as the main stakes, so we should probably have a movie with ganon first, and I doubt many would want a SS movie. Also, I know botw is the prized child, but can we get at least 1 movie with the classic look before jumping to that.
The age of decline, obviously. Link wins, restores balance to the....triforce, then the multiverse of Hyrule opens up and we can get a link to the past movie then ocarina
Since they start mentioning Mario's movie: The Nintendo parts of the movie are nice, the rest is pretty crap. Toad is annoying and hollow as a character, Rogan and Black sucked in their parts mostly due to writing.
These uninteresting "discussions" getting less and less views warms my heart. I wish you did something fun once again. It has been what? Months? Years?
Someone please tell me one thing because I don't want to watch the EFAP in case I spoil myself. I've been wanting to play RE:4 for ages. What is the EFAP crew's verdict on playing the original vs playing the remake? Which one should I go for?
@@mrq1 Thanks for the advice. Did the EFAP crew give an opinion on which one they'd recommend? EDIT: Never mind. Found the section where they gave their opinion using Julian Doe's timestamps. Don bless him.
Someone correct me if I'm wrong, but isn't half the challenge of original RE4 the equivelant of someone annoyingly wiggling the analog stick whenever you aim? I can't get that impression out of my head, and for that reason, I think the game might be a bit overrated.
No it is not the equivalent of someone doing that. The controls are very precise, to the point that I can achieve 90+ accuracy and win the target practice sections without missing a shot. Play the game and learn how the mechanics work.
@@ShadowMan64572 How is that NOT good? It means that you can be very precise and the shots I miss isn't because the controls are bad and you know that.
@@Soapy-chan_old Matthewmatosis made a good point once, and it's relevant here: If a developer that was responsible for implementing controls, and they worked 98% of the time, that would be unacceptable because it's a standard that controls should fully work by default. By your own logic, you potentially have a 10% chance of missing shots, and that's probably due to the controls being slightly unreliable by design. I could get 100% or very close accuracy with a shotgun in the original Doom if I really tried, and any missed shots I'd have no doubt it was on me because the controls are 1:1 with my inputs, totally responsive. In RE4, a lot of misses are psychologically associated in the back of my brain with the fact I'm not given proper 1:1 input with the game, the game is in fact intentionally handicapping me in a noticeable way for the purpose of raising tension and adding to the survival horror theme. I just question the choice when viewed strictly as a game mechanic and am skeptical with calling it good when it is literally a handicap for the player, equating to a dysfunctional analog stick.
PatricianTv said it best. The same people who complain about weapon durability love hunger mechanics in survival games even though they serve the exact same purpose.
Timestamps
0:00 Mario
5:27 Resident Evil 4 Remake
6:52 The Panel Opinions
33:48 General Plotline
46:47 Leon
1:01:30 Ashley
1:12:39 Louis
1:24:47 Ada
1:44:48 Salazar
1:52:41 Henchmen & the Priest
1:54:41 Krauser
2:01:55 Saddler
2:05:51 Haningann
2:06:40 Mendez
2:08:18 The Merchant (1)
2:10:19 The Big Mistake
2:11:45 The Merchant (2)
2:24:00 Goodbye AZ
2:25:15 General Points About The Story
2:27:33 Performance, Graphics & VR
2:43:00 Release & Upgrades
2:55:52 Mechanics
3:39:08 Knives
4:00:51 Guns
4:25:10 Target Practice (1)
4:33:40 Goodbye John
4:34:24 Target Practice (2)
4:36:23 Random Rewards
4:58:05 Weapons
5:04:08 Critical Hits & Movement
5:39:07 Grenades
5:43:50 Inventory & Storage
5:55:00 Capacity Upgrades
5:57:03 Stagger & Grabbing
5:59:20 Treasure System
6:05:40 World & Level Design
6:07:54 Fringy Is A Easter Bunny
6:11:10 Enemies
6:13:28 Pitchfork Grannies
6:14:40 The Chainsaw Salvador
6:17:33 Invisible Barriers
6:25:04 The Spooky Dogo
6:28:10 Brutes
6:29:32 Del Lago
6:36:53 El Gigante
6:42:32 The Cabin
6:47:18 Mendez
6:51:20 Ashley As A Mechanic
6:56:18 Garrador
6:59:56 Points Of Interest (1)
7:02:19 Fringy’s Power Failure
7:02:20 Points of Interest (2)
7:17:41 The Ashley Sequence
7:21:00 The Ballroom
7:27:25 The Double
7:31:03 Krauser
7:34:20 The Clock Tower
7:37:00 More, Please.
7:37:46 Salazar (1)
7:45:06 Soundtrack
7:46:11 Salazar (2)
7:47:12 The Metal Shielded Enemies
7:49:47 The Regenators
7:56:08 The Crane Sequence
8:00:21 The Second Stage Plague
8:03:58 Krauzer 2
8:07:57 The Mike Sequence
8:13:00 Point of Interest
8:18:12 The Saddler Fight
8:21:10 Did We Missed Something?
8:22:15 The Water Scooter
8:23:22 The Ending
8:27:47 Which Game Is Better?
8:40:50 Closing The Stream
Doprawdy? To interesujące...
Thanks for this
Don bless you. I just needed to know what they thought about playing the original game v the new game.
Whoa!
