I'm impressed by the depth of these old NES games. When I played them as a kid, I didn't have a clue what was going on! You've really shed light on all the intricacies.
Love these walkthroughs. They're clear and simple, and I appreciate the fact that you don't spam GIFs all over them or have a distracting Twitch stream running in the corner. Thank you!
@@xGodofAcidx glad you’re enjoying! When we do longer games I tend to play them on stream so hopeful not too much distraction. I really enjoyed how weirdly unique this game was.
@@ZeklorWGD I guess a lot of clues on the original packaging too. I heard that companies did this to encourage purchases over the booming rental businesses at the time
You are the only TH-camr who doesn't make me sick to my ass using a phrase like, "Without further ado..." I used to listen to the soundtrack with chipamp, I wish I could sort out how to play those files today.
@@aceofdatabase lol idk if I’ve ever heard “sick to my ass” but I’m using it from now on. Be sure to let me know if anything else I do gives you the aforementioned ass sickness.
Excellent Walkthrough. Great tips! Big Boss would be proud of you. Metal Gear was an interesting game. I like the stealth concept, characters, and level design. Truly a unique game.
@@retronate correct. I also believe there was a secret code in there that was an odd interaction, if I remember correctly. It was in the Nintendo Power book that covered this. I may be incorrect on that though, it may have been the Playstation Metal Gear Solid that had that.
@@andrewslone oooh I heard of that but never tried. Glad you’re enjoying! What was guerilla wars format? Sounds like it would be a top down shooter like Commando.
It’s lucky strikes. Not Marlboro. Excellent walk thru. Thank you for these. It’s been taking me back and I can still remember how hard some of these games were as a kid. Your walkthroughs have gave me more than a couple ahh ha moments.
@@GrizBear68 lucky strikes! Admittedly didn’t know about it until another commenter mentioned it. I enjoy making them so I’m glad you enjoy watching them!
The Iron Glove allows you to punch through walls that you can't otherwise. The sub-machine gun can be used to clear landmines, but in the last building where you have a gas chamber, electrified floor, and mines, the mines count as hostages. The smokes are used in the last scene to reset your escape timer once.
@@CurtisDoesStuffOnline so you can punch through walls without the iron glove (grey fox’s cell) but there are walls you can’t open without it? I don’t think I knew that. Love the effect of the smokes. The often forgotten item playing a big role.
Man I really wish I knew about that transceiver item respawn trick when I was a kid. Just learning that for the first time now.. love the channel man just subbed and watched castlevania 3, Friday the 13th, and now this.
@@patmccrotch5373 hell yeah! The respawn trick just saves you the time of going out of rooms and back in. The items respawn that was as well. The real use is on those pit traps in building 3. Those are the worst.
@retronate I must've been doing the pit trap glitch wrong because I was always able to stop the pits from getting bigger, but if you walked in the area where the 'full pit' would've been if you didn't stop it.. I still would die.. I had to have been doing something wrong. Love the channel brotha! Really entertaining stuff and your channel is loaded with positive stuff when there's so much negativity going on between people in the world right now. Thank you for giving me an escape from everyone yelling at one another!
I bought the first copy of this game they put in on the shelf. It came with a map; pretty cool. I thought you would fight the ED-209 thing on the box. Nope . The game was easy...well when you finally got card 2. I will never forget that.
@@retronatealso against the super computer, when I was a Man of 12, I had like 14 plastic explosives, ran out and finished it off with the grenade launcher.
love watching these retro play through I've never got to play this one or 2 I started with 3 on Playstation and yeah the cardboard box is funny asf also the camera you get is hilarious you can sneak up on someone strap c4 to their back and take a picture it will put funny text on the pictures 😅 they added the cigarettes into 3 as well used for detecting lasers and it takes some health 🎉
@@retronate they added the cigarettes to 3 as well you use them to detect lasers before you get the ir goggles but it takes heath from you to use them 😅🎉
@@retronatethere was a really good metal gear game on psp and a not so good one that used cards to move kinda reminded you of halo wars wasn't hard just disappointing 🎉
@@mattmania8117 when I got reintroduced to this game I made a hand drawn map on graph paper. It sucked me right in. You must go back. Big Boss is counting on you!
