How to Play Master of Orion: Ad Astra in 29 Minutes

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 36

  • @MichałBlichewicz
    @MichałBlichewicz 14 วันที่ผ่านมา +8

    There's been a change regarding scrapping in the recently released manual that is worth adding a note. Scrapping tech is no longer there - everyone can scrap all of their defeated ships, regardless of ship tier. It was also confirmed in the campaing comments section that this tech is no longer needed.

    • @RTFM
      @RTFM  12 วันที่ผ่านมา

      Yeah, that change came in late during my production of the video. Decided to leave it as is since the components I had all had the old rules and I didn't want to spend too long explaining why they looked different. I'll add a note though.

    • @MismaMesa
      @MismaMesa 11 วันที่ผ่านมา +1

      Interesting, I guess that scrapping is made to be a bit easy to recover from defeat, if I'm getting it right

    • @steveworton3518
      @steveworton3518 3 วันที่ผ่านมา +1

      Thanks been trying to work this out!

  • @swedishpowerm9355
    @swedishpowerm9355 15 วันที่ผ่านมา +2

    Haven't even heard of the game, but it looks so dope, thanks for the new video ! Hooray :)

    • @RTFM
      @RTFM  12 วันที่ผ่านมา

      Happy to help!

  • @IrietuneCaptive
    @IrietuneCaptive 13 วันที่ผ่านมา +1

    Great video, very clear and comprehensive! Another change that has been made is regarding the limit of developed techs. There are newly 2 milestones in the Physics tech tree (Database and Advanced Database) each improving the base limit of 6 by 2 (replacing the rule that a player's highest tech branch level dictates this limit).

    • @RTFM
      @RTFM  12 วันที่ผ่านมา

      Yeah, that change came in late during my production of the video. Decided to leave it as is since the components I had all had the old rules and I didn't want to spend too long explaining why they looked different. I'll add a note though.

  • @MichałBlichewicz
    @MichałBlichewicz 14 วันที่ผ่านมา +2

    I've recenlty got a chance to play the prototype. Felt really good but - TBH - I was waiting for your organized How to Play :)

    • @RTFM
      @RTFM  12 วันที่ผ่านมา

      Thanks, hope it helped!

  • @ExpectPeter
    @ExpectPeter 10 วันที่ผ่านมา +1

    Great teach as always!
    But I am also very curious what you personally think of this game, especially in light of other similar 4X games like Eclipse, and the type of games you like.

  • @robertdascoli949
    @robertdascoli949 14 วันที่ผ่านมา +5

    MOO 2 is one my favorite games of all time!
    I wish the devs could have leaned harder into the ship customization like Eclipse. I get the devs were trying to streamline it, but It's really the heart and soul of the MOO series.

    • @RobRiddell37
      @RobRiddell37 11 วันที่ผ่านมา

      Might be expansion material for the future!

    • @somerandomperson8282
      @somerandomperson8282 10 วันที่ผ่านมา

      @@RobRiddell37 Who cares if it 'might' be expansion material for the future? The kickstarter and expansions are being sold now and the game should be in the most awesome state possible when it ships in 2026. :D

    • @portwills
      @portwills 3 วันที่ผ่านมา

      There are ship upgrades in the unlocked stretch goals though they don't seem to be at expansion-level. And in some ways ships are also upgraded through technology cards.

  • @flashpilot2701
    @flashpilot2701 10 วันที่ผ่านมา +1

    Great video! Thanks Shea. How closely does this compare to TI4? I don't own TI4, but I've played it a couple times. There seem to be a lot of similarities. What would you say are the biggest differences?

    • @RTFM
      @RTFM  2 วันที่ผ่านมา +1

      It feels very different from TI4. The action system alone is such a dramatic change that, besides both being 4x space games, I almost wouldn't want to compare them. The way that tests are resolved in this game as well is completely unlike TI4.

  • @geekworthy7938
    @geekworthy7938 14 วันที่ผ่านมา +2

    Excellent instruction! Hope you have found a way to make a living doing this!