Love you 💘
The original Merchant has red eyes at night, implying he's a functioning infected. New Merchant is implied to be a regular dude, he doesn't have the eyes and he carries a blue lantern (like the one Ashley uses) to suggest that's how he's getting around.
Merchant always had blue lanterns. That's not just remake.
7:05:53 Leon straight up lies to the player here. You CAN kill the armored gigante by shooting that spot. I noticed this when I installed the enemy health bars mod. It's slow, but it's possible
I modded my pistol for the 'handgun only' run and sure enough, there's an exposed area of his face where he takes damage. Most likely they had testers who went in and wasted tons of ammo trying to kill him the old fashioned way instead of the "cool" way lol
Mauler: I’m going to try, and make Efap episodes 5 hours
Also Mauler:
When did he say that, I'm outta the loop
Shhhh, I need these for work lol
the longman cannot control himself
@@JakeMXZero I can’t recall the specific episode, but I was when he explained about splitting coverage and superchat reading stuff like JP and RE4 are special
RE4 will always remind me of an old game store commercial, using a scene from the game with dubbed voices.
Salazar: "I'm bored! I want to play a game!"
Leon: "How about catch?"
*throws knife into Salazar's hand*
"Looks like you win, you just caught tetanus."
That commercial seems cringe as fuuuuuck haha
10/10 "played it three times, and wasn't bored. I think they did it okay the way they did it"
The only thing I am disappointed in is that no one got their fuut smooshed in this one
What a sin!
Originally Devil May Cry 1 was going to be RE4, but the games director Hideki Kamiya took it in such a different being more action focused they made it into its own IP.
My understanding was that Kamiya was given the project after they decided they went too action heavy for a Resident Evil game.
It's a bit more complicated than that. DMC was supposed to be Resident Evil 3, while the actual RE3 we got was a gaiden (or side-story) game.
@@lmahu6627
No, it was a dev build of Resi 4, specifically one with a bug where if you knocked an enemy off their feet you could shoot them into the air. They thought it was so fun they shunted that game aside to be built as its own thing.
I'm playing through DMC1 at the moment and it's amazing how much it feels like resident evil.
@@azh698
Yeah, it even has some references to Resi 4's plot left in it, like a text extract you can read regarding modifications to the castle which questions if the Castellans were possessed by some kind of evil spirit.
Not enough people praise how well Nick Apostolides did as a much more jaded and traumatized Leon, he did phenomenally in the 2 remake being the idealistic rookie into the grizzled Agent Kennedy we get in the 4 remake.
Fantastic performance from him. Even though he does sound a lot more noticeably Canadian in this game lol
Its cuz az had to leave he mentioned it a lil bit
He's doing RE4 Remake streams with guests these days. He had VAs for Ashley, Mendez and Luis on. Pretty chill guy and seems really passionate about RE4.
@@zzickos Damn that’s pretty cool. This is my first RE game and I think he was fantastic, I’m playing RE2 right now since I beat RE4 and the performances are very different from eachother.
Agree. He’s my fav leon without question. I hope he’s stays as leon for a long time. He really loves the character to and it shows. I think he captured perfectly how leon should act and sound in 4. Leon actually feels like the same guy from re2 just more jaded and sure of himself. The og re4 leon felt nothing like leon from re2.
Classic Salazar reminds me of Dr Evil, and I loved it so much. I honestly can't remember any good lines that Leon and Salazar have in the new game compared to the old game. I also miss Jarl Saddler just oozing confidence in his conversations. He thinks his plan is foolproof and there's nothing Leon can do to stop him
Grace Randolph actually complained about pretty much _everything_ not making sense, so there's that.
My favourite complaint she had was that the stereotypical New York accents were "offensive" - she's literally the only person on Earth who just wants Chris Pratt to do his normal Chris Pratt voice.
I cringed so hard when she said it’s the one bad movie Illumination has made
@@HectorLopez0217Wait, for real???? Has she seen Minions???
@@WuTheBat yeah in the last open bar drinker read a snippet of her review
That is definitely one of the takes of all time
When she reviewed Jojo Rabbit, one of her complaints was that it didn't make sense that Jojo's parents would let their son join the
H!tler youth. I'm not making that up.
Luis taking an RPG round to the face.
Absolute Chad
Yes! A proper-length EFAP! No more of those illegally short bois!
I can't believe they didn't have the best line from the original " you're right hand comes off"
Sad it got cut.
"You are right hand comes off" lol
Writing and character development-wise I don't think Mario is very good, but I can't deny how much fun I had at seeing the source material world represented so well, and the action scenes were really fun. Here's hoping the next one can be better in those departments.
2:20:30 If that was a side task I would have lost it. Having a Plaga Clown would be both the funniest and most terrifying thing ever.
38:35 It's a plausible malfunction; Ashley limp-wristed the gun, causing a failure to eject. Given her inexperience and mental strain at the time, the odds of this happening are well within the realm of possibility.
It also doesn't have to be a stovepipe to have a failure to eject. They also deliberately animated the slide getting stuck and not fully returning. I'm very willing to believe the gun jammed in this situation, but I will agree with any criticism that Leon got very lucky in this situation, and that Saddler probably either should have killed him or shouldn't have tried to make Ashley kill him.
In the cutscene after you can clearly see there's a jam that needs to be cleared. During the actual event we don't see the gun jam, it just doesn't shoot. A small nitpick, but it translated well enough.
