@@NeithanDiniem well they can always be misaligned with the middle ones - on each side one higher, one lower which would end up giving better clearance for the ship anyway... also I would add a few more small thrusters to both bottom and sides so that the ship has easier time flying while fully loaded...
Just some things to consider with your ship: 1) With the amount of battery power you have on board it may be a good idea to add some atmospheric thrusters somewhere so that you can counteract gravity better without using so much hydrogen fuel. 2) Definitely get some extra gas bottles filled up with both oxygen and hydrogen and store them in your cockpit. As well as a fuel critical components to repair your ships engines with in case you damage them on an asteroid. 3) Make sure the antenna is set to a good range, and consider adding a remote control block onto the ship so you can bring it to you if you end up a bit away from it. 4) As others have said having a way to generate power is very useful, whether that's a solar setup or a hydrogen engine. Parachutes are good too, just to give a bit of leeway if you run out of fuel on the way back. Magnetic landing pads might be good so you can touch down on an asteroid if you want to. 5) Also, while not something to consider immediately you could use the small rotor, large head trick to attach a large grid ore detector for greater range. 6) Based on the 48980kg of lift at 1g that a large hydrogen thruster outputs (source: space engineers wiki, thruster comparison), your 3 modular cargo containers and up to 4 drills (combined storage of 43500L, or 130500kg of ore) and 50 tonne of ship mass (hydrogen apparently weighs nothing) falls about 10 tonne under the lift capability of your 4 downwards hydrogen engines so you don't need more engines or a reduction in your storage. Just it will have very low acceleration at that weight so you will use a loooooot of hydrogen fuel to get up to 100m/s or slow down to touch down safely. Though if you pack the ship with items heavier than ores it will sink, such as uranium ingots or gravity components. 7) Lastly, for your first flight consider taking up enough materials to construct a simple asteroid station with a refinery (+ yield modules), assembler, solar power, beacon, antenna, battery, connector, and oxygen system. The space ores have a very low conversion ratio (base rates uranium: 1%, platinum: 0.5%) so it is far more efficient on fuel to refine them in space and bring back the refined products, otherwise you're carrying 100 or 200 times more weight than you need to be.
Power generation - that is what your missing from that ship mate! Throw on a H2 Generator/engine which you can manually operate when you need/want to top up the batteries!
Your series got me looking more into this game and watching others. I saw an interesting improvement on the drill and welding ship, specifically mounting the welder on a hinge at the front of your ship instead of just straight forward or down. That way you don't need to rebuild your ship every time you go from welding the floor, to walls, to ceilings, instead you just rotate the hinge up or down and keep your ship level. The video it came from was from Engineered Coffee's Martian Engineering E15 at around the 35 minute mark.
@@zennorjuno9801 what about noticing that the large cargo container has a small connector facing the large connector on the hydrogen tanks? did you see that? :) the small ship large cargo containers have 3x small connectors, and 3x large, wrapped around like two C shapes. Edit: i just got to the bit where he replaces it with a conveyor frame and another modular cargo container, so he unintentionally fixed it hahaha.
@SkyeStorme A few suggestions: 1. When you were testing your max load capacity, it was only half full (the bar graph above the numbered slots). I'd say you have twice as many cargo containers as needed. I'd remove the H2 tanks from the top and swap them in for a couple of the excess cargo containers to make the ship a tad lighter and sleeker and it'll help you avoid an unfortunate overload. 2. The large hydrogen thrusters are over 3.5 times the mass of the small ones, but put out nearly 5 times the thrust. The 4 you have on the side don't equal one large thruster. The small ones also are not as fuel efficient as the large, but that's less of an issue for side-thrusters. You could put quite a few more on with the ports you have available, but at the same time, they add more mass than swapping in a single large one (food for thought). 3. Look up "thrust override" controls. The best way to get to space without scripts or mods while using the least fuel is to use thrust override controls on your downward facing thrusters to keep the ship just under the 100m/s speed limit. You'll be amazed how little fuel you actually need to escape gravity. 🙂 4. Someone else already suggested parachutes. This is a good idea... I'd add 4, one close to each corner to try and keep your ship fairly level. Don't forget to load them with canvas! Set them all to go off at 500 feet so you have a safety net if you find out too late you can't slow down quickly enough. You can always turn them off before 500 feet if you find you slow to a hover when coming in loaded.
@@CornDogShaun You're right. I could've sworn I saw the drills show up above it when he was drilling (which is from the same mod: Build Info), must've been another video I watched right before. All that means is he needs to fill to his determined limit (100KT) and check to see how full his inventory is. If he's using less than half of his total cargo capacity (likely considering he has a *lot* of containers), then my suggestion is still valid.
Hey Skye! Always and will continue to love the videos - no matter what game or genre! We don’t deserve the amount of quality that you give us, but we will gladly take it! In my (probably wrong) opinion, you’re thinking too small with your space travel vehicle! I was really hoping to see something with 20 rear thrusters like a frigate from Halo or something! Basically a mobile base - ready and eager for space exploration! Regardless, as always I cannot wait until the next upload! Happy Holiday if you read this far sir 🇨🇦
Never underestimate the importance of a good rollbar on anything with drills, it never fails when you find some ore you were needed and you really get a good load of it, then knock a couple thrusters off on your way out of the hole you created, also keeping some spare parts onboard is better than the solution I wind up having to implement.
