When you said the effort was worth saving $160 on the podcast I was on your side. After watching this video, I just don’t get it. You’re a weird weird man George. Never change.
Meh, some people have fun thinkering with stuff like this. That's why most people get into DIY, most times the amount of money you can actually save is laughable. Also people really shouldn't have to buy a specific headset to use on a specific platform, it would be like each console requiring a specific brand of monitors. The video highlights the hoops anyone who happens to own the "wrong" headset has to jump trough to get a decent experience with it.
My god gorg. While it's not the most elaborate set of hoops to jump through ive ever heard of to mate propietary gaming systems, it's still pretty incredible.
Thank you, Bunnyhop! This is what I've been wanting from VR this whole time; developers seem to be focused on making custom-built VR rollercoasters, which are certainly very neat, but at the end of the day I really just want to play the same games I've already been playing with a more immersive display setup.
It's not, trust me I tried this shit months ago and the headset works only on the X and Y axis. That means if you move forward or backward nothing happens and will almost instantly make you vomit. On top of that the move controllers are so jittery you cant even select things on the menu.
I always loved the "papercraft" look and feel of N64 games, even in standard definition. Especially in the Zeldas where there are countless little extra environmental details.
Heads up for anyone more interested in VR stuff now, if you already have a decently capable PC and want a compromise between the price of PSVR and the tracking of the Vive, the Lenovo Explorer is a pretty decent choice. It's usually about $200 for the set with the controllers, but you can currently get the HMD alone for $99 at B&H. It's a Mixed Reality system, so SteamVR has official support for it. Not every game says it works with it, but as far as I know SteamVR can just force them to work regardless. The controller tracking isn't too far off from the PSVR's, but it only works when the controllers are in front of the headset, and if they can't, it'll just use the gyroscopes in them to guesstimate where they are. It's obviously not as advanced as the Vive, but it'll get the job done.
I feel like all these Windows Mixed Reality comments are a covert ad campaign. It's the same people commenting on a way too detailed "sell" of the WMR over the PSVR and Vive
@@JaneDoe-yj1ki I mean, I'm just a VR enthusiast looking at the facts. I have a Vive, since it's functionally better than WMR, but in terms of value and functionality, WMR just beats out PSVR.
Funny how George brings up the idea of VR remakes of old games when they just did literally that with Zone of the Enders 2 a few days ago. Would be interesting to see George's take on it.
Thanks for covering this subject. There is a lot of awesomeness that can be explored with these programs. With VR you can relive the past on a whole new level.
Very interesting, I was certainly not expecting that conclusion to how 3rd person games play. I am definitely interested to see where this whole VR thing goes from here.
Coming back and watching these videos every couple of months, I think it’s interesting how prophetic George got it abour VR remasters and remakes, especially with RE4 VR coming out just around the corner now
I dabbled into the whole thing, and honestly? It doesn't really seem to be worth it for me. If Trinus was freeware to begin with, I would've gotten into it, but it turned out to be clunky and didn't have much room for, as you said, the "real" VR games out there. I think I'll just wait until I can finally buy an HTC Vive, and live with the somewhat limited PSVR library until then. And to be fair, Skyrim PSVR is pretty dang fun to play.
Hi George, just wanted to give you an update on Trinus PSVR. A couple of months ago, I released version 1.0.0, which greatly improves the non-VR experience. You don't need extra software, like VorpX, and it doesn't go through SteamVR, so even older PCs can handle it (as long as they can reach 60+ fps ingame). Overall, it is easier to use and provides a much better VR conversion to immerse in the classics. There are also a few improvements on the SteamVR mode (eg. higher refresh rates, without matching monitors).
I understand and appreciate your passion and giddiness and sense of awe and discovery you're displaying with your VR configuration adventures. But I am but an average consumer. And as an average consumer, all I can really say to all of this is, "Ain't got no time for that." WAAAAY too many hoops and wayyyyyy too much time spent jumping through them to be worth it for regular plebs.
Lookup "Mixed Reality Headset". They can be found for pretty cheap as well and are practically plug and play on Windows 10. They also support SteamVR without any hacks.
@@japzone :: I remember people mentioning Windows MR, either on this video or on Crowbcat's VR Aftertaste in 2018 video, as an entry-point VR headset. Looked into it, and it seems like a good start, but only if I had a decent gaming PC. I don't mind if George keeps talking about VR, honestly. I've had a taste of it at CES 2017, and I genuinely feel it can define overall next-gen tech innovation if people keep funding current R&D efforts and remain faithful of its potential.
@@zmdumpbox2340 Sorry for the necropost, but have you seen the Oculus Quest? An all-in-one (standalone, no wires or PC) system with 6DoF tracking and hand controllers, like the Rift and Vive.
I got as far as using Trinius with my attempt at this kind of setup and saw how far I had to go to get the experiences I wanted and just flat out gave up. Good on you George. Thanks for doing this so I can delay my attempts until later when the user experience of setting this stuff up is significantly improved and streamlined.
Thanks for the continual updates on the state of VR, George. I don't think I will be adopting for quite a while yet, but thanks to your insights I am no longer dismissing the idea as I used to.
I have to say that room-scale VR is the real leap. If your game is still played with the same input we've been using decades ago, and only presented to you in "VR" goggles, it won't feel too much of a difference. The sense of virtual reality really kicks in when you actually reaching your hand (your VR controller) to an object in the virtual world, and the entire process is so accurate that you forget you are holding a controller and thinking you are actually using your hand. Great video and effort nonetheless.
@SnowTV Agreed. There's nothing justifying the enormous price tag for these headsets except the facade of its sci-fi inspired name. These companies need to do a little more than just duck tape two screens together to earn the title of Virtual Reality.
DUDE imagine slowly making your way into the heart of a cluster of anomalies, making careful, calculated steps with your actual feet, hearing the distortions in the air all around you, seeing them out of the corner of your eye, I'm getting goosebumps just thinking about it. S.T.A.L.K.E.R. 2: VR coming never ;_;
I'm not sure if the intent of this video was to convince the viewers to jumping into a cascade of modding to get their PSVR to play legacy games as I see many other viewers seeming to make this assumption. Rather that with the advent possibility of next generation VR coming out that can streamline; legacy games may have a market be viable for VR games (with some much needed touch-ups to be sure, but still). -----I go on a rant here. Feel free to keep scrolling.----- As a game designer myself and having gone to a VR meetup once per month for about a year the progress and innovations that have been made is astounding. VR is not something that can be explained as simple as playing a game. It is an experience; to those who have not experienced or can not experience VR I am sorry, I am not sure how to put into words what it is like to experience it (especially when the VR works perfectly). For much of the negativity that see toward VR I have a bad metaphor for how I think VR is viewed: If you have never tasted green eggs and ham, but insist you do not like it nor could you sell it then try it. Green eggs and ham may have something for you. Vegetarian? Good news there is tofu green eggs and ham. It may even be cheaper, but you might have to jump through hoops currently to get it. However the industry of Green Eggs and Ham (trademark) may be on it's way to get cheaper and have more options for most everyone.
