StarCraft 2: WOMBO COMBOS - Serral vs Neeb!
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- High level game of professional StarCraft 2 between Serral (Zerg) and Neeb (Protoss). This is a match that goes the distance as the entire map gets mostly mined out of Minerals and Vespene Gas.
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StarCraft 2 is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment.
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very long game, nice. And still waiting for Lowko vs Serral
Honestly the fact that Neeb brought it down to the wire against Serral, very impressive. This was a great game!
Yeah even I have some problems playing against Serral. He is quite decent
@@mrgoladkin1808 yea for four arms like us is easy but neeb did a good job for a two handed
it is a true test of skill when the entire map gets mostly mined out of Minerals and Vespene Gas. 💥💥
Or it's bronze players
Serral is very very patient..
It’s a true test of micro specifically when it reaches that point and wow both players did a great job of it.
If Serral lost this game, he was out of the tournament, but he pulled the victory just barely, and from then onwards, made it to the finals winning the Homestory Cup Tournament. Such and amazing player.
think he did lose;
neeb just tabbed out like Idra; tabbing when you already won bc frustrated and dumb ;) .
look at the last fight, serral has NO energy left to fungal or on vipers, the fungal is half way over and 8 tempest out of 9 has half hp+ only 1 tempest should die on the last tick and you could micro split them.
that would leave 8 tempest, 2 carriers,4 zealots against only 3 spores, 2 queens, 4inf, 2vipers without energy;
even IF neeb goes back recharge all their shields then just split up so fungal+viper can only hit 1 at a time, have carriers in front and just A-move; then neeb wins! it is absolutely impossible for a couple of queens 3 spores, 4inf 2vipers to burn through the HP of 8 tempest 2 carriers individually Even if they clump 2 by 2 it would be impossible to kill their HP pool, and EVERY shot kills 1-2 units, and if the Vipers die it is 100% gameover even if all the units clump and move stupidly as fungals alone will not kill them and they can just return to recharge shield whenever they want.
it is impossible for neeb to lose this one if he hadn't done an Idra out of frustration (assuming its true those dots wouldn't have killed 50%hp on the lost ticks, but it really doesn't look like it would and even if it killed ust of them you still has two carriers to buffer).
@@Erebus2075 so, are you saying Neeb is blind? Eventhough he is a progamer. Also, he lost the other games against Serral.
@@Erebus2075 Nah, Neeb is 30 pop behind when he taps out, and with most of his army in fungal+parabomb. It was lost. Serral have 8 queens remaining + broodlords + vipers + infest + 2 freshly made corruptors. Neeb have 6 interceptors and 4 tempest left plus some zealots, not nearly enough.
@@Erebus2075 I agree with you but Neeb have only 7 minerals, so the carriers are doomed. If Neeb had spread out in the last engage though that would've been his win.
@@TyphoonJig yer and i hadnt notice the supply drop which shows he last 4 of his last 6 tempest leaving him with 2 near dead tempest and 2 carriers properly soon out of interceptors.
so yer he is properly dead as its hard to push before energy is back^^
8 queens i thought it was 2. yer thats prrey much loss then ^^
Am I the only one who feels slightly threatened by the three smiling Lowkos at the end of each video?
NOW I CAN'T UNSEE IT 💀
WE ARE LEGION
Sometimes even more 🤣
Hey Lowko, don't know if you're going to read this but I want to tell you how awesome your casts are for me (and many others). My older brother told me about starcraft if 2004 (I was 6 years old), and when WoL came out we played the sht out of it. Recebtly I found your channel and your casts reignited my intetest in the game (as a spectator). You make the games feel so alive and your casting ability is enviable to say the least, please keep casting man!
