VERY IMPORTANT add some interaction my man! Counterspells are the best way to protect chulane. 3 is a hard minimum for me. I recommend counterspell, dovins veto, and an offer you can't refuse because they are very good and budget friendly. Also removal is important. Swords to plowshares at least. Beast within/generous gift/stroke of midnight is very solid for casual play, or you could go for nature's claim or pongify for something faster, but swords to plowshares is a must. Literally the best creature removal in the game. Also there is literally no reason to not run sol ring idk what thats about. Also why put Heroic Intervention under the cards to avoid section, when you put Your Temple is Under Attack on the decklist when its strictly worse than Heroic Intervention for that effect? Unless its just about the price. Destiny spinner and tireless provisioner not being recommended is highly suspect. Super good creatures especially at high level. Tireless provisoner helps go infinite with tons of cards such as the shrieking drake mana breach combo by providing a way to actually produce mana each iteration not just net 0. Even ignoring combos, tireless and lotus cobra allow you storm with chulane more robustly by doubling the value of land drops allowing you to get away with having fewer land draws. Destiny spinner is basically grand abolisher which is another great card, i shouldnt need to even say why but i will. Chulane WILL get countered sometimes. Prevent that. It also has the advantage of providing a way to close the game after an infinite mana combo. Also you are running 11 enchantments which is enough to make the uncounterable effect for enchantments relavent. When you get infinite mana with mana breach shrieking drake and tireless/cobra, play all 11 enchantments and then swing with your 12/12 trample lands. This makes triskadekaphile unnecessary and its not very good anyways because it does nothing on its own. Even when not making a combo deck, destiny spinner and tireless provsioner (and lotus cobra) are still crazy good value in Chulane. The deck seems like a good start, but the average cmc seems a little high. After trimming it down, sunscape familiar is not worth running for example. Also 40 lands is way too many. My current Chulane list runs 33. For the deck you are trying to make something around 36 seems more appropriate. I dont mean to hate too much, i just see very powerful cards being forgotten hear such as lotus cobra and whitemane lion that are very budget friendly. Also quick tip, stay away from temple of the false god, its really not good in like any deck. Also intruder alarm is agreed to be the riskiest combo piece with skrieking drake.Mana breach, aluren, overburden, earthcraft, and cloudstone curio are all better/safer, though they are less budget friendly. Aluren is my personal favorite, but cloudstone curio is by far the best. And with its recent reprinting the price has dropped a good amount. Optionally also consider tutors for shrieking drake, if you want to rely on it, and other cards. Neoform, wargate, and eladamris call are all budget friendly. I play Chulane alot, and id love to talk more if you have any questions or issues with what i said. I am open to critique. Edit: I wasn't originally going to do this, but writing this up made me want to create a budget Chulane list, so I made one that costs the same as the decklist you made. I haven't playtested this, and put it together very quickly so its not perfect, but it should show how the things i mentioned come together: moxfield.com/decks/jtFyBj-Kk06rNJupuIQzBA
yeah, turns out the most success i have in edh is just playing some random sultai or simic legendary creature, and then just chock the 99 full of good cards.
Destiny Spinner is the best creature ability mana sink for Chulane and a win con if the game goes long. Its also a wincon that doesn't require Chulane on board. Even in budget casual lists.
Er, are you sure? The land has P/T equal to your enchantment count, not your creature count. I think if you have enough lands to make enough 1/1s off that ability, you've won waaay before needing those lands to be 1/1s.
ive been running a normal landfall chulane deck but if the table permits it i have applejack + claire dloon to summon exodia and bounce the pieces to my hand to win the game. (wins about 30% of the time)
Just discovered your channel and it's been pretty insightful going through them and also reading your comment replies! Definitely got a sub from me. :) Also, since you seem to be a Golgari enthusiast like me, I think it would be cool to get your take on the Mycotyrant and/or the Gitrog, Ravenous Rider. Would love to compare some of your ideas with what I already came up with.
Thanks for watching! I'm glad you enjoy the videos 😁 Gitrog: "THEY GAVE IT HASTE??" - Me, 2024 The new Gitrog is *comically powerful.* There are tons of high power low cost creatures in those colors that we'd love to sacrifice, and Green even gives us ways to double up on power pretty easily. It's a pretty straightforward build for the early and midgame, I'm just unsure about a win condition. THEY GAVE IT HASTE!!
@@aegisgamingofficial2178 haha yeah I couldn’t believe it, either. Trying to give it haste would have been half the battle, and I feel like it would have been a good limitation in those colors. As for wincons, my deck has quite a few: commander damage, Jarad, infinite combos, Torment of Hailfire, landfall tokens, or just good old fashioned stompy.
@@aegisgamingofficial2178 You would not believe the number of Chulane players I've met over the years who'll go for Cheerios, but chicken out on the actual wincons because "they're cEDH wincons".
VERY IMPORTANT add some interaction my man! Counterspells are the best way to protect chulane. 3 is a hard minimum for me. I recommend counterspell, dovins veto, and an offer you can't refuse because they are very good and budget friendly. Also removal is important. Swords to plowshares at least. Beast within/generous gift/stroke of midnight is very solid for casual play, or you could go for nature's claim or pongify for something faster, but swords to plowshares is a must. Literally the best creature removal in the game.
