As I said during yesterday‘s live stream, I’m super excited to run my entire infantry Tanith 1st army once again with all that glorious stealth shenanigans. 240+ infantry models go!!!
I only have around 90 Tanith and 20 or so Volpone. I am glad we got this, but I am slightly saddened that we more than likely lost the combined heavy weapons squads with the infantry squads.
@Brit18172 combination of regular cadians repainted that really match the volpone glory artwork and some skitarri vanguard which I already had painted blue gold and Grey luckily.
The idea of the minefield stratagem as a primarily swarm-tyranid player is hilarious and the theme is solidly on point, looking forward to getting a game or two against it. I am going to charge those 20 gaunt blobs anyway. That biomass isn't going to collect itself. 😋
I think you'll get the most value out of it against a 10 man elite melee unit. If it can finish off a terminator or something then you could potentially save your unit and continue to hold a primary.
I think the courageous diversion works the way you've described. It's encouraging the enemy army to wipe out that unit if they want to remove the debuff. It's a diversion
Unfortunately Terrain only give Benefit of cover "Each time a ranged attack is allocated to a model", so no +1 save in combat. Except for Cadians on objectives since they have the benefit of cover regardless of being shot at or not.
@hylianjedi with Take cover they become battlesisters in cover. So not really hard but much harder at least. Also with the strat "Go to ground" a unit in the open will get the +1 save (and 6++ of course).
Yep I was trying to look through to see and it is when a ranged attack is allocated you get benefit of cover and only then. Looked at the cadian rule and they still need to be selected by a ranged attack while on an objective to get benefit of cover. Unfortunately it doesn’t work in melee anytime as far as I can see which kind of sucks but probably does balance it so army’s can get rid of our massed infantry by charging them.
Something I have noticed about the callous sacrifice strat. Since it disregards the enemy unit for the purposes of selecting targets, it can prevent your unit from being locked up by some chaff. You don't have to shoot the engaged enemy so you could use that firepower elsewhere.
AHHHHH GOOD TO SEE THE SPONSORSHIP WITH WARGAME ATLANTIC! Been using them for years for guard proxys. Cant wait to see their Damned model line come out gonna be perfect for my traitor guard i mean definitely not traitor guard.
The coming back from reserves turn one only works if the unit has deep strike as you follow the deep strike rules, which is how daemons and scions can do it. In the case of the scouts, you have to use the strategic reserves core rules which inherently means you can't return turn 1 and it doesn't say you come back on your turn.
I was a little worried the artillery detachment was going to be all about bringing tons of artillery/indirect fire units and would end up being really unfun to play against. But the way they've designed the rule is both really fluffy for the Guard. And it doesn't seem to lock you into taking any specific units. The strats seem to need platoon/infantry officers but outside of a pure tank skew list I can't imagine bringing a Guard force without some infantry platoons. And I wouldn't bring infantry platoons without a few officers. And I love the idea of Recon Cadians on objectives getting a 3+ armour save (or any Scions/Kasrkin in cover get 3+ saves in melee assuming I'm reading it right). Or being able to give a Krieg Death Rider squad a 6+ FNP and a -1 to being hit if they're the nearest unit. Awesome. Especially hilarious when you think about someone having to put camouflage paint on those Krieg steeds.
It's capped at 3+ so not a huge deal for sentinels, but armored sentinels tanking a lascannon on a 3+ in cover would be beefy and getting lucky and making a pair of 4+ saves on a multi melta would be hilarious.
I start with Imperial Guard in 2001 with Armageddon and Steel Legion. But the last time I rolled a dice for them must have been 15 years ago. Last week i buy the Combat Patrol with Cadians and start serving the Emperor again. Inspired by Mordian Glory and all the inspiring Astra Militarum Content.