@@DaKdawg No, we do, the slide doesn't fully return home. The gun jam is clearly visible at 38:49 and again at 38:52, although there may be an argument that in the immediately preceding animation (the actual gunshot) the slide did fully return home, in which case that would be the animation error, although you'll note they do cut away from it very quickly, possibly deliberately in an attempt to hide this, if it is indeed a mistake.
You guys didnt mention during the Krauser discussion that he's seemingly completely removed from the Ada and Wesker plot in the remake. I was happy about this change.
The VA for Ada completely ruined the character for me. She's one of those identity politics "strong woman" dumb bitch. "This is my Ada Wong". She did not do her character justice, plus she ruined it for me with her insufferable attitude irl.
But then that begs the question of how he learned about Los Illuminados and their parasite? Because I believe he only knew because of Wesker.
@@TheCyclicGamer I am pretty sure Osmund Saddler contacted him directly, but I am unsure where I heard that from.
This game is so damn pretty and the launch seems to be smooth. Most big releases these days feel unfinished and half the "fun" is dealing with glitches. This looks so good.
“Kto przeżył to żyje... A kto umarł to nie żyje.”
-Bilbo Baggins
"I approve of this comment"
-- Anne Frank
Are you polish?
@@tomgu2285 Yes.
Bardziej by pasował Bilbo Bagosz z Bagoszna :p
Chris punching boulders is canon: heisenberg calls him out on it in village. They can't remove it.
It still doesn't make sense how Heisenberg would know about that though..
@@mongooseunleashed It's definitely a meta joke but I think in context it was just a creative insult. Like calling someone a 'knuckle dragger' or 'window licker'. There's no way he knows about Chris punching boulders but it doesn't really matter, the insult still works as essentially calling him a dumb brute
I miss the large arc of Leon's roundhouse from the original, as well as the s from climbing ladders. Leon also spends about 8 years stuck in an animation if he gets set on fire, it feels so bullshit.
I feel like he got stunlocked just as long in the original, it's just that this time around, the Molotov cocktail hitbox is a bit larger, but it won't damage you unless you stand inside the flame or get directly hit.
That and you could clearly dodge those torches and STILL take damage. If they’re gonna make parrying that difficult on professional, at least give the player a dodge button
Or a side step or back step or something. Just something that you can do if you don’t have time to parry but you notice an attack coming.
The suplex was better in the original
@@jimmymaher6778 Both are better
Me and my gf of two years just broke up. Thank you guys for the distraction as always ❤️
Keep your head up, chief.
I know it doesn’t feel like it gets better but it does bro.
Get angry and get in the gym. Workouts will help you feel better and get laid.
Keep on truckin brother.
Listen to Queensryche's "I don't believe in love" while working out. You will not feel better, but you will think you do.
thank you for the kind words strangers
1:16:22
I have a sneaky suspicion that the minecart scene was heavily inspired by Indiana Jones and the Temple of Doom.
🤔
That was the first thing that came to my mind when I was playing.
Take on the save rooms is completely off. Those are my sacred sanctuary, I need a place to take a breath, craft, and plan out my escape to some relaxing music before jumping back out into the nightmare with gritted teeth. Anyway, it's a save room, where you preserve your progress through a typewriter, it's not exactly diagetic to the world's continuity any more than any part of the UI is...
I mean these people don't understand resident evil at all so.....
It's like they miss the point that a "save room" is also meant to be a "SAFE room".
I hope they get a new voice actress for Ada Wong in the DLC.
This did not age well
5:40:14 Just wanted to say that in OG RE4 the incendiary granades insta-kills dogs with a pretty genreous area of effect, it even kills dogs after sprouting plagas. So if you're discerning you can save those granades up for the labyrinth. While this doesn't make them equal to the other two i think it helps their case a bit as the dogs can be annoying to deal with.
them turning the merchant into a literal pirate is hilarious
@6:46:58 wait, non of you ever noticed that in the original RE4 the parasite doesn't start popping out of the Ganados heads until after it turns night when Leon takes a little nap after the Del Lago fight.
Heck, it's why Flash-bangs instantly kill them, they're weak to light.
No you got it wrong. They know that they started to pop out there back then.
What they meant is that they didn't notice how now there are more arms out at night, because of the light thing.
It's weird to me how they don't actually grasp the concept of why people hate the censorship put into this game. "Touch grass" is a such a stupid response when the censorship is so blatant, it's actually a topic that's worth diving into, because this game was censored in other ways they didn't even grasp. It's not all about sexualization.
Videogames are only being censored so that the content can be sold to a broader audience, and it actually damages a lot about this game in my opinion. I haven't even played it myself, but I've talked about it with people who are enthusiasts with RE. I've seen them play the game and witnessed how a lot of the death animations are. They definitely toned down the gore in this game. The chainsaw scenes got heavily censored to the point where I watched them and said "wait, how come he wasn't split in half from that??". They removed very gory scenes while toning down the realism of things like being cut in half.
Things like censorship of death scenes, removal of fun juvenile things like the panty shot, desexualizing the clothes of the sexiest character in the series. This all adds up. It's really stupid to defend this by saying "well this character is still sexy". That's your opinion vs something that is just objectively happening. You'd be pretty mad about it if in RE5, suddenly there's no longer blood and gore, but still kept the Mature ESRB rating.
Edit: There are a lot of things efap says that I disagree with, but majority of them are usually small things. But sometimes they'll just say stuff that is outright uninformed with no corrections or different mindsets, which is weird for efap since they're usually very strong critical thinkers.
