Why Animators will Love Houdini! | Magnus Møller & Jesper Andkjæ | Houdini 20.5 HIVE Paris

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  • เผยแพร่เมื่อ 6 ก.ค. 2024
  • We will show how we go from a model to final rig with animation in our short film in progress "Turbulence", using KineFX with Apex. Having an animation background in Maya, will talk about how to easily adjust to the workflow of Houdini and the advantages of a procedural workflow.
    Magnus Møller is a Creative Director, Rigger and Co-Founder of the Danish studio Tumblehead. He has a passion for quirky characters and cartoony animation. Maya user for 14 years, Houdini user for 7 years. Dreams of making full animation productions entirely in Houdini!
    Jesper Andkjær is the spear of animation and design at Tumblehead. He has many years of experience with animating in Maya. This past year he has been diving into Houdini animation tools and explored some of the many use cases. He also is Denmarks most renowned courtroom sketch artist.
    00:00 Intro
    04:21 Sneak Peek
    06:05 Project Turbulence
    08:45 Jesper's Journey
    11:47 Structure and Interface
    15:19 Shot Setup
    18:05 Posing for Animation
    24:13 Animation Layers
    26:33 Animation Sliders
    30:49 Skeleton Deformers
    34:42 Jiggle on Rough Animation
    37:47 Flipbook
    39:09 Render View
    41:13 CFX Workflow
    44:32 Things we Love
    47:36 Q&A
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ความคิดเห็น • 13

  • @chr1st0pher
    @chr1st0pher 5 วันที่ผ่านมา +8

    so excited for more animators to get into houdini :)

  • @DannyLrsn
    @DannyLrsn 5 วันที่ผ่านมา +2

    Amazing! Animation looks great. Good talk :D

  • @raincole
    @raincole 5 วันที่ผ่านมา +1

    How could you have two viewports but one has transform handles on and the other has them off? 15:49
    Is this new to H20.5? My H20 houdini doesn't let me do this

  • @reginaldarmah2381
    @reginaldarmah2381 6 วันที่ผ่านมา +4

    Houdini is an Arsenal, i'm learning it!!!

  • @arniferak578
    @arniferak578 5 วันที่ผ่านมา +3

    🔥🔥🔥WE KILLING MAYA WITH THIS ONE🔥🔥🔥🗣🗣🗣🗣

  • @raincole
    @raincole 5 วันที่ผ่านมา +1

    How did you make the sweat CFX?

    • @chr1st0pher
      @chr1st0pher 4 วันที่ผ่านมา +1

      we covered this in our annecy talk which will hopefully be up soon :)

  • @anaesthete5592
    @anaesthete5592 2 วันที่ผ่านมา

    Is it hard to learn Houdini compared to Maya?

    • @mareknetzel
      @mareknetzel วันที่ผ่านมา +2

      In my experience it was the easiest one to learn as almost everything is is where it should be and Houdini does not guess for you, you have complete control of everything that make you feel sane again. Also documentation is very good and python binding is very well made. Sometimes the latest features may lack tutorials to learn or still change every version a bit but in general it is very pleasent experience.

    • @chr1st0pher
      @chr1st0pher วันที่ผ่านมา +1

      If you can learn Maya you can definitely learn houdini

  • @varunthapliyal8960
    @varunthapliyal8960 5 วันที่ผ่านมา +4

    Animation is still not flexible enough like maya

    • @fastlearner292
      @fastlearner292 5 วันที่ผ่านมา +4

      It's still in BETA lol, are you expecting it to get a great animation environment right out the bat?😂
      Houdini put more updates for animation and rigging in this 2 major releases which were only 8-9 months apart than Maya has for the last few years. Give it 2-3 more years, it will definitely surpass it or atleast reach the same level. SideFX is definitely planning on aggressively updating the rigging and anim tools.

    • @JohnSmith-wg3pl
      @JohnSmith-wg3pl วันที่ผ่านมา +1

      @@fastlearner292 Right, Houdini put more updates for animation and rigging than Maya. But, it still BETA and worse than Maya 2012.