A freaking three-story ancient alien mini-temple. That flies. Easily one of the badassest things that can be said in the context of Star Citizen EVER. I'm not sure how much I like the Syulen as a starter ship but I sure as hell look forward to more ships from Gatac. The flat stone slabs design philosophy is so good.
For starter ships, having a cargo bay is far more useful for doing mission running and loading up loot. But this definitely wins in the cool category. I really like any small ship that can maximize its interior space like that. Can't wait to see the Railen too to see what they do at a larger scale. Really impressed by the Xi'an/Gatac design even though I'm not too crazy for the other alien ships.
I like the flight ui, purple is so pretty. I also love all the animations but my favorite is the way the cockpit builds itself around you when you get in the seat. I do feel like on one hand they were very creative with how they used the space they had, but at the same time it causes the ship to feel very loud and crampt.
what's a... oh nvm. a bidet. yeah i get it now. *sigh* "LOOK AT THIS FUTURISTIC ALIEN SHIP THAT CAN GO LIGHT SPEED AND HAS REALLY BIG CAN-" "does it have a bidet!?" "U-uh what?" " _Does it have a bidet_ " "uuuh..." " _answer the question_ " "n-no it does not have a bidet..." "Oh, ok!" *walks off* "..." "WHAT THE FU-"
I hope they think more outside the Box for some future Alien Ships also! Who knows what they would Fly in? or Drive? You could fly a brick in space would not matter the Shape of it!
I flown it too I bought it WB and it is Really insane how CIG puts that much effort in their ships, and development is speeding rn with delivering the San.Tok and Railen soon too! And they also said there is a possibility that the Mighty Polaris will be done in 1 Year. ❤
The buttons on each floor and on the bathroom, have 3 options on each point of the triangle. They swich the lighting of that floor to either white light, purple, or flashing red. And if you change to top floor, it also changes the edge colors of the pilot HUD
I'm sure we'll have a starter from every manufacturer, or at least every group of manufacturers (e.g. the Syulen would probably be the only alien starter in the foreseeable future, I don't think Mirai will produce a starter separate from the Hull-A, etc). Which makes me excited for a possible Crusader starter.
For station horizontal hangars, the syulen fits well. You'll have the most trouble with planetside ones. I've already seen a handful of people on the Reddit Discord say they can't handle it and plan to melt it.
I love that it's straight to flyable. I upgraded a nox racer for the LTI. Now imagine a light carrier based on this design philosophy. Something like the Kraken, but with gravity tech.
I was waiting for your take Olli because your excitement is infectious!!! It is a very beautiful, unique ship, I love the stylings and the alien vibe. Enjoy the ride.
Used your code and got this ship. First time playing the game. Either way, don't mind supporting the cause as lots of people have enjoyed the game so far!
So regarding your question from 6:48 here's an excerpt from the SC wiki: Xi'an excrete like birds by excreting feces and urine together. Xi`an toilets are compared by the writers to "bird baths (...) with a fountain."
The reason it only has 2 displays which newer vehicles like the A1 and C1 is in preparation for the new UI where part of your displays will be able to be shown on your helmet display.
i wish there were more windows on the interior in the living quatres, i'd love to stop in the upper atmosphere of a planet and enjoy my morning space coffee looking out a giant window onto the planet below in my little alien hotel room looking cabin lmao
the thing i find odd about this ship is that its stated as a light cargo hauler, yet it has better firepower and less cargo than avenger titan. which we all know is the best all rounder starter with best bang for the buck firepower.
Imagine you start from the hangar, then flip to fly position and everything inside your ship, bathroom etc just fall to the side. Cannot imagine going to bathroom on orbit. And again the rotating pilot chair for no reason.
I kinda like the awkwardness of trying to land this thing in a hangar designed by humans. It really sells the idea that it was NOT designed with humanity first in mind.
The Altitude meter is not broken it just measures to sea level and the outpost is 1 km above sea level. it kind of resembles thargoid from Elite Dangerous, it manoeuvres like one and sounds like similar haha big fan already
@@aennaenn7468it's not about relevant. Altimeters use air pressure to measure height. Without that, the same altitude would mean something different everywhere on the planet. You would not be able to hover two ships at the same altitude if one was flying over a bump in the terrain. It's just like air speed and ground speed. If there is wind, those two are not the same
@@aennaenn7468 It's an altimeter. Altimeters are just barometers. In aviation, altitude refers to height above mean sea level. The term 'height' or 'AGL' (above ground level) is used when referencing distance from the ground. On Earth, the average sea level pressure is 29.92 inches of mercury or 1013.2 hectoPascals. Pilots have to routinely adjust their altimeters for the local sea level pressure, which are broadcast by airports via automated ASOS/AWOS frequencies or by ATIS at controlled airports. Above a certain altitude, all aircraft have to switch to standard pressure (29.92 inHg/1013.2 hPa) and no longer refer to their height as an altitude, but as a flight level. In the US that's >=18,000ft. Even Mars has a determined zero altitude of 610.5 pascals. How it works on a celestial body with only a trace of atmosphere (i.e. Earth's Moon) is where things get screwy with game logic. IRL a radar would be used to determine distance in such a situation. Of course, space in the SC universe has an upper velocity limit and we experience drag when our thrusters aren't firing. As to what our velocity is referenced to is also a mystery. My guess, the ships have a database of every celestial body and use the average or lowest surveyed terrain heights. Flight in SC is arcadey compared to a flight sim or realistic space sim (such as Reentry or NASSP).
@@aennaenn7468@eavdmeer and another thing, geographically the altitude of a location is always measured based on sea level. E.g.: My city (Curitiba) sits at an altitude of 930 meters. This affects water boiling temperature and many other physical phenomena
Imagine inventing your own alien language as a linguistic professor (the guy working for CIG is amazing), but then deciding to still have "silent letters", the most hated abomination of human languages.
@Baleur that was my addition, not Jale's, to help me remember the pronunciation emphatic. You still kind of say the 'y,' but it's kinda "slurred" (don't know the linguistic term) together, like the CH in English, I guess?
