Absolutely. Which is why it still puzzles me as to why Electronic Arts had to delist the games entirely (The only licensed music I know that either games made use of was Milt Buckner's 'The Beast' for Battlefield: Bad Company, with the rest accompanying the official soundtrack being royalty-free music packs if I'm not mistaken, so that doesn't seem a likely reason to remove both games from sale). You can even play the Xbox 360 versions on One/Series systems via Backwards Compatibility, so I don't see why Electronic Arts couldn't just provide an "online services no longer available" disclosure, shave the price off and make a little back catalogue dosh from what appeal the single-player modes may still attract (They really aren't the best that you could find, even for their time, but the first one did it with *personality* and despite BFBC2 reducing much of it's humour to Modern Warfare 2 pot-shots, enough peeps still miss the Bravo One Charlie bunch). Still, if you can find disc copies of the games for Xbox 360 & PlayStation 3, their single-players should be just as playable as they were before (You'll have to go hunting for whatever keys for Steam or EA App remain for the PC release of Battlefield: Bad Company 2, unless you know where upon the seven seas to go sailing or get the officially-available Deauthorisation Tool to deal with the SecuRom DRM of what PC disc copies can be found, but the EA Account requirement only goes as far as the now-shutdown Multiplayer, so there's no universal Online-DRM to contend with). It also looks like that the RPCS3 & Xenia emulators are getting at least the first game to play nicely with them ('Mr. Magoo' has a playthrough of BFBC running on RPCS3 at 2160p & 60fps with a Higher Field-of-View mod with only a few, occasionally occurring audio & visual issues that may or may not have been cleaned up since then).
@@BizarghYeah, i agree. It would be a national tragedy if SEGA delists Persona 5 Royal/Persona 3 Reload or the Yakuza games in the future due to a few expired licensed songs.
@@jacobxiaolong9104 I'd reckon the chances of that happening for those games aren't as high as it is for other games, especially as most Like a Dragon games already replace the licenced music usually used in the opening videos for international releases (JUDGE EYES:死神の遺言 / Judgment a notable exception, but that game already endured a domestic halt of sale & patch prior to it's international release after one of it's voice actors & character likenesses tested positive for cocaine use, which in Japan that is strongly frowned upon, perhaps to the point that companies will disassociate themselves from any "offenders" as thoroughly as companies will disassociate themselves from accused sex offenders in North America and/or Europe) and the remasters have already had certain product placements removed due to expired licences or similar reasons (Or changed the voice & likeness of a character whose performer left the industry for similar controversies, despite reportedly testing negative). Regardless, SEGA and Atlus are presently more likely to tend to properties such as Persona & Like a Dragon to keep them on market (They did finally find a way of navigating around the legal minefield that Sonic the Hedgehog 3 long remains in, leading to Sonic 3 & Knuckles at long last getting a "Retro-make" for Sonic Origins) similarly as to what Rockstar Games does for their older Grand Theft Auto games (Disregarding their wealth, their lack of love for them & the hostile treatment community efforts in maintaining them are often treated by Take Two Interactive) rather than entirely pulling them off of the market as casually as 2K Games did for Spec Ops: The Line rather recently (Presumably due to a good list of licenced music tracks that they weren't willing to renew the licences for) or as inevitably as Bandai Namco has done so for digitally-released Ace Combat games due to expiring or complicated aircraft licences (Ace Combat 7: Skies Unknown might have an aircraft roster that's at less risk of this happening or the upcoming Nintendo Switch port is a sign that the licences are in no danger of expiring anytime soon, but I'm not assuming anything). In any case, I just don't see that being the reason that Electronic Arts entirely pulled both Bad Company games from sale. I think they just couldn't be bothered to provide the necessary disclosure of their online services no longer being provided, if not were just looking for any excuse to remove them from market entirely (Electronic Arts is one notoriously known for killing games, with Titanfall perhaps the only one with any agreeable justification as the cyberattacks Respawn Entertainment games were/are enduring rendered the game almost entirely unplayable before Electronic Arts pulled the plug as a result). They've done this to all past Battlefield games as well, despite every game from 1942 to 2142 having offline bot-play or community server providers picking up where GameSpy left off (I know at least Battlefield 2 had a Steam release, with the rest being available via Origin or EA App, with PC-Disc copies being the only surviving legitimate availability for them).
