Oh wow, this is very close to how my build is shaping up to be; I’m out right now, awkwardly enough crossing the pond between The Netherlands and the once allied UK is now considered outside of Europe so I didn’t bring the usual electronics but once I’ll get back I’ll thoroughly comb through this video again. I really appreciate the insight, I wager my pathing could be better so I’m looking forward to comparing our work. Thanks for sharing mate!
For direct minions, i use numlock trick to have it constantly triggering where mouse is. Two buttons at the start of each map and sometimes bugs/falls off but worth to not kill my hands
@@kylekelley2778 sure, bind direct minions to a numpad number. When you enter a zone, press and hold that button, then (while holding) press num lock key and then you can let go of the direct minions button. it will continue "clicking" that button for you. Been talked about a lot in PoE1, grey area for ToS but many streamers have said they use it and werent banned so i guess its okay
Cooking up the infernalist version now. Bringer of flame to make the phys damage ignite. Grinning Immolation for the crit damage bonus. Fourth ascendancy is still up in the air. Demon form would be insane if I can keep it up.
@@origanami this could be super strong, yeah fire res, and just see how much it hurts, if its fine youre good - if not just keep thinking of ways to fix it :)
Make a tree guide so we can see, I'm thinking about doing something like that too but I'm not sure if it will be viable, I play for a short time a day so fixing a build would be horrible haha, but if there's a way, make a tree and send it to us, thank you friend
Looks great, running a similar build. A nice utility if you can spare a skill slot is bone cage with lockdown support, helps if youre getting swarmed. Also not sure if vulnerability is needed, you break armour with crits really easy, I'm using enfeeble instead.
This looks great. I'm going to add it to my list of builds I want to try which has bout 15 on it already -_-. I started Chaso Dot Blood Mage and it kind of blows so considering respeccing or just starting over. Thoughts on leveling progression with physical spell buffs today?
I level with bonestorm, bone ring and corpsewade boots. Not bad to level at all, especially after the patch. Stack crit rate. Once you get 2nd ascend for 10% leech combined with some recoup nodes in the tree you are basically immortal.
Raging spirits on flame wall, with bomber minions and spam unearth for minions you can blow up with the bomber active. You can run this all the way to maps without an issue. Some bosses took a bit to kill but nothing terrible. Also I don’t see this too often but I highly suggest just deactivating your blood mage ascendancy points until you have 6. They’re just going to make the campaign miserable for you.
I'm running a similar build, less focused on crit but more on bleed, which is likely not as good, but anyways, one thing I think you could add to make this even better, is SRS. While we are scaling Physical, its still doing fire damage, meaning this will summon SRS. You might be thinking, yea but the SRS will do no damage since we aren't scaling minion damage..and you are right! But that's why we don't mod it for damage. I've added increased accuracy, maim and culling strike on my SRS. So now my DD summon srs's that will seek out and maim new mobs (extra survivability) or cull mobs that didn't quite die
@@jacobst3 well my builds different like I said. I’ve not had any damage issues with warriors instead of brutes but I’m also much lower tiers in maps atm. I’m running about 6 warriors which is enough so far. Since warriors are more expendable it also allows me to run the offering that boosts my spell damage by 30% when I need the extra power
Been running this build for a while now. Low mana cost is great, dps output is usually great, being at a distance, with overfilled ES/Life is pretty good. Done 4th Ascendancy recently, and I'm lvl 87 atm. My biggest problem right now, is DPS uptime on large HP bosses. Big HP bosses, you'll run out of minions several time, which leads to me running around like a headless chicken for 7-8 seconds, which feels bad. So I'll have to test out warrior or clerics. Same goes for map clear, if I rush, and my last minion detonated behind me, I can run into a pack without a nearby corpse, and get overwhelmed. The consistency, rng can be problematic, as without corpses nearby mouse cursor, I have 0 dmg. The other thing is minions and detonations being slow and clunky sometimes, but it's not too bad. So far only the DPS uptime is a big issue that I'd like to resolve. Anyhow, kudos for the great build, would recommend! :D Also for minion direct, I use left shift. My pinky naturally rest there, so it's easy to hold for directions. Try it.
Thanks! Yeah I've felt those pain points a lot while progressing through the build. Getting more aoe helped a lot for the clear since you can just not worry about using your skeles and keep them in reserve for the next pack. I bet warriors are really good, or getting spirit on chest/neck for another brute. The jankyness i hope they can fix, seems targetting/minion movement related mostly
I've been running this build for a while and try to keep 1 brute up at all times since the respawn timer is reset when he dies. I also use bonestorm and ice sall for those moments where they are still respawning, been serving me well. Only complaint that there should be a dedicated button for sacrificed minions since DDing random corpses sometimes doesn't output enough damage and gets me killed.
