We're going to fix food, right? ...Right? Timberborn Update 6 Iron Teeth Episode 34

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 59

  • @KunalVaidya
    @KunalVaidya 2 วันที่ผ่านมา +12

    More builders and haulers needed for the population supported in this village , I think double of the current capacity . there is no point in having 300 unemployed beavers and cribbing that 14 hours is not enough
    especially with so much construction going on , lumberjack flag could be nice to be prioritised by beavers , otherwise you'll always be wondering why they are full and not cutting trees.

    • @arcamist4601
      @arcamist4601 2 วันที่ผ่านมา +3

      I agree if you watch the video the farmers leave a plant unwarranted for a day I had more farmers then it all plants would be harvested and replanted giving it 1 days faster. 1 day every harvest for a 12 day farm is a 1.2 boost to the plant meaning you get 1.2 times the plant overtime so 100 of it becomes 120, that's just one plant if all plants were made like this than ya.

  • @rodneygoff
    @rodneygoff 2 วันที่ผ่านมา +7

    Haulers haulers haulers. I still feel like it's not enough

  • @knlprez
    @knlprez 2 วันที่ผ่านมา +1

    Man, this series is keeping the suspense until the end! Not that the colony will crash, but it's still fun to watch. For the power, where you dump the water into the middle river, you could extend the aquaduct all the way to the reservoir, do a 180° turn, then back to where it's dumping and add water wheels the whole way. You'll recharge the flywheels faster and could add a few more so you don't need to pause anything during droughts. Just a thought! Keep it up! I can't wait to see the next episode!

  • @Struggling_Engineer97
    @Struggling_Engineer97 2 วันที่ผ่านมา +7

    6:30 Productivity is so low because if they need to get food they have to go all the way back to the main village

    • @KunalVaidya
      @KunalVaidya 2 วันที่ผ่านมา

      yes, the pump station area should also have a few food warehouses for them to eat from and reduce walking

    • @walkir2662
      @walkir2662 2 วันที่ผ่านมา +2

      @@KunalVaidya aren't there some pantries? maybe repalce the small tanks with more of them.

    • @KunalVaidya
      @KunalVaidya 2 วันที่ผ่านมา

      @@walkir2662 yeah, i didnt know it is available in default game package, in other streamer (RCE, disturbz, skye) games I didn't see it used.
      pantry seems a nice combination food storage. but I only see it used in 'JC The Beard' gameplay for the other apocalypse mode game. maybe its only in this faction or maybe a plugin he has.

    • @nurmr
      @nurmr วันที่ผ่านมา +1

      @@KunalVaidya Pantry is a mod (by the same author as the Flywheels mod).

  • @betabry42
    @betabry42 3 วันที่ผ่านมา +4

    At nightfall when they all quit working they drink everything you stored for the whole day. near the end during your time lapse you can watch each night your water goes from 1.1k down to double digits then back up in the morning like a roller coaster(tycoon) At first I thought maybe they stopped pumping because the little tanks were full and so were the pumps, but seeing you add more pumps at the end was a relief.
    I had an idea for sorting out the canola as well, if you're going to plant things in rows like that, why not plant the appropriate amount of canola alongside each row for each recipe so you're not surprised when you don't have enough. like Canola field dividers.

  • @Hoovy42
    @Hoovy42 2 วันที่ผ่านมา +4

    all of your water supply comes from one side of the map, and there is so much demand for water it can't be carried to the other storage sites before it's been drunk. If you can put in a couple of pumps in the centre or just across the map from the main tank, it would relieve the pressure a lot more effectively than adding a dozen pumps to main reservoir

  • @SS_Lord_of_Meme
    @SS_Lord_of_Meme 2 วันที่ผ่านมา +5

    One food option is to stop processing a single fooditem at a time to fill up unprocessed storage, then start processing it and move to the next food item

  • @shaunacarnline
    @shaunacarnline 2 วันที่ผ่านมา +1

    JC if you are desperate for farmland you could move your pine forest across the river of the Oaks and commandeer the area for farming.