I'd reckon the chances of that happening for those games aren't as high as it is for other games, especially as most Like a Dragon games already replace the licenced music that's usually used in the opening videos for international releases (JUDGE EYES:死神の遺言 / Judgment a notable exception, but that game already endured a domestic halt of sale & patch prior to it's international release after one of it's voice actors & character likenesses tested positive for cocaine use, which in Japan that is strongly frowned upon, perhaps to the point that companies will disassociate themselves from any "offenders" as thoroughly as companies will disassociate themselves from accused sex offenders in North America and/or Europe) and the remasters have already had certain product placements removed due to expired licences or similar reasons (Or changed the voice & likeness of a character whose performer left the industry for similar controversies, despite reportedly testing negative). Regardless, SEGA and Atlus are *presently* more likely to tend to games such as Persona & Like a Dragon to keep them on market (They did finally find a way of navigating around the legal minefield that Sonic the Hedgehog 3 long remains in, leading to Sonic 3 & Knuckles at long last getting a "Retro-make" for Sonic Origins) similarly to how Rockstar Games does with their older Grand Theft Auto games (Disregarding how well they in particular go about this) rather than entirely pulling them off of the market, at least as casually as 2K Games did for Spec Ops: The Line rather recently (Presumably due to a good list of licenced music tracks that they weren't willing to renew the licences for) or as inevitably as Bandai Namco has done so for digitally-released Ace Combat games due to expiring or complicated aircraft licences (Ace Combat 7: Skies Unknown might have an aircraft roster that's at less risk of this happening or the upcoming Nintendo Switch port is a sign that the licences are in no danger of expiring anytime soon, but I'm not assuming anything). In any case, I just don't see that being the reason that Electronic Arts entirely pulled both Bad Company games from sale. I think they just couldn't be bothered to provide the necessary disclosure of their online services no longer being provided, if not were just looking for any excuse to remove them from market entirely (Electronic Arts is one notoriously known for killing games, with Titanfall perhaps the only one with any agreeable justification as the cyberattacks Respawn Entertainment games were/are enduring rendered the game almost entirely unplayable before Electronic Arts pulled the plug as a result). They've done this to all past Battlefield games as well, despite every game from 1942 to 2142 having offline bot-play or community server providers picking up where GameSpy left off (I know at least Battlefield 2 had a Steam release, with the rest being available via Origin or EA App, with PC-Disc copies being the only surviving legitimate availability for them).
I can't be the only one that wants these chunky, clunky animations back. Such a sense of weight and power to them. Also, I'm one of those weird ones that like mirrored weapons.
It's ridiculous that they cut some weapons from BC2, but what especially bugs me is that in BC2 they cut cocking animations from most weapons for no good reason. Just... why? Also, they should've stuck with BC series, this game was fun, funny, had comedic but at the same time quite dark atmosphere and memorable characters.
There's likely a very simple reason: Why entirely reanimate your view-models, especially while reusing their models, textures & audio for the faster reloads when you could just shorten the existing ones and have your animator(s) work on something else instead? That's just called efficiency. Do not get me wrong, I really missed the full animations from the first game as well, but it's a very small trade-off for what Battlefield: Bad Company 2 released with two years after Battlefield: Bad Company.
@@Bizargh They already had those anims done, they didn't reanimate them, they are exactly the same but with cocking frames cut from them. If they wanted to save time, they would've just leave them the way they were. But instead they spent time to cut them from some of the weapons while leaving them intact in others for some reason. My theory is that they just made several options for full/empty reloads to begin with, later decided to use full option only for BC1. Then just mistakenly picked some of the optional variants for BC2 and nobody gave a damn. Or if someone even noticed, they just didn't bother fixing them because of the deadlines or just EA's unwillingness to pay for extra hours it would take to fix them.