I'm glad that you're having a good time with your own methods to play PSVR on PC. You're the kind of the person who loves to take the challenges to go through the manual work to get it mostly working, and I for one don't see myself bother to go through such complications.
There were so many good alliterations. What a crazy adventure it was to make those gadgets and software line up to make those experiences happen. Hopefully there can be more of these games released soon in VR since it sounds incredible!
VR is awesome guys, jump on board now and be ready and excited for the next gen VR headsets. Once you get those next gen Headsets, you'll only wish you tried it earlier! Super Bunnyhop please make this a series!
The video addressed something I allways thought when playing on the PS2 when I was younger, I wish the borders of the screen would melt and I could just take it all in, I can really empathize with that longing for exactly that to happen!
Videos like this is why I love your content George. This is the same kind of fun I had going through PCSX2 and Dolphin to see some games upscaled to HD. It may be a bitch to set up, but the joy and wonder of seeing your favorite things in a new way (whether that be HD or VR) is something that stirs up the giddy child inside of me.
That's how I did it before I got an Oculus Rift, Playing Minecraft via Vivecraft was the ultimate experience on the PSVR. FYI Skyrim VR has official support for gamepads, so you do not need to resort to VorpX and the original Skyrim in order to enjoy it on the PSVR. Edit: and you can use almost every Skyrim SE mod on Skyrim VR.
I'm a Vive user so never thought of how OpenVR would feel like a walled garden coming from elsewhere; to us Oculus is the example of a walled garden since you can't run any Rift apps without hax. PC VR is *not* a consumer product. They act like it is and advertise like it is, but my HTC Vive turns up as 3-7 USB devices and requires as much tweaking and modding as Skyrim. I had my machine set up at a friend's house for a WEEK and he figured out how to run something *once*. And that guy's a pharmacist. It is not a consumer product.
My Vive install was pretty easy. I expected more of a fight, but after installing the necessary software, it ran without a hitch after figuring out the room set-up. Worked well for my friends too, so idk if calling it a non-consumer product is a bit much. However , I felt the same about feeling weird thinking of anyone but Oculus as the walled garden of VR content. Maybe we are our own enemy?
Yes it is easy for us, but I think that's because we're nerds. A normal user isn't going to download Advanced Settings or do the frequent troubleshoots when the audio device doesn't autoswitch etc.
Yeah I think George has it a bit backwards, SteamVR is made to be as open as possible, it's an open API, all the other VR headsets use it for free. The only wall he had to hop over was the same wall anyone who've used a PS3 controller on PC in the past had to cross over. It's just Sony not making it PC compatible for their own reasons.
SteamVR is a very interesting case in regards to being open or closed. I'll compare various parts to the Oculus system, as this should hopefully make things easier to understand. --- It's divided into three parts: OpenVR is the SDK/API which game developers interact with (comparable to Oculus's LibOVR), however a game CANNOT be run with it - it's essentially a document that tells the game how to talk to SteamVR, but it doesn't actually have any software to do this. Then there's SteamVR - this is the runtime. It communicates with games via OpenVR, adds stuff like the SteamVR overlay, Chaperone, and renders the overlay layers. The final images are then sent to the driver. A driver is a program (which Valve encourages you to make) can make that accepts images from SteamVR, applies lens distortion, chromatic aberration correction, and passes the image off to the headset. --- Valve encourages you to write whatever games you want, so long as they use OpenVR/SteamVR. They also encourage you to make your own hardware, and write drivers compatible with SteamVR. This is problematic because it forces people to use SteamVR, even if they're using hardware that has it's own client and SDK (WMR, Rift and PiMax all fall under this category, although many games have native Rift support). SteamVR does (in the Rift community at least, I can't speak for the WMR or PiMax communities) have a bad name for performance, too. It's also worth noting one final thing here: there is another runtime which can be used instead of SteamVR, called OpenComposite - it directly sends commands from OpenVR to LibOVR, and is basically ReVive but backwards.
I dunno why but this video makes me giddy and excited for the future of VR. All this modding, new software being tested out and breaking. It feels like we're in the early stages of something really interesting.
Neat stuff, thanks for sharing. I'll be glad to not have nearly as many headaches when I eventually get into the PC VR environment with a more supported headset.
Interesting to see someone else's take on Trinus. I bought a PSVR two Christmases ago, and loved it, but after a couple of months I was becoming annoyed that I couldn't try any of the PC-only VR demos that I kept seeing coming out, so I ended up trying Trinus. It was such a faff that after finally getting it working I realised I wish I'd just spent an extra £200 on an HTC Vive, so that's what I went and did. Haven't looked back since and haven't missed PSVR, except that I think it's the most comfortable headset I've tried yet.
With RetroArch configured with a special shader viewed through BigScreen VR, you can play Virtual Boy, Famicom 3D System and SegaScope 3D games in stereoscopic 3D, with much less flicker than the original console experience. Also works on phones! VorpX has a profile for PCSX2, so any PS2 game it can render in hardware mode can be played in stereoscopic 3D with VorpX. That's most of the PS2 library. Also, the commercial NES emulator 3DSEN VR lets you play old NES games re-interpreted as 3D voxel games. Light gun arcade games can be played with a virtual light gun in New Retro Arcade Neon. But no stereoscopic 3D visuals in the actual games unfortunately. So I know quite a bit about this, butI have one big question: WHY THE HELL ARE YOU USING THE CONSOLE PEASANT GARBAGE PSVR!? Just get Windows Mixed Reality. It's $260 including the controllers. Just get that, and you can play ALL the Steam VR games, ALL the VorpX games, PPSSPP VR and ALL the Dolphin VR games with only a small fraction of the difficulty described here. Spend about an hour per game for finicky ones instead of a day. Why do people keep acting like Windows Mixed Reality doesn't exist? It's the most affordable, easiest option.
I wish everyone who saw this video could get the added information my comment provides. If you don't want to buy VorpX, there's always Depth3D for ReShade which will work also.