Like that Gamecube C stick camera control opinion. Like, dude, the gamecube controller is just nintendo's answer to a dualshock setup. It has enough input range to be used the same way as any other controller. Saying stuff like "The C stick of a gamecube controller is best used for button assignments" is just dead wrong.
>desexualizing the clothes of the sexiest character in the series
While I do love the iconic dress and the overall design of ada in the og I think someone could make a strong argument that the remake version is actually sexier.
I thought the "cat ears" thing was a joke - now I understand the "Moushley" meme a bit better. And that just cheeses me off.
I’m pretty sure someone on twitter just drew Ashley as a mouse and it somehow got traction I don’t think it had anything to do with the cat hears
Btw i know what could cement the idea of "Adam saddler" in mind of one of y'all's! Before final boss fight with Sandler's spirit animal, there is this temple to which he takes Ashley. Behind the Altair there is a tombstone on which there is engraved writing something about "Adam Saddler" ;D
I mean, part of the reason why he doesn’t show up as the merchant in other games is because there isn’t ANY merchant in the other games lol.
The merchant in Village is critical to the story- which I personally think was a mistake
Given the praise from everyone here, I might have to wait to listen to this until I play it myself. Loved the original as a teen, so I'm looking forward to playing this remake.
So the topic of bloom being bad came up, and I've been hearing that quite a bit lately so I'll be making an argument for bloom.
So say you want to reward controlled fire, how do you do this? The method which will see the most regular impact on the gameplay would be by punishing uncontrolled fire, but how do you do this? In my estimation there are three ways; recoil, bloom, and a hybrid of the two.
Recoil is making the weapon shake, but since the reticle representing where the weapon is aiming is normal fixed with the camera that entails making the entire camera shake. In games for low fire rate weapons this tends to throw the aim wildly until it stabilizes, and for high fire rate guns it will consistent push the aim upwards. This for many players will be seen as annoying, especially when a higher degree of mobility is available that will already require adjusting the aim for both the player an enemy movement, not that this one is a problem for RE4-R.
Enter bloom, which simulates the effects of recoil without screen shake or need for readjustment. Each shot has a degree of randomness which increases with the frequency of fire. Ultimately it's a tradeoff of consistent accuracy for camera stability, suitable for a casual or high-mobility experience. That said the execution of the mechanic is another matter entirely and I will not weigh in on whether any game did so well or poorly.
What I believe would be the compromise is a hybrid system. The camera does not follow the reticle, the reticle shakes in accordance with the recoil, and the reticle automatically readjusts after a brief period of inaction. This way you both know where precisely the next bullet will land and the camera remains stable.
4:01:45 that's called a press check. That's common gun-fu tactics.
Not just for gun-fu, most competent instructors will teach that technique as a safety redundancy. Even if a pistol has a loaded chamber indicator like a lot of modern designs do, the visual and press check is still taught, because it's not worth trusting a little piece of plastic to know whether you have one in the pipe or not at the range.
@@plain_simple_garak it's very important to do when carrying. I just like calling it gun-fu because I give the back of the slide a good chop after the press check to make sure it's locked in.
I know for a fact that when I fought the original El Gigante; I would run away, turn to aim, and the boss would be *way* closer then I thought. It made a huge moment of terror in gameplay for me in the original. Compared to the remake, I would just run away and look behind me because you can always do that and it's always the smartest thing to do.
Maybe because you were younger. And in the remake, It's supposed to be fair in a way, you run away from El Gigante, which gives you time to recover and reposition, then whatever move he makes is your choice to retaliate or dodge
@@struggler7164 nah I don't think an enemy appearing closer then I thought scaring me depends on age. It just isn't something that happened in the remake fight
@@zeporion6091 I can understand where you're coming from, my friend. Because the remake allows you to freely move the camera, you can essentially look behind and see what El Gigante is going to do. I understand you weren't that scared of him in the remake, but I personally was xd. His imposing and giant stature made me really frightened of him.
Hope everyone is having a good day. 🌞
Suprised that anyone finds the Regenerators scary in the remake. I think they look goofy as hell.
On the idea of ugly character models, I think that is a two-part issue. One is the art direction shift, moving from a more exaggerated body and face models, which almost have a cartoon/anime-esque feel and vibe (5 had this pretty much in spades) to the new hyper-realistic look. The issue with hyper-realistic is that want to keep things more "grounded" shall we say, so instead of supermodels they aim for more conventional, but still generally attractive, characters.
There was a noticeable shift in 7 to 8, where the models were then more closely modeled to older designs, and that exaggeration started coming back in, but for the most part, folks looked "real".
The other issue is lighting and shadows. A lot of the time folks will post pictures of the character in question often in some pretty poor angles, lighting, and shadows. This occurred with Ashley, who in some shots looked rather old. That said in the game she looks lovely. The stills tend to do the character models a disservice.
I dislike the push toward hyperrealism myself, I think it better to have a distinct art style that will age better than constantly pursuing the real, and you can get away with alot more when your not bound to looking real, though there can be a nice middle ground. I think Devil May Cry 5 tried to walk that line, but the uncanny valley issue is one that is still being worked on, though getting better over time. Think the new God of War Ragnarok shows that much for certain, but if I had to choose realism over something more visually distinct like say, Arcane, Im going with Arcane every time.