Not to stifle the excitement, but you may not claim the benefit of cover against melee attacks, the Recon troops will still be rocking a 5+. Still, tough as heck against shooting
I was debating about doing imperial guard and these reveals have forced my hand. Time to put my 3d printer to work as soon as the weather is on my side
20:50 I don't think that our unit can shoot into their own combat. Only the enemies don't count as in engagement range. Our unit still counts as being in engagement range and that prevents them from shooting. 36:00 Nah, we can't use it this way. For example, in the daemons stratagem, it specifically says that the unit arrives during "your next Movement phase". There is nothing like this here, so normal rules for strategic reserves apply.
I fear, i just want my tank detachment to beneffit my super heavies!, GW seems hellbendt on basically remove everything from them!, they have, little by little, removed any and all interaction with the opponent and with army's rule from them, no overwatch, no detachment, no army rule, nothing. I fear its just going to be a Leman Russ + Dorn detachment and titanics are just going to get sidelined AGAIN.
@@Darkja i know i bought it because of the epic look but i want to play it too... my club agreed to give it "squadron" keyword so its better and fairer for me and a pal
31:00 Now that you read it and it forced me to read it again, I think that you are 100%. For some reason in my head it said "against this unit", but you are right. And it makes sense thematically. It is about a unit which is diverting attention from the enemy. The enemy cannot fully focus on other unit because this thorn on their side, and thus why the -1 to hit.
Courageous Diversion works as you say, but it goes away the moment that unit dies, so if they shoot it away first you can shoot without the -1. But I love the fact its a stratagem to represent the Polish cavalry charge of WW2 that drew the fire away from the retreating civilians and soldiers!
A good point came up on Reddit: Normally, the Benefit of Cover, from being in cover, only comes up when you are targeted for shooting. You only have the Benefit of Cover at that point in time. That means the save bonus shouldn't apply vs. melee attacks, unless you have yet another way to gain Benefit of Cover. "> Benefit of Cover > Each time a ranged attack is allocated to a model, if that model is either wholly within this terrain feature, or it is not fully visible to every model in the attacking unit because of this terrain feature, that model has the Benefit of Cover against that attack."
Mordian masters of camouflage doesn’t work while in melee as you only get benefit of cover after being targeted by a ranged attack so unfortunately it doesn’t work. As I believe as soon as ranged attack ends you loose benefit of cover so when it comes round to melee phase you do not have it and can’t gain it in melee.
Iam not sure tbh but as it is phrased, the unit just HAS benefit of cover. If i get the wording right, benefit of cover usually just gets triggered if a range attack is allocated. BUT the unit just HAS benefit of cover so... it does work in melee? Iam unsure but thats my interpretation tbh
Love Wargames Atlantic. Currently building some SpaceNam Catachans and bootleg Grognard Kreigers. Cool to see you get the bag from them and I can't wait to see the full codex for new guard!
I'm really happy with everything I've heard so far, hell, even the Bridgehead detach is fun and fluffy! I was thinking on buying catachans but I'm afraid they're gonna revamp them soon...
As a primarily mech guard player, im pysched for that! But i weirdly think the siege regiment would be great for a tank recon list with all those smokes
So we put gaunts ghosts/sly marbo in the middle of the board turn 1 making them the closest unit for the opponent's whole army but safe because of lone operative pop 1cp and give our opponents whole army -1 to hit
I'm worried that I won't be able to run a Scion army with these detachments and will only be able to have them as battleline in the Bridgehead detachment.
Regarding the Strat Reserve thing. You DO NOT get to set it up in the deployment zone. The Grey Knights/Callidus get removed, but they have their own special thing where they aren't in Reserve, so they can come down T1. Tau Kauyon has a remove into Strat Reserve thing as well for Stealth Suits and I never seen an interpretation that let you T2 enter opponent's deployment.
Excited for the tank detachment. I don’t play mech guard but recon is good for infantry/cav and siege looks like a decent one for a mixed army like combined
If I read it right, you can disengage from melee with Callous sacrifice because you only need to remove models until all your models are not in combat. So If you just barely got charged and enemy just got your flank or something (easy with single big models), you just need to sacrifice 1-3 models and you are out and after that you won't lose any more models and that charged unit can do anything after that without disengaging in movement phase.
