Thank you for the honourable mention VRFSG, much appreciated and nice to see you still enjoying the DOF H2! Today we finished our 'Designed for DOF Reality' range of QR Base Mounts and released them on our website and facebook and the instructional videos are on youtube.... all 'Designed for DOF Reality' Base mounts require zero drilling and you can even QR the Honeycomb table itself. Sorry, shameless plug, but it's a massive coincidence that you released this video on the same day... the planets are aligned I guess.
Great video Steve, also built a H3s, after 4 weeks up and running, DOF R support solved all the problems with software, enjoy the experience now, thank you for showing it on the channel
I ended up purchasing the P3 and absolutely love it. I’ve had it for five months and used it every day with no problems at all. Saying it is a game changer doesn’t even really describe the thrill that it adds. That and my Varjos are my prize possessions.
Great video mate....I have the H3 and what you say re feeling stuff that only a 6dof rig should deliver is true. In my H3, where I have pitch, roll AND yaw, the rig, in combination with vr, tricks my brain into also feeling acceleration, de-acceleration, surge and heave......absolutely amazing piece of technology. The one point I would make that stood out in your video was that you either forgot to activate motion compensation or you have not installed mc correctly as your view in rolls should not be wandering in the horizontal plane like yours is.
I started using motion in simulation over 10 years ago with small DC motors similar to what DOF reality now use when DIY was really the only solution available. Balance/minimizing weight is the key for these small powered rigs, also fitting Gas springs/dampeners can help take the load off the motors and smooth things out. I now use big AC servo motors with encoders and 16bit controllers and the difference is chalk and cheese in speed/smoothness, but you will pay. Still remember though having great fun on my old DC rigs.
I have modded my NLR v3 into a full-motion rig ( the pedals move as well ), and I could not be happier. Movement is still swift and aggresive, and it does not have a noticeable digitization of steps due a gear-box. Small and large movements are both equally convincing.
Steve, are you going to be doing a video that explains how to set up the motion compensation using the wit sensor and SRS software like you eluded to in your video that advised what is needed for motion compensation? I know you said at the time it was subject to amount of interest but most of us don't have access to all the brilliant bods out there like you do and we rely on informative youtube content but this area is sadly lacking- i hope you do manage to squeeze this into your many brilliant vids - all the best.
Your videos are always awesome, I enjoy every single one of them, thanks for all of them. I do wish on this particular video though, that you would’ve given us a tour of your rig by grabbing your camera and showing us around it, and how you get in and out of it, and all the peripherals you have mounted on it. I was gonna pull the trigger on one of them but it seems to me a bit crowded. I have a Next Level Racing Pro cockpit and getting this would mean ditching my current set up, which I would if I could convince myself of the ergonomics. Perhaps you could, at some point, make a video about this set up as a walk around type thing. Anyway, thanks for all your insights.
I've Had my DOF 3H now for about a month, There is no getting around that even with the upgraded motors (that I have) there is some juddering that's most noticeable in slow turns. But having said that I'm not noticing it as much as I used to -perhaps there is break in period at play or my brain is just tuning it out. When I first used VR in a flightsim I knew I couldn't go back to using a flat screen monitor, it was just so much more immersive. I can now honestly say the same for using a motion platform. I can't fly without it anymore.
Thanks for the video Steve, as always, very helpfull. It will be a dream if one day I could have this kind of stuff. I started from zero when msfs was launched and now I have a stong PC with 4090, Pimax crystal that I really love (every VR headset should have this image quality to appreciate sims) and recently honeycomb hadware. Finger crossed the motion rig will be my next step. Thanks a lot again, I can enjoy every single fligth thanks to your tips!
My absolute pleasure buddy and I'm so glad I've inspired you too. It sounds like you are already enjoying a high end flight simulation experience, I totally agree with you regarding the Crystal, especially paired with a 4090. Take care
i have the yaw2 with pitch, roll, and 360deg and love it the thing is so powerful you have to set the power to 40-50 anything other this and you really want to be using the 4 point harness to stay in the seat
06:25 When you say things like "DOF reached out to me to check one of these out", it would be helpful if you would clarify exactly what you mean. It does make a difference.
i have my H2 since your first Video. Im still in love with it. Upgraded at least some nice Fanatec Stuff and the very pricey Belt Tensioner and i dont regret all of it. All in all ive spend now 6,5K€ with all my Top Notch Peripherals Stuff i allready had.And a Seat Pad like the Jetseat helps in covering the jittery Movements sometime. But thats not a deal Breaker at all. Most of the time the experience is butter smooth. And what a blast this thing still is. Now im into Sim Racing and it feels awesome. Considering that 2,5k€ for the motion Rig it was the best purchase for my Hobby. Im now able to drive and fly EVERYTHING i can imagine in such a fidelity im blown away every time still. On the other side it´s so freaky for others when they see my Rig. And after the Belt Tensioner Upgrade it doesnt get easier to get in that Rig and get ready to fly or drive. But hey how lame it was sitting on my Desk and only grab the stick. Now i have to prepare for simming the right way🤣 Put Gloves on, strap in the Belts, VR Googles On, Headset on and up it goes. Absolutly awesome 🤘
@@Soarbywire hmm only for flying H2 is fine but after I purchased a racing wheel and stuff i miss the Yaw movement a bit. H2 was also only bought for flying... So I thought 6 months ago 🤪 If you can afford go for the H3. SFU's only for the pitch and roll should be ok.