@@Vysair The Xi'an language and writing is about as close to any Chinese language, as English is to Hebrew. They really don't share that much. Writing- more like Korean Grammar - more like Gaelic Sounds - more like Vietnamese Tones - more like Standard Tibetan Perspective - deliberately alien
The way I get out of the hangar is to lift up slightly, then press the crouch button to glide out of the doors, down relative to the pilot. Also, take another careful look at the triangular buttons in this ship... you'll notice that some of them are different from the others in that they have extra controls at the corners or bottom of the triangle. Something tells me we're going to see a lot more people use the auto-land control when in the hangars lol.
Guess it depends if the Hanger is Entered from Above or the Side! I always was worried about ripping off the landing gear, thank god that is harder to do.
Honestly yeah, 2s1 shields is pretty standard for ships of this size, 3s3 is a great armament setup, and they're grouped tightly, the ship is super maneuverable, and it even has 6 SCU of cargo so you can carry some stuff around. I'm looking at those 1SCU storage boxes. Food box, med box, utility box, ammo box, and that leaves you with two SCU slots left over for anything that you might come across, and the supplies to deal with long outings without visiting any cities.
@@XStreet1985 I think $65 Warbond, $70(75?) Store credit, and I think $85 as a game package. Imo, compared to the Titan, I like it more in almost every regard, except I think the Titan can fit a Roc, this can't fit any ground vehicle (Which imo is totally ok for everything else it offers)
@@Cmdr_V ah then it's not a huge deal in that case. Thought it might've been Roc-capable, but if it isn't then I don't see much reason to recommend a Titan when given the choice, besides preference
I love how this ship feels like you are walking into a temple. I hope this interior style and "monolithic" feeling continues with Xi'an. I love the idea a race so old and spiritual that even their ships are an embodiment of that respect for nature.
@@JoshSweetvaleYea but all the Xi‘an ships will likely be from Gatac because that’s their clan for building ships. So the design language will hopefully continue in that way.
MSL is used for landing in all commercial aircraft alongside the radio altimeter. Most approach minimums (non-autoland) are set using the baro altimeter, not the radio one. The reason is that uneven terrain on approach can confuse the radio altimeter. The advantage pilots have is that they adjust the QNH to the local barometric pressure and also have a chart stating the aerodrome height above sea level. We have neither, so a radio altimeter along with GPWS altitude call-outs (which use the radio altimeter) would be a fantastic QOL feature.
@@Dysputant The thing about a cargo bay is you can tractor in a lot of loot, such as guns and bodies from a bunker mission. Makes package deliveries easier as well. The airlock level of Syulen is very small and would be a tight fit for anything. 6 SCU is such a miniscule amount of aUEC when trading that doing any other game loop is going to be far more lucrative. The only thing I can think of that makes any sense is moving SLAM from JT, PP or Orphanage to one of the salvage yards for about 28k aUEC profit per run at a very high risk. Whereas a 22,500 easy bunker mission with CTA and selling some loot is about 35k per run and no investment loss or having to deal with a CS (unless you shoot a security NPC in the protection missions). The 2 ships aren't really comparable. Syulen has a monster of a face-on cross section that it's even easy for NPCs on a laggy server to hit it. It's an amazing ship for the cool factor though and thinking of melting my LTI token for it. Also, its side-to-side translation movement is really good. Atmospheric ship combat is fun in it despite its huge front-on cross section. Also has 2900 QT fuel which makes the VK-00 drive viable, the fastest QD in the game.
Suit locker will be great when you can't sit in pilot seat with big armor & weapons on. feels like the syulen is somewhat of a pathfinder but guess it doesn't have any special radar or sensors?
Looks 'HALO'ish. I do really like how it converts the seat like that. Kinda like the bounty hunter ship Slave that Boba Fet has. I really want to get one for my gameplay.
This ship tech not metch tech from SC total over Age its as SC ar GTA and you addd cars like cyber punk cig need hold simler tech ships secend ship off Age😢
My only issues with it are that it is a bit difficult to re enter while in EVA and i noticed that it has the same computer voice as Esperia ships. I would have went with something new with a human/xi’an toggle to get spoken xi’an computer voice.
I feel like Xi'an space is hard to do since landing zones may need to be open-air to account for the upright landing of ships like the Syu'len. I'm thinking they could base their hangars off of Utapau from Revenge of the Sith but surrounded by shields. Or, the hangars could really just be all in one massive bay that encircles the station's interior services, a bit like the bigger Terran docks in X4 but alien-looking.
I've been lurking Star Citizen development since they first caught heat in main stream gaming journalism years ago. Been fascinated and following SC content on youtube ever since. Even though I never bought into the hate, I thought actually pledging was a bit of a meme. That is until the latest tech demos CIG put out recently, showing off all the things they have been cooking! That persistent long shot demo made me happy to be a gamer. I then started warming up to actually being excited to play the game. Now seeing this Gatac Syulen on this video, I impulsively went to the website and made a pledge for it, easy. I don't even have a PC yet to play it, lol but I'm that impressed with how far CIG has come.
Yeah, I echo this comment - I started playing only about a week ago when I randomly saw a thumbnail that led me to the .1 patch that was still PTU at the time. I immediately enlisted with the cheapest ship (Aurora MG) but would be very interested in getting more. Buying them with real money is expensive initially but when you're putting hundreds of hours of gameplay in, to something this huge and amazing, it starts to maybe feel like good value. Not sure I'm ready to spend 600 quid yet though
Same here. I’ve been following development since the initial kickstarter but have never tried the game. I think the hate on this game was absolutely overblown. I’ve always viewed this game as a testament to what can be done in a video game with absolutely no limits on development (budget, timeframe, scope, etc). I don’t know how you can think this is a scam if you spend any amount of time looking at the insane dedication they’ve put into all of the little details, such as what is shown in this video. I’ve been silently rooting for CIG for years, and it’s great to see that the public sentiment seems to finally be turning in their favor. I’ve always thought the backend tech (the server meshing, entity streaming, etc) would be what really sets SC apart if they can pull it off, and I think we’ve just gotten to a point in the last few years where we have the hardware and software infrastructure to make it a reality. I know one day I will be able to play this game in VR and it will be glorious (yes, there’s the mods already, but I mean officially and without so many issues).