I'm glad other people also realize the shift vr can have on older experiences. It'd be interesting to see something done with nvidea's 3d glasses driver tech for vr
Brilliant work! Imagining a world where every hardware works with ever software vice versa all open sourse is quite a beautiful one! It's a matter of when rather then if really as there will always be modders willing to do amazing work for free! Edit, for another cheep option you could get a second hand steam controller and use its gryo via steam input to get a better feel in vr fps shooters and some haptic feedback! Edit 2 using citra emulator you can play occarina of time 3D which may work even better! But I imagine the 2 ds screens may be problematic. There are also 60fps hacks for occarina in dolphin and HD texture packs! Lots of little improvements for vr
George you are like the super hero VR needs, willing to go to great lengths for the platform. You should talk to Ross over at the "Accursed farms" youtube page if you haven't, he might provide some angles you haven't, I know he was trying to do something similar with program injection not long ago. I know one thing for sure if you keep at this I'm gonna have to get a VR headset. :/
If you want cheaper then Vive/Rift VR on PC you might want to look into Windows Mixed Reality Headsets, a bunch of brands like HP, Dell etc. sell them under their brands. They work flawlessly with Steam and come with controllers. They are about the same or cheaper then a PS4VR headset and offer better hardware. The only downside of them is the controller tracking, its visual for the most part and requires you to have the controllers in your front every now and then but it can still emulate and work outside the cameras view for a while.
George, with all due respect, this is the equivalent driving an hour to get to a gas station that is 2 cents cheaper per gallon than the one 5 minutes away from your house! It's not worth the effort!
Great Video. A fun little thing you can try if you don't have a PSVR is using 'Riftcat' with any mobile VR solution. Gear VR, Google Glass etc, they all work on there. Much less painful setup too, with exception to the Gear VR, which takes a few extra steps. There's also ways to emulate vive controller inputs using xbox controllers, and I wonder if the PS4 controllers internal sensors could be used instead to force some rudimentary VR Controller use.
Well, this has officially convinced me to buy a PSVR on eBay for the $100. I was planning on owning a Rift by now, but life happens and my finances got set back just enough to not make the PC upgrade necessary AND the headset viable both eligible for purchase. However, a $100 second-hand headset and a pair of $60 wands that I can probably get cheap second hand for a somewhat hacky but definitely usable experience seems well worth it to me. EDIT: I've been reading a lot of comments and it seems like another great option, most likely even far better is a Windows Mixed Reality headset. I don't know much of anything about these devices because I haven't looked into VR since about 5 or so months ago, but people seem generally positive about a large number of them. I'm keeping my eye on a Lenovo Explorer on eBay to see if I can get one for a slightly cheaper price.
What's going to make vr on a massive scale is the price keeping it a niche item. We're so ready to jump into an extravagant future w/o any of the prosperity that brings people there.
Wow dude! Great passion! I can't imagine spending days configuring per game. The most I've spent was like 24 total hours modding Skyrim. However I wouldn't mind trying this, this looks awesome. Or maybe I just need a bigger, higher resolution, higher frame-rate monitor...
iVRy VR on steam ($20 for the PSVR premium version) makes this essentially plug and play. Anyone thinking of jumping into Trinus, give iVRy a try first, it's so much simpler.
Seeing Ocarina of Time looking like this is definitely selling these experiences to me. This looks amazing, and your excitement over it is incredibly contagious. Thank you for another amazing video, George!
Honestly I think the best option for cheap VR on PCs is a WIndows MR headset. While they aren't quite as nice as something like a Rift, they're dirt cheap nowadays and SteamVR compatibility means that you can pretty much play anything the same as a Rift or a Vive (as long as you don't move your hands behind your head).
4 words. STAR WARS: Republic Commando. Somebody please try this! Also great video as usual, your releases are always so far apart and I never think they can live up to the amount of waiting time but somehow they always do! The amount of work you put into these things is insane! you go like 4x over and beyond expectations. Most youtubers will release videos with commentary over a single games gameplay and if your lucky its actually them playing and not something they found. While your over here making Morrowind in fucking VR . There are only 2 other TH-cam Content creators that even come close to putting in the quanitity of work that you do; Joseph Anderson and Noah Caldwell-Gervais.
Not sure if anyone has said this yet but Steam VR is compatible with most headsets: HTC Vive, Oculus Rift, OpenVR (used by most non-big VR headsets), and Windows Mixed Reality headset. This next thing isn't factual but I have never had a lot of major problems (have had 1 major problem after 1 month). Hoped at least the first part clears that up for you.
The Arcades of the future should be enhanced VR experiences. Like having a room the adjusts temperature, humidity and blasts air at you depending on the environment.
as someone who jumped on the vive when Fallout 4 VR was announced (really had just been waiting for something I could consider a big game on vr, although I ended up enjoying SUPER HOT waaaay more) this isn't entirely aimed at me, but I never even considered modding my already existing games library to play them in vr, I need to try mirror's edge like that, and the Half Life one looks great as well! The 200 bucks off and a bit more effort could be worth it for people really wanting to get in to vr but that just don't have the money to throw about (although you also need to sink some money in to the pc to begin with, even my 1080Ti seems to be struggling at times with certain games in VR, although that might just be me having to clean the dust out of my rig >.>). Definetly a great video! Totally made me wanna dust off my Vive for another good go at some more VR games!
Morrowind + MGSO's package (a custom fixed version, since the "complete installer" is incredibly outdated now) in VR seems like a dream...i really don't care about VR in general, but the prospect of visiting Vvardenfell (especially the fully modded version) to me is way more exciting then Skyrim; and that is not just because of how more interesting the world is, but because it would have more "toys" to play with that would work awesome in VR, like the aforementioned Levitate & Jump+ spells. Things look pretty good for Elder Scrolls fans between this, Odyssey of the dragonborn & Daggerfall unity
Well the Switch is said to have a VR mode. Though they would have to release a 90/120 Hz OLED version of the system, for VR without motion artefacts to be a thing.
