Say hello to new 2D workflows and AI enhancements | Unite 2024

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น •

  • @teammdyss
    @teammdyss หลายเดือนก่อน +8

    3d meshes working with 2d lights is EXACTLY what I am struggling with right now. Looking forward to the soon updates!

  • @oldshamen
    @oldshamen หลายเดือนก่อน +7

    Great additions to the 2D workflow. Particularly looking forward to better integrate 2D and 3D!

  • @KoniWorx
    @KoniWorx 29 วันที่ผ่านมา +2

    Cool seeing Bruno in here! I animated him! 17:40

  • @kaasronald3623
    @kaasronald3623 หลายเดือนก่อน +1

    i felt like a genius finding obscure workarounds for most these issues, but by the time my game releases, it won't be anything special anymore lol. amazing stuff though. keep it up!

  • @N19ht96
    @N19ht96 หลายเดือนก่อน +4

    This is good! More tool for game dev mean easier to make more game mechanic.
    I also really like to see more render 3d as 2d feature, rendering 3d object on 2d UI just feel cooler.

  • @MaximumAxiom
    @MaximumAxiom หลายเดือนก่อน +5

    This is good stuff, I would love to know when Unity plans to make their depth of field post processing work with 2d objects

  • @mikesmith9451
    @mikesmith9451 หลายเดือนก่อน +5

    The Aseprite importer demo looks very cool, but can you override the animation clips? Adding some extra tracks for hitboxes, for example. I know it's possible by exporting them, but that way if I make some changes in Aseprite and export again, all my changes in Unity will be lost.

    • @unityted
      @unityted หลายเดือนก่อน

      This is a limitation to the Aseprite Importer as it is today. You can export out the clip and turn it read/write, but once it is exported, it loses its connection with the source asset, so it will no longer be updated when changes are made to the source asset.

    • @mikesmith9451
      @mikesmith9451 หลายเดือนก่อน +1

      @@unityted Well, that's unfortunate, but I think I might be able to work around it using the timeline package. I hope the new DOTS animation in Unity 7 can solve this perfectly.

  • @Chief-wx1fj
    @Chief-wx1fj หลายเดือนก่อน +1

    Inverted Sprite Shapes finally! Where can we find demo???

  • @publicmmi
    @publicmmi หลายเดือนก่อน +1

    Are these features included in the current Unity 6 preview?

  • @luanferreira-dev
    @luanferreira-dev หลายเดือนก่อน

    What about 2D navmesh?? it's been years since the 2D improvements but we still dont have a good (and non hacky) way to make the default unity navigation work in a 2d enviroment...

  • @bigboyboxing
    @bigboyboxing หลายเดือนก่อน +4

    boy

  • @CadaverKuma
    @CadaverKuma หลายเดือนก่อน +1

    hello

  • @SasukeUchiha723
    @SasukeUchiha723 หลายเดือนก่อน

    Unity, please have after effects import to Unity...... it'll be amazing if I can get cinematic intros animation in unity

    • @spider853
      @spider853 หลายเดือนก่อน

      Lottie

    • @SasukeUchiha723
      @SasukeUchiha723 หลายเดือนก่อน

      @@spider853 what? sorry didnt get that

    • @spider853
      @spider853 หลายเดือนก่อน

      @@SasukeUchiha723 There is this standartized thing by airbnb and samsung called lottie files, badically json exports from after effects, that can be rendered in other places with 2d canvas support

  • @mehdibashirinejad7798
    @mehdibashirinejad7798 หลายเดือนก่อน +1

    :)

  • @albertb4460
    @albertb4460 หลายเดือนก่อน +2

    This is reassuring after Godot's firestorm :)

    • @skeletr
      @skeletr หลายเดือนก่อน +5

      Why are people bringing up Godot in a Unity video? No relevance to this video whatsoever.

    • @albertb4460
      @albertb4460 หลายเดือนก่อน

      No need to get defensive
      I was worried about one thing and I applaud unity's move and said something good about them
      No harm intended nor done

    • @the_snoodleking
      @the_snoodleking หลายเดือนก่อน +1

      @@skeletryou okay over there bro?

  • @yokitosyosko
    @yokitosyosko หลายเดือนก่อน

    The pixelater turns image into real pixels? Or the normal Jibber jabber that AI makes

    • @bonzero
      @bonzero หลายเดือนก่อน +1

      you can try in the latest U6... u can decide whether the image stays the same resolution, or downscales resolution

    • @yokitosyosko
      @yokitosyosko หลายเดือนก่อน

      @@bonzero sweet, thanks!

    • @bonzero
      @bonzero หลายเดือนก่อน

      @@yokitosyosko the upscaler is amazing btw

  • @vvvorlds
    @vvvorlds หลายเดือนก่อน

    Because developers don’t have graphic programs.

  • @haniforange
    @haniforange หลายเดือนก่อน +3

    i think sprite mask already in godot since godot 4, idk if im dejavu or not but damn

    • @mikesmith9451
      @mikesmith9451 หลายเดือนก่อน

      Really? The lack of basic functionality like masking is one of the big reasons I left godot. I just searched "mask" in godot's doc and got zero results, while searching in google I saw a github issue that's been there since March 2022, where some people insist vehemently on not adding this proposed mask node, and using workarounds like canvas group, lighting or shaders instead (apparently, most people don't seem satisfied with these workarounds judging from all the downvotes).

    • @skeletr
      @skeletr หลายเดือนก่อน +7

      Unity sprite masks have been around for 12 years.

    • @bonzero
      @bonzero หลายเดือนก่อน

      I think you miss the point of the new feature... for sure they are not new.. but been able to use any 2D renderer as mask is pretty neat