  • @darthyetgon
    @darthyetgon 20 ชั่วโมงที่ผ่านมา

    23:10 add fill in more the river area adding to your canola field 😊by placing the farmhouses on platforms over the road that then goes to overhang platforms that are accessed only by ladders this will then open up whatever farmland space that is in your crop areas and then remove the canola Lane row and put in multiple types in its place😊

  • @darthyetgon
    @darthyetgon 20 ชั่วโมงที่ผ่านมา

    18:09 so adding housing ideas remove rooftop terraces next to large water tanks on the complex put row houses in the place and then put rooftop terrace back on top and connect two or three floors higher😊 doing this will also allow you to possibly add in what other amenities you need around these buildings for all the bonuses😊

  • @jonathanlin9772
    @jonathanlin9772 3 วันที่ผ่านมา +2

    You missed adding back a path connection under the new coffee brewery.
    You also need to pause more advanced breeding pods as the population is still increasing.

  • @jcrazy9008
    @jcrazy9008 2 วันที่ผ่านมา +2

    I know you may not like the look but i thinj you need to put metal overhangs on metal overhangs and add in a huuuuggggggeee amount of haulers and builders. Got 300 beavers doing nothing

  • @crowaust
    @crowaust 3 วันที่ผ่านมา +1

    If you need some more growing spaces, you might be able to move some paths onto overhangs/platforms over other things. like in that new farming area onto platforms over the water :)

  • @Petq011
    @Petq011 วันที่ผ่านมา

    25:25 "I don't know if I have enough ground left available..."
    Well, good thing you soon will... In Update 7.

  • @DJarr216
    @DJarr216 2 วันที่ผ่านมา

    You need more haulers.
    You once had an idea to build overhangs on the aquaduct staircase. It's a bad place for industry because of inefficient pathing but for haulers building to just sit there, it's perfect.
    There is no such thing as too many haulers, you have roughly 280 unemployed beavers, at least half of them should become haulers.
    Also, if you have a stock of canola seeds and not enough canola oil, then your problem is not enough oil presses, not lack of canola crops. But maybe that too was caused by an insufficient amount of haulers to properly restock the existing oil presses.

  • @dragade101
    @dragade101 2 วันที่ผ่านมา

    @34:43, I think different jobs handle 'too full' situations differently. A water pumper will probably walk as far as they need to make sure they can continue to pump their log. But most other types probably don’t have that kind of determination. What seems to speed up productivity is having a robust surplus storage (input and output goods) by each building type.
    Thus if the production facility has to be a receiver to gain input goods or export goods, then they have the shortest work. Haulers are meant for less frequent movement (especially when every building becomes prioritised by the haulers. They seem to fail to operate, even if you had 200% of the needed max.)
    I would rather treat haulers as a helping work force but they are not akin to mark VI belts in Satisfactory. Give local options so a lumber jack can quickly dump their wood. Local means within the growing area+N units. In your case, the path is too far.

  • @SandMan29331
    @SandMan29331 2 วันที่ผ่านมา +1

    JC, I have a question, since you raised the land around the clean water stream why haven't you raise the dams at the end of the stream to keep more clean water around the trees?

    • @JCTheBeard
      @JCTheBeard  11 ชั่วโมงที่ผ่านมา

      Just haven't gotten around to it. We will!

  • @jasonjazzz5
    @jasonjazzz5 3 วันที่ผ่านมา

    38:45 i know its not much, but you could put the path and farmhouses on platforms over the water, save ya a fair number of spaces for more food growing

  • @dragade101
    @dragade101 2 วันที่ผ่านมา +2

    @23:42, that is a lot of space dedicated to a low output food. Focus on mushrooms and corn. Corn is a compact product and mushrooms you can stack vertically (so kind of endless density is obtained).

  • @GaryRiffel
    @GaryRiffel 3 วันที่ผ่านมา +1

    Food: 0, Water: 0 ... had to check the title again as I thought it was an Emberpelts episode 😂

  • @mikeriley2475
    @mikeriley2475 2 วันที่ผ่านมา

    Someone do the math on how many beavers each food production building will support!
    Make some more Algae and mushroom towers!