Nah, 4 was way more anime/manga in its art direction than 5. 5 went way too Hollywood, too ray tracing, too action hero and westernised. One of the first pieces of development info released about RE5 years ago was that they were spending time 3D modelling each individual tooth! If you want to say that the script was very anime in 5 then, yeah. Also, Remake Ashley's nose is bulbous and she has narrow eyes, and her orange clothes are f'awful.
Damn that accidental vase hit with the rocket...the rocket hitbox must be like Halo Infinite size. You've gotta be well away from anything solid to fire the SPNKR too.
Ah, Ada's voice...I think she was going for cool and aloof, but that was the most phoned in, bored performance I think I've ever heard. Not game ruining since she was hardly in the game, but still the worst performance of all the characters, including the Ganados. She was supposedly excited to work on this game but she sounds like she loathes being there.
04:14:50 Big annoyance here is how few guns can have the red dot added, it should have been usable for almost all weapons imo.
"Who am I? I forgot..."
-Somebody with dementia
Are you ever going to release the Aquaman and Shazam videos?
It appears not.
They are gone for good.
@@yetanotherspuart3993 Wait really? Did they lose the footage?
@@spartansquid5931
I don't think they lost the recording.
It's just been so long it was probably decided not release it.
Trust me, I want to see them watch all the films. Been waiting for ages.
I saw someone say that canonically Ada didn't give Wesker the parasite after 4 in the original game either
Yeah she betrayed him in exactly the same way between 4 and 5 in the original timeline. This game is just able to include that scene because it knows that's where it's going this time.
i dont understand, where was milla jovovich in this story?
Is there a new GDELB this year? I thought they came out on April fool's day.
That's the joke
MauLer said he won't make any anymore. Maybe that'll change at some point, but for now, there's none coming.
After playing RE4R for myself, I went back to the RE8 efap to hear them make fun of Ethan (I like Ethan but Leon's super cool). And it's funny how they wanted RE8 to be RE4 just to do it better with the remake
9/10 made Luis look like a reddit user
I don't even know what you mean by that
I am genuinely confused as to how they had such a terrible time with the Del Lago challenge. I completed it within about 15 minutes on Standard difficulty, and I had never touched Resident Evil 4 until about a week ago.
Del Lago was even easier in the remake than it was in the OG. I did it in professional mode on my first try.
@MauLer When are you going to do a RE 2 & 3 remale playthrough/EFAP review? I need some more RE EFAP crew discussions to listen to at work.
Asking why capcom changes VAs is like asking why people put clothes on in the morning.
Really enjoyable game. The map felt vast compared to 2 and 3. Boobs jiggle. Final boss may have been a little too easy, but I did save up all my mag rounds for that one...
In comparison to 2 i don't entirelly agree. 2 is essentially a 3D metroidvania while 4 is nearly linear action game. 2 having a smaller map works for that games ambiance and gameplay. They did bungle 3 a lot.
Mauler just a point on the teddy bear charm: if you use the bolt thrower, it makes a huge difference. Paired with something like the resource attache case and you are swimming in ammo AND grenades.
But you will spend a lot of time crafting which does hurt speed ranking
At the shooting range I found that hitting the skull medals on the moving parrot targets at the back of the room became much easier once I started aiming ever so slightly ahead of where I actually wanted to hit.
However, i'm not sure if this is because I was just getting lucky or if the game actually uses projectiles for your guns instead of a hitscan and I wish it would tell me because it would allow me to aim more accurately.
If the game uses projectiles then i'll have to account for the minor amount of bullet travel time. It doesn't sound like much, but at a distance my bullets taking a split second to travel to my targets could easily cause misses if i'm aiming for a headshot and it might help explain SOME of the inconsistency with the shooting range.
Whenever I shot an enemy and missed I noticed that a split second later the bullet would richochet off the terrain in the background, however i'm not sure if that's because the guns are actually using projectiles or if it's just a cool effect.
It's little things like this that I wish the game would tell me. The bolt thrower is obviously a projectile weapon, but it's unclear with all the other guns and I just wish there were a tooltip that said something like "At distance, Leon's bullets will take a split second to reach your enemies, you must account for this when aiming." Just let me know if your guns use projectiles or hitscans game, please!
I'm assuming you played the sniper rifle challenges too, correct? With it being the second challenge right after the SG-09, it was immediately obvious it was a projectile based system. Mauler even talked about how the bell skip is not even possible without a sniper rifle, which is yet another clue that weapons in this game were being treated with more realism. When he complains that he missed the targets but got annoyed that the game counted them, he's probably not accounting for the brief delay that happened as the targets lined up with where he shot
I shouldn't even mention the bullet drop either, since all but Fringy completely ignored the bolt thrower altogether. These sorts of struggles are making me think hand holding in games is becoming more and more justified
Yes this game does have some limited ballistic physics, it's not hitscan. There is bullet travel time, which is why you have to lead the target if it's moving, just as you would IRL. But there doesn't seem to be any other realistic projectile physics like bullet drop, except for the bolt thrower. Otherwise, you'd have to aim high with rifles at longer range, and in my testing I didn't notice any of that at all
@@bigwinz No they don't want handholding. They want that the game makes it clear to them. The original is very clear on how stuff works. You do something, it reacts that way, you understand. The remake often makes you do something and reacts in different and inconsistent ways.