Altitude traditionally refers to the sea level. I'm sure modern planes have some sort of laser or optics based measuring system for live updates for ground level but for the longest of times all aviation had to deal with altitude numbers referring to the sea level. It's not really an issue since you usually would have a pretty good idea on where you were flying at and what's the altitude of the ground level.
It's actually an issue, less so now with ubiquitous GPS, but quite a few planes have hit mountains in the dark because they only relied on air pressure altimeters and didn't know exactly where they are due to no GPS.
10 หลายเดือนก่อน +3
You are not supposed to rotate the ship... Just easier it a bit and slide it out...
Perfectly alien - brief met. Still adjusting my eyes and orientation. But, for no good technical reason, I love it. I got it knowing that it's gonna get slated soon, and I'm gonna get pissed with the size & landing it, and all the negative reviews (Morph - 'waste of space') and comparison 'best starter' tests etc. but I just love that it's so wrong because at the same time it's just so right for me.
Ehhh, the game is lacking a lot of gameplay loops still. If your not into being in a buggy alpha, id wait longer. There are a lot of gameplay things they probably have done (in part because of SQ42) but they cant add them in because servers cant handle it. Id wait tell server meshing is working to get into star citizen if your not interested in actually "Backing" the project. Also its a starter ship, well a slightly higher priced then base package starter ship. Because its being billed as a starter it should be common and easily obtainable in game.
@@Arthillis Yeah, I don't think a blanket recommendation for the game can be given yet. Hopefully by the time Squadron releases things will be a bit more fleshed out because that's probably going to drive a lot of interest.
@@Arthillis What do you mean by "gameplay loops"? I started playing yesterday after buying the game years ago. I enjoyed the exploration and scale of the environments up until now, but there were definitely some things that were off or glitchy. I am not sure what to do right now, but thankfully I do enjoy just wandering around and observing the little details in the environments.
Fair enough, I guess I more meant it's a good time to specifically buy the game and sit on it if you need to. Just a good ship value overall, should hopefully be a good starter for a lot of people @@Arthillis
7:33 I'm fairly average size and have trouble with.... Toilet dipping during #2's. I do what I call the food and clench. This toilet would be problematic even for men with micropenises.
For me its perfect it can fo felivery it can fo bounty etc not only does it give the chance to explore it also teaches the player to take things slowly so they dont crash
The next ship slated to come out form Gatac is the Railen cargo hauler. Which is basically what Ollie described when he said he could imagine a ship that drags cargo like a tail, with the main ship as the head. From the previews it look like a larger version of this ship, with 2 ball turrets, 1 either side, and a gravlev cargo space extending out the rear.
@@ScientistMan96 i think maybe something even bigger or not a cargo hauler and i would be sold haha, tbh ill probably still keep an eye out on the railen
The 3rd person camera is actually not weird - looks like it's just oriented for all of the other ships that are not oriented vertical. And something the CIG will need to adjust for with this and any other vertical oriented ships it introduces later on.
It flies like a dream, it is such a fun ship to fly. By far the most fun I have had in a starter ship in a long while. The seat is for your eating area, and you could bring a passenger to avoid them being thrown around. What was fun as you were leaving the hangar a ship was coming in to land. New Babbage was so busy, there were players all over flying around in the new ships. It was just a party at NB.
18:40 CIG really has to make stuff stored on weapon racks persistent.. As in part of the vehicle "loadout", so you get them back when claiming the ship, unless the item was "unequipped" (taken). I never use the weapon racks in any vehicle, because why would i want to lose MORE guns when i die, compared to just losing what's on my person? They gotta stop worrying so much about duping, and just let us live in convenience.
I think the Q&A for this ship indicates that CIG are working to bring an updated version into the game which should allow seeing the terrain. I think they will be basing it on the updated map tech, last week's ISC with the navigation UI team discussed it briefly.
I think they should just copy elite dangerous landing ui, and just add a SC flair to it. They had it before and with the new improvements to their tech it should be better than what we had 8 years ago
The best thing about this ship is that it has a built in landing camera. (Just the rear-view camera hotkey, because it actually lands on its rear) Why its so freaking hard for CIG to just move the rear-view camera to face down on other ships to literally give us a free landing camera easily, i will never understand. Overcomplicate everything is their motto.
That's why, despite having a BMM since 2015, I don't mind waiting. This is a gorgeous ship for sure. 👌🏼 Edit: The angles of each switch have functions. Top is lock, bottom left and right are lights.
This design was advised by a US pentagon adviser. This is how advanced propulsion technology is packed in today's above top secret projects. For those in the know this is normal.
I'll wait tell its available from shops in game since its a "starter" ship and get one then to try. Though im also avoiding playing again tell either server meshing or SQ42, whichever happens first. I think i like my penguin still more for a single seat daily driver from what i saw here.
You can use the rear view camera for landing. And it's obviously not ground level altitude, but I don't know which type of altitude system it is. By the way, major Flight Of The Navigator vibes.
Why do vertically landing ships always land with the cockpit pointed up. Would be way easier to land with the cockpit pointing down. Would be easy on this ship to have the pilot's seat flip upside down reverse the controls, & show the landing site as a hologram.
They make more money creating a carrot on a stick than actually finishing their game. Keep buying into that scheme and you will never get a complete product.
Beautiful ship that is completely impractical. They nailed the alien feel of it but go ahead and see how well it performs as a daily driver or bunker run vehicle against the more practical ones such as the avenger or cutter. Now imagine that and take it to the next level when you're actually up against opposition such as on Ghost hollow, when that becomes a thing even at bunker runs... as you sit there trying to move cargo into the ship and need to get in and out quickly.
