WWISE 2022 & UNREAL ENGINE 5 Integration : Easier Than You Think!

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
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ความคิดเห็น • 50

  • @brianmichaelfuller
    @brianmichaelfuller  ปีที่แล้ว +1

    Hey all! I just uploaded a NEW video on WWISE 2022.1.8 & Unreal Engine 5.2:
    th-cam.com/video/85tvojxLzrU/w-d-xo.html

  • @alexanderfilatov2867
    @alexanderfilatov2867 ปีที่แล้ว +2

    Man, it's the real gold right here! I spent for two days trying to connect and stack all the stuff together without any result... But now it's ok after watching your tutorial. Thank you so much and have a great day!

  • @ARAudio_
    @ARAudio_ ปีที่แล้ว +2

    Thank you so much for sharing this! That re-routing & shift to event based packaging piece is gold.

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      Thanks for the comment! I never would have imagined this video getting as many views as it has so far lol!

  • @TQT1995
    @TQT1995 ปีที่แล้ว +1

    Thank you so much, I was struggling on how to integrate Wwise into UE5!!

  • @theinfamousches1258
    @theinfamousches1258 ปีที่แล้ว +1

    Bro. YES!!! Saving this for later

  • @skeletonpraxis5093
    @skeletonpraxis5093 ปีที่แล้ว +1

    Incredible, thank you so much for this.

  • @davidtambussi3208
    @davidtambussi3208 ปีที่แล้ว +2

    Event Based Packaging has been discontinued since Wwise 2022. It had so many bugs and problems when packaging the game. It is no longer a feature and it's not recomended to use with older version. But Wwise Picker and Auto Sync are now default in the integration.

  • @theinfamousches1258
    @theinfamousches1258 ปีที่แล้ว

    This is literally perfect....Thank you so much.

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว +1

      It’s much easier now than it used to be! Everything is evolving so fast!!

    • @theinfamousches1258
      @theinfamousches1258 ปีที่แล้ว +2

      @@brianmichaelfuller thats why i think i couldnt find what i was looking for. Everyone keeps saying how its so different than what it used to be, and AudioKinetic's documents arent up to date yet. You really did exactly what needed to be done in this video lol. If you have some kind of patreon or something, lmk. This is super valuable info. No one has this online rn.

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      @@theinfamousches1258 Thanks man! Just spread the word so I can keep making content! Appreciate you

  • @gardynestudio8354
    @gardynestudio8354 3 หลายเดือนก่อน +1

    Cheers for this info Brian, saved me loads of time. Do you have any info or a tutorial on adding object attenuation, as in balance and pan of an omitter? I know how to do this in WWise but syncing the Unreal part is a where I get stuck. Thanks again..

    • @brianmichaelfuller
      @brianmichaelfuller  3 หลายเดือนก่อน

      th-cam.com/video/mzvHjLVlRWU/w-d-xo.htmlsi=RZJ3_PKFqV6qxp5z

    • @gardynestudio8354
      @gardynestudio8354 3 หลายเดือนก่อน +1

      @@brianmichaelfuller Cheers Brian.. Much appreciated!

  • @torley
    @torley ปีที่แล้ว

    Brian, thank you for sharing your knowledge. At a high level (even a brief summary), what are your favorite things about Wwise over the built-in UE5 audio capabilities?

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว +1

      I actually prefer the Unreal MetaSound Engine over WWise when it comes to usage and implementation. Obviously WWise is way more mature of a program but I think eventually it will be replaced by Metasounds. Wise is pretty complicated and anytime you use third party middleware it makes the process a lot more involved. I’m not an expert by any means but my guess is that in the next few years Unreal will have all of the features of Wise and more… built in

    • @torley
      @torley ปีที่แล้ว +1

      @@brianmichaelfuller Thanks for your timely insight into the longer-term! Really appreciate it.

  • @OlgaJanković-x3z
    @OlgaJanković-x3z ปีที่แล้ว

    This is amazing, Brian! Thank you so much!
    I encountered a little problem though, after setting a path for SoundBanks in both UE and Wwise, and generating the SoundBank in Wwise, Unreal froze, and I can't open it now. It stuck on 75% and not moving.
    Is it something you've seen before? Do you maybe know how can I fix it?

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      Woah that’s weird. Never seen that but I’ve definitely had the Engine crash on me before. Try creating a new session, maybe it got corrupted.

  • @flownad6
    @flownad6 ปีที่แล้ว +1

    Where you have Wwise Picker mine says Wwise browser. Are they the same thing? I'm using Unreal 5.2.

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      I haven’t used it in 5.2 but that’s probably correct.

  • @Kaka-ub8pn
    @Kaka-ub8pn ปีที่แล้ว

    Now, without using Wwise, it is possible to implement all of the work you showed in the video using Unreal 5's Metasound and Blueprints. Is there a specific reason to use Wwise? And if I make a lot of money from a project I've worked on, is there a risk of having to share some of the profits with Wwise? What are the benefits of using Wwise?