I tried hitting that stuff by aiming it a bit before it, but often i still missed because of that random hitzone.
I installed the perfect accuracy mod and the difference of normal shooting and now is night and day. The mod makes it like it should be.
Jon sounded so disappointed that he had to leave early
Long Man Good to us today
The movement is not perfect for sure. I have been hit or died when doing a quick turn to run, since by default you quick turn by hitting the run button. When doing so I would run into the enemy I'm attempting to get distance from.
Dang. After all the suffering and heroic perseverance Metal went through to get his S+ rank, Mooler still gotta be like "yeah, but you sort of cheated, so you didn't REALLY get it..."
If one of my friends had been through what Metal had to face, I wouldn't be harping on the technicality even if they had flat-out cheated at the game. I'd do the complete opposite, reinforcing that they got the rank and that's all that really matters, rather than being 'that guy' and trying to artificially gatekeep the achievement. Mauler really can be an insecure prick sometimes. I guarantee if his and Metal's roles in this specific instance were reversed, Mauler would have reacted with a huge dose of argumentative Cope in order to 'prove' to Metal that the restart exploit is perfectly 'legal' and doesn't lessen achieving the S+ grade. Also, Metal would have had the class and emotional intelligence to not even bring up the restart exploit, let alone wield it like a weapon to insist Mauler didn't get an S+.
Mauler is a competitive git, always has been. Just watch him taking on those two garradors in his playthrough. He spent HOURS attempting to get them to kill all the zealots in the room for him. Replay after replay, it was almost obsessive compulsive, but he claimed it was fun.
My point is, getting that S+ rank is something he worked hard to get and I assume takes pride in achieving it. So, even though Metal technically got it, his method utilized an exploit which lowers the difficulty in achieving the S+ rank.
Mauler made the delineation, but still congratulated him on achieving the S tier (which is hard as fuck anyway).
How much does it really matter? That's between him and Metal and where Rags was smart to not take sides.
I mean that's his whole schtick isn't it? You can pour your heart and soul into making a piece of art and make it 99.99% as good as it can be and he'll be like "Yeah its pretty neat. Not a 10/10 though I dunno what people are on about. My objectivtisms" I can't believe he actually found a way to complain about the storage feature. A feature that's completely absent in the original but he made it sound like it was a mark against the game
@@RedStar_N7 Mauler's stated he was happy to see a storage option, but baffled as to why it was limited to certain items and he is right. Why would they do that? It feels tacked on and because it was an afterthought didn't actually go through and work it into the game mechanics and instead just arbitrarily locked items out of being used in it.
You do remember him saying he really loves this game and recommends it almost wholeheartedly, right?
@@mrq1 Don't worry. I was just at the part of the discussion where I was getting a bit irritated at some of the talking points. I recognize that we're in a good place when the stuff they're taking issue with are the more trivial things. I remember they all enjoyed village until the second playthrough and then they turned on it almost immediately. Mauler's S+ means he would have completed the game anywhere from 5-10 times by now. He obviously loved it, but he's also feeling unsure about what his long term feelings on the game will be once the excitement wears off, so admittedly I was a little surprised to hear that. It almost made it sound like there's a chance he may just stick with the OG and not revisit this one
I really do hope they stay invested in this style of play because it was so fun to watch and I'm very much looking forward to a playthrough of RE5 Remake when that is released.
Exactly.
Also efap crew:
Ada NEVER delivers the plaga to wesker. Wesker always siezes the body of crowser to create oroburos
Ada's VA is also an outspoken racist, although it looks like she's been deleting *some* (not all) racist posts on her socials.
Paying for DLC is fine in my book, as long as you're buying proper extra content that took effort beyond the main game to make.
But in game currency?
You're effectively paying someone to type in a number for you. Literally, just type in a number. I can do that too, look!
$980 500. Boom, see how easy that was.
EFAP Highlights suggestions: The wizard discussion/debate, and Every time Resident Evil 8 is mentioned in this EFAP. Hi Wolf!
5:46:50 You actually can’t put the kitchen or boot knives in storage
Resident evil 4 was bad because you couldn't schlurple the schloomple
You also can't drink the floomp juice.
☝️
2:43
John Leguizamo apparently hates it.
Not "diverse" enough.
🤷
Anya Taylor Joy's eyes are on the side of her head....
That counts as inclusive enough.
1:44:11
But Spanish Slaughter Simulator 2023 is okay?
🤨
Coming soon to theaters....
Super Smash Brothers : Wrath of Glove
Get ready to get handsy on June 9th, 2069
Nintendo is about to get their....hands on box office gold
it's odd to me that you're asking "how are we taking damage?" in the context of the ganado CHOKING YOU, like what is the death animation of that? they literally snap your neck, these guys' strength is no joke.
It’s not that it doesn’t make any sense at all from a realism standpoint, it just kind of sucks from a gameplay standpoint, because you’re given a QTE to escape, but at least on Pro, it’s even if you’re perfect on the QTE, your health can still be nearly totally gone. It just kind of sucks for the player, because it creates what feels like a no-win challenge
@@MarcTheCyborg well, if you can avoid the situation, isn't that part of the game?
@@CMCAdvanced yes, but my argument is then just give a standard damage amount and remove the QTE, the problem is presenting the player with a challenge for which the reward for success is too low.
This could also be mitigated by giving you temporary damage, which stacks if you fail the QTE, but a successful QTE could give you that health back (kind of like a Bloodborne rally attack).