I went to the Expo hall earlier and rented the Syulen, and will say i was blown away right up until i tried flying it... or rather taking off... what followed, was me landing it, leaving it and going and picking something else lol I haven't flown it since, but a an org mate said it is very powerful for a starter with 3 size 3 panther's and it's very very agile... so combat is good, in fact better than a lot of non-starter ships.
it's a fantastic starter except for the mind melting takeoff/land mechanics. I especially like that all the functions of the ship are labeled clearly in the cockpit. That was a huge pain in the ass for me learning in the RSI starter I had a long time ago...
If you think this is manoeuvrable I highly recommend revisiting and dogfighting in the Xi'an Scout which can fly circles around most ships and has 2 fixed size 4s! It's Aoapoa which is a slightly different manufacturer so design language is different from Gatac but still uniquely Xi'an
Since you mentioned Gatac ships with cargo tails, the Railen sort of fits the description (it was the first concepted gatac ship, around msr size). it uses triangular pods in a big clump at the back
I realy love how tiny and not spaceous it is. Always loved the compact designs in sci fi because they are more realistic for which the orientation of the ship is just the cherry on the top. Great design
As a person big into languages, i really love the alien script because it actually looks like a language! Simple, somewhat repetative. It kind of reminds me of a Korean Chinese hybrid script.
To me its a slap in the face because you know those characters arent meant to have any type of semiotic coherence they solely exist to give you the illusion the game exists
I love it. That's all I can say. It's not great at anything other than looking cool as hell but its uniqueness is incredible and it'll be my daily driver for a while.
I want to start playing, can you tell me, how do you actually start getting ships? do you take a long time, you have to make money or what is the process? and how do I buy this game to make sure that I am not getting scammed lol?
There needs to be a landing mode, where you sit normally "upright" at the tip, and toggling modes holds the chair relative in space, and the ship rotates 90deg around the chair
CIG does a really great job at designing alien ships that feel unconventional, as opposed to what humans would think would feel what's conventional to be in a ship.
A freaking three-story ancient alien mini-temple. That flies. Easily one of the badassest things that can be said in the context of Star Citizen EVER. I'm not sure how much I like the Syulen as a starter ship but I sure as hell look forward to more ships from Gatac. The flat stone slabs design philosophy is so good.
For starter ships, having a cargo bay is far more useful for doing mission running and loading up loot. But this definitely wins in the cool category. I really like any small ship that can maximize its interior space like that. Can't wait to see the Railen too to see what they do at a larger scale. Really impressed by the Xi'an/Gatac design even though I'm not too crazy for the other alien ships.
@@krozareq also, its probably not a good option to be a new player's first ship since it flies/lands so different, but definitely cool
Ragnarok from Final Fantasy 8 is the most beautiful ship from all time.
@@igorborracini5722idk, I'd think it being more like a conventional rocket might help, idk, maybe that's just me.
I like the flight ui, purple is so pretty. I also love all the animations but my favorite is the way the cockpit builds itself around you when you get in the seat. I do feel like on one hand they were very creative with how they used the space they had, but at the same time it causes the ship to feel very loud and crampt.
Isn't this ship incredible? It's an absolute masterclass in design.
The fact that this is so far in the future and no ships have bidets is insane to me
what's a... oh nvm. a bidet. yeah i get it now. *sigh*
"LOOK AT THIS FUTURISTIC ALIEN SHIP THAT CAN GO LIGHT SPEED AND HAS REALLY BIG CAN-"
"does it have a bidet!?"
"U-uh what?"
" _Does it have a bidet_ "
"uuuh..."
" _answer the question_ "
"n-no it does not have a bidet..."
"Oh, ok!"
*walks off*
"..."
"WHAT THE FU-"
I hope they think more outside the Box for some future Alien Ships also! Who knows what they would Fly in? or Drive? You could fly a brick in space would not matter the Shape of it!
I flown it too I bought it WB and it is Really insane how CIG puts that much effort in their ships, and development is speeding rn with delivering the San.Tok and Railen soon too! And they also said there is a possibility that the Mighty Polaris will be done in 1 Year. ❤
Yup, no wonder the game takes so long. No other game comes close in terms of design or detail
@@MaticTheProto I wouldn't say "no game comes close in terms of detail" but this sure is highly detailed
I'm a serial melter, so played with the San'Tok last night. That ship was a lot of fun to fly.
The buttons on each floor and on the bathroom, have 3 options on each point of the triangle. They swich the lighting of that floor to either white light, purple, or flashing red. And if you change to top floor, it also changes the edge colors of the pilot HUD
I think they are going for a starter ship for every manufacturer. Or at least it would be cool if they did it.
I'm sure we'll have a starter from every manufacturer, or at least every group of manufacturers (e.g. the Syulen would probably be the only alien starter in the foreseeable future, I don't think Mirai will produce a starter separate from the Hull-A, etc). Which makes me excited for a possible Crusader starter.
For station horizontal hangars, the syulen fits well. You'll have the most trouble with planetside ones. I've already seen a handful of people on the Reddit Discord say they can't handle it and plan to melt it.
They are weak lol
I love that it's straight to flyable. I upgraded a nox racer for the LTI.
Now imagine a light carrier based on this design philosophy. Something like the Kraken, but with gravity tech.
I don't exactly Play Star citizen but this ship is blowing my mind it's so cool
I was waiting for your take Olli because your excitement is infectious!!! It is a very beautiful, unique ship, I love the stylings and the alien vibe. Enjoy the ride.
The floating steps are such a cool hommage to Flight of the Navigator. Great classic.
That is one of the sickest ships I've seen in an y space game ever! I could be tempted to come back to the game after seeing this.
This is giving me hope for the Merchantman when it finally leaves the drawing board.
I feel like the design was semi-based off of some of the US’s experimental VTOL planes back in the 50’s or so, such as the xfy-1 pogo and the xfv-1
I was 22 when this game was announced. I look forward to playing it when it comes out, possibly in my early 40s?
Used your code and got this ship. First time playing the game. Either way, don't mind supporting the cause as lots of people have enjoyed the game so far!