  • @walkir2662
    @walkir2662 2 วันที่ผ่านมา

    Wow. Just yesterday, I was thinking about blowing tunnels through mountains on the terraces map. But I guess this version of 3D terrain won't allow dynamite rotated 90° (yet?)

  • @phill8223
    @phill8223 2 วันที่ผ่านมา

    The person who said that the water was going through the dams & out off the side of the map was referring specifically to when the reservoir is full. Then, none of the water is going through the sluices into the reservoir, and the water level in the aqueduct deepens. Then it goes off through the dams and into the void.
    Swapping out the dams for levys may well force more water towards the water wheels, letting you generate power faster.... Buuuut, I feel like that might not be a good idea, since it may cause the water level to rise up above the edges and overtop, causing floods.
    Ultimately, you're always able to fully regenerate electricity by the end of the temperate season anyway, so I think it's fine.
    On the water & logs note though, as others have mentioned, I think you need more haulers. Loads more haulers. Like 160 - 200 haulers.

  • @jasonjazzz5
    @jasonjazzz5 3 วันที่ผ่านมา +1

    id use the ground under the waterwheel aqueduct for more farm land. youve got more than enough trees

  • @darthyetgon
    @darthyetgon 20 ชั่วโมงที่ผ่านมา

    27:31 what if you were to put platforms over the in between spot between the two ladders over the bad water source and then you could go up three levels😊 of them and still keeping your frog statues and everything and everything at that level😊

  • @jasonjazzz5
    @jasonjazzz5 3 วันที่ผ่านมา

    no idea if that is the ideal ratios, just what i like. also i never prioritize buildings, just storages. again, no evidence that that is the right way, buts its worked out pretty well so far haha

  • @21Kuranashi
    @21Kuranashi 2 วันที่ผ่านมา

    37:37
    Keeping an eye on water for a little bit:
    Max in one day: 1.1k
    Min on the start of the new work day: 0
    More water pumps required bcz it will never fill up otherwise.

  • @dragade101
    @dragade101 2 วันที่ผ่านมา

    @39:20, with this remote farm, when its a badtide or draught, wont you need a clean water hole to help irrigate this?

    • @JCTheBeard
      @JCTheBeard  11 ชั่วโมงที่ผ่านมา

      Not when we raise the channel!

  • @michaelpporter
    @michaelpporter 2 วันที่ผ่านมา

    It looks like the path to the water pumps has to go down the reservoir then up the cliff to the tanks. If you remove the bridge above the flywheels they have a more direct path.

    • @michaelpporter
      @michaelpporter 2 วันที่ผ่านมา

      Okay; I spoke too soon when you added the ladder to make room for the coffee you fixed the issue.

  • @MScottBlake
    @MScottBlake 2 วันที่ผ่านมา +1

    I think you should remove the top level of breeding pods and build more hauling posts in there. (30:49)

  • @dragade101
    @dragade101 2 วันที่ผ่านมา

    I like how you reconfigured your water. Having pumpers being able to deliver to the larger tanks and the haulers collect and move that water towards the centre of your base where beavers can get their daily drinks.
    Earlier in this playthrough, you had pumps and a robust storage at the actual game’s sense of ‘centre of colony’. The important thing is the pathing was more direct than this. You have shortened up the pathing for the haulers which seems to be netting water over several days (as opposed to losing water).
    One solution as we know it, make a science district to help with the over population lol. This is just to fine tune your numbers. I would greatly misuse a filter by age x.x (I'm talking

  • @GwionWilliams
    @GwionWilliams 2 วันที่ผ่านมา

    You're going to need a lot more bushes than you currently have. A bush produces 3 berries every 12 days, and a pod needs 1 berry each day. So, that's 4 bushes per pod to break even. You have 36 pods, so you need 144 bushes. Eyeballing it, I think that you have 87 or so, which is less than 2/3 what you need. You can support 25 pods though, which would be a population in the region of 525, which isn't bad, although there'd be some sleeping rough. You've got housing for 485, so you'd be wanting 23 pods and Wellbeing 57+, which seems pretty doable (average 483).
    Oh, and since you have so many spare beavers, why not put hauling posts on top of the storage along your watercourse? The space is going spare, and it'd only take some ladders to give access. And it's not like having another hundred haulers would be a bad thing!