I know this video just released and I only started watching it now, but I saw a fungal parasitic combo landing on a voidray clump (thumbnail) and you have no idea how much I wanna see that.
it's not what you think ;) on one hand it is way cooler on the other i really can't muster any excitement over it; enjoy :P
The only anti air Serral had was like 3 dying spores, he still killed the fleet. Never seen a comeback quite like that. I thought it was already over, that retreat of his was so deceiving.
think he did lose;
neeb just tabbed out like Idra; tabbing when you already won bc frustrated and dumb ;) .
look at the last fight, serral has NO energy left to fungal or on vipers, the fungal is half way over and 8 tempest out of 9 has half hp+ only 1 tempest should die on the last tick and you could micro split them.
that would leave 8 tempest, 2 carriers,4 zealots against only 3 spores, 2 queens, 4inf, 2vipers without energy;
even IF neeb goes back recharge all their shields then just split up so fungal+viper can only hit 1 at a time, have carriers in front and just A-move; then neeb wins! it is absolutely impossible for a couple of queens 3 spores, 4inf 2vipers to burn through the HP of 8 tempest 2 carriers individually Even if they clump 2 by 2 it would be impossible to kill their HP pool, and EVERY shot kills 1-2 units, and if the Vipers die it is 100% gameover even if all the units clump and move stupidly as fungals alone will not kill them and they can just return to recharge shield whenever they want.
it is impossible for neeb to lose this one if he hadn't done an Idra out of frustration (assuming its true those dots wouldn't have killed 50%hp on the lost ticks, but it really doesn't look like it would and even if it killed ust of them you still has two carriers to buffer).
@@Erebus2075 Carriers with what? Look at Neeb's minerals. Those don't have any interceptors. 2 queens? Can you count? Serral had 8 queens WITH energy as they even transfused the corruptor. 1 corruptor survived. 2 more just hatched from eggs. Zergs and broods will kill the zealots. The infestors are waiting for energy. The tempests are still dying from the fungal. Are you sure you're not imagining things?
Assuming the Tempests survive. How can Neeb win with them? He has no minerals, no mining. Serral is still continuing to mine. Serral can have a snack and the Tempests still won't be done with destroying his bases. Then he could just rebuild and finish off NEEB.
@@Erebus2075 serral was mining, neeb was not. there were also vipers that were consuming structures. there were also BL to take care of zealots and 4 queens can easily kill that army since they are all red to orange health.
@@Erebus2075 Serral still had a couple of queens, infestors and vipers left. You can see right at the end of the game how neebs supply drops to 47, so there was still enough AA damage to kill the heavily damaged units. The carriers also only had a few inteceptors left, with no money to rebuilt them so they were pretty much paperweights. And Serral still had a little money and was mining. Year Neeb might have still been able to pull a rabbit out of his hat, but i think Serral had the game in his bag at this point.
seen it multiple times what are you talking about
A lot of people are surprised that Neeb held his own so well. Neeb used to be the best performing foreigner in the history of SC2. He's still one of the top earners of all time. Before the era of Serral was the era of Neeb, where he was completely indestructible. Changes in the Meta knocked him down a couple pegs, and he's seemed demoralized for the past few years, but since changing teams we're seeing more and more glimpses of the unstoppable force Neeb used to be. I think we'll be seeing a lot more Neeb v Serral in the near future, and I don't think they're all going to go in Serral's favor.
I love a thumbnail with skytoss getting crushed
Lowko wished in a replay maybe 1 month ago to see boost in the productiontab....there it is. Lowko wished 2 months ago new maps...here we are...
i really love Serral, so patient,
he knows what he going to face, and so careful calculate those....
I want to said the army, but he calculate all, including worker and supply,
32:23 omg serral forgot that bottom left base for so long of time, BTW, top right base still got some money, may be better to get that? not sure is it worth tho.
35:39 look at those ultralisk butt
skytoss are powerful, but if they have a few storm, the game may be totally opposite
Neeb is looking absolutely incredible.
To go from almost retiring to producing this level of game is fantastic to see. I've always liked Neebs style and I'm delighted to see him doing well.
Serral for me is the best player in the world and I think pretty much any other Zerg would have tapped out in this game.
We know the man is not a machine but he sure sometimes feels like it.
Breathtaking game.
Well played to both and thank you for the cast Lowko.
It feels like no one remembers when he used to be the world champ. Getting knocked down seems like it knocked the wind out of him, but before Serral he was the best performing foreigner of all time, and the highest earning SC2 player ever. I think the change in scenery is pulling him out of his slump.
@@rgb3304 Well you remembered 😄.