BTW some of the buttons have additional buttons on the in the three corners to change the Lighting
07:52 it means cockpit, it was written in the elevator buttons ^^'
So regarding your question from 6:48 here's an excerpt from the SC wiki:
Xi'an excrete like birds by excreting feces and urine together. Xi`an toilets are compared by the writers to "bird baths (...) with a fountain."
The reason it only has 2 displays which newer vehicles like the A1 and C1 is in preparation for the new UI where part of your displays will be able to be shown on your helmet display.
i wish there were more windows on the interior in the living quatres, i'd love to stop in the upper atmosphere of a planet and enjoy my morning space coffee looking out a giant window onto the planet below in my little alien hotel room looking cabin lmao
the thing i find odd about this ship is that its stated as a light cargo hauler, yet it has better firepower and less cargo than avenger titan. which we all know is the best all rounder starter with best bang for the buck firepower.
This game is astonishing hope they put it on consoles one day ps5 maybe
24:56 they should make the shield effect purple for this ship
Imagine you start from the hangar, then flip to fly position and everything inside your ship, bathroom etc just fall to the side. Cannot imagine going to bathroom on orbit. And again the rotating pilot chair for no reason.
This is what a legitimate NFT property should look like if ANY space game wants to make NFT ships.
The entire ship SCREAMS design. Insane.
I kinda like the awkwardness of trying to land this thing in a hangar designed by humans. It really sells the idea that it was NOT designed with humanity first in mind.
Maybe they could put in a rear view camera for landing?
@@SteveZapper😂
@@SteveZapperthey have third person mode anyway
The Altitude meter is not broken it just measures to sea level and the outpost is 1 km above sea level.
it kind of resembles thargoid from Elite Dangerous, it manoeuvres like one and sounds like similar haha big fan already
Is it sealevel if there's no sea?
l @tresnugget im not too sure why sea level would be relevant or useful to a spacecraft. lo
@@aennaenn7468it's not about relevant. Altimeters use air pressure to measure height. Without that, the same altitude would mean something different everywhere on the planet. You would not be able to hover two ships at the same altitude if one was flying over a bump in the terrain.
It's just like air speed and ground speed. If there is wind, those two are not the same
@@aennaenn7468 It's an altimeter. Altimeters are just barometers. In aviation, altitude refers to height above mean sea level. The term 'height' or 'AGL' (above ground level) is used when referencing distance from the ground. On Earth, the average sea level pressure is 29.92 inches of mercury or 1013.2 hectoPascals. Pilots have to routinely adjust their altimeters for the local sea level pressure, which are broadcast by airports via automated ASOS/AWOS frequencies or by ATIS at controlled airports. Above a certain altitude, all aircraft have to switch to standard pressure (29.92 inHg/1013.2 hPa) and no longer refer to their height as an altitude, but as a flight level. In the US that's >=18,000ft.
Even Mars has a determined zero altitude of 610.5 pascals. How it works on a celestial body with only a trace of atmosphere (i.e. Earth's Moon) is where things get screwy with game logic. IRL a radar would be used to determine distance in such a situation. Of course, space in the SC universe has an upper velocity limit and we experience drag when our thrusters aren't firing. As to what our velocity is referenced to is also a mystery.
My guess, the ships have a database of every celestial body and use the average or lowest surveyed terrain heights. Flight in SC is arcadey compared to a flight sim or realistic space sim (such as Reentry or NASSP).
@@aennaenn7468@eavdmeer and another thing, geographically the altitude of a location is always measured based on sea level. E.g.: My city (Curitiba) sits at an altitude of 930 meters. This affects water boiling temperature and many other physical phenomena
XI'AN Syulen LABELS
**Ti** = use, utilize
**ka'nāl** = cockpit (3rd)
literally "pilot place"
**nyūn'yāng** = cabin (2nd)
literally "sleep chamber"
**tyikyu** = airlock (1st)
literally "air chamber"
[First 'y' is silent 🤫]
*Thanks to Xi'an expert Jale for the proper pronunciation.*
Imagine inventing your own alien language as a linguistic professor (the guy working for CIG is amazing), but then deciding to still have "silent letters", the most hated abomination of human languages.
@Baleur that was my addition, not Jale's, to help me remember the pronunciation emphatic.
You still kind of say the 'y,' but it's kinda "slurred" (don't know the linguistic term) together, like the CH in English, I guess?
Yeah it's just a pretty subtle y in tyi, but you can hear the difference between ti (as in the "use button") and "tyi" as in airlock.
it's just chinese xD
@@Vysair The Xi'an language and writing is about as close to any Chinese language, as English is to Hebrew. They really don't share that much.
Writing- more like Korean
Grammar - more like Gaelic
Sounds - more like Vietnamese
Tones - more like Standard Tibetan
Perspective - deliberately alien
Devs make these ships with a passion and it shows.
I love that they made the light purple. Gives it a menacing vibe like in the trailer.
The way I get out of the hangar is to lift up slightly, then press the crouch button to glide out of the doors, down relative to the pilot. Also, take another careful look at the triangular buttons in this ship... you'll notice that some of them are different from the others in that they have extra controls at the corners or bottom of the triangle. Something tells me we're going to see a lot more people use the auto-land control when in the hangars lol.
Yeah, I kinda wondered if sliding the ship sideways while oriented vertically in the hangar might be a better way to exit.
@@OneBiasedOpinion also, when you think about it... it's kinda the same thing as landing a horizontal ship in a vertical hangar.
Guess it depends if the Hanger is Entered from Above or the Side! I always was worried about ripping off the landing gear, thank god that is harder to do.
I bought it instantly. No regrets. It flies great and is a GREAT starter for combat oriented pilots.
Honestly yeah, 2s1 shields is pretty standard for ships of this size, 3s3 is a great armament setup, and they're grouped tightly, the ship is super maneuverable, and it even has 6 SCU of cargo so you can carry some stuff around. I'm looking at those 1SCU storage boxes. Food box, med box, utility box, ammo box, and that leaves you with two SCU slots left over for anything that you might come across, and the supplies to deal with long outings without visiting any cities.