I would suggest putting enough drills on the front to cover the cross section of the front of the ship. Otherwise while drilling the hole will be too small for the “wings” to fit and you wont be able to drill as deep.
Skye always put your gyros in where the weight of the ship is, because they will use more power to move if you put them too fat from the center of mass, like you did in the space ship.
@@Garuthius No, @ShinyTinaVT is right. While thrusters press on the center of mass of a grid, gyros definitely affect and are effected by the moment of inertia. Splitsie proved this quite a few years ago. Very recently, Luca demonstrated it as well with ship rotation based on where the mass is concentrated. It makes a *big* difference. With that in mind, you also have to consider the density of the gyros. They're they most mass-dense block in the game so can make a big difference based on where they're placed.
@@Garuthius The videos I mentioned are well worth watching. It's proven quite obviously and quickly how much of a difference placement makes. Luca's is a good quick demonstrations, while Splitsie's is more scientifically done (specific adjustments vs controls). Try this: Make a long row of blocks with a battery in the middle and toss 2 gyros near the battery. Either toss an antenna and remote on it or a cockpit and turn the gyros on max in the same direction to see how long it takes to get up to rotational speed. Then move those gyros out to the perimeter and repeat the the test and see how huge the difference is. A tip so you don't have to mess with your controls to adjust your gyro power: Use Event Controllers to enable/disable sets of gyros based on your current fill level of your cargo containers. With that, the ship will automatically compensate when the mass is increased. 🙂
Maybe throw some ion thrusters on the back of the ship to conserve fuel for long distrance travel while in space (or atmospheric as an alternative just incase u run out of fuel and haven't found ice)? Just a thought.
Gods, man. I love watching these videos. I am filled with so much inspiration and brilliant ideas of my own. We will see how they pan out in construction and use. Thank you for such fun content to gorge on, much like the Mountain Muncher or whatever its name is 😂
Mining ship 1 = thunderbird 1 Welding ship 1 = thunderbird 2 Mining ship 2 (large cutting face) = thunderbird 3 Space mining ship 1 = thunderbird 4 Space station next will be thunderbird 5. You are quickly becoming intergalactic rescue! 😂😂😂 People please keep asking about timberborn 😛 I'm liking this series!😂😂😂
Only 2 mins into the video and already smiling. You've outdid yourself Skye. The entrance looks incredible. I don't know anything about the game, but wouldn't making the gyroscope toggle on/off help to keep the ship horizontally aligned as it won't tilt to the sides when drilling? Don't take my word for it
Make each door on its own sensor would be better. Also what would be cool would be red and green flashing lights when the door opens and closes. Something like flashing red as it opens and solid green after it is closed
Hey Skye, lovely ship for going to space. Got to say I am glad you put a couple more H2 tanks in the end. Was getting a bit worried what you had initially was not gonna be enough. It's a long way up... Also a few suggestions: 1. I would recommend replacing the antenna with a beacon. You would only be using it to find your ship if it gets lost and if I am not mistaken the beacon uses way less power to operate. 2. Add at least a couple of solar panels and a hydrogen engine. If you run out of battery power out in space you need fuel independent way to charge at least a little bit the batteries so they can run the H2/O2 production. And the H2 engine would be to provide more substantial amounts of power once you get started so you can run more H2/O2 generators at once. 3. It doesn't seem like there would be space in the design, but if you could accommodate some vertically pointed atmospheric thrusters they could be of great help during the ascend up to about 3000-3500 meters before their thrust completely cuts off. This way you would lose much less H2 in the initial stage of flying to space. 4. Parachutes! And at least some small directional atmospheric thrusters. If for some reason you don't find enough ice in space and all you can do is just point your ship vaguely in the direction of the base you would want to be able to recover it and maybe glide it towards your base. 5. Maybe have 1 emergency H2 tank that you keep OFF and if all else fails have it as a backup fuel for getting back. Good luck! ;) Great series so far! Keep up the good work!
It's simple: 1. Bookmark ice deposits on asteroids for survivability 2. Better forward drill setup so your ship's structure so you can fly your ship into the asteroid's core, ideally 4 forward quad drill setup will keep your ship's hull from bumping while moving into asteroid 3. Plan ahead for large block strategy in space, an outpost and large block ship, it will greatly enhance your experience up there.
I would add more thrusters on the back (your main thrusters) to match the amount of ventral thrust you have. All the other thrusters can actually be downsized if you want to operate as ACS instead of full drive. I never saw you add any oxygen tanks, youre going to need those in space. Also slap on a couple parachutes just in case. For a first ship, its actually really good! I think it will serve you well. 😊
Space ship is looking amazing as is, Skye. But you'll absolutely want to add on a few more drills so you have the full width covered. You'll want to be able to grab as much as you can, right? No sense denying a dig site just because you can only fit your nose into it. I'd also suggest adding a little gold to supplement the blue on the ship. Nothing too fancy, of course, but it never hurts to have some accents to the main colors.
use like a wraparound window for the front mid section and please move the wind turbines to their own little platform under the deck so that you don't have to bother with them lol
1) May want to throw a turret or 2 on it, space is where the baddies spawn. 2) Don't hold up when going to space, try to keep it around 90m/s, it will save a ton of hydrogen. 3) When you find an asteroid you like, mine a little bit of it or it can change when you relog.