True, but you remove models AFTER a shooting unit finished all of their shooting, so you will still take this 4+ damage from all of the shooting of at least one unit. Later units no longer cause us damage, as you pointed out.
Can't wait for the eventual balancing of this, all the detachment rules and strats are incredible bordering on broken. This is going to be a Guard meta once this comes out again. Congrats we got Cruddance out of the head of design but he drops this grenade in the room before leaving to make us suffer one last time. Rest in Pieces.
I want commissars to get move move move badly, and I want them to be able to attach to Bullgryns and Ogryns. In past edition, only Commissars could get Ogryns into transports without trouble. I want some of that sauce back.
Courageous Diversion as it reads as it is minus one if your unit is close and I believe it works even if the enemy targets another unit. Never does it say it only works when enemy targets the unit it only says if it is the closest. It’s almost like an aura ability just without a defined radius. I think it’s cheap because GW believes you can still easily wipe out the guard unit causing it even in shooting or melee or get around it with good positioning. The way I see it is your unit is making a threatening advance on the enemy and naturally the enemy wants to shoot the closer threat. If they target close unit there scared that if they miss they will get killed making them shoot worse and if they target the unit that isn’t closest threatening unit there worrying about the closer unit being so close and not dealing with it making them shoot worse.
Keywords does are shared by leaders and bodyguards right, so leontus mountet keyword enable for example an cadian squad to use the scouting outriders strategem?
Arriving from Strategic Reserves is only from Battle Round 2 and onwards. The rules do not differentiate between units that start in Strategic Reserves or are placed there after the game begins.
Really don’t think the double benefit of cover boost will work as you’ve suggested here bud. Surely if the opponent ignores cover then you don’t have that benefit of cover and therefore don’t get the extra plus one. Additionally you don’t get the benefit from cover rule as a blanket ‘at all times’ rule. It is situationally gained vs ranged attacks only. The rule wont apply in combat so no 3+ saves there either I’m afraid.
Sorry mordian but I cant agree with this. The detachment rules is not worth losing the creativity that we atleast had with the generic infantry squads. A last bastion to what we once had being gone in exchange for what is poisoned honey. It will atleast enthize people but it leaves a tad bitter taste to me with what it costed.
That Master of Comuflage requires developer commentary becouse in melee you don't get Benefit of Cover. Or at least don't apply the armour. But you technicly you still get it, so it is confusing to me.
We went from having solid artillery to our artillery being little more than parlor trick (RIP lethal hits from Born Soldiers, Earthshaker and Medusa carriage guns). The rolling barrage under a Siege Detachment can't inflict causalities but can slow the enemy down - if you roll high enough. Incendiary bombardment doesn't do me much good if I cannot see the enemy turn 1 - and again no casualties. If I only had artillery that could hit those units in hiding.... Sounds like our Earthshakers and Medusas are gone because in the 41st millennium chainswords in melee are the way they fight. Smoke screen might be the most useful. Even then, it is once per game, so not exactly changing the way we play. Still not causing damage but at least can act as a shield. The strats that come with it appear to be better than the detachment rules. I'm trying to remain hopeful they haven't written out other units of the army and the other detachments are of more use. Not all that impressed with this detachment. Masters of Camouflage.... enjoy it until they FAQ it and specifically limit you to only receiving cover from one source and it won't stack. They won't let you achieve a 2 or 3+ with guardsmen no matter how many combos you can come up with. The Scramble field strat is great against Deamons. I like this detachment right out of the gate more than the Siege Regiment.
Nowhere does the army rule say you can only choose each artillery support once. It's not like the Gladius doctrines. You just pick one at the beginning of the battle round and you get that for the whole battle round. Then you can pick the same one the next battle round if you want. You could even choose smoke shells for all 5 battle rounds. It doesn't matter.
Me and my buddy printed and painted sentinel limit and death riders/attilans almost a year ago for a friendly tournament. Guess who's laughing now . Just need to get me some horsies
Will we be able to field full armies of Kriegsman models thanks to upgrade sprues? or am I going to have to spend ridiculous money on krieg kill teams for the models?