I'll say a few things about this game. First off, petition to have Nate play the MSX version of Metal Gear so you can understand their sentences. Also, you start in Outer Heaven instead of the forest. The Iron (Power) Glove is actually an *unused asset* as the building 4 where Grey Fox was is actually an underground labyrinth where you actually need it in the MSX version. So it takes up space. I think it's debunked, but the "Arnold"s are based off Terminator. Which makes sense, yes? There's an unused item in the NES version but in the MSX called the parachute where you can jump off the roof where the "Twin Shot" was instead an unused boss, a Hind. The Super Computer was actually an asset issue, I believe, because in the MSX version, you do fight an actual Metal Gear with lasers firing at you while you set plastic explosives in a specific pattern where Dr. Petrovich somehow forgets the last bomb placement so if you guess wrong, you have to do it all over again. And I think there's a hostage that tells you the order out of the forest to get to building 4. But I may not remember that right. The Marl Reds are called Lucky Strikes, which is Snake's preferred brand of squares. You actually get three elevators but the answer is still the same, just actual elevators instead of doors for the escape sequence which is a different looking escape sequence instead of the rave light explosion. The Outer Heaven theme going through it was actually another called "Theme of Ta-Ra" which I like much more and helps you feel that much more sneaky. All-in-all... Love this version. But the MSX version does it a bit better. I really say you should try it. Or look it up. Great Job, Nate.
@@MegamanXV0 wow great detail on the differences in versions. Sounds like the clues are a bit more clear in the MSX version. Lucky strikes! I should’ve known that. And it makes sense a hostage would give you the path to find building 4 and 5. The game in general is so good and love how it’s put together. I’m sure I’d enjoy MSX just as much if not more.
@@retronate I played the first two. The plot starts to get really weird toward the middle of 2, but the gameplay is still fun. MSG1 is my favorite of the series, definitely worth at least one playthrough.
There was another Metal Gear game release for MSX2. That version was different than the NES version. I do believe the visuals and stealth components were better for the MSX2 version.
@@andrewtwigg4239 NO WAY…I used to love how they’d include that content in their materials. Like the note you had to dip in water in startropics. That’s an awesome tidbit thank you
@@MikeS-y1l after this I went back and tried snakes revenge and I wasn’t able to get nearly as into it. Might need to commit a little more time to learning it.
hey nate did you know that in the Japanese version of this game the cigarettes actually had a use you used them to detect the laser beams when crossing some rooms and or rooves of some of the buildings they added the goggles to the american version cause heroes in video games should not be smoking
The only other game I can think of that has an endgame tie to the first item you get is Final Fantasy with the Lute. It’s an absolutely beautiful design to have that item be the final one used.
Absolutely love that nugget about this game. Man that actor had a great run in the 80s too. Got murdered by a terminator, an alien, and the creatures from the Abyss all in the same decade.
@@retronate Interesting enought, that he quote this in Aliens (1986): " I like to keep this handy, for close encounters" Refering to the shotgun that he used a lot against the T800 in TErminator (1984). I like this reference.
Fun Fact: This game is not recognized by Konami nor Hideo Kojima as the first Metal Gear. It was a bad port of the MSX original that had many problems with it. Kojima didn't even know it existed until many years after its release. The Nes "port" is missing cutscenes, has poor translations, and has horrible pathways. At the beginning of the game, you can completely sneak around the dogs on the MSX original (as an example). The game doesn't even feature the Metal Gear fight. Man, you have got to play the MSX original, and its sequel. Once you do, you will never play the Nes version again.
