I been thinking about a table top version of Battleforce for large scale battles with hexagon movement trays. Very cool to see I am not the only one interested battalion size games.
So this is interesting take on the rules. I like what you did here. However it feels like its mostly just moving lances directly at each other, across a line, with little strategic game play. Obviously your not done with these rules, and a lot more, for more factions especially could be done. I think you should have gone through fire between a lance or 2 just to show how any changes involved went. Maybe play bits of every phase so we see how it plays out. Giving a generally they did ok to tell how a shooting phase went does not really tell the viewers much. That said, nicely done video, nice paint jobs on the mechs, and I love some of the terrain you did. I was actually looking into making my own printed woods, so will definitely use yours. I love the resources you shared. This was worth watching just to find that.
I love this. I'm going to 3D print some standards to glue to the center of the trays. Add some clips, to hold the markers. Compress information using verticality.
A for effort I'm not sure if you ever played the original Battleforce game. it's a clean way to play large scale battles. from company thru Divisions. while your method is a good way to get models onto the table, any force battalion size or smaller is a skirmish game and I use standard battletech rules. once I get into regiments and Divisions, I use a stategic map - which is slso better for artillery and orbital bombardment. I've played large scale battletech warfare for decades. I'm always curious about new methods of play.
I been thinking about a table top version of Battleforce for large scale battles with hexagon movement trays. Very cool to see I am not the only one interested battalion size games.
So this is interesting take on the rules. I like what you did here. However it feels like its mostly just moving lances directly at each other, across a line, with little strategic game play. Obviously your not done with these rules, and a lot more, for more factions especially could be done.
I think you should have gone through fire between a lance or 2 just to show how any changes involved went. Maybe play bits of every phase so we see how it plays out. Giving a generally they did ok to tell how a shooting phase went does not really tell the viewers much.
That said, nicely done video, nice paint jobs on the mechs, and I love some of the terrain you did. I was actually looking into making my own printed woods, so will definitely use yours. I love the resources you shared. This was worth watching just to find that.
I love this. I'm going to 3D print some standards to glue to the center of the trays.
Add some clips, to hold the markers.
Compress information using verticality.
getting back into BT table top, glad I stumbled across this channel
Could you upload the rules in pdf?
Sure. I will do so shortly.
@GameBeardLovesYou excellent, thanks!
I updated it.
Yes,yes yes!😊
A for effort
I'm not sure if you ever played the original Battleforce game. it's a clean way to play large scale battles. from company thru Divisions.
while your method is a good way to get models onto the table, any force battalion size or smaller is a skirmish game and I use standard battletech rules. once I get into regiments and Divisions, I use a stategic map - which is slso better for artillery and orbital bombardment.
I've played large scale battletech warfare for decades. I'm always curious about new methods of play.
You should use a movement dice for battletech.