What I Learned After 10 Years of Game Development!

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  • เผยแพร่เมื่อ 1 มี.ค. 2024
  • I've been developing indie games for ten years, and during this time I have had successes and also failures.
    In this video I will give you tips and advice on game development and marketing your game, regardless if you are a new aspiring indie dev or a veteran, you will find this video useful.
    In my years I've mostly worked with pixel art but one of my games is 3D, I've also used 3D elements in some of my pixel art games as a way of improving the appeal.
    For more videos about game development and game marketing please checkout the channel.
    Steampage for my new game "Shalnor: Silverwind Saga" just went live.
    😍 Wishlists are super appreciated:
    tinyurl.com/5n7jcv6d
    #indiedeveloper #gamemarketing #development

ความคิดเห็น • 37

  • @JohnnyOstad
    @JohnnyOstad  3 หลายเดือนก่อน +2

    Steampage for my new game "Shalnor: Silverwind Saga" just went live.
    😍 Wishlists are super appreciated:
    tinyurl.com/498k7y8t

  • @marc8150
    @marc8150 2 หลายเดือนก่อน +9

    The PowerPoint was 1/10 but the information dropped is 11/10! :D

  • @nangld
    @nangld 2 หลายเดือนก่อน +6

    Are you making the game to express yourself or to please the buyers and make moneys? If you make it for yourself, then forget about everyone and all "good practices" and do what you want. If you want to make money, then indie gamedev isn't a venue for that. Otherwise research what game mechanics will best express your ideas, and then just go for it, ignoring all guidelines.

    • @majorgear1021
      @majorgear1021 หลายเดือนก่อน +1

      This! People create games for different reasons. Popularity and commercial are possible reasons, but not the only ones.

  • @ibrabdo
    @ibrabdo 2 หลายเดือนก่อน +3

    Agreed, specially for the working on the appeal at the beginning part :D thanks for sharing

    • @JohnnyOstad
      @JohnnyOstad  2 หลายเดือนก่อน

      I'm glad you liked it :D

  • @Room_205
    @Room_205 2 หลายเดือนก่อน +1

    So much useful information, and for free! Thanks man, you for sure saved me a lot of time, definitley in presentation + marketing part. Cheers! 😁

    • @JohnnyOstad
      @JohnnyOstad  2 หลายเดือนก่อน

      Your welcome mate, those are very important parts that a lot of devs neglect ;)

  • @MarcV_IndieGameDev
    @MarcV_IndieGameDev 2 หลายเดือนก่อน +2

    Solid advice, noted down and will incorporate into life :D
    Thanks!

    • @JohnnyOstad
      @JohnnyOstad  2 หลายเดือนก่อน +1

      Thanks, I do hope it helps in the long run.

  • @mertgulec7541
    @mertgulec7541 2 หลายเดือนก่อน

    makes sense. thx for the insights

  • @zejugames5045
    @zejugames5045 3 หลายเดือนก่อน +4

    My game is close to demo but it isn't yet as visually appealing as I'd like. I've used a lot of my dev time to learn Illustrator, animation and chatacter design. I will soon commission new character art and drop it in. The whole procdss has really delayed my marketing, but the game is do much more appealing as a result!
    I think filling holes in your visual skill set- through learning, hiring or partnership - is a key part of the process you described.
    I now strongly recommend to gamedevs to level up their visual skills! Wish I had done this years ago...

    • @JohnnyOstad
      @JohnnyOstad  3 หลายเดือนก่อน +4

      I can name 10 things that I "wish I had done years ago".
      At least we can prevent ourselves from saying it again few years from now, by doing them now :)

  • @BlockyBlahaj
    @BlockyBlahaj 3 หลายเดือนก่อน +7

    Imagine if Yandere Dev did this

    • @ultimaxkom8728
      @ultimaxkom8728 2 หลายเดือนก่อน

      No way. He's too busy chuggin' suspicious white liquids in a chalice and kneading his wet body pillows.

  • @majorgear1021
    @majorgear1021 หลายเดือนก่อน +1

    Why do I need to show my passion project game project to anyone else? I’m making it for me.
    I still want it to be a fun game, though!

  • @dashawncorder3180
    @dashawncorder3180 2 หลายเดือนก่อน +2

    Strait forward and show the reality without being a debby downer. Thanks you, liked and subbed

    • @JohnnyOstad
      @JohnnyOstad  2 หลายเดือนก่อน

      Thank you :)

  • @noise_dev
    @noise_dev 2 หลายเดือนก่อน +4

    those are some solid advices! thanks for the video man

    • @JohnnyOstad
      @JohnnyOstad  2 หลายเดือนก่อน

      Your welcome :)

  • @niblothecactus1735
    @niblothecactus1735 2 หลายเดือนก่อน +2

    i disagre with some of your points, in my opinion u can sell any idea that u have, u dont have to develep ur game so its more mainstream like to succeed . Any original idea is actuallly more wellcome then a copy paste with reskin from games that allready exist,. you just have to bring polish and logic to your ideas and people will click with ur game regardless

  • @zejugames5045
    @zejugames5045 3 หลายเดือนก่อน +2

    The Jeff Bezos requirement of a "future press release" is along these lines!

  • @presidentobama2561
    @presidentobama2561 หลายเดือนก่อน

    Hey! A video thats actually useful! TH-cam is on it for once lol

  • @CrispySalmonDigital
    @CrispySalmonDigital 3 หลายเดือนก่อน +4

    Lots of good points.

    • @JohnnyOstad
      @JohnnyOstad  3 หลายเดือนก่อน +1

      Thank you :)

  • @simoelattar4410
    @simoelattar4410 3 หลายเดือนก่อน +1

    great video!!

    • @JohnnyOstad
      @JohnnyOstad  3 หลายเดือนก่อน

      Thanks :)

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney 3 หลายเดือนก่อน

    Thank you, I too hope you'll only have ups :)

  • @SALPlaysAndReacts
    @SALPlaysAndReacts 3 หลายเดือนก่อน

    The building a loving audience part hit really hard for me. Even though I'm just starting myself and simply doing let's plays, I've watched enough youtube for many years to understand that part.
    I wish big game studios were more responsive towards their audiences. I like the way Minecraft has a community vote for new mobs to add, that's a great start. Even if the latest vote was somewhat of a mess xD

  • @elsadabdullayev67
    @elsadabdullayev67 3 หลายเดือนก่อน

    How to practice thinking outside the box?

    • @JohnnyOstad
      @JohnnyOstad  3 หลายเดือนก่อน +2

      Play Moon Logic games, anything from Sierra for example or Day of the Tentacle.

    • @elsadabdullayev67
      @elsadabdullayev67 3 หลายเดือนก่อน

      @@JohnnyOstad thank you.

    • @ultimaxkom8728
      @ultimaxkom8728 2 หลายเดือนก่อน

      @@elsadabdullayev67 Clear your common conventions, isolate focus expand amplify fuse twist and reverse ideas, or brainstorm in a very noisy environment.

    • @elsadabdullayev67
      @elsadabdullayev67 2 หลายเดือนก่อน

      @@ultimaxkom8728 Thanks.

  • @kerimtim
    @kerimtim 2 หลายเดือนก่อน +1

    Thank you for saving my 10 years man.

    • @JohnnyOstad
      @JohnnyOstad  2 หลายเดือนก่อน

      You are welcome :D