Every Node, Every Where, all in LOPS | Rob Pieké | Houdini 20.5 HIVE Paris

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  • เผยแพร่เมื่อ 15 ก.ค. 2024
  • the viewport, to the ease of creating and manipulating materials, to spawning cloned renders directly from LOP nodes, this release vastly reduces the need to jump between contexts as they work on different tasks. We will explore these topics, connections between Solaris and Copernicus, and more.
    Rob Pieké is a Senior Software developer, working on Solaris for the last three years. Prior to SideFX, he spent 15 years in the R&D teams of VFX studios developing in-house technologies and improving production workflows, with a soft focus on lighting and rendering. Rob has been passionate about computer graphics from a young age, and continually strives to ensure that technology is always a helper and never a hindrance to creativity.
    00:00 Preface
    02:53 Intro
    03:30 Karma XPU Optimizations
    06:05 Crowds
    10:09 Quick Surface Material
    12:56 Component Builder
    15:45 Stage Manager
    18:43 Working at the SOP Level
    21:18 Karma Lens
    25:09 Slap Comp
    26:15 Light Instances
    29:48 Clones
    31:11 Karma Physical Sky
    35:12 Q&A
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ความคิดเห็น • 22

  • @chr1st0pher
    @chr1st0pher 14 วันที่ผ่านมา +10

    i think solaris is gonna need an official mascot / test geo :D

  • @zakkatara
    @zakkatara 15 วันที่ผ่านมา +4

    Cant wait for this release!! Loving Solaris and USD

  • @ardentgrifone
    @ardentgrifone 14 วันที่ผ่านมา +1

    I used to reject this software but man it has grown on me it’s like I’m addicted to it! Love all the work you’re doing on TH-cam too

    • @JettzCG
      @JettzCG 10 วันที่ผ่านมา +1

      Same, tinkering on Houdini for client projects is always the fun part

  • @ujulspins
    @ujulspins 10 วันที่ผ่านมา +1

    All these improvements to Karma are great, really. But what I really lack is some more or less honest caustic solver. Like, even in the old Mantra it was possible to make a photon map

  • @NFSDieHard
    @NFSDieHard 15 วันที่ผ่านมา

    does this effect the snapshot gallery save file size ? as it saves the state of lops

  • @qaisarkhan7740
    @qaisarkhan7740 15 วันที่ผ่านมา +1

    Make a project with MPM solver and Car Rig, Dirt rally racing 😅.

  • @edh615
    @edh615 14 วันที่ผ่านมา

    I'm amazed the break of realtime proceduralism is treated like an afterthought with solaris,they need to prioritize the maximum responsiveness while using SOPs. Or I'll end up using Blender if everything is an USD cache.

    • @Ep19MA
      @Ep19MA 14 วันที่ผ่านมา

      SideFX is already working hard on it, but it will take some time to develop. It might also be that USD's Hydra is causing some performance overhead, which is extremely challenging

    • @fastlearner292
      @fastlearner292 13 วันที่ผ่านมา +1

      It's not about Solaris, it's the problem with usd itself. Solaris devs are definitely trying their best to have good support for procedurals but they don't wanna go too far by themselves and risk it. Hopefully usd catches up

    • @edh615
      @edh615 10 วันที่ผ่านมา

      ​@@Ep19MA Hopefully the realtime renderer that's coming is competent and covers most of our needs, then solaris would make more sense providing a more scalable and optimized scene building context after previewing it, this also means the interop must be seamless.

  • @Ep19MA
    @Ep19MA 14 วันที่ผ่านมา

    Indeed, this is the fastest historical version of Karma XPU. However, from the demo, it seems that the speed noticeably decreases when using textures. I even feel that Cycles is much faster than Karma

    • @Todd_Manus
      @Todd_Manus 14 วันที่ผ่านมา +4

      It might be... but you have to use Blender to use Cycles.. so there is that.

    • @kamazooliy
      @kamazooliy 14 วันที่ผ่านมา +2

      @@Todd_Manus Savage

    • @Todd_Manus
      @Todd_Manus 14 วันที่ผ่านมา

      @@kamazooliy Yea.. I might have been a little strong there :-)... my apologies.

  • @SeregaZinin
    @SeregaZinin 15 วันที่ผ่านมา +2

    Maya Bifrost + Arnold better than Houdini + KarmaXPU

    • @xanzuls
      @xanzuls 14 วันที่ผ่านมา +2

      hahahahhaahhahah, not even in any parallel universe, that's true.

    • @metaturnal
      @metaturnal 14 วันที่ผ่านมา +2

      enjoy yours and let me enjoy mine

    • @pizola3285
      @pizola3285 13 วันที่ผ่านมา +1

      hahhaah good luck with that

    • @SeregaZinin
      @SeregaZinin 13 วันที่ผ่านมา

      @@xanzuls Yes, that's right Maya Bifrost is better in this universe.

    • @audiodrocher
      @audiodrocher 13 วันที่ผ่านมา

      @@SeregaZinin пока весь мир работает, скрепоносцы всё выясняют, кто лучше, а кто нет 😅