Id like the drills to be wide enough that the vehicle can build a tunnel. Even if u just planned to be able to add them. Maybe use smaller thrusters for reverse thrust.
I like the ship. It's sort of like the ships from Space 1999. On a different note, when you get to space I think you need to find a BIG asteroid and mine out a spherical base inside. I would love to see what you could do with that.
Great lover of the game Space engineers, always knew u would love this game, the only thing i can see u could miss on ur vessel to space would be solar panel to recharge with sun for free if u stay longer in space and want to create something up there but dont think its gonna be a problem or otherwise a respawn point in ur ship, in case u dying in space but really do love what u doing continue like that ❤
Sir Skye, love the enthusiasm. For the ship, my suggestion is (as Splitsie would) group the upward thrusters and add two controls to the toolbar 1) increase thrust override, and 2) decrease thrust override. To use, get ~2km altitude up and then tap increase until you are just under the max speed. Then as you ascend, adjust increase/decrease as needed to stay near max until you reach 0 planet grav. Saves much H2.
@@CornDogShaun Sorry, too many years on the flightline in the Air Force... lost some of my hearing... must have missed it... thanks for the correction.
I like the ship, but I think you should put some extra left/right thrust on it using the ports on the up/down thrusters, but I am still a rookie here too, so I'm not sure.
sky don't forget to add O2 storage not just the hydrogen on the ship, also if you wish to have air in your base you need to cover all the rock with something ( glass if you wont to keep seeing the rock ) or you need to put an air lock into the areas that you wont air
You need more drills on your ship. General rule of thumb is have you drills drill a hole big enough for your ship to fly through and those 2 drills might be enough hight wise but definitely not wide enough
this series has me hooked, but you could add a couple of hydrogen engines to recharge the batteries in space , plus with adding extra hyd tanks and bodywork could probably do with a bit more thrust to counter extra weight in gravity when laden
That staircase headed up to the control tower is real bad. Should consider installing a lift as a fast alternative, and/or adding something to each landing of the stairs as floors. Maybe some living quarters, a kitchen area and a workspace?
I have 0 idea on the game but my immediate thought is more thrust to get into space think bigger is my thought. Loving the series I found you way back on timberborne series glad I did love your building process and your attention to detail keep it up
Daily positive comment Its to late for me to watch this right now. But i can't NOT comment. Trust me this vid will be the first thing i watch when i wake up. I'll be brushing my teath, looking Skye get into space. Also remember to pet Picture 😊
Hey Skye - love how Shagger Base is evolving. One thing that does bother me about the observation deck is that it cuts off the higher skyline. In your control tower you have full glass sloping out then back in again but the lower level it's just sloping out glass then the beautiful skye (see what I did there lol) above the mountains is blocked! Also the blast doors should have some kind of centre line indicator so you can more easily line up a ship as you come in to dock. I love the big red stripes, but perhaps they could be adapted to be more functional? Anyway, such fun to watch! Holiday greetings from British Columbia, Canada!
I like to create a group of all the thrusters that push me backwards/slow me down and put that on my bar so I can just coast without burning fuel. Works in atmosphere and in zero G
You really should be using a piston mod pack for this. There's one piston that extends 145m. That's 14.5 vanilla pistons. You would've had this done several episodes ago. It also helps keep your PCU down.
Ship could use some emergency parachute (or 6, ship can get heavy when you fill it with ore) and landing gears. Maybe O2 tank (if it doesn't already have one). H2 ships will happily transform all ice to hydrogen and let you die by the lack of oxygen. Alternatively you can fill one H2/O2 generator with ice and turn it off or bring some extra O2 bottles.
Love the vids! Are the drills going to be enough though? I mean, if you want to drill something it might look that you're not able to drill through with that juicy bodywork you're creating 🤪
Great progress man, lovin the series. Is it just me (I don't play the game so, no idea) but did you install the antenna laying down. If you flipped it could it have stayed where it was? Anyway, the new ship looks good. I would liked to see move shapes to your ships soon though.
I would add some of the same hover engines that you have on your miner and welder. Only use them when you are in the atmosphere. Once you are exo-atmospheric you can turn them off, but it will help to conserve your fuel as well as slow your decent when returning full of heavy ores
@@SkyeStorme that would be fine if you only ever intend to use this out of the gravity well, but if you do that on the planets you'll have to keep yourself from cratering manually. It can be nice to be able to glide for a bit, keeping your stationkeeping upwards thrust going, but not needing to constantly accelerate against your reverse thrusters.
@@squidwardo7074 it depends, idle while parked doesn't use anything but idle in atmospere keeps balance so it uses fuel. I always turn off my front thrusters when going to space or my upwards depending how I take off.
I’m not certain, but I think that the reverse thrusters might damage your drills. Might be worth hovering facing down for a bit with the ship and seeing if the drills need any repairs.