That Ocarina VR footage is weirdly moving. I hope the medium picks up on this and, as you said, develops a smoother and more customer-friendly way to experience these 'memories' in virtual reality. I've heard that 2D games can have some impressive results in VR also.
i was considering this option for getting into VR, but the oculus rift S is now only $400, has better hand controllers than the PSVR (even when the PSVR is using its official controllers), and, very importantly to me, the cameras on the front of the rift S have "passthrough mode," meaning that when you step outside the play boundary (or hit the option button twice) the VR screen will give way to the view of the two cameras on the front of the headset, so you can see what's around you even with the headset on. i found all this to make for a v compelling option considering the price, especially since the original htc vive is a) $500, b) lacking those front-facing cameras, and c) requires tracking stands in the room, which the rift S doesn't because it has cameras on the top, front, and sides of the headset to track your location instead. i've had no problems with that form of tracking so far. i wouldve gone for the vive pro, which does have cameras on the front and thus hopefully a "passthrough" mode, but it's still about $1000 to buy, and at that point why wouldnt i buy a valve index instead? honestly, i'd love to see george to a video like this, but with the oculus quest. the Quest is pretty much just a rift S that has its own computer in the headset, so it isn't designed or supposed to work with a PC, but can do so via hacks like ALVR. if the Quest got decent compatibility with PC games, it would remove the one main disadvantage of a rift S: the wires. in addition to that, it would be fully usable on its own, meaning that if you got a PC-compatible VR set you could let a friend use the oculus Quest and play multiplayer with them :)
and now the oculus quest, which costs the same as the rift S, is supposedly getting PC tethering in november. i dont know how theyll get it to work smoothly (the only other official wireless option for VR involves a PCI express card), but if they do it'll change the game AGAIN
Great stuff. I find there's a lack of sbs (both-eyes) longplays/streams. I kinda understand why but, as someone with only a cheap google cardboard style headset, I'd love to see more of it. I know only one yt channel who does it, and zero streams.
I did this a while back and it really was cool. I plugged classic Doom into it and it was absolutely insane. Nauseating? Yes. Absolute adrenaline rush beyond your wildest dreams? Also yes.
You seem to be underselling room-scale VR games a lot. Those are supposed to be the reason PC VR games are great. It's not even comparable to hacking a rotation-only VR camera in a game that wasn't designed for it.
Well, this is probably the most stereotypical pc gaming experience you could possibly have. I personally would have just given up on this whole thing and waited until I could buy a Vive, but kudos for sticking through all that somehow.
Oh wow. This is like... This reminds me of xkcd #1172. I'd recommend you get a Vive kit. They're very neat and I'm sure you'd love it and feel it would be worth it to you. I've used VorpX and have attempted similarly hacky things, but I did them with a Vive, which brings you up an important layer closer to convenience.
I have a Rift and a PSVR and I actually enjoy my PSVR a lot more than my Rift. It's just a much simpler and more enjoyable experience. Feels like a second gen headset in its form factor.
I might try this at some point but frankly I'm pretty happy with the selection on the PS4 for VR (Right now at least) especially with stuff like Rec Room. As you said, it's a lot of work for what will likely amount to more of a, "That was fun for the afternoon... or entire day - whatever, let's put this away now" kind of thing, Morrowind in VR might be worth it just to do the Imperial Cult pilgrimage though, fuck man... I love Morrowind.
Hey try playing BallisticNG if you liked the Wipeout game. It's like $5 at the time I write this and it's really good. Also, I'm really happy someone else sees the potential of retro games in VR, I have a HTC Vive and I love it; I also personally agree that retro stuff appeals greatly to me in VR, I'm part of that "Market" you're talking about. What I'd personally like to see is a port of both Namco light gun games like Time Crisis and sega's House of the Dead collection to VR. Imagine having a virtualized arcade machine right in front of you like what you can do in New Retro Arcade: Neon (Which is capable of playing the first time crisis up to a point if you have motion tracked controllers by the way.)
Awesome video. I have a psvr and I've always wanted to try this, just don't think my pc can handle it. The revelation that I could play gamecube in vr is astounding tho
Hi George, I appreciate this video even though I don't really intend on getting into VR, but it seems like you're only covering a small portion of the things happening in the industry. Maybe you could make some low-effort my-thoughts videos to cover some more topics? More short videos on random games like Games from my Inbox would be nice too. Not sure if you'll see this, but I'd just like to see some more content even if it isn't top quality.
Injecting VR into emulated gamecube games being viewed through your PSVR headset is a depth I never thought George's madness would take us to.
Seriously. I got frustrated just modding Skyrim. George was operating on 9 levels deeper than that. It's almost scary to envision it.
We're playing checkers while he's playing 4D chess.
When you said the effort was worth saving $160 on the podcast I was on your side.
After watching this video, I just don’t get it. You’re a weird weird man George. Never change.
Also the experience is just worse than the 400$ rift, even at its best.
yeah this sounds like an absolute fucking nightmare to set up
Meh, some people have fun thinkering with stuff like this.
That's why most people get into DIY, most times the amount of money you can actually save is laughable.
Also people really shouldn't have to buy a specific headset to use on a specific platform, it would be like each console requiring a specific brand of monitors.
The video highlights the hoops anyone who happens to own the "wrong" headset has to jump trough to get a decent experience with it.
I've done the same thing with my phone & daydream viewer. I got HL2 to work at ~75% before losing interest. I didn't think it was worth it. :/
maybe i´m insane but i was under the impression that Sony promised at the beginning that PC support will be coming but never delivered.
George "VR Dad" Weedman
My god gorg. While it's not the most elaborate set of hoops to jump through ive ever heard of to mate propietary gaming systems, it's still pretty incredible.
Thank you, Bunnyhop! This is what I've been wanting from VR this whole time; developers seem to be focused on making custom-built VR rollercoasters, which are certainly very neat, but at the end of the day I really just want to play the same games I've already been playing with a more immersive display setup.
So does that mean the next myth is beating Pokemon snap with vr?
I gotta say, the juice doesn't look like it is worth the squeeze to me
What fruit have you been squeezing coconuts
NLs alt account!!!
It's not, trust me I tried this shit months ago and the headset works only on the X and Y axis. That means if you move forward or backward nothing happens and will almost instantly make you vomit. On top of that the move controllers are so jittery you cant even select things on the menu.
Windows Mixed reality. Same price - not a hack
I always loved the "papercraft" look and feel of N64 games, even in standard definition. Especially in the Zeldas where there are countless little extra environmental details.
Yeah, you get the exact same effect George is talking about with the 3DS remakes of N64 games. Ocarina of Time 3D is a delight.
Heads up for anyone more interested in VR stuff now, if you already have a decently capable PC and want a compromise between the price of PSVR and the tracking of the Vive, the Lenovo Explorer is a pretty decent choice. It's usually about $200 for the set with the controllers, but you can currently get the HMD alone for $99 at B&H. It's a Mixed Reality system, so SteamVR has official support for it. Not every game says it works with it, but as far as I know SteamVR can just force them to work regardless. The controller tracking isn't too far off from the PSVR's, but it only works when the controllers are in front of the headset, and if they can't, it'll just use the gyroscopes in them to guesstimate where they are. It's obviously not as advanced as the Vive, but it'll get the job done.