I think this is often the case in any field of competitive activity. I don't think it's anything personal but usually just a case of when people become interested in something. They often don't go back through the history but only focus on the current. I for one, am delighted to see Neeb regaining some of his past magic. Thank you for your comment 😀
After a shitty exhausting week at work, there are few things that bring me joy as a long game of sc2 casted by lowko. Thanks man
44:35 "Too far foward!! TOO FAR FORWARD!!!"
Am I the only one who gets sad when the you tube video doesn’t star with, “Hello Everyone my name is Lowko!!”.
I kept saying "I think Serral is pretty dead" for like the last 10 minutes of the game but I guess I can't ever count him out XD
The krono boost indicator is sweet for sure. Love to see viewer-friendly updates!
Sure thing! I just wish that the numbers of minerals and gas currently mined would be included in the overlay. All tournaments i can think of right now show them. To me those numbers are almost as important as the current money that is in the bank.
I wish GSL also adopts this view like where the players' current screen are shown in the minimap
what a game and your energy throughout made it greater
25:18
Those are some weeeeeird looking carriers, Lowko 😝
Man, after a long time i played a few games of sc2 today and i just did not have the apm and multi tasking capability… i knew what i was doing, i knew the build order and i still got my ass beaten.. every. Single. Game.. on random… in unranked.. i cant even imagine getting at this pro lvl.. how fast and accurate are these people!! En ik noem mezelf een starcraft fan ;-;
Crazy good game.
Zerg really gotta pull some moves to win against lategame protoss. Even with all that Serral barely managed to win and mainly because Neeb refused to abuse that left side base. It's so stressful for a scrub like me to go against similar comps.
Amazing Match between 2 of the best SC2 Player!
EVERY TIME THE TWO COME TOGETHER TO FIGHT HE PANS AWAY!!!!!!!!!!! EVERY TIME!!!!!!!!!!!!!!!!!!!!!! GEEEEEEEEEEEEEEZZZZZZZZZZZZZZ
Imagine how much worse it would be if fungal growth still rooted units...
better*
@@SomeUnsoberIdiot then protoss gets archon toilet back
@@berengerchristy6256 sure, why not?
If we had the injections on the hatcheries in the production tab too, I would be happy.
Serral vs. Neeb is just good Starcraft. :)
no matter the ending, serral is a fucking monster. I love it
47:20 Lowko always telling us at the end to hit the like button, not knowing that we allready did before we started the video ;)
Truth
If a friend of mine asked me for a good game of pro SC2 I'd show them this game. Good showing from both players. USA, USA, USA!!! Neeb is the NA hope.
Man, another classic after the banger during HSC. Game 3 and Serral, down and pretty much out, rallies back to take the win and avoid the sweep. I don't know if he ever came close to losing a series again after that moment.
Yeah Serral pretty much dominated the entire tourney except for this series. But if anyone is capable of pulling off a reverse sweep, it would be him.
Not too many can play with serrel for 46 mins
Daaarn, the base on the bottom was just sitting with the hatchery on for 10 good minutes.
All it would take just 6 drones and probably 5 seconds of attention to quietly mine it out.
I think I followed Neeb since 2012? Maybe at least around that time when I I was watching the TB king of the hill tournament, seeing him now giving such a game against Serral is amazing on both part, I was expecting a best of 5 considering the length of the video but wtf
this was a thriller
That was insane.
Can’t wait to see Serral whoop those voids. Then again Zerg killing voids is always a god tier thing for me.
How have we not had the chronoboost indicators before? It's so helpful
The real question is, how is it that the interface does have chronoboost indicators but not income rate?
Infestors run incredibly fast on creep
Serral is a God. *Neeb enters the arena... USA! USA!
who would willingly chant usa in these days xD
and yes serral is Zerg Godtier ;)
@@Erebus2075 Hey buddy, watch it >:(
Banelings have never had any special interactions with shields, and shields in SC2 are dealt damage just the same way as to the unit's base HP are - if a unit has +Light damage, it deals that extra damage to a Zealot's shields as well as its normal HP.
The Baneling nerfs moved a lot of its damage from general damage to being +Light specifically (used to be 20dmg +15 to Light, now 16 base +19 Light), which nerfed them against most Protoss units (sans Probes, Zealots, Sentries and Templar).
