Can you please keep these coming. Never gets old and it’s helping me learn more about the game. Explain what you’re doing and how to play makes this more enjoyable to watch
I love the postgame commentary. Seeing what you had planned as well as pointing out opportunities you and your opponent had for better plays, makes these always worth watching. You've got a good niche carved out on your channel--you are the go-to content creator for this game, so keep 'em coming!
Do you guys think you could do a more dedicated and comprehensive how to play video or series? There’s some things that confuse me a little bit like defender set up and things like that, like are the defenders allowed to reposition objectives, take off window barricades, etc? I think a new video with explanations of all of the terms and everything would be great! You guys are like the only people making content for this game and it’s great!
Hey, at 15:07, maybe don't ask what your opponent is going to call- gives you an oprotunity to manipulate the timer if they make a mistake in calling the shot conditions. It is part of the game.
That was really cool to watch. I've been playing it over Tabletop Simulator for a while and now finally have my own physical copy, and I never realised I could blow out Fortified Entryways with gadgets from the upper floor. I had to stop and check the book to believe it.
Question regarding adjacency at 9:00 minute mark. We have 4 squares (#1 for upper left, #2 for Upper right, #3 for lower left and #4 for lower right) and the barricade is located between the #3 & #4 spaces, with the light wall at the #1 space. #4 space is targeted to destroy the barricade with Ash and the adjacent space is #2 and #3. #4 space is not adjacent to #1 space (because of the heavy wall obscuring LOS) so Ash cannot also destroy the light wall in #1 space. Is that what Garrison meant by no adjacency in the inside space (his hand was hovering over space #3 but he meant space #1)? Alt, Ash could target #3 space (ignoring 1 barricade as stated on her ability) to destroy the barricade and subsequently destroy the light wall at adjacent #1 space?
Ethan was asking if he was able to target spaces #3 and #4. he could only target #4 because the barricade was blocking access to #3. his intent was to target #3 and then target #1 as the adjacent space. i think he was maybe thinking about destroying the barricade in front of ash first and then using her ability to ignore the barricade by goyo to target spaces 3 and 1.
@@bearrisonr Thanks. I figured it out after noticing that there was already a barricade in front of him. I really like Ash for this ability. My friend used him to repeatedly destroy two sections at the same time. Appreciated the reply!
It's really cool to see just how important proper tactics impact play. A few overwatches here, a lean there can make all the difference. Great game @@115-Gaming
some abilities might seem a bit lackluster or the other way around but its all to do with balancing. most operators abilities are not an exact translation to the board game version
@bearrisonr do you think yhere is enough in the core box in terms of operators or do you think that some expansions are really a must? I have base and extra maps (Sand and Dead End), not sure if worth getting more ops.
@@michelecarbone2896 i apologize i am just now seeing this. my honest opinion is to get everything to can. i know i am saying this a bit too late now but having as much content to play with is great. when we only had the core box on TTS is was fun until there sort of started to be a "meta". having additional maps will for sure give you more content but if they still have even one expansion left in stock GET IT! lol
Can you please keep these coming. Never gets old and it’s helping me learn more about the game. Explain what you’re doing and how to play makes this more enjoyable to watch
I love the postgame commentary. Seeing what you had planned as well as pointing out opportunities you and your opponent had for better plays, makes these always worth watching.
You've got a good niche carved out on your channel--you are the go-to content creator for this game, so keep 'em coming!
Do you guys think you could do a more dedicated and comprehensive how to play video or series? There’s some things that confuse me a little bit like defender set up and things like that, like are the defenders allowed to reposition objectives, take off window barricades, etc? I think a new video with explanations of all of the terms and everything would be great! You guys are like the only people making content for this game and it’s great!
I'll see what I can do ;)
Never knew this was a thing. I wonder how many other video games are board games.
been loving all these matches.
Great video my buddy Garrison got me to subscribe worth it👍🏾
Hey, at 15:07, maybe don't ask what your opponent is going to call- gives you an oprotunity to manipulate the timer if they make a mistake in calling the shot conditions. It is part of the game.
Another great video, so cool to watch. A quick and powerful spank, capitalizing on a few tactical mistakes !
I really don’t know what got into me this game! 😅
That was really cool to watch. I've been playing it over Tabletop Simulator for a while and now finally have my own physical copy, and I never realised I could blow out Fortified Entryways with gadgets from the upper floor. I had to stop and check the book to believe it.
Question regarding adjacency at 9:00 minute mark. We have 4 squares (#1 for upper left, #2 for Upper right, #3 for lower left and #4 for lower right) and the barricade is located between the #3 & #4 spaces, with the light wall at the #1 space. #4 space is targeted to destroy the barricade with Ash and the adjacent space is #2 and #3. #4 space is not adjacent to #1 space (because of the heavy wall obscuring LOS) so Ash cannot also destroy the light wall in #1 space. Is that what Garrison meant by no adjacency in the inside space (his hand was hovering over space #3 but he meant space #1)?
Alt, Ash could target #3 space (ignoring 1 barricade as stated on her ability) to destroy the barricade and subsequently destroy the light wall at adjacent #1 space?
I see it better now. You ignored the barricaded window in front of you to target the inner door barricade so you couldn't have targeted #3 space.
Ethan was asking if he was able to target spaces #3 and #4. he could only target #4 because the barricade was blocking access to #3. his intent was to target #3 and then target #1 as the adjacent space. i think he was maybe thinking about destroying the barricade in front of ash first and then using her ability to ignore the barricade by goyo to target spaces 3 and 1.
@@bearrisonr Thanks. I figured it out after noticing that there was already a barricade in front of him. I really like Ash for this ability. My friend used him to repeatedly destroy two sections at the same time. Appreciated the reply!
Thx mate to share some gameplay, it’s help a lot 💪
Great series, I look forward to every upload! And you're not the first to be stomped quickly by Bearrison...
Oooof indeed.Just gotta get back in the saddle though!
It looks like after the first mistake you got totally out of your normal game. These videos are great!
It happens to us all every once in awhile... 🥲
It's really cool to see just how important proper tactics impact play. A few overwatches here, a lean there can make all the difference. Great game @@115-Gaming
@@BGBarbarian yep! These were easily fixable mistakes that I just missed for whatever reason while playing this round
hey were can i get this?
You could of shot his opertor at he riposte right?
Do you have a time code so I can check your specific moment in question?
Does the dice tray not work?
I assume they kept it open for the camera. Easier to see dice results without the walls.
Is it me or the abilities of the operators are not as significant as in the videogame?
some abilities might seem a bit lackluster or the other way around but its all to do with balancing. most operators abilities are not an exact translation to the board game version
@bearrisonr do you think yhere is enough in the core box in terms of operators or do you think that some expansions are really a must? I have base and extra maps (Sand and Dead End), not sure if worth getting more ops.
@@michelecarbone2896 i apologize i am just now seeing this. my honest opinion is to get everything to can. i know i am saying this a bit too late now but having as much content to play with is great. when we only had the core box on TTS is was fun until there sort of started to be a "meta". having additional maps will for sure give you more content but if they still have even one expansion left in stock GET IT! lol