> The controller tracking isn't too far off from the PSVR
Yeah, the WMR tracking is way better.
I feel like all these Windows Mixed Reality comments are a covert ad campaign. It's the same people commenting on a way too detailed "sell" of the WMR over the PSVR and Vive
@@JaneDoe-yj1ki I mean, I'm just a VR enthusiast looking at the facts. I have a Vive, since it's functionally better than WMR, but in terms of value and functionality, WMR just beats out PSVR.
Funny how George brings up the idea of VR remakes of old games when they just did literally that with Zone of the Enders 2 a few days ago. Would be interesting to see George's take on it.
He talked about it on his 2nd MGS 3 stream, saying how he is excited for Konami again
Thanks for covering this subject. There is a lot of awesomeness that can be explored with these programs. With VR you can relive the past on a whole new level.
Very interesting, I was certainly not expecting that conclusion to how 3rd person games play. I am definitely interested to see where this whole VR thing goes from here.
Coming back and watching these videos every couple of months, I think it’s interesting how prophetic George got it abour VR remasters and remakes, especially with RE4 VR coming out just around the corner now
Jesus George, dust your PC man.
Don't you mean de-dusting it? Dusting it would make it dirtier. 🍄
so if you de-dust for a second time, is it re-dusting or re-de-dusting?
John Smith i love that map
Don't De-Dust it. The number of snipers that would be there would cause...
BOMB HAS BEEN PLANTED
Oh damn.
@@schregen hahaha no de_dust is a map from counter strike!
Your excitement and passion for VR actually makes me emotional. I love it
I highly recommend *No Heroes Allowed VR* on PS4.
It's one of the best "traditional game on VR" conversions I've seen
have you checked out 3dnes? it's an nes emulator that lets you play nes games in 3d and in vr. it's really cool
That sounds fucking wild
I dabbled into the whole thing, and honestly? It doesn't really seem to be worth it for me.
If Trinus was freeware to begin with, I would've gotten into it, but it turned out to be clunky and didn't have much room for, as you said, the "real" VR games out there.
I think I'll just wait until I can finally buy an HTC Vive, and live with the somewhat limited PSVR library until then. And to be fair, Skyrim PSVR is pretty dang fun to play.
You should probably mention that vorpx has a permanent watermark?
Even if you pay?
Nayan psytribe yep. Fucking bastards.
Wow, lul
IIRC the “watermark” is a thing that pop ups before any game is launched, like a 3dfx logo, not a thing that’s permanently stuck on the screen.
Hi George, just wanted to give you an update on Trinus PSVR.
A couple of months ago, I released version 1.0.0, which greatly improves the non-VR experience. You don't need extra software, like VorpX, and it doesn't go through SteamVR, so even older PCs can handle it (as long as they can reach 60+ fps ingame).
Overall, it is easier to use and provides a much better VR conversion to immerse in the classics.
There are also a few improvements on the SteamVR mode (eg. higher refresh rates, without matching monitors).
I understand and appreciate your passion and giddiness and sense of awe and discovery you're displaying with your VR configuration adventures.
But I am but an average consumer. And as an average consumer, all I can really say to all of this is, "Ain't got no time for that." WAAAAY too many hoops and wayyyyyy too much time spent jumping through them to be worth it for regular plebs.
Lookup "Mixed Reality Headset". They can be found for pretty cheap as well and are practically plug and play on Windows 10. They also support SteamVR without any hacks.
@@japzone :: I remember people mentioning Windows MR, either on this video or on Crowbcat's VR Aftertaste in 2018 video, as an entry-point VR headset. Looked into it, and it seems like a good start, but only if I had a decent gaming PC.
I don't mind if George keeps talking about VR, honestly. I've had a taste of it at CES 2017, and I genuinely feel it can define overall next-gen tech innovation if people keep funding current R&D efforts and remain faithful of its potential.
@@zmdumpbox2340 Sorry for the necropost, but have you seen the Oculus Quest?
An all-in-one (standalone, no wires or PC) system with 6DoF tracking and hand controllers, like the Rift and Vive.
I got as far as using Trinius with my attempt at this kind of setup and saw how far I had to go to get the experiences I wanted and just flat out gave up. Good on you George. Thanks for doing this so I can delay my attempts until later when the user experience of setting this stuff up is significantly improved and streamlined.
Thanks for the continual updates on the state of VR, George. I don't think I will be adopting for quite a while yet, but thanks to your insights I am no longer dismissing the idea as I used to.
I have to say that room-scale VR is the real leap. If your game is still played with the same input we've been using decades ago, and only presented to you in "VR" goggles, it won't feel too much of a difference.
The sense of virtual reality really kicks in when you actually reaching your hand (your VR controller) to an object in the virtual world, and the entire process is so accurate that you forget you are holding a controller and thinking you are actually using your hand.
Great video and effort nonetheless.
@SnowTV
Agreed. There's nothing justifying the enormous price tag for these headsets except the facade of its sci-fi inspired name. These companies need to do a little more than just duck tape two screens together to earn the title of Virtual Reality.
STALKER VR, that laboratory with monster simulation crying baby sounds... I can only imagine how fast someone would get a heart attack there...
DUDE imagine slowly making your way into the heart of a cluster of anomalies, making careful, calculated steps with your actual feet, hearing the distortions in the air all around you, seeing them out of the corner of your eye, I'm getting goosebumps just thinking about it. S.T.A.L.K.E.R. 2: VR coming never ;_;
That was such a great video. I can't imagine the nostalgia overload that experience must be. Heres to hoping that this takes off in the coming years
more impressed you got F Zero gx to run at full speed on dolphin than anything else in this video
I'm not sure if the intent of this video was to convince the viewers to jumping into a cascade of modding to get their PSVR to play legacy games as I see many other viewers seeming to make this assumption. Rather that with the advent possibility of next generation VR coming out that can streamline; legacy games may have a market be viable for VR games (with some much needed touch-ups to be sure, but still).
-----I go on a rant here. Feel free to keep scrolling.-----
As a game designer myself and having gone to a VR meetup once per month for about a year the progress and innovations that have been made is astounding. VR is not something that can be explained as simple as playing a game. It is an experience; to those who have not experienced or can not experience VR I am sorry, I am not sure how to put into words what it is like to experience it (especially when the VR works perfectly).
