Best way to understand a griefer is Global Chat. A PVP player says GGs, the griefer, if met by silence , will start shit talking and taunting hoping to get the person angry so they can stop edging in their dirty socks and get off on you crying. 😂 Deny them their joy. If this comment angers you, you’re a griefer.
Indeed. Had one just shoot me down while I was just looking around like a headless chicken near an outpost. He wrote in global chat right after I got blown up. "how you like that size 10?" .... They don't pvp, they grief
A new player isn't going to see being unable to leave Everus Harbor or Port Tressler as "emergent gameplay". New players think, "Wow! I'm being spawn camped" A lot of stuff that people call PvP like station takeovers and seal clubbing is just extremely irritating and makes players want to just play other games like Path of Exile 2 or Ready or Not (both games I'm currently playing over SC 4.0 preview). The problem with people is that they rarely consider the higher order effects of their actions. For instance, a PvP'er knows first order consequences of bad behavior such as getting suspended or banned due to player reports. But the higher order consequences, i.e. how other people will change their behavior in response to your behavior, become much more important with time.
Thats why i stopped playing throne and liberty. I have limited time to play cause i work alot so having guilds camp world bosses and certain dungeons got annoying
Been saying it since 2017. Once this tech demo starts offering consistent play loops, the griefers would start coming out from under their rocks. The sad part is that this scourge would play into CIG's hands because they would start offering bigger and better ships/weapons for higher prices and be in "limited stock" to counter the griefer cancer. Then there's the cheats and hacks that will grow exponentially thanks to the spaghetti code that will have zero security. Not only the griefers will use them but everyone else because they have no choice. It's all coming just watch. Curious to see just how much longer can CIG stay above water once the PvE whales finally give up and go back to eve online or move on.
funny thing is, some dog fighters and racers hates grefers (pad rammer/miner ganker/event camper etc.) more than your adverge PVE player (hauler/miner/bunker raider/salvager etc.) some of them because the activites they like to do, have more chance of been ganked by those grefers. Grefers just want to give other player 'a bad day', that's how they gain their happiness, I know it sounds stupid as shit, but it is how they feel. a toxic teenager trapped in a 40 years old body.
Griefers are probably a pain in the ass in real life, they are losers that have no friends and never will. There needs to be the ability to report and ban kids like this! The game sucks as it is without them making it worse....lol
Vindications Finally the f-ing truth. People like avenger_one (CIG OFFICIAL GRIEFER) are alway pushing PvP play because it easyJ, not like mining,salvaging or cargo running . GIG push PvP FOR BIG SHIP SALE. I been screaming Elite Dangerous server game play for 10 years , SOLO , OPEN AND PARTY PLAY. CIG will never doing anything about greifer , pirate or different servers, because that what pushes big capital ship sale. If solo or #TARGETS player were to leave the GAME STAR CITIZEN WOULD BE DEAD . PvP players don’t fight PvP it to hard on there ego or their feeling😂. They want target that doesnt practice pew pew all day every day.
CIG protects griefers by not allowing "name and shame" There should be a crime blotter with NAMES, evidence, and description. Keep the community informed so they can avoid these people.?
Spectrum isn't where, that's for sure. They're restrictive like TH-cam being ran by N Korea and Whinny the Pooh together. However, a YT channel dedicated to naming and shaming these trolls (and Spectrum mods) would be just fine. X as well...
You will always have players who join multi-player open world pvpve survival games like Ark or Rust or DayZ etc and expect to peacefully build and play alone on their little corner of the map, trying to have some kind of single-player experience and complain when a player/tribe comes along and raids/wipes them, as if they were entitled to some kind peace because they were not posing a threat. But that's just the nature of what each player consigns themselves to when they join into a pvpve game. The two types of gameplay are not mutually exclusive and nobody is having pvp gameplay forced on them when they volunteered for it by leaving the safe zone. The pvp comes with the pve and you accept that risk when you leave the armistice zone/high-security system. From that point forward you don't get to pick and choose your engagements or cry about fairness when someone ganks you. Reasoning or fairness is not what determines what PvP is. By definition player vs player in games means any space where players can fight each other. The specifics of it after that don't really matter and just because you yourself are a peaceful player has no bearing on that. By leaving armistice, you have entered a battlefield and even if it isn't immediately happening, you are engaged in PvP. If this was a vanduul infested system, everyone would be getting interdicted and blown up by ravagers for no other reason than you existing in space they haven't conquered yet. Why are we vilifying players for basically just being glorified hostile npcs? We need to get past this pvp vs pve argument because none of us are either. We are all pvpve players. And as for what griefing is, I feel the terminology has become so diluted. Some of you seem to have forgotten that griefing as outlined by CIG pertains to abusing in game mechanics or bugs to hinder or stop other players from playing the game and is bannable behavior. Things like pad-ramming, intentionally blocking hangar doors with wreckage, glitching vehicles into landing zones to run people over, sneaking guns into klecher to spawn camp inmates, etc. Randomly blowing up ships in the wild west of space for no other reason than to see the pretty colors they make when they explode on the other hand is an intended gameplay mechanic and even if it doesn't always feel fair, it's by the devs design. Adapt to the game you are playing or accept that it's not for you.
What most people misunderstand is the fact, that Griefers often pose as PvP players. It's easy to hide your true intentions behind some made up stuff like "oh .. eh .. surrender your freight or we will kill you" and then if you do you get killed anyways, because "no witnesses" or some other BS reasoning. Also most Griefers operate in groups and usually attack solo players or at least groups that are significantly smaller than their own. They're the rats that run when you encounter them in 1 vs 1. So yeah, PvE Servers are a must. Otherwise Star Citizen as "a game" (soon tm) will eventually fail pretty hard.
Elite Dangerous has Open, Private Group and Solo. Griefers will complain that this ruins PvP in the game, actual PvP players just meet up in Private Groups and set some rule of engagements, and pure PvE players either go in Private Groups that are PvE only or play Solo. The only ones that are pissed at such system are the griefers. 😂
but what you think it's gonna happen if there isn't risk to do your trading etc? hard to think they just let everyone go pve side do no risk trades and scrapyard sells etc.only thing what i would do is make small armistic zone to stations and jump gate. and leave this like it is.
PVP players need pve players more than Pve players need them. I never understood why CIG made Pyro instead of a higher security system for new players.
@iroquoisplissken3583 all I'm saying is, considering what was mentioned in this video. Pad ramming or being sniped isn't that uncommon in Stanton. Bored veteran players for you. Stanton is pretty much no security in most places, Pyro is much the same. Having a secure system would bring more consequences to criminal players. Hopefully with better a.i and other law and order mechanics that could be replicated in other systems down the road. One would think having those law and order mechanisms implemented would offer more for balancing and gameplay than some wild West low effort copy paste system like pyro. I honestly don't mind pvp but probably lean more to pve gameplay due to how long it takes to group up in this shit. Your average casual new player that entered the game need a safe space to get started. The first hour or so can decide if a player stays or rage quits.
@@doctorno3912 I fly around Stanton looking for random ppl to kill and I can barely find anybody these days. When I started PO was a war zone constantly and it has open pads. You could sit there and shoot people on foot walking to their ships. It got so crazy and the game has never been as fun since.
Yeah. Welcome to Asian server. People from THE certain country is 90% cheater, griefer and cheating griefer. And if you think is not that serious you are just wrong.
@@gemreviews2840 When you play at Asian server inevitably you will face most of the players from one of the biggist country in the world. There are defintily some decent people here and there I bumped into some even had some great time. But most of them are total assholes, they don't even want to type English in chat always tiype thier chnk language assume every ine. I got killed once because I type English and they think I'm Japanese. I'm Taiwanese I know what they are typing very bad stuffs to someone who clearly don't know Chinese. Add on that, every place have their home made assholes. Drive away already veery little normal people. Not every one is good at English. Remaing normal people either learn to live in this hell or become one of them.
@@gemreviews2840 main character syndrom for them the game or Server is just for their fun anything has to evolve around them i know that "main character syndrom" get trowed around for anything this day but in Asian server specially if ppl from *****(YT would ban me if i mention it) have a big problem whit following rules or respecting other player
You dont even NEED a PVP server, just create a tag that can ve toggled which effectively says, player untouchable by player, if its toggled on else its PVP
I am not a pvp main, but what you say is just sooo boring. I have not been killed by another player in months, Stanton is boring already, if you give cowards invulnerability they might aswell close doors.
