Prototype mobile games faster with the Input System in Unity 6 | Unite 2024

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 19

  • @virgilwylie2186
    @virgilwylie2186 หลายเดือนก่อน +10

    Finally, the simplest version of the new Input System tutorial! Thanks a lot. I would like to see this guy do tutorial more.

  • @ktvx.94
    @ktvx.94 หลายเดือนก่อน +3

    I literally just decided to give the "new" Input System another chance, can't believe you uploaded a new tutorial/ demo right on the same day

  • @LDEV-l3p
    @LDEV-l3p วันที่ผ่านมา

    If you are doing a presentation, please switch to a white theme, because the black theme is not clear at all

  • @realitystudios556
    @realitystudios556 หลายเดือนก่อน

    about damn time they fixed the input system. the previous one caused a rewrite of the input system for android from scratch.

  • @EscapeApricot
    @EscapeApricot 22 วันที่ผ่านมา

    I hope Unity can become easier and easier to learn, so that more game developers can make money.

  • @masterz0
    @masterz0 หลายเดือนก่อน +2

    Why did you remove the colors from the Inputs Editor windows? Is was easier to identify the Actions and Binds when you have to expand many things at the same time

  • @advanches
    @advanches หลายเดือนก่อน

    What about mobile gestures like swipe and pinch?

  • @marcnoone7719
    @marcnoone7719 หลายเดือนก่อน

    What have you done to football manager , Unity ??

  • @MTonik
    @MTonik หลายเดือนก่อน

    For mobile, virtual buttons are a subpar hack.
    Anything mobile-specific like swipe, zoom, multi-touch etc. is not implemented out of the box anyways. Yet, the overhead of multiple abstraction layers of the new system is relatively expensive.

  • @hmouazzen64
    @hmouazzen64 10 วันที่ผ่านมา

    Can someone please post the link to the code used in the demoes. Thanks.

  • @sannanch7564
    @sannanch7564 หลายเดือนก่อน +1

    anybody here does come to face the performance problem with the new input system????

    • @RayznGames
      @RayznGames 25 วันที่ผ่านมา

      Does it have a performance overhead on low end or mobile devices? Is it because of the abstraction? I think this showcase is way more intuitive than last time I tried the new Input System

  • @Theblacksuittrender
    @Theblacksuittrender หลายเดือนก่อน

    Some games of this unity studio got abandoned from 6 years ago like angry neighbor,galaxy and other...

  • @Shivam19e
    @Shivam19e หลายเดือนก่อน

    Tell how to make new Account in Cursed House Multiplayer GMM

  • @nguyenhoangminhtrung2779
    @nguyenhoangminhtrung2779 หลายเดือนก่อน +1

    Tried it with DOTS, not burst compatible, guess I'll stick with the old Input system when working with ECS.

    • @steviewee89
      @steviewee89 หลายเดือนก่อน +3

      The old input system isn’t burstable either though is it? It’s usually best practice to split out the input gathering into its own system and assign to some component data anyway so it’s really not that big of a problem.

  • @Tymon0000
    @Tymon0000 หลายเดือนก่อน

    Fix the demo code, having to copy paste your code and fix the bugs is super annoying.

  • @TNothingFree
    @TNothingFree หลายเดือนก่อน

    Yo
    Your input system causes my AR Project not to have any input whatsoever.

  • @leeoiou7295
    @leeoiou7295 หลายเดือนก่อน

    The new input system is a joke and can only work well with very specific projects. The mobile input compatibility is lacking, non gaming projects in unity have absolutely no need for it, AR/VR projects too. All the new stuff coming to unity are just straight up weird.