I reckon that you might be putting too much thought into it or might not really know how differently Battlefield: Bad Company and Battlefield: Bad Company 2 play, despite how many assets & much tech they share in common. It probably is as simple as the game designers were redesigning Battlefield: Bad Company 2 to play faster & closer to it's PC predecessors, if not Call of Duty as well now that it had become the "How to make a Shooter for consoles" playbook to take pages from instead of Halo (Of which Bad Company 1 was likely taking notes from, especially with it's higher time to kill, generous weapon spread & large magazine sizes) & E.A sought to directly compete with it, and they ended up saying "We need to make the reloads faster" with somebody else responding "We can simply shave off some frames off of our existing weapon animations & quickly trim their audio files and let the animators & audio crew work on what needs newly doing". Bear in mind that Battlefield 1943 had also been developed & released in between both games, and was used as something of a showcase for what engine-improvements Battlefield: Bad Company 2 was planning to bring to the table, so that might've taken time off of certain hands that weren't solely working on Battlefield: Bad Company 2. I can't say for certain. I've never done more than have a peek inside the games' files, let-alone be in any of the D.I.C.E offices at the time. But knowing what sequel games were like around the time (Just look at Mass Effect, Gears of War, Like a Dragon & the like), I wouldn't be surprised if it was as simple as that, or it became as such when considering what took priority in the development pipeline.
@@Bizargh I get that this is just my hang up, but I've hated when weapons miss bolt animations in games since forever. Especially when full price semi realistic games do it. It's like going to the bathroom and then leaving with your pants down, or leaving your car with the door wide open after you parked it - just ridiculous. I just never thought I would see such nonsense in a Battlefield game.
I think the reason comes from the battlefield 2 modern combat, this was the battlefield 2 for og xbox (dont remember if available for ps2). You can play this on xbox 360 too. Good luck finding a copy.
@@phucletran2860 same preset could be but Modern Combat was built on Renderware and BC1 was built on Frostbite which is heavily modded Refractor , could be balancing purpose
BF Dev in 2021: Ok, we need to make a good game for the fans. Dice: alright, let's release BF2042, and do nothing with it a few months after launch. BF devs in 2010: Oh? You want fun? _boom_ *BATTLEFIELD BAD COMPANY 2 MATHARFAKKA!!!* And yes, I rip this off from Badger's Halo Reach quote.
- - - - - WEAPONS - - - - -
00:00 M9
00:23 MP-443
00:47 MP-412
01:12 T194
01:47 870 MCS
02:21 SPAS12
02:57 NS2000
03:40 SPAS15
04:04 S20K
04:27 USAS12
04:51 PP2000
05:15 UZI
05:37 UMP45
06:07 XM8C
06:32 SCAR
06:58 9A91
07:25 AKS74u
07:49 M416
08:18 M16
08:45 XM8
09:11 AEK971
09:39 AN94
10:06 F2000
10:29 AUG
10:58 XM8 LMG
11:39 MG36
12:20 MG3
13:05 M249
13:51 M60
14:34 PKM
15:19 QJU88
16:05 VSS
16:32 SVU
16:58 QBU88
17:24 M24
17:56 SV98
18:33 GOL
19:11 M95
19:56 M203
20:14 GL1
20:28 XM320
20:46 GP30
21:04 RPG-7
21:23 M2CG
21:45 M136
22:05 KNIV-1
22:15 MTN-55
22:32 LIFE-2
22:41 MDK-132
22:55 PWR-200
23:16 TRCR-357
23:29 LZ-537
23:53 MRTR-5
24:03 HG-2
24:22 ATM-00
24:43 DTN-4
25:13 END
A Kingdom for a clip with the AUG GL!!!!