Community has changed..used to be adults with money..now it's full of 12 yr olds with their shitty lil 30 dollsr grief ship...not to mention all the intelligence sweat cards.. I like pay to win..keeps the children out
I've was annihialated by Mirai Guardian in my Vulture with full load of RCM worth about 400k and griefer didnt pirate, just exploded Next time i went deeper into belt Next time Vulture said 'contact' and i pissed off quickly As much as griefers piss me off, i'd rather that opposed to being separated on a different server...idk what the solution is
warmode...can only be enabled/disabled in safe zone, you get extra pvp orieented rewards for completing missions while in war mode, higher risk higher rewards, its really quite simple, forced pvp will murder star citizen
The problem is the greifer thinks he's funny..an imature sence if humor from kids who haven't even touched a girl yet..we need 18+ credit card access server with penalties for fucking around..tired of adults and children being forced to co mingle in games..it's disturbing
Chris and CIG are noobs themselves lol. Ive played the game and used the tools the game provides and the devs got all mad cuz I beat them at thier own game. So they messed the whole game up to attempt to "fix" SPK lol fix is not in CIG vocab. SC is not a working game so pvp & pve SUCKS!!! 10 years plus into this turd and Chris is still changing flight combat system why CIG changed the name to master mode is just s trick. SC is not a working game and should not be trusted. Chris Roberts cant carry this game to the finish line ladies and gents- The foundstion to this game is horrible and needs so much reworks that even its going to take 10x as long to attempt to FIX all these issues. The fact Chris and CIG talk about this game like its a working product.
I would like a system that encourages piracy/risk, but heavily dis-incentivizes murder-hobo and griefing behavior. Something like increasing cool-downs for respawning, removal of expediting vehicle claims etc. for blowing up starter ships with no cargo, or something.
finally least someone has some ideas. not just constant complaining. im not saying they are good or will work but least you try get some kind of solution. however i would leave this how it is. exept i would just make around stations like 5-10km safe zone and same for jump gate. but otherwise pyro is what it is if people doesn't like it stay away. i know it sound stupid but least now people who like pvp has change to do so. it's unbelievable selfish to people think they belly is center of the earth and whole pvp should be denied. (and i don't mean with this ranting you at all) i just say it bc idk all this is so dumb, after all it's lawless area. what people expect...
for the pvper. PVE player don't need pvp. Look at ARK, it fundamentaly a pvp game, yet there are about 50x more PVE servers/players than pvp, so their two last expansions were PVE content, because that's where the money is.
@@foxdoe7540 it is just dull, i thought they dont want a copy/paste of other games. Without uncalculated risk trough piracy/pvp everything is meaningless and you cant filter griefers from normal pvp gameplay.
@@foxdoe7540 PVE servers on Ark were terrible, and more toxic than the actual pvp servers. 4000 hr player here. Ark failed (let’s face it) largely due to rampant cheating, but partly in relation to a split community. There are so many things CIG can do to mitigate griefing. One day soon the light fighter meta will be a thing of the past. Armor values, armistice zones, reputation penalties, turret reworks, blades, NPC’s, more lawful systems, etc etc etc . Star Citizen was never intended to be a PVE game. I’m open to options, but let’s not support cig following in the decision making of Snail Games - and thinking their logic is sound, good, and or fruitful… I’m not the best at PVP, I win, I lose. But Pyro was always meant to be a lawless and very dangerous system, we all have been knowing this for years. At the end of the day it’s a game, and the more people there are the better it will always be.
@@gymvulner1993 That's your personal experience, it isnt mine. Besides the point im making is that people play pve way more than pvp. and it doesnt matter what pyro is meant as, what matters is who pays CIGs bills and what they want.
@@foxdoe7540 you may be right. I don’t know for sure. I don’t really think anyone truly plays PVE 100% of the time, as if there is some kind of divide. In the same sense I’m not always pvping 100% of my time. If I play PVE 80% and 20% pvp would I be a PVE player? I really don’t know the solution however I’d like to have faith in CIG. If these guys can figure out server meshing I’m sure they can figure this out as well. What’s important is that we all enjoy SC for what it is, and I hope we don’t lose that - it really is something special.
It’s not so much a griefer problem as it is a rules and enforcement problem. A) We need persistent player reputation. Not as easy to implement as it may seem, but it’s something they need to tackle. B) We need adequate safe zone defense mechanisms. Even if it’s the beam of god in safe zones. You attack in a safe zone and you die quick. C) We need more shit to do, so everyone isn’t so bored.
Tried the new 4 preview opened hangar door, another door was still there after the opening animation, blew up my ship in the hangar. Uninstalled that crap immediately after.
The whole game needs a rethink, in terms of the basics. 1) dock mobiGlas to pilot's seat, to import hands-free functionality 2) this allows mobiGlas to be THE KEY TO THE SHIP and nobody else is allowed w/out party permission 3) hands should come out when you approach a usable, in-reach hand-shape shows anim that'll play i.e. door opening, if click 4) thrust-based flight becomes lift, in atmosphere - Newtonian Physics in space - gameplay. 5) cities are their own ESPIONAGE game zone 6) hab = home... launch ship from hab-roof via UEE shared landing zone... spawning accessed via mobiGlas. Or else this game's a non-unified pile of shit... it's SALVAGABLE but it needs STRONG LEADERSHIP and Chris isn't it, nor is Tyrer.
They need guardrails like every other MMO, not to prevent it but to control it. Also killing full loot and DoaSM and decreased claim times, faster travel times, cheaper rearming. Basically keep players engaged as when you die you take a deep sigh and wondering if starting all over in a game of this scale including re-crafting or rebuying armor and loading ships up again….spend all night to do nothing just to die and do it all again. This isn’t fun. I barely log in now as other games are soooooo much more fun, I just check in to see if a neuron fired in a brain over there and logic happened. It lets me down every time.
This issue really highlights exactly how little thought CIG have actually put in to this thing. These are questions that were asked and addressed in other MMOs _decades_ ago. In fact, the systems and guardrails put up back in the early part of the century have only become more advanced as time passed. But for CIG and its customers, this is new untrod ground that can only be crossed by reinventing wheels. And here’s the sad truth: CIG isn’t going to do anything. They _can’t_ risk alienating the murderhobos without losing more customer base. Which is exactly what will happen the moment any sort of actual guardrails go up around the players and their ships. Because there’s nothing else for the murderhobos to do.
As a PVE player I would take harder tuned AI enemies and more spawned ships as long as these threats are grounded IN-UNIVERSE. I don’t want butter milk Bob and his gang of geriatric griefers ruining hours of gameplay while spamming immersion killing neck beard brain rot on chat destroying the limited game sessions that we have in our busy lives. The PvP players can have their servers and PvE players who value maximum immersion can have theirs. That way both types can be happy except for the griefer tools whose main gameplay focus is to ruin other people’s game play experiences. PVE SERVERS ARE ABSOLUTELY MANDATORY FOR STAR CITIZEN TO SUCCEED COMMERCIALLY. Otherwise, Star Citizen's only destination will be FLOP CITY.
Its funny how this video JUST hit my wall. I 2 hours ago, just got greffed. Empty Vulture, stopped by a shuban site to top off my Quant on the way to where I was going to strip panels. As soon as I left the landing pad a bunch of jerks soft killed me, then boarded and killed me. Jokes on them, Bird was empty and all I had was a flight suite and a graycat with a tractor beam attachment!
Successful (or in this case... high profile!) online multiplayer games, tend to have HUGE player bases so, it makes PERFECT sense to spilt up the servers accordingly, to reflect the diversity that these player bases represents! This has worked extremely well in, say, World of Warcraft, which now has a HUGE plethora of ways to play the base game in both legacy and modern builds. No two players are alike so, CIG definitely needs to consider this seriously at some point! Otherwise, there's going to be a HUGE fallout with the player base itself, as they all argue over one another! Oh... Yes! And even if CIG DOES split up the servers accordingly, don't think that this will end the matter! Because PVE and PVP players will still continue on with their pointless flame wars, much like how in WOW, Retails and Classic players... Despite having their own servers... Still... For some inexplicable reason... Enjoy taking chunks out of each other! But regardless... At least on a particular WOW server, there is relative calm, as each player knows the rules that they are permitted to follow! So yes... Irrespective of CIG's servers... This drama will rumble on indefinitely I'm afraid! And men have the audacity to claim that women are the only drama queens! 😁
@@gemreviews2840 If you insult the developers like a little kid in every other video, I don't think they will or should ever talk to you! There is something called “respect” that you clearly don't show! you don't want changes to the game! CIG considers feedback from content creators and the community more than any other game developer, however neither spectrum nor reddit or the content creators are SOLELY responsible for the feedback it's all sources! This results in decisions that don't always please everyone but represent a part of the playerbase! You can like it or not but with the approach and social skills of a toddler you won't change anything! I don't think you care anyway and are just hoping to get a piece of the pie and make money with SC!
