That's the sad thing about being a hero, and what the protagonist failed to see: You can't save everyone. There are many cases where evil will prevail, you can't save everyone being only one hero, there's always someone in need on other places. You just need to help who you can help, and try your best to save as many as you can.
In Final Fantasy 14, there is a quote that I think you would like for those we have lost, for those we can yet save, it can be said a lot by your character if you choose that option, and it is very similar to what you wrote
Wow... This game is gorgeous... I love how much you can tell this game had a bunch of heart and soul poured into it, and how the creator explored each world/artsyle with great love and detail, even down to the music choice for each world fits so well (especially collage, using music that is remixed from other songs to create something new, chaotic, scary even!) , the exhibit made me want to cry....
this game... This game was a literal work of art, I feel like I can interpret the end as the hero (technically protagonist) starting the cycle again... Re-entering their frame only to be stripped of their memories, given their normal hand and ready to start the cycle over again. Ready to feel innovating and groundbreaking again, ready to feel lost but exited, ready to feel terrified at times, then adventurous and dodgy, like nothing can touch them. Then stoic, heroic and as if they understand everything. Ready to feel free like a bumblebee, happy and thinking that they're doing everything right. Then ready to feel the dread of letting either those around them down or themself down in some way shape or form, ready to feel lost in the chaos and terrified once more. And finally, unknowingly... Ready to feel lost, truly lost... Lost as if all of it was merely meaningless, as if all of it was just a waste of time and they should have never done anything in the first place... Feeling tired, defeated and just ready to go home... And that's what they do, they go home both physically and metaphorically, to the point where they're exited again, ready for all of it again. As the infinite loop progresses, and truthfully I'd have to say I can partly relate. truly, this entire thing was completely and utterly breathtaking.
One problem: that ending sucks cause it meant none of the events ever happened and that he’s doomed to repeat this process, after he was at his lowest point. Not a good way to end what could’ve been a great game
people saying the ending is sad but to me it's either sad, bad or good ending. It's a peacefull ending where you are ready to rest your mind and let everything go to make room for your self. This ending is like going home from a hectic and chaotic day. You don't need to be meaningfull and worth it sometimes... You just need to rest and calmdown
To me, this ending made me think that none of the events ever happened and that it was all fake. And to add insult to injury, he is a painting as well and is at the teleporter again, doomed to repeat this process. This was a terrible way to end what was a great game.
3:54 ; The Chase 6:02 ; The Disguise 9:58 ; Watercolor Eel 12:55 ; The Yeti 20:00 ; The Evil 24:00 ; Queen of Oil Bee pastels 26:22 ; The One Who Knows ( FINAL BOSS ) 29:33 ; Exploring the Gouache World 36:12 ; Ending
Small shout-out to bruh breh ii, for the breathtakingly beautiful prose that you wrote, which I believe perfectly encapsulates the journey of the protagonist. And especially considering the multi-medium artistic nature of (well) The Multi-Medium. From the beginning of the game, the protagonist has explored varying worlds of varying mediums, each rich with their own culture and mysteries. And that's what makes the ending a truly surreal experience; the protagonist (and ourselves, by extension) are in a 3-dimensional world -- an art gallery -- literally looking back upon each of the worlds we've visited like a gallery visitor would reminisce on their favourite artworks. Then there's the very last artwork in the gallery: the pencil sketch world that the protagonist started their adventure from. It's empty. Every artwork in the gallery had a hint of the deeper narratives of their worlds; a hand in a ruin-laden shadowed catacomb in the Charcoal artwork to represent the Forgotten Watchdog, the circle in the watchtower overlooking squares in the Pen and Ink artwork to represent the "shapist" system of oppression. The Pencil Sketch artwork has the multiversal transporter, an indicator of a science-fiction exploration-driven world. The wide space clearly shows that the story is missing something. And the protagonist stepping into the artwork, completes the story; they're facing the machine, suggesting to someone viewing the artwork that they intend to use the machine for exploration. This is what spurs forward the loop; a story of exploration, a quest for purpose, a retrospective reflection, all ending and beginning with the protagonist fulfilling the final piece of their artwork's intended story. It's a strange and enlightening idea: knowingly supporting a loop, finding yourself and losing yourself all over again because you know that without you, your story won't make any sense to anyone else who's watching.
I thought it was a mutation from the chaos monster chewing them and spitting them out, considering “everything it touches is returned to perfect randomness”.
Final boss reminded me old flash games called drop dead... they had wierdcore style too, im glad this abnormal and creepy style of images still being count as art and known this days too!