Really hope a Yaw2 gets sent out to you at some point. It looks super smooth, has greater range of movement than the DOF, and is relatively cheap, as well (although more expensive than the DOF). It is a no-brainer for the Yaw company to send one out to you.
My mate has a Yaw2 and goota say, its nearly twice as expensive as the h3, and while the dof rigs are reliable and work "out of the box", the same cannot be said with the Yaw2
@@VRFlightSimGuy the yaw 2 is the same with the very slow movements you can also fell the steps in the motors. but its supper smooth when fast like rollercoasters or dog fighting
@@stewartgill9484 and motion compensation?????? Do you use the GE or SRS and how does it perform in msfs2020, my mate has strong stuttering in SRS when trying to fly fs2020
Great video, but I'd like to know. How is the noise level ? In terms of fan noise and in terms of vibration. I have neighbours beneath me in a house. And its only wood and drywall separating us.
Does your rig "jitter" noticeably when you change the angles? As in like every degree in the +/- 20 degree turn is felt as a small pump, and not just smoothly going turning around? Edit: You talk about this in the 04:35 part, not being completely smooth. And cause for that is, that the motors DOF Reality uses, are High RPM motors with low torque (torque was around 25 NM or something), and not meant for precise axle rotations. You can feel this by turning the motor axle by hand, and it is feels like it is about 6-8 steps per rotation, like the magnets inside motor will step such way (stepper motors). This could be fixed with a good gearbox, where motor is made to need to use more high RPM, than try to make small 1/4-1/6 rotation movements. The gearbox was problematic with the previous ones, as there was too much sloppiness between gears. So they adapted the wormscrew gear, but IMHO that has way too high thread pitch, so you can move the platform quickly (85 degrees per second). IMHO they could have very well used twice smaller pitch and get it twice more precise in motion, utilizing high RPM capability, but this way limit the angle of rate to just about 43 degrees per second. Now the platform is +/- 20/25 degrees tilting, so in total 40/50 degrees. With 43 deg/s speed the platform would take a second to go from one extreme position to other. And that is the thing that might then be unacceptably too slow. That is just for driving games that want that high shakiness as IRL, but for pilots the smoother would be better choice, as all effects are more for the angles/attitudes and smooth movements. So if they would offer different gearbox for flight sims and driving games, it could make big difference.
I got my P3 now for almost 2 months. To be honest, I can’t fly or race without it anymore. When I do race or fly without switching it on, everything becomes lifeless or something like that. Immersion that I thought to have before is for sure nothing compared to it right now with the P3. I can strongly recommend it
Thanks for the video, Steve. Do you ever plan on trying fans on your rig to help simulate speed/movement? Of course people always argue that there is no wind in a cockpit, but then again there is usually G forces in a cockpit, so we can only do the best we can to try to create more immersion. It seems like a great idea to me...wind.
So here's a question --- you mentioned that you can feel the stepping on light movements. In a heli for the most part you have fairly subtle motion as one is not doing heavy banks and barrel rolls in a heli. Have you tried flying a heli and is the rig appropriate for that without excessive stepping/rough movement?
Bang On Review Steve (I hope I used that term correctly 😊) So glad you get to enjoy all that motion brings to sims. I couldn't agree more with what you said... Especially the climbing in being an "event", absolutely true.
You mentioned getting the SRS studio app settings right, else might experience stepping. Would you be able to share your settings? Or maybe give a hint on which settings made the most difference in reducing the stepping? Thanks again :)
Hi, enjoy your videos. Followed your recommendation I have just ordered a d o f H2 platform. I know it'll probably be three or four weeks before I get it, but remember your older video on motion compensation. All of us are not as tech-savvy as a lot of you guys are, could you please do a very easy to understand how to step by step installation and set up of software install a motion compensation sensor? Would be very much appreciated thank you
Steve, I appreciate all your VR videos. They've helped me in setting up my Reverb G2, 10900K, and 3080ti with MSFS 2020. I'm considering buying an H3 - a friend has the H3 and I've done some flying in it. But the way it moves during aircraft turns seems incorrect and I hesitate to spend nearly $4K on it unless this can be corrected. When I perform a coordinated turn his H3 banks (rolls) in the direction of the turn and stays there, at which point I am sliding a bit sideways out of the seat. I am a full scale pilot and I know that in a coordinated turn there is no side force on the pilot, so the H3 is not moving correctly in turns. Is there a way to correct/adjust this in the SRS software? Or is that a problem with how MSFS 2020 is sending data to the H3? I should note that I have also used the H3 with race car sims and I feel it is quite realistic in that application.