How much does it cost?
@@XStreet1985 I think $65 Warbond, $70(75?) Store credit, and I think $85 as a game package. Imo, compared to the Titan, I like it more in almost every regard, except I think the Titan can fit a Roc, this can't fit any ground vehicle (Which imo is totally ok for everything else it offers)
@@emoment1088only a ptv buggy and hover bikes fit in the titan
@@Cmdr_V ah then it's not a huge deal in that case. Thought it might've been Roc-capable, but if it isn't then I don't see much reason to recommend a Titan when given the choice, besides preference
You missed a button on your left on the wall while in the bed
It's the same symbol as on the storage at the end of the bed looking up in the Xian diplomatic guide for translation
It's 172 pages long of a different language so it's gonna be a while
I love how this ship feels like you are walking into a temple. I hope this interior style and "monolithic" feeling continues with Xi'an.
I love the idea a race so old and spiritual that even their ships are an embodiment of that respect for nature.
Gatac.
Like humans, different Xi'an clans have different styles.
Meanwhile Aopoa's style is "Bright Insects."
@@JoshSweetvaleYea but all the Xi‘an ships will likely be from Gatac because that’s their clan for building ships. So the design language will hopefully continue in that way.
@@entitycorroded6282Gatac is the clan that builds their industrial ships specifically, not every single Xi'an ship
@@entitycorroded6282 No.
Aopoa _already_ has two ships. You are _demonstrably_ wrong.
The altitude meter is based off of MSL instead of AGL, actually most aircraft are 20:16
Oh, didnt know that. Thank you. That explains why I crashed my Corsair recently...
Lmao no problem @@TheCzechmate007
@@TheCzechmate007😂. Yup 7k MSL ain’t so high anymore when the ground level is 6.5k ft and buildings are 500ft tall on top of that lol
We keep asking CIG for a radar option, MSL is a lot less useful and only really used in aircraft that don't have radar, SC ships have radar.
MSL is used for landing in all commercial aircraft alongside the radio altimeter. Most approach minimums (non-autoland) are set using the baro altimeter, not the radio one. The reason is that uneven terrain on approach can confuse the radio altimeter. The advantage pilots have is that they adjust the QNH to the local barometric pressure and also have a chart stating the aerodrome height above sea level. We have neither, so a radio altimeter along with GPWS altitude call-outs (which use the radio altimeter) would be a fantastic QOL feature.
No ship in ANY game comes close to this crazy design. CIG kicking ass. o7
The elite dangerous Thargoid ships give it a good run for its money, but they are not player flyable. Not without hacks, anyway
yea I forgot elite dangerous has ship interiors and they add content to there game, well worth playing@@eavdmeer
@@eavdmeerrun for its money are you serious? The Thargoids are a joke compared to this in both the modeling detail and say nothing of the interior
@@cmdrls212 I'm not talking about the detail, I'm talking about the design
Okay we have plenty ships. Wish theyd move on and work on what most the community wants. Like homesteads, private hangars etc
Star citizen players when ship artists can’t program server meshing:
What settings are you playing on? This ship looks sick!
Greetings, Starfighter. You have been recruited by the Star League to defend the Frontier against Xur and the Ko-dan Armada.
With 6 SCU and 3x size 3, it sounds like it could be a competitor to the Titan.
Definitely, although the Titan has the internal cargo bay.
@@MaticTheProto Well cargo is kinda hidden when you fold from landing position.
@@Dysputant The thing about a cargo bay is you can tractor in a lot of loot, such as guns and bodies from a bunker mission. Makes package deliveries easier as well. The airlock level of Syulen is very small and would be a tight fit for anything. 6 SCU is such a miniscule amount of aUEC when trading that doing any other game loop is going to be far more lucrative. The only thing I can think of that makes any sense is moving SLAM from JT, PP or Orphanage to one of the salvage yards for about 28k aUEC profit per run at a very high risk. Whereas a 22,500 easy bunker mission with CTA and selling some loot is about 35k per run and no investment loss or having to deal with a CS (unless you shoot a security NPC in the protection missions).
The 2 ships aren't really comparable. Syulen has a monster of a face-on cross section that it's even easy for NPCs on a laggy server to hit it. It's an amazing ship for the cool factor though and thinking of melting my LTI token for it. Also, its side-to-side translation movement is really good. Atmospheric ship combat is fun in it despite its huge front-on cross section. Also has 2900 QT fuel which makes the VK-00 drive viable, the fastest QD in the game.
This ship has 3 phases to get into the pilot seat, Titan can be done in one from left side, that's important to make a rush escape
Suit locker will be great when you can't sit in pilot seat with big armor & weapons on. feels like the syulen is somewhat of a pathfinder but guess it doesn't have any special radar or sensors?
Looks 'HALO'ish. I do really like how it converts the seat like that. Kinda like the bounty hunter ship Slave that Boba Fet has. I really want to get one for my gameplay.
I was thinking the same thing. Also the cabin layout reminds me of the ships from The Expanse.
This ship tech not metch tech from SC total over Age its as SC ar GTA and you addd cars like cyber punk cig need hold simler tech ships secend ship off Age😢
My only issues with it are that it is a bit difficult to re enter while in EVA and i noticed that it has the same computer voice as Esperia ships. I would have went with something new with a human/xi’an toggle to get spoken xi’an computer voice.
I was theorizing that Gatac subcontracted Esperia for the human adaptations.
I feel like Xi'an space is hard to do since landing zones may need to be open-air to account for the upright landing of ships like the Syu'len.
I'm thinking they could base their hangars off of Utapau from Revenge of the Sith but surrounded by shields.
Or, the hangars could really just be all in one massive bay that encircles the station's interior services, a bit like the bigger Terran docks in X4 but alien-looking.
