This game has had all the buzz for a while now, so cool seeing it on some tables. I clicked that Notify me on *LAUNCH* button. Thanks for the preview! I loved seeing the early prototype pics.
I've played Galactic Cruise twice over the last couple years and from the beginning I knew it was going to be a great game! It's been awesome watching the journey and I'm really looking forward to having my own copy!
Thank you for the review. Amazing, incredible, the game I’ve been waiting for. I’m struggling trying to see what makes it different or unique. Outside the bump your opponent from their space and they get a bonus, I’m looking for “incredible”…
I keep seeing huge praise for this game and often being compared to Lacerda games. Ian O'Toole is the master of making complex games easier to play, so I think it was a great move hiring him for graphic design. Very interested in seeing more in the campaign.
Seems like they borrowed a lot from Vitale Lacerda's Lisboa (including the employee handbook, influence/reputation track, and Ian O'Toole)...but that's great! Those are the kind of things everyone should be stealing.
We haven’t personally played it at 2 yet but I’ve heard it plays really well. We’re going to do a 2 player livestream with one of the expansions, probably on March 26.
Sure, you’re using your reputation to pull strings and get favors and get that last bit of fuel or food that you weren’t able to get the traditional way
look at it's massive table presence, tokens, meeples, and more... I can't imagine it being cheaper. $89 seems to be the right price... of course I would want the expansions... so $130 makes me think the mrs is gonna give me that look
This is the least insider game I’ve ever seen going to Kickstarter. They’ve taken it to every convention they can get to sent copies with people to conventions they can’t personally make it to. It’s been playtested hundreds of times with the general public. Would you prefer to know nothing about the game or do you not like crowdfunding and just prefer games show up on retail shelves?
@@PlaytheGameHQ 'Worker-placement Euro', 'bumping out others' workers', 'play-testing hundreds of times' all probably means the game contains nothing to find. Everything that could be seen has been. Probably lacking a certain richness of emerging phenomena and subtle, undiscovered nuance(s). So... what's the point?
So do you want less complex games or text heavy boards? Not sure what other options there are if you’re getting rid of iconography. Or do you want cleaner boards and players just need to know what their options are and how to execute moves without the aid of on-board icons?
Clear iconography makes it less language dependent. Being less language dependent is good for selling your game in markets around the world. Clear iconography allows people to get into the game more easily and spend less time reading or consulting the rulebook (once the icons have been learned). Consider it a kind of "shorthand" for how the game works.
Polished means that everything makes sense and works cohesively. There’s no solved, there’s plenty of strategies you could play with but still need to keep an eye on what other players are doing and adjust accordingly got. There’s hundreds of different choices you could make during a game
Thanks so much for covering this and for all your kind words! 🚀
Dude, ya’ll earned every bit of it. So excited to see what happens on tuesday
@@PlaytheGameHQ It's launching on Monday, March 4 and I'm looking forward to checking it out!
This game has had all the buzz for a while now, so cool seeing it on some tables. I clicked that Notify me on *LAUNCH* button. Thanks for the preview! I loved seeing the early prototype pics.
I've played Galactic Cruise twice over the last couple years and from the beginning I knew it was going to be a great game! It's been awesome watching the journey and I'm really looking forward to having my own copy!
LOVE these guys ❤❤ I’ve seen them from the start. It’s been awesome to watch the journey
Thank you for the review. Amazing, incredible, the game I’ve been waiting for. I’m struggling trying to see what makes it different or unique. Outside the bump your opponent from their space and they get a bonus, I’m looking for “incredible”…
I keep seeing huge praise for this game and often being compared to Lacerda games.
Ian O'Toole is the master of making complex games easier to play, so I think it was a great move hiring him for graphic design.
Very interested in seeing more in the campaign.
Yep, this is the kind of game that could be a train wreck without good iconography and player aids, but they nailed it!
Seems like they borrowed a lot from Vitale Lacerda's Lisboa (including the employee handbook, influence/reputation track, and Ian O'Toole)...but that's great! Those are the kind of things everyone should be stealing.
4:54 So kind of the same mechanics as in the game Teotihuacan?
I played it on TTS, it is really that good
This game is the real deal. So is this video!
The game is amazing, and thank you!
Thanks for the coverage! How does it play at 2 players?
We haven’t personally played it at 2 yet but I’ve heard it plays really well. We’re going to do a 2 player livestream with one of the expansions, probably on March 26.
Amazing! Thank you
Thematically, does it really make sense that you can spend reputation to get resources?
Sure, you’re using your reputation to pull strings and get favors and get that last bit of fuel or food that you weren’t able to get the traditional way
way too high of a price tag I'm surprised it has gotten so many backers
look at it's massive table presence, tokens, meeples, and more... I can't imagine it being cheaper. $89 seems to be the right price... of course I would want the expansions... so $130 makes me think the mrs is gonna give me that look
Also, why should I care about this when you insiders somehow have connections to see and test these things years before us? It's already old news then
This is the least insider game I’ve ever seen going to Kickstarter. They’ve taken it to every convention they can get to sent copies with people to conventions they can’t personally make it to. It’s been playtested hundreds of times with the general public. Would you prefer to know nothing about the game or do you not like crowdfunding and just prefer games show up on retail shelves?
@@PlaytheGameHQ 'Worker-placement Euro', 'bumping out others' workers', 'play-testing hundreds of times' all probably means the game contains nothing to find. Everything that could be seen has been. Probably lacking a certain richness of emerging phenomena and subtle, undiscovered nuance(s). So... what's the point?
It’s fun, but it sounds like this might just not be your kind of game.
@@PlaytheGameHQ Okay. My beef is that this is becoming the only kind of game. 😒
@@coltonbeatty6117 dude you sound like the worst kind of person 😂
Sick of seeing over-reliance on iconography
So do you want less complex games or text heavy boards? Not sure what other options there are if you’re getting rid of iconography. Or do you want cleaner boards and players just need to know what their options are and how to execute moves without the aid of on-board icons?
Clear iconography makes it less language dependent. Being less language dependent is good for selling your game in markets around the world. Clear iconography allows people to get into the game more easily and spend less time reading or consulting the rulebook (once the icons have been learned). Consider it a kind of "shorthand" for how the game works.
Probably tested and revised and scripted to the point of already being 'solved'. If that's what you mean by 'polished'...
Polished means that everything makes sense and works cohesively. There’s no solved, there’s plenty of strategies you could play with but still need to keep an eye on what other players are doing and adjust accordingly got. There’s hundreds of different choices you could make during a game