How good do you think the "Over the Top" is on a smaller scale? I mean I'd say 1CP is worth more then 1 order, so you'd have to at least splash it to three different units in order for it to be worth it. Very excited for the artillery detachment, but if I use Over the top on my 1K points army with maybe 2-3 infantry squads, I feel like I might be wasting CP. I know movement wins games, but I think it over the top should be looked at a conversion of CP to orders, since it doesn't actually give you any additional benefits that you couldn't get without it.
I'm not sure that Courageous Diversion is being read correctly. 'Your unit' is used twice in the same sentence. I *would think* that this phrase would refer to the same unit each time. It seems unclear.
Brother went from reacting to 3 week old news to releasing videos 30 minutes after Auspex. Absolutely amazing turnaround, quality content.
❤️🔥
Super glad to be hearing from him more often again!
“World War Woooo!” must be worked into every future battle report.
In the Artillery world we like to call them shake-n-bake missions, a combination of HE and White Phosphorus. Deny terrain, steel rain!
I just Astra'd all over my Militarum
I even Imperial'd all over my guard.
I just guarded my imperials
@@SquigsAndPigs You Korped all over your Krieg
@@SquigsAndPigs you Og’d over your Gryn
Ah, the stealthy baneblade leading the charge of catachan assault-lascannon-gigablobs. Glorious times
Finally a video thats not clipped from a stream 4 weeks ago
As I said during yesterday‘s live stream, I’m super excited to run my entire infantry Tanith 1st army once again with all that glorious stealth shenanigans.
240+ infantry models go!!!
Straight silver, brother!
I only have around 90 Tanith and 20 or so Volpone. I am glad we got this, but I am slightly saddened that we more than likely lost the combined heavy weapons squads with the infantry squads.
@ well keep the faith that heavy weapon teams can join battle line squads
@@simplelogic933 what did you make the volpone from?
@Brit18172 combination of regular cadians repainted that really match the volpone glory artwork and some skitarri vanguard which I already had painted blue gold and Grey luckily.
The idea of the minefield stratagem as a primarily swarm-tyranid player is hilarious and the theme is solidly on point, looking forward to getting a game or two against it.
I am going to charge those 20 gaunt blobs anyway. That biomass isn't going to collect itself. 😋
Endless swarm will bring them back anyways
I think you'll get the most value out of it against a 10 man elite melee unit. If it can finish off a terminator or something then you could potentially save your unit and continue to hold a primary.
Still devastated about the loss of Infantry Squads, but the recon detachment does look tasty.
They are so good, was getting some funny looks at work with the noises that where coming out of me when I was reading this.
"Yes that Basilisk company is ten tables over. And they are still going to shit in your Wheaties."
I think the courageous diversion works the way you've described. It's encouraging the enemy army to wipe out that unit if they want to remove the debuff. It's a diversion
Is that an earthshaker in your pants are are you just happy to see this news?
Unfortunately Terrain only give Benefit of cover "Each time a ranged attack is allocated to a model", so no +1 save in combat. Except for Cadians on objectives since they have the benefit of cover regardless of being shot at or not.
3+ save cadians
@hylianjedi with Take cover they become battlesisters in cover. So not really hard but much harder at least.
Also with the strat "Go to ground" a unit in the open will get the +1 save (and 6++ of course).
Yep I was trying to look through to see and it is when a ranged attack is allocated you get benefit of cover and only then. Looked at the cadian rule and they still need to be selected by a ranged attack while on an objective to get benefit of cover. Unfortunately it doesn’t work in melee anytime as far as I can see which kind of sucks but probably does balance it so army’s can get rid of our massed infantry by charging them.
Apologies if this was pointed out, but Recon Guard being shot with Indirect are 3+ unless the Indirect ignores cover.
Great work at getting this out so quick! I love thgis 3.0 vibe!
Something I have noticed about the callous sacrifice strat. Since it disregards the enemy unit for the purposes of selecting targets, it can prevent your unit from being locked up by some chaff. You don't have to shoot the engaged enemy so you could use that firepower elsewhere.