For much of the negativity that see toward VR I have a bad metaphor for how I think VR is viewed: If you have never tasted green eggs and ham, but insist you do not like it nor could you sell it then try it. Green eggs and ham may have something for you. Vegetarian? Good news there is tofu green eggs and ham. It may even be cheaper, but you might have to jump through hoops currently to get it. However the industry of Green Eggs and Ham (trademark) may be on it's way to get cheaper and have more options for most everyone.
I'm glad that you're having a good time with your own methods to play PSVR on PC. You're the kind of the person who loves to take the challenges to go through the manual work to get it mostly working, and I for one don't see myself bother to go through such complications.
There were so many good alliterations. What a crazy adventure it was to make those gadgets and software line up to make those experiences happen. Hopefully there can be more of these games released soon in VR since it sounds incredible!
VR is awesome guys, jump on board now and be ready and excited for the next gen VR headsets. Once you get those next gen Headsets, you'll only wish you tried it earlier! Super Bunnyhop please make this a series!
The video addressed something I allways thought when playing on the PS2 when I was younger, I wish the borders of the screen would melt and I could just take it all in, I can really empathize with that longing for exactly that to happen!
your enthusiasm is contagious! Thanks!
Videos like this is why I love your content George. This is the same kind of fun I had going through PCSX2 and Dolphin to see some games upscaled to HD. It may be a bitch to set up, but the joy and wonder of seeing your favorite things in a new way (whether that be HD or VR) is something that stirs up the giddy child inside of me.
That's how I did it before I got an Oculus Rift, Playing Minecraft via Vivecraft was the ultimate experience on the PSVR.
FYI Skyrim VR has official support for gamepads, so you do not need to resort to VorpX and the original Skyrim in order to enjoy it on the PSVR.
Edit: and you can use almost every Skyrim SE mod on Skyrim VR.
I'm a Vive user so never thought of how OpenVR would feel like a walled garden coming from elsewhere; to us Oculus is the example of a walled garden since you can't run any Rift apps without hax.
PC VR is *not* a consumer product. They act like it is and advertise like it is, but my HTC Vive turns up as 3-7 USB devices and requires as much tweaking and modding as Skyrim.
I had my machine set up at a friend's house for a WEEK and he figured out how to run something *once*. And that guy's a pharmacist. It is not a consumer product.
My Vive install was pretty easy. I expected more of a fight, but after installing the necessary software, it ran without a hitch after figuring out the room set-up. Worked well for my friends too, so idk if calling it a non-consumer product is a bit much.
However , I felt the same about feeling weird thinking of anyone but Oculus as the walled garden of VR content. Maybe we are our own enemy?
Yes it is easy for us, but I think that's because we're nerds. A normal user isn't going to download Advanced Settings or do the frequent troubleshoots when the audio device doesn't autoswitch etc.
That's fair. I suppose the Vive is the enthusiasts version of VR. Consoles fill the easy to use category of gaming hardware
Yeah I think George has it a bit backwards, SteamVR is made to be as open as possible, it's an open API, all the other VR headsets use it for free. The only wall he had to hop over was the same wall anyone who've used a PS3 controller on PC in the past had to cross over. It's just Sony not making it PC compatible for their own reasons.
SteamVR is a very interesting case in regards to being open or closed.
I'll compare various parts to the Oculus system, as this should hopefully make things easier to understand.
---
It's divided into three parts: OpenVR is the SDK/API which game developers interact with (comparable to Oculus's LibOVR), however a game CANNOT be run with it - it's essentially a document that tells the game how to talk to SteamVR, but it doesn't actually have any software to do this.
Then there's SteamVR - this is the runtime. It communicates with games via OpenVR, adds stuff like the SteamVR overlay, Chaperone, and renders the overlay layers. The final images are then sent to the driver.
A driver is a program (which Valve encourages you to make) can make that accepts images from SteamVR, applies lens distortion, chromatic aberration correction, and passes the image off to the headset.
---
Valve encourages you to write whatever games you want, so long as they use OpenVR/SteamVR. They also encourage you to make your own hardware, and write drivers compatible with SteamVR.
This is problematic because it forces people to use SteamVR, even if they're using hardware that has it's own client and SDK (WMR, Rift and PiMax all fall under this category, although many games have native Rift support).
SteamVR does (in the Rift community at least, I can't speak for the WMR or PiMax communities) have a bad name for performance, too.
It's also worth noting one final thing here: there is another runtime which can be used instead of SteamVR, called OpenComposite - it directly sends commands from OpenVR to LibOVR, and is basically ReVive but backwards.
I dunno why but this video makes me giddy and excited for the future of VR. All this modding, new software being tested out and breaking. It feels like we're in the early stages of something really interesting.
Neat stuff, thanks for sharing. I'll be glad to not have nearly as many headaches when I eventually get into the PC VR environment with a more supported headset.
Interesting to see someone else's take on Trinus. I bought a PSVR two Christmases ago, and loved it, but after a couple of months I was becoming annoyed that I couldn't try any of the PC-only VR demos that I kept seeing coming out, so I ended up trying Trinus. It was such a faff that after finally getting it working I realised I wish I'd just spent an extra £200 on an HTC Vive, so that's what I went and did. Haven't looked back since and haven't missed PSVR, except that I think it's the most comfortable headset I've tried yet.
With RetroArch configured with a special shader viewed through BigScreen VR, you can play Virtual Boy, Famicom 3D System and SegaScope 3D games in stereoscopic 3D, with much less flicker than the original console experience. Also works on phones!
VorpX has a profile for PCSX2, so any PS2 game it can render in hardware mode can be played in stereoscopic 3D with VorpX. That's most of the PS2 library.
Also, the commercial NES emulator 3DSEN VR lets you play old NES games re-interpreted as 3D voxel games.
Light gun arcade games can be played with a virtual light gun in New Retro Arcade Neon. But no stereoscopic 3D visuals in the actual games unfortunately.
So I know quite a bit about this, butI have one big question: WHY THE HELL ARE YOU USING THE CONSOLE PEASANT GARBAGE PSVR!?
Just get Windows Mixed Reality. It's $260 including the controllers. Just get that, and you can play ALL the Steam VR games, ALL the VorpX games, PPSSPP VR and ALL the Dolphin VR games with only a small fraction of the difficulty described here. Spend about an hour per game for finicky ones instead of a day.
Why do people keep acting like Windows Mixed Reality doesn't exist? It's the most affordable, easiest option.
I wish everyone who saw this video could get the added information my comment provides.