Hey dude, I'm a real pilot too and I've been wondering that exact same stuff over and over. I read the SRS manual, and it seems to be taking the aircraft attitude as the input, not the actual g force in the aircraft coordinate system. In fact there is an option in SRS called Enhanced G Forces or something, only available for H6/P6, that basically convert the translations of the rig into rotation for sustained acceleration. But apparently that's not available for H2/3. But I couldn't find a proper, definitive answer. Did you find out ?
I went ahead and got the H3 with SFU upgrades and the Hurricane Fans. It also came with the motor brakes which I wasn't expecting. Got it all up and running a few days ago. I've already sorted the banking/rolling issue. The SRS software that reads the telelmetry from the games and then provides inputs to the H3 has fairly extensive tuning adjustments. Turns out you can use angles or rates for the pitch, roll, and yaw axes. I set the roll axis to rates and it is now working pretty close to what I'm used to in a full scale aircraft. The roll effect values have to be backed off as well, but once you understand how the tuning works (SRS has a decent tuning guide online and Jeff Weaver has a couple videos with Get Your Game On explaining tuning) you can get it set up pretty well. I have to say when I first used the H3 on MSFS2020 I thought it was very rough and jerky and wasn't even close to reality, but once I got it tuned, and set the roll to rate, I'm pleased with it. I don't understand why most folks seem to be using angle instead of rates for the roll axis in aircraft; to me rates is the way to go.
Ok thanks for the answer, very much appreciated. One last question if I may, what do you think of the yaw axis ? Is it relevant to you ? I was thinking to start with an H2, the yaw seems a bit of an overkill to me as it can only simulate brief rotational acceleration and not sustained acceleration like pitch and roll, but maybe I'm wrong. Also I'd like to keep the footprint of the rig as low as possible. Thanks in advance !
I suppose getting the yaw axis depends upon your budget. If your budget is tight go with the H2 and it will be a lot of fun. If your budget allows I think having yaw is worthwhile. It's makes a big difference on some of the race cars. Also in planes, I now get to experience the sensation of the fuselage yawing when I use the rudder pedals, and I was missing that when I first tried my friend's H2 before he upgraded it to an H3. It just further adds to the realism and immersion in my opinion. I should note that yaw can be set up using either rates or angles, and we use angles. To summarize, for aircraft pitch and yaw use angles and roll uses rates. For cars, pitch, roll, and yaw all use angles. As for the footprint, adding yaw increases the total width required by 8" and the total length by 2".
Is the DOF's roll axis associated 1:1 with aircraft roll or does it accurately simulate the net acceleration on the aircraft? Even a 60 degree steep turn should be net zero lateral acceleration if done properly.
@@cyrilgpilot there are multiple considerations. My simpit is built from scratch when it comes to construction, incorporating some devices and panels that I bought and some that I made. Custom seat I built has TPR pedals as well as FFB Rhino and a Virpil collective fixed to it. Built on top of it is the Hornet cockpit based construction that holds the UFC, 3 MFDs and other stuff, also has a monitor on top of it (though I play in VR). Then there are two side consoles, each custom built, incorporating the throttle panel and a bunch of custom switches, knobs, etc, on the left one and some of my custom panels, a half keyboard, a Virpil panel, a mouse, on the right one. They're not that small, and considering the whole setup, it's not small either and most definitely not built with a thought of putting it all on a moving rig. First, it would be a lot of work to modify it to even put on the rig in the first place. Second, I'm not sure if the bought components of it were built to last in a vibrating or even moving environment, but the parts I did myself sure as heck were not. ; ) I don't know how much of a kick you get on a cat launch with this, but if it's of any significance - I'd start worrying about it. Third, spatial dimensions would make me weary of clearances. I mean, it looks cool, I'm sure it feels cool, but damn it, it seems like just too much trouble! :D
@@tomaszwota1465 wow, nice rig!! Yes, a lot of things to think about and the answer may be something very expensive and 🤞 that vibrations will not dommage your stuff...
I have an H3 with SFU gearboxes since a couple of days now but the experience is VERY disappointing. When doing slow turns (or auto pilot) the motion is very very jerky. It will only bank like 2 or 3 times a second which completely ruins the immersion. Feels more like driving a bumby road. It does not relate to what you see in the headset in any way. This is very noticable in airliners. It's less in GA because movements are faster but you can still feel the "steppy" motion which becomes very annoying to a point I'd rather turn the whole rig off. I went through all the settings and manuals I could find online, but I think it's a refresh rate limitation either in the software or gearboxes. If some one has a software set up that feels smooth, please post. I think I'm gonna sell mine again. Return and refund is not possible so make sure to try it first somewhere before you buy. It's a lot of money.🙁
This is also my only main gripe with mine too.. However, you can increase the surge effect when doing small movements, this tends to help, but it's by no means perfect. For the price, I think it's acceptable though and doesn't affect my enjoyment now I have my settings dialed in (which are shared on my Discord).
