KInda figured the Drajeweled stuff just wasn't what the deck wanted such a shame. Though its interesting that Aelquilibra is almost simple in design but holy hell is he efficient those numbers are crazy.
Since the order is so important for board building and recovering resources, maybe run Justina in Aelquilibria? Edit: Oh you discussed it at the very end.
Yeah the new Drajeweled support is completely useless and doesn't do anything for the deck. You got Ignis, Noctursio, and Falcracia that can help put cards into the soul and Noctursio's 15k Shield is way better.
Ugh, I feel so bad seeing how Aelquilibra was played. The deck wants to rush as soon as it can and it's one of the few Divine Skill decks that has an early game since Eadil works by turn 2 as he counts himself for the Overcharge units and the G1 calls itself out. Shenryi is not really needed since she's only useful in the early game or against mirage deck since you have no control in Aelquilibra and as we can see with Hector, banking on drawing the order isn't consistent. Plus, you want your back row to be all Overcharge units anyway as that's where most of your power comes from. The G2 cycler can be removed, you can't afford the energy and as we can see the counterblast racks up with it despite having a countercharger and instead play the DE/DS dual nation like Fillip said as it'll provide soul and make good numbers with your 23k boosters and works early game, you don't even need to use the counterblast effect most of the time. Another good G2 is Brachioforce for early game pressure as more cards from the opponent's hand early, the better.
I mean honestly Shenryi's fine (w/ order) she's usually live, and if your running Ford it's a good call target potentially, you also if your worried about seeing order can just use Justina. Finding the order isn't honestly that big of a problem with those two. (plus early Shenryi is kinda good anyways cause as you put Aelq is one of the few who can rush early and Shenryi just makes this rush better, especially since you get good numbers)
DE/DS needs shenryi as she is the better call target every turn from soul. also good for early game as you said cuz it doesn't punish you commiting cards to board and converts herself into a draw. Brachioforce + shenryi column on turn 2 makes 23k a magic number going first and an awkward 10k guard going 2nd and will guarantee you a draw on each card.
@@ryanong7049 I said you likely won't be using the DE/DS CB 1 skill to call out a RG as he's mostly for the soulcharge and power. Shenryi isn't a good call target if you can't fulfill her condition which Aelquilibra can't do consistently. Shenryi is good early game but what are the odds of you seeing her consistently when Aelquilibra has no searching ability outside of the G2 rideline's top 3. And like Hector said he'll probably relegate her to tech space instead of maxing out which for me, I rather run other things instead as Aelquilibra has a decent hand size already and there is no issue with soul unless you really brick.
@@JayTeeBeez I personally don't like it as you have to see her early game. Plus, I don't want to run 2 non-Overcharge units one of which will become vanilla after use just to use Shenryi who overall provides less power compared to an Overcharge G1 booster. Why handicap your power which Aelquilibra's biggest asset for just some draw and soul which you can already get decently enough for the amount of power you're able to put out. The total amount of guard needed for his perfect field with persona ride and divine skill is 195K shield total and that's if you don't check any triggers. And I never said don't run her, I said she isn't needed as I see a lot of people keep saying she's a must have 4 of for the deck which I strongly disagree and it looks like Hector agrees too with him thinking of dropping her numbers down.
@@ciphercode1075 I mean granted your power isn't *that* much lower with Shenryi's (Like 5k difference if we're talking specifically DS turn where you'd rather have a Overcharge Board) and even then you have 2 slots always that don't have to be Overcharge since Aelq only chooses 3 outside DS turn where you'll want full board so I don't think it's really handicapping ya especially early game where your units can be overcharged anyways. I wouldn't say it's absolutely mandatory but I think Shenryi does help a lot sure you gotta see it early but it's not like it's not useful mid late game, Draw 1 + soul is never bad, especially when paired with the G3 going first that'll give ya a lot of draws to survive an opponents turn 3 (since if you go first the deck dosent do too much T3 anyways). Plus if you really worried about consistently using Order just add Justina. Really like the order being used was the least of my problems and even if I can't use Shenryi's its not like I can't just use order to call back a board especially if it's DS turn (which is probably the best thing about it imo just getting back 2 units without using hand and you can attack with your stuff early game and not care as much)
Even if Aelquilibra has lost in this game. Doing well against one of the high competitive decks when it is just out the box with generic support from past sets. Means we may have a contender for another competitive deck. Just needs more support then it is good.