So... Konami actually went and made an unbeatable game... WTF?! I'm actually glad that I didn't try to power my way through this game on my own back in the day. I played it a handful of times and gave up because of how hard and convoluted it was. I would have been PISSED if I had gotten to the end only to find out that I couldn't beat it because I decided to off some hostages along the way. That's such horrid game design! This is actually worse than Metroid 2: The Return of Samus on the Game Boy. Being on the Game Boy, this game didn't have a Map as it hadn't been "invented" yet. So yeah... this game required 250 Missiles aka ALL OF THE MISSILE EXPANSIONS IN THE GAME to actually kill the Metroid Queen (Final Boss). Not a big deal... if you know this going in. But if you don't know this going in and you're just trying to get to the end of the game as quickly as possible... yeah. I let my best friend borrow the game and he and his brother played the HELL out of it. Problem was, they didn't know that they needed ALL of the Missile Expansions in the game. Yeah so I go the cartridge back, loaded it up, and loaded up their save file. It was at the final save room right before the final boss. They had 200 Missiles. I tried to kill the Metroid Queen because I thought, "Well they made it to her. They basically did all the work. Might as well kill her and see the ending." I pumped all 200 Missiles into her and she was still alive. I tried EVERYTHING to kill her after that and nothing. ONLY Missiles hurt her. I asked him if they beat her and he said no. Then I found out why. I don't remember where I learned this, might have been a very VERY infantile Internet, but I found out you needed all 250 Missiles to kill her. Without a Game Map, I finally understood why they didn't kill her. It was pointless to go back through the game to try to find the Missile Expansions they missed without a Map. And, of course, with the Internet either not having been invented yet or was in a very VERY infantile state, it's not like anybody had actually made a map of the game at that point. Luckily, Nintendo learned, very quickly, from this and never again required All Missile Expansions in a Metroid game. And I'll be honest, I was actually willing to play through the game myself after I got it back... and I actually did... that is until I learned that I needed all 250 Missiles to kill the Queen. Then I was like, "Nope. Waste of time."
@@ForeverDegenerate It wasn’t impossible, just wasn’t easy or straight forward. When you grew up with these titles and earlier ones on Apple II or DOS, this was kind of the norm. It was common that killing hostages would really hurt you - see killing the sax player in Punisher on NES. The maze was just about experimenting. For us the hardest part was saving Ellen, then navigating the pit hallway without a flashlight, just mapping it out, only to get to the end and find the flashlight. That was frustrating. Very rewarding when you finally beat it. EDIT - Forgot to say for the first 6 months or so we didn’t realize this was a stealth game and played it more like Double Dragon trying to fight and kill everything. We’d play for 10 minutes and toss it to the side for Mega Man or Contra. The hallway we abused the transceiver trick. As soon as we heard the pit we would hit the transceiver and use best guess to get through.
@@nesmandan1037 I never said Metal Gear was impossible. I said that it could become unbeatable because the game required you to rescue a certain amount of hostages to be able to beat the game, yet was programmed such that you could kill them all. Konami, literally, programmed an unbeatable scenario into this game.
I'm impressed by the depth of these old NES games. When I played them as a kid, I didn't have a clue what was going on! You've really shed light on all the intricacies.
@@consolemaster right? Some of these games had A LOT going on. We many times didn’t have the patience or capacity to understand all of it.
@@retronate And we were also 5-10 years old, most ofus. ;D
@@ZeZwede Hahaha they were sadistic I tell ya!!!
Love these walkthroughs. They're clear and simple, and I appreciate the fact that you don't spam GIFs all over them or have a distracting Twitch stream running in the corner. Thank you!
@@xGodofAcidx glad you’re enjoying! When we do longer games I tend to play them on stream so hopeful not too much distraction. I really enjoyed how weirdly unique this game was.
I love how articulate you are in these videos, you really know your stuff.
@@SunderMount appreciate that! Hope you’re enjoying!
Super entertaining run. Crazy to think there was this much going on in the game back then.