Besides an Actuall method of Repleneshing your power in space, i don't see anything critical missing from the space miner/hauler, the cockpit will have some room for O2 even if there is no actual indicators anywhere for that
You should add at least a couple of oxygen tanks. Also, I'd stick at least another couple of small engines on the sides, maybe even 4 to double them up - unless you're extremely careful you'll end up strafing in space and sometimes you may not see an asteroid coming until it's way too close :)
forgot h2 engine/solar power to charge batteries. drills attached to a hinge instead of a rotor creates square holes. timer or 2 event controllers to have the hinge switch direction at 70 degrees
It's a good thing you swapped out the initial cargo container for larger ones, because I don't think it was piped up properly in the orientation you had it (small grid medium cargo has 3 small and 3 large ports), That being said, you only need large conveyor ports for larger items. Things like ores, gasses and ammo will also pass through small ports,
Hello Skye, I am not 100% sure but I think your forward thrusters if they get to 100% they might end up damaging the components in front of them. I could not count properly by they usually need 2 or 3 blocks of free space so that they dont damage the blocks in front of them. Kind Regards :)
MORE POWAH!⚡ It's really hard to have too much thrust in every direction in SE unless your docking or precise drilling. I make a group out of the large thrusters or 1/2 the thrust in a direction to switch on/off, if its a problem. The more balanced your thrust is in every direction the easier it is to fly, especially in combat. It takes 5 small thrusters to equal the thrust of 1 large thruster, *but* large thrusters take a 3x3 space in which you can fit 9 small thrusters. After 2700hrs in SE large thrusters are a visual choice now, small thrusters are more efficient. If your ship can't hold up its weight when full, it's an accident waiting to happen though, for a driller/hauler anyway. Parachutes are a good investment, takes a little set up not bad. I'd put a H2 generator on it, at least 1 to charge the batts while in space, solar is too hit/miss. If you need ice or count on finding it in space you never will, lol. Being able to fit in the whole you're drilling saves a lot of work on some deposits. A Gatling turret is easy to use (set and forget) and good not only if you encounter pirate drones, but also if they shoot rockets at you (Point Defense). You are an amazing engineer for being new to SE, loving watching, reminds me of when I was discovering it. 👍
Seems to me you need to build a space station and a large interplanetary space ship that docs at the space station and holds minor ships. Also have cargo ships at the space station to transport between it and the base
FULL SERIES PLAYLIST ► bit.ly/3ZoLirk
Got knocked out by Sonny Piston
you may want to slap on 2 more drills so you can cover the ship's width in case you need to bore into anything you mine
i second this comment
thruster damage
thrusters would melt them, wont work
@@NeithanDiniem well they can always be misaligned with the middle ones - on each side one higher, one lower which would end up giving better clearance for the ship anyway... also I would add a few more small thrusters to both bottom and sides so that the ship has easier time flying while fully loaded...
Just some things to consider with your ship:
1) With the amount of battery power you have on board it may be a good idea to add some atmospheric thrusters somewhere so that you can counteract gravity better without using so much hydrogen fuel.
2) Definitely get some extra gas bottles filled up with both oxygen and hydrogen and store them in your cockpit. As well as a fuel critical components to repair your ships engines with in case you damage them on an asteroid.
3) Make sure the antenna is set to a good range, and consider adding a remote control block onto the ship so you can bring it to you if you end up a bit away from it.
4) As others have said having a way to generate power is very useful, whether that's a solar setup or a hydrogen engine. Parachutes are good too, just to give a bit of leeway if you run out of fuel on the way back. Magnetic landing pads might be good so you can touch down on an asteroid if you want to.
5) Also, while not something to consider immediately you could use the small rotor, large head trick to attach a large grid ore detector for greater range.
6) Based on the 48980kg of lift at 1g that a large hydrogen thruster outputs (source: space engineers wiki, thruster comparison), your 3 modular cargo containers and up to 4 drills (combined storage of 43500L, or 130500kg of ore) and 50 tonne of ship mass (hydrogen apparently weighs nothing) falls about 10 tonne under the lift capability of your 4 downwards hydrogen engines so you don't need more engines or a reduction in your storage. Just it will have very low acceleration at that weight so you will use a loooooot of hydrogen fuel to get up to 100m/s or slow down to touch down safely. Though if you pack the ship with items heavier than ores it will sink, such as uranium ingots or gravity components.
7) Lastly, for your first flight consider taking up enough materials to construct a simple asteroid station with a refinery (+ yield modules), assembler, solar power, beacon, antenna, battery, connector, and oxygen system. The space ores have a very low conversion ratio (base rates uranium: 1%, platinum: 0.5%) so it is far more efficient on fuel to refine them in space and bring back the refined products, otherwise you're carrying 100 or 200 times more weight than you need to be.
Now this... This is advice ladies and gentleman.
might want to put a parachute (or 2) on it in case you get overloaded so you dont crater yourself
Air Traffic Control should have some windows in the floor so they can keep eyes on as ships fly under into the facility.
Power generation - that is what your missing from that ship mate! Throw on a H2 Generator/engine which you can manually operate when you need/want to top up the batteries!