AHHHHH GOOD TO SEE THE SPONSORSHIP WITH WARGAME ATLANTIC! Been using them for years for guard proxys. Cant wait to see their Damned model line come out gonna be perfect for my traitor guard i mean definitely not traitor guard.
The coming back from reserves turn one only works if the unit has deep strike as you follow the deep strike rules, which is how daemons and scions can do it. In the case of the scouts, you have to use the strategic reserves core rules which inherently means you can't return turn 1 and it doesn't say you come back on your turn.
I love the Astra Militarum cavalry, so right now it looks like I'm going recon!
Got 40 horses printing for this detachment
man I need to finish painting my army now!
So Cadian heavy weapon teams are looking pretty good in my head right now.
I was a little worried the artillery detachment was going to be all about bringing tons of artillery/indirect fire units and would end up being really unfun to play against. But the way they've designed the rule is both really fluffy for the Guard. And it doesn't seem to lock you into taking any specific units. The strats seem to need platoon/infantry officers but outside of a pure tank skew list I can't imagine bringing a Guard force without some infantry platoons. And I wouldn't bring infantry platoons without a few officers.
And I love the idea of Recon Cadians on objectives getting a 3+ armour save (or any Scions/Kasrkin in cover get 3+ saves in melee assuming I'm reading it right). Or being able to give a Krieg Death Rider squad a 6+ FNP and a -1 to being hit if they're the nearest unit. Awesome. Especially hilarious when you think about someone having to put camouflage paint on those Krieg steeds.
I’m a guard player from 3rd edition who hasn’t played in 20 years. Looks like a good time to be coming back to 40K o7
Welcome Back Commander!
26:55 This needs to be clipped, it is the closed fuel cycle of meme energy.
Interesting.
Masters of Camouflage is for Walker and Regiment models.
I believe Sentinel will not have Regiment anymore 😞
It's capped at 3+ so not a huge deal for sentinels, but armored sentinels tanking a lascannon on a 3+ in cover would be beefy and getting lucky and making a pair of 4+ saves on a multi melta would be hilarious.
I start with Imperial Guard in 2001 with Armageddon and Steel Legion. But the last time I rolled a dice for them must have been 15 years ago. Last week i buy the Combat Patrol with Cadians and start serving the Emperor again. Inspired by Mordian Glory and all the inspiring Astra Militarum Content.
Welcome Back Commander!
@@MordianGlory Sir Thanks Sir
Scouting Outriders with Krieg Death Riders - don't forget they have a reactive move so rapid ingress them back in and then use the reactive move
Not to stifle the excitement, but you may not claim the benefit of cover against melee attacks, the Recon troops will still be rocking a 5+. Still, tough as heck against shooting
Stealth FOBs and HW teams is exciting
I'm saying! And they will essentially be on 3+
I was debating about doing imperial guard and these reveals have forced my hand. Time to put my 3d printer to work as soon as the weather is on my side
Armored squadrons that can receive single orders that affect multiple tanks would be AMAZING
Recon Element is gonna be my jam.
20:50 I don't think that our unit can shoot into their own combat. Only the enemies don't count as in engagement range. Our unit still counts as being in engagement range and that prevents them from shooting.
36:00 Nah, we can't use it this way. For example, in the daemons stratagem, it specifically says that the unit arrives during "your next Movement phase". There is nothing like this here, so normal rules for strategic reserves apply.
@@siwygameplay good catch, so only pistols..
i BETTER SEE MY BANEBLADE VARIANTS DOING WELL :(
Ok stumbled across the first detatchment. Its looking good fellow guardsmen!
@@_Lemor2008_ In before it doesn't apply to titanic units! You just know it right...
I fear, i just want my tank detachment to beneffit my super heavies!, GW seems hellbendt on basically remove everything from them!, they have, little by little, removed any and all interaction with the opponent and with army's rule from them, no overwatch, no detachment, no army rule, nothing.
I fear its just going to be a Leman Russ + Dorn detachment and titanics are just going to get sidelined AGAIN.