If you don't want to buy VorpX, there's always Depth3D for ReShade which will work also.
I will admit, I played through Wind Waker on Dolphin in VR and it was a fantastic experience.
I'm glad other people also realize the shift vr can have on older experiences. It'd be interesting to see something done with nvidea's 3d glasses driver tech for vr
Thank you for this George. You have rr-ignited my curiosity amd wonder for VR that I long thought jaded. Keep up the excellent work and stay safe.
Brilliant work! Imagining a world where every hardware works with ever software vice versa all open sourse is quite a beautiful one! It's a matter of when rather then if really as there will always be modders willing to do amazing work for free!
Edit, for another cheep option you could get a second hand steam controller and use its gryo via steam input to get a better feel in vr fps shooters and some haptic feedback!
Edit 2 using citra emulator you can play occarina of time 3D which may work even better! But I imagine the 2 ds screens may be problematic. There are also 60fps hacks for occarina in dolphin and HD texture packs! Lots of little improvements for vr
Sitting closer to the screen is much cheaper
Sucks, too.
If you want to lose eye sight, ok
More advanced than sticking your face to a TV.
The thing is that in those more expensive sets the image quality is way better, so just that makes it worth it paying more.
George you are like the super hero VR needs, willing to go to great lengths for the platform.
You should talk to Ross over at the "Accursed farms" youtube page if you haven't, he might provide some angles you haven't, I know he was trying to do something similar with program injection not long ago.
I know one thing for sure if you keep at this I'm gonna have to get a VR headset. :/
If you want cheaper then Vive/Rift VR on PC you might want to look into Windows Mixed Reality Headsets, a bunch of brands like HP, Dell etc. sell them under their brands.
They work flawlessly with Steam and come with controllers. They are about the same or cheaper then a PS4VR headset and offer better hardware.
The only downside of them is the controller tracking, its visual for the most part and requires you to have the controllers in your front every now and then but it can still emulate and work outside the cameras view for a while.
George, with all due respect, this is the equivalent driving an hour to get to a gas station that is 2 cents cheaper per gallon than the one 5 minutes away from your house! It's not worth the effort!
(FYI there is an OpenVR plugin for OBS which allows you to capture it directly, it can even crop it to 16:9 for you)
just casually watchin some old vids and this one pops up, noice!
I loved your perspective. and I agree, VR might not be for the future but for us to see things from the past.
Great Video. A fun little thing you can try if you don't have a PSVR is using 'Riftcat' with any mobile VR solution. Gear VR, Google Glass etc, they all work on there. Much less painful setup too, with exception to the Gear VR, which takes a few extra steps. There's also ways to emulate vive controller inputs using xbox controllers, and I wonder if the PS4 controllers internal sensors could be used instead to force some rudimentary VR Controller use.
I commend your effort and tenacity.
Well, this has officially convinced me to buy a PSVR on eBay for the $100. I was planning on owning a Rift by now, but life happens and my finances got set back just enough to not make the PC upgrade necessary AND the headset viable both eligible for purchase. However, a $100 second-hand headset and a pair of $60 wands that I can probably get cheap second hand for a somewhat hacky but definitely usable experience seems well worth it to me.
EDIT: I've been reading a lot of comments and it seems like another great option, most likely even far better is a Windows Mixed Reality headset. I don't know much of anything about these devices because I haven't looked into VR since about 5 or so months ago, but people seem generally positive about a large number of them. I'm keeping my eye on a Lenovo Explorer on eBay to see if I can get one for a slightly cheaper price.
What's going to make vr on a massive scale is the price keeping it a niche item. We're so ready to jump into an extravagant future w/o any of the prosperity that brings people there.
Wow dude! Great passion!
I can't imagine spending days configuring per game.
The most I've spent was like 24 total hours modding Skyrim.
However I wouldn't mind trying this, this looks awesome. Or maybe I just need a bigger, higher resolution, higher frame-rate monitor...
Great Video! I already own a Rift but this was very interesting! Keep the videos coming please.
iVRy VR on steam ($20 for the PSVR premium version) makes this essentially plug and play. Anyone thinking of jumping into Trinus, give iVRy a try first, it's so much simpler.
This brought back a lot of bad memories of trying to get games to work with the Oculus DK1. So glad I have a Vive.
Btw super excited for the vid when i heard about it on the podcast
Seeing Ocarina of Time looking like this is definitely selling these experiences to me. This looks amazing, and your excitement over it is incredibly contagious. Thank you for another amazing video, George!
I'm impressed that you came out of this sane.
What about windows mixed reality? It should be able to emulate nearly every function of the vive/rift but can be found for under $200.
Putting aside all the talk about regular methods being cheaper,it's incredibly interesting to see how determined people are to make this work.
dude you are a madman the amount of work you put in you could just just bought an oculus rofl
Honestly I think the best option for cheap VR on PCs is a WIndows MR headset. While they aren't quite as nice as something like a Rift, they're dirt cheap nowadays and SteamVR compatibility means that you can pretty much play anything the same as a Rift or a Vive (as long as you don't move your hands behind your head).
4 words. STAR WARS: Republic Commando. Somebody please try this! Also great video as usual, your releases are always so far apart and I never think they can live up to the amount of waiting time but somehow they always do! The amount of work you put into these things is insane! you go like 4x over and beyond expectations. Most youtubers will release videos with commentary over a single games gameplay and if your lucky its actually them playing and not something they found. While your over here making Morrowind in fucking VR . There are only 2 other TH-cam Content creators that even come close to putting in the quanitity of work that you do; Joseph Anderson and Noah Caldwell-Gervais.
Not sure if anyone has said this yet but Steam VR is compatible with most headsets: HTC Vive, Oculus Rift, OpenVR (used by most non-big VR headsets), and Windows Mixed Reality headset. This next thing isn't factual but I have never had a lot of major problems (have had 1 major problem after 1 month). Hoped at least the first part clears that up for you.
So, OoT VR is like seeing through Navi's eyes while controlling Link.
The future of past games excites the hell out of me.
The WMR headset is also a pretty good deal, my Dell Visor was $250 with fully tracked hand control and inside-out roomscale tracking.
Dophin VR??? This is amazing. This changes everything!
