This was one of the last games wayne and I wrote. We were trying to negotiate with Nintendo to allow it to be an official release but that fell thru. By today's standards the graphics and sound are rough but we used what was available. Thanks for posting this.
Hello ! Great, you were one of the authors of that game ? I've bought recently a kaypro 10 to learn the programming on it and to understand how it was made...) Maybe later, will you answer some questions about vintage programming ? )) I think Kaypro and TRS have something in common - as I remember it was too a Z-80/Cp-m machine ?
Despite using a fully black and white pseudo-graphics mode and only having one sound channel instead of two, this port really gives both the Atari 2600 and Mattel Intellivision ports a run for their money and is a highly respectable effort; it's a damn shame Nintendo didn't license it.
I LOVED this game and get so nostalgic watching this and hearing the sounds. It may be "rough" but there is something so pure about it. Don't get me wrong, I loved Mario Brothers too, but this is like going home.
Wow, despite the low res graphics, this looks like it plays a surprisingly good game. I expected a really low framrate but it runs really nice. I'm a coco guy but have always been interested in the other TRS computers too.
Thank you all for the warm comments and watching my video. I just did a full play through of the game here -> th-cam.com/video/2ZFaZbUvAEU/w-d-xo.html for you to enjoy all the levels, with commentary.
This reminds me of a decent port of Space Invaders for the Commodore PET. Huge limitations in the hardware were addressed by smart programmers to make a good game.
Incredible ! A good game on such a primitive computer ! I collect and use vintage computers - and modern people laugh at me, when I say a 486/dx4-100mhz or 286/20mhz is a good gaming machine for me - but TRS-80 model 1.... incredible !
If this game really runs on a model 1 tr80 computer with no upgrades, then i take my head off because in this case, it's amezing since the trs 80 model 1 can only display text,but by combining, upper & lower case letters,symbols,icon's etc,,, with eachother,sami graphics can be generated,for sound, the cpu can send commando signals passtrough a cassette deck to tell your plugged in headphone how te generate sound, that's amezing.
+johneygd Yes, this game is really for TRS-80 Model 1. It uses alternate character set for graphics (also called Pseudographics) that was commonly used in the 1980-ies for having faster graphics modes.
Yes, this is unlicensed port of the game. The authors didn't acquire official license from Nintendo and people had it through "unofficial" ways on their TRS-80s. Later it was released into the Public Domain. In this video I didn't manage to get to all the levels. Check out this video - th-cam.com/video/2ZFaZbUvAEU/w-d-xo.html for the missing level.
Sure, this is a pretty good port of an 80's game for a system made in the 70's. But for modern day standards, this port is absolute bullshit in comparison to the arcade version.
This was one of the last games wayne and I wrote. We were trying to negotiate with Nintendo to allow it to be an official release but that fell thru. By today's standards the graphics and sound are rough but we used what was available. Thanks for posting this.
Hello ! Great, you were one of the authors of that game ? I've bought recently a kaypro 10 to learn the programming on it and to understand how it was made...) Maybe later, will you answer some questions about vintage programming ? )) I think Kaypro and TRS have something in common - as I remember it was too a Z-80/Cp-m machine ?
You did a nice job, given the limitations of the hardware. The play is quite smooth.
Was it flickering much on a real machine?
Any way to avoid videocpu memory access conflict?
I think this is pretty amazing looking. I doubt it could be done better.
Despite using a fully black and white pseudo-graphics mode and only having one sound channel instead of two, this port really gives both the Atari 2600 and Mattel Intellivision ports a run for their money and is a highly respectable effort; it's a damn shame Nintendo didn't license it.
I LOVED this game and get so nostalgic watching this and hearing the sounds. It may be "rough" but there is something so pure about it. Don't get me wrong, I loved Mario Brothers too, but this is like going home.
Was feeling nostalgic for video games of yore, and came across this. Thanks for posting!
Wow, despite the low res graphics, this looks like it plays a surprisingly good game. I expected a really low framrate but it runs really nice. I'm a coco guy but have always been interested in the other TRS computers too.
holy crap I'm impressed! that actually looks fun and animation is shockingly smooth.
I'm not kidding when I say that almost makes the ZX81 version look good!
Fuck off
Thank you all for the warm comments and watching my video. I just did a full play through of the game here -> th-cam.com/video/2ZFaZbUvAEU/w-d-xo.html for you to enjoy all the levels, with commentary.
This reminds me of a decent port of Space Invaders for the Commodore PET. Huge limitations in the hardware were addressed by smart programmers to make a good game.
Blocky, yes, but it looks extremely playable. That's more than can be said for several of the more mainstream console releases!
this is as minimalistic as it gets.
Incredible ! A good game on such a primitive computer ! I collect and use vintage computers - and modern people laugh at me, when I say a 486/dx4-100mhz or 286/20mhz is a good gaming machine for me - but TRS-80 model 1.... incredible !
* writes DONKKONG* Me:dongkong
how do you play it?
EL JUEGO ES FANTASTICO
If this game really runs on a model 1 tr80 computer with no upgrades, then i take my head off because in this case, it's amezing since the trs 80 model 1 can only display text,but by combining, upper & lower case letters,symbols,icon's etc,,, with eachother,sami graphics can be generated,for sound, the cpu can send commando signals passtrough a cassette deck to tell your plugged in headphone how te generate sound, that's amezing.
+johneygd Yes, this game is really for TRS-80 Model 1. It uses alternate character set for graphics (also called Pseudographics) that was commonly used in the 1980-ies for having faster graphics modes.
If we have ports of Donkey Kong on the Apple II and TRS-80, WHERE'S THE COMMODORE PET VERSION!??!?!!?!?!?!?!?!?!?
キャラクターが 懐かしい パソコンのロードランナーっぽい(≧▽≦)
Thanks.
And here I thought the 2600 and ZX Spectrum versions were pretty ghetto.
Was this a licensed port? My guess is no, but since the title *is* "Donkey Kong" I thought I'd ask.
Yes, this is unlicensed port of the game. The authors didn't acquire official license from Nintendo and people had it through "unofficial" ways on their TRS-80s. Later it was released into the Public Domain. In this video I didn't manage to get to all the levels. Check out this video - th-cam.com/video/2ZFaZbUvAEU/w-d-xo.html for the missing level.
See what Terry Gilman wrote.
I liked the part when jumpman turned into a dong
0:38
Well, this is a surprise!
I guess this is the kind of entertainment you might find in hell
How high can you get? XD
it sounds like little Lego bricks
👍
Donkey Kong Clone
The graphics look horrible.
+ブルーいえお Surely, you never owned TRS-80. These graphics are in very high quality for a machine launched in 1977.
Sure, this is a pretty good port of an 80's game for a system made in the 70's.
But for modern day standards, this port is absolute bullshit in comparison to the arcade version.
Looks like roblox
Oh no this is bad Mario didn’t look like Mario it all donkey Kong doesn’t look like donkey Kong it all
ahhh the sounds are horrible
They're pretty good for a computer without a sound chip.