The sms speedrunning community recently figured out the episode 6 goop completion conundrum. It turns out the requirement for all versions (even JP 1.0 vs 1.1) have the same percent of goop you need to clean to finish the level. However, in JP 1.0, when water is sprayed on goop, the goop visually disappearing doesn’t perfectly coordinate with the goop removed from the goop maps. Visually, a little more goop goes away in this version than in others. This can create ‘invisible goop’ or goop still on the goop map but without texture. This lead players to think the percentage of goop cleaned needed to be higher, when in reality it is the same percent, you just might not be able to see it all.
@@Bobb11881 Japanese version 1.0 is the only version with ‘invisible goop.’ JP 1.1 fixed this issue, and is identical to NTSC-U (American release), PAL (European release), and 3DAS. The only difference between these versions are what languages there are available.
i remember in like elementary school we had an assignment to make an essay on an animal. so i chose manta rays. but all i knew was this one boss from sunshine. but i also didnt know the name so i wrote praying mantis ray. when i asked my teacher for any help, she gave me praying mantis facts to add to my essay which confused me. so praying mantis rays are paper thin ghosts with electricity that live on trees and use claws to hunt. that confused me for years until i properly learned about the two animals.
This is perfect. But also sad that they didn't even communicate with you well enough to know that you were talking about a sea creature and not a bug =/
The roulette actually only lands on the coins a few times. After that, you have to grind off the electric koopas and bloopers if you want a 999 score. Interestingly, once you reach a few hundred, the coins that spawn from defeating enemies become invisible. No idea why, but I went through the hassle of getting max score before and it was a nightmare due to this fact
Sirens Beach is such a good vibe. You feel both relaxed and unnerved all at the same time, and the music helps make the hotel feel oddly surreal. I like how much charm and character it has, with the dialogue and visuals.
The "Aren't I done yet?" voice line plays if you enter a level at low health along side some others. The yahoo also plays if you get thrown at low health. Mario will also wince for a bit after taking fall or electric damage which is probably actually why he was doing that during the shine get.
Absolutely - I love stuff like that! Someone who worked on this game probably also had to count that Pianta's steps just to write that dialogue. Kudos to whoever that was.
26:48 objection, "linguini" is not properly capitalized, thus it can't be a name. it's more likely than not a unique exclamation (think charlie brown's "good grief")
7:25 I used to love watching Particular Mushroom when I was a bit younger, like.. a few years back. It's sad to see he hasn't made anything in the while. I hope he's doing well. Your content reminds me a lot of Particular Mushrooms types of Mario Sunshine videos where he did the in depth dives on specific areas. Great video as always 2CPhoenix! Can't wait to see the other areas get covered.
My theory as to why most enemies in this game look so weird is that they are actually drawings by Bowser Jr./Shadow Mario. They look like how a child would possibly draw classic Mario enemies, and it would also explain how some of them explode in goop when defeated. That would also explain the blue coin graffiti in the casino that's just in mission 5, because Bowser Jr. was just there to create that version of King Boo, and that's when he smeared the M on the wall as well
I always liked to believe that the enemies were so different because they were exotic, tropical subspecies of the classic enemies that are unique to Isle Delfino. I always referred to these specific variants as "Delfino Bloopers, Delfino Boos" and whatnot because of that.
I legit think it's the same person. Like I just had both of their videos up and I couldn't really tell the difference. I'm usually very good with voices too. If it's not the same person then they sound EXTREMELY similar.
26:44 pretty sure he's just saying linguini as a sort of PG expletive. It seems reminiscent of how Charles Martinet would work random Italian foods into lines like the cut "Open salami!" line mentioned earlier in the video.
6:03 using Big Man's solo Splatfest song (Anarchy Poisons: Boar Mix) for the Manta Glitched disco hut thing is a nice touch, given his boss fight references this one.
The manta ray was so scary to me as a kid and I always made my brother do that boss fight for me. When they had the splatoon 3 big man fight Easter egg I literally cried cause I was just so happy to see super Mario sunshine get referenced. I never would’ve thought I’d see it. I love super mario sunshine so dang much
"Hotel Siren" "The sun set, but love isn't over.The place of only you and her." The fact that it is a haunted, mostly just in a level in a level. That you still have to uncover that secret hidden layer... The fact that it is beautiful but can get sinister if it is haunted... It would be a great metaphor for troubled relationships.
A detail I love is the Noki couple from the first couple of levels outside the hotel are so busy watching the sunset, that they don’t even notice the hotel is missing 😭 incredible juxtaposition to the karen pianta who’s demanding to be let inside.
The boyfriend also cracks me up, he gets increasingly annoyed with you when you talk to him, from “excuse me please, I can’t really see the sunset” to “I can’t see the sunset through your huge noggin.” “You know what you’re blocking right now? The sunset.”
@21:12 is I think a reference to The Shining film, in the beginning Jack Torrence has an interview at the hotel and there is an impossible window filled with what looks like sunlight behind the interviewer.
This series somehow contains the most in-depth, interesting, and funny game secrets breakdown videos ever. In my eyes, nothing I’ve ever seen is quite like it. It feels like I’m experiencing Sunshine in a way that is just as enjoyable as actually playing the game for the first time. I will always be excited for the next episode!