Ruling question: If I choose dragritter Eadil or one of the others with the overcharge that when chosen get 10K power, if I choose them with the Devine skill AND the first skill of Aelquilibra, do the additional 10K powers stack for the overcharge of Eadil?
Continues abilities only active once when when their conditions are meet Auto ability (that are not 1/turn) activate as many times as their activation condition (usually the first part of the ability) is meet
Can't believe they printed a card that just..... doesn't really do anything for drajeweled. Like i'm genuinely struggling to find what's the purpose of that card
Saw one video talking about it that mentioned it’s kind of a watered down version of the grade 3 dragon from set 13. He mentioned that it could be something like giving the deck a cheaper alternative to that because the dragon is a little pricey. Still a really dumb card though.
Honestly not surprised by how bad the support card for Draj is. Cause honestly, with how overtuned the deck is from Set 13, what does the deck really need now besides a superior rider to just do Ignis faster?
Somewhere, Michiru is still comatose
KInda figured the Drajeweled stuff just wasn't what the deck wanted such a shame. Though its interesting that Aelquilibra is almost simple in design but holy hell is he efficient those numbers are crazy.
Watching TDH play vanguard always feels like life crisis for both sides regardless of win or lose
Kyohma wasn’t wrong, he really called out the elites
1:00 Am I the only Drajeweled player that appreciates the new RR for Drajeweled?
Yes
Atleast make it 15k shield :(
Count me in
You are, but the card actually helped me cheese a fight against Welstra. My opponent lost to G3 Drajeweled 😂
@@archerexiv3740 i wanna know how it makes the decks better
Since the order is so important for board building and recovering resources, maybe run Justina in Aelquilibria?
Edit: Oh you discussed it at the very end.
Yeah the new Drajeweled support is completely useless and doesn't do anything for the deck. You got Ignis, Noctursio, and Falcracia that can help put cards into the soul and Noctursio's 15k Shield is way better.
#IHateYouDeck# from drajeweled deck
Can you please upload the decklist for Aelquilibra?
Colflagan is a option. You can spare the soul and have retire options.
Ugh, I feel so bad seeing how Aelquilibra was played. The deck wants to rush as soon as it can and it's one of the few Divine Skill decks that has an early game since Eadil works by turn 2 as he counts himself for the Overcharge units and the G1 calls itself out.
Shenryi is not really needed since she's only useful in the early game or against mirage deck since you have no control in Aelquilibra and as we can see with Hector, banking on drawing the order isn't consistent. Plus, you want your back row to be all Overcharge units anyway as that's where most of your power comes from.
The G2 cycler can be removed, you can't afford the energy and as we can see the counterblast racks up with it despite having a countercharger and instead play the DE/DS dual nation like Fillip said as it'll provide soul and make good numbers with your 23k boosters and works early game, you don't even need to use the counterblast effect most of the time. Another good G2 is Brachioforce for early game pressure as more cards from the opponent's hand early, the better.
I mean honestly Shenryi's fine (w/ order) she's usually live, and if your running Ford it's a good call target potentially, you also if your worried about seeing order can just use Justina. Finding the order isn't honestly that big of a problem with those two. (plus early Shenryi is kinda good anyways cause as you put Aelq is one of the few who can rush early and Shenryi just makes this rush better, especially since you get good numbers)
DE/DS needs shenryi as she is the better call target every turn from soul. also good for early game as you said cuz it doesn't punish you commiting cards to board and converts herself into a draw. Brachioforce + shenryi column on turn 2 makes 23k a magic number going first and an awkward 10k guard going 2nd and will guarantee you a draw on each card.
@@ryanong7049 I said you likely won't be using the DE/DS CB 1 skill to call out a RG as he's mostly for the soulcharge and power. Shenryi isn't a good call target if you can't fulfill her condition which Aelquilibra can't do consistently.
