All these improvements to Karma are great, really. But what I really lack is some more or less honest caustic solver. Like, even in the old Mantra it was possible to make a photon map
I'm amazed the break of realtime proceduralism is treated like an afterthought with solaris,they need to prioritize the maximum responsiveness while using SOPs. Or I'll end up using Blender if everything is an USD cache.
SideFX is already working hard on it, but it will take some time to develop. It might also be that USD's Hydra is causing some performance overhead, which is extremely challenging
It's not about Solaris, it's the problem with usd itself. Solaris devs are definitely trying their best to have good support for procedurals but they don't wanna go too far by themselves and risk it. Hopefully usd catches up
@@Ep19MA Hopefully the realtime renderer that's coming is competent and covers most of our needs, then solaris would make more sense providing a more scalable and optimized scene building context after previewing it, this also means the interop must be seamless.
Indeed, this is the fastest historical version of Karma XPU. However, from the demo, it seems that the speed noticeably decreases when using textures. I even feel that Cycles is much faster than Karma
Cant wait for this release!! Loving Solaris and USD
I used to reject this software but man it has grown on me it’s like I’m addicted to it! Love all the work you’re doing on TH-cam too
Same, tinkering on Houdini for client projects is always the fun part
All these improvements to Karma are great, really. But what I really lack is some more or less honest caustic solver. Like, even in the old Mantra it was possible to make a photon map
i think solaris is gonna need an official mascot / test geo :D
"Generate a mesh for Solario" . Include PBR maps, high resolution textures, mixamo skeleton..
Give genAI 6 months....
@@xl000 would prefer a more interesting non ai generated mascot
I'm amazed the break of realtime proceduralism is treated like an afterthought with solaris,they need to prioritize the maximum responsiveness while using SOPs. Or I'll end up using Blender if everything is an USD cache.
SideFX is already working hard on it, but it will take some time to develop. It might also be that USD's Hydra is causing some performance overhead, which is extremely challenging
It's not about Solaris, it's the problem with usd itself. Solaris devs are definitely trying their best to have good support for procedurals but they don't wanna go too far by themselves and risk it. Hopefully usd catches up
@@Ep19MA Hopefully the realtime renderer that's coming is competent and covers most of our needs, then solaris would make more sense providing a more scalable and optimized scene building context after previewing it, this also means the interop must be seamless.
does this effect the snapshot gallery save file size ? as it saves the state of lops
Indeed, this is the fastest historical version of Karma XPU. However, from the demo, it seems that the speed noticeably decreases when using textures. I even feel that Cycles is much faster than Karma
It might be... but you have to use Blender to use Cycles.. so there is that.
@@Todd_Manus Savage
@@kamazooliy Yea.. I might have been a little strong there :-)... my apologies.
Make a project with MPM solver and Car Rig, Dirt rally racing 😅.
Maya Bifrost + Arnold better than Houdini + KarmaXPU
hahahahhaahhahah, not even in any parallel universe, that's true.
enjoy yours and let me enjoy mine
hahhaah good luck with that
@@xanzuls Yes, that's right Maya Bifrost is better in this universe.
@@SeregaZinin пока весь мир работает, скрепоносцы всё выясняют, кто лучше, а кто нет 😅