Funny thing about Splatoon and Mario Sunshine, according to interviews the devs had completely forgotten Mario Sunshine existed when they were developing Splatoon 1. Odd that it took until Splatoon 3 for them to remember
I think the really interesting thing about the Scrubbing Sirena Beach cleaning requirement seemingly being closer to 1% is that we know for a fact that 3D All Stars isn't based on the 1.0 Japanese release. That release had a game crash if you spawned the 100 Coin Shine in the tall grass secret level, (something fixed in all releases after that,) but more notably every version of Sunshine on the GameCube except the PAL release had a broken NPC spawn in Delfino Plaza, where when Shadow Mario's ship is waiting by the cannon before unlocking Pinna Park, the Yellow Toad would spawn below the map by mistake and be rendered impossible to see or talk to without using glitches in that state of the Plaza. So this just makes the seemingly more strict cleaning requirement being in 3D All Stars all the more confusing, because everything else is clearly taking from the most up to date version (the PAL GameCube release.)
I'm wondering if cleaning up "X% of all goop" doesn't accurately measure the goop by total surface area. Like, does it sub-divide the landscape into boxes, and cleaning up X% of goop in each box counts? Are there specific spots that have to be cleaned 100%, and other spots that aren't measured at all? These would allow for differences in the amount of goop on the screen depending on where the leftover goop is. I also wouldn't be surprised if there was a floating point error, or some bug in how they calculate remaining goop. Does it subtract from a variable as you clean goop, or does it recalculate dynamically based on the goop remaining? In the first case, maybe they have inaccurate values assigned to patches of different sizes, so cleaning up a large patch in fewer direct sprays could have a different value than using indirect sprays and leaving tiny leftover patches. In the second case, the calculation could have rounding errors, like making smaller patches round up to cover more area. Honestly , I think there's too much room for error in the methods used in this video for us to make any firm conclusions. I'd be interested to see a tool-assisted run across all the versions/releases, just to figure out the completion triggers when using identical inputs.
26:40 I don't believe the Noki in the open room is named Linguine. I think the Noki that says linguine is using it in place of an expletive. The reason I think this is because in his dialogue box the word linguine isn't capitalized like a proper noun, i.e. someone's name should be. If you replace linguine with something equally silly like "fiddlesticks" the sentence still checks out.
Sirena Beach really encapsulates the Mario Sunshine experience more concisely than any other level. Intricate theming, fun dialogue, some of the most creative and fun challenges in 3D Mario, some of the most abysmally terrible challenges in 3D Mario, weird new enemies, weird iterations of returning enemies. It definitely stands out to me the most of anywhere in the game.
45:04 This is a part of a quiz called 10回クイズ(jukkai-kuizu, "say-ten-times quiz"). It's in the following format: 出題者:「ピザ」って早口で10回言って > Contestant: Try saying "pizza" ten times fast. 解答者:ピザ、ピザ、ピザ、ピザ、ピザ、ピザ、ピザ、ピザ、ピザ、ピザ > Respondent: Pizza, pizza, pizza, pizza, pizza, pizza, pizza, pizza, pizza, pizza. 出題者:(自分のひじを指して)ここを何と言う? > Contestant: What do you call this part? (pointing to the contestant's own elbow) The answer is ひじ(hiji, "elbow"), but the contestant expects the respondent to accidentally answer ひざ(hiza, "knee"), which sounds similar to ピザ(piza, "pizza").
I love how a lot of your footage has strategies that more inexperienced players could use to avoid deaths, like how in the casino secret level you do a spin jump as both of the blocks almost push you off but the extra air time saves you
arright. can I quickly ask for anyone else who thought the counting gag at 15:30 was absolutely hilarious, to sound off in this comment with either a like, or a "me!" cause honestly , the pause he gave for her to walk again. the long silence. I first thought he was mad, then as soon as he started again, it was immediately the best thing I saw all day!
Great video! And I think that layout on that vandalized Dolpic poster is in fact actually the beta plaza from the 2001 Space World demo! Makes you wonder about all the other oddities on that poster.
7:25 I miss particular mushroom, it's been a few years since the last upload, but I'm glad you've started making content cause you've really filled the super Mario Sunshine shaped hole in my heart
Hey I'm not sure if anyone has mentioned this already, but if you grab a Shine with Yoshi as he is about to disappear he will grab the shine in his traditional green color scheme. It's a fun tidbit I always did as a kid.
28:02 Usually, I get easily overwhelmed by super fast-paced bits. Yet these ten seconds of "Boo Allegations" are my favorite part of the video. It did take me a couple watches to figure out who was saying what, but... that might have added to it? Excellently done, regardless.
Splatoon's Mario references are likely in part because Splatoon was almost a Mario spinoff game! The devs had a looot of trouble figuring out characters that would make sense with the gameplay (early builds had placeholder "tofu blocks" that originated the concept of blending into your ink; they tried rabbits for a bit but couldn't figure out a way to justify rabbits having paintfights), so it was decided that, if they couldn't nail down a good concept, they'd just use Mario characters. Fortunately, they eventually went for squids, but it's interesting to imagine what that could've looked like.
Wasn't one of the Mario spinoffs like that? Maybe it was Mario Kart, they weren't sure what characters to put in their kart racer, so used Mario characters as a placeholder or something and then liked the result. Or maybe I'm thinking of Pokemon Snap, which I know for sure was originally not about Pokemon.
Something I just realized is how weird it is that King Boo looks so different. A lot of enemies look different in Sunshine, with the understanding being that this is an exotic island instead of the Mushroom Kingdom, so things look different here. That can explain most of the differing appearances, except for King Boo, as he is a specific character, not merely a category. Now that I think about it, how and why did King Boo even get to Isle Delfino in the first place? ... wait a second, I just looked it up, and he wasn't actually supposed to be King Boo, that was just how his name was localized; in the original Japanese version, he was just a "Big Boo". And I guess that canonically this false king is supposed to be made of paint from Bowser Jr.; so, mystery solved.