A hydrogen powered ship does not need much battery power so those 2 batteries should last for days.
@@unclegreybeard3969 It's not that it needs it, it's a safety factor in case the worst happens.
My advice... bring a towel!
Never travel in space without a towel. It's literally in the guide.
The most useful item one can have
One must always know where one's towel is.
Your series got me looking more into this game and watching others. I saw an interesting improvement on the drill and welding ship, specifically mounting the welder on a hinge at the front of your ship instead of just straight forward or down. That way you don't need to rebuild your ship every time you go from welding the floor, to walls, to ceilings, instead you just rotate the hinge up or down and keep your ship level. The video it came from was from Engineered Coffee's Martian Engineering E15 at around the 35 minute mark.
Nice cut and edit and rebuild after you realised the Large cargo wasnt lined up to the H tanks xD :P
Glad someone else spotted it too, I came to say the same thing!
@@zennorjuno9801 what about noticing that the large cargo container has a small connector facing the large connector on the hydrogen tanks? did you see that? :) the small ship large cargo containers have 3x small connectors, and 3x large, wrapped around like two C shapes.
Edit: i just got to the bit where he replaces it with a conveyor frame and another modular cargo container, so he unintentionally fixed it hahaha.
I can’t get enough of this series. Super excited to see what you’re able to do with this game.
@SkyeStorme A few suggestions:
1. When you were testing your max load capacity, it was only half full (the bar graph above the numbered slots). I'd say you have twice as many cargo containers as needed. I'd remove the H2 tanks from the top and swap them in for a couple of the excess cargo containers to make the ship a tad lighter and sleeker and it'll help you avoid an unfortunate overload.
2. The large hydrogen thrusters are over 3.5 times the mass of the small ones, but put out nearly 5 times the thrust. The 4 you have on the side don't equal one large thruster. The small ones also are not as fuel efficient as the large, but that's less of an issue for side-thrusters. You could put quite a few more on with the ports you have available, but at the same time, they add more mass than swapping in a single large one (food for thought).
3. Look up "thrust override" controls. The best way to get to space without scripts or mods while using the least fuel is to use thrust override controls on your downward facing thrusters to keep the ship just under the 100m/s speed limit. You'll be amazed how little fuel you actually need to escape gravity. 🙂
4. Someone else already suggested parachutes. This is a good idea... I'd add 4, one close to each corner to try and keep your ship fairly level. Don't forget to load them with canvas! Set them all to go off at 500 feet so you have a safety net if you find out too late you can't slow down quickly enough. You can always turn them off before 500 feet if you find you slow to a hover when coming in loaded.
the bar graph above the numbers is YOUR carrying cap, you are referencing a mod
He also already had thrust override on his controls before he launched the first time and referenced them out loud.
@@CornDogShaun You're right. I could've sworn I saw the drills show up above it when he was drilling (which is from the same mod: Build Info), must've been another video I watched right before.
All that means is he needs to fill to his determined limit (100KT) and check to see how full his inventory is. If he's using less than half of his total cargo capacity (likely considering he has a *lot* of containers), then my suggestion is still valid.
Hey Skye! Always and will continue to love the videos - no matter what game or genre! We don’t deserve the amount of quality that you give us, but we will gladly take it!
In my (probably wrong) opinion, you’re thinking too small with your space travel vehicle! I was really hoping to see something with 20 rear thrusters like a frigate from Halo or something! Basically a mobile base - ready and eager for space exploration!
Regardless, as always I cannot wait until the next upload! Happy Holiday if you read this far sir 🇨🇦
Never underestimate the importance of a good rollbar on anything with drills, it never fails when you find some ore you were needed and you really get a good load of it, then knock a couple thrusters off on your way out of the hole you created, also keeping some spare parts onboard is better than the solution I wind up having to implement.
Space, the Final Frontier...
These are the tales of the mishaps of Skye, our favourite TH-camr
Name association...mountain killer?.....the hound... the hound ?......GO 👍👍 ( omg what have I done )
There probably already is one there but if not make sure you have an antenna at your base so you can find it after your trip 😅
There are some on top of the control tower.
I would suggest putting enough drills on the front to cover the cross section of the front of the ship. Otherwise while drilling the hole will be too small for the “wings” to fit and you wont be able to drill as deep.
Skye always put your gyros in where the weight of the ship is, because they will use more power to move if you put them too fat from the center of mass, like you did in the space ship.
@@Garuthius No, @ShinyTinaVT is right. While thrusters press on the center of mass of a grid, gyros definitely affect and are effected by the moment of inertia. Splitsie proved this quite a few years ago. Very recently, Luca demonstrated it as well with ship rotation based on where the mass is concentrated. It makes a *big* difference.
With that in mind, you also have to consider the density of the gyros. They're they most mass-dense block in the game so can make a big difference based on where they're placed.
@@Garuthius The videos I mentioned are well worth watching. It's proven quite obviously and quickly how much of a difference placement makes. Luca's is a good quick demonstrations, while Splitsie's is more scientifically done (specific adjustments vs controls). Try this: Make a long row of blocks with a battery in the middle and toss 2 gyros near the battery. Either toss an antenna and remote on it or a cockpit and turn the gyros on max in the same direction to see how long it takes to get up to rotational speed. Then move those gyros out to the perimeter and repeat the the test and see how huge the difference is.
