i felt like a genius finding obscure workarounds for most these issues, but by the time my game releases, it won't be anything special anymore lol. amazing stuff though. keep it up!
This is good! More tool for game dev mean easier to make more game mechanic. I also really like to see more render 3d as 2d feature, rendering 3d object on 2d UI just feel cooler.
The Aseprite importer demo looks very cool, but can you override the animation clips? Adding some extra tracks for hitboxes, for example. I know it's possible by exporting them, but that way if I make some changes in Aseprite and export again, all my changes in Unity will be lost.
This is a limitation to the Aseprite Importer as it is today. You can export out the clip and turn it read/write, but once it is exported, it loses its connection with the source asset, so it will no longer be updated when changes are made to the source asset.
@@unityted Well, that's unfortunate, but I think I might be able to work around it using the timeline package. I hope the new DOTS animation in Unity 7 can solve this perfectly.
What about 2D navmesh?? it's been years since the 2D improvements but we still dont have a good (and non hacky) way to make the default unity navigation work in a 2d enviroment...
@@SasukeUchiha723 There is this standartized thing by airbnb and samsung called lottie files, badically json exports from after effects, that can be rendered in other places with 2d canvas support
Really? The lack of basic functionality like masking is one of the big reasons I left godot. I just searched "mask" in godot's doc and got zero results, while searching in google I saw a github issue that's been there since March 2022, where some people insist vehemently on not adding this proposed mask node, and using workarounds like canvas group, lighting or shaders instead (apparently, most people don't seem satisfied with these workarounds judging from all the downvotes).
3d meshes working with 2d lights is EXACTLY what I am struggling with right now. Looking forward to the soon updates!
Great additions to the 2D workflow. Particularly looking forward to better integrate 2D and 3D!
Cool seeing Bruno in here! I animated him! 17:40
i felt like a genius finding obscure workarounds for most these issues, but by the time my game releases, it won't be anything special anymore lol. amazing stuff though. keep it up!
This is good! More tool for game dev mean easier to make more game mechanic.
I also really like to see more render 3d as 2d feature, rendering 3d object on 2d UI just feel cooler.
This is good stuff, I would love to know when Unity plans to make their depth of field post processing work with 2d objects
The Aseprite importer demo looks very cool, but can you override the animation clips? Adding some extra tracks for hitboxes, for example. I know it's possible by exporting them, but that way if I make some changes in Aseprite and export again, all my changes in Unity will be lost.
This is a limitation to the Aseprite Importer as it is today. You can export out the clip and turn it read/write, but once it is exported, it loses its connection with the source asset, so it will no longer be updated when changes are made to the source asset.
@@unityted Well, that's unfortunate, but I think I might be able to work around it using the timeline package. I hope the new DOTS animation in Unity 7 can solve this perfectly.
Inverted Sprite Shapes finally! Where can we find demo???
Are these features included in the current Unity 6 preview?
What about 2D navmesh?? it's been years since the 2D improvements but we still dont have a good (and non hacky) way to make the default unity navigation work in a 2d enviroment...
boy
hello
Unity, please have after effects import to Unity...... it'll be amazing if I can get cinematic intros animation in unity
Lottie
@@spider853 what? sorry didnt get that
@@SasukeUchiha723 There is this standartized thing by airbnb and samsung called lottie files, badically json exports from after effects, that can be rendered in other places with 2d canvas support
:)
This is reassuring after Godot's firestorm :)
Why are people bringing up Godot in a Unity video? No relevance to this video whatsoever.
No need to get defensive
I was worried about one thing and I applaud unity's move and said something good about them
No harm intended nor done
@@skeletryou okay over there bro?
The pixelater turns image into real pixels? Or the normal Jibber jabber that AI makes
you can try in the latest U6... u can decide whether the image stays the same resolution, or downscales resolution
@@bonzero sweet, thanks!
@@yokitosyosko the upscaler is amazing btw
Because developers don’t have graphic programs.
i think sprite mask already in godot since godot 4, idk if im dejavu or not but damn
Really? The lack of basic functionality like masking is one of the big reasons I left godot. I just searched "mask" in godot's doc and got zero results, while searching in google I saw a github issue that's been there since March 2022, where some people insist vehemently on not adding this proposed mask node, and using workarounds like canvas group, lighting or shaders instead (apparently, most people don't seem satisfied with these workarounds judging from all the downvotes).
Unity sprite masks have been around for 12 years.
I think you miss the point of the new feature... for sure they are not new.. but been able to use any 2D renderer as mask is pretty neat