I just recently found these set of Mario sunshine videos, and they bring a very happy smile to my face. Love to see someone with a ton of excitement and energy spend time scouring the levels and showing me things I may not have noticed as a kid. Mario Sunshine was a game I played with my mother, and it was her favorite game of all time, so seeing someone spend so much time and effort into making these videos brings back lot of happy joy filled memories for me. Thank you for making these videos and thank you for the effort you put into them.
When I was a kid I couldn’t beat the manta level so I figured I would just blow off the level and get my shines elsewhere. I didn’t know about the 7th shine thing to unlock the final level and just wondered why I could never unlock it.
I honestly can’t tell you how happy I’d be if you did videos like this for Mario 64, Galaxy, Odyssey, or Ocarina of Time/Majora’s Mask, BotW/TotK, or hell, even Goldebeye/Perfect Dark, the old God of War games, Final Fantasy VII, or honestly any game. These are so addictive and fun to watch! Love your style. I could imagine you exploring so many great game worlds.
YES!! Sirena Beach is my favorite level too - I was looking forward to this deep dive so badly! I love this series!! Also, I got 999 coins in King Boo Down Below a few months ago... and it took me a little over 7 hours. It was also some of the least fun I've ever had while playing Sunshine. Noooooot worth it 😅
Most enemies in the game look so wonky because they’re the literal embodiment of a child’s drawings, including the Boos. The implication is that Bowser Jr. is ransacking places with armies of drawings come to life.
I'm glad someone else thinks so highly of the Manta Ray boss! It's so much fun and challenging! 12:00 when I first played this as a kid, trust me it was hard getting up there with a spin jump or triple jump! Thankfully that hidden 1-up was really helpful to not Game Over. Even so, those three ramdom stus are actually very helpful because you can bounce on them consecutively and actually gain enough height to reach the upper path, fantastic design and honestly more Mario games should use bouncing on enemies as level design more! 13:15 wdym there's a hidden 1-up there, I've never seen it in my life. And I'm someone who actually knows the location of many 1-ups in Sunshine and SM64 20:15 Mysterious Hotel Delfino is definitely up there in my Shines ranking because it's a wonderful puzzle like you mentioned. Personally I never knew the "correct" path was through the bathroom, but somehow I found this hidden panel that lead to the Pineapple. Wasn't straightforward, but definitely memorable!
I appreciate these videos a ton. I think I've gotten 100% in this game 30+ times at this point, and I'm still learning a ton more to appreciate about this game through these videos. Also, I recently played the Japanese 1.0 version of this game, and the goop requirement is definitely much tighter than the American version. Like, I actually forgot it's tighter until I noticed it, myself.
Loving this series so much. 1st ever game I had on my GameCube. So many Memory's was months before I had a memory card so I replayed the game ton's of times getting further and further everyday.
Hey man I just wanted to thank you for making this series, sunshine is one of my favourite games and I spent hours playing it in my childhood so seeing that it still have some relevance nowadays is amazing. Everything from the comedy, curiosity and genuity to the editing, pacing and music (I got that Celeste reference) from your videos is extremely full of personality and originality. Again, thank you a lot.
seeing the water bottles feels like a weird mandela effect thing - i must have played thru this game half a dozen times as a kid and never encountered one even once. thanks for these great videos!
This has been one of the coolest series to keep coming back to from time to time. All I can hope is that you're going to cover 64 and Odyssey after Sunshine... Man, how could I never see that GameCube controller?
Fun Fact: the Bluster wind ghost enemies can actually be dispelled by spraying them with water before they attack you. Did you know: inside the West bell tower (the one above the jail room) in Delfino Plaza, there is a Rocket Nozzle box, and it reflects the status of the main one by the other 2 near the fountain? (You can see it from the rooftop next to the West tower with the banana, line up so the Banana is between you and the Tower, press up against the railing, use the L button (strafe) to force the camera into the tower, pull the camera almost all the way back, and there it is.
I am absolutely hooked on this series! I’ve watched so many vids about Sunshine over the years, thought I knew everything there was to know, but this series has taught me so much I’ve never heard before! I really love the attention to all the little details like the posters, regional differences, and character dialogue 🙏 can’t wait for the next!!
i love how you described why hotels are such relaxing and exciting places, they're really underutilized in games imo. this level was my favorite as a kid for those exact reasons! now i wanna revisit it
I just love Mario Sunshine and I absolutely adore Sirena Beach. Always loved the more surreal and mysterious levels in games and you delivered such a detailed and insightful look into every aspect. Dammit, now I simply MUST view all your other videos! Thank goodness it's the weekend.
From your favourite level to mine. Excited for Noki Bay! It'll be sad to see the end of this series. I hope you have some more miscellaneous Sunshine videos on the horizon too just to help stretch things out a little longer!
sirena beach and mysterious hotel delfino were always my absolute favorite parts of this game, happy to see you felt the same!! Nintendo absolutely nailed the vibe of this level. I spent sooo much time as a kid exploring this area and taking in all the little details. to this day when I'm bored or need to relax ill boot up sunshine just to visit this place keep up the great work on this series man, this has been some S tier nostalgia . you are doing an absolute service giving the fine details of this masterpiece the spotlight that they deserve
I think the big thing about Mysterious Hotel Isle Delfino was that its first step was so obtuse that I bought a print guide to figure out how to actually start its adventure (as well as other things, such as generally accessing Noki Bay), yet the steps after it seem more straightforward by comparison.