Great damned game for sure. Very exciting.
love you lowko
wait you play poker ?!?!! if you got occulus we could play poker vr id really like to heads up you!!!!
I would credit Reynor and maybe even Rogue for the baneling nerf more than Serral, though I think Serral is the one who brought the most attention to the winfestor and, to the delight of most of us, the infested terrans were removed.
you forgot to say "Don't forget to smile. alright.
If i remember lowko was the one who casted this, but i also have the memory of two gold fish
I feel like lack of neeb air upgrades cost him the match and the fact that he quit to early
Errrr, one hand Neeb is the pride of Murica, the other hand is The Goat. Not sure who to cheer for.
I cannot believe that the MOBA unit was the deciding factor. Good call Lowko.
Thanks Lowko, this video was posted just in time for lunch :)
that is a crazy game
What a game
That was awesome.
Having a creep percentage on playbacks when Zerg are playing would be a wicked nice update.
I think there is some significant problem with late game ZvP balance: Zerg spellcasters and ati-air is way more better than anything! Corruptors: tanky, fast, high single shot damage; Queen: OP healing (still thinking it should be nerfed, at least decrease the instant healing); Viper: AOE AA damage (parasitic bomb), Abduct (instakill 90%), Blinding cloud (one of the strongest spells in the game); And finally the Infestor with fungii. Protoss just doesn't have the correct response - void rays are dying to the fungii+parasitic bomb, tempests are vulnerable to abduction because they are slow, carriers are straight garbage unit since 2018 - so whats left to fight Zerg air? Phoenix and stalkers? With no chance to rely on the static defense because it will be killed the moment army moves out? I think there should be some clever and unusual solution other than straight buff to Protoss units, like a late-game upgrade that make Photon canons and batteries able to teleport once in a while. Another approach is to get rid of the Abduction completely because its the only instant spell in the game that almos guarantees a unit kill, hence in the late game where the resourcces are mined out it helps to trade for free.
I really wish you could blow up probes to restore hull health kinda like wisps in wc3, maybe as a late game upgrade or something, it always feels bad where you have to throw away probes and might end up having to rebuild them, scvs can repair and be phased out with mule mining, while drones can just fluidly added or reduced with static defense.
It also avoids the conundrum of do you kill your own red hp carriers and tempest because they would be bad in a frontal clash? Or do you hope it doesn't come down to that and be efficient with your money?
Amazing game.
So much damage!
Köszönjük!
Wow what a game!!
hell yeah
Yo serral is insane
I wonder if Serral built the base in the lower left precisely to get an opening when Neeb moved to destroy it.
Crazy
Surprise ending
If neeb wins this, I'll eat a vegan sandwitch...
So you'll eat a sandwich with vegan cheese?
Great game!!!!
Love this, have some engagement
I think Neeb lacked some macro here. He should've mined a little more when he had a chance, he had real chance to starve Serral of resources. Also it was painful to watch how he committed the whole army to killing the corner base when just like 2 void rays would be sufficient.
3 years passed and it is the same fights - corruptors against skytoss.....(((
Did I only see the Chrono boost on blink but not the upgrades for armor and weapons
Ok, Now I'm seeing it.
Uggh, i really love starcraft ..
star craft 3 is coming out the bata is out in 2023 but its on steam its called storm gate the creaters of war craft and star craft have joind to gether for this
Great game!
Serral is inevitable
Thats a guide on how to beat skytoss without anti-air
What was the buy in for the Poker tournament?
Ses une master class de serral même si neeb a vraiment bien jouer 💯
It's kind of insane how quickly Neeb's skill rate is increasing.
He used to be the best performing foreigner in the history of the game, there was a time when everyone thought he was unbeatable. For about two years, no one could beat Neeb with anything resembling consistency. I think losing his top spot demoralized him a bit, but the change in teams has kicked him back into gear. It's good to see him getting back in the swing of things.
Wow!
Bruh I literally said gg for Serral and in a matter of seconds he came back and won
Lowko, did you really miss the moment when Sarah the Sentry sniped Otto?
No spoilers, but am I the only one who thinks the game ended too quickly and one player left a little bit too early?