Alr, bought the ship lol
I've been lurking Star Citizen development since they first caught heat in main stream gaming journalism years ago. Been fascinated and following SC content on youtube ever since. Even though I never bought into the hate, I thought actually pledging was a bit of a meme. That is until the latest tech demos CIG put out recently, showing off all the things they have been cooking! That persistent long shot demo made me happy to be a gamer. I then started warming up to actually being excited to play the game. Now seeing this Gatac Syulen on this video, I impulsively went to the website and made a pledge for it, easy. I don't even have a PC yet to play it, lol but I'm that impressed with how far CIG has come.
Yeah it seems like a great time to get into the game finally.
Yeah, I echo this comment - I started playing only about a week ago when I randomly saw a thumbnail that led me to the .1 patch that was still PTU at the time. I immediately enlisted with the cheapest ship (Aurora MG) but would be very interested in getting more. Buying them with real money is expensive initially but when you're putting hundreds of hours of gameplay in, to something this huge and amazing, it starts to maybe feel like good value. Not sure I'm ready to spend 600 quid yet though
Welcome to the 'Verse!
thank you! @@thePrisoner1000
Same here. I’ve been following development since the initial kickstarter but have never tried the game. I think the hate on this game was absolutely overblown.
I’ve always viewed this game as a testament to what can be done in a video game with absolutely no limits on development (budget, timeframe, scope, etc). I don’t know how you can think this is a scam if you spend any amount of time looking at the insane dedication they’ve put into all of the little details, such as what is shown in this video. I’ve been silently rooting for CIG for years, and it’s great to see that the public sentiment seems to finally be turning in their favor. I’ve always thought the backend tech (the server meshing, entity streaming, etc) would be what really sets SC apart if they can pull it off, and I think we’ve just gotten to a point in the last few years where we have the hardware and software infrastructure to make it a reality.
I know one day I will be able to play this game in VR and it will be glorious (yes, there’s the mods already, but I mean officially and without so many issues).
the sound design is absolutely amazing for this ship, and the thrusters sound so melodic
If you have fun with this .. awesome! But I still believe this whole game is just there to sell these ships .. nothing else.
Its always a good day when Ollie posts
Altitude traditionally refers to the sea level. I'm sure modern planes have some sort of laser or optics based measuring system for live updates for ground level but for the longest of times all aviation had to deal with altitude numbers referring to the sea level. It's not really an issue since you usually would have a pretty good idea on where you were flying at and what's the altitude of the ground level.
It's actually an issue, less so now with ubiquitous GPS, but quite a few planes have hit mountains in the dark because they only relied on air pressure altimeters and didn't know exactly where they are due to no GPS.
You are not supposed to rotate the ship... Just easier it a bit and slide it out...
Perfectly alien - brief met. Still adjusting my eyes and orientation. But, for no good technical reason, I love it. I got it knowing that it's gonna get slated soon, and I'm gonna get pissed with the size & landing it, and all the negative reviews (Morph - 'waste of space') and comparison 'best starter' tests etc. but I just love that it's so wrong because at the same time it's just so right for me.
Such a cool ship! Makes me really want a medium ship from Gatac
The Railen is coming!
This is the perfect time to get into the game if anyone has been thinking about it! This ship is an absolute steal!!
Ehhh, the game is lacking a lot of gameplay loops still. If your not into being in a buggy alpha, id wait longer. There are a lot of gameplay things they probably have done (in part because of SQ42) but they cant add them in because servers cant handle it. Id wait tell server meshing is working to get into star citizen if your not interested in actually "Backing" the project. Also its a starter ship, well a slightly higher priced then base package starter ship. Because its being billed as a starter it should be common and easily obtainable in game.
@@Arthillis Yeah, I don't think a blanket recommendation for the game can be given yet. Hopefully by the time Squadron releases things will be a bit more fleshed out because that's probably going to drive a lot of interest.
@@Arthillis What do you mean by "gameplay loops"? I started playing yesterday after buying the game years ago. I enjoyed the exploration and scale of the environments up until now, but there were definitely some things that were off or glitchy. I am not sure what to do right now, but thankfully I do enjoy just wandering around and observing the little details in the environments.
Fair enough, I guess I more meant it's a good time to specifically buy the game and sit on it if you need to. Just a good ship value overall, should hopefully be a good starter for a lot of people @@Arthillis
This is hands down the best starter ship. Disregarding everything else it got 2900 quantum fuel which is more than many mid sized ships.
7:33 I'm fairly average size and have trouble with.... Toilet dipping during #2's. I do what I call the food and clench.
This toilet would be problematic even for men with micropenises.
Those stairs are similar to the ones from the movie Flight of the Navigator. Such a cool nostalgia thing to see
For me its perfect it can fo felivery it can fo bounty etc not only does it give the chance to explore it also teaches the player to take things slowly so they dont crash
Friendship with the Merchantman has ended,
Friendship with whatever big ship Gatac will make has started.
EXACT SAME BOAT. Legit whatever style of ship they make beeg beeg, i will buy
The next ship slated to come out form Gatac is the Railen cargo hauler. Which is basically what Ollie described when he said he could imagine a ship that drags cargo like a tail, with the main ship as the head. From the previews it look like a larger version of this ship, with 2 ball turrets, 1 either side, and a gravlev cargo space extending out the rear.
@@ScientistMan96 i think maybe something even bigger or not a cargo hauler and i would be sold haha, tbh ill probably still keep an eye out on the railen
The 3rd person camera is actually not weird - looks like it's just oriented for all of the other ships that are not oriented vertical. And something the CIG will need to adjust for with this and any other vertical oriented ships it introduces later on.
It flies like a dream, it is such a fun ship to fly. By far the most fun I have had in a starter ship in a long while. The seat is for your eating area, and you could bring a passenger to avoid them being thrown around. What was fun as you were leaving the hangar a ship was coming in to land. New Babbage was so busy, there were players all over flying around in the new ships. It was just a party at NB.
18:40 CIG really has to make stuff stored on weapon racks persistent..
As in part of the vehicle "loadout", so you get them back when claiming the ship, unless the item was "unequipped" (taken).