Battlefield when the bad is company (idk i never played the game)
“Battlefield when the bad is your company”. There i think i fix it for you.
That EA for ya.
It was like bfbc2 except with an insane ttk and every assault rifle having a 60 round mag by default
It's stupid that they removed these games from digital storefronts. Can't we at least by the games for the single-player?
Remember, BC1 and BC2's delistings (along with many others) are reasons why people aren't interested in a digital-only future.
Absolutely. Which is why it still puzzles me as to why Electronic Arts had to delist the games entirely (The only licensed music I know that either games made use of was Milt Buckner's 'The Beast' for Battlefield: Bad Company, with the rest accompanying the official soundtrack being royalty-free music packs if I'm not mistaken, so that doesn't seem a likely reason to remove both games from sale). You can even play the Xbox 360 versions on One/Series systems via Backwards Compatibility, so I don't see why Electronic Arts couldn't just provide an "online services no longer available" disclosure, shave the price off and make a little back catalogue dosh from what appeal the single-player modes may still attract (They really aren't the best that you could find, even for their time, but the first one did it with *personality* and despite BFBC2 reducing much of it's humour to Modern Warfare 2 pot-shots, enough peeps still miss the Bravo One Charlie bunch).
Still, if you can find disc copies of the games for Xbox 360 & PlayStation 3, their single-players should be just as playable as they were before (You'll have to go hunting for whatever keys for Steam or EA App remain for the PC release of Battlefield: Bad Company 2, unless you know where upon the seven seas to go sailing or get the officially-available Deauthorisation Tool to deal with the SecuRom DRM of what PC disc copies can be found, but the EA Account requirement only goes as far as the now-shutdown Multiplayer, so there's no universal Online-DRM to contend with). It also looks like that the RPCS3 & Xenia emulators are getting at least the first game to play nicely with them ('Mr. Magoo' has a playthrough of BFBC running on RPCS3 at 2160p & 60fps with a Higher Field-of-View mod with only a few, occasionally occurring audio & visual issues that may or may not have been cleaned up since then).
@@BizarghYeah, i agree.
It would be a national tragedy if SEGA delists Persona 5 Royal/Persona 3 Reload or the Yakuza games in the future due to a few expired licensed songs.
@@jacobxiaolong9104 I'd reckon the chances of that happening for those games aren't as high as it is for other games, especially as most Like a Dragon games already replace the licenced music usually used in the opening videos for international releases (JUDGE EYES:死神の遺言 / Judgment a notable exception, but that game already endured a domestic halt of sale & patch prior to it's international release after one of it's voice actors & character likenesses tested positive for cocaine use, which in Japan that is strongly frowned upon, perhaps to the point that companies will disassociate themselves from any "offenders" as thoroughly as companies will disassociate themselves from accused sex offenders in North America and/or Europe) and the remasters have already had certain product placements removed due to expired licences or similar reasons (Or changed the voice & likeness of a character whose performer left the industry for similar controversies, despite reportedly testing negative). Regardless, SEGA and Atlus are presently more likely to tend to properties such as Persona & Like a Dragon to keep them on market (They did finally find a way of navigating around the legal minefield that Sonic the Hedgehog 3 long remains in, leading to Sonic 3 & Knuckles at long last getting a "Retro-make" for Sonic Origins) similarly as to what Rockstar Games does for their older Grand Theft Auto games (Disregarding their wealth, their lack of love for them & the hostile treatment community efforts in maintaining them are often treated by Take Two Interactive) rather than entirely pulling them off of the market as casually as 2K Games did for Spec Ops: The Line rather recently (Presumably due to a good list of licenced music tracks that they weren't willing to renew the licences for) or as inevitably as Bandai Namco has done so for digitally-released Ace Combat games due to expiring or complicated aircraft licences (Ace Combat 7: Skies Unknown might have an aircraft roster that's at less risk of this happening or the upcoming Nintendo Switch port is a sign that the licences are in no danger of expiring anytime soon, but I'm not assuming anything).
