Breaking Records: How My Indie Game Sold Over 100,000 Copies!

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 43

  • @JohnnyOstad
    @JohnnyOstad  ปีที่แล้ว +1

    Subscribe for more IndieDev & Marketing vids ;)
    My new game is out on Steam with a *10% LAUNCH DISCOUNT:*
    tinyurl.com/2d5ynjsz

  • @KjetilNordin
    @KjetilNordin ปีที่แล้ว +18

    Bought this years ago, but didn’t finish it. Picked it up again recently, because switch online store won’t let me pay for new games anymore. As a (non-game) developer, I can see both things I’m very impressed by, and things that needs improvement in this game. Most of all, good job for actually finishing a coherent product, and selling it. Bravo.

  • @PowerUpT
    @PowerUpT ปีที่แล้ว +7

    I think you probably should have started with most of your sales coming from extreme discounts, as that seems to be a huge factor for your total sales.

  • @Red_and_Black_Manic_Artists
    @Red_and_Black_Manic_Artists ปีที่แล้ว

    love this channel just gonna keep commenting to help your channel

  • @MaxFury_Official
    @MaxFury_Official ปีที่แล้ว +3

    100 000 sales sounds amazing. If i'd sell that much with my future point & click game it would be a hit game in the genre, haha. I have low expectations. Pixelart is "ugly" to most kids today.

  • @idle.observer
    @idle.observer ปีที่แล้ว +1

    It's so inspiring. Thank you for the insights!

  • @trollgasm
    @trollgasm ปีที่แล้ว +28

    Even if you sold 1 copy, it's better than 99% of these wanna be indie devs that give up after 1-2 youtube tutorials.
    Good accomplishment brother. Don't take any breaks. Can't wait to see the sequel! 💪

    • @brucelee7782
      @brucelee7782 ปีที่แล้ว +6

      I feel personally attacked

  • @johnleorid
    @johnleorid ปีที่แล้ว +14

    Why use a 30 second clip that's playing over and over as background, when it's your own game? I expect that your game is way longer than 6.5 minutes ... so why not just have some continuous gameplay instead of the same 5 second clips of the 30 second trailer(?) material?
    The cuts are distracting and seeing the same clip over and over feels weird.
    I really like what you say during the video and also the pictures on top and it's cool that you show the game in the background but please make it a longer continuos gameplay next time.
    Other than that. Thanks for the video. ^^

  • @hopfer66
    @hopfer66 7 หลายเดือนก่อน

    Thank you for this info. Huge value for my launch strategy.

  • @HereIsANewGuest
    @HereIsANewGuest 9 หลายเดือนก่อน

    Interesting, and nice story. Luck is sometimes important, because a good game is not enough. :-)

  • @laylow0009
    @laylow0009 ปีที่แล้ว +3

    Can you make tutorial how to code ? Or tips or apps to make game on ?

  • @charlesthedev
    @charlesthedev 10 หลายเดือนก่อน

    Nice work !

  • @studioprimitive
    @studioprimitive ปีที่แล้ว +1

    What engine did you create the game in? Was it difficult to port to Xbox?

    • @JohnnyOstad
      @JohnnyOstad  ปีที่แล้ว +1

      Gamemaker Studio, it took me 1-2 months to port it so no not that hard

    • @studioprimitive
      @studioprimitive ปีที่แล้ว

      That is great to hear! I recently released my first game in Unity and would really like to bring it to XBox. Congrats on your success!@@JohnnyOstad

  • @bobbyjones-uv5cn
    @bobbyjones-uv5cn ปีที่แล้ว +1

    Do you have to recode the game if it gets ported or does xbox do it for you?

    • @SSukram_
      @SSukram_ ปีที่แล้ว +1

      There are services that port the game for you, or you can do it yourself, you don't have to rewrite the code, maybe a couple lines and stuff, it's mostly adding support for that consoles features and a bunch of legal stuff

    • @bobbyjones-uv5cn
      @bobbyjones-uv5cn ปีที่แล้ว

      @@SSukram_ I read into it. There's a lot you have to do, if you're using Godot.

  • @funasylumstudio
    @funasylumstudio ปีที่แล้ว +1

    How much is the fee to publish on consoles?