I like how Big Man’s boss fight in Splatoon 3 is a reference to Phantamanta. Nice touch and Easter egg Nintendo. And considering I grew up with Super Mario Sunshine, but didn’t fight Phantamanta until Super Mario 3D All-Stars, it was a bit of nice nostalgia for me to see the Phantamanta reference in Splatoon 3.
I’m so happy I found your channel this was my first game I ever played… that I remember anyway I think I had a game gear. But I just love all the little details in this game and it’s so cool to see a community of people who feel the same!! And the haunted hotel puzzle was my favourite stage too haha, figuring out I can jump through the bathroom made me feel so smart. I can’t wait until you cover the other levels! I love the village level! Always felt so ominous
When I was a child, I saw the red boos from the bathroom through the layout at the staircase. Misjudging the high of these boos, I thought these might have been the two "non suspicious" Nokis and believed I need to find out their secret at some point to get to the Shine xD It was a nice distraction from the more obvious path xD
This is a great video! Had several moments that got a laugh from me, like the counting the steps and the Casino court case. Glad to see plenty of similar videos to watch after!
29:32 skill issue. I'm weird in that I enjoy the jankness of the puzzles in sunshine. "Shouldn't have put ghosts in the machine" guess they enjoy some philosophy.
I just found you brother no one cares about sunshine as much as you and particular mushroom .. and that means a lot to me .. I grew up on this game I still remember seeing the first commercial for this game where Mario is using fludd in the water with the hover nozzle to go faster in the water .. thank you for the work you put in
i'm glad someone else shares my love of hotels. something about hotels, even a motel sometimes, is so enticing. sometimes i think about blowing a week's paycheck to stay a night in a hotel in town even though i literally live here lol.
I was thrilled when i was playing through Splatoon 3 and got to the Big Man fight! It was such an overt reference I honestly thought it was by accident!
I'll be massively surprised if you don't hit 50k subscribers by the end of this specific series. Keep up the good work! Quality content is always worth complimenting
Gotta love the P Mushy shoutout. I still occasionally use his videos as stuff to fall asleep to. I hope he's doing well. Just found your channel and caught up w/ the Sly 2 series and now this one (I actually watched the Noki Bay one first). You're doing great work, can't wait to see where you go next with it.
That the phantom manta fight was later refrenced in Splatoon 3 is still so perfect The first time i say it i literally couldn't believe my eyes it was such an amazing moment for me
"wait a minute... its a gamecube controller?"
🔫 always has been
Nintendo needs to sue Nintendo for stealing their property
The sms speedrunning community recently figured out the episode 6 goop completion conundrum. It turns out the requirement for all versions (even JP 1.0 vs 1.1) have the same percent of goop you need to clean to finish the level.
However, in JP 1.0, when water is sprayed on goop, the goop visually disappearing doesn’t perfectly coordinate with the goop removed from the goop maps. Visually, a little more goop goes away in this version than in others. This can create ‘invisible goop’ or goop still on the goop map but without texture. This lead players to think the percentage of goop cleaned needed to be higher, when in reality it is the same percent, you just might not be able to see it all.
From my time back in the day watching a lot of Bounceyboy. I will always remember the "Invisible goop" explanation.
Is it the same in 3D All-Stars?
@@Bobb11881 Japanese version 1.0 is the only version with ‘invisible goop.’ JP 1.1 fixed this issue, and is identical to NTSC-U (American release), PAL (European release), and 3DAS. The only difference between these versions are what languages there are available.
Well, I suppose they changed FLUDD up a bit too in 3DAS to accommodate the pro controller but that’s a story for another time.
@@dextersunshine513 Then why was it 1% in the 3D All-Stars version?
i remember in like elementary school we had an assignment to make an essay on an animal. so i chose manta rays. but all i knew was this one boss from sunshine. but i also didnt know the name so i wrote praying mantis ray. when i asked my teacher for any help, she gave me praying mantis facts to add to my essay which confused me. so praying mantis rays are paper thin ghosts with electricity that live on trees and use claws to hunt. that confused me for years until i properly learned about the two animals.
lol
This is perfect. But also sad that they didn't even communicate with you well enough to know that you were talking about a sea creature and not a bug =/
That's hilarious, I wish praying mantis rays were real 😭
This should be a character all its own!
nice pfp
I’ve played Mario Sunshine for years and now I just noticed that Sirena Beach looks like a Gamecube controller
I feel like that was pointed out in a Nintendo Power.
-_-
Yep. Though it almost looks like it has 2 C-Sticks instead of a D pad
End of 2024 and my jaw dropped to hell
The roulette actually only lands on the coins a few times. After that, you have to grind off the electric koopas and bloopers if you want a 999 score. Interestingly, once you reach a few hundred, the coins that spawn from defeating enemies become invisible. No idea why, but I went through the hassle of getting max score before and it was a nightmare due to this fact
You're a hero
Sirens Beach is such a good vibe. You feel both relaxed and unnerved all at the same time, and the music helps make the hotel feel oddly surreal. I like how much charm and character it has, with the dialogue and visuals.
The "Aren't I done yet?" voice line plays if you enter a level at low health along side some others. The yahoo also plays if you get thrown at low health.
Mario will also wince for a bit after taking fall or electric damage which is probably actually why he was doing that during the shine get.
I didn't know that one. I know there's some entertaining unused low health voice lines like "Hello door" and a bunch of others
@@JosephShemelewski Yeah that and "ANOTHER DOOR!?" were for that.