There are many of you who think that way, but I'll explain why NEEB left. Neeb has no more minerals to make interceptors. Neeb is no longer mining. The moment he saw that, he knew it was GG. Serral still had 8 queens, infestors (I think some has energy), vipers (no energy but can just gain energy), 1 corruptor (on screen), 2 corruptor (just hatched), three spores. And is still mining.
NEEB can't do anything with empty carriers. The tempests were still dying when he quit. Can see on screen his supply keeps dropping.
I like how when discussing infestors skills the third skill isn't even worth the air the say the words
Tbh im glad serral still plays even though hes got da money
WOMBO COMBO!
Saw the tittle. Immediately knew what game it is, saw it on homestory cup.
Why isn’t serral playing in GSL? Bit sad to not see him join with reynor and byun
ALFRET!
what...a....game... damn serral
Wow Neeb choked hard at the end
Are you guys sure that Serral is human? Does he really have only 2 hands, 10 fingers and one screen? Subral what he's capable of doing! Bow for the GOAT!
Neeb had it! Fuck! XD
Last time I checked, Serral has 2 hands.
But he should have 8 fingers on each hand that I didn’t check
What do you play Lowko Texas Hold'em, Omaha?
so i saw this game at hsc and im still not sure if neeb could have won if he stayed in the game for like 3 more seconds
Go Protoss!
Getting rid of infested terrans for fucking microbial shroud is one of the biggest nerfs I've seen. It's such an awful spell this is the only time I've ever seen it used. Blizzard needs to go back to the drawing board and make something interesting.
if only it didn't cost such a high energy :/
it's only a 50% decrease in dmg from AIR only weapons, so not even ranged weapons and it is 75 energy which is a lot for such a small effect for 11 seconds.
if it was like 25 energy it would be pretty good, even at 50e we would see usage a bit more often but for 75 that's the price of a fungal; why also 2 spells of same price :/
else buff the effect instead let it be a 50% decrease from ALL dmg sources, then suddenly it is really good and worthwhile (properly need to nerf the power to like 34% decrease dmg instead of 50 as it will be used in every engagement of meaning, which would be cool! :P)
but also isn't it jsut kinda a downer for Zerg players, i mean our spells are just continually nerfed, not just in effect which is just balancing numbers, but more in coolness and feeling;
no infested terrans change the entire feeling of an INFESTOR! :P
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honestly i would like to see the infestor changed, remove fungal it is an unbalanced spell by design (either too strong or too weak, just remove it) and add a more infestor type feel too it;
let it set up like a infested terran spawner which drains energy while it is in use; let it set a spawnpoint within it's range then spawn 1 infested terran every 5 seconds costing 20 energy per cycle.
this would give opponents more than enough time to react and it would prevent the 10 infestors spawning 50 infested terrans within 2 seconds which was the reason it was removed.
(would also like to see other spellcasters changed in the same spirit; the ability to completely crush a game with a few lucky spellcast is kinda broken and takes away from the skills of the winner and puts more on luck/unluck and we continually see it as a reason to nerf an entire race on ALL fronts. remove fungal and you could reverse a lot of the heavy nerf of a lot of zerg units, bc they all got nerfed bc of their combo attack with fungal)
it would also do the locus job as free units are broken so it need redesign anyway as the current desing will never give good fun to watch or play gameplay of that unit will it (too weak or strong inherent fault in free unit design as if one race have it so must others or it breaks the resource stuff too easily).
I would like to see infestor able to infest a 20% health CC or OC that is landed and the infestor is un-burrowed. Turns into a infested command center that gives 20 terran supply to the zerg player. Infested CC can build infested terrans costing some minerals gas and 1 terran supply.