A tip so you don't have to mess with your controls to adjust your gyro power: Use Event Controllers to enable/disable sets of gyros based on your current fill level of your cargo containers. With that, the ship will automatically compensate when the mass is increased. 🙂
May I recommend, A few large skylights in the control tower would really open it up, and allow you to see up the mountain. Keep up the great vids!!
Maybe throw some ion thrusters on the back of the ship to conserve fuel for long distrance travel while in space (or atmospheric as an alternative just incase u run out of fuel and haven't found ice)? Just a thought.
this series has inspired me to start playing again - bravo sir!
I would never have imagined that in the game Space Engineers the engineers actually go to space, amazing
2:12 the doors would be sooooo much cooler if they opened individually with separate sensors. But I still like what you have done with them
The piston incident got me :)
I respawned laughing
Nice first ship.
Perhaps you would like some more side thrust.
It would make it easier to maneuver.
Gods, man. I love watching these videos. I am filled with so much inspiration and brilliant ideas of my own. We will see how they pan out in construction and use. Thank you for such fun content to gorge on, much like the Mountain Muncher or whatever its name is 😂
Some form of power generation, Hydrogen Engine + Solar Panels, and you should be set. Nothing worse than being stranded in space with no power.
Mining ship 1 = thunderbird 1
Welding ship 1 = thunderbird 2
Mining ship 2 (large cutting face) = thunderbird 3
Space mining ship 1 = thunderbird 4
Space station next will be thunderbird 5.
You are quickly becoming intergalactic rescue! 😂😂😂
People please keep asking about timberborn 😛 I'm liking this series!😂😂😂
Make sure you've got the blueprint saved, hydrogen tanks like to pop when damaged you see!
lol , love the drill names. I hope you , Picture and everyone else a happy holidays
Piston Elevator in the middle of the stairs would be nice =D
the front of the base is awesome really like control tower the ship is starting to look great be awesome carrying capacity great job love series
Only 2 mins into the video and already smiling. You've outdid yourself Skye. The entrance looks incredible.
I don't know anything about the game, but wouldn't making the gyroscope toggle on/off help to keep the ship horizontally aligned as it won't tilt to the sides when drilling? Don't take my word for it
Love it!!
Would love to see a ship with wings to make it stand out from the others but that’s just me being nick picky lol. 💙👍🏻
The refinery is a beauty.
Make each door on its own sensor would be better. Also what would be cool would be red and green flashing lights when the door opens and closes. Something like flashing red as it opens and solid green after it is closed
Hey Skye, lovely ship for going to space. Got to say I am glad you put a couple more H2 tanks in the end. Was getting a bit worried what you had initially was not gonna be enough. It's a long way up...
Also a few suggestions:
1. I would recommend replacing the antenna with a beacon. You would only be using it to find your ship if it gets lost and if I am not mistaken the beacon uses way less power to operate.
2. Add at least a couple of solar panels and a hydrogen engine. If you run out of battery power out in space you need fuel independent way to charge at least a little bit the batteries so they can run the H2/O2 production. And the H2 engine would be to provide more substantial amounts of power once you get started so you can run more H2/O2 generators at once.
3. It doesn't seem like there would be space in the design, but if you could accommodate some vertically pointed atmospheric thrusters they could be of great help during the ascend up to about 3000-3500 meters before their thrust completely cuts off. This way you would lose much less H2 in the initial stage of flying to space.
4. Parachutes! And at least some small directional atmospheric thrusters. If for some reason you don't find enough ice in space and all you can do is just point your ship vaguely in the direction of the base you would want to be able to recover it and maybe glide it towards your base.
5. Maybe have 1 emergency H2 tank that you keep OFF and if all else fails have it as a backup fuel for getting back.
Good luck! ;)
Great series so far! Keep up the good work!
It's simple:
1. Bookmark ice deposits on asteroids for survivability
2. Better forward drill setup so your ship's structure so you can fly your ship into the asteroid's core, ideally 4 forward quad drill setup will keep your ship's hull from bumping while moving into asteroid
3. Plan ahead for large block strategy in space, an outpost and large block ship, it will greatly enhance your experience up there.
I would add more thrusters on the back (your main thrusters) to match the amount of ventral thrust you have. All the other thrusters can actually be downsized if you want to operate as ACS instead of full drive.
I never saw you add any oxygen tanks, youre going to need those in space. Also slap on a couple parachutes just in case.
For a first ship, its actually really good! I think it will serve you well. 😊
It already has an oxygen tank
Space ship is looking amazing as is, Skye. But you'll absolutely want to add on a few more drills so you have the full width covered. You'll want to be able to grab as much as you can, right? No sense denying a dig site just because you can only fit your nose into it. I'd also suggest adding a little gold to supplement the blue on the ship. Nothing too fancy, of course, but it never hurts to have some accents to the main colors.
You might want to add some ion thruster to the back in case you run out of fuel so you can fly to some ice and generate hydrogen
He can't add ion thrusters until he gets platinum from space, but good suggestion.