In any case, I just don't see that being the reason that Electronic Arts entirely pulled both Bad Company games from sale. I think they just couldn't be bothered to provide the necessary disclosure of their online services no longer being provided, if not were just looking for any excuse to remove them from market entirely (Electronic Arts is one notoriously known for killing games, with Titanfall perhaps the only one with any agreeable justification as the cyberattacks Respawn Entertainment games were/are enduring rendered the game almost entirely unplayable before Electronic Arts pulled the plug as a result). They've done this to all past Battlefield games as well, despite every game from 1942 to 2142 having offline bot-play or community server providers picking up where GameSpy left off (I know at least Battlefield 2 had a Steam release, with the rest being available via Origin or EA App, with PC-Disc copies being the only surviving legitimate availability for them).
I'd reckon the chances of that happening for those games aren't as high as it is for other games, especially as most Like a Dragon games already replace the licenced music that's usually used in the opening videos for international releases (JUDGE EYES:死神の遺言 / Judgment a notable exception, but that game already endured a domestic halt of sale & patch prior to it's international release after one of it's voice actors & character likenesses tested positive for cocaine use, which in Japan that is strongly frowned upon, perhaps to the point that companies will disassociate themselves from any "offenders" as thoroughly as companies will disassociate themselves from accused sex offenders in North America and/or Europe) and the remasters have already had certain product placements removed due to expired licences or similar reasons (Or changed the voice & likeness of a character whose performer left the industry for similar controversies, despite reportedly testing negative). Regardless, SEGA and Atlus are *presently* more likely to tend to games such as Persona & Like a Dragon to keep them on market (They did finally find a way of navigating around the legal minefield that Sonic the Hedgehog 3 long remains in, leading to Sonic 3 & Knuckles at long last getting a "Retro-make" for Sonic Origins) similarly to how Rockstar Games does with their older Grand Theft Auto games (Disregarding how well they in particular go about this) rather than entirely pulling them off of the market, at least as casually as 2K Games did for Spec Ops: The Line rather recently (Presumably due to a good list of licenced music tracks that they weren't willing to renew the licences for) or as inevitably as Bandai Namco has done so for digitally-released Ace Combat games due to expiring or complicated aircraft licences (Ace Combat 7: Skies Unknown might have an aircraft roster that's at less risk of this happening or the upcoming Nintendo Switch port is a sign that the licences are in no danger of expiring anytime soon, but I'm not assuming anything).
In any case, I just don't see that being the reason that Electronic Arts entirely pulled both Bad Company games from sale. I think they just couldn't be bothered to provide the necessary disclosure of their online services no longer being provided, if not were just looking for any excuse to remove them from market entirely (Electronic Arts is one notoriously known for killing games, with Titanfall perhaps the only one with any agreeable justification as the cyberattacks Respawn Entertainment games were/are enduring rendered the game almost entirely unplayable before Electronic Arts pulled the plug as a result). They've done this to all past Battlefield games as well, despite every game from 1942 to 2142 having offline bot-play or community server providers picking up where GameSpy left off (I know at least Battlefield 2 had a Steam release, with the rest being available via Origin or EA App, with PC-Disc copies being the only surviving legitimate availability for them).
I always forgot the first game was a console exclusive
Ah one of the best games I played, I missed playing this, anybody else?
Yup
footage of the F2000 👀
Those shotguns sound so meaty
I can't be the only one that wants these chunky, clunky animations back. Such a sense of weight and power to them. Also, I'm one of those weird ones that like mirrored weapons.
Love the weapon audio in this game, sucks so many guns share reload animations though!
it's bad that the developers removed the shutter cocking animations in the second part
It's ridiculous that they cut some weapons from BC2, but what especially bugs me is that in BC2 they cut cocking animations from most weapons for no good reason. Just... why?
Also, they should've stuck with BC series, this game was fun, funny, had comedic but at the same time quite dark atmosphere and memorable characters.