@@Sepharus yes i know i just like the artillery detatchemnt i hope there are special stratagems for it too
@@Darkja i know i bought it because of the epic look but i want to play it too...
my club agreed to give it "squadron" keyword so its better and fairer for me and a pal
31:00 Now that you read it and it forced me to read it again, I think that you are 100%. For some reason in my head it said "against this unit", but you are right.
And it makes sense thematically. It is about a unit which is diverting attention from the enemy. The enemy cannot fully focus on other unit because this thorn on their side, and thus why the -1 to hit.
After all this hype. Expect 11th index reset announcement in feb.
Courageous Diversion works as you say, but it goes away the moment that unit dies, so if they shoot it away first you can shoot without the -1. But I love the fact its a stratagem to represent the Polish cavalry charge of WW2 that drew the fire away from the retreating civilians and soldiers!
A good point came up on Reddit:
Normally, the Benefit of Cover, from being in cover, only comes up when you are targeted for shooting.
You only have the Benefit of Cover at that point in time.
That means the save bonus shouldn't apply vs. melee attacks, unless you have yet another way to gain Benefit of Cover.
"> Benefit of Cover
> Each time a ranged attack is allocated to a model, if that model is either wholly within this terrain feature, or it is not fully visible to every model in the attacking unit because of this terrain feature, that model has the Benefit of Cover against that attack."
Mordian masters of camouflage doesn’t work while in melee as you only get benefit of cover after being targeted by a ranged attack so unfortunately it doesn’t work. As I believe as soon as ranged attack ends you loose benefit of cover so when it comes round to melee phase you do not have it and can’t gain it in melee.
Iam not sure tbh but as it is phrased, the unit just HAS benefit of cover. If i get the wording right, benefit of cover usually just gets triggered if a range attack is allocated. BUT the unit just HAS benefit of cover so... it does work in melee? Iam unsure but thats my interpretation tbh
Lord Solar command insertion with scouting outriders.... That could be spicy!
Love Wargames Atlantic. Currently building some SpaceNam Catachans and bootleg Grognard Kreigers. Cool to see you get the bag from them and I can't wait to see the full codex for new guard!
Could see myself playing all three previewed detachments
I'm really happy with everything I've heard so far, hell, even the Bridgehead detach is fun and fluffy! I was thinking on buying catachans but I'm afraid they're gonna revamp them soon...
As a primarily mech guard player, im pysched for that! But i weirdly think the siege regiment would be great for a tank recon list with all those smokes
funny how they displayed it like a tank detachment with pic of tanks.
then we take a closer look at the Detachment, all strats are for infantry.
Courageous diversion totally works the way you think it does, and it should.
So we put gaunts ghosts/sly marbo in the middle of the board turn 1 making them the closest unit for the opponent's whole army but safe because of lone operative pop 1cp and give our opponents whole army -1 to hit
Sorry eligible target only so no keeping them safe. Could still drop a suicide marbo or ratings to do this
I can see the commisar tank being an Enhancement for the hammer of the emperor detachment as the most likely from that picture
creeping barrage is going to crush melee armies. think about it the opponent calls a waagh and they get -6 in total for the threat range.
I think the rogal dorn commander tank will be a similar set up for hammer of the emperor det as the deathleaper is for the Tyranids vanguard det.
The Steel Commissar is the new commissar kitbashed into the turret, high legs/low waist are glued to the bottom, possibly sanded down to be flat... 🎉🎉
I'm worried that I won't be able to run a Scion army with these detachments and will only be able to have them as battleline in the Bridgehead detachment.
For the Emperor!
If steel commissars are back i do really hope they can take a powersword on the commander. Even if its only decorative.
I can't wait now
Regarding the Strat Reserve thing. You DO NOT get to set it up in the deployment zone. The Grey Knights/Callidus get removed, but they have their own special thing where they aren't in Reserve, so they can come down T1. Tau Kauyon has a remove into Strat Reserve thing as well for Stealth Suits and I never seen an interpretation that let you T2 enter opponent's deployment.