I never use the weapon racks in any vehicle, because why would i want to lose MORE guns when i die, compared to just losing what's on my person?
They gotta stop worrying so much about duping, and just let us live in convenience.
Suddenly a starter ship with three levels make sense.
I think this ship makes a great case for bringing back the alpha 2.0 landing ui
I think the old UI had a problem in that it only worked on landing pads and had to be manually configured
I think the Q&A for this ship indicates that CIG are working to bring an updated version into the game which should allow seeing the terrain. I think they will be basing it on the updated map tech, last week's ISC with the navigation UI team discussed it briefly.
Great news. REALLY miss that UI. @@Tsudico
I think they should just copy elite dangerous landing ui, and just add a SC flair to it. They had it before and with the new improvements to their tech it should be better than what we had 8 years ago
The best thing about this ship is that it has a built in landing camera.
(Just the rear-view camera hotkey, because it actually lands on its rear)
Why its so freaking hard for CIG to just move the rear-view camera to face down on other ships to literally give us a free landing camera easily, i will never understand. Overcomplicate everything is their motto.
That's why, despite having a BMM since 2015, I don't mind waiting.
This is a gorgeous ship for sure. 👌🏼
Edit: The angles of each switch have functions. Top is lock, bottom left and right are lights.
damm star citizen kidnapped me with this amazing stuff great ships designs.❤
Only if cig put effort into their tanks as much as their ships
This design was advised by a US pentagon adviser. This is how advanced propulsion technology is packed in today's above top secret projects. For those in the know this is normal.
I'll wait tell its available from shops in game since its a "starter" ship and get one then to try. Though im also avoiding playing again tell either server meshing or SQ42, whichever happens first. I think i like my penguin still more for a single seat daily driver from what i saw here.
You can use the rear view camera for landing.
And it's obviously not ground level altitude, but I don't know which type of altitude system it is.
By the way, major Flight Of The Navigator vibes.
Agreed 😂. I hear “Compliance” every time I enter.
Why do vertically landing ships always land with the cockpit pointed up. Would be way easier to land with the cockpit pointing down. Would be easy on this ship to have the pilot's seat flip upside down reverse the controls, & show the landing site as a hologram.
They make more money creating a carrot on a stick than actually finishing their game. Keep buying into that scheme and you will never get a complete product.
Beautiful ship that is completely impractical. They nailed the alien feel of it but go ahead and see how well it performs as a daily driver or bunker run vehicle against the more practical ones such as the avenger or cutter. Now imagine that and take it to the next level when you're actually up against opposition such as on Ghost hollow, when that becomes a thing even at bunker runs... as you sit there trying to move cargo into the ship and need to get in and out quickly.
5:14 Damn, wish you picked this button while laying down to see what it does!
I went to the Expo hall earlier and rented the Syulen, and will say i was blown away right up until i tried flying it... or rather taking off... what followed, was me landing it, leaving it and going and picking something else lol I haven't flown it since, but a an org mate said it is very powerful for a starter with 3 size 3 panther's and it's very very agile... so combat is good, in fact better than a lot of non-starter ships.
it's a fantastic starter except for the mind melting takeoff/land mechanics. I especially like that all the functions of the ship are labeled clearly in the cockpit. That was a huge pain in the ass for me learning in the RSI starter I had a long time ago...
It’s definitely not the most practical ship, but dang, do I love it
I think I’m gonna redesign my real life gaming setup inspired by the Syulen. What a masterclass in design
hope we get to see some alien races, and those space whales soon! :D
Loved this patch. lost a few ships and my money but.. is what it is isnt it :P
If you think this is manoeuvrable I highly recommend revisiting and dogfighting in the Xi'an Scout which can fly circles around most ships and has 2 fixed size 4s! It's Aoapoa which is a slightly different manufacturer so design language is different from Gatac but still uniquely Xi'an
Its standard loadout is gimbaled size 3's
And it's maneuverability was incredibly nerfed this last patch 😢
Since you mentioned Gatac ships with cargo tails, the Railen sort of fits the description (it was the first concepted gatac ship, around msr size). it uses triangular pods in a big clump at the back
I realy love how tiny and not spaceous it is. Always loved the compact designs in sci fi because they are more realistic for which the orientation of the ship is just the cherry on the top. Great design
Looks like a bigger version of a drone from Dark Orbit game back in the days
As a person big into languages, i really love the alien script because it actually looks like a language! Simple, somewhat repetative. It kind of reminds me of a Korean Chinese hybrid script.
To me its a slap in the face because you know those characters arent meant to have any type of semiotic coherence they solely exist to give you the illusion the game exists
@@Dulc3B00kbyBrant0n you people have no life besides nitpicking SC don't you?
You must construct additional pylons!
I would love to see the actual aerodynamic model of that thing to fly so fast in atmo haha.
Anyone thinking to commit to this game check its current status and what you get for your bucks. You might get super disappointed.
scam citizen
Tell RSI if they want me to play their game it'll cost them $50 / per hour. That's my rate in capitalism.
but how is chris roberts gonna get his third yacht now??
I love it. That's all I can say. It's not great at anything other than looking cool as hell but its uniqueness is incredible and it'll be my daily driver for a while.
I want to start playing, can you tell me, how do you actually start getting ships? do you take a long time, you have to make money or what is the process? and how do I buy this game to make sure that I am not getting scammed lol?
I miss gaming so much.
That animation is like iron man’s amor opening and closing (so cool)
the cental part of the ship looks like an esape pod from titanfall 2
There needs to be a landing mode, where you sit normally "upright" at the tip, and toggling modes holds the chair relative in space, and the ship rotates 90deg around the chair
I upgraded my Cutter to this! I love the design and sounds! Its fun to fly too.
Anyone else gutted with there other crappy starter ship now
CIG does a really great job at designing alien ships that feel unconventional, as opposed to what humans would think would feel what's conventional to be in a ship.
Imagine thinking Starfield for would be a Star Citizen killer 😂
I know right? Where are those people now.