I ay an arsonist build and I use raging spirits with cast on minions death that uses DD and spell echo/cascade.. i plan on testing using 2x cast on minions death with DD one with spell echo the other with cascade.. see if I can go full terrorist on the maps levels..
not pointless, if the sceptres are 100 ex I would not say they are required at all, but its more for the weapon set skill points. They can increase your dmg ST and clear for AOE, not necessary but not pointless.
Thanks for build. You can buy pretty cheap corrupted unique. Helm +1 minion lvl and crit chance on wand. Looks like soul offering work, but its hard to test. Any idea how improve build for t3-t4 unnique bosses?
Is it playable with 4socket? I mean if gems is in "line"(lost A Word) from what should be used in first place? I wanna swap from fireball thats why im asking and it looks very good
@jacobst3 but i mean if skills are in order So i could easy swap and have fun :D, and i wanna thank you for effort and build, definetly going to try it. Thanks Jacob!
Bleed chance not worth it. Armor pen in phys hits is way more better. I started this build few days ago inspired by your vid and changed a lot. I have 4 brutes with 44 k hp and 1 cleric, also raging spirit with daze and other usefull supports helps a lot and they spawn instantly since dd is phys/fire tag skill. U also not using offering with proper support its gives aroud 50% more dmg and one shot all bosses i met so far in t15 with +2 boss difficulty. Also 60% es 20% less recharge rate is op since u dont recharge es but u got it from orbs on the ground. With that amount of es that stater passive for es which gives 12% es as extra stun treshhold is op. I got 450% crit multi and 71% crit chance + ambush. Also change that 1 ex wand for normal rolls u loose like 18% crit chance on that. Comon..
I'm very interested in this! But it's a bit hard to understand what you want to change, from what you write. What is "Armor pen in phys hits" for example? Which supports do you use on what? Do you want him to not use the unique wand?
I played with mostly gear I found on the ground or crafted myself (including the wand) which is why its not a great roll. Where are you getting enough spirit for srs brute and cleric, I assume on chest/neck (I just didnt craft those items yet). Offering is totally something I overlooked and could be great! I think recharge rate still matters especially in ST or pinnacle bosses where they don't get 1 shot, as you dont heal enough on grim feast alone. Sounds like your build is great though!
What would you say is the earliest level to swap this? I ditched my bloodmage after the trigger nerf at 48 so I’m just wondering if I can use this for the rest of the campaign
@@coys4646 what you think about 2 ventor's for 1 more skeleton i have extra spirit from wand and i need 2 ventors for 1 more skeleton with 15-17 spirit each, you think this is upgrade or i can do something better with this unreserved spirit?
Hello exile, First of all, thank you for making my game beautiful and for your efforts. I want to ask a few questions. 1- What passives would you recommend in case we cannot add Spirit + to the necklace? 2- I added Crit Damage Bonus to the armband, what do you think? 3- Regarding Jewel, do you recommend Minion Maximum Life 15% or do you recommend Blue jewels and Defensive Energy Shield? Thank you.
1. you could get lord of horrors and pick up minion life in the top left! 2. Crit damage is great 3. Preference, minion life is damage other is defense, i'd probably do the minion life since there aren't that many sources other than the tree
I mean, u are a genius, but u miss some things.. for example with a good corruption the wand can have 30% chance to not consume corpses, same applies for the helmet, i got one with 36% convert max life to ex, and 15% bypass.
As someone who's been running this build please stop posting about it they're going to nerf it, there's barely anything viable as a blood mage in the first place
@@Icrine I mean I say it unironically cause like people are gonna post about it anyway and it's gonna get nerved but then they're gonna complain it's gonna get nerved So why were you posting about it in the first place if you're just going to complain about it
I don't think it's nerf worthy. The clear is quite mid compared to most meta builds because you have to wait for the skeles to keep catching up unless you keep weapon swapping to pseudo-convo them.
Very nice video ! I'm progressing with it step by step and it feels amazing ! And yeah moving minions yourself makes it real great
Oh wow, this is very close to how my build is shaping up to be; I’m out right now, awkwardly enough crossing the pond between The Netherlands and the once allied UK is now considered outside of Europe so I didn’t bring the usual electronics but once I’ll get back I’ll thoroughly comb through this video again. I really appreciate the insight, I wager my pathing could be better so I’m looking forward to comparing our work. Thanks for sharing mate!