25:28 Shoutout acquired 😎
Congratulations. 😎
15:55 I love that it's actually 45 steps, kind of amazing.
Absolutely - I love stuff like that! Someone who worked on this game probably also had to count that Pianta's steps just to write that dialogue. Kudos to whoever that was.
I love that that shine takes like 45 steps to get
26:48 objection, "linguini" is not properly capitalized, thus it can't be a name. it's more likely than not a unique exclamation (think charlie brown's "good grief")
though in my heart it is her name. i want it to be
I figured it was a pet name, along the lines of "honey" or "sugar". Just... pasta-y.
Counterpoint, perhaps her name IS capitalized, and it's just "iinguini"
7:25 I used to love watching Particular Mushroom when I was a bit younger, like.. a few years back. It's sad to see he hasn't made anything in the while. I hope he's doing well. Your content reminds me a lot of Particular Mushrooms types of Mario Sunshine videos where he did the in depth dives on specific areas.
Great video as always 2CPhoenix! Can't wait to see the other areas get covered.
My theory as to why most enemies in this game look so weird is that they are actually drawings by Bowser Jr./Shadow Mario. They look like how a child would possibly draw classic Mario enemies, and it would also explain how some of them explode in goop when defeated. That would also explain the blue coin graffiti in the casino that's just in mission 5, because Bowser Jr. was just there to create that version of King Boo, and that's when he smeared the M on the wall as well
I always liked to believe that the enemies were so different because they were exotic, tropical subspecies of the classic enemies that are unique to Isle Delfino. I always referred to these specific variants as "Delfino Bloopers, Delfino Boos" and whatnot because of that.
@@BaronSterling Thought so too at first! There are just a lot of connections to the goop/paint, but maybe it's both!
That would definitely help explain the derp boos! :D
Particular Mushroom shoutout. That's cool. I watched his breakdown series on this game as well.
I legit think it's the same person. Like I just had both of their videos up and I couldn't really tell the difference. I'm usually very good with voices too. If it's not the same person then they sound EXTREMELY similar.
7:27 I MISS PARTICULAR MUSHROOMS VIDEOS SOOOO MUCH 😭😭 I AM SOOOOOO GLAD I FOUND THIS CHANNEL THOUGH 😁😁
We have now reached the era of the Particular Phoenix
Aw what happened to them????
26:44 pretty sure he's just saying linguini as a sort of PG expletive. It seems reminiscent of how Charles Martinet would work random Italian foods into lines like the cut "Open salami!" line mentioned earlier in the video.
6:03 using Big Man's solo Splatfest song (Anarchy Poisons: Boar Mix) for the Manta Glitched disco hut thing is a nice touch, given his boss fight references this one.
10:32 I think it actually says The place of only you and me
But it's cute either way 😄
The manta ray was so scary to me as a kid and I always made my brother do that boss fight for me. When they had the splatoon 3 big man fight Easter egg I literally cried cause I was just so happy to see super Mario sunshine get referenced. I never would’ve thought I’d see it. I love super mario sunshine so dang much
The manta ray and the wiggler boss fights were simply too scary for me, you're not alone.
"Hotel Siren" "The sun set, but love isn't over.The place of only you and her." The fact that it is a haunted, mostly just in a level in a level. That you still have to uncover that secret hidden layer... The fact that it is beautiful but can get sinister if it is haunted... It would be a great metaphor for troubled relationships.
A detail I love is the Noki couple from the first couple of levels outside the hotel are so busy watching the sunset, that they don’t even notice the hotel is missing 😭 incredible juxtaposition to the karen pianta who’s demanding to be let inside.
The boyfriend also cracks me up, he gets increasingly annoyed with you when you talk to him, from “excuse me please, I can’t really see the sunset” to “I can’t see the sunset through your huge noggin.” “You know what you’re blocking right now? The sunset.”
@21:12 is I think a reference to The Shining film, in the beginning Jack Torrence has an interview at the hotel and there is an impossible window filled with what looks like sunlight behind the interviewer.
This series somehow contains the most in-depth, interesting, and funny game secrets breakdown videos ever. In my eyes, nothing I’ve ever seen is quite like it. It feels like I’m experiencing Sunshine in a way that is just as enjoyable as actually playing the game for the first time. I will always be excited for the next episode!
Funny thing about Splatoon and Mario Sunshine, according to interviews the devs had completely forgotten Mario Sunshine existed when they were developing Splatoon 1. Odd that it took until Splatoon 3 for them to remember
Big Man giving us flashbacks 😂
I heard around the Splatoon 2 DLC, not S2
I think the really interesting thing about the Scrubbing Sirena Beach cleaning requirement seemingly being closer to 1% is that we know for a fact that 3D All Stars isn't based on the 1.0 Japanese release.
That release had a game crash if you spawned the 100 Coin Shine in the tall grass secret level, (something fixed in all releases after that,) but more notably every version of Sunshine on the GameCube except the PAL release had a broken NPC spawn in Delfino Plaza, where when Shadow Mario's ship is waiting by the cannon before unlocking Pinna Park, the Yellow Toad would spawn below the map by mistake and be rendered impossible to see or talk to without using glitches in that state of the Plaza.
So this just makes the seemingly more strict cleaning requirement being in 3D All Stars all the more confusing, because everything else is clearly taking from the most up to date version (the PAL GameCube release.)
