PLAYTHROUGH of Master of Orion: Ad Astra | Full Game

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ม.ค. 2025

ความคิดเห็น • 19

  • @jeffdee
    @jeffdee 2 หลายเดือนก่อน +18

    I was the artist on the original MOO, and a consultant when Wargaming brought it back. I did some development on a MOO tabletop RPG for them, but nothing ever came of it. Nice to see a boardgame version!

    • @JennerNuwen32
      @JennerNuwen32 หลายเดือนก่อน

      I remember playing the original MOO a lot when I was young. Loved the art.

  • @carmanragatz
    @carmanragatz หลายเดือนก่อน +4

    I am super excited for this game! This game definitely looks to solve a lot of issues and add variety to the 4x space games currently available. Obviously this one has similarities to TI4. If that were the only plus for this game, I would get it just for the sake of it being a much quicker version of TI4, but also, more importantly, it plays solo and 2 player!!!! That is HUGE! Especially the solo. There are so many times that I am in the mood for a 4x game but I have nobody to play with. To be able to sit down and play a nice involved 4x space game solo is a huge plus for me!
    Moreso than that though, this game just looks fantastic on its own. I love the different models specific to the individual factions. I love the asymmetry and technology. All around it just looks like a fantastic game! I wish I could get a demo of it! I would show it off at all sorts of LGSs. Can't wait for this project to go live!

  • @twentysides
    @twentysides 2 หลายเดือนก่อน +3

    Thank you for this video! I was a HUGE fan of Master of Orion 2 and put 500+ hours into it. I'm new to your channel - I was guessing you you're Canadian but I was sure of it when you apologized within the first minute. 😆

    • @Gastel
      @Gastel 2 หลายเดือนก่อน +1

      Sorry aboot that.

  • @horus7732
    @horus7732 2 หลายเดือนก่อน +1

    When you do the growth action, don’t you have to pay ressource (food?) for the new population point? Also, are around 35:00 after a growth action was called, how was the revenue increased from to 2 to 4? It initially moved to 3 and then is at 4 a few seconds later

  • @EvilEyeGuy
    @EvilEyeGuy 2 หลายเดือนก่อน +1

    28:41 I was wondering how far ships can attack? Since your ships were not even on adjacent tiles (but in an adjacent system). And can you attack any ship in a neighbouring system without your ships actually being there?

    • @Gastel
      @Gastel 2 หลายเดือนก่อน +1

      You can attack the distant that they can travel, the rules did not indicate that you move into the attacked system on a successful attack, instead it indicates that they are "exhausted" and cannot move or attack for the rest of the round.

    • @horus7732
      @horus7732 2 หลายเดือนก่อน

      I was wondering the same thing, indon’t think i have seen this mechanism in other 4x board game, moving in a system typically triggers combat, not shooting from afar

  • @horus7732
    @horus7732 2 หลายเดือนก่อน +1

    At 41:30, with the growth action, spend 2bc to growth population in 3 systems for no cost in ressources? And why is bulrathi getting +2 on construction income for one new population point? Same thing with food: +2 on income for one new population

  • @Gastel
    @Gastel 2 หลายเดือนก่อน

    I think we mistakenly missed changing the round marker once. It didn't change the game, but it could have.

  • @wmarclocher
    @wmarclocher 2 หลายเดือนก่อน +1

    Wasn't Microporse's Master of Orion (1993) based on the Hex and Counter game Stellar Conquest (1975 - Metagaming)?

  • @scatter_brain
    @scatter_brain 2 หลายเดือนก่อน +1

    Opinions compared to TI4?

    • @Iblamepoppy
      @Iblamepoppy หลายเดือนก่อน +2

      It feels like it is going to be in a weird place in the 4x genre spectrum. TI4 is a very big game with a huge amount of personality rules and freedom to explore an unique playstyle. Then there is a lighter version with Eclipse 2nd edition which does kinda the same thing but less. And from the looks and reviews I watched it kinda looks like a bit lighter eclipse, so maybe it is a good game to get into the 4x space but also it looks a bit lacking with things that make it stand out from the competition.
      For me I have played over 50 games of TI and about 20 ish of eclipse and I love TI more then any games. Eclipse still is a great game for introducing people and still having a fun game. Ad astra seems like it does not fit for me which sucks but I am sure it is much easier to get to a table then TI or even Eclipse (which is pretty easy to learn)

  • @davidsandberg6179
    @davidsandberg6179 2 หลายเดือนก่อน +1

    I was a huge fan of the MoO videogame(s)! But I assume (from what you’ve said) that this won’t have a solo mode? If true, that’s unfortunate.

    • @Gastel
      @Gastel 2 หลายเดือนก่อน +1

      Rules are still in prototype, so solo mode could still be a thing.

    • @szymon_archon3514
      @szymon_archon3514 2 หลายเดือนก่อน +6

      A solo mode is planned :)

  • @Umbraldancer
    @Umbraldancer หลายเดือนก่อน

    while it may have been a game first where do they think this is going to appeal to players already invested in twilight imperium?

  • @TheWanderer-m9s
    @TheWanderer-m9s หลายเดือนก่อน

    First, I'm a huge fan of Master of Orion 2. While watching, I found Ad Astra to be slow, boring and overloaded. I miss a real discovering of space. In similar games like "Reach for the Stars" I draw tiles that I turn over every turn, and then discover planets, asteroids and so on. Sure, the overkill of material may appeal to some. But I was hoping to get a fast paced board game with a 4x feel. But this game seems to need a rework towards a simpler faster design before release. A streamlining for more speed. And the discovery system of space is a complete failure. And this was a part of the appeal of the computer game.
    But that is my opinion. It seems i have an other imagination how a MOO2 board game should be.