Also there is literally no reason to not run sol ring idk what thats about. Also why put Heroic Intervention under the cards to avoid section, when you put Your Temple is Under Attack on the decklist when its strictly worse than Heroic Intervention for that effect? Unless its just about the price.
Destiny spinner and tireless provisioner not being recommended is highly suspect. Super good creatures especially at high level. Tireless provisoner helps go infinite with tons of cards such as the shrieking drake mana breach combo by providing a way to actually produce mana each iteration not just net 0. Even ignoring combos, tireless and lotus cobra allow you storm with chulane more robustly by doubling the value of land drops allowing you to get away with having fewer land draws. Destiny spinner is basically grand abolisher which is another great card, i shouldnt need to even say why but i will. Chulane WILL get countered sometimes. Prevent that. It also has the advantage of providing a way to close the game after an infinite mana combo. Also you are running 11 enchantments which is enough to make the uncounterable effect for enchantments relavent. When you get infinite mana with mana breach shrieking drake and tireless/cobra, play all 11 enchantments and then swing with your 12/12 trample lands. This makes triskadekaphile unnecessary and its not very good anyways because it does nothing on its own. Even when not making a combo deck, destiny spinner and tireless provsioner (and lotus cobra) are still crazy good value in Chulane.
The deck seems like a good start, but the average cmc seems a little high. After trimming it down, sunscape familiar is not worth running for example. Also 40 lands is way too many. My current Chulane list runs 33. For the deck you are trying to make something around 36 seems more appropriate.
I dont mean to hate too much, i just see very powerful cards being forgotten hear such as lotus cobra and whitemane lion that are very budget friendly.
Also quick tip, stay away from temple of the false god, its really not good in like any deck.
Also intruder alarm is agreed to be the riskiest combo piece with skrieking drake.Mana breach, aluren, overburden, earthcraft, and cloudstone curio are all better/safer, though they are less budget friendly. Aluren is my personal favorite, but cloudstone curio is by far the best. And with its recent reprinting the price has dropped a good amount.
Optionally also consider tutors for shrieking drake, if you want to rely on it, and other cards. Neoform, wargate, and eladamris call are all budget friendly.
I play Chulane alot, and id love to talk more if you have any questions or issues with what i said. I am open to critique.
Edit: I wasn't originally going to do this, but writing this up made me want to create a budget Chulane list, so I made one that costs the same as the decklist you made. I haven't playtested this, and put it together very quickly so its not perfect, but it should show how the things i mentioned come together: moxfield.com/decks/jtFyBj-Kk06rNJupuIQzBA
I run a staxs,landfall, token and fun things like choke, infinite counter spells with Chulane as my commander. Cool video.
Got a list?
@@MisterWebb He might, but he don't have any friends
Cool dechtec, although I don't think Chulane is worth the hate you'll draw by having him as a commander
Agreed. It's just too big a target.
yeah, turns out the most success i have in edh is just playing some random sultai or simic legendary creature, and then just chock the 99 full of good cards.
affectionately called by me Midrange-killer 9000
Destiny Spinner is the best creature ability mana sink for Chulane and a win con if the game goes long. Its also a wincon that doesn't require Chulane on board. Even in budget casual lists.
Er, are you sure? The land has P/T equal to your enchantment count, not your creature count. I think if you have enough lands to make enough 1/1s off that ability, you've won waaay before needing those lands to be 1/1s.
destiny spinner is a horrible card for chulane.. it wants enchantments on board.. why would you play that
Amazing video, my friend!
ive been running a normal landfall chulane deck but if the table permits it i have applejack + claire dloon to summon exodia and bounce the pieces to my hand to win the game. (wins about 30% of the time)
New Video!
Just discovered your channel and it's been pretty insightful going through them and also reading your comment replies! Definitely got a sub from me. :)
Also, since you seem to be a Golgari enthusiast like me, I think it would be cool to get your take on the Mycotyrant and/or the Gitrog, Ravenous Rider. Would love to compare some of your ideas with what I already came up with.
Thanks for watching! I'm glad you enjoy the videos 😁
Gitrog: "THEY GAVE IT HASTE??"
- Me, 2024
The new Gitrog is *comically powerful.* There are tons of high power low cost creatures in those colors that we'd love to sacrifice, and Green even gives us ways to double up on power pretty easily. It's a pretty straightforward build for the early and midgame, I'm just unsure about a win condition. THEY GAVE IT HASTE!!
@@aegisgamingofficial2178 haha yeah I couldn’t believe it, either. Trying to give it haste would have been half the battle, and I feel like it would have been a good limitation in those colors. As for wincons, my deck has quite a few: commander damage, Jarad, infinite combos, Torment of Hailfire, landfall tokens, or just good old fashioned stompy.
Wait, is this the one time a Chulane deck isn't "take a 20 minute turn and don't win because Actual Wincons are Bad" Cheerios?
Well we sure tried for it! 😅
@@aegisgamingofficial2178 You would not believe the number of Chulane players I've met over the years who'll go for Cheerios, but chicken out on the actual wincons because "they're cEDH wincons".
@@nebula8851 No joke, I've met a total of 0 Chulane players.