I don't know about the DOF but I recently got the Yaw2 and I hate it. The movement in many ways feels like it REDUCES the enjoyment of flight, it also makes it hard to fly (the bouncing around makes controlling difficult), and limits the peripherals I can use. It also makes using a mouse and keyboard impossible or very difficult. In hindsight I would have been much happier spending the same money on a solid fixed rig that can handle tons of peripherals like the MonsterTech MTS
@@jingle1161 Same problem, it tends to be jerky sometimes (though SRS seems better than the Yaw's software) and the pitch axis is "ratchety". It isn't horrendous, just not what I was expecting I guess out of a $5,000 chair. The non-smooth motion though I could maybe learn to accept but not being to adequetly use my favorite peripherals is the deal break for me. I haven't touched it now in 3 weeks mainly for that reason. You can somewhat smooth the movements in SRS and you can certainly limit them as well. I had turned it down to like 25% of max movement so I was banking at maybe 5-7 degrees max and it weas better, but the full tilt like 30+ degrees was way to much. It sounds counter intuitive to me even but that was just how I felt.
@@gregorybillingham1384 Not sure if you were talking to me but I am in Florida (on the Space Coast) and would be willing to resell my Yaw2 which is basically brand new (less than a month old) for a reasonable negotiated price if you are interested.
@@JohnVanderbeck I’m in Lake County, Florida, I’m usually up your way for rockets and cruises. I’d be interested if the price is right. I never got my Yaw 2, been waiting 2 years. How do you want contacting, free most weekends as long as the Hurricane/ tropical storm due Wednesday steers away from us
i don't agree with the "smoothness" aspect. you have the newer one with ballscrew and it can be tuned in a way it will be butter smooth.it's just a matter of controlling the motors in a proper way. i say that as a person that did his own 6DOF platform with 500mm stroke actuators and they are butter smooth with servo drives. so it's either bad controller or the motors... this updated actuator with SFU ballscrew is actually the only good thing on that platform. then, when it comes to number of DOF it will be subjective but in my opinion the most immersive one is HEAVE. if i have to give up 5 and stay with only one then heave is the way to go - especially for flying. that's why if someone is considering DOF reality then 6 is the way to go - those 2 or 3 dof are better than nothing but since this is the cheapest solution on the market if one can afford it then it's better to go with 6dof. as for DIY - when done properly it can go 1000h without the issues as in my case ;) but it is something that you need to be able to do and like doing it. it's not that easy to make proper platform even though there's plenty of info on the internet. just my $0.02 👊🫡
I’ve watch lots of your videos and responded to a few of your reviews on your channel starting to see now is that you’ve have start to be paid to review products as I’ve purchased many I’ve the items you have reviewed a sadly I find them lacking. Dof reality h2 is not great it’s stutters it’s really bad £1.500 wasted. Pimax crystal this has the most problematic headset I’ve every purchase again £1.500 wasted. I’ve noticed that you never say how difficult it can be to set up any of your reviewed products maybe a bit of honesty rather than profit. 😢
Morning... you are my Varjo guy.. I've been using G2 and see Varjo have a 25% sale for a few days... in your opinion should we take this as a precursor to an announcement re: the next version. If so, man I'd sure like to know what will be in the new one (and price) before buying the discounted current version.. your thoughts??
Thank you for the honourable mention VRFSG, much appreciated and nice to see you still enjoying the DOF H2! Today we finished our 'Designed for DOF Reality' range of QR Base Mounts and released them on our website and facebook and the instructional videos are on youtube.... all 'Designed for DOF Reality' Base mounts require zero drilling and you can even QR the Honeycomb table itself. Sorry, shameless plug, but it's a massive coincidence that you released this video on the same day... the planets are aligned I guess.
My absolute pleasure buddy and thankyou for all the hard work you are doing for us!
Great video Steve, also built a H3s, after 4 weeks up and running, DOF R support solved all the problems with software, enjoy the experience now, thank you for showing it on the channel
That's great to hear! I'm so glad you're enjoying it 😊
I ended up purchasing the P3 and absolutely love it. I’ve had it for five months and used it every day with no problems at all. Saying it is a game changer doesn’t even really describe the thrill that it adds. That and my Varjos are my prize possessions.
Great video mate....I have the H3 and what you say re feeling stuff that only a 6dof rig should deliver is true. In my H3, where I have pitch, roll AND yaw, the rig, in combination with vr, tricks my brain into also feeling acceleration, de-acceleration, surge and heave......absolutely amazing piece of technology. The one point I would make that stood out in your video was that you either forgot to activate motion compensation or you have not installed mc correctly as your view in rolls should not be wandering in the horizontal plane like yours is.
I started using motion in simulation over 10 years ago with small DC motors similar to what DOF reality now use when DIY was really the only solution available. Balance/minimizing weight is the key for these small powered rigs, also fitting Gas springs/dampeners can help take the load off the motors and smooth things out. I now use big AC servo motors with encoders and 16bit controllers and the difference is chalk and cheese in speed/smoothness, but you will pay. Still remember though having great fun on my old DC rigs.
I have modded my NLR v3 into a full-motion rig ( the pedals move as well ), and I could not be happier. Movement is still swift and aggresive, and it does not have a noticeable digitization of steps due a gear-box. Small and large movements are both equally convincing.