@@emeldahay It is not at all! But even if he was, you won't achieve anything if you behave like a petulant child and pointlessly insult the devs! You won't change anything and no dev will ever pay attention to you - why should they? This channel is nothing more than a 08/15 reddit user who has now decided to permanently insult CIG on youtube! What people don't understand is that in the development process the community is responsible for crystallizing problems and the devs find solutions to them! The community doesn't find solutions they find problems!(wich is the most u can hope for, they could simply say f-off we do how we think its good) And if the problems are brought to the devs on an adult level they might be taken into account! and that would be the antidote that would move development forward! But with blunt insults you will rightly achieve nothing!
@@bic255 Talking about respect when you back a company that has no respect whatsoever while they are stealing money and offer zero content is wild lol😂
We will get instanced missions for PVE only, roaming will be PVP by default. But Rep system should be implemented ASAP to at least mark down sociopaths. If the whole society will reject them - they will behave after all. Current situation is a mess. But it's not that easy, one step at a time. Will be interesting to see how Pyro will feel after 2 weeks. Social dynamics is hard thing to model, especially under those weird conditions. I feel like current murder craze in Pyro is partially mass hysteria, people go in Pyro with mindset of KOS. But i've already encountered the opposite reactions. One encounter was particularly interesting: I was alone in contested zone, and what happened, i was cornered with a party of 2 players. And we decided to cooperate, i was invited to party and we continued together.
And it will be in PvP areas so good luck, hearing even getting to lawful systems means you need to go through lawless systems to get to them. CIG is extremely stupid when it comes to design.
@@larrymitchell6470 Nah CIG is not stupid, u think they are stupid it's fine. But they are not. Your contribution will probably ignored due to self-entitlement and general lack of etiquette
Like I've said, CIG knows who they cater to; the Arrow trolls that talk trash for destroying your Mole. I've noticed how the Arrow hasn't come up in price even once since I started playing well over two years ago. Trolls whine about ships that some players grow a skill to use efficiently? Nerf. Say something about it on Spectrum? Not only are you attacked on there, but you're banned for speaking out and your comments removed by fragile egos. That's why I can't wait to troll whatever org they may be a part of in the future. After all, I went from having a BIS runner up "Gunship" class, to a "Pad Rammer" .... This company should get exactly what it deserves for its shady marketing -rug pulls- practices. Let the lack of spending this IAE be a wake up, Chris and crew...
Eve solved most of these problems. We just need the police to actually turn up to aggressive players, 5* wanted system like in gta, and for the time to die from aggressive actions in high security space to be like 14 seconds.
PS: stop talking about 'servers' and all'a that crap... we basically want (were promised) a LIVING BREATHING UNIVERSE where our game experience has an influence on the state/economy of the universe... not this grabby handful of garishly scripted missions. And mobiGlas has TOO MUCH FUCKING TEXT IN IT... whatever happened to sensible 3D design. Moon, three boxes, three destinations on another moon. Show that using in-game 3D assets. Link it to StarMap i.e. rewrite it to show split-screen for the two places. Etc. Etc. Etc.
Spectrum and Reddit have both been the same for years, full of cringy middle-aged Space Dads that want to play the game like it's a single-player game and not an MMO. If anyone realistically thinks that Star Citizen with only its PvE game loops could survive as a successful MMO then they're an idiot, the Space Truck Simulator that they are begging for would be dead on arrival as it's very clear that its a game that's meant to be driven by conflict and that would remove all the conflict. A perfect example would be New World, it was an incredibly well received PvPvE MMO during testing that was driven by player conflict that had some minor issue to iron out, instead the developers caved to the very same PvE whiners and gutted PvP for release, it didn't matter how much PvE content they ended up adding, there was ultimately no point to any of it without the player conflict that was meant to drive everything and now it's completely dead despite all the money thrown at it. Most people that I've talked to at Citizencon and the like are on the same boat as me, they generally lean towards PvE but they fully understand how important PvP and player conflict is in a sandbox game like Star Citizen and fully understand the impact that splitting off Easy Mode PvE servers would have to the longevity of the game as a whole. In a game like Star Citizen PvE and PvP players have a symbiotic relationship, without PvErs the PvP players wouldn't have the necessary equipment to fight and without PvPers the PvE players wouldn't have a market for most of the stuff because there's essentially no conflict driving the need for any of it. Anyone that thinks that game could survive exclusively as a hardcore PvP deathmatch or a lame PvE hugbox is in denial of reality.
Whatever you do, don’t complain about getting killed in game. Either say nothing at all or be friendly. Your complaints are the payment for griefing. No grief caused less fun had. Also, pirates aren’t griefers. They’re PvP role players and some of the more fun people to make friends with in game.
Only had one instance of a player killing me they somehow sneaked on my ship while salvaging waited till I was in qt then shot me 😂 ships should really have a option for owners to decide who flys them
If I were a developer, I would want to design a system that rewards certain actions in pvp, but punishes things like camping, etc. Easier said than done, I know. For example, I would design incentives for actual piracy aside from just looting cargo. I would punish repetitive killing that had no clear objective with in-game consequences. For instance, every kill of an innocent would incur a progressively higher bounty separate from that incurred from piracy. Once that separate bounty reaches a certain threshold (tbd how that would be calculated( You would be hunted by VERY powerful npc bounty hunters until you're dead. The spawn camping described above would be a perfect situation where this could be tested.
Go look at warcraft a game of more than 12yrs old and not having 700mill like cig and they got both pvp and pve servers and the option to put pvp on and off cig should change their name to ci..thief
Lol there was 2 griefers that waited for people to do a mission then shoot them in the back like they did with me and my friend 😂😂😂😂 but they didn't expect my polaris to be 7km away were me and my friend spawned we went back an fucked them up the one glitched into my polaris with his hover bike and put his spawn on the terrepin BIG MISTAKE ON HIS PART 😂😂😂😂Because we kept him in a respawn loop for ever making his game a spawn simulator😂😂😂😂🎉🎉🎉🎉
i never get griefed but for those who do i like to return the favor times 10!!! players that deserve retribution often run from the server after i deal with them for hours hahahaha... people that grief need pity though because in most cases not all, these kids were let down by their parents and or bad luck or sociopaths. we need only 1 server! but we need players that has a purpose... to many karens want absolute safety and protection from the twitch players. the game is so big just in stanton to not see other players for a decent amount of time now we add pyro that is even larger!!! you will see players less often.
Lol …seethe victims, seeeethe! But ya this is why REAL LOSS is needed, ppl won’t waste their lives/etc so fast if they lose as well. And some other shit too, but in the end keep it hardcore, single server for all, and I’m PvE, no handholding and “easy mode” lol easy sucks lol 07
as a griefer, my sole purpose is to make people who enjoy pve's lives so miserable that they, en masse, go to spectrum and demand pve servers because unfortunately I don't want to see this game die, and while everyone has their own opinion, the numbers of how PACKED the pve servers will be, will speak for themselves. I do what I do solely to make CIG change the game to stop me from getting away with what I do. On medical beacons, there SHOULD be protections in place, but there aren't, and old man Chris Roberts will never get it through his skull until it's shown to him, that people will always abuse systems if they can be abused, no matter the consequence, griefers will find a way. But yeah, I enjoy putting up trap beacons too, and I especially enjoy when people type their praise and appreciation in chat when I make them lose 2 hours+ of progress for almost none of my time wasted.
I actually agree with you on this one. Having separate PVE and PVP servers is the best way to minimise the number of griefers. Even doing this people will try to grief but at least it makes it more obvious.