@@ZeklorWGD I guess a lot of clues on the original packaging too. I heard that companies did this to encourage purchases over the booming rental businesses at the time
Next time, I would adjust the audio to get more of that awesome game music, it's so iconic.
But what about my dulcet, soothing tones?!?! Music is soooo good. It would also help mask the sound of my son making a racket upstairs lol.
You are the only TH-camr who doesn't make me sick to my ass using a phrase like, "Without further ado..."
I used to listen to the soundtrack with chipamp, I wish I could sort out how to play those files today.
@@aceofdatabase lol idk if I’ve ever heard “sick to my ass” but I’m using it from now on.
Be sure to let me know if anything else I do gives you the aforementioned ass sickness.
@@retronate It's a Futurama reference. The ass thing. :D
@@aceofdatabase ahhh a HUGE blind spot for me television wise. Gotta set aside time to watch through it.
Loving the chapter set up you have lol. Were able to hurry and get to the part we were all stuck at as a kid
@@richardemmel1326 that was kinda my hope. Don’t wanna have to sift through the parts you already know - just get to the good stuff!
Excellent Walkthrough. Great tips! Big Boss would be proud of you. Metal Gear was an interesting game. I like the stealth concept, characters, and level design. Truly a unique game.
@@ashwinrebbapragada7626 it’s quickly become one of my favorites to go through. Love the depth with all the items and their specific use
The original instruction book had some of the Transceiver codes in it. Glad you found some of them out.
@@jayball7646 yes! Wasn’t Schneider in there? That was the only one I couldn’t find how you actually knew what it was
@@retronate correct. I also believe there was a secret code in there that was an odd interaction, if I remember correctly. It was in the Nintendo Power book that covered this. I may be incorrect on that though, it may have been the Playstation Metal Gear Solid that had that.
Absolutely love the vids man. Cant wait to see more. Would like to see some guerilla wars such and under appreciated game.
@@andrewslone oooh I heard of that but never tried. Glad you’re enjoying! What was guerilla wars format? Sounds like it would be a top down shooter like Commando.
Top down correct
It’s lucky strikes. Not Marlboro. Excellent walk thru. Thank you for these. It’s been taking me back and I can still remember how hard some of these games were as a kid. Your walkthroughs have gave me more than a couple ahh ha moments.
@@GrizBear68 lucky strikes! Admittedly didn’t know about it until another commenter mentioned it. I enjoy making them so I’m glad you enjoy watching them!
This was one of those games I was able to beat as a kid without much help.
@@numberformat GGs! That’s impressive!
The Iron Glove allows you to punch through walls that you can't otherwise.
The sub-machine gun can be used to clear landmines, but in the last building where you have a gas chamber, electrified floor, and mines, the mines count as hostages.
The smokes are used in the last scene to reset your escape timer once.
@@CurtisDoesStuffOnline so you can punch through walls without the iron glove (grey fox’s cell) but there are walls you can’t open without it? I don’t think I knew that. Love the effect of the smokes. The often forgotten item playing a big role.
Man I really wish I knew about that transceiver item respawn trick when I was a kid. Just learning that for the first time now.. love the channel man just subbed and watched castlevania 3, Friday the 13th, and now this.
@@patmccrotch5373 hell yeah! The respawn trick just saves you the time of going out of rooms and back in. The items respawn that was as well. The real use is on those pit traps in building 3. Those are the worst.
@retronate I must've been doing the pit trap glitch wrong because I was always able to stop the pits from getting bigger, but if you walked in the area where the 'full pit' would've been if you didn't stop it.. I still would die.. I had to have been doing something wrong.
Love the channel brotha! Really entertaining stuff and your channel is loaded with positive stuff when there's so much negativity going on between people in the world right now. Thank you for giving me an escape from everyone yelling at one another!
I bought the first copy of this game they put in on the shelf. It came with a map; pretty cool. I thought you would fight the ED-209 thing on the box. Nope . The game was easy...well when you finally got card 2. I will never forget that.