Steve, are you going to be doing a video that explains how to set up the motion compensation using the wit sensor and SRS software like you eluded to in your video that advised what is needed for motion compensation? I know you said at the time it was subject to amount of interest but most of us don't have access to all the brilliant bods out there like you do and we rely on informative youtube content but this area is sadly lacking- i hope you do manage to squeeze this into your many brilliant vids - all the best.
Your videos are always awesome, I enjoy every single one of them, thanks for all of them.
I do wish on this particular video though, that you would’ve given us a tour of your rig by grabbing your camera and showing us around it, and how you get in and out of it, and all the peripherals you have mounted on it.
I was gonna pull the trigger on one of them but it seems to me a bit crowded.
I have a Next Level Racing Pro cockpit and getting this would mean ditching my current set up, which I would if I could convince myself of the ergonomics.
Perhaps you could, at some point, make a video about this set up as a walk around type thing.
Anyway, thanks for all your insights.
Thankyou for your kind words. Great suggestion I'll see if I can do this in a future video. Take care
I've Had my DOF 3H now for about a month, There is no getting around that even with the upgraded motors (that I have) there is some juddering that's most noticeable in slow turns. But having said that I'm not noticing it as much as I used to -perhaps there is break in period at play or my brain is just tuning it out.
When I first used VR in a flightsim I knew I couldn't go back to using a flat screen monitor, it was just so much more immersive. I can now honestly say the same for using a motion platform. I can't fly without it anymore.
Just got my H3 after watching your review video. I'm halfway through assembly and can't wait to get it going.
Nice one!
Thanks for the video Steve, as always, very helpfull. It will be a dream if one day I could have this kind of stuff. I started from zero when msfs was launched and now I have a stong PC with 4090, Pimax crystal that I really love (every VR headset should have this image quality to appreciate sims) and recently honeycomb hadware. Finger crossed the motion rig will be my next step. Thanks a lot again, I can enjoy every single fligth thanks to your tips!
My absolute pleasure buddy and I'm so glad I've inspired you too. It sounds like you are already enjoying a high end flight simulation experience, I totally agree with you regarding the Crystal, especially paired with a 4090. Take care
Im the same , im about £7k into it now with the gaming pc , 4090, pimax crystal etc. But im defo gonna get the H2 or H3 after xmas
i have the yaw2 with pitch, roll, and 360deg and love it the thing is so powerful you have to set the power to 40-50 anything other this and you really want to be using the 4 point harness to stay in the seat
too bad they doubled the price and canceled any pre orders before that including mine
06:25 When you say things like "DOF reached out to me to check one of these out", it would be helpful if you would clarify exactly what you mean. It does make a difference.
Hi Steve, could you share which chair you use on the rig please?
i have my H2 since your first Video. Im still in love with it. Upgraded at least some nice Fanatec Stuff and the very pricey Belt Tensioner and i dont regret all of it. All in all ive spend now 6,5K€ with all my Top Notch Peripherals Stuff i allready had.And a Seat Pad like the Jetseat helps in covering the jittery Movements sometime. But thats not a deal Breaker at all. Most of the time the experience is butter smooth. And what a blast this thing still is. Now im into Sim Racing and it feels awesome.
Considering that 2,5k€ for the motion Rig it was the best purchase for my Hobby. Im now able to drive and fly EVERYTHING i can imagine in such a fidelity im blown away every time still.
On the other side it´s so freaky for others when they see my Rig. And after the Belt Tensioner Upgrade it doesnt get easier to get in that Rig and get ready to fly or drive. But hey how lame it was sitting on my Desk and only grab the stick. Now i have to prepare for simming the right way🤣 Put Gloves on, strap in the Belts, VR Googles On, Headset on and up it goes. Absolutly awesome 🤘
Would you recommend the H3 over the H2? Will primarily use it for flight sim.
@@Soarbywire hmm only for flying H2 is fine but after I purchased a racing wheel and stuff i miss the Yaw movement a bit. H2 was also only bought for flying... So I thought 6 months ago 🤪
If you can afford go for the H3. SFU's only for the pitch and roll should be ok.
Really hope a Yaw2 gets sent out to you at some point. It looks super smooth, has greater range of movement than the DOF, and is relatively cheap, as well (although more expensive than the DOF). It is a no-brainer for the Yaw company to send one out to you.
I would love to try one out sometime for sure!
My mate has a Yaw2 and goota say, its nearly twice as expensive as the h3, and while the dof rigs are reliable and work "out of the box", the same cannot be said with the Yaw2
@@VRFlightSimGuy the yaw 2 is the same with the very slow movements you can also fell the steps in the motors. but its supper smooth when fast like rollercoasters or dog fighting
@@GunPilot yea i have a few small problems but once fixed its been solid for months
@@stewartgill9484 and motion compensation?????? Do you use the GE or SRS and how does it perform in msfs2020, my mate has strong stuttering in SRS when trying to fly fs2020
Great video, but I'd like to know. How is the noise level ?
In terms of fan noise and in terms of vibration. I have neighbours beneath me in a house. And its only wood and drywall separating us.
