There's been a change regarding scrapping in the recently released manual that is worth adding a note. Scrapping tech is no longer there - everyone can scrap all of their defeated ships, regardless of ship tier. It was also confirmed in the campaing comments section that this tech is no longer needed.
Yeah, that change came in late during my production of the video. Decided to leave it as is since the components I had all had the old rules and I didn't want to spend too long explaining why they looked different. I'll add a note though.
Great video, very clear and comprehensive! Another change that has been made is regarding the limit of developed techs. There are newly 2 milestones in the Physics tech tree (Database and Advanced Database) each improving the base limit of 6 by 2 (replacing the rule that a player's highest tech branch level dictates this limit).
Yeah, that change came in late during my production of the video. Decided to leave it as is since the components I had all had the old rules and I didn't want to spend too long explaining why they looked different. I'll add a note though.
Great teach as always! But I am also very curious what you personally think of this game, especially in light of other similar 4X games like Eclipse, and the type of games you like.
MOO 2 is one my favorite games of all time! I wish the devs could have leaned harder into the ship customization like Eclipse. I get the devs were trying to streamline it, but It's really the heart and soul of the MOO series.
@@RobRiddell37 Who cares if it 'might' be expansion material for the future? The kickstarter and expansions are being sold now and the game should be in the most awesome state possible when it ships in 2026. :D
There are ship upgrades in the unlocked stretch goals though they don't seem to be at expansion-level. And in some ways ships are also upgraded through technology cards.
Great video! Thanks Shea. How closely does this compare to TI4? I don't own TI4, but I've played it a couple times. There seem to be a lot of similarities. What would you say are the biggest differences?
It feels very different from TI4. The action system alone is such a dramatic change that, besides both being 4x space games, I almost wouldn't want to compare them. The way that tests are resolved in this game as well is completely unlike TI4.
Haha, I've never actually played it, so I couldn't speak on the length a video would be. I let my Patreon backers choose what games I teach though, so it might happen some day.
Definitely looks nice as a game from the new MOO series (MOO4?). To me looks like a steep learning curve for the game. I'd like to see something close to MOO1 but in board game. It might be simpler to implement, borrowing some of the inspiration from Eclipse Second Dawn.
I'd actually say it's not too far off of MoO1, as there's more of a focus on depth as opposed to complexity, although a bigger inspiration would probably be MoO2. Either way, I hope you give the game a try on TTS if you have the time!
The core game almost strikes me as a 4X game with a MOO skin… also all of the expansions dramatically change the game, potentially bringing it closer to the game it’s meant to mimic
using art from MOO 4 instead of MOO 2 was a mistake. Good concept but the execution is lacking. Too bad, I'm the target audience for this but this game is a miss.
Just played my first 3 player game on tts, I already have Eclipse and love it but we also really liked this, having no 'standard' race like Eclipse did with the Terrans definately made it harder to learn \ teach and we found that the diplomats weren't used very much (but I think that was us getting used to them at the same time as working everything else out). I'm going to back it, there is definately room for both in my collection. compared to Eclipse this feels much faster paced, fleets seem to get built, destroyed and built again from very early on in the game. Eclipse in comparison (and it's probably my favourite game in my collection) feels quite methodical and almost plodding for the first few rounds until it gets to a point where it all kicks off. You can take many more actions per round in this, every round, compared to quite often in Eclipse only being able to get 2\3 actions in an entire round. Yeah, I liked it, looking forward to playing it again & working out what level I'm going to back at as I know nothing about the expansions yet.
There's been a change regarding scrapping in the recently released manual that is worth adding a note. Scrapping tech is no longer there - everyone can scrap all of their defeated ships, regardless of ship tier. It was also confirmed in the campaing comments section that this tech is no longer needed.
Yeah, that change came in late during my production of the video. Decided to leave it as is since the components I had all had the old rules and I didn't want to spend too long explaining why they looked different. I'll add a note though.
Interesting, I guess that scrapping is made to be a bit easy to recover from defeat, if I'm getting it right
Thanks been trying to work this out!
Haven't even heard of the game, but it looks so dope, thanks for the new video ! Hooray :)
Happy to help!