Shenryi is good early game but what are the odds of you seeing her consistently when Aelquilibra has no searching ability outside of the G2 rideline's top 3. And like Hector said he'll probably relegate her to tech space instead of maxing out which for me, I rather run other things instead as Aelquilibra has a decent hand size already and there is no issue with soul unless you really brick.
@@JayTeeBeez I personally don't like it as you have to see her early game. Plus, I don't want to run 2 non-Overcharge units one of which will become vanilla after use just to use Shenryi who overall provides less power compared to an Overcharge G1 booster. Why handicap your power which Aelquilibra's biggest asset for just some draw and soul which you can already get decently enough for the amount of power you're able to put out. The total amount of guard needed for his perfect field with persona ride and divine skill is 195K shield total and that's if you don't check any triggers.
And I never said don't run her, I said she isn't needed as I see a lot of people keep saying she's a must have 4 of for the deck which I strongly disagree and it looks like Hector agrees too with him thinking of dropping her numbers down.
@@ciphercode1075 I mean granted your power isn't *that* much lower with Shenryi's (Like 5k difference if we're talking specifically DS turn where you'd rather have a Overcharge Board) and even then you have 2 slots always that don't have to be Overcharge since Aelq only chooses 3 outside DS turn where you'll want full board so I don't think it's really handicapping ya especially early game where your units can be overcharged anyways. I wouldn't say it's absolutely mandatory but I think Shenryi does help a lot sure you gotta see it early but it's not like it's not useful mid late game, Draw 1 + soul is never bad, especially when paired with the G3 going first that'll give ya a lot of draws to survive an opponents turn 3 (since if you go first the deck dosent do too much T3 anyways). Plus if you really worried about consistently using Order just add Justina. Really like the order being used was the least of my problems and even if I can't use Shenryi's its not like I can't just use order to call back a board especially if it's DS turn (which is probably the best thing about it imo just getting back 2 units without using hand and you can attack with your stuff early game and not care as much)
Even if Aelquilibra has lost in this game. Doing well against one of the high competitive decks when it is just out the box with generic support from past sets. Means we may have a contender for another competitive deck. Just needs more support then it is good.
Ruling question: If I choose dragritter Eadil or one of the others with the overcharge that when chosen get 10K power, if I choose them with the Devine skill AND the first skill of Aelquilibra, do the additional 10K powers stack for the overcharge of Eadil?
Continues abilities only active once when when their conditions are meet
Auto ability (that are not 1/turn) activate as many times as their activation condition (usually the first part of the ability) is meet
Hi , do you guys feel aelquilibra has potential? I'm planning to build him as my next deck.
Yes
Making some of the changes mentioned in the video and comments(dual nation and such) and the deck is really dangerous
@@TopDeckHeroes All he needs is an Energy Charger and maybe more G2 and G3 Overcharge cards then he's set.
Can't believe they printed a card that just..... doesn't really do anything for drajeweled. Like i'm genuinely struggling to find what's the purpose of that card
Saw one video talking about it that mentioned it’s kind of a watered down version of the grade 3 dragon from set 13. He mentioned that it could be something like giving the deck a cheaper alternative to that because the dragon is a little pricey. Still a really dumb card though.
Honestly not surprised by how bad the support card for Draj is. Cause honestly, with how overtuned the deck is from Set 13, what does the deck really need now besides a superior rider to just do Ignis faster?
Deck filtering for consistency. Forbidoll cannot be the only consistency piece, and Bifrons can sack triggers for sad times
THIS should have been Michu's opponent.
The clash of 1st Grade 3 Big dumb numbers.
I'm suprised ignis could survived as seeing the vid thumbnail.i imagined equilirium gonna rush like crazy😂 #Ihateyoudeck
Thank you for this video you guys r awesome
Waiting for bastion
In the works
Damn not the best match up for scales. Still fun to watch but that deck needs a redemption
Not the best matchup?
Bro put drajewel to 5 damage for turn 3
@@TopDeckHeroes true, just meant defensive wise. Scales is really good going in aggressive, but definitely sucks to loose both games
A couple more of less PGs in hand for drajeweled, couple with f better triggers for Scales
Whole Different game
Never thought I’d say this but I wasn’t rooting for drajeweled this time. lol let’s go Dragon empires new best boi. 😂