So you can see how much health you’re losing and tapping E will slow that loss, so that even if you fail the QTE, participating in it is still beneficial, but if you SUCCEED, you’re rewarded for completing the defensive action
I believe they were talking about the one where you get grabbed from behind
They grab you and even before putting pressure onto your neck you get damaged a lot. That is not good.
Playing Professional without Armored Ashley and Bonus Weapons is indeed a nightmare and I don't recommend it.
As far as the save rooms go, I get the feeling if the devs did allow the ganados to just funnel into the save room and prevent you from saving or buying items, they'd complain about that getting in the way of the save function or something. I guess we'll see about that if Mauler ever plays RE2make. There's an instance I can think of where one of the save points becomes unsafe.
Now, lets say, hypothetically, that somebody once told me that the world would proceed to roll me, and made the claim that I was not, the smartest tool in the shed. Which would lead us to look at the facts and see that she was looking kind of dumb, due to the fact that she had placed her finger and her thumb, in the shape of the letter L, located on her forehead.
This would mean that the years would start coming, and logically wont stop coming, that I was, hypothetically, fed to the rules, which would proceed with me hitting the ground running. Which didn’t make sense, to live for fun, in a way that your brain gets smart, yet your head gets dumb, seeing as there’s so much to do, and so much to see, so now I must pose the question, what is wrong with taking the backseat? This is due to the fact that you’ll never know if you don’t go, nor you will shine if you don’t glow.
For you see, you are, at this moment, an All-Star, so get your game on, and proceed to go play, indeed, you’re an All-Star, get the show on, which would entitled you to get paid. That would mean that all that glitters, is indeed gold, and that only shooting stars, can participate in the process of breaking the mold.
Getting this as soon as I am able
1:44:58
I do too.
Mostly because he didn't look like someone's grandma...
🤔
🤷
I never noticed any random bullet deviation, but there is bloom. If you wait for the reticle to tighten up, you hit within that reticle every time. But it did take way too long on the smgs.
You're all artists mate(s)!
The guys that rush at you that wear the berets look like Victor Meldrew from the tv show "One Foot in the Grave" 😂😂😂
Any thoughts on doing a GTA arc?
Just realized we need to have a series of mods for RE 4 Remake where the main characters are dressed up as Mario Characters.
Leon is Mario of course.
Ashley will be princess peach.
Luis can be Luigi.
Krauser can be Wario.
Mendez can be Waluigi.
Saddler is of course Bowser.
Not sure about Ada but I'm sure Mario fans can come up with something.
Loved the remake, already bought and finished Separate Ways as well. I loved it almost as much as the original, but there a few things that I disliked about it (there are also things I dislike about the original, but whatever):
- Ada's voice and overall acting (although her design is top notch)
- The cutting of the radio interactions between the villains and Leon (although Salazar talks in the castle section, Leon can't really respond)
- Saddler, in general. Saddler in the original is one of the most fun villains I've ever seen, and I love his interactions with Leon. Changing him to a boring "leader of a cult" takes away his depth (what little he had, anyway), because his cult leader talks in the original are just a façade, one that falls quickly.
Gameplay wise, Ashley, Luis, the tone and atmosphere and the overall pacing? Fantastic. A solid 9/10 for me (which is basically my score for the original)!
Auto sort is honestly so under-rated and I have no idea why people hate it... If you are actually OCD, it's better to have a system you can always rely on. If you enjoy sorting it a certain way, surely it will always be messed up right?
7:36:04
"Listen all y'all this is sab-ah-tage!!"
re: using unlocks to get professional S+, at least the recent resident evils have been all about that. the recommended madhouse route for RE7 involves the circular saw, the recommended route for RE8 involves unlocking infinite ammo, etc. if they didn't intend (or at least desire the option be available) that you use unlocks from previous playthroughs, they would have made it like the handcannon unlock where you have to complete a NG professional run without using the sweeper or primal knife.
the game wants to be beaten, there's just opportunity for people to make it harder on themselves if they so desire. consider a professional S+ run that doesn't use any unlocks to be an S++ instead of one that uses the unlocks to be an S.
also the stagger chance is pretty much directly tied to the power stat of the shot. you can see it pretty obviously with a maxed out red 9 versus most other pistols.
As a longtime Armored Core fan, tank controls never feel unintuitive me. Maybe that's why I don't have any issues with the movement/camera controls of the original RE4.
You guys should debate Saintitchief on tlou2.
They don’t need to. They’ve got Jon right there for that when part 2 of the show releases.
5:41:00
Is it an explosion of...flavor?
🤔
💥🤗
@Fringy Be VERY careful when you say things like "I don't don't know how you can complain about that. It's Mario"
That can easily be thrown back at you.
"I don't don't know how you can complain about that. It's Space Wizards."
It's not how ridiculous the lore is, it's how well does it follows it's own ridiculous rules and does it break the stakes or contradict itself.
That doesn't even make sense. It's someone complaining about a classic Mario power-up being in the movie because it isn't set up that it exists in said movie. It's a massive part of the games and iconography, it doesn't need a setup, we all know how question blocks work and what the item is from the games, if you're watching the Mario movie you're expected to know the bare minimum about Mario.
How does Fringy being confused about someone complaining about a Mario power-up being in the Mario movie equal "it's space wizards so absolutely anything can happen."