I'm wondering if cleaning up "X% of all goop" doesn't accurately measure the goop by total surface area. Like, does it sub-divide the landscape into boxes, and cleaning up X% of goop in each box counts? Are there specific spots that have to be cleaned 100%, and other spots that aren't measured at all? These would allow for differences in the amount of goop on the screen depending on where the leftover goop is.
I also wouldn't be surprised if there was a floating point error, or some bug in how they calculate remaining goop. Does it subtract from a variable as you clean goop, or does it recalculate dynamically based on the goop remaining? In the first case, maybe they have inaccurate values assigned to patches of different sizes, so cleaning up a large patch in fewer direct sprays could have a different value than using indirect sprays and leaving tiny leftover patches. In the second case, the calculation could have rounding errors, like making smaller patches round up to cover more area.
Honestly , I think there's too much room for error in the methods used in this video for us to make any firm conclusions. I'd be interested to see a tool-assisted run across all the versions/releases, just to figure out the completion triggers when using identical inputs.
26:40 I don't believe the Noki in the open room is named Linguine. I think the Noki that says linguine is using it in place of an expletive. The reason I think this is because in his dialogue box the word linguine isn't capitalized like a proper noun, i.e. someone's name should be. If you replace linguine with something equally silly like "fiddlesticks" the sentence still checks out.
Mario sunshine lore is surprisingly deep.
Don’t worry guys, I’m sure there’ll be a Mario sunshine sequel any day now.
I don't necessarily want a Sun Shine sequel but a new Mario Game with so much love put into as in Sun Shine.
Sirena Beach really encapsulates the Mario Sunshine experience more concisely than any other level. Intricate theming, fun dialogue, some of the most creative and fun challenges in 3D Mario, some of the most abysmally terrible challenges in 3D Mario, weird new enemies, weird iterations of returning enemies. It definitely stands out to me the most of anywhere in the game.
26:32 you NAILED that pianta voice omg 😭
45:04 This is a part of a quiz called 10回クイズ(jukkai-kuizu, "say-ten-times quiz"). It's in the following format:
出題者:「ピザ」って早口で10回言って
> Contestant: Try saying "pizza" ten times fast.
解答者:ピザ、ピザ、ピザ、ピザ、ピザ、ピザ、ピザ、ピザ、ピザ、ピザ
> Respondent: Pizza, pizza, pizza, pizza, pizza, pizza, pizza, pizza, pizza, pizza.
出題者:(自分のひじを指して)ここを何と言う?
> Contestant: What do you call this part? (pointing to the contestant's own elbow)
The answer is ひじ(hiji, "elbow"), but the contestant expects the respondent to accidentally answer ひざ(hiza, "knee"), which sounds similar to ピザ(piza, "pizza").
Now this is very cool information, thank you!
I love how a lot of your footage has strategies that more inexperienced players could use to avoid deaths, like how in the casino secret level you do a spin jump as both of the blocks almost push you off but the extra air time saves you
arright. can I quickly ask for anyone else who thought the counting gag at 15:30 was absolutely hilarious, to sound off in this comment with either a like, or a "me!" cause honestly , the pause he gave for her to walk again. the long silence. I first thought he was mad, then as soon as he started again, it was immediately the best thing I saw all day!
Great video! And I think that layout on that vandalized Dolpic poster is in fact actually the beta plaza from the 2001 Space World demo! Makes you wonder about all the other oddities on that poster.
7:25 I miss particular mushroom, it's been a few years since the last upload, but I'm glad you've started making content cause you've really filled the super Mario Sunshine shaped hole in my heart
Hey I'm not sure if anyone has mentioned this already, but if you grab a Shine with Yoshi as he is about to disappear he will grab the shine in his traditional green color scheme. It's a fun tidbit I always did as a kid.
28:02 Usually, I get easily overwhelmed by super fast-paced bits. Yet these ten seconds of "Boo Allegations" are my favorite part of the video. It did take me a couple watches to figure out who was saying what, but... that might have added to it? Excellently done, regardless.
Splatoon's Mario references are likely in part because Splatoon was almost a Mario spinoff game! The devs had a looot of trouble figuring out characters that would make sense with the gameplay (early builds had placeholder "tofu blocks" that originated the concept of blending into your ink; they tried rabbits for a bit but couldn't figure out a way to justify rabbits having paintfights), so it was decided that, if they couldn't nail down a good concept, they'd just use Mario characters. Fortunately, they eventually went for squids, but it's interesting to imagine what that could've looked like.
Wasn't one of the Mario spinoffs like that? Maybe it was Mario Kart, they weren't sure what characters to put in their kart racer, so used Mario characters as a placeholder or something and then liked the result.
Or maybe I'm thinking of Pokemon Snap, which I know for sure was originally not about Pokemon.
@@1snivy10smash bros 64?
How do I like this more than once. This series is genuinely the best series documenting any game I have EVER seen
Something I just realized is how weird it is that King Boo looks so different. A lot of enemies look different in Sunshine, with the understanding being that this is an exotic island instead of the Mushroom Kingdom, so things look different here. That can explain most of the differing appearances, except for King Boo, as he is a specific character, not merely a category. Now that I think about it, how and why did King Boo even get to Isle Delfino in the first place?
... wait a second, I just looked it up, and he wasn't actually supposed to be King Boo, that was just how his name was localized; in the original Japanese version, he was just a "Big Boo". And I guess that canonically this false king is supposed to be made of paint from Bowser Jr.; so, mystery solved.