Names for every boss Coloured pencil: scorpisaurs. Charcoal: mouth handed hieroglyph beast Watercolour: mega eel. Acrylic: yeti Pen and ink: circle king. Pastels: oil bee queen. Collage: conglomerate of chaos.
I thought the entire game slowly started to becoming more creepy as it goes and make less sense was a metaphor for dementia and the end being the archive of memorys the protagonist has left
Honestly I love the how the charcoal world monster wasnt really evil, just seemingly gaurding the place. But after realizing the mc was just looking for the kid, he decided to let them go, not seeing them as intruders anymore.
The Multi medium takes place on a weird space suit on the world graphite becoming the first ever to explore any artstyle how every styles are different like the color pencils, charcoal, watercolor, Acrylic, pen, oil pastels, collage, gouache
The hero kinda reminds me of a doctor the game has really a good telling of a medic the charcoal world and the.mission to save the baby represents childbirth the oil pastel represents help from food poisoning and collage boss might represent cancer as it said it has nothing to gain the same way cancer does and the hero represent a doctor that's trying to help
@@mihaleben6051 too old and obscure of a game, despite how much i wish people could see the game and its beautiful creatures such as the guardian of independence and the bandit rinser, it won't happen
I think its a forgotten guard dog of the ancient city, like some other commenter said, it wasnt evil it was just doing its job and when you get to the end he opens the door so you can go out, pretty much acomplishing its task since you didnt steal any artifact just looking for that kid.
wdym? it’s not an arg? its got some weird bits at the end but an arg is specifically a piece of media that has stuff hidden in secret links and videos, this game has nothing like that. it’s still a very good game, though
The Multi-Medium is a strong example of why every part of the team is equally important to pull off a great game. Great concept, lovely visuals, fantastic music... but something we always take for granted is gameplay, and level design. This game felt like playing the first few levels of a browser game. Puzzles are too easy, and levels are... kinda short, but also not exciting to traverse. This game could have been more.
The Handman: oh shoot my bad let me just uhh *:minecraft_door_opening.mp4:* there you go (i call him the handman because its fitting) (he was a misunderstood loner guy)
It is a forgooten guard dog of the ancient city and im pretty sure since you were so close to the exit he just said fuck it get out and opened the door for them.
it's so interesting to me how they chose a sample-based music genre as the theme for the collage world boss, awesome attention to detail
Nope.. it’s not calm at all. Sounds like cyriak.
@@Billy_plays2017 bro i love breakcore
@@Jovian_Freelance how do you not know who cyriak is???
@@Billy_plays2017 That's not why they're confused
@@Billy_plays2017 read that comment and try again
Something about the finale
I feel sad for him, yet I feel something else that I don't know how to explain.
What a beautiful game
i feel like at the end, he understood everything...
In the end, he can only dream to go to every dimensional and undo his mistakes if he could.
i agree.
@@lottymotty4108 i agree too but he didn't i guess
That's the sad thing about being a hero, and what the protagonist failed to see: You can't save everyone.
There are many cases where evil will prevail, you can't save everyone being only one hero, there's always someone in need on other places. You just need to help who you can help, and try your best to save as many as you can.
In Final Fantasy 14, there is a quote that I think you would like
for those we have lost, for those we can yet save, it can be said a lot by your character if you choose that option, and it is very similar to what you wrote
Wow... This game is gorgeous... I love how much you can tell this game had a bunch of heart and soul poured into it, and how the creator explored each world/artsyle with great love and detail, even down to the music choice for each world fits so well (especially collage, using music that is remixed from other songs to create something new, chaotic, scary even!) , the exhibit made me want to cry....
love how the water world is made with watercolor 💀
this game... This game was a literal work of art, I feel like I can interpret the end as the hero (technically protagonist) starting the cycle again... Re-entering their frame only to be stripped of their memories, given their normal hand and ready to start the cycle over again. Ready to feel innovating and groundbreaking again, ready to feel lost but exited, ready to feel terrified at times, then adventurous and dodgy, like nothing can touch them. Then stoic, heroic and as if they understand everything. Ready to feel free like a bumblebee, happy and thinking that they're doing everything right. Then ready to feel the dread of letting either those around them down or themself down in some way shape or form, ready to feel lost in the chaos and terrified once more. And finally, unknowingly... Ready to feel lost, truly lost... Lost as if all of it was merely meaningless, as if all of it was just a waste of time and they should have never done anything in the first place... Feeling tired, defeated and just ready to go home... And that's what they do, they go home both physically and metaphorically, to the point where they're exited again, ready for all of it again. As the infinite loop progresses, and truthfully I'd have to say I can partly relate.
truly, this entire thing was completely and utterly breathtaking.
bro wrote an whole essay
That makes me wonder, did he bring the crab arm home? It doesn’t show us whether or not he did, but we saw it stay through two different worlds.