@@spartansquid5931 It's the argument that you should not question it, because it's Mario game logic. Not necessarily that it's common knowledge.
I just don't want people to use the argument that if they shouldn't question why the power up exists, we should also not question why the Holdo Maneuver exists. But I hear what you say, that's not what Fringy is saying.
@@hermannlagrange803 Again, this isn't an even remotely good comparison. The Holdo maneuver breaks continuity and ruins stakes. The MARIO movie having a MARIO power-up breaks no continuity, and is such a major part of the iconography that spending time setting up it's existence for audiences is a sheer waste of time. The game logic is common knowledge, because nearly everything everyone knows about Mario is from the games, which the movie is about.
These just aren't the same, not even a little. Questioning why someone thinks a Mario movie needs to establish power ups, a massive and well-known part of the franchise, isn't the same as excusing massive writing issues is Star Wars purely because it's fiction. If a non-canon Star Wars movie comes out and you say it's bad writing that they don't explain what lightsabers are, you're honestly just a tool.
@@spartansquid5931 Not sure why you're being upset with me, I did say I don't want others making these arguments because on the surface they look similar, but are indeed different issues.
But keep on throwing insults I guess, if that makes you feel better.
@@hermannlagrange803 That's odd, TH-cam didn't load the second half of your second comment, my bad. I thought you were trying to back up the comparison's validity, I see now that I was fighting an ally, a ghost, my deepest apologies. Though I don't recall insulting you, I was using the general 'You' in my lightsaber example.
I was getting doubles on the charms before I got them all. They are worth squat at the store
Since mario came up
If you could make a zelda movie based on 1 of the games, which game would you choose?
Personally, I'd go for OoT since TP, WW, and LttP all use ganon returning as the main stakes, so we should probably have a movie with ganon first, and I doubt many would want a SS movie. Also, I know botw is the prized child, but can we get at least 1 movie with the classic look before jumping to that.
Well EXCUUUUUUUUSE ME, Zelda filmography has slready peaked and there is no reason to make more.
@@Rays326 nonsense
Sequels. Spin-offs. Shorts.
You want it? It's yours my friend, as long as you have enough rupees.
The age of decline, obviously. Link wins, restores balance to the....triforce, then the multiverse of Hyrule opens up and we can get a link to the past movie then ocarina
Since they start mentioning Mario's movie:
The Nintendo parts of the movie are nice, the rest is pretty crap.
Toad is annoying and hollow as a character, Rogan and Black sucked in their parts mostly due to writing.
Aussie? Leon played the merchant in the original.
Final beat the game - I can watch this now!
These uninteresting "discussions" getting less and less views warms my heart. I wish you did something fun once again. It has been what? Months? Years?
Lol. What they do IS fun.
They're views are not getting less and less. It's been a month that they didn't react to videos in a main episode.
Someone please tell me one thing because I don't want to watch the EFAP in case I spoil myself. I've been wanting to play RE:4 for ages. What is the EFAP crew's verdict on playing the original vs playing the remake? Which one should I go for?
Go for both. RE4 OG has better gunplay consistency with staggers and no bloom, while the story and gameplay is overall better in Re4 Remake.
@@mrq1 Thanks for the advice. Did the EFAP crew give an opinion on which one they'd recommend?
EDIT: Never mind. Found the section where they gave their opinion using Julian Doe's timestamps. Don bless him.
Someone correct me if I'm wrong, but isn't half the challenge of original RE4 the equivelant of someone annoyingly wiggling the analog stick whenever you aim? I can't get that impression out of my head, and for that reason, I think the game might be a bit overrated.
Try out the Wii version.
It gives you practically pinpoint accuracy, as instead of a laser, you get a straight up lightgun reticle.
No it is not the equivalent of someone doing that.
The controls are very precise, to the point that I can achieve 90+ accuracy and win the target practice sections without missing a shot.
Play the game and learn how the mechanics work.
@@Soapy-chan_old "90+ accuracy"
Um...that is not good. I don't know what universe you live in where you think that's an accurate control system LOL.
@@ShadowMan64572 How is that NOT good?
It means that you can be very precise and the shots I miss isn't because the controls are bad and you know that.
@@Soapy-chan_old Matthewmatosis made a good point once, and it's relevant here: If a developer that was responsible for implementing controls, and they worked 98% of the time, that would be unacceptable because it's a standard that controls should fully work by default.
By your own logic, you potentially have a 10% chance of missing shots, and that's probably due to the controls being slightly unreliable by design. I could get 100% or very close accuracy with a shotgun in the original Doom if I really tried, and any missed shots I'd have no doubt it was on me because the controls are 1:1 with my inputs, totally responsive.
In RE4, a lot of misses are psychologically associated in the back of my brain with the fact I'm not given proper 1:1 input with the game, the game is in fact intentionally handicapping me in a noticeable way for the purpose of raising tension and adding to the survival horror theme.
I just question the choice when viewed strictly as a game mechanic and am skeptical with calling it good when it is literally a handicap for the player, equating to a dysfunctional analog stick.
Hi Rags!
Rags is worst
@@marfin4325 lol
@@marfin4325😂😂😂 no he's the best
40:27
Spaniard Genocide Simulator 2023.
👍
😉
PatricianTv said it best. The same people who complain about weapon durability love hunger mechanics in survival games even though they serve the exact same purpose.
Games are for the homosexuals, talk about movies like real men do.