This method really takes you into the rabbit hole
The Arcades of the future should be enhanced VR experiences. Like having a room the adjusts temperature, humidity and blasts air at you depending on the environment.
as someone who jumped on the vive when Fallout 4 VR was announced (really had just been waiting for something I could consider a big game on vr, although I ended up enjoying SUPER HOT waaaay more) this isn't entirely aimed at me, but I never even considered modding my already existing games library to play them in vr, I need to try mirror's edge like that, and the Half Life one looks great as well! The 200 bucks off and a bit more effort could be worth it for people really wanting to get in to vr but that just don't have the money to throw about (although you also need to sink some money in to the pc to begin with, even my 1080Ti seems to be struggling at times with certain games in VR, although that might just be me having to clean the dust out of my rig >.>). Definetly a great video! Totally made me wanna dust off my Vive for another good go at some more VR games!
I will admit, my stomach lurched when you flew off the track in F-zero.
This is what becoming a "dad" is huh?
Fascinating! Keep recording your descent! We need data for later analysis.
Morrowind + MGSO's package (a custom fixed version, since the "complete installer" is incredibly outdated now) in VR seems like a dream...i really don't care about VR in general, but the prospect of visiting Vvardenfell (especially the fully modded version) to me is way more exciting then Skyrim; and that is not just because of how more interesting the world is, but because it would have more "toys" to play with that would work awesome in VR, like the aforementioned Levitate & Jump+ spells.
Things look pretty good for Elder Scrolls fans between this, Odyssey of the dragonborn & Daggerfall unity
Going through all these PC games in VR sounds fun, but I can’t imagine doing it with some PSVR layer stacked into it.
Oh my God George looks so happy while talking about Ocarina. It's so fucking cute
Well the Switch is said to have a VR mode. Though they would have to release a 90/120 Hz OLED version of the system, for VR without motion artefacts to be a thing.
That Ocarina VR footage is weirdly moving. I hope the medium picks up on this and, as you said, develops a smoother and more customer-friendly way to experience these 'memories' in virtual reality. I've heard that 2D games can have some impressive results in VR also.
This is genuinely so incredible and crazy. The hacking community for gaming in general blows my mind
Opening youtube and seeing a new BH video always makes me stop doing everything else
i was considering this option for getting into VR, but the oculus rift S is now only $400, has better hand controllers than the PSVR (even when the PSVR is using its official controllers), and, very importantly to me, the cameras on the front of the rift S have "passthrough mode," meaning that when you step outside the play boundary (or hit the option button twice) the VR screen will give way to the view of the two cameras on the front of the headset, so you can see what's around you even with the headset on. i found all this to make for a v compelling option considering the price, especially since the original htc vive is a) $500, b) lacking those front-facing cameras, and c) requires tracking stands in the room, which the rift S doesn't because it has cameras on the top, front, and sides of the headset to track your location instead. i've had no problems with that form of tracking so far. i wouldve gone for the vive pro, which does have cameras on the front and thus hopefully a "passthrough" mode, but it's still about $1000 to buy, and at that point why wouldnt i buy a valve index instead?
honestly, i'd love to see george to a video like this, but with the oculus quest. the Quest is pretty much just a rift S that has its own computer in the headset, so it isn't designed or supposed to work with a PC, but can do so via hacks like ALVR. if the Quest got decent compatibility with PC games, it would remove the one main disadvantage of a rift S: the wires. in addition to that, it would be fully usable on its own, meaning that if you got a PC-compatible VR set you could let a friend use the oculus Quest and play multiplayer with them :)
and now the oculus quest, which costs the same as the rift S, is supposedly getting PC tethering in november. i dont know how theyll get it to work smoothly (the only other official wireless option for VR involves a PCI express card), but if they do it'll change the game AGAIN
Great stuff. I find there's a lack of sbs (both-eyes) longplays/streams. I kinda understand why but, as someone with only a cheap google cardboard style headset, I'd love to see more of it. I know only one yt channel who does it, and zero streams.
I did this a while back and it really was cool. I plugged classic Doom into it and it was absolutely insane. Nauseating? Yes. Absolute adrenaline rush beyond your wildest dreams? Also yes.
That paper craft analogy makes me really want to play or at least have George play the papercraft mario 64 texture mod by Hypatia in vr.
No one will ever love VR more than this man.
Eventually Matt will be right and you'll get a Oculus, hopefully its fairly cheap then.
You seem to be underselling room-scale VR games a lot. Those are supposed to be the reason PC VR games are great. It's not even comparable to hacking a rotation-only VR camera in a game that wasn't designed for it.
Well, this is probably the most stereotypical pc gaming experience you could possibly have. I personally would have just given up on this whole thing and waited until I could buy a Vive, but kudos for sticking through all that somehow.
Wow I didnt know that it was possible. Now ive got a reason to kick on my Vive again!
Oh wow. This is like... This reminds me of xkcd #1172. I'd recommend you get a Vive kit. They're very neat and I'm sure you'd love it and feel it would be worth it to you. I've used VorpX and have attempted similarly hacky things, but I did them with a Vive, which brings you up an important layer closer to convenience.
I have a Rift and a PSVR and I actually enjoy my PSVR a lot more than my Rift. It's just a much simpler and more enjoyable experience. Feels like a second gen headset in its form factor.
I know that Nolo sells hand trackers that also work pretty well with Trinus, if you can get them on the cheap.
I might try this at some point but frankly I'm pretty happy with the selection on the PS4 for VR (Right now at least) especially with stuff like Rec Room.
As you said, it's a lot of work for what will likely amount to more of a, "That was fun for the afternoon... or entire day - whatever, let's put this away now" kind of thing, Morrowind in VR might be worth it just to do the Imperial Cult pilgrimage though, fuck man... I love Morrowind.
This pleases me greatly. :)
Hey try playing BallisticNG if you liked the Wipeout game. It's like $5 at the time I write this and it's really good. Also, I'm really happy someone else sees the potential of retro games in VR, I have a HTC Vive and I love it; I also personally agree that retro stuff appeals greatly to me in VR, I'm part of that "Market" you're talking about. What I'd personally like to see is a port of both Namco light gun games like Time Crisis and sega's House of the Dead collection to VR. Imagine having a virtualized arcade machine right in front of you like what you can do in New Retro Arcade: Neon (Which is capable of playing the first time crisis up to a point if you have motion tracked controllers by the way.)
Awesome video. I have a psvr and I've always wanted to try this, just don't think my pc can handle it. The revelation that I could play gamecube in vr is astounding tho
Hi George, I appreciate this video even though I don't really intend on getting into VR, but it seems like you're only covering a small portion of the things happening in the industry. Maybe you could make some low-effort my-thoughts videos to cover some more topics? More short videos on random games like Games from my Inbox would be nice too. Not sure if you'll see this, but I'd just like to see some more content even if it isn't top quality.