Over the years the sc community became extremely toxic. Mostly because there's nothing to really do, and combat is not even fun anymore. The only thing left to do is troll people.
i just tried 4.0 and hotfix, in 4.0 contracts cant be accepted, in hotfix u only can qt into the sun. also whole pyro being so copy pasted takes away all realism and immersion. idk what i expected
Seperate pve and pvp servers will be fucking boring. Pve will never have exciting moments and pvp will just be meta PU arena commander instead of opportunity and varied gameplay…. You can think my take is bad, but your take is also bad. I’ve seen MMO’s go down the different server route and every time those games died. Star Citizen has its identity and zones, trying to change that is just selfish… first video I have disagreed with Gem on
LoL!! If u invested into SC ur a noob sorry but its true. Spending all kinds of money on a pre alpha game is joke. Ive played the game and yes most people that think they are all that at SC bought all thier stuff and suck at the game. LoL u spent $48k on that sc ship package and yet u still need to buy more crap....? Im happy- I kicked the crap outta the dev team that made spk and they cried and changed the whole game setup to even more trash. U all know this to be true- the devs took out our ability to turn off cellin coms for a hawt while. spk was all messed up. Devs asked me how Iwas beating them.... So they dont even know how they own game works lol that is noobish 100%
Of the videos I've seen of yours about 4.0 ,and this one, are pretty stupid from my opinion. First off, I criticize CR and CIG as much as anyone since this development started, but you make statements that just are full of drama and are simply not accurate. For example, saying 4.0 is the worst release ever (which you stated in your 4.0 release video) just says that you were not around for 2.0 , 3.0, or even 3.18 (or you have a very short memory). Those releases were FAR worse than this 4.0 release is. Pyro, from the very start, has always been advertised as a lawless area where anything goes. If people don't like what happens there just stay in Crusader. It's pretty much that simple. This crying about pyro pvp is for the emotional carebear who thinks a game like this should only be a pve game and everywhere should be their personal safe zone. lol
It sounds like you haven't been Griefed properly. Tell you what, the Kvlt is looking for you and lets see what we can do about your views on Griefing. see you in the verse
This was cringey for me to read. It reads like someone trying to threaten another person in a video game over their opinions. Am I misreading this or is that right?
What is kvlt is that some kind of cheer squad. That’s all kvlt is. Sofakingclips, let me get this straight, you are acting like some cartel in a game, right…. What a dip shit. Also this has been sent to CIG. It is against their terms and service. Way to go skippy.
Exemplifying Eve here is a non-sense. As harsh as it is, Eve has tons of in-game tools (mechanics) that allow you to protect yourself and, at a great length, to even prevent you getting jumped. You just need to learn the game - it is just very difficult/complex. And even then, Eve struggles with player retention. SC is miles behind with mostly no signs of interest in implementing such mechanics. Pushing on the PvP when the basic mechanics are not in sight is ludicrous. And comparing the 2 games is outright laughable.
griefers gonna grief. I dont care what u do, what u want, how little time to play u have. It amuses me to see u fail and suffer because I make u. I also fix it so that on the off chance u get back at me, I lose nothing. I ll just be back and continue until u cry and turn off the game and comment salt in spectrum. why? because I can. for stubborn victims I have several accounts so I can switch and get u with a fresh name u dont recognize. now, what are u going to do about it?
PvE servers? Ok... ...minus 50% gold & reputation from missions, trading, mining, salvaging, etc, in a PvE server... Want no threat? Ok, get more grinding!!! 😊
Why? If this answer would give pve minded people a way to not get angry at the game and leave, I don't see why it's an issue. Pvp servers would load for those that appreciate it and they get what they want. If the 2 don't cross, why is that a concern? Extra servers? No. Your just still servicing the base. So what is the issue? Other than I don't want them to be able to play how they want.
@@stacey5235 PvE servers = near 0 risk; rewards should be lower, compared to PvP servers! It's also one way to encourage carebears to grow some balls and play on PvP servers!
@@stacey5235 pve servers would split the playerbase, plus what is the point? All that you accumulate without risk & competition is worthless because it has no purpouse, you just watch numbers go up.
Get good at what? They can't even figure out their own flight model. Servers are garbage. And the game itself is a mile wide, centimeter deep puddle of boring trash
@@darkfang1898 i doubt it, the pvers are often in that loop because of how seldom pvp occurs in the first place and they are too afraid to try it out & go for the more secure boring stuff. A lot more ppl would pvp if they took the time to learn it just as mining and other stuff takes time. I hope the new playerbase that will hit after SQ42 will outnumber the crusted old carebears who did not bother gathering any pvp skills in a decade. You can play the game how you want it, pvpers play it how they want it and when seldomly both cross each others paths there should be no bad blood, its the risk of leaving the spawn. If they ever divide it in pvp & pve servers, both player bases will wither away.
@@DerDrecksack87 (clearly a bot) you cant doubt anything because there is nothing to doubt. ANY "open pvp" game is literally just pve with pvp duct tapped to it. calling SC a pvp game is like calling fortnite a pve game because it's practice mode is pve. there will never be a point in time where pvpers outnumber pvers because there's literally no gameloop for pvp outside arena commander and star marine. live is a pve game with very poorly implemented pvp, it's the only conclusion anyone who isnt a griefer can come out to.
@@darkfang1898 dude its still not a finished game, how can you jump to conclusions how pvp is going to be implemented in 1.0 & later? But it doesnt really matter, it was stated from the beginning that pvp is an integral part and the "living, breathing" universe Chris is talking about aint happening without it. This was one of the few things they never diviated from, you cant have a playerbase running delivery missions and fighting braindead NPCs as the highest point of risk in a modern game, especially if it tries to uphold the SIM element, since it was always just an MMO by 50%, the other half is a SIM. Arena commander is not a loop, its an extra game mode wich should help ppl learn pvp without losing stuff...
People that don't want to PvP are fine. Don't. People that hate PvP so much that they want PvE only servers is a game that since it's very inception is pitched and made as PvA just backed the wrong game and they absolutely can uninstall SC and play NMS. SC is PvA, and will remain so. There should be absolutely no option to go sightsee a PvE version of Pyro without the risk of receiving a torp to the face right out the gate or getting ganked 5v1 while taking screenshots. Systems should however be delimited better. Safe systems be much safer and null sec like Pyro being basically free for all, with everyone knowing what they're in for if they go into a PvP hotspot. But open world PvP is the very essence of SC and should never be touched. People that can't stand that should play something else.
PVPVE only works in old plan for open beta like 20-ish systems, right now it only favors PVP since you can kill other players in Stanton. It's not like Pyro should be another Stanton, instead Stanton is another Pyro with some PVE contents.
Best way to understand a griefer is Global Chat. A PVP player says GGs, the griefer, if met by silence , will start shit talking and taunting hoping to get the person angry so they can stop edging in their dirty socks and get off on you crying. 😂 Deny them their joy. If this comment angers you, you’re a griefer.
Indeed.
Had one just shoot me down while I was just looking around like a headless chicken near an outpost. He wrote in global chat right after I got blown up. "how you like that size 10?" .... They don't pvp, they grief
A new player isn't going to see being unable to leave Everus Harbor or Port Tressler as "emergent gameplay". New players think, "Wow! I'm being spawn camped"
A lot of stuff that people call PvP like station takeovers and seal clubbing is just extremely irritating and makes players want to just play other games like Path of Exile 2 or Ready or Not (both games I'm currently playing over SC 4.0 preview).
The problem with people is that they rarely consider the higher order effects of their actions. For instance, a PvP'er knows first order consequences of bad behavior such as getting suspended or banned due to player reports. But the higher order consequences, i.e. how other people will change their behavior in response to your behavior, become much more important with time.
it is Agrovating. Some people can only get their jollies by making others suffer. just think what they are like in real life......
@@HighmageDerin Weak and mild mannered, very polite and well behaved in person, I'm willing to bet....
@@georgea5991 You mean hidden psychopaths that have learned to hide their more violent tendencies in order to stay under the radar.
Thats why i stopped playing throne and liberty. I have limited time to play cause i work alot so having guilds camp world bosses and certain dungeons got annoying
Been saying it since 2017. Once this tech demo starts offering consistent play loops, the griefers would start coming out from under their rocks.
The sad part is that this scourge would play into CIG's hands because they would start offering bigger and better ships/weapons for higher prices and be in "limited stock" to counter the griefer cancer.
Then there's the cheats and hacks that will grow exponentially thanks to the spaghetti code that will have zero security. Not only the griefers will use them but everyone else because they have no choice.
It's all coming just watch. Curious to see just how much longer can CIG stay above water once the PvE whales finally give up and go back to eve online or move on.
I have said the same thing for some time. I get the "game is not for you" answer
funny thing is, some dog fighters and racers hates grefers (pad rammer/miner ganker/event camper etc.) more than your adverge PVE player (hauler/miner/bunker raider/salvager etc.) some of them because the activites they like to do, have more chance of been ganked by those grefers. Grefers just want to give other player 'a bad day', that's how they gain their happiness, I know it sounds stupid as shit, but it is how they feel. a toxic teenager trapped in a 40 years old body.
Griefers are probably a pain in the ass in real life, they are losers that have no friends and never will. There needs to be the ability to report and ban kids like this! The game sucks as it is without them making it worse....lol
@@Goyahkla100 PVE players are way more toxic than griefers…I mean just look at your comment, simply bc you got killed in a game.