Excited for the tank detachment. I don’t play mech guard but recon is good for infantry/cav and siege looks like a decent one for a mixed army like combined
Stealth Baneblades? I'm in!
So in the masters of camouflage detachmend are the walkers(sentinels) seprate listet. Could that mean that the sentinel loses the regiment keyword
Sorry to be the naysayer but Scouting Outriders won’t allow the units to come back in turn one as only deep striking units can come back turn one.
Arty regiment is going to be the hard matchup for LoV and Death Guard.
33:00. Imagine combining diversion with camouflage or take cover? 3+ armour save and 6+ FNP against incoming attacks, pretty durable.
Horses are regiment, horses with cover not matter where they are is pretty nice
If I read it right, you can disengage from melee with Callous sacrifice because you only need to remove models until all your models are not in combat. So If you just barely got charged and enemy just got your flank or something (easy with single big models), you just need to sacrifice 1-3 models and you are out and after that you won't lose any more models and that charged unit can do anything after that without disengaging in movement phase.
True, but you remove models AFTER a shooting unit finished all of their shooting, so you will still take this 4+ damage from all of the shooting of at least one unit. Later units no longer cause us damage, as you pointed out.
Perfect timing I'm off to the airport
I like the recon detachment. You could run Tanith 1st and Only.
I can't wait to fire on my own kriegsmen like how more krieg can it get?
Can't wait for the eventual balancing of this, all the detachment rules and strats are incredible bordering on broken. This is going to be a Guard meta once this comes out again. Congrats we got Cruddance out of the head of design but he drops this grenade in the room before leaving to make us suffer one last time. Rest in Pieces.
I want commissars to get move move move badly, and I want them to be able to attach to Bullgryns and Ogryns. In past edition, only Commissars could get Ogryns into transports without trouble. I want some of that sauce back.
Scouting outriders didn't account for the Elysian Drop Sentinal Legends Datasheet with its 3... 6" deepstrike, very tempting for casual play
Tmw I give a 26 man blob of kriegers Masters of Camouflage, Cover, Take Cover, 5+ FNP and D3 regenerating models…
WE WILL ADVANCE. NOT ONE STEP BACK
Courageous Diversion as it reads as it is minus one if your unit is close and I believe it works even if the enemy targets another unit. Never does it say it only works when enemy targets the unit it only says if it is the closest. It’s almost like an aura ability just without a defined radius. I think it’s cheap because GW believes you can still easily wipe out the guard unit causing it even in shooting or melee or get around it with good positioning.
The way I see it is your unit is making a threatening advance on the enemy and naturally the enemy wants to shoot the closer threat. If they target close unit there scared that if they miss they will get killed making them shoot worse and if they target the unit that isn’t closest threatening unit there worrying about the closer unit being so close and not dealing with it making them shoot worse.
Can't wait for Tau vs Militarum battle reports
Edit: I wonder how will modern tactics of Tau work against shellshock.
Scouting outriders is good for a rapid ingress
Siege is definitely the most interesting and I'm the most excited to play it. I'm happy that it is more then just "the artillery detachment."
im certain courageous diversion is for any shooting, its in the name-diversion, as in distraction
Keywords does are shared by leaders and bodyguards right, so leontus mountet keyword enable for example an cadian squad to use the scouting outriders strategem?
Arriving from Strategic Reserves is only from Battle Round 2 and onwards. The rules do not differentiate between units that start in Strategic Reserves or are placed there after the game begins.
Really don’t think the double benefit of cover boost will work as you’ve suggested here bud. Surely if the opponent ignores cover then you don’t have that benefit of cover and therefore don’t get the extra plus one. Additionally you don’t get the benefit from cover rule as a blanket ‘at all times’ rule. It is situationally gained vs ranged attacks only. The rule wont apply in combat so no 3+ saves there either I’m afraid.
That Artillery Support detachment is so broken. I can see that Creeping Barrage rule getting nerf'd during the next balance pass.
Well after seeing this and now the new rules for the new artillery it’s spice….spice everywhere
Sorry mordian but I cant agree with this.