24:45 serral actually has the more expensive army;
yer and the better one etc :P but since protoss got buffed and changed same as T to specifically OUT RANGE and OUT RUN and OUT GUN ALL of Zerg; it is kinda impossible for Z to end the game; must just wait and hope T or P utterly fck up throwing their entire army away 2-3 times at late came, run out of resources and leave the game :P
seriously the fact Z cannot engage endgame armies even at half their own once late game starts; without like 20 spores, of T or P even AFTER taking off 4k resources before the fight start; just shows how ridiculess it has become ^^
like 28:15 basically the perfect catch and Z got more spellcasters, more units, more Tech, better position, are ON creep, and P got 70% of his army in ANTI-Large Fast moving unit (which has doesn't shoot at their designed tagets through the entire fight; and Z gets a good ambush with their spells cast, bc P fck up and don't hit his 1billion Range instant kill/fuckup spellcasters spell (but no worries even if you suck at it, like all of us, just SPAM STORM to win or force Z back, easy peasy :P it's so dumb) and yet for all that Z gets pretty much CRUSHED! loses most of his tech units and have to retreat ^^
and i would be ok with it if not for the fact that if Z even makes a SINGLE of these type of "ups fckup" the game is over and Z lost; that's just bullshiit when both T and P can make like 4+ of them in a row before Z can even start to think about pushing the win :P
and it's not like P need the stronger army bc he need to split for base defence, like; ignoring all their bases can just teleport their entire army to them, the base statuc defensive capability of P is absolutely laughably overpowered compared to T and Z; it can withstand far more resources than it cost and it takes an actual army to break the defensive point before their slowest unit could walk across the entire map :P
also look at 29:15 look at that amazing spell usage; it is perfectly hit taking P with his pants down and dck out; (this is like handfull of ghost doing mass emp, then snipe on the HT and 3+ rockets hitting the entire group which would wrack them; or P handfull of HT landing feedback on all spellcasters then raining storm over the entire army and support dmg;
but with Z, it's a medium Slow effect for a short time that can be mostly ignored if not cought in a very unlucky situation, but even if most of the time it can be mostly ignored;
it also only has low to medium dot dmg, and the mind control which is always a BIG Notice MEEE easy to spot and target and takes almost nothing to kill and break the control (you can even outrange them by quite a lot).
the ONLY reason this Z perfect-spell-ambush did any noteworthy dmg is because neeb rolled a 1 and critically fumbled his micro, didn't hit his feedbacks for several seconds (if ever) and he doesn't target the mind controllers who is FAR within range for a FULL 7+ SECONDS that last mindcontroller is making that archon do ALL the dmg that is actually done by this perfect spell casting;
and 7 seconds is a alarmingly loong time in SC2 to fumble your micro and while your main blob is being hammered by heavy AOE dmg.
(Honestly if you fumbled like that against T or P you Lost the entire airforce and then likely the Game;
but even with such unlucky fumble and perfect play from serral; Z didn't do much and couldn't do anything with it.
even though this was the SECOND time within a SINGLE minute Serral gets such a perfect 'ambush' off bc neeb fumble his position or micro;
yet no ability to even push a single base, he is actually pushed back and have to defend o.O...
like P or T would both have ended the game right there and then if they had gotten such an amazing catch especially 2 within a single minute;
and stuff like: 30:58 just feels so bad; like not only can voidrays catch and easily kill ultra's who can't even defend themselves to air(while also being soft-counter to All T3 Z units, except vipers);
but they can also just be teleport escaped from Rightfull Death (which it should have! when you put them out like that), but on top of that they get teleported to the OPPOSITED site ofthe map STRAIGHT in your undefended base (while P's base static defence pretty much makes them immune for ALL counter attacks that haven't invested like a third of your entire army supply to it or more...
it just seems so ridiculess when you watch it (and yes the complaint was: "But sir! then the Protos can't move out blindly because then if they misposition, mismicro and gets outplayed they could lose the game when they lose a large chunk of their army and haven't ensured they could resupply it at all" and all i can think is "emm YER??? isn't that how the game is supposed to work? you fked up your positioning, you fcked up your scouting, you fcked up your engagement, you fcked up your retreat and you fcked up your supply chain, and you fcked up your Resource management.... Seriously shouldn't you be losing at that point? i mean Seriously how many more chances should you have at that point? isn't it just unfair as fck! if you get to STILL survive after so many continually fckups of basically Everything!, even more so in late and super late game...