I just recently found these set of Mario sunshine videos, and they bring a very happy smile to my face. Love to see someone with a ton of excitement and energy spend time scouring the levels and showing me things I may not have noticed as a kid. Mario Sunshine was a game I played with my mother, and it was her favorite game of all time, so seeing someone spend so much time and effort into making these videos brings back lot of happy joy filled memories for me.
Thank you for making these videos and thank you for the effort you put into them.
When I was a kid I couldn’t beat the manta level so I figured I would just blow off the level and get my shines elsewhere. I didn’t know about the 7th shine thing to unlock the final level and just wondered why I could never unlock it.
I honestly can’t tell you how happy I’d be if you did videos like this for Mario 64, Galaxy, Odyssey, or Ocarina of Time/Majora’s Mask, BotW/TotK, or hell, even Goldebeye/Perfect Dark, the old God of War games, Final Fantasy VII, or honestly any game.
These are so addictive and fun to watch! Love your style. I could imagine you exploring so many great game worlds.
26:45 He is definitely saying "Aw, linguini!" as a goofy PG curse, not using a name. If it had a capital L I'd buy it, maybe.
**drumroll** **dramatic silence** **checks pulse** **rubs eyes** **checks video title** FINALLY!!! **dies**
41:35 tbh, more missions like this would make sense story-wise since mario's parole is dedicated to cleaning up the grafitti
YES!! Sirena Beach is my favorite level too - I was looking forward to this deep dive so badly! I love this series!!
Also, I got 999 coins in King Boo Down Below a few months ago... and it took me a little over 7 hours. It was also some of the least fun I've ever had while playing Sunshine. Noooooot worth it 😅
Celestial Resort music on chapter 3 was a masterstroke.
This has got to be your best one yet. I can't believe you actually checked that the windows are accurate, bravo.
41:35 Also itd make more sense considering thats what we're here to do? Community service? Cleaning up the island? But no just this once
Most enemies in the game look so wonky because they’re the literal embodiment of a child’s drawings, including the Boos. The implication is that Bowser Jr. is ransacking places with armies of drawings come to life.
I'm glad someone else thinks so highly of the Manta Ray boss! It's so much fun and challenging!
12:00 when I first played this as a kid, trust me it was hard getting up there with a spin jump or triple jump! Thankfully that hidden 1-up was really helpful to not Game Over. Even so, those three ramdom stus are actually very helpful because you can bounce on them consecutively and actually gain enough height to reach the upper path, fantastic design and honestly more Mario games should use bouncing on enemies as level design more!
13:15 wdym there's a hidden 1-up there, I've never seen it in my life. And I'm someone who actually knows the location of many 1-ups in Sunshine and SM64
20:15 Mysterious Hotel Delfino is definitely up there in my Shines ranking because it's a wonderful puzzle like you mentioned. Personally I never knew the "correct" path was through the bathroom, but somehow I found this hidden panel that lead to the Pineapple. Wasn't straightforward, but definitely memorable!
These videos are always a highlight of my days, I'm so glad I found your channel through your Dolphic video! :)
I appreciate these videos a ton. I think I've gotten 100% in this game 30+ times at this point, and I'm still learning a ton more to appreciate about this game through these videos.
Also, I recently played the Japanese 1.0 version of this game, and the goop requirement is definitely much tighter than the American version. Like, I actually forgot it's tighter until I noticed it, myself.
Loving this series so much. 1st ever game I had on my GameCube. So many Memory's was months before I had a memory card so I replayed the game ton's of times getting further and further everyday.
You must be INTENSELY familiar with the opening cutscenes
@2CPhoenix oh yes I am. Know each line by heart. Seeing Mario in jail is still so surreal. Like ain't I the good guy?
Hey man I just wanted to thank you for making this series, sunshine is one of my favourite games and I spent hours playing it in my childhood so seeing that it still have some relevance nowadays is amazing. Everything from the comedy, curiosity and genuity to the editing, pacing and music (I got that Celeste reference) from your videos is extremely full of personality and originality. Again, thank you a lot.
The whole haunted hotel in itself might be another Shining reference
seeing the water bottles feels like a weird mandela effect thing - i must have played thru this game half a dozen times as a kid and never encountered one even once. thanks for these great videos!
This has been one of the coolest series to keep coming back to from time to time. All I can hope is that you're going to cover 64 and Odyssey after Sunshine...
Man, how could I never see that GameCube controller?
I just found your channel and already a big fan. The Splatoon trivia / reference was actually really cool.
Fun Fact: the Bluster wind ghost enemies can actually be dispelled by spraying them with water before they attack you.
Did you know: inside the West bell tower (the one above the jail room) in Delfino Plaza, there is a Rocket Nozzle box, and it reflects the status of the main one by the other 2 near the fountain? (You can see it from the rooftop next to the West tower with the banana, line up so the Banana is between you and the Tower, press up against the railing, use the L button (strafe) to force the camera into the tower, pull the camera almost all the way back, and there it is.
I am absolutely hooked on this series! I’ve watched so many vids about Sunshine over the years, thought I knew everything there was to know, but this series has taught me so much I’ve never heard before! I really love the attention to all the little details like the posters, regional differences, and character dialogue 🙏 can’t wait for the next!!
i love how you described why hotels are such relaxing and exciting places, they're really underutilized in games imo. this level was my favorite as a kid for those exact reasons! now i wanna revisit it
Yes! This comes out a day after I finished the last one! This little series brought me back into my sunshine phase once again. These are amazing!
I just love Mario Sunshine and I absolutely adore Sirena Beach. Always loved the more surreal and mysterious levels in games and you delivered such a detailed and insightful look into every aspect. Dammit, now I simply MUST view all your other videos! Thank goodness it's the weekend.