It's very very quiet. Thankyou for your support :)
Steve, do you think Dlthey can be a firmware upgrade on the software to make it even smoother
I’d love to try one…. Massive bonus points for DCS Apache coverage too!
Does your rig "jitter" noticeably when you change the angles? As in like every degree in the +/- 20 degree turn is felt as a small pump, and not just smoothly going turning around?
Edit: You talk about this in the 04:35 part, not being completely smooth.
And cause for that is, that the motors DOF Reality uses, are High RPM motors with low torque (torque was around 25 NM or something), and not meant for precise axle rotations. You can feel this by turning the motor axle by hand, and it is feels like it is about 6-8 steps per rotation, like the magnets inside motor will step such way (stepper motors).
This could be fixed with a good gearbox, where motor is made to need to use more high RPM, than try to make small 1/4-1/6 rotation movements.
The gearbox was problematic with the previous ones, as there was too much sloppiness between gears. So they adapted the wormscrew gear, but IMHO that has way too high thread pitch, so you can move the platform quickly (85 degrees per second). IMHO they could have very well used twice smaller pitch and get it twice more precise in motion, utilizing high RPM capability, but this way limit the angle of rate to just about 43 degrees per second. Now the platform is +/- 20/25 degrees tilting, so in total 40/50 degrees. With 43 deg/s speed the platform would take a second to go from one extreme position to other.
And that is the thing that might then be unacceptably too slow.
That is just for driving games that want that high shakiness as IRL, but for pilots the smoother would be better choice, as all effects are more for the angles/attitudes and smooth movements.
So if they would offer different gearbox for flight sims and driving games, it could make big difference.
Opted for a 6DOF for my flight ✈️ sim rig .. arriving next month. From MotionXP.
I got my P3 now for almost 2 months.
To be honest, I can’t fly or race without it anymore. When I do race or fly without switching it on, everything becomes lifeless or something like that.
Immersion that I thought to have before is for sure nothing compared to it right now with the P3.
I can strongly recommend it
Hi there! just got my DOF H2 and I would like to get some good setups that you use!
Thanks for your great vids!
Since I built my DIY motion rig I totally agree is the best experience since the VR switch (and for less of 600€)
Hi … would you share how did you do it ?
Thanks
Thanks for the video, Steve. Do you ever plan on trying fans on your rig to help simulate speed/movement? Of course people always argue that there is no wind in a cockpit, but then again there is usually G forces in a cockpit, so we can only do the best we can to try to create more immersion. It seems like a great idea to me...wind.
My pleasure thanks for watching. I've had two fans sat in their box for ages now. I keep telling myself I need to get around to installing them 🤦
@@VRFlightSimGuy no kidding. Would love to see that video once you are ready
Theres a assembly diagram on the DOF website that is very clear and very well documented.
Its what I used to assemble my h3
You're the first person to mention this. Can you link it?
@@manic_minerit's on the dof site under support
So here's a question --- you mentioned that you can feel the stepping on light movements. In a heli for the most part you have fairly subtle motion as one is not doing heavy banks and barrel rolls in a heli. Have you tried flying a heli and is the rig appropriate for that without excessive stepping/rough movement?
Has any of the nuts and bolts needed tightening since purchasing?
Bang On Review Steve (I hope I used that term correctly 😊) So glad you get to enjoy all that motion brings to sims. I couldn't agree more with what you said... Especially the climbing in being an "event", absolutely true.
Thanks mate 🙏😉
You mentioned getting the SRS studio app settings right, else might experience stepping. Would you be able to share your settings? Or maybe give a hint on which settings made the most difference in reducing the stepping? Thanks again :)
My settings are pinned in my Discord under the motion platform tab 👍
@@VRFlightSimGuy you the man
Hi, enjoy your videos. Followed your recommendation I have just ordered a d o f H2 platform. I know it'll probably be three or four weeks before I get it, but remember your older video on motion compensation. All of us are not as tech-savvy as a lot of you guys are, could you please do a very easy to understand how to step by step installation and set up of software install a motion compensation sensor? Would be very much appreciated thank you
Congrats on the H2! I'd recommend checking out 'Simhanger' YT channel who has a more detailed settings guide. Best wishes.
What GPU are you using?
Steve, I appreciate all your VR videos. They've helped me in setting up my Reverb G2, 10900K, and 3080ti with MSFS 2020. I'm considering buying an H3 - a friend has the H3 and I've done some flying in it. But the way it moves during aircraft turns seems incorrect and I hesitate to spend nearly $4K on it unless this can be corrected. When I perform a coordinated turn his H3 banks (rolls) in the direction of the turn and stays there, at which point I am sliding a bit sideways out of the seat. I am a full scale pilot and I know that in a coordinated turn there is no side force on the pilot, so the H3 is not moving correctly in turns. Is there a way to correct/adjust this in the SRS software? Or is that a problem with how MSFS 2020 is sending data to the H3? I should note that I have also used the H3 with race car sims and I feel it is quite realistic in that application.