which is honestly where P gets away with the fckup chain the easiest/lightest while Z instant lose if they do that" :P
we won't even discuss how P has the most INSANELY powerful static defenses and how they can just throw them up Anywhere and those defenses can heal their units at speeds, and zero micro cost, that makes a Queen cry salty tears ;P
31:42 i mean FGS even a base with just 3 defense structure need 6 tier 3 Units; 4 ultra's, 2 lurker to harass and threaten a kill;
like this is what 8 t1 marines and 1 t2 medivac does
or like 8 t1 zealots warped in does;
having to have your harass force being literally thousinds of resources in T3! units, and supply of it, just to have a chance at harassing a base with defenses of under 500 resources and no chokes
(it wouldn't even work if there was just one t2 unit, voidray, and like 1k minerals in static defense; then thouse literally thousinds of resources in T3 units specifically made to break, kill and siege bases would all have died and done less than 1k minerals dmg vs a base with one t2 unit and only 1k minerals invested in static :P
and static can help heal the army for further offensive capability)
just.. yer hehe :D
32:05 yer that pretty much summorize how i feel the balance is right now for Z (like the opponent just KEEPS Fumbling! and making dumb costly mistakes, and Z just almost never does so and yet Z constantly has to be the one hiding in defence because even at double supply attacking is suicide; you just has to sit back and hope your P opponent a-move iinto like 20 spores and double the army supply, forgets to look at his army, clump up and get fungal (else it just Teleport free card), the entire army dies and he does that like at least 3 or 4 times in endgame then runs out of money and leave giving Z a kinda sad tasting win ;)
(and seeing that even serral has to use such tactics against neeb, who is really fking good BUT serral is leagues better, is a bit sad :P even though the match was quite awesome ^^
38:55 "serral makes zerg late army look so ridiculessly good" think you mean he plays them ridiculessly well ;) i mean he can't push at all, even when he get good engages, good catches, kills 4+ tempest at no loss etc. he Still can't push at all and if he tries he immediatedly lose the Game; so in my eyes Zerg looks Really weak, a T or P in this situation That much more tech and with so many counter units etc. i think this would have been over a long time ago;
like imagine if this was a Terran army;
10+ Ghost, 10 battleships, 30ish vikings and 4 ravens, Like the game would literally just END as neeb properly just left the game knowing it was over ;)
vs.
4 immortals, 6 archons, 8 tempest, 2 carriers, 1 mother, 6 ht, 10 voids and 1 oracle. (T could basically just A move his army, throw some raven defense or 2rockets and then just spam emp's=win)
vs. serrals
11 inf, 13 broodlords, 34 corruptors, 4 vipers, and 6++ detections.
so ask yourself;
should 34 corruptors lose out to 1mom,2car,10void and 8 temps=21 units most of which corruptors soft-counter? ofc not;
then should 11 inf+4 vipers=15spellcasters, be vastly noteworthy worse than 6 HT's+1oracle=7?? OFC not its 7 spellcasters vs 15. obviously more than TWICE the spellcasters should have the bigger impact.
then should 6 archon win vs. 13 broodlords? pff not even a question...
and 4 immortals are kinda useless in this fight so ignore them, but even making them into archon's it doesn't change to have 10 archons.
THEN htf do anyone think that when combining these into an army that P with FAR less micro should WIN ?? but they do, to the extend that even Godtier Serral knows it so much he completely avoid any fight against more than 20 supply at a time and overwhelm it with more than 100 supply when he does ;)
when i look at it like that i think it seems absolutely ridiculess
(and it's not that you can't make a P army which would WRACK this Z army, but it should not be this one; as having most of your army be the exact thing most of the enemy army counters best should not result in you winning the game if a straight up fight is taken :/ )
...
Honestly Z is still good when played by such absolute monsters like serral; but must say i lost a lot of interest when they kept nerfing Z making both P and T units specifically counter most aspect Z was supposed to be superior in with those units ^^
Z bias here properly ^^
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dude shut up zerg is by far best race in sc2 u wanna start explaining how hard is to break zerg?