Lights, you gonna need lights on the sides. (Did you put in a Oxygen tank? Might have missed it 🤔) Other than that, its a really good ship
Yes it already has an oxygen tank ...
I liked the Timberborn series, but this is totally great.
Maybe you can hire some Players for building assistance. To speed things up.
0:18 “They’re the wrong trousers!!!!”
The pause after flying into the piston hahaha
use like a wraparound window for the front mid section and please move the wind turbines to their own little platform under the deck so that you don't have to bother with them lol
Loving this series! Although its made me reinstall the game. The learning curve for the game is so high. But you've made me wanna try it again!
1) May want to throw a turret or 2 on it, space is where the baddies spawn. 2) Don't hold up when going to space, try to keep it around 90m/s, it will save a ton of hydrogen. 3) When you find an asteroid you like, mine a little bit of it or it can change when you relog.
Lol just asking.... Have ya thought about an elevator up and down the control tower/observation deck?
Looks great. Stairs are great too btw.
Id like the drills to be wide enough that the vehicle can build a tunnel. Even if u just planned to be able to add them. Maybe use smaller thrusters for reverse thrust.
I like the ship. It's sort of like the ships from Space 1999. On a different note, when you get to space I think you need to find a BIG asteroid and mine out a spherical base inside. I would love to see what you could do with that.
If Sky is not busy on earth already and not finished yet ;-)
Great lover of the game Space engineers, always knew u would love this game, the only thing i can see u could miss on ur vessel to space would be solar panel to recharge with sun for free if u stay longer in space and want to create something up there but dont think its gonna be a problem or otherwise a respawn point in ur ship, in case u dying in space but really do love what u doing continue like that ❤
Sir Skye, love the enthusiasm. For the ship, my suggestion is (as Splitsie would) group the upward thrusters and add two controls to the toolbar 1) increase thrust override, and 2) decrease thrust override. To use, get ~2km altitude up and then tap increase until you are just under the max speed. Then as you ascend, adjust increase/decrease as needed to stay near max until you reach 0 planet grav. Saves much H2.
he already had thrust override on his hot bar before he launched the ship and mentioned it out loud.
@@CornDogShaun Sorry, too many years on the flightline in the Air Force... lost some of my hearing... must have missed it... thanks for the correction.
I like the ship, but I think you should put some extra left/right thrust on it using the ports on the up/down thrusters, but I am still a rookie here too, so I'm not sure.
i thoroughly enjoyed that
You should connect the interior walkway to the observation room
sky don't forget to add O2 storage not just the hydrogen on the ship, also if you wish to have air in your base you need to cover all the rock with something ( glass if you wont to keep seeing the rock ) or you need to put an air lock into the areas that you wont air
I’d say, more of everything. :)
Thrusters, most importantly. :)
Thank you 😊
You need more drills on your ship. General rule of thumb is have you drills drill a hole big enough for your ship to fly through and those 2 drills might be enough hight wise but definitely not wide enough
Looking good
space engineers 2 is comming out love your vids keep up my sir..🎉🎉🎉
You have lots of cargo could remove two and replace them with the atmos fans to save on hydrogen
this series has me hooked, but you could add a couple of hydrogen engines to recharge the batteries in space , plus with adding extra hyd tanks and bodywork could probably do with a bit more thrust to counter extra weight in gravity when laden
That staircase headed up to the control tower is real bad. Should consider installing a lift as a fast alternative, and/or adding something to each landing of the stairs as floors. Maybe some living quarters, a kitchen area and a workspace?
Ejection system would be good so you can eject excess stone or what ever to lighten the load. Also hydrogen engine for power.
7:00 sorry im late to the party but turrets would be a fun addition lol
I have 0 idea on the game but my immediate thought is more thrust to get into space think bigger is my thought. Loving the series I found you way back on timberborne series glad I did love your building process and your attention to detail keep it up
Daily positive comment
Its to late for me to watch this right now. But i can't NOT comment.
Trust me this vid will be the first thing i watch when i wake up. I'll be brushing my teath, looking Skye get into space.
Also remember to pet Picture 😊
My teeth are brushed 😬
a couple extra gyroscopes would help with the turning
Make some small grid hydrogen tanks around your building areas so that you can fill your bottles
put a couple of atmos on it jic and a parachute use the atmos to preserve fuel as well
Hi Skye, nice 1st space ship but I think you didn’t install an ore detector, and you should add more drills as well.
The fighter cockpit has a
Large connector on the back
Hey Skye - love how Shagger Base is evolving. One thing that does bother me about the observation deck is that it cuts off the higher skyline. In your control tower you have full glass sloping out then back in again but the lower level it's just sloping out glass then the beautiful skye (see what I did there lol) above the mountains is blocked!
Also the blast doors should have some kind of centre line indicator so you can more easily line up a ship as you come in to dock. I love the big red stripes, but perhaps they could be adapted to be more functional?
Anyway, such fun to watch! Holiday greetings from British Columbia, Canada!
Like I said .. it's not finished yet :)
@@SkyeStormefair point - plus everyone is shoving a million ideas at you all at once must be a challenge to filter and sort it all!