Well i think in their mind only “no fun allow, only profit” then “rush this out for money, develop later”
There's likely a very simple reason: Why entirely reanimate your view-models, especially while reusing their models, textures & audio for the faster reloads when you could just shorten the existing ones and have your animator(s) work on something else instead? That's just called efficiency. Do not get me wrong, I really missed the full animations from the first game as well, but it's a very small trade-off for what Battlefield: Bad Company 2 released with two years after Battlefield: Bad Company.
@@Bizargh They already had those anims done, they didn't reanimate them, they are exactly the same but with cocking frames cut from them. If they wanted to save time, they would've just leave them the way they were. But instead they spent time to cut them from some of the weapons while leaving them intact in others for some reason. My theory is that they just made several options for full/empty reloads to begin with, later decided to use full option only for BC1. Then just mistakenly picked some of the optional variants for BC2 and nobody gave a damn. Or if someone even noticed, they just didn't bother fixing them because of the deadlines or just EA's unwillingness to pay for extra hours it would take to fix them.
I reckon that you might be putting too much thought into it or might not really know how differently Battlefield: Bad Company and Battlefield: Bad Company 2 play, despite how many assets & much tech they share in common.
It probably is as simple as the game designers were redesigning Battlefield: Bad Company 2 to play faster & closer to it's PC predecessors, if not Call of Duty as well now that it had become the "How to make a Shooter for consoles" playbook to take pages from instead of Halo (Of which Bad Company 1 was likely taking notes from, especially with it's higher time to kill, generous weapon spread & large magazine sizes) & E.A sought to directly compete with it, and they ended up saying "We need to make the reloads faster" with somebody else responding "We can simply shave off some frames off of our existing weapon animations & quickly trim their audio files and let the animators & audio crew work on what needs newly doing".
Bear in mind that Battlefield 1943 had also been developed & released in between both games, and was used as something of a showcase for what engine-improvements Battlefield: Bad Company 2 was planning to bring to the table, so that might've taken time off of certain hands that weren't solely working on Battlefield: Bad Company 2.
I can't say for certain. I've never done more than have a peek inside the games' files, let-alone be in any of the D.I.C.E offices at the time. But knowing what sequel games were like around the time (Just look at Mass Effect, Gears of War, Like a Dragon & the like), I wouldn't be surprised if it was as simple as that, or it became as such when considering what took priority in the development pipeline.
@@Bizargh I get that this is just my hang up, but I've hated when weapons miss bolt animations in games since forever. Especially when full price semi realistic games do it. It's like going to the bathroom and then leaving with your pants down, or leaving your car with the door wide open after you parked it - just ridiculous. I just never thought I would see such nonsense in a Battlefield game.
I need to play my Gold Edition of this game!
the models and ammo counts are so cursed. Not to mention the fact you can't actually ADS the PDW's/Carbines and shotguns
M95 sniper rifle cool gun
Theres gold in the minefields !
They souldve make bc3
Absolutely no idea why they gave all the SMGs and rifles so much more ammo than in real life.
I think the reason comes from the battlefield 2 modern combat, this was the battlefield 2 for og xbox (dont remember if available for ps2). You can play this on xbox 360 too. Good luck finding a copy.
@@phucletran2860 same preset could be but Modern Combat was built on Renderware and BC1 was built on Frostbite which is heavily modded Refractor , could be balancing purpose
Probably due to how the TTK was designed
After a few months I guess
Who is loading theses mags Gordon Freeman
Where gears 5 execution
never knew this game existed until now ;-;
BF Dev in 2021: Ok, we need to make a good game for the fans.
Dice: alright, let's release BF2042, and do nothing with it a few months after launch.
BF devs in 2010: Oh? You want fun? _boom_ *BATTLEFIELD BAD COMPANY 2 MATHARFAKKA!!!*
And yes, I rip this off from Badger's Halo Reach quote.
Nice
Man, if only BC1 was for PC too.. EA is definitely genius at this, including how they killed enough games.
1 yeaaaa :D