The detachment rules is not worth losing the creativity that we atleast had with the generic infantry squads.
A last bastion to what we once had being gone in exchange for what is poisoned honey. It will atleast enthize people but it leaves a tad bitter taste to me with what it costed.
Good rules with no regiments, mildly happy.
i havent seen anything yet from the leaks but i hope i get someway to order my baneblade cause its not going off my list
That Master of Comuflage requires developer commentary becouse in melee you don't get Benefit of Cover. Or at least don't apply the armour. But you technicly you still get it, so it is confusing to me.
We went from having solid artillery to our artillery being little more than parlor trick (RIP lethal hits from Born Soldiers, Earthshaker and Medusa carriage guns). The rolling barrage under a Siege Detachment can't inflict causalities but can slow the enemy down - if you roll high enough. Incendiary bombardment doesn't do me much good if I cannot see the enemy turn 1 - and again no casualties. If I only had artillery that could hit those units in hiding....
Sounds like our Earthshakers and Medusas are gone because in the 41st millennium chainswords in melee are the way they fight.
Smoke screen might be the most useful. Even then, it is once per game, so not exactly changing the way we play. Still not causing damage but at least can act as a shield.
The strats that come with it appear to be better than the detachment rules.
I'm trying to remain hopeful they haven't written out other units of the army and the other detachments are of more use. Not all that impressed with this detachment.
Masters of Camouflage.... enjoy it until they FAQ it and specifically limit you to only receiving cover from one source and it won't stack. They won't let you achieve a 2 or 3+ with guardsmen no matter how many combos you can come up with. The Scramble field strat is great against Deamons. I like this detachment right out of the gate more than the Siege Regiment.
Nowhere does the army rule say you can only choose each artillery support once. It's not like the Gladius doctrines. You just pick one at the beginning of the battle round and you get that for the whole battle round. Then you can pick the same one the next battle round if you want. You could even choose smoke shells for all 5 battle rounds. It doesn't matter.
Could smoke shells be used to give stealth to say Canis Rex or say a squad of deathwatch as it just states a unit in your army not astra militarum?
Yes!
so will the grotmas detachments be added to the codex in some form or another or will it have online rules till the end of the edition?
I dont think callous sacrifice would let the unit in combat shoot? enemy may not be counted as in engagement range but your unit still does?
I'm reading courageous diversion as the unit gets 6+fnp and if the closest -1 to hit
If the diverting unit is closest the enemy gets -1 to hit. It's basically shoot these guys off or suffer -1 to hit
Me and my buddy printed and painted sentinel limit and death riders/attilans almost a year ago for a friendly tournament. Guess who's laughing now . Just need to get me some horsies
Will we be able to field full armies of Kriegsman models thanks to upgrade sprues? or am I going to have to spend ridiculous money on krieg kill teams for the models?
How good do you think the "Over the Top" is on a smaller scale? I mean I'd say 1CP is worth more then 1 order, so you'd have to at least splash it to three different units in order for it to be worth it. Very excited for the artillery detachment, but if I use Over the top on my 1K points army with maybe 2-3 infantry squads, I feel like I might be wasting CP. I know movement wins games, but I think it over the top should be looked at a conversion of CP to orders, since it doesn't actually give you any additional benefits that you couldn't get without it.
Does the Master of Camouflage work in combat??? You can't have the benefit of cover in the fight phase I didn't think
Please bring a whistle to your games when using this detachment,
And blow it Everytime you use his stratagem
Does the Creeping Bombardment rule stack with the Balisik one?
No as both share the same keyword "shattered"
@Tac-Tactikus Dang. Thanks for the answer though.
Could you throw a grenade after using the Callous Sacrifice strat?
Hey Mordian, Subscribed on Twitch, sent you an email about how to get acess to the discord. Can't seem to find a link anywhere.
I'm not sure that Courageous Diversion is being read correctly.
'Your unit' is used twice in the same sentence. I *would think* that this phrase would refer to the same unit each time.
It seems unclear.