I'm sure there are mistakes I made that you can improve on too :)
You the goat man! Enjoy the other builds :)
For direct minions, i use numlock trick to have it constantly triggering where mouse is. Two buttons at the start of each map and sometimes bugs/falls off but worth to not kill my hands
How's that trick work? Could you elaborate how to recreate it
@@kylekelley2778 sure, bind direct minions to a numpad number. When you enter a zone, press and hold that button, then (while holding) press num lock key and then you can let go of the direct minions button. it will continue "clicking" that button for you. Been talked about a lot in PoE1, grey area for ToS but many streamers have said they use it and werent banned so i guess its okay
@ThatChizz huh.. this is good to know thank you very much for the quick reply and instructions. I'll be using it for arsonist's.
NICE, someone else who’s making the dead go boom
Cooking up the infernalist version now. Bringer of flame to make the phys damage ignite. Grinning Immolation for the crit damage bonus. Fourth ascendancy is still up in the air. Demon form would be insane if I can keep it up.
That sounds sick, i bet it can become really good
I haven't seen a single YT creator trying out grinning immolation, it's where I'm headed. Other than Fire res, any build tips?
@@origanami this could be super strong, yeah fire res, and just see how much it hurts, if its fine youre good - if not just keep thinking of ways to fix it :)
Make a tree guide so we can see, I'm thinking about doing something like that too but I'm not sure if it will be viable, I play for a short time a day so fixing a build would be horrible haha, but if there's a way, make a tree and send it to us, thank you friend
I found that having a cleric or two helped clear a lot early on if you get some spirit on amulet and/or chest.
Nice!
Looks great, running a similar build. A nice utility if you can spare a skill slot is bone cage with lockdown support, helps if youre getting swarmed.
Also not sure if vulnerability is needed, you break armour with crits really easy, I'm using enfeeble instead.
This looks great. I'm going to add it to my list of builds I want to try which has bout 15 on it already -_-. I started Chaso Dot Blood Mage and it kind of blows so considering respeccing or just starting over.
Thoughts on leveling progression with physical spell buffs today?
With the buffs it could be good enough now honestly, bonestorm with cast speed will melt bosses, just figuring out clear and it could be good
I level with bonestorm, bone ring and corpsewade boots. Not bad to level at all, especially after the patch. Stack crit rate. Once you get 2nd ascend for 10% leech combined with some recoup nodes in the tree you are basically immortal.
What did you use for leveling the Blood Mage I'm lvl 28 and struggling...?
Raging spirits on flame wall, with bomber minions and spam unearth for minions you can blow up with the bomber active. You can run this all the way to maps without an issue. Some bosses took a bit to kill but nothing terrible. Also I don’t see this too often but I highly suggest just deactivating your blood mage ascendancy points until you have 6. They’re just going to make the campaign miserable for you.
I'm running a similar build, less focused on crit but more on bleed, which is likely not as good, but anyways, one thing I think you could add to make this even better, is SRS. While we are scaling Physical, its still doing fire damage, meaning this will summon SRS. You might be thinking, yea but the SRS will do no damage since we aren't scaling minion damage..and you are right! But that's why we don't mod it for damage. I've added increased accuracy, maim and culling strike on my SRS. So now my DD summon srs's that will seek out and maim new mobs (extra survivability) or cull mobs that didn't quite die
I thought about running it but the spirit cost is why I overlooked it, what did you drop to fit it in?
@@jacobst3 well my builds different like I said. I’ve not had any damage issues with warriors instead of brutes but I’m also much lower tiers in maps atm. I’m running about 6 warriors which is enough so far.
Since warriors are more expendable it also allows me to run the offering that boosts my spell damage by 30% when I need the extra power
Been running this build for a while now. Low mana cost is great, dps output is usually great, being at a distance, with overfilled ES/Life is pretty good.
Done 4th Ascendancy recently, and I'm lvl 87 atm. My biggest problem right now, is DPS uptime on large HP bosses. Big HP bosses, you'll run out of minions several time, which leads to me running around like a headless chicken for 7-8 seconds, which feels bad. So I'll have to test out warrior or clerics. Same goes for map clear, if I rush, and my last minion detonated behind me, I can run into a pack without a nearby corpse, and get overwhelmed. The consistency, rng can be problematic, as without corpses nearby mouse cursor, I have 0 dmg.
The other thing is minions and detonations being slow and clunky sometimes, but it's not too bad. So far only the DPS uptime is a big issue that I'd like to resolve.
Anyhow, kudos for the great build, would recommend! :D
Also for minion direct, I use left shift. My pinky naturally rest there, so it's easy to hold for directions. Try it.