From your favourite level to mine. Excited for Noki Bay!
It'll be sad to see the end of this series. I hope you have some more miscellaneous Sunshine videos on the horizon too just to help stretch things out a little longer!
9:04 this fight made me SO FREAKING HAPPY! I was streaming at the time and I freaked out, it was great!
sirena beach and mysterious hotel delfino were always my absolute favorite parts of this game, happy to see you felt the same!! Nintendo absolutely nailed the vibe of this level. I spent sooo much time as a kid exploring this area and taking in all the little details. to this day when I'm bored or need to relax ill boot up sunshine just to visit this place
keep up the great work on this series man, this has been some S tier nostalgia . you are doing an absolute service giving the fine details of this masterpiece the spotlight that they deserve
15:09 This bit is a lot funnier than it has any right to be.
As soon as I got the notification that this video was out, I abandoned my pot and sat down, I’m not gonna burn my house down, simply won’t happen
Oh my gosh! The editing you did during the counting section ( 15:30 ) was awesome! You just earned yourself a new subscriber! 😂
As someone who played this as their first video game ever and still replays it often, this series is an absolute treat!
I think the big thing about Mysterious Hotel Isle Delfino was that its first step was so obtuse that I bought a print guide to figure out how to actually start its adventure (as well as other things, such as generally accessing Noki Bay), yet the steps after it seem more straightforward by comparison.
I like how Big Man’s boss fight in Splatoon 3 is a reference to Phantamanta. Nice touch and Easter egg Nintendo. And considering I grew up with Super Mario Sunshine, but didn’t fight Phantamanta until Super Mario 3D All-Stars, it was a bit of nice nostalgia for me to see the Phantamanta reference in Splatoon 3.
THE GOAT IS BACK! (with my favorite level aside from Pina Park!)
your word play and fun with this was absolutely brilliant! Love it all. especially the spray you bit in your favorite hotel level.
Playing the 3ds street pass image collection thing during that panel puzzle was really smart. Good stuff.
Am I crazy or is the whole attic level of the hotel a riff on Pac-Man. Blue corridor maze peopled by ghosts. I’ve carried this for two decades plus.
I like the way you think
what an incredible series. Thank you for putting so much passion into your videos. They're a joy to watch
I’m so happy I found your channel this was my first game I ever played… that I remember anyway I think I had a game gear. But I just love all the little details in this game and it’s so cool to see a community of people who feel the same!! And the haunted hotel puzzle was my favourite stage too haha, figuring out I can jump through the bathroom made me feel so smart. I can’t wait until you cover the other levels! I love the village level! Always felt so ominous
I got recommended this, I watched the first 10 seconds. My mind is blown. This is all I needed to see.
When I was a child, I saw the red boos from the bathroom through the layout at the staircase. Misjudging the high of these boos, I thought these might have been the two "non suspicious" Nokis and believed I need to find out their secret at some point to get to the Shine xD
It was a nice distraction from the more obvious path xD
This is a great video! Had several moments that got a laugh from me, like the counting the steps and the Casino court case. Glad to see plenty of similar videos to watch after!
I’ve watched your Noki Bay and Sirena Beach videos so far. This is some high effort content, bro. Nice work!
29:32 skill issue. I'm weird in that I enjoy the jankness of the puzzles in sunshine. "Shouldn't have put ghosts in the machine" guess they enjoy some philosophy.
I just found you brother no one cares about sunshine as much as you and particular mushroom .. and that means a lot to me .. I grew up on this game I still remember seeing the first commercial for this game where Mario is using fludd in the water with the hover nozzle to go faster in the water .. thank you for the work you put in
i'm glad someone else shares my love of hotels. something about hotels, even a motel sometimes, is so enticing. sometimes i think about blowing a week's paycheck to stay a night in a hotel in town even though i literally live here lol.
Fantastic video! Loved this level - I'm a musician and the spooky ambience to this level's music is such an inspiration for my love of weird harmony!
I never knew you could brake the glass table omg :O
Your humor was on point this episode as well, great work man ^^
Pretty sure the "open salami" is used when he hops into the paint portals. I might be wrong but I remember it somewhere.
I don't know if it's ever been used in a game, but I've always wondered where the line came from... _in TH-cam Poops._
This might be the best series I've watched in a long time, always waiting for more
this series has been so well made and entertaining, i think i will rewatch these tons of times.
Oh man, the step-counting bit killed me. Great music choice too!
Particular mushroom mention!! Love that channel too!
I was thrilled when i was playing through Splatoon 3 and got to the Big Man fight! It was such an overt reference I honestly thought it was by accident!
I assume the secret areas are called "secret" because they're secret in the context of the world, like the Piantas don't know about them.
I'll be massively surprised if you don't hit 50k subscribers by the end of this specific series. Keep up the good work! Quality content is always worth complimenting
18:09 never had a TH-camr break the 4th wall so smoothly
These are some of my favorite videos rn, you're super underrated!
This is legitimately the best channel on TH-cam and it’s not even close. You made Mario videos more interesting than Zeltik makes Zelda videos.
Gotta love the P Mushy shoutout. I still occasionally use his videos as stuff to fall asleep to. I hope he's doing well.
Just found your channel and caught up w/ the Sly 2 series and now this one (I actually watched the Noki Bay one first). You're doing great work, can't wait to see where you go next with it.
That the phantom manta fight was later refrenced in Splatoon 3 is still so perfect
The first time i say it i literally couldn't believe my eyes it was such an amazing moment for me