Hey dude, I'm a real pilot too and I've been wondering that exact same stuff over and over. I read the SRS manual, and it seems to be taking the aircraft attitude as the input, not the actual g force in the aircraft coordinate system. In fact there is an option in SRS called Enhanced G Forces or something, only available for H6/P6, that basically convert the translations of the rig into rotation for sustained acceleration. But apparently that's not available for H2/3. But I couldn't find a proper, definitive answer. Did you find out ?
I went ahead and got the H3 with SFU upgrades and the Hurricane Fans. It also came with the motor brakes which I wasn't expecting. Got it all up and running a few days ago. I've already sorted the banking/rolling issue. The SRS software that reads the telelmetry from the games and then provides inputs to the H3 has fairly extensive tuning adjustments. Turns out you can use angles or rates for the pitch, roll, and yaw axes. I set the roll axis to rates and it is now working pretty close to what I'm used to in a full scale aircraft. The roll effect values have to be backed off as well, but once you understand how the tuning works (SRS has a decent tuning guide online and Jeff Weaver has a couple videos with Get Your Game On explaining tuning) you can get it set up pretty well. I have to say when I first used the H3 on MSFS2020 I thought it was very rough and jerky and wasn't even close to reality, but once I got it tuned, and set the roll to rate, I'm pleased with it. I don't understand why most folks seem to be using angle instead of rates for the roll axis in aircraft; to me rates is the way to go.
Ok thanks for the answer, very much appreciated. One last question if I may, what do you think of the yaw axis ? Is it relevant to you ? I was thinking to start with an H2, the yaw seems a bit of an overkill to me as it can only simulate brief rotational acceleration and not sustained acceleration like pitch and roll, but maybe I'm wrong. Also I'd like to keep the footprint of the rig as low as possible. Thanks in advance !
I suppose getting the yaw axis depends upon your budget. If your budget is tight go with the H2 and it will be a lot of fun. If your budget allows I think having yaw is worthwhile. It's makes a big difference on some of the race cars. Also in planes, I now get to experience the sensation of the fuselage yawing when I use the rudder pedals, and I was missing that when I first tried my friend's H2 before he upgraded it to an H3. It just further adds to the realism and immersion in my opinion. I should note that yaw can be set up using either rates or angles, and we use angles. To summarize, for aircraft pitch and yaw use angles and roll uses rates. For cars, pitch, roll, and yaw all use angles. As for the footprint, adding yaw increases the total width required by 8" and the total length by 2".
@@hotdogx2 Ok thanks for the feedback !
Great video. Convinced me and I finally took the plunge and ordered one :) What do you do for motion compensation?
Nice one and congrats! I have a video showcasing Motion Compensation on the channel. It's essential for VR users.
What about the Yaw 2 with its super pitch movement?
Well I can't comment unless I've tried one. Maybe one day!
Do you use motion compensation with the sensor, etc..?
I do indeed. Video on the channel
But in this video either not on or incorrectly set up
@@VRFlightSimGuy so the motion compensation needs the version that has yearly fee payment? that alone should stop me from getting a motion sim
Is the DOF's roll axis associated 1:1 with aircraft roll or does it accurately simulate the net acceleration on the aircraft? Even a 60 degree steep turn should be net zero lateral acceleration if done properly.
Can I ask, if purchasing from the U.K., are there any import taxes or custom duties to be paid?
Yes. Mine was around £140 (I think)
That's not too bad, 😀. Thanks very much for replying and the videos.
I’m really tempted by the H6
Space is with me, the problem unfortunately! Thank you for your impression!
I'm at my 10th PPL lessons and I didn't touch my simulator since my first lesson ^^
I'm flying a Piper PA-28
when crashing it just goes crazy. maybe you havent crashed or tested it for that?
I'd love something like that, but... How the heck do I put my whole simpit on it? There just isn't enough space. ;)
Even with the pro version? It can support so much weight.
@@cyrilgpilot there are multiple considerations.
My simpit is built from scratch when it comes to construction, incorporating some devices and panels that I bought and some that I made. Custom seat I built has TPR pedals as well as FFB Rhino and a Virpil collective fixed to it.
Built on top of it is the Hornet cockpit based construction that holds the UFC, 3 MFDs and other stuff, also has a monitor on top of it (though I play in VR).
Then there are two side consoles, each custom built, incorporating the throttle panel and a bunch of custom switches, knobs, etc, on the left one and some of my custom panels, a half keyboard, a Virpil panel, a mouse, on the right one.
They're not that small, and considering the whole setup, it's not small either and most definitely not built with a thought of putting it all on a moving rig.
First, it would be a lot of work to modify it to even put on the rig in the first place.
Second, I'm not sure if the bought components of it were built to last in a vibrating or even moving environment, but the parts I did myself sure as heck were not. ; )
I don't know how much of a kick you get on a cat launch with this, but if it's of any significance - I'd start worrying about it.
Third, spatial dimensions would make me weary of clearances.
I mean, it looks cool, I'm sure it feels cool, but damn it, it seems like just too much trouble! :D
@@tomaszwota1465 wow, nice rig!!
Yes, a lot of things to think about and the answer may be something very expensive and 🤞 that vibrations will not dommage your stuff...