    • @RTFM
      @RTFM  12 วันที่ผ่านมา

      Haha, thanks! I'm making it work.

  • @jatedin1077
    @jatedin1077 11 วันที่ผ่านมา +3

    Bro I NEED RTFM to make a 4x board game teir list/comparison video.

    • @RTFM
      @RTFM  2 วันที่ผ่านมา +1

      I don't really do tier lists, but maybe some day. I certainly have played quite a few at this point. I will say that TI4 would be my #1 though.

  • @somerandomperson8282
    @somerandomperson8282 10 วันที่ผ่านมา

    It's unfortunate that this excellent rules video is going to be out of date very soon!

  • @kero242HU
    @kero242HU 11 วันที่ผ่านมา +1

    I would be happy about a "How to Play Aeon Trespass: Odyssey in 12 Minutes"...maybe 13 ;-)

    • @RTFM
      @RTFM  2 วันที่ผ่านมา

      Haha, I've never actually played it, so I couldn't speak on the length a video would be. I let my Patreon backers choose what games I teach though, so it might happen some day.

  • @OPMDK
    @OPMDK 8 วันที่ผ่านมา

    I’m surprised their isn’t a HOMM style tactical combat system along side the core strategic level one

  • @Patricia_Taxxon
    @Patricia_Taxxon 15 วันที่ผ่านมา +1

    where's amicus

    • @RTFM
      @RTFM  12 วันที่ผ่านมา

      Had to google that one. Deep pull!

  • @AlexKasper
    @AlexKasper 14 วันที่ผ่านมา

    Definitely looks nice as a game from the new MOO series (MOO4?).
    To me looks like a steep learning curve for the game.
    I'd like to see something close to MOO1 but in board game. It might be simpler to implement, borrowing some of the inspiration from Eclipse Second Dawn.

    • @szymon_archon3514
      @szymon_archon3514 12 วันที่ผ่านมา

      I'd actually say it's not too far off of MoO1, as there's more of a focus on depth as opposed to complexity, although a bigger inspiration would probably be MoO2. Either way, I hope you give the game a try on TTS if you have the time!

  • @OPMDK
    @OPMDK 8 วันที่ผ่านมา

    The core game almost strikes me as a 4X game with a MOO skin… also all of the expansions dramatically change the game, potentially bringing it closer to the game it’s meant to mimic

  • @maxwallace2123
    @maxwallace2123 11 วันที่ผ่านมา +2

    using art from MOO 4 instead of MOO 2 was a mistake. Good concept but the execution is lacking. Too bad, I'm the target audience for this but this game is a miss.

  • @Slyfox1775
    @Slyfox1775 14 วันที่ผ่านมา +4

    The art really screams kickstarter and B rated . Compared to higher end space games .

    • @kamilgrochowski7838
      @kamilgrochowski7838 14 วันที่ผ่านมา +6

      Arts come from a PC game.

    • @LL-qv3hj
      @LL-qv3hj 12 วันที่ผ่านมา

      what space games do you see as a paragons of art?

  • @dennisduigou5384
    @dennisduigou5384 10 วันที่ผ่านมา

    Oh..I get it. It's Eclipse:2nd Dawn. Just saved me some cash on this buy.

    • @steveworton3518
      @steveworton3518 3 วันที่ผ่านมา

      Just played my first 3 player game on tts, I already have Eclipse and love it but we also really liked this, having no 'standard' race like Eclipse did with the Terrans definately made it harder to learn \ teach and we found that the diplomats weren't used very much (but I think that was us getting used to them at the same time as working everything else out).
      I'm going to back it, there is definately room for both in my collection. compared to Eclipse this feels much faster paced, fleets seem to get built, destroyed and built again from very early on in the game.
      Eclipse in comparison (and it's probably my favourite game in my collection) feels quite methodical and almost plodding for the first few rounds until it gets to a point where it all kicks off.
      You can take many more actions per round in this, every round, compared to quite often in Eclipse only being able to get 2\3 actions in an entire round.
      Yeah, I liked it, looking forward to playing it again & working out what level I'm going to back at as I know nothing about the expansions yet.