  • @davidwhite3337
    @davidwhite3337 2 วันที่ผ่านมา

    Good ep JC, buy the time I get this gane it might be @ 8.

  • @KunalVaidya
    @KunalVaidya 2 วันที่ผ่านมา

    Please also place a few water and food warehouses all around the map, for beavers to sip and snack without walking long distances to the centralised placed water pumps/tanks/food
    that will double the water capacity and food capacity to support the size of population . 10k minimum

  • @sidmcmillan926
    @sidmcmillan926 3 วันที่ผ่านมา

    and we keep our glorious frogs! 🐸 ribbit

  • @thomasfplm
    @thomasfplm 2 วันที่ผ่านมา

    27:42
    Remove the on the other side and put new platforms just above the other side, then put hydroponic farms there.

  • @darmapunx_134
    @darmapunx_134 2 วันที่ผ่านมา

    It would seem that you have way to many mangrove fruits. You could take a few rows off and turn that into other crops

    • @brianmiller1077
      @brianmiller1077 2 วันที่ผ่านมา

      I thought that earlier but he added like 200 more beavers

  • @Siggy79
    @Siggy79 2 วันที่ผ่านมา +1

    1. Have you seen Update 7 First look?
    2. How exited are you about the new features?

    • @JCTheBeard
      @JCTheBeard  11 ชั่วโมงที่ผ่านมา +1

      It's going to be awesome! I can't wait to give them a shot whenever everything hits Experimental

  • @Steve-od2di
    @Steve-od2di 3 วันที่ผ่านมา +2

    i always found it silly that beavers need to pump water, take it to a tank, then they can drink it.. I mean why... they swim thru water they should hydrate if they have the wet fur buff

    • @sidmcmillan926
      @sidmcmillan926 3 วันที่ผ่านมา

      true that 🤔 odd indeed

    • @ThePlecoPal
      @ThePlecoPal 2 วันที่ผ่านมา

      Once I had all my beavers die to thirst when there was a full river right next to them.

  • @SupeMima
    @SupeMima 2 วันที่ผ่านมา

    So .. this is a Apocalypse Episode too? :D

  • @KunalVaidya
    @KunalVaidya 2 วันที่ผ่านมา

    why arent you using the empty greem land on one side of map, but counting 6 and 16 tiles on the other ?

  • @bubbles69138
    @bubbles69138 2 วันที่ผ่านมา

    I have an idea for the water... at the ladder up to the huge storage... on left / right side of ladder, you could slap down overhangs, up the ladder 1 more, and place 2 BIG water tanks up there :D let the pumpers put water in nearby tanks.. let haulers move from tanks to everywhere else... BTW... watching in 0.25x speed... I'll say.. WHAT time lapse? ;)

  • @dragade101
    @dragade101 2 วันที่ผ่านมา

    @2:41, several of the pumps are less than 100% productivity. I assume that is pumping time over the length of the work day. So a water pump with 50% productivity is only getting 8 hours of a 16 hour work day.
    Making the shortest route you can to the larger tanks is key. I do like the small tanks but you have the technology to build impossible designs. Might as well considering the master piece you have made violates all material science.

  • @Someone_in_the_comments
    @Someone_in_the_comments วันที่ผ่านมา

    280 unemployed beavers = build 28 hauling posts, no more problems, lol.
    Just use overhangs on top of the dam and build them all there. Ugly, but it'll work.

  • @mgstech9645
    @mgstech9645 7 ชั่วโมงที่ผ่านมา

    👍

  • @Devilish_Fun
    @Devilish_Fun 2 วันที่ผ่านมา

  • @sidmcmillan926
    @sidmcmillan926 3 วันที่ผ่านมา

    💓🛠🦫 ... #1🙃