Vindications Finally the f-ing truth. People like avenger_one (CIG OFFICIAL GRIEFER) are alway pushing PvP play because it easyJ, not like mining,salvaging or cargo running . GIG push PvP FOR BIG SHIP SALE. I been screaming Elite Dangerous server game play for 10 years , SOLO , OPEN AND PARTY PLAY. CIG will never doing anything about greifer , pirate or different servers, because that what pushes big capital ship sale. If solo or #TARGETS player were to leave the GAME STAR CITIZEN WOULD BE DEAD . PvP players don’t fight PvP it to hard on there ego or their feeling😂. They want target that doesnt practice pew pew all day every day.
Turning their consumers into cannon fodder for griefers is a dumb plan ..
But we are talking about CIG
CIG protects griefers by not allowing "name and shame"
There should be a crime blotter with NAMES, evidence, and description.
Keep the community informed so they can avoid these people.?
How dear you name and shame
Spectrum isn't where, that's for sure. They're restrictive like TH-cam being ran by N Korea and Whinny the Pooh together. However, a YT channel dedicated to naming and shaming these trolls (and Spectrum mods) would be just fine. X as well...
I caught a 2 week ban for naming 3 players locking down Seraphim station.
@@nuanil Spectrum's a joke, anyway. I only look on there for the agitators.
You will always have players who join multi-player open world pvpve survival games like Ark or Rust or DayZ etc and expect to peacefully build and play alone on their little corner of the map, trying to have some kind of single-player experience and complain when a player/tribe comes along and raids/wipes them, as if they were entitled to some kind peace because they were not posing a threat. But that's just the nature of what each player consigns themselves to when they join into a pvpve game. The two types of gameplay are not mutually exclusive and nobody is having pvp gameplay forced on them when they volunteered for it by leaving the safe zone. The pvp comes with the pve and you accept that risk when you leave the armistice zone/high-security system. From that point forward you don't get to pick and choose your engagements or cry about fairness when someone ganks you.
Reasoning or fairness is not what determines what PvP is. By definition player vs player in games means any space where players can fight each other. The specifics of it after that don't really matter and just because you yourself are a peaceful player has no bearing on that. By leaving armistice, you have entered a battlefield and even if it isn't immediately happening, you are engaged in PvP. If this was a vanduul infested system, everyone would be getting interdicted and blown up by ravagers for no other reason than you existing in space they haven't conquered yet. Why are we vilifying players for basically just being glorified hostile npcs?
We need to get past this pvp vs pve argument because none of us are either. We are all pvpve players. And as for what griefing is, I feel the terminology has become so diluted. Some of you seem to have forgotten that griefing as outlined by CIG pertains to abusing in game mechanics or bugs to hinder or stop other players from playing the game and is bannable behavior. Things like pad-ramming, intentionally blocking hangar doors with wreckage, glitching vehicles into landing zones to run people over, sneaking guns into klecher to spawn camp inmates, etc. Randomly blowing up ships in the wild west of space for no other reason than to see the pretty colors they make when they explode on the other hand is an intended gameplay mechanic and even if it doesn't always feel fair, it's by the devs design. Adapt to the game you are playing or accept that it's not for you.
What most people misunderstand is the fact, that Griefers often pose as PvP players. It's easy to hide your true intentions behind some made up stuff like "oh .. eh .. surrender your freight or we will kill you" and then if you do you get killed anyways, because "no witnesses" or some other BS reasoning. Also most Griefers operate in groups and usually attack solo players or at least groups that are significantly smaller than their own. They're the rats that run when you encounter them in 1 vs 1.
So yeah, PvE Servers are a must. Otherwise Star Citizen as "a game" (soon tm) will eventually fail pretty hard.
Elite Dangerous has Open, Private Group and Solo. Griefers will complain that this ruins PvP in the game, actual PvP players just meet up in Private Groups and set some rule of engagements, and pure PvE players either go in Private Groups that are PvE only or play Solo. The only ones that are pissed at such system are the griefers. 😂
I mean that’s just wrong lol…most PvPers are looking for emergent gameplay…hardly any fights are set up except maybe a weekly training fight
I think it just proves - yet again - MOST people don't give a shit about MMO aspects, they want to solo play around other solo players.
This isn’t Elite Dangerous
@@user-hq9fp8sm8f Nope -- it's not.
but what you think it's gonna happen if there isn't risk to do your trading etc? hard to think they just let everyone go pve side do no risk trades and scrapyard sells etc.only thing what i would do is make small armistic zone to stations and jump gate. and leave this like it is.
PVP players need pve players more than Pve players need them.
I never understood why CIG made Pyro instead of a higher security system for new players.
Because we already have Stanton and it’s boring and we are losing players
@iroquoisplissken3583 Stanton isn't high security though.
And CIG are losing players due to bugs, time sinks and un fun master modes.
@@doctorno3912 are you seriously trying to argue there is too much PvP in the snooze fest that is Stanton? There is no need for high security lol
@iroquoisplissken3583 all I'm saying is, considering what was mentioned in this video. Pad ramming or being sniped isn't that uncommon in Stanton. Bored veteran players for you.
Stanton is pretty much no security in most places, Pyro is much the same. Having a secure system would bring more consequences to criminal players. Hopefully with better a.i and other law and order mechanics that could be replicated in other systems down the road.
One would think having those law and order mechanisms implemented would offer more for balancing and gameplay than some wild West low effort copy paste system like pyro.
I honestly don't mind pvp but probably lean more to pve gameplay due to how long it takes to group up in this shit. Your average casual new player that entered the game need a safe space to get started. The first hour or so can decide if a player stays or rage quits.
@@doctorno3912 I fly around Stanton looking for random ppl to kill and I can barely find anybody these days. When I started PO was a war zone constantly and it has open pads. You could sit there and shoot people on foot walking to their ships. It got so crazy and the game has never been as fun since.
Yeah. Welcome to Asian server.
People from THE certain country is 90% cheater, griefer and cheating griefer.
And if you think is not that serious you are just wrong.
oh I played asian server once..
WTF is wrong with those people????
Sociopaths, all of them.
@@gemreviews2840 When you play at Asian server inevitably you will face most of the players from one of the biggist country in the world.
There are defintily some decent people here and there I bumped into some even had some great time.
But most of them are total assholes, they don't even want to type English in chat always tiype thier chnk language assume every ine. I got killed once because I type English and they think I'm Japanese. I'm Taiwanese I know what they are typing very bad stuffs to someone who clearly don't know Chinese.
Add on that, every place have their home made assholes. Drive away already veery little normal people. Not every one is good at English.
Remaing normal people either learn to live in this hell or become one of them.
@@gemreviews2840 main character syndrom
for them the game or Server is just for their fun anything has to evolve around them
i know that "main character syndrom" get trowed around for anything this day but in Asian server specially if ppl from *****(YT would ban me if i mention it) have a big problem whit following rules or respecting other player
You dont even NEED a PVP server, just create a tag that can ve toggled which effectively says, player untouchable by player, if its toggled on else its PVP
I am not a pvp main, but what you say is just sooo boring. I have not been killed by another player in months, Stanton is boring already, if you give cowards invulnerability they might aswell close doors.
Worst of the ideas right here
Community has changed..used to be adults with money..now it's full of 12 yr olds with their shitty lil 30 dollsr grief ship...not to mention all the intelligence sweat cards.. I like pay to win..keeps the children out
These are immature adults in the game; not children. Consider how expensive a gaming PC that can run Star Citizen at a decent frame rate is.
I've was annihialated by Mirai Guardian in my Vulture with full load of RCM worth about 400k and griefer didnt pirate, just exploded
Next time i went deeper into belt
Next time Vulture said 'contact' and i pissed off quickly
As much as griefers piss me off, i'd rather that opposed to being separated on a different server...idk what the solution is
warmode...can only be enabled/disabled in safe zone, you get extra pvp orieented rewards for completing missions while in war mode, higher risk higher rewards, its really quite simple, forced pvp will murder star citizen
The problem is the greifer thinks he's funny..an imature sence if humor from kids who haven't even touched a girl yet..we need 18+ credit card access server with penalties for fucking around..tired of adults and children being forced to co mingle in games..it's disturbing
Chris and CIG are noobs themselves lol. Ive played the game and used the tools the game provides and the devs got all mad cuz I beat them at thier own game. So they messed the whole game up to attempt to "fix" SPK lol fix is not in CIG vocab. SC is not a working game so pvp & pve SUCKS!!! 10 years plus into this turd and Chris is still changing flight combat system why CIG changed the name to master mode is just s trick. SC is not a working game and should not be trusted. Chris Roberts cant carry this game to the finish line ladies and gents- The foundstion to this game is horrible and needs so much reworks that even its going to take 10x as long to attempt to FIX all these issues. The fact Chris and CIG talk about this game like its a working product.