Great video, very clear and comprehensive! Another change that has been made is regarding the limit of developed techs. There are newly 2 milestones in the Physics tech tree (Database and Advanced Database) each improving the base limit of 6 by 2 (replacing the rule that a player's highest tech branch level dictates this limit).
Yeah, that change came in late during my production of the video. Decided to leave it as is since the components I had all had the old rules and I didn't want to spend too long explaining why they looked different. I'll add a note though.
I've recenlty got a chance to play the prototype. Felt really good but - TBH - I was waiting for your organized How to Play :)
Thanks, hope it helped!
Great teach as always!
But I am also very curious what you personally think of this game, especially in light of other similar 4X games like Eclipse, and the type of games you like.
MOO 2 is one my favorite games of all time!
I wish the devs could have leaned harder into the ship customization like Eclipse. I get the devs were trying to streamline it, but It's really the heart and soul of the MOO series.
Might be expansion material for the future!
@@RobRiddell37 Who cares if it 'might' be expansion material for the future? The kickstarter and expansions are being sold now and the game should be in the most awesome state possible when it ships in 2026. :D
There are ship upgrades in the unlocked stretch goals though they don't seem to be at expansion-level. And in some ways ships are also upgraded through technology cards.
Great video! Thanks Shea. How closely does this compare to TI4? I don't own TI4, but I've played it a couple times. There seem to be a lot of similarities. What would you say are the biggest differences?
It feels very different from TI4. The action system alone is such a dramatic change that, besides both being 4x space games, I almost wouldn't want to compare them. The way that tests are resolved in this game as well is completely unlike TI4.
Excellent instruction! Hope you have found a way to make a living doing this!
Haha, thanks! I'm making it work.
Bro I NEED RTFM to make a 4x board game teir list/comparison video.
I don't really do tier lists, but maybe some day. I certainly have played quite a few at this point. I will say that TI4 would be my #1 though.
It's unfortunate that this excellent rules video is going to be out of date very soon!
I would be happy about a "How to Play Aeon Trespass: Odyssey in 12 Minutes"...maybe 13 ;-)
Haha, I've never actually played it, so I couldn't speak on the length a video would be. I let my Patreon backers choose what games I teach though, so it might happen some day.
I’m surprised their isn’t a HOMM style tactical combat system along side the core strategic level one
where's amicus
Had to google that one. Deep pull!
Definitely looks nice as a game from the new MOO series (MOO4?).
To me looks like a steep learning curve for the game.
I'd like to see something close to MOO1 but in board game. It might be simpler to implement, borrowing some of the inspiration from Eclipse Second Dawn.
I'd actually say it's not too far off of MoO1, as there's more of a focus on depth as opposed to complexity, although a bigger inspiration would probably be MoO2. Either way, I hope you give the game a try on TTS if you have the time!
The core game almost strikes me as a 4X game with a MOO skin… also all of the expansions dramatically change the game, potentially bringing it closer to the game it’s meant to mimic
using art from MOO 4 instead of MOO 2 was a mistake. Good concept but the execution is lacking. Too bad, I'm the target audience for this but this game is a miss.
The art really screams kickstarter and B rated . Compared to higher end space games .
Arts come from a PC game.
what space games do you see as a paragons of art?
Oh..I get it. It's Eclipse:2nd Dawn. Just saved me some cash on this buy.
Just played my first 3 player game on tts, I already have Eclipse and love it but we also really liked this, having no 'standard' race like Eclipse did with the Terrans definately made it harder to learn \ teach and we found that the diplomats weren't used very much (but I think that was us getting used to them at the same time as working everything else out).
I'm going to back it, there is definately room for both in my collection. compared to Eclipse this feels much faster paced, fleets seem to get built, destroyed and built again from very early on in the game.
Eclipse in comparison (and it's probably my favourite game in my collection) feels quite methodical and almost plodding for the first few rounds until it gets to a point where it all kicks off.
You can take many more actions per round in this, every round, compared to quite often in Eclipse only being able to get 2\3 actions in an entire round.
Yeah, I liked it, looking forward to playing it again & working out what level I'm going to back at as I know nothing about the expansions yet.