Whew easy wouldn’t be how I’d describe it. Looking back now it’s easier, but figuring it out was tough!
@@retronatealso against the super computer, when I was a Man of 12, I had like 14 plastic explosives, ran out and finished it off with the grenade launcher.
@ I didn’t realize you could do that!
love watching these retro play through
I've never got to play this one or 2 I started with 3 on Playstation
and yeah the cardboard box is funny asf also the camera you get is hilarious you can sneak up on someone strap c4 to their back and take a picture it will put funny text on the pictures 😅
they added the cigarettes into 3 as well used for detecting lasers and it takes some health 🎉
@@terranovarain6570 hahaha that’s great. I’ve yet to touch any of the metal gear solid games so I’ve still got a lot to learn. But I loved this one.
@@retronate they added the cigarettes to 3 as well you use them to detect lasers before you get the ir goggles
but it takes heath from you to use them 😅🎉
@@retronateou really do have the best walk-through game play on TH-cam I watched the Friday the 13th and nightmare on elm Street ones yesterday ❤❤❤❤
@@retronatethere was a really good metal gear game on psp and a not so good one that used cards to move kinda reminded you of halo wars
wasn't hard just disappointing 🎉
Looking forward to this. Had it as a kid. My mom threw out my paper that I wrote my codes on it. Never touched it again. Maybe it’s time to go back.
@@mattmania8117 when I got reintroduced to this game I made a hand drawn map on graph paper. It sucked me right in. You must go back. Big Boss is counting on you!
I'll say a few things about this game. First off, petition to have Nate play the MSX version of Metal Gear so you can understand their sentences. Also, you start in Outer Heaven instead of the forest.
The Iron (Power) Glove is actually an *unused asset* as the building 4 where Grey Fox was is actually an underground labyrinth where you actually need it in the MSX version. So it takes up space.
I think it's debunked, but the "Arnold"s are based off Terminator. Which makes sense, yes?
There's an unused item in the NES version but in the MSX called the parachute where you can jump off the roof where the "Twin Shot" was instead an unused boss, a Hind.
The Super Computer was actually an asset issue, I believe, because in the MSX version, you do fight an actual Metal Gear with lasers firing at you while you set plastic explosives in a specific pattern where Dr. Petrovich somehow forgets the last bomb placement so if you guess wrong, you have to do it all over again.
And I think there's a hostage that tells you the order out of the forest to get to building 4. But I may not remember that right.
The Marl Reds are called Lucky Strikes, which is Snake's preferred brand of squares.
You actually get three elevators but the answer is still the same, just actual elevators instead of doors for the escape sequence which is a different looking escape sequence instead of the rave light explosion.
The Outer Heaven theme going through it was actually another called "Theme of Ta-Ra" which I like much more and helps you feel that much more sneaky.
All-in-all... Love this version. But the MSX version does it a bit better. I really say you should try it. Or look it up. Great Job, Nate.
@@MegamanXV0 wow great detail on the differences in versions. Sounds like the clues are a bit more clear in the MSX version. Lucky strikes! I should’ve known that. And it makes sense a hostage would give you the path to find building 4 and 5.
The game in general is so good and love how it’s put together. I’m sure I’d enjoy MSX just as much if not more.
Bond shot Q through the shoulder in his VR training scenario too.
@@eliasgflores9858 I’m not getting the reference? Is that similar to something in this game? I’m admittedly…not quick…
Oh hell yes 👊🏻
@@aceofdatabase hell yes is right! Game is so stinkin good
Retro NATHAAANNNNNNN!!!!!
@@RetroDeathRow go get em Death Row!
Uh oh the truck have started to move!
@@andrewslone hahaha still makes me chuckle every time
Although the cardboard box is a running gag, its use is so you can sneak past the cameras without having to hug the wall.
@@leoda_lion4107 yes! I knew it avoided those but practically, it just became more efficient to sneak past in stead of navigating the menu screen
In MGS, if you hide in the different boxes in trucks, they'll deliver you to whatever area is on the box.