I have an H3 with SFU gearboxes since a couple of days now but the experience is VERY disappointing. When doing slow turns (or auto pilot) the motion is very very jerky. It will only bank like 2 or 3 times a second which completely ruins the immersion. Feels more like driving a bumby road. It does not relate to what you see in the headset in any way. This is very noticable in airliners. It's less in GA because movements are faster but you can still feel the "steppy" motion which becomes very annoying to a point I'd rather turn the whole rig off. I went through all the settings and manuals I could find online, but I think it's a refresh rate limitation either in the software or gearboxes. If some one has a software set up that feels smooth, please post.
I think I'm gonna sell mine again. Return and refund is not possible so make sure to try it first somewhere before you buy. It's a lot of money.🙁
This is also my only main gripe with mine too.. However, you can increase the surge effect when doing small movements, this tends to help, but it's by no means perfect. For the price, I think it's acceptable though and doesn't affect my enjoyment now I have my settings dialed in (which are shared on my Discord).
Thanks for the info - I would also like to use the H3 with airlines; I hope this isn’t a deal breaker - have you found a solution?
Ill get Quest #3 some day
its one way to send people to buy Q3 but there always an option
I don't know about the DOF but I recently got the Yaw2 and I hate it. The movement in many ways feels like it REDUCES the enjoyment of flight, it also makes it hard to fly
(the bouncing around makes controlling difficult), and limits the peripherals I can use. It also makes using a mouse and keyboard impossible or very difficult. In hindsight I would have been much happier spending the same money on a solid fixed rig that can handle tons of peripherals like the MonsterTech MTS
If your florida based, I'd like to check this out if possible.
Can't you dampen movements with software? Btw, how is the motion smoothness? (See my post about DOF which has very jerky motion.)
@@jingle1161 Same problem, it tends to be jerky sometimes (though SRS seems better than the Yaw's software) and the pitch axis is "ratchety". It isn't horrendous, just not what I was expecting I guess out of a $5,000 chair. The non-smooth motion though I could maybe learn to accept but not being to adequetly use my favorite peripherals is the deal break for me. I haven't touched it now in 3 weeks mainly for that reason.
You can somewhat smooth the movements in SRS and you can certainly limit them as well. I had turned it down to like 25% of max movement so I was banking at maybe 5-7 degrees max and it weas better, but the full tilt like 30+ degrees was way to much. It sounds counter intuitive to me even but that was just how I felt.
@@gregorybillingham1384 Not sure if you were talking to me but I am in Florida (on the Space Coast) and would be willing to resell my Yaw2 which is basically brand new (less than a month old) for a reasonable negotiated price if you are interested.
@@JohnVanderbeck I’m in Lake County, Florida, I’m usually up your way for rockets and cruises. I’d be interested if the price is right. I never got my Yaw 2, been waiting 2 years. How do you want contacting, free most weekends as long as the Hurricane/ tropical storm due Wednesday steers away from us
i don't agree with the "smoothness" aspect. you have the newer one with ballscrew and it can be tuned in a way it will be butter smooth.it's just a matter of controlling the motors in a proper way. i say that as a person that did his own 6DOF platform with 500mm stroke actuators and they are butter smooth with servo drives. so it's either bad controller or the motors... this updated actuator with SFU ballscrew is actually the only good thing on that platform. then, when it comes to number of DOF it will be subjective but in my opinion the most immersive one is HEAVE. if i have to give up 5 and stay with only one then heave is the way to go - especially for flying. that's why if someone is considering DOF reality then 6 is the way to go - those 2 or 3 dof are better than nothing but since this is the cheapest solution on the market if one can afford it then it's better to go with 6dof. as for DIY - when done properly it can go 1000h without the issues as in my case ;) but it is something that you need to be able to do and like doing it. it's not that easy to make proper platform even though there's plenty of info on the internet. just my $0.02 👊🫡
Flying scares the pants off me, so I think I'll give it a miss!
😂 lol, why are you here?
@@antjones2281 It was sort of a joke, I do get nervous on real planes - Just joking about how this would make it feel realistic
I’ve watch lots of your videos and responded to a few of your reviews on your channel starting to see now is that you’ve have start to be paid to review products as I’ve purchased many I’ve the items you have reviewed a sadly I find them lacking. Dof reality h2 is not great it’s stutters it’s really bad £1.500 wasted. Pimax crystal this has the most problematic headset I’ve every purchase again £1.500 wasted. I’ve noticed that you never say how difficult it can be to set up any of your reviewed products maybe a bit of honesty rather than profit. 😢
Bet it will be just like flying in VR for the first time, 1-min in VR took out 15 years of knowing how to fly in 2D. I will get this before X-mas.
0136 booklett? Ah wouldnt a PDF manual be alot cheaper? Fyi. Laurie. NZ.
Morning... you are my Varjo guy.. I've been using G2 and see Varjo have a 25% sale for a few days... in your opinion should we take this as a precursor to an announcement re: the next version. If so, man I'd sure like to know what will be in the new one (and price) before buying the discounted current version.. your thoughts??