    • @JohnnyOstad
      @JohnnyOstad  ปีที่แล้ว +7

      Submission for all of them is free, some give free devkits, some don't.
      Cannot give more details because of NDA.

    • @funasylumstudio
      @funasylumstudio ปีที่แล้ว +2

      @@JohnnyOstad Thanks amigo, that's pretty interesting to hear. I always wondered why more Steam devs don't publish on console. Probably they're intimidated by the idea of porting.

  • @LavaCreeperPeople
    @LavaCreeperPeople ปีที่แล้ว +2

    Breaking Records: How My Indie Game Sold Over 100,000 Copies!

  • @GammaKmight
    @GammaKmight ปีที่แล้ว

    I really want to hear a background on the for bidden lands, because I am still really confused about it

  • @whorubeta
    @whorubeta ปีที่แล้ว

    Really nice :) Btw. if you are under NDA you are just not allowed to tell internal stuff - but number of sales should be ok (i got many other greater youtubers who just make videos about).
    I had started for XBox in 2020 but struggle a bit with the systems of it - so i first did Nintendo Switch instead which is much smoother.
    The invest payed out with the release of the first game.
    Playstation is a bit more complicatd but - again - i made still much more money as on Steam. Until today i didnt hit the 100 USD Treshold for Steam.
    So i decided: Consoles firsts and Nintendo Switch first of all.
    XBox is problematic as a Unity Developer because you need Unity Pro and while Nintendo and Sony give you Pro Licenses for publish your title, XBox don't.

  • @metgangames
    @metgangames 11 หลายเดือนก่อน +1

    I had applied to ID@Xbox after watching this video for first time. Now I watched once more since I've accepted to ID@Xbox and agreements are signed. I'll return once more to confirm once my game is released I hope. Thank you

    • @JohnnyOstad
      @JohnnyOstad  11 หลายเดือนก่อน +1

      Congrats🍀

    • @metgangames
      @metgangames 11 หลายเดือนก่อน

      @@JohnnyOstad Thank you, let's see how easy/painful the process will be :)

  • @TheBl4ckSh33p
    @TheBl4ckSh33p ปีที่แล้ว

    Is part 2 coming to Xbox?

    • @JohnnyOstad
      @JohnnyOstad  ปีที่แล้ว +1

      There is a 99.99% chance that it will :)

    • @gvcvbbhvbbccxcvn
      @gvcvbbhvbbccxcvn ปีที่แล้ว

      ​@@JohnnyOstad 99.99% repeated? Bc 99.9999999 etc. is equal to 100, so it's a 100 percent chance lol

    • @JohnnyOstad
      @JohnnyOstad  ปีที่แล้ว

      @@gvcvbbhvbbccxcvn No, there is still a 0.00000001% chance that it won't lol

  • @Mk2kRaven
    @Mk2kRaven ปีที่แล้ว +1

    How long did it take you to make the game?

  • @techlangonline6131
    @techlangonline6131 4 หลายเดือนก่อน

    I'm building a videogame that teaches latins how to speak english. I hope I sell over 100,000 copies....

  • @AshaBaasha
    @AshaBaasha 24 วันที่ผ่านมา

    This weird rpg maker looking game made you sell 100,000 copies? Well... time to start my own game i guess...

  • @ariagorji3779
    @ariagorji3779 ปีที่แล้ว

    Are you persian bro ?

    • @JohnnyOstad
      @JohnnyOstad  ปีที่แล้ว

      Yes, what gave it away? haha

    • @ariagorji3779
      @ariagorji3779 ปีที่แล้ว +1

      your accent 😂@@JohnnyOstad

    • @JohnnyOstad
      @JohnnyOstad  ปีที่แล้ว

      @@ariagorji3779 haha

  • @doce3609
    @doce3609 ปีที่แล้ว

    So it was just luck
    And consoles do the marketing for you

    • @JohnnyOstad
      @JohnnyOstad  ปีที่แล้ว +7

      Luck will always play a major role in all forms of businesses.
      But I wouldn't call releasing on console "Just luck". Also the choice of genre and theme helped a lot.