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      Yes. You can do all of that with Metasounds. Check out my MetaSound 101 videos. It’s super easy! Many game developers have used Native Unreal audio for their games

  • @imranomarr
    @imranomarr ปีที่แล้ว

    Wwise folder is not appearing in Unreal project. Using Unreal 5.2.1 and Wwise 2022.1.7. Wwise Browser is present instead of Wwise picker. started a fresh project on both programs, and followed your instructions. also wwise plugin is enabled on unreal. :O

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว +1

      So this video is specifically for 5.1 - since you are in 5.2 there may be some conflicts. www.audiokinetic.com/en/library/edge/?source=UE4&id=installation.html

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      th-cam.com/video/85tvojxLzrU/w-d-xo.html

  • @dariobeckmann4716
    @dariobeckmann4716 ปีที่แล้ว

    I am using UE 5.3 And after generating the banks and checking in the Unreal Project, the WwiseAudio Folder wasn't there. Therfore I could not complete the other steps

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      Which version of WWISE are you using? 2022.1.8 or 2023 Beta?

    • @dariobeckmann4716
      @dariobeckmann4716 ปีที่แล้ว

      I am using 2022.1.8@@brianmichaelfuller

  • @giovannigiorgio2262
    @giovannigiorgio2262 ปีที่แล้ว

    bro i need help how i can install Opus codec ??

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      Sorry! I’ve never used Opus before.

    • @giovannigiorgio2262
      @giovannigiorgio2262 ปีที่แล้ว

      @@brianmichaelfuller i go to their site and i find it , u can google it by ur self i try like six wwise and i cant find it but if u watch there videos they have it beside vorbis and pcm just google this "Lesson2 Audio File Compression" and this "Integrating Codec Plug-Ins" u can find some info

  • @baggonotes
    @baggonotes ปีที่แล้ว

    Great tutorial! I am struggling with UE5.2 however, and have encountered an error I don't understand for two separate projects. The error messages I have found that seem similar between my two projects are as follows:
    *UATHelper: Packaging (Windows): Wwise SoundEngine is disabled: Using the null SoundEngine.*
    ^
    ^In response to this, I created a test project that used auto-defined soundbanks and posted a single event at the beginning of playmode. When I built this time, I got the following message below.
    *UATHelper: Packaging (Windows): LogAkAudio: Display: Wwise SoundEngine is disabled: Running a commandlet.*
    I am unsure what it means by "Wwise SoundEngine is disabled..." Any thoughts are appreciated!

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว +1

      Make sure that you selected the WWISE audio engine instead of the Unreal engine audio…. Or at least select “BOTH”

    • @baggonotes
      @baggonotes ปีที่แล้ว

      @@brianmichaelfuller are you referring to the experimental build option? I made sure to select ‘both’

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว +1

      This video was based off of UE5.1 I haven't actually tried it in 5.2 yet. I know they changed a few things@@baggonotes

    • @baggonotes
      @baggonotes ปีที่แล้ว

      @@brianmichaelfuller Good to know, thank you! If I uncover anything, I'll post an update.

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว +1

      That would be great in case others have the same issue! Thank you @@baggonotes

  • @hiddenparad0x657
    @hiddenparad0x657 ปีที่แล้ว

    Wwise won't appear in my Unreal project. I also don't have Wwisepicker for some reason. Do you know why this is?

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      Which versions are you using of both programs? I would go back and start with two blank projects first and duplicate all of my steps. And then see. Also look at your plugins in Unreal and make sure all the right plugins are enabled for audio features.

    • @hiddenparad0x657
      @hiddenparad0x657 ปีที่แล้ว

      @@brianmichaelfullerThanks for the response! I'm using Wwise 2022.1.7.8290 and Unreal Engine 5.2. I checked to see if they're compatible, and they are according to the launcher. However, I'm still unable to find my soundbank in Unreal and I'm unable to create an AK Soundbank as well. I followed every step but it comes to a halt when it's time to look for my soundbank in Unreal :( I'll download the versions you have and try again!

    • @hiddenparad0x657
      @hiddenparad0x657 ปีที่แล้ว

      I've used the versions you have and have followed each step -- still no Wwise audio popping up in the content drawer. Wwise Integration is enabled too. Am I missing something?

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      Check out this page from Audio kinetic... maybe you'll see something helpful. www.audiokinetic.com/en/library/edge/?source=UE4&id=installation.html
      @@hiddenparad0x657

    • @FrankF-qq3iq
      @FrankF-qq3iq ปีที่แล้ว

      Hello, thanks to the vedio but I met the same problem that @hidden met. I have seen the website to install the wwise and plugin into UE5. And do the same step in wwise to create audio and event, then I can't see any soundbank in the unreal content broswer. I am using 2022.1.7.8290 of wwise and 5.0.3 for unreal. Thank you so much for helping@@brianmichaelfuller