Speedtree Style Grass Generator in Houdini

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  • เผยแพร่เมื่อ 8 ก.ค. 2024
  • Speedtree is a very powerful piece of software but it turns out you can create some of the same generators inside of Houdini including a Speedtree style grass generator.
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ความคิดเห็น • 20

  • @traceurAlex
    @traceurAlex 2 ปีที่แล้ว

    awesome. mess up on the part to actually use it as input but got it working now rotations, another digital asset on my library! Thank you.

    • @InsideTheMindSpace
      @InsideTheMindSpace  2 ปีที่แล้ว

      Glad I could help. I'm working on some other cool stuff so stay tuned

  • @erikm9768
    @erikm9768 2 ปีที่แล้ว

    Great video, thanks very much!

  • @hamedkhadivi
    @hamedkhadivi ปีที่แล้ว +1

    It's a good tutorial, simple and easy!
    I highly recommend Rohan Dalvi's tutorial about generating grass

  • @ultrawidegaming7205
    @ultrawidegaming7205 3 ปีที่แล้ว

    About auto-uv's: Is it possible to Unwrap a grass blade and scatter it, but keep the UV's perfectly overlapped? I want to apply 1 texture and just replace the UV correctly in Blender to match the texture.

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 ปีที่แล้ว +1

      Absolutely. If you want to use blender to set up the uv's just make one blade and export that. Then set up the uv's and reimport the model into houdini and scatter the one with uv's.

    • @ultrawidegaming7205
      @ultrawidegaming7205 3 ปีที่แล้ว

      @@InsideTheMindSpace Dude, you are a LIFE SAVER. I've tried to figure this out for 2 days, and this was soo simple! I really appreciate it! :)

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 ปีที่แล้ว

      Glad I could help. Good luck with your project

  • @navehjaver7548
    @navehjaver7548 3 ปีที่แล้ว

    Hi, your tutorials are very helpful bro, thanx. Can you make a tutorial - a car crashing to a wall or something like this?

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 ปีที่แล้ว

      Happy to help. I do have some plans to work through some simulation type effects but I am going to finish the projects I am working on first.

    • @navehjaver7548
      @navehjaver7548 3 ปีที่แล้ว

      @@InsideTheMindSpace Thanx bro.

  • @johnnyzxt
    @johnnyzxt 3 ปีที่แล้ว

    how can it be dynamic or interactive with other object?

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 ปีที่แล้ว

      That would be a more advanced technique that is out of the scope of this tutorial.

    • @theodoredaley2229
      @theodoredaley2229 3 ปีที่แล้ว

      @@InsideTheMindSpace Love the breakdown any (new) plan to show how to make this interactive with other objects?

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 ปีที่แล้ว

      @@theodoredaley2229 Are you looking for interactive as in placement or in terms of the grass blades deforming around objects?

    • @theodoredaley2229
      @theodoredaley2229 3 ปีที่แล้ว

      @@InsideTheMindSpace Deforming, so say you had a ball roll through it, or a character.

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 ปีที่แล้ว +1

      @@theodoredaley2229 At some point I absolutely want to cover that. I haven't been able to achieve something I am fully happy with yet. Its a topic I come back to periodically with fresh eyes

  • @Moctop
    @Moctop 3 ปีที่แล้ว +2

    Copy stamping is an outdated method..if you're gonna teach you should go with the newer for-each based method which is faster.

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 ปีที่แล้ว +8

      Thats the beauty of Houdini my friend. Theres a million different ways to do things. In small graphs like this there isn't really a difference in calculation time. You absolutely could do it with a for-each loop but quite honestly there's no reason to do it differently than you prefer. I prefer the copy stamp method. Both ways achieve the same result.