I would like a system that encourages piracy/risk, but heavily dis-incentivizes murder-hobo and griefing behavior. Something like increasing cool-downs for respawning, removal of expediting vehicle claims etc. for blowing up starter ships with no cargo, or something.
finally least someone has some ideas. not just constant complaining. im not saying they are good or will work but least you try get some kind of solution. however i would leave this how it is. exept i would just make around stations like 5-10km safe zone and same for jump gate. but otherwise pyro is what it is if people doesn't like it stay away. i know it sound stupid but least now people who like pvp has change to do so. it's unbelievable selfish to people think they belly is center of the earth and whole pvp should be denied. (and i don't mean with this ranting you at all) i just say it bc idk all this is so dumb, after all it's lawless area. what people expect...
@gem reviews Do you think you will play SC 1.0 or SQ42 as a streamer?
I’m not a griefer but splitting the community would be bad
for the pvper. PVE player don't need pvp. Look at ARK, it fundamentaly a pvp game, yet there are about 50x more PVE servers/players than pvp, so their two last expansions were PVE content, because that's where the money is.
@@foxdoe7540 it is just dull, i thought they dont want a copy/paste of other games. Without uncalculated risk trough piracy/pvp everything is meaningless and you cant filter griefers from normal pvp gameplay.
@@foxdoe7540 PVE servers on Ark were terrible, and more toxic than the actual pvp servers. 4000 hr player here. Ark failed (let’s face it) largely due to rampant cheating, but partly in relation to a split community. There are so many things CIG can do to mitigate griefing. One day soon the light fighter meta will be a thing of the past. Armor values, armistice zones, reputation penalties, turret reworks, blades, NPC’s, more lawful systems, etc etc etc . Star Citizen was never intended to be a PVE game. I’m open to options, but let’s not support cig following in the decision making of Snail Games - and thinking their logic is sound, good, and or fruitful… I’m not the best at PVP, I win, I lose. But Pyro was always meant to be a lawless and very dangerous system, we all have been knowing this for years. At the end of the day it’s a game, and the more people there are the better it will always be.
@@gymvulner1993 That's your personal experience, it isnt mine. Besides the point im making is that people play pve way more than pvp. and it doesnt matter what pyro is meant as, what matters is who pays CIGs bills and what they want.
@@foxdoe7540 you may be right. I don’t know for sure. I don’t really think anyone truly plays PVE 100% of the time, as if there is some kind of divide. In the same sense I’m not always pvping 100% of my time. If I play PVE 80% and 20% pvp would I be a PVE player? I really don’t know the solution however I’d like to have faith in CIG. If these guys can figure out server meshing I’m sure they can figure this out as well. What’s important is that we all enjoy SC for what it is, and I hope we don’t lose that - it really is something special.
It’s not so much a griefer problem as it is a rules and enforcement problem. A) We need persistent player reputation. Not as easy to implement as it may seem, but it’s something they need to tackle. B) We need adequate safe zone defense mechanisms. Even if it’s the beam of god in safe zones. You attack in a safe zone and you die quick. C) We need more shit to do, so everyone isn’t so bored.
Tried the new 4 preview opened hangar door, another door was still there after the opening animation, blew up my ship in the hangar. Uninstalled that crap immediately after.
The whole game needs a rethink, in terms of the basics.
1) dock mobiGlas to pilot's seat, to import hands-free functionality
2) this allows mobiGlas to be THE KEY TO THE SHIP and nobody else is allowed w/out party permission
3) hands should come out when you approach a usable, in-reach hand-shape shows anim that'll play i.e. door opening, if click
4) thrust-based flight becomes lift, in atmosphere - Newtonian Physics in space - gameplay.
5) cities are their own ESPIONAGE game zone
6) hab = home... launch ship from hab-roof via UEE shared landing zone... spawning accessed via mobiGlas.
Or else this game's a non-unified pile of shit... it's SALVAGABLE but it needs STRONG LEADERSHIP and Chris isn't it, nor is Tyrer.
And it’s not griefers that’s the problem it’s MasterModes….you simply can’t get away anymore, especially if you are low skill.
They need guardrails like every other MMO, not to prevent it but to control it. Also killing full loot and DoaSM and decreased claim times, faster travel times, cheaper rearming. Basically keep players engaged as when you die you take a deep sigh and wondering if starting all over in a game of this scale including re-crafting or rebuying armor and loading ships up again….spend all night to do nothing just to die and do it all again. This isn’t fun. I barely log in now as other games are soooooo much more fun, I just check in to see if a neuron fired in a brain over there and logic happened.
It lets me down every time.
This issue really highlights exactly how little thought CIG have actually put in to this thing. These are questions that were asked and addressed in other MMOs _decades_ ago. In fact, the systems and guardrails put up back in the early part of the century have only become more advanced as time passed. But for CIG and its customers, this is new untrod ground that can only be crossed by reinventing wheels.
And here’s the sad truth: CIG isn’t going to do anything. They _can’t_ risk alienating the murderhobos without losing more customer base. Which is exactly what will happen the moment any sort of actual guardrails go up around the players and their ships. Because there’s nothing else for the murderhobos to do.
PvE servers then you can cheese PvP game loops for easy profits
As a PVE player I would take harder tuned AI enemies and more spawned ships as long as these threats are grounded IN-UNIVERSE.
I don’t want butter milk Bob and his gang of geriatric griefers ruining hours of gameplay while spamming immersion killing neck beard brain rot on chat destroying the limited game sessions that we have in our busy lives.
The PvP players can have their servers and PvE players who value maximum immersion can have theirs. That way both types can be happy except for the griefer tools whose main gameplay focus is to ruin other people’s game play experiences.
PVE SERVERS ARE ABSOLUTELY MANDATORY FOR STAR CITIZEN TO SUCCEED COMMERCIALLY.
Otherwise, Star Citizen's only destination will be FLOP CITY.
Its funny how this video JUST hit my wall. I 2 hours ago, just got greffed. Empty Vulture, stopped by a shuban site to top off my Quant on the way to where I was going to strip panels. As soon as I left the landing pad a bunch of jerks soft killed me, then boarded and killed me. Jokes on them, Bird was empty and all I had was a flight suite and a graycat with a tractor beam attachment!
Now, thanks to Pyro, the difference between just buying one ship and being a whale becomes clear.
Successful (or in this case... high profile!) online multiplayer games, tend to have HUGE player bases so, it makes PERFECT sense to spilt up the servers accordingly, to reflect the diversity that these player bases represents!
This has worked extremely well in, say, World of Warcraft, which now has a HUGE plethora of ways to play the base game in both legacy and modern builds. No two players are alike so, CIG definitely needs to consider this seriously at some point! Otherwise, there's going to be a HUGE fallout with the player base itself, as they all argue over one another!
Oh... Yes! And even if CIG DOES split up the servers accordingly, don't think that this will end the matter! Because PVE and PVP players will still continue on with their pointless flame wars, much like how in WOW, Retails and Classic players... Despite having their own servers... Still... For some inexplicable reason... Enjoy taking chunks out of each other!
But regardless... At least on a particular WOW server, there is relative calm, as each player knows the rules that they are permitted to follow! So yes... Irrespective of CIG's servers... This drama will rumble on indefinitely I'm afraid!
And men have the audacity to claim that women are the only drama queens! 😁
I wonder if CIG has ever reached out to this guy for ship giveaways lol. Doubtful. He tells it like it is
I am waiting to receieve their email invitation any day now. Maybe its in the junk folder? 😅
@@gemreviews2840 If you insult the developers like a little kid in every other video, I don't think they will or should ever talk to you! There is something called “respect” that you clearly don't show! you don't want changes to the game! CIG considers feedback from content creators and the community more than any other game developer, however neither spectrum nor reddit or the content creators are SOLELY responsible for the feedback it's all sources! This results in decisions that don't always please everyone but represent a part of the playerbase! You can like it or not but with the approach and social skills of a toddler you won't change anything! I don't think you care anyway and are just hoping to get a piece of the pie and make money with SC!
@@bic255 you miss the point of this channel. It is the antidote to what you describe , which is most other youtbers who drink the kool aid.
@@emeldahay It is not at all! But even if he was, you won't achieve anything if you behave like a petulant child and pointlessly insult the devs! You won't change anything and no dev will ever pay attention to you - why should they? This channel is nothing more than a 08/15 reddit user who has now decided to permanently insult CIG on youtube! What people don't understand is that in the development process the community is responsible for crystallizing problems and the devs find solutions to them! The community doesn't find solutions they find problems!(wich is the most u can hope for, they could simply say f-off we do how we think its good) And if the problems are brought to the devs on an adult level they might be taken into account! and that would be the antidote that would move development forward! But with blunt insults you will rightly achieve nothing!