@@Issenok50742and? Your point being?
One problem: that ending sucks cause it meant none of the events ever happened and that he’s doomed to repeat this process, after he was at his lowest point. Not a good way to end what could’ve been a great game
Bro is The pobla Picasso
people saying the ending is sad but to me it's either sad, bad or good ending. It's a peacefull ending where you are ready to rest your mind and let everything go to make room for your self. This ending is like going home from a hectic and chaotic day. You don't need to be meaningfull and worth it sometimes... You just need to rest and calmdown
Or
I mean really though. He did mention how he didn’t know who else to save in the void. Little did he know he needed to save himself
To me, this ending made me think that none of the events ever happened and that it was all fake. And to add insult to injury, he is a painting as well and is at the teleporter again, doomed to repeat this process. This was a terrible way to end what was a great game.
That ending is actually pretty sad, to be honest.
At least he's finally home.
Think of it this way he can just visit every world again and help any way he can!
Cry about it then
@@DIVISIONBYZEROE rude
@@breademperoar9613 mood
3:54 ; The Chase
6:02 ; The Disguise
9:58 ; Watercolor Eel
12:55 ; The Yeti
20:00 ; The Evil
24:00 ; Queen of Oil Bee pastels
26:22 ; The One Who Knows ( FINAL BOSS )
29:33 ; Exploring the Gouache World
36:12 ; Ending
I respect you man
Same
the final boss name is collage monster
Small shout-out to bruh breh ii, for the breathtakingly beautiful prose that you wrote, which I believe perfectly encapsulates the journey of the protagonist. And especially considering the multi-medium artistic nature of (well) The Multi-Medium. From the beginning of the game, the protagonist has explored varying worlds of varying mediums, each rich with their own culture and mysteries. And that's what makes the ending a truly surreal experience; the protagonist (and ourselves, by extension) are in a 3-dimensional world -- an art gallery -- literally looking back upon each of the worlds we've visited like a gallery visitor would reminisce on their favourite artworks.
Then there's the very last artwork in the gallery: the pencil sketch world that the protagonist started their adventure from. It's empty. Every artwork in the gallery had a hint of the deeper narratives of their worlds; a hand in a ruin-laden shadowed catacomb in the Charcoal artwork to represent the Forgotten Watchdog, the circle in the watchtower overlooking squares in the Pen and Ink artwork to represent the "shapist" system of oppression. The Pencil Sketch artwork has the multiversal transporter, an indicator of a science-fiction exploration-driven world.
The wide space clearly shows that the story is missing something. And the protagonist stepping into the artwork, completes the story; they're facing the machine, suggesting to someone viewing the artwork that they intend to use the machine for exploration. This is what spurs forward the loop; a story of exploration, a quest for purpose, a retrospective reflection, all ending and beginning with the protagonist fulfilling the final piece of their artwork's intended story. It's a strange and enlightening idea: knowingly supporting a loop, finding yourself and losing yourself all over again because you know that without you, your story won't make any sense to anyone else who's watching.
I think we all can agree that Watercolor world has the best music
Charcoal world also has pretty interesting music, in my opinion.
Absolutely. Where is this game's soundtrack, I NEED it.
Watercolor World music and the boss fight itself reminds me of that popular bullet hell game
was wondering if the OST is public or not
What about collage world.
This is a best example of 'The game is a mixture of arts'.
did you notice that in collage world, the protagonist gets a lobster claw, which is a symbol of a hero, found in acrylic world
Well thats obvious
He said it himself in gouache world
I thought it was a mutation from the chaos monster chewing them and spitting them out, considering “everything it touches is returned to perfect randomness”.
The watcher is the coolest boss design I've seen ever along with the colleague monster
tbh the final boss looks like something cyriak would make
Cyriak?
@@phorchybug3286 you know the guy who made this video th-cam.com/video/oWTgvRGwzWg/w-d-xo.html
ngl, I thought it was Flowey from Undertale mixed with that wedding boss from Little Big Planet
@PaintingMan He was correcting the comment.
He looks like he should be in the dream/core world
New fear unlocked:getting caught by a monster made of hands
Reminded me of another game where you, player, is literally made out of hands, everything, eyes, mouth, nose, you name it, are now hands.
@@samuraijackson241which that is?