Thanks! Yeah I've felt those pain points a lot while progressing through the build. Getting more aoe helped a lot for the clear since you can just not worry about using your skeles and keep them in reserve for the next pack. I bet warriors are really good, or getting spirit on chest/neck for another brute. The jankyness i hope they can fix, seems targetting/minion movement related mostly
I've been running this build for a while and try to keep 1 brute up at all times since the respawn timer is reset when he dies. I also use bonestorm and ice sall for those moments where they are still respawning, been serving me well. Only complaint that there should be a dedicated button for sacrificed minions since DDing random corpses sometimes doesn't output enough damage and gets me killed.
@@jacobst3 Yes, in narrow locations the skill simply doesn't work.
Set the second weapon staff just for bosses with the bonestorm, also use the bone cage.
Can i ask ur Cleric gem setup?
Would raging spirits with infernal legion and minion instability be a big dps upgrade? Seems like it might be good value.
Also I’d love to see a chayula monk playing around hand of chayula and a wand weapon swap. Could be neat after the patch.
I ay an arsonist build and I use raging spirits with cast on minions death that uses DD and spell echo/cascade.. i plan on testing using 2x cast on minions death with DD one with spell echo the other with cascade.. see if I can go full terrorist on the maps levels..
Raging spirit doing 0 dmg but its good for debuffing mobs with daze etc.
Any guesses on how to boost damage to a single target having a 6 link?
What did you choose for the venom draught quest in act 3 and 6 ? And how important are those ?
Thanks!
I took chaos res in act 6 which I think is very good, in act 3 I think i took stun, ailment is fine too
Is DD physical and that’s why you run blood mage for the bleed and crit ? I’m confused
yeah its physical in poe 2
hi, ty for the build. one question, when i can to chage to DD. I am 31 actually. ty for all
technically can start whenever you get it, 58 for sacrifice and being able to use it on ST though, with the buffs bonestorm might be ok!
Hi, please tell me how to spread butter on the amulet as well, ty
make sure its soft
12:06 "having anything below 75% chance to not consume corpses is bad." But we only have 50% or am I missing something?
weapon,skilltree and support gem=75%
@@TheKaoztheorie oh I just noticed corpse conservation doesnt add the 25% in the stats sheet, thanks!
Great video! I noticed that you're using two scepters, and your passive tree includes weapon skill points. Why and how does it work?
Pointles, scepters costs like 100 ex no point on having two scepters just have 2 dd skill gems lol
not pointless, if the sceptres are 100 ex I would not say they are required at all, but its more for the weapon set skill points. They can increase your dmg ST and clear for AOE, not necessary but not pointless.
@@jacobst3 Ah okay, Thanks
@@WukasGHG I would just use the aoe setup if you dont wanna get another set of weapons
Thanks for build. You can buy pretty cheap corrupted unique. Helm +1 minion lvl and crit chance on wand. Looks like soul offering work, but its hard to test. Any idea how improve build for t3-t4 unnique bosses?
Offering works and works with 75% minions to not be destroyed so if u are not using it u are nerfing yourself by about 50% dmg
I run a home brew of this build. 50% is enough. I also run 3 brute 3 clerics and if the brutes ever die the clerics just rez them immediately.
Nice! Glad to hear 50% works out with clerics
Is it playable with 4socket? I mean if gems is in "line"(lost A Word) from what should be used in first place? I wanna swap from fireball thats why im asking and it looks very good
yep 4 link should be fine for almost everything
@jacobst3 but i mean if skills are in order So i could easy swap and have fun :D, and i wanna thank you for effort and build, definetly going to try it. Thanks Jacob!
Bleed chance not worth it. Armor pen in phys hits is way more better. I started this build few days ago inspired by your vid and changed a lot. I have 4 brutes with 44 k hp and 1 cleric, also raging spirit with daze and other usefull supports helps a lot and they spawn instantly since dd is phys/fire tag skill. U also not using offering with proper support its gives aroud 50% more dmg and one shot all bosses i met so far in t15 with +2 boss difficulty. Also 60% es 20% less recharge rate is op since u dont recharge es but u got it from orbs on the ground. With that amount of es that stater passive for es which gives 12% es as extra stun treshhold is op. I got 450% crit multi and 71% crit chance + ambush. Also change that 1 ex wand for normal rolls u loose like 18% crit chance on that. Comon..
Hello. Can you make maxroll version with passive + skills/support? What stats are you looking for on the wand? +physical skill gems?
I'm very interested in this! But it's a bit hard to understand what you want to change, from what you write. What is "Armor pen in phys hits" for example? Which supports do you use on what? Do you want him to not use the unique wand?