@@bic255 Talking about respect when you back a company that has no respect whatsoever while they are stealing money and offer zero content is wild lol😂
I agree with everything you said, hopefully they do something about it
I don't care what their motivations are. As long as there is a counter-play.
Personally, I'd like the AA turrets to work at the landing zones i go to with my hauler lol. I think that's the bare minimum we need at the moment.
We will get instanced missions for PVE only, roaming will be PVP by default. But Rep system should be implemented ASAP to at least mark down sociopaths. If the whole society will reject them - they will behave after all. Current situation is a mess. But it's not that easy, one step at a time.
Will be interesting to see how Pyro will feel after 2 weeks. Social dynamics is hard thing to model, especially under those weird conditions. I feel like current murder craze in Pyro is partially mass hysteria, people go in Pyro with mindset of KOS.
But i've already encountered the opposite reactions. One encounter was particularly interesting: I was alone in contested zone, and what happened, i was cornered with a party of 2 players. And we decided to cooperate, i was invited to party and we continued together.
And it will be in PvP areas so good luck, hearing even getting to lawful systems means you need to go through lawless systems to get to them. CIG is extremely stupid when it comes to design.
@@larrymitchell6470 If you are not curious don't go there, right now.
@@larrymitchell6470 Nah CIG is not stupid, u think they are stupid it's fine. But they are not. Your contribution will probably ignored due to self-entitlement and general lack of etiquette
I hate griefers and like to fight them and win but I can imagine SPACE DAD'S spending big $$$$$$ on ships just to get grieved while roleplaying
If you're not researching your mmo's these days b4 committing that is on you. "My people are destroyed for lack of knowledge"
Like I've said, CIG knows who they cater to; the Arrow trolls that talk trash for destroying your Mole. I've noticed how the Arrow hasn't come up in price even once since I started playing well over two years ago.
Trolls whine about ships that some players grow a skill to use efficiently? Nerf. Say something about it on Spectrum? Not only are you attacked on there, but you're banned for speaking out and your comments removed by fragile egos. That's why I can't wait to troll whatever org they may be a part of in the future. After all, I went from having a BIS runner up "Gunship" class, to a "Pad Rammer" ....
This company should get exactly what it deserves for its shady marketing -rug pulls- practices. Let the lack of spending this IAE be a wake up, Chris and crew...
Eve solved most of these problems. We just need the police to actually turn up to aggressive players, 5* wanted system like in gta, and for the time to die from aggressive actions in high security space to be like 14 seconds.
PS: stop talking about 'servers' and all'a that crap... we basically want (were promised) a LIVING BREATHING UNIVERSE where our game experience has an influence on the state/economy of the universe... not this grabby handful of garishly scripted missions.
And mobiGlas has TOO MUCH FUCKING TEXT IN IT... whatever happened to sensible 3D design. Moon, three boxes, three destinations on another moon. Show that using in-game 3D assets. Link it to StarMap i.e. rewrite it to show split-screen for the two places. Etc. Etc. Etc.
No one cries harder than a PVP bro that gets called a griefer.... not even the carebears
Spectrum and Reddit have both been the same for years, full of cringy middle-aged Space Dads that want to play the game like it's a single-player game and not an MMO.
If anyone realistically thinks that Star Citizen with only its PvE game loops could survive as a successful MMO then they're an idiot, the Space Truck Simulator that they are begging for would be dead on arrival as it's very clear that its a game that's meant to be driven by conflict and that would remove all the conflict.
A perfect example would be New World, it was an incredibly well received PvPvE MMO during testing that was driven by player conflict that had some minor issue to iron out, instead the developers caved to the very same PvE whiners and gutted PvP for release, it didn't matter how much PvE content they ended up adding, there was ultimately no point to any of it without the player conflict that was meant to drive everything and now it's completely dead despite all the money thrown at it.
Most people that I've talked to at Citizencon and the like are on the same boat as me, they generally lean towards PvE but they fully understand how important PvP and player conflict is in a sandbox game like Star Citizen and fully understand the impact that splitting off Easy Mode PvE servers would have to the longevity of the game as a whole.
In a game like Star Citizen PvE and PvP players have a symbiotic relationship, without PvErs the PvP players wouldn't have the necessary equipment to fight and without PvPers the PvE players wouldn't have a market for most of the stuff because there's essentially no conflict driving the need for any of it.
Anyone that thinks that game could survive exclusively as a hardcore PvP deathmatch or a lame PvE hugbox is in denial of reality.
Dont mind the pvp but killing a dam snub its really fucked up
Whatever you do, don’t complain about getting killed in game. Either say nothing at all or be friendly. Your complaints are the payment for griefing. No grief caused less fun had. Also, pirates aren’t griefers. They’re PvP role players and some of the more fun people to make friends with in game.
Only had one instance of a player killing me they somehow sneaked on my ship while salvaging waited till I was in qt then shot me 😂 ships should really have a option for owners to decide who flys them
If I were a developer, I would want to design a system that rewards certain actions in pvp, but punishes things like camping, etc.
Easier said than done, I know. For example, I would design incentives for actual piracy aside from just looting cargo.
I would punish repetitive killing that had no clear objective with in-game consequences. For instance, every kill of an innocent would incur a progressively higher bounty separate from that incurred from piracy. Once that separate bounty reaches a certain threshold (tbd how that would be calculated( You would be hunted by VERY powerful npc bounty hunters until you're dead.
The spawn camping described above would be a perfect situation where this could be tested.
it sounded so funny to me the story with the two boys :D :D o guess i have to try it on my own. on the end of the treatmend you said?
PvP toggle will bar any PvP piracy in the game at all.
You shouldn’t trust ransoms
Hello Games did this right with No Mans Sky
Go look at warcraft a game of more than 12yrs old and not having 700mill like cig and they got both pvp and pve servers and the option to put pvp on and off cig should change their name to ci..thief
Lol there was 2 griefers that waited for people to do a mission then shoot them in the back like they did with me and my friend 😂😂😂😂 but they didn't expect my polaris to be 7km away were me and my friend spawned we went back an fucked them up the one glitched into my polaris with his hover bike and put his spawn on the terrepin BIG MISTAKE ON HIS PART 😂😂😂😂Because we kept him in a respawn loop for ever making his game a spawn simulator😂😂😂😂🎉🎉🎉🎉
Just like real life, who woulda thought
Griefers can't grief me because nothing they can do can cause me grief, i'm fine with being killed at any moment due to developers incompetance
i never get griefed but for those who do i like to return the favor times 10!!! players that deserve retribution often run from the server after i deal with them for hours hahahaha...
people that grief need pity though because in most cases not all, these kids were let down by their parents and or bad luck or sociopaths.
we need only 1 server! but we need players that has a purpose...
to many karens want absolute safety and protection from the twitch players. the game is so big just in stanton to not see other players for a decent amount of time now we add pyro that is even larger!!! you will see players less often.
Lol …seethe victims, seeeethe!
But ya this is why REAL LOSS is needed, ppl won’t waste their lives/etc so fast if they lose as well. And some other shit too, but in the end keep it hardcore, single server for all, and I’m PvE, no handholding and “easy mode” lol easy sucks lol 07
They're the in-game terrorists, ruining players enjoyment and also driving away paying customers for CIG.
as a griefer, my sole purpose is to make people who enjoy pve's lives so miserable that they, en masse, go to spectrum and demand pve servers because unfortunately I don't want to see this game die, and while everyone has their own opinion, the numbers of how PACKED the pve servers will be, will speak for themselves.
I do what I do solely to make CIG change the game to stop me from getting away with what I do. On medical beacons, there SHOULD be protections in place, but there aren't, and old man Chris Roberts will never get it through his skull until it's shown to him, that people will always abuse systems if they can be abused, no matter the consequence, griefers will find a way. But yeah, I enjoy putting up trap beacons too, and I especially enjoy when people type their praise and appreciation in chat when I make them lose 2 hours+ of progress for almost none of my time wasted.
I actually agree with you on this one. Having separate PVE and PVP servers is the best way to minimise the number of griefers. Even doing this people will try to grief but at least it makes it more obvious.
Over the years the sc community became extremely toxic. Mostly because there's nothing to really do, and combat is not even fun anymore. The only thing left to do is troll people.
i just tried 4.0 and hotfix, in 4.0 contracts cant be accepted, in hotfix u only can qt into the sun. also whole pyro being so copy pasted takes away all realism and immersion. idk what i expected
I’ve been griefing in this game for years and I’ve never seen such a sorry bunch of losers whining about getting killed in a game
dont cry then when ur getting multiboxed by RMTDDOSGuy then
Oh i met a lot of people like you. You are the first one to cry on chat, when someone do exactly what you do, on you.