@@bachandanga332is like your the meatball monster were you try to escape the lab and also u can kill people for fun and is gorey
@abcdef-ln5ey ah cool
I like how the part where the player jumps on the yeti 😂
8:28 clearly,
He is one of the goodest boys.
I wish I can pet him
Well, this is how you travel to the Multiverse.
artstyle in this game is so sick and soundtrack is awesome. i hope someone upload all ost from this game.
glad you liked it! the ost is now out on major streaming platforms. :)
@@renachr0nism sick, i'm gonna check it out
The multi medium is the best game
That ending hits hard
I love the style, the soundtrack of this Game... it's just beautiful
I can’t believe this is hand drawn
The most bieautiful aspect of the game is probably the game-design itself and how many them show us.
Most everyone is talking about the final boss, but no one is talking about the Pen & Ink boss
Shapist.
I love this style! Never would've heard of this game if not for your video.
3:45 the matriarch
6:02 the forgotten watchdog
9:58 the serpent
12:55 the yeti
20:00 the circle king
24:00 the wasp queen
26:24 chaos
Why does the watchdog let you go
I would call the serpent jerry ínstead idk why
I having weird core vibes from the final boss
Yeah.
Weirdcore feels like the decendant from collage, embracing that strangeness and pushing it to its limits
@@BluTheStickFigure yea
*cyriak
Замечательная игра, благодаря её многообразии рисовки, она очень крутая и красивая
The final bosses music sounds something cyriak-ish. The game's very creative tho with the different art styles and i love it.
i get rayman music vibes from these stages.. its nostalgic as well as beautifull.
Final boss reminded me old flash games called drop dead... they had wierdcore style too, im glad this abnormal and creepy style of images still being count as art and known this days too!
That boss reminds me of cyriak videos
The most goofy : Pen & Ink
The most creepy : Collage
Yeah... Collage looks like... Idk its Just creepy
The watcher looks creepy to
@@hansbaccay4541 defination of don't judge a book by cover
Charcoal is the creepiest for me
Charcoal is more scarier than, collage, collage more goofy than scarier
That music in the watercolor boss is just glorious
The charcoal boss at almost end was like: ok lemme help u open it but ima leave u alive boi
Fact: the paintings are the worlds that the main character’s explored worlds in reverse.
bro the music drom the 4th boss IS SOO NICE EVERY SINGLE GAME SHULD HAVE THAT MUSIC
So wait.... He been travel to another universe in the form of art? Well that a cool concept
that collage boss definitely has some Cyriak vibes
Same
26:24 i love How he is tiny compared with the normal person
kid sized
デッサン、絵の具、コラージュなど…、英語はさっぱりですが不気味ながらも惹きつけられる世界観です(魅)。
Names for every boss
Coloured pencil: scorpisaurs.
Charcoal: mouth handed hieroglyph beast
Watercolour: mega eel.
Acrylic: yeti
Pen and ink: circle king.
Pastels: oil bee queen.
Collage: conglomerate of chaos.
This looks like something straight out of Little Big Planet, love it!
I thought the entire game slowly started to becoming more creepy as it goes and make less sense was a metaphor for dementia and the end being the archive of memorys the protagonist has left
The final boss. Is actually disturbing
I thought so to.
Last time I saw something that creepy was photoshop flowey.
Gives me realistic wall of flesh vibes
Cyriak
Someday I wish they make part 2 game really interesting yet full of potential
The final boss’s look and music reminds me of Omega Flowey from Undertale
Yeah
woaahh less than 30 seconds in and the music already slaps
Surprisingly good game
Boss List:
00:00 Intro & Tutorial
03:54 Cave Dweller
06:02 Watcher
09:58 Electric Eel
12:55 Yeti
20:00 King Circle
24:00 Wasp Queen
26:22 Collage Monster
29:33 Gouache World
35:51 Museum & Ending
Thank you for playing this beautiful game so I don't need to get anywhere near this game play madness!
Honestly I love the how the charcoal world monster wasnt really evil, just seemingly gaurding the place. But after realizing the mc was just looking for the kid, he decided to let them go, not seeing them as intruders anymore.
This game is an outstanding good game
Absolutely
26:22 love the boss fight
2023 KIDS think they are skibidi/ titan camera
*"Which platformer you used to make this game?"*
*"Album"*
Fr fr
Such a wonderful game. So artistic and full of fun. Definitely worth playing.
The Multi medium takes place on a weird space suit on the world graphite becoming the first ever to explore any artstyle how every styles are different like the color pencils, charcoal, watercolor, Acrylic, pen, oil pastels, collage, gouache
Is it just me or does anyone else get photoshop flowey vibes from collage world’s final boss
actually yes, I do.