I played with mostly gear I found on the ground or crafted myself (including the wand) which is why its not a great roll. Where are you getting enough spirit for srs brute and cleric, I assume on chest/neck (I just didnt craft those items yet). Offering is totally something I overlooked and could be great! I think recharge rate still matters especially in ST or pinnacle bosses where they don't get 1 shot, as you dont heal enough on grim feast alone. Sounds like your build is great though!
I'm going to make a quick video pointing out the offering!
Maybe it's a stupid question but i don't get how you get bleed, is it on jewels?
Jewels and the Phys nodes in the tree :)
this build looks so silly. i might have to try it.
What would you say is the earliest level to swap this? I ditched my bloodmage after the trigger nerf at 48 so I’m just wondering if I can use this for the rest of the campaign
fully to this atleast 58 for sacrifice
@ Ah is that the earliest I can use sacrifice? Dang. Any suggestion as to what to use for 10 levels to get there? Just cold snap is kinda ass
@@jwei444 bonestorm make 1-st dead body, then boom boom boom ))
okay so my question is what is scaling that bleed damage so high? i dont understand since you took rupture out
@@keyonparvilus145 when dd crits the initial hit is so large it leaves a fat bleed, there's a bit of magnitude on the physical nodes top left too
@@jacobst3 can we somehow aggrawate it? maybe...
@@SF-rp6tswith minions
Is bleed the only dot that benefits from crit? Because I never heard that dot synergizes with crit before.@@jacobst3
what you need is a rarity charm on that belt, its bis.
I die without the freeze ;(
how much HP does warrior have compared to brute at same level?
23k vs 39k for the brute, 20% more hp on the brute quality is large
What cape skin is that?
Lord of Ogham
hey you kill chayula boss t2-t3 on this build? can you show showcase in next video pls
I have killed Chayula boss T2 in 30 seconds on this build. Not tried T3 yet
@@coys4646 what you think about 2 ventor's for 1 more skeleton i have extra spirit from wand and i need 2 ventors for 1 more skeleton with 15-17 spirit each, you think this is upgrade or i can do something better with this unreserved spirit?
im using stormweaver ascendancy with this build, it's not as tanky as yours but it casts detonate dead way faster
Nice! is it working well?
@@jacobst3 yes, it's amazing
was able to corrupt the wand and the consume corpse hit 36% :)
nice! Should make the build even smoother!
Hello exile, First of all, thank you for making my game beautiful and for your efforts. I want to ask a few questions.
1- What passives would you recommend in case we cannot add Spirit + to the necklace?
2- I added Crit Damage Bonus to the armband, what do you think?
3- Regarding Jewel, do you recommend Minion Maximum Life 15% or do you recommend Blue jewels and Defensive Energy Shield?
Thank you.
1. you could get lord of horrors and pick up minion life in the top left!
2. Crit damage is great
3. Preference, minion life is damage other is defense, i'd probably do the minion life since there aren't that many sources other than the tree
dont understand how u got 2 detonate in skill gems...
In your settings you can turn off Gemcutting restrictions (bottom under game), you can have 2 of the same skill gems, just not supports
Im using blink for my clear set with 2 minions. Its a bit faster imo.
I really like blink, 60 spirit is just a lot ;(
How did you level this build? No minions please. Also looking at hexblast for blood mage.
Sorry to be off topic here, but that HO... is that shareable? Asking for a friend who can't design cool looking stuff.
It's just the base HO from the newest supporter packs, the big one :(
I recommend getting a corrupted enezun's for 30% (even 31%) chance to not destroy corpses :)
A very good idea!
I mean, u are a genius, but u miss some things.. for example with a good corruption the wand can have 30% chance to not consume corpses, same applies for the helmet, i got one with 36% convert max life to ex, and 15% bypass.
Yep! Went over those in the next video
As someone who's been running this build please stop posting about it they're going to nerf it, there's barely anything viable as a blood mage in the first place
we live in fear
@@Icrine I mean I say it unironically cause like people are gonna post about it anyway and it's gonna get nerved but then they're gonna complain it's gonna get nerved So why were you posting about it in the first place if you're just going to complain about it
Nah I don't mind if it gets nerfed, its early access and I trust ggg enough, worst case I get to try something new (which it all is since its poe 2)
I don't think it's nerf worthy. The clear is quite mid compared to most meta builds because you have to wait for the skeles to keep catching up unless you keep weapon swapping to pseudo-convo them.
Soon as those streamers get bored of their current builds, they gonna come right back to DD and its gonna get the hammer, sucks