@ I’ve still yet to play any of the MGS games
@@retronate I played the first two. The plot starts to get really weird toward the middle of 2, but the gameplay is still fun. MSG1 is my favorite of the series, definitely worth at least one playthrough.
23:49 that one was trained in the same school as stormtroopers.
lol. Not their best and brightest
I’m pretty sure Nintendo Power had a map that helped me with this one back in the day.
They did! And the original packaging came with a map also. I ended up drawing my own when I was learning this lol
There was another Metal Gear game release for MSX2. That version was different than the NES version. I do believe the visuals and stealth components were better for the MSX2 version.
@@ashwinrebbapragada7626 that’s what I’m hearing as well. I’m interested to try.
The NES is a “poor” (relatively speaking) port of the MSX version. The MSX version actually has…Metal Gear!
I believe you got Schneider's frequency by looking at the back of the Metal Gear box... or eventually Nintendo Power.
@@andrewtwigg4239 NO WAY…I used to love how they’d include that content in their materials. Like the note you had to dip in water in startropics. That’s an awesome tidbit thank you
This is a game (Along with Snake's Revenge) that I always wanted to like but I just didn't get it. Look forward to watching this one now.
@@MikeS-y1l after this I went back and tried snakes revenge and I wasn’t able to get nearly as into it. Might need to commit a little more time to learning it.
@@retronate I hear you as I never made it further then the first handful of screens!
@@MikeS-y1l yeah and it felt much more complicated. Didn’t bring you along like the original does
hey nate did you know that in the Japanese version of this game the cigarettes actually had a use you used them to detect the laser beams when crossing some rooms and or rooves of some of the buildings they added the goggles to the american version cause heroes in video games should not be smoking
@@davidhughes4689 oh wow that’s so cool. Very mission impossible feel to that item. Love that
Classic I never completed this game
@@internationaljacques7248 it was SO involved and cryptic, especially the NES version. Took a while to really figure out what to do
let's go
@@joen712 this is a Joe classic. Hey and happy birthday brother!
Nate, Nate, NAAAAAAAATE!!!!!
@@CarlosSRD we’re back baby. The NES is our bread and butter and this one is a beauty
I swear that’s Kyle resse on the cover not snake lol
@@Steveolakers sure is! I think I read it was inspired by that movie.
I am still shook by the cigarettes having a purpose.
The only other game I can think of that has an endgame tie to the first item you get is Final Fantasy with the Lute. It’s an absolutely beautiful design to have that item be the final one used.
@retronate definitely! That was a running joke with my brothers...the cigarettes being pointless (or so we thought)....we tried them constantly.
@@Kevin-tz2lv ah the good old days of kids and their siblings trying cigarettes…
@@retronate 😆
@retronate you should have a million plus subs by now.. 🤯
i always wondered why they made it a super computer in this version and not metal gear.
@@ZeZwede all that hype for nothing. It would be a let down if the rest of the game didn’t exceed my own expectations.
@7:33 if you just wait the guard will leave
@@AdumMyers yes you’re right. I was trying to speed it along and I had to pay for my insolence lol
When u live streaming again
@@Steveolakers Tuesdays at 9pm typically. Gotta make some progress now that I’m in that trippy Zealand
You mean: Kyle Reese?
Absolutely love that nugget about this game. Man that actor had a great run in the 80s too. Got murdered by a terminator, an alien, and the creatures from the Abyss all in the same decade.
@@retronate Interesting enought, that he quote this in Aliens (1986):
" I like to keep this handy, for close encounters"
Refering to the shotgun that he used a lot against the T800 in TErminator (1984).
I like this reference.
@@gilbert1975nf so great. Love those Easter eggs
Fun Fact: This game is not recognized by Konami nor Hideo Kojima as the first Metal Gear. It was a bad port of the MSX original that had many problems with it. Kojima didn't even know it existed until many years after its release.