The hero kinda reminds me of a doctor the game has really a good telling of a medic the charcoal world and the.mission to save the baby represents childbirth the oil pastel represents help from food poisoning and collage boss might represent cancer as it said it has nothing to gain the same way cancer does and the hero represent a doctor that's trying to help
And then in the pen world the doctor cures racism.
cyriak final boss moment
Zhis is the most mutant fighting cup thing i have seen
Good job
Time to deal with trauma agian...
Ain’t now way, someone actually remembers mutant fighting cup
@@Silancet why are there no memes about it?
@@mihaleben6051 too old and obscure of a game, despite how much i wish people could see the game and its beautiful creatures such as the guardian of independence and the bandit rinser, it won't happen
@@Silancet THe what?
@@mihaleben6051 did you never get to the north america cup?
He was a hero all along.
The music in the final BOSS remember to Earthbound or Omega flowey figth
I like how alot of times its just a misunderstanding
others they just want to kill you but they dont die at least
The water gotta have the spookiest music ever and the first boss looks so cool!
Wait, what would have happened if he went through the exit?
I theorise that you have to get the medallions to enter. And in there there would be loads of rats
The last boss: personification of damaged prions
Oh. Wow. That was beautiful.
So freaking wholesome ☺️
i’m not the only one who gets madoka magica vibes from the final boss right
Bro the bee is so cute
That skeleton thing is unusual wasn't it suppose to attack? Or it just feel like freeing them from the dreadful place.
I think its a forgotten guard dog of the ancient city, like some other commenter said, it wasnt evil it was just doing its job and when you get to the end he opens the door so you can go out, pretty much acomplishing its task since you didnt steal any artifact just looking for that kid.
Is anyone gonna talk about how insanely terrifying the second boss is
The watercolor worlds boss theme gives me undertale vibes.
Damn, dude just wanted to be a hero, but reality hit him hard
the multi medium are one of my favorite ARG games ever!
wdym? it’s not an arg? its got some weird bits at the end but an arg is specifically a piece of media that has stuff hidden in secret links and videos, this game has nothing like that. it’s still a very good game, though
Those art styles are f*cking beautiful. 'Nuff said.
21:57 HIS FACE 😭
Look good of a game colorful and sometimes black and white
The Multi-Medium is a strong example of why every part of the team is equally important to pull off a great game. Great concept, lovely visuals, fantastic music... but something we always take for granted is gameplay, and level design.
This game felt like playing the first few levels of a browser game. Puzzles are too easy, and levels are... kinda short, but also not exciting to traverse. This game could have been more.
Every boss: Hey im here to kill you.
The Eel: Im here to attack you so you remove the bolts off my skin.
The Handman: oh shoot my bad let me just uhh
*:minecraft_door_opening.mp4:*
there you go
(i call him the handman because its fitting)
(he was a misunderstood loner guy)
Why is the final boss theme such a banger and still no ost exists
fr
ost is now out on major streaming platforms!
@@renachr0nism i know thanks anyways also funny that the theme is called "a lovely bike ride"
@@renachr0nism YES
I really, really like this game! It's very interesting.
This is an interesting game! Loved the theme for that collage monster!
the songs called "A lovely bike ride"
Finel noss muzid is good!👍👍👍
Water Color world is the most peaceful world also with the Music
I don’t know why but the boss fight song are so good!
I like how theres obstacles like thats normal in real life
The 27:00 boss looks like the work of cyriak and the song like ultrakill lol
mf boutta get a +disrespect
everybody probably already knows but these bosses are based off of different drawing styles and tools.
The theme song for the eel sounds like a Touhou song
Also, that yeti reminds me of Mr. Blizzard from Mr. Nutz
The colleage Boss with the music looks like a cyriak video
26:03 first time he failed to be a hero
that was awesome!
I don't understand, what's with the second boss?
It just.. Spare them?
I don't know why but I kinda feel this guy...
2024 kids: fun bot!
2019 kids: flesh monster
The 3D world containing all the universes?
wait is this the fucking multiverse
This game was beautiful 🥲
Wait, I don't get it. Why does the Charcoal boss let you go? If they catch you in the previous sequence, do they not kill you?
It is a forgooten guard dog of the ancient city and im pretty sure since you were so close to the exit he just said fuck it get out and opened the door for them.
@@alexbrinzan9061 He just....gave you a hand with the escape. Also this is the only doggo which can give bellyrubs to himself.
the Background is Human UnHealing Earth , Smoking Factory and Nuclear power plant