I must admit that it really bothered that serral almost lost that despite the 8-hand-worth micro displayed in the last battle against an occasional-storm-amove micro. Like he had to do everything perfectly with probably 5 control groups in his army against an air deathball
I feel you, I'm desperate for some changes that make late game zerg more fun to either play or watch, but I also feel like the balance team is (rightfully so) very much scared of changing anything at all on zerg and making them just eat everybody's ass on late game
Though of course, I always say that zerg is theoretically the best race, but once the conversation leaves theory, then it's way more muddu
it continues :P
absolutely Awesome Match TY For uploading :D :D
Ahh that makes one sad :P
39:59 you remember earlier when P fumbled several times in a Row and got hit by like 10+ spells near-perfectly placed and lost like Nothing worth mentioning to the spell-cast;
and took minimum Dmg ignoring the spellcaster for 7! SEVEN! seconds?
*yer here is serral missing his micro for the first time in the game, getting hit by 7 spells, just spamming instant hit unavoidable spells(wasn't that why they changed fungal -_-), in less than 2! seconds he lost 7 Full energy spellcasters WHILE microing back correctly....
yer it kinda proof the absurdity and difference in the punishment for fckups right here...
P can fck up position, miss the enemy, get hit by more than 10 spells while clumped, not micro against a key spellcast for 7 seconds and STILL take FAR less dmg than Z missing micro for 2! f'ing seconds ;P
Also with P the dmg doesn't matter, with Z this would properly be a lost game of Neeb just push right there (only 3 inf left meaning it is quite safe to push and you can always teleport back bc Protoss need more help).
and lets not forget that for the entirety of late game P havent harassed once while Z has harassed continually the entirety of late game, successfully several times as well; yet it just seems to be a Must to do so just to try and keep up with P just turtling in a cornor for 15+ minutes :P
honestly; T and Z need a late game upgrade to "remove cheatView=revalation" spell to counter that oracle revalation spell late game, in late game it is just absolutely ridiculess you can get PERFECT view off the entire enemy army movement near permanently and it is basically impossible to counter; by having just 4 supply in 2 tier 2 units which will never die if you dont mismicro them;
it's just to freaking strong to have in late game like that; like at no point for the last 20 minutes of the game does P not know very precisely where Z is and if he was more active with his oracle's he could have had perfect view the entire time.
44:29 "you can't afford moving the mother so much forward", P=4k resources and mining, Z=1,5k resources and no mining... yer one should not think by looking at the match that it is Serral that's getting pulled around in his nose and will basically lose if P just throws up 10+ shield batteries at the last two bases and holds bc P is just too powerful, no matter how much he outplayed P ;)
44:45 lolz that epic zergling harrass at 45 min xD
but seriously this was P utterly fcking up, several thousinds! of minirals his ONLY condition to win is hold the last two bases with high amount of static defence and he got near no static defence built there; that was a dumb oversight;
but still 3k resources and can still mine 1,5full base;
vs 0 and Z supply at 170 ZERO ability to attack into a base defence, even just the army is a nope and P can go 200 no prop;
match is just over there, unless P utterly fck up, like super badly, you need skills to fck up that badly :P ...
45:47 wombo combo which would devestated if T or P got one like that; and we should be like WUUUUHHH when we see it; but look at it, it just does nearly nothing bc of the OP-shield battery behind them xD thats ONE battery completely countering a perfect play combo of 2 different type spellcasters and support dmg :P
just sigh sad to see:
but honestly 46:45 neeb just giving up the two garanteed bases; he don't deserve to win when throwing such an absurd advantage away (I think most top latter players would have won from there easily; just spam those batteries and photons at the last two bases, move your army there; mine and WAIT! you cannot possibly die even if you just go away from the screen, having that army on top of the defences and all you need is to mine out the two last bases and you won by default; it is unimaginably unlucky/fumbling to just throw everything into an attack instead.
also just DONT clump up, serral got NOTHING that can shoot up worth mentioning, dont clump and a move and you won;
soo yer if P loses from such advantage then he doesn't deserves that win (and holy hell the Z deserve that win :P )
GGWP guys,
Gratz on the win too ..... yer you should know by now ;)
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ehh why did neeb Tap out?!?
another pointed out supply drop after screen;
supply drop which shows he last 4 of his last 6 tempest leaving him with 2 near dead tempest and 2 carriers properly soon out of interceptors.
so yer he is properly dead as its hard to push before energy is back true TY for pointing it out
Damn, it feels like that Serral gave Neeb a handicap, or was it just me?