The Nes "port" is missing cutscenes, has poor translations, and has horrible pathways. At the beginning of the game, you can completely sneak around the dogs on the MSX original (as an example). The game doesn't even feature the Metal Gear fight. Man, you have got to play the MSX original, and its sequel. Once you do, you will never play the Nes version again.
@@Sinn0100 a few people have told me the MSX version is significantly different. One day I’ll have to.
All of that and it’s still not the real big boss 😂
I’ve only ever played this one…but now I’m intrigued…
Family violence lol.
@@_Wallace786 the way god intended lol
So... Konami actually went and made an unbeatable game... WTF?! I'm actually glad that I didn't try to power my way through this game on my own back in the day. I played it a handful of times and gave up because of how hard and convoluted it was. I would have been PISSED if I had gotten to the end only to find out that I couldn't beat it because I decided to off some hostages along the way. That's such horrid game design!
This is actually worse than Metroid 2: The Return of Samus on the Game Boy. Being on the Game Boy, this game didn't have a Map as it hadn't been "invented" yet. So yeah... this game required 250 Missiles aka ALL OF THE MISSILE EXPANSIONS IN THE GAME to actually kill the Metroid Queen (Final Boss). Not a big deal... if you know this going in. But if you don't know this going in and you're just trying to get to the end of the game as quickly as possible... yeah. I let my best friend borrow the game and he and his brother played the HELL out of it. Problem was, they didn't know that they needed ALL of the Missile Expansions in the game. Yeah so I go the cartridge back, loaded it up, and loaded up their save file. It was at the final save room right before the final boss. They had 200 Missiles. I tried to kill the Metroid Queen because I thought, "Well they made it to her. They basically did all the work. Might as well kill her and see the ending." I pumped all 200 Missiles into her and she was still alive. I tried EVERYTHING to kill her after that and nothing. ONLY Missiles hurt her. I asked him if they beat her and he said no. Then I found out why. I don't remember where I learned this, might have been a very VERY infantile Internet, but I found out you needed all 250 Missiles to kill her. Without a Game Map, I finally understood why they didn't kill her. It was pointless to go back through the game to try to find the Missile Expansions they missed without a Map. And, of course, with the Internet either not having been invented yet or was in a very VERY infantile state, it's not like anybody had actually made a map of the game at that point. Luckily, Nintendo learned, very quickly, from this and never again required All Missile Expansions in a Metroid game. And I'll be honest, I was actually willing to play through the game myself after I got it back... and I actually did... that is until I learned that I needed all 250 Missiles to kill the Queen. Then I was like, "Nope. Waste of time."
@@ForeverDegenerate hahaha wow that’s crazy. Never knew that. What a horrible feeling to get to that point and realize it’s not enough
@@ForeverDegenerate It wasn’t impossible, just wasn’t easy or straight forward. When you grew up with these titles and earlier ones on Apple II or DOS, this was kind of the norm. It was common that killing hostages would really hurt you - see killing the sax player in Punisher on NES. The maze was just about experimenting. For us the hardest part was saving Ellen, then navigating the pit hallway without a flashlight, just mapping it out, only to get to the end and find the flashlight. That was frustrating. Very rewarding when you finally beat it.
EDIT - Forgot to say for the first 6 months or so we didn’t realize this was a stealth game and played it more like Double Dragon trying to fight and kill everything. We’d play for 10 minutes and toss it to the side for Mega Man or Contra. The hallway we abused the transceiver trick. As soon as we heard the pit we would hit the transceiver and use best guess to get through.
@@nesmandan1037 I never said Metal Gear was impossible. I said that it could become unbeatable because the game required you to rescue a certain amount of hostages to be able to beat the game, yet was programmed such that you could kill them all. Konami, literally, programmed an unbeatable scenario into this game.
This looks like a fun game to watch someone else play. Way too tedious for me
@@ChrisCapoccia hahaha it’s got a bit of detail and a decent amount of memorization. Glad to be the driver if you wanna ride shotgun.