At 11:17 I would have placed a red tile to connect the two cities to the east and start a war. That would result in a war where the Ram black leader would disappear (cos his city would lose). Then, because of the war, the red connecting tile would disappear again, separating the cities. Then on your next move you would be free to place your black leader in that city, gaining you a black pagoda. Your green leader however would also disappear but you need black before green at that point. A disadvantage of this is that you become vulnerable to your opponent making the same move (starting a war) with no way to defend. Another variation of this is to use the yellow tile to connect. This would really make it one city. Then on your next move you would challenge the remaining black leader with a revolt which you would've won easily with your 4 black tiles. This would get you even 2 black pagodas. This also circumvent the vulnerability mentioned above.
Thank you for your in-depth commentary! I really enjoy this game, and it is because of the strategic nuance you are describing. Thanks also for watching!
There’s a lot of things I would have done differently. For example the placement of the red pagoda. I prefer building into areas that either block opponents or have a lot of empty space around so that when I lose it, I can easily rebuild with one move. Also after getting a blue pagoda for the second time, playing that other blue tile was just a waste of a move. At one point you wondered that no one contested your yellow pagoda and said your yellow leader isn’t that well defended. It was literally impossible to revolt against him at the time because there were no open governor tiles for anyone to attach to.
At 11:17 I would have placed a red tile to connect the two cities to the east and start a war. That would result in a war where the Ram black leader would disappear (cos his city would lose). Then, because of the war, the red connecting tile would disappear again, separating the cities. Then on your next move you would be free to place your black leader in that city, gaining you a black pagoda.
Your green leader however would also disappear but you need black before green at that point.
A disadvantage of this is that you become vulnerable to your opponent making the same move (starting a war) with no way to defend.
Another variation of this is to use the yellow tile to connect. This would really make it one city. Then on your next move you would challenge the remaining black leader with a revolt which you would've won easily with your 4 black tiles. This would get you even 2 black pagodas. This also circumvent the vulnerability mentioned above.
Thank you for your in-depth commentary! I really enjoy this game, and it is because of the strategic nuance you are describing. Thanks also for watching!
Just discovered this game while looking for information on T&E.
In some ways, I think I prefer Yellow & Yangtze. It just feels like Tigris & Euphrates, only a little more polished.
@@LegendaryTactics So hard to find a copy, I can only play it on steam.
There’s a lot of things I would have done differently. For example the placement of the red pagoda. I prefer building into areas that either block opponents or have a lot of empty space around so that when I lose it, I can easily rebuild with one move. Also after getting a blue pagoda for the second time, playing that other blue tile was just a waste of a move.
At one point you wondered that no one contested your yellow pagoda and said your yellow leader isn’t that well defended. It was literally impossible to revolt against him at the time because there were no open governor tiles for anyone to attach to.
At that very moment when he's placing that last blue tile he's talking about a misplay that's gonna happen later on XDXDXD