I was the artist on the original MOO, and a consultant when Wargaming brought it back. I did some development on a MOO tabletop RPG for them, but nothing ever came of it. Nice to see a boardgame version!
I am super excited for this game! This game definitely looks to solve a lot of issues and add variety to the 4x space games currently available. Obviously this one has similarities to TI4. If that were the only plus for this game, I would get it just for the sake of it being a much quicker version of TI4, but also, more importantly, it plays solo and 2 player!!!! That is HUGE! Especially the solo. There are so many times that I am in the mood for a 4x game but I have nobody to play with. To be able to sit down and play a nice involved 4x space game solo is a huge plus for me! Moreso than that though, this game just looks fantastic on its own. I love the different models specific to the individual factions. I love the asymmetry and technology. All around it just looks like a fantastic game! I wish I could get a demo of it! I would show it off at all sorts of LGSs. Can't wait for this project to go live!
Thank you for this video! I was a HUGE fan of Master of Orion 2 and put 500+ hours into it. I'm new to your channel - I was guessing you you're Canadian but I was sure of it when you apologized within the first minute. 😆
When you do the growth action, don’t you have to pay ressource (food?) for the new population point? Also, are around 35:00 after a growth action was called, how was the revenue increased from to 2 to 4? It initially moved to 3 and then is at 4 a few seconds later
28:41 I was wondering how far ships can attack? Since your ships were not even on adjacent tiles (but in an adjacent system). And can you attack any ship in a neighbouring system without your ships actually being there?
You can attack the distant that they can travel, the rules did not indicate that you move into the attacked system on a successful attack, instead it indicates that they are "exhausted" and cannot move or attack for the rest of the round.
I was wondering the same thing, indon’t think i have seen this mechanism in other 4x board game, moving in a system typically triggers combat, not shooting from afar
At 41:30, with the growth action, spend 2bc to growth population in 3 systems for no cost in ressources? And why is bulrathi getting +2 on construction income for one new population point? Same thing with food: +2 on income for one new population
It feels like it is going to be in a weird place in the 4x genre spectrum. TI4 is a very big game with a huge amount of personality rules and freedom to explore an unique playstyle. Then there is a lighter version with Eclipse 2nd edition which does kinda the same thing but less. And from the looks and reviews I watched it kinda looks like a bit lighter eclipse, so maybe it is a good game to get into the 4x space but also it looks a bit lacking with things that make it stand out from the competition. For me I have played over 50 games of TI and about 20 ish of eclipse and I love TI more then any games. Eclipse still is a great game for introducing people and still having a fun game. Ad astra seems like it does not fit for me which sucks but I am sure it is much easier to get to a table then TI or even Eclipse (which is pretty easy to learn)
First, I'm a huge fan of Master of Orion 2. While watching, I found Ad Astra to be slow, boring and overloaded. I miss a real discovering of space. In similar games like "Reach for the Stars" I draw tiles that I turn over every turn, and then discover planets, asteroids and so on. Sure, the overkill of material may appeal to some. But I was hoping to get a fast paced board game with a 4x feel. But this game seems to need a rework towards a simpler faster design before release. A streamlining for more speed. And the discovery system of space is a complete failure. And this was a part of the appeal of the computer game. But that is my opinion. It seems i have an other imagination how a MOO2 board game should be.
I was the artist on the original MOO, and a consultant when Wargaming brought it back. I did some development on a MOO tabletop RPG for them, but nothing ever came of it. Nice to see a boardgame version!
I remember playing the original MOO a lot when I was young. Loved the art.
I am super excited for this game! This game definitely looks to solve a lot of issues and add variety to the 4x space games currently available. Obviously this one has similarities to TI4. If that were the only plus for this game, I would get it just for the sake of it being a much quicker version of TI4, but also, more importantly, it plays solo and 2 player!!!! That is HUGE! Especially the solo. There are so many times that I am in the mood for a 4x game but I have nobody to play with. To be able to sit down and play a nice involved 4x space game solo is a huge plus for me!
Moreso than that though, this game just looks fantastic on its own. I love the different models specific to the individual factions. I love the asymmetry and technology. All around it just looks like a fantastic game! I wish I could get a demo of it! I would show it off at all sorts of LGSs. Can't wait for this project to go live!
Thank you for this video! I was a HUGE fan of Master of Orion 2 and put 500+ hours into it. I'm new to your channel - I was guessing you you're Canadian but I was sure of it when you apologized within the first minute. 😆
Sorry aboot that.
When you do the growth action, don’t you have to pay ressource (food?) for the new population point? Also, are around 35:00 after a growth action was called, how was the revenue increased from to 2 to 4? It initially moved to 3 and then is at 4 a few seconds later
28:41 I was wondering how far ships can attack? Since your ships were not even on adjacent tiles (but in an adjacent system). And can you attack any ship in a neighbouring system without your ships actually being there?
You can attack the distant that they can travel, the rules did not indicate that you move into the attacked system on a successful attack, instead it indicates that they are "exhausted" and cannot move or attack for the rest of the round.
I was wondering the same thing, indon’t think i have seen this mechanism in other 4x board game, moving in a system typically triggers combat, not shooting from afar
At 41:30, with the growth action, spend 2bc to growth population in 3 systems for no cost in ressources? And why is bulrathi getting +2 on construction income for one new population point? Same thing with food: +2 on income for one new population
I think we mistakenly missed changing the round marker once. It didn't change the game, but it could have.
Wasn't Microporse's Master of Orion (1993) based on the Hex and Counter game Stellar Conquest (1975 - Metagaming)?
Opinions compared to TI4?
It feels like it is going to be in a weird place in the 4x genre spectrum. TI4 is a very big game with a huge amount of personality rules and freedom to explore an unique playstyle. Then there is a lighter version with Eclipse 2nd edition which does kinda the same thing but less. And from the looks and reviews I watched it kinda looks like a bit lighter eclipse, so maybe it is a good game to get into the 4x space but also it looks a bit lacking with things that make it stand out from the competition.
For me I have played over 50 games of TI and about 20 ish of eclipse and I love TI more then any games. Eclipse still is a great game for introducing people and still having a fun game. Ad astra seems like it does not fit for me which sucks but I am sure it is much easier to get to a table then TI or even Eclipse (which is pretty easy to learn)
I was a huge fan of the MoO videogame(s)! But I assume (from what you’ve said) that this won’t have a solo mode? If true, that’s unfortunate.
Rules are still in prototype, so solo mode could still be a thing.
A solo mode is planned :)
while it may have been a game first where do they think this is going to appeal to players already invested in twilight imperium?
First, I'm a huge fan of Master of Orion 2. While watching, I found Ad Astra to be slow, boring and overloaded. I miss a real discovering of space. In similar games like "Reach for the Stars" I draw tiles that I turn over every turn, and then discover planets, asteroids and so on. Sure, the overkill of material may appeal to some. But I was hoping to get a fast paced board game with a 4x feel. But this game seems to need a rework towards a simpler faster design before release. A streamlining for more speed. And the discovery system of space is a complete failure. And this was a part of the appeal of the computer game.
But that is my opinion. It seems i have an other imagination how a MOO2 board game should be.