I bet you have
@@Dulc3B00kbyBrant0nMultiboxing only gets you a slave turret on what a scorp? Good luck with that vs my MK2 murder hornet 👍
@@boredalotPpl did do it to me how do you think I learned to PvP?
Seperate pve and pvp servers will be fucking boring. Pve will never have exciting moments and pvp will just be meta PU arena commander instead of opportunity and varied gameplay…. You can think my take is bad, but your take is also bad. I’ve seen MMO’s go down the different server route and every time those games died. Star Citizen has its identity and zones, trying to change that is just selfish… first video I have disagreed with Gem on
Face palm.
Clear and straight words!
PVP if player agrees or offer to be pirated
PVE let em enjoy the verse
Hiiiiii Stigglitch
LoL!! If u invested into SC ur a noob sorry but its true. Spending all kinds of money on a pre alpha game is joke. Ive played the game and yes most people that think they are all that at SC bought all thier stuff and suck at the game. LoL u spent $48k on that sc ship package and yet u still need to buy more crap....? Im happy- I kicked the crap outta the dev team that made spk and they cried and changed the whole game setup to even more trash. U all know this to be true- the devs took out our ability to turn off cellin coms for a hawt while. spk was all messed up. Devs asked me how Iwas beating them.... So they dont even know how they own game works lol that is noobish 100%
Of the videos I've seen of yours about 4.0 ,and this one, are pretty stupid from my opinion. First off, I criticize CR and CIG as much as anyone since this development started, but you make statements that just are full of drama and are simply not accurate. For example, saying 4.0 is the worst release ever (which you stated in your 4.0 release video) just says that you were not around for 2.0 , 3.0, or even 3.18 (or you have a very short memory). Those releases were FAR worse than this 4.0 release is. Pyro, from the very start, has always been advertised as a lawless area where anything goes. If people don't like what happens there just stay in Crusader. It's pretty much that simple. This crying about pyro pvp is for the emotional carebear who thinks a game like this should only be a pve game and everywhere should be their personal safe zone. lol
🙄
Lol that sounds brilliant gota get into griefing
guys only reason to log in once this "preview" turns "live" lol whatever that means lol is to hunt down the carebears and make them cry! #denythempyro
People that think getting killed by a person once is griefing should be permabanned.
Its not griefing griefing is a protracted harassment campaign and is Targeted. Somone murder hoboing isnt griefing
ganking care bears is my only fun
It sounds like you haven't been Griefed properly. Tell you what, the Kvlt is looking for you and lets see what we can do about your views on Griefing. see you in the verse
This was cringey for me to read. It reads like someone trying to threaten another person in a video game over their opinions. Am I misreading this or is that right?
What is kvlt is that some kind of cheer squad. That’s all kvlt is. Sofakingclips, let me get this straight, you are acting like some cartel in a game, right…. What a dip shit. Also this has been sent to CIG. It is against their terms and service. Way to go skippy.
@@CouchDoritosFeeling the same... This is sociopathic at best...
Griefers are bad sure but even worse? Crybabys, being a x eve player and listening to people being this soft in SC is an embarrassment.
Griefers will ruin this game.
You can always just play no mans sky single player, princess
oh, we have an internet gamer badass here, fuck off loser😅
"im mad"
dont care
@@gemreviews2840 "waaa waaa, stop atacking me with missiles!, CIG save me!" rofl
By tarkov definition, it’s not griefer, it’s pure ratting
Like a friend from EVE said, there is nothing more fun than blowing your ship up
Exemplifying Eve here is a non-sense. As harsh as it is, Eve has tons of in-game tools (mechanics) that allow you to protect yourself and, at a great length, to even prevent you getting jumped. You just need to learn the game - it is just very difficult/complex. And even then, Eve struggles with player retention. SC is miles behind with mostly no signs of interest in implementing such mechanics. Pushing on the PvP when the basic mechanics are not in sight is ludicrous. And comparing the 2 games is outright laughable.
It's not ratting because rats actually gain something. Griefers just want you to die.
griefers gonna grief. I dont care what u do, what u want, how little time to play u have. It amuses me to see u fail and suffer because I make u. I also fix it so that on the off chance u get back at me, I lose nothing. I ll just be back and continue until u cry and turn off the game and comment salt in spectrum. why? because I can. for stubborn victims I have several accounts so I can switch and get u with a fresh name u dont recognize. now, what are u going to do about it?
Pvp is my pleasure. Global tears so yummy
I bet. Nothing wrong with PvP. Griefers suck ass
Did you mean tear, or teer. Look it up. There is a difference.
PvE servers? Ok... ...minus 50% gold & reputation from missions, trading, mining, salvaging, etc, in a PvE server... Want no threat? Ok, get more grinding!!! 😊
No risks, shit rewards...
Sure. Let's do it. I think many, many people would rather deal with 50% more grind than PvP, which says something about the state of PvP in SC.
Why? If this answer would give pve minded people a way to not get angry at the game and leave, I don't see why it's an issue. Pvp servers would load for those that appreciate it and they get what they want. If the 2 don't cross, why is that a concern? Extra servers? No. Your just still servicing the base. So what is the issue? Other than I don't want them to be able to play how they want.
@@stacey5235 PvE servers = near 0 risk; rewards should be lower, compared to PvP servers! It's also one way to encourage carebears to grow some balls and play on PvP servers!
@@stacey5235 pve servers would split the playerbase, plus what is the point? All that you accumulate without risk & competition is worthless because it has no purpouse, you just watch numbers go up.
Omg stop crying.. just play.. get good
Get good at what? They can't even figure out their own flight model. Servers are garbage. And the game itself is a mile wide, centimeter deep puddle of boring trash
Oh split servers? Ya last video of yours im watching
ya the pve game is called squad 42
and the pvp game is called star citizen
or did you miss that
SC cant exist without pvers, SC can exist without pvpers. SC is not a pvp game - it's a pve game with pvp lazily duct tapped to it.
@@darkfang1898 i doubt it, the pvers are often in that loop because of how seldom pvp occurs in the first place and they are too afraid to try it out & go for the more secure boring stuff. A lot more ppl would pvp if they took the time to learn it just as mining and other stuff takes time.
I hope the new playerbase that will hit after SQ42 will outnumber the crusted old carebears who did not bother gathering any pvp skills in a decade. You can play the game how you want it, pvpers play it how they want it and when seldomly both cross each others paths there should be no bad blood, its the risk of leaving the spawn. If they ever divide it in pvp & pve servers, both player bases will wither away.
@@DerDrecksack87 (clearly a bot) you cant doubt anything because there is nothing to doubt. ANY "open pvp" game is literally just pve with pvp duct tapped to it. calling SC a pvp game is like calling fortnite a pve game because it's practice mode is pve. there will never be a point in time where pvpers outnumber pvers because there's literally no gameloop for pvp outside arena commander and star marine. live is a pve game with very poorly implemented pvp, it's the only conclusion anyone who isnt a griefer can come out to.
@@darkfang1898 dude its still not a finished game, how can you jump to conclusions how pvp is going to be implemented in 1.0 & later? But it doesnt really matter, it was stated from the beginning that pvp is an integral part and the "living, breathing" universe Chris is talking about aint happening without it. This was one of the few things they never diviated from, you cant have a playerbase running delivery missions and fighting braindead NPCs as the highest point of risk in a modern game, especially if it tries to uphold the SIM element, since it was always just an MMO by 50%, the other half is a SIM. Arena commander is not a loop, its an extra game mode wich should help ppl learn pvp without losing stuff...
People that don't want to PvP are fine. Don't. People that hate PvP so much that they want PvE only servers is a game that since it's very inception is pitched and made as PvA just backed the wrong game and they absolutely can uninstall SC and play NMS. SC is PvA, and will remain so. There should be absolutely no option to go sightsee a PvE version of Pyro without the risk of receiving a torp to the face right out the gate or getting ganked 5v1 while taking screenshots.
Systems should however be delimited better. Safe systems be much safer and null sec like Pyro being basically free for all, with everyone knowing what they're in for if they go into a PvP hotspot.
But open world PvP is the very essence of SC and should never be touched. People that can't stand that should play something else.
It's the time sink I don't like. Just to do one delivery mission takes 30min or more.
PVPVE only works in old plan for open beta like 20-ish systems, right now it only favors PVP since you can kill other players in Stanton. It's not like Pyro should be another Stanton, instead Stanton is another Pyro with some PVE contents.