the things i struggled with most back in the day, were navigation and formation flying. though i think ground attack would make a great video, as many rookie pilots tend to get far too low, or way too high of an angle. ending in bad approaches and fatal exits
Thanks again, Requiem. Looking for a Peshka-equivalent to play on the Axis side and this is probably it. Of course, nothing on the Axis side as a 12.7 mm (or .50 cal) in the dorsal position. Which is sad. Light MGs may damage the engine on a pursuing fighter, but by the time his engine stops it will be all over for the bomber.
Hello! What kind of joystic do you use to operate trim tabs and propeller pitch for each engine and differential power ? I can see you do not use mouse. Is that right? If so, could you record wideo showing your setings for the joystic?
+RequiemBoS *The Junkers-88 had a lot of mission-optimization potential for attack.* I see provision for a Maschinenkanone in each propshaft, as on Junkers-powered Bayerische Flugzeugwerke 109's and 110's and Heinkel 112's; and a semi-solid nose with two fixed Maschinengewehre for the pilot in addition to the flexible MG for the bombardier-navigator in his transparency below to the right and the three flexible MG'e aft for the radioman. The pilot could use a dual-mode Reflektorvisier, for gunnery and dive bombing at need; and the B-N could have used a magnifying optical sight for level bombing.
Maybe I missed it, but what are the gauges on the engines? Is there an oil temperature gauge? Also what is the very top position for the flap controls? Seems to be a 4th one that was not mentioned. Thanks!!
The oil temp gauge is the one located on the engine, the gauge next to it is the hydraulic oil pressure gauge. The top position on the flap controls is what retracts the flaps completely. There are 4 spots, but only three actually move the flaps between Start, Landing, and Retracted. The one labeled 0 is moving the control itself to a neutral position after the flap position is achieved.
I have a lot of trouble especifically on this plane with the tailwheel... seems like it doesn't lock for takeoff and the plane keeps throwing from left to right to left... and I can't reach the right speed for takeoff.
It can be a difficult one to take off with for sure. Some brake and/or differential power can help but it may take some practice until you're comfortable with its characteristics
The term "rotate" refers to the moment you add back pressure on the stick and raise the nose for takeoff. So in your example you would rotate (takeoff) at 180 kmhr
Differential power refers to using each engine individually with slightly different power settings. So if you feel the plane pull to the right you could add some extra power on the right engine to counteract the effect and help bring the airplane back to being straight on the runway.
Maybe attempt a "standing takeoff" instead, so throttle up holding the brakes, let the engines settle and then release the brakes to take off. Don't forget to use some flaps of course.
really glad to see you doing these videos again. you guys helped me to transition from arcade style flying games to real sims
Thanks Wiki, if you have any ideas for videos that would help others make this transition let me know as I'm interested in hearing them.
the things i struggled with most back in the day, were navigation and formation flying. though i think ground attack would make a great video, as many rookie pilots tend to get far too low, or way too high of an angle. ending in bad approaches and fatal exits
Welcome back! Your vids have helped me so much over the years.
Thanks Cid, I'm glad they do the job :-)
yay! waited so long for the continuation of this series
Glad to see you doing these videos again!
:-) I hope you enjoy the ones to come too!
Great work man! Glad to see you back!
Great to hear your instructional tone again mate. :D
Cheers BJ, I was a little rusty but got back in the swing of things quick
Fantastic job as usual! Thanks much.
Welcome back! Glad to see another one of these up, thank you for taking the time to make these. o7
Thanks :-) I have more to release soon including the Ju52.
Brilliant 😎
that was a very nice video thanks
Thanks Mark, appreciate it :-
Thanks again, Requiem. Looking for a Peshka-equivalent to play on the Axis side and this is probably it. Of course, nothing on the Axis side as a 12.7 mm (or .50 cal) in the dorsal position. Which is sad. Light MGs may damage the engine on a pursuing fighter, but by the time his engine stops it will be all over for the bomber.
the he 111 can have a 20 mm dorsal position
Hello! What kind of joystic do you use to operate trim tabs and propeller pitch for each engine and differential power ? I can see you do not use mouse. Is that right? If so, could you record wideo showing your setings for the joystic?
+RequiemBoS *The Junkers-88 had a lot of mission-optimization potential for attack.* I see provision for a Maschinenkanone in each propshaft, as on Junkers-powered Bayerische Flugzeugwerke 109's and 110's and Heinkel 112's; and a semi-solid nose with two fixed Maschinengewehre for the pilot in addition to the flexible MG for the bombardier-navigator in his transparency below to the right and the three flexible MG'e aft for the radioman. The pilot could use a dual-mode Reflektorvisier, for gunnery and dive bombing at need; and the B-N could have used a magnifying optical sight for level bombing.
????
Great job! At 3:10, what you refer to as the magnetic compass is actually the compass for the radio direction finding equipment.
Cheers for that Luke, I'll make a note in the video description of the error!
Maybe I missed it, but what are the gauges on the engines?
Is there an oil temperature gauge?
Also what is the very top position for the flap controls? Seems to be a 4th one that was not mentioned.
Thanks!!
The oil temp gauge is the one located on the engine, the gauge next to it is the hydraulic oil pressure gauge. The top position on the flap controls is what retracts the flaps completely. There are 4 spots, but only three actually move the flaps between Start, Landing, and Retracted. The one labeled 0 is moving the control itself to a neutral position after the flap position is achieved.
Sorry for the late reply, but pitch control does not matter when using mousejoy correct? as the mouse controls everything??
Sorry Shae I'm not familiar with mousejoy, but if you're flying with the mouse then you probably need to use the keyboard to control the RPM.
I have a lot of trouble especifically on this plane with the tailwheel... seems like it doesn't lock for takeoff and the plane keeps throwing from left to right to left... and I can't reach the right speed for takeoff.
It can be a difficult one to take off with for sure. Some brake and/or differential power can help but it may take some practice until you're comfortable with its characteristics
The same for me, tail wheel impossible to lock
What does ATA stand for?
It means "Atmospheres." It's a measurement for Manifold Pressure specific to the German aircraft in the sim.
What do you mean by 180KM/HR: Rotate?
The term "rotate" refers to the moment you add back pressure on the stick and raise the nose for takeoff. So in your example you would rotate (takeoff) at 180 kmhr
@@RequiemsACTL Thanks for the detailed answer. Good tutorial btw!
What does "differential power" mean?
Differential power refers to using each engine individually with slightly different power settings. So if you feel the plane pull to the right you could add some extra power on the right engine to counteract the effect and help bring the airplane back to being straight on the runway.
yep,and doable but not so easy with single throttle on stick.
I can't take off in this thing. Fuel only @ 50 percent with 2 500kgs and 6 250s. Can't get enough speed...
Maybe attempt a "standing takeoff" instead, so throttle up holding the brakes, let the engines settle and then release the brakes to take off. Don't forget to use some flaps of course.