I like to create a group of all the thrusters that push me backwards/slow me down and put that on my bar so I can just coast without burning fuel. Works in atmosphere and in zero G
You really should be using a piston mod pack for this. There's one piston that extends 145m. That's 14.5 vanilla pistons. You would've had this done several episodes ago. It also helps keep your PCU down.
Ship could use some emergency parachute (or 6, ship can get heavy when you fill it with ore) and landing gears. Maybe O2 tank (if it doesn't already have one). H2 ships will happily transform all ice to hydrogen and let you die by the lack of oxygen. Alternatively you can fill one H2/O2 generator with ice and turn it off or bring some extra O2 bottles.
Love the vids!
Are the drills going to be enough though?
I mean, if you want to drill something it might look that you're not able to drill through with that juicy bodywork you're creating 🤪
Great progress man, lovin the series. Is it just me (I don't play the game so, no idea) but did you install the antenna laying down. If you flipped it could it have stayed where it was? Anyway, the new ship looks good. I would liked to see move shapes to your ships soon though.
Worth the wait😊
You should have called it the hound!!
I would add some of the same hover engines that you have on your miner and welder. Only use them when you are in the atmosphere. Once you are exo-atmospheric you can turn them off, but it will help to conserve your fuel as well as slow your decent when returning full of heavy ores
you still need power generation to survive , remove one of the o2 genz to be replaced by a h2o motor
The Control tower needs a Commanders office!
Edit: ship needs to named HMS Beaverton
Maybe adding a hydrogen engin to the ship is a good idea as a backup in case your bateries run low, that or solar panels
Make group for front facing thrusters,turn off/on,will save a lot of fuel.Also you can use gyro's override function to keep ship dead straight.
Or just press Z ...
@@SkyeStorme that would be fine if you only ever intend to use this out of the gravity well, but if you do that on the planets you'll have to keep yourself from cratering manually. It can be nice to be able to glide for a bit, keeping your stationkeeping upwards thrust going, but not needing to constantly accelerate against your reverse thrusters.
shouldn't it use no fuel if it's not being used anyway? or does idling use some fuel?
@@squidwardo7074 it depends, idle while parked doesn't use anything but idle in atmospere keeps balance so it uses fuel. I always turn off my front thrusters when going to space or my upwards depending how I take off.
well that was defenetly late for me its 00:07 but I probably wont Go to bed anyway so im Just gonna enjoy this😄
I’m not certain, but I think that the reverse thrusters might damage your drills. Might be worth hovering facing down for a bit with the ship and seeing if the drills need any repairs.
Maybe you could put some defensive turrets on your base
Some lamps or markers! Looking very good otherwise!
Besides an Actuall method of Repleneshing your power in space, i don't see anything critical missing from the space miner/hauler, the cockpit will have some room for O2 even if there is no actual indicators anywhere for that
You should add at least a couple of oxygen tanks. Also, I'd stick at least another couple of small engines on the sides, maybe even 4 to double them up - unless you're extremely careful you'll end up strafing in space and sometimes you may not see an asteroid coming until it's way too close :)
It already has one oxygen tank ... and one is enough :)
forgot h2 engine/solar power to charge batteries. drills attached to a hinge instead of a rotor creates square holes. timer or 2 event controllers to have the hinge switch direction at 70 degrees
It's a good thing you swapped out the initial cargo container for larger ones, because I don't think it was piped up properly in the orientation you had it (small grid medium cargo has 3 small and 3 large ports),
That being said, you only need large conveyor ports for larger items.
Things like ores, gasses and ammo will also pass through small ports,
Hello Skye,
I am not 100% sure but I think your forward thrusters if they get to 100% they might end up damaging the components in front of them. I could not count properly by they usually need 2 or 3 blocks of free space so that they dont damage the blocks in front of them.
Kind Regards :)
MORE POWAH!⚡ It's really hard to have too much thrust in every direction in SE unless your docking or precise drilling. I make a group out of the large thrusters or 1/2 the thrust in a direction to switch on/off, if its a problem. The more balanced your thrust is in every direction the easier it is to fly, especially in combat. It takes 5 small thrusters to equal the thrust of 1 large thruster, *but* large thrusters take a 3x3 space in which you can fit 9 small thrusters. After 2700hrs in SE large thrusters are a visual choice now, small thrusters are more efficient. If your ship can't hold up its weight when full, it's an accident waiting to happen though, for a driller/hauler anyway. Parachutes are a good investment, takes a little set up not bad. I'd put a H2 generator on it, at least 1 to charge the batts while in space, solar is too hit/miss. If you need ice or count on finding it in space you never will, lol. Being able to fit in the whole you're drilling saves a lot of work on some deposits. A Gatling turret is easy to use (set and forget) and good not only if you encounter pirate drones, but also if they shoot rockets at you (Point Defense). You are an amazing engineer for being new to SE, loving watching, reminds me of when I was discovering it. 👍
Seems to me you need to build a space station and a large interplanetary space ship that docs at the space station and holds minor ships. Also have cargo ships at the space station to transport between it and the base
The mountain killer reminds me of that bugs Bunny episode